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03:44, 3rd May 2024 (GMT+0)

[OOC] General chat 1.

Posted by GM KaruounFor group 0
Dove Lenari
player, 30 posts
Wed 10 Nov 2021
at 19:05
  • msg #170

Re: [OOC] General chat 1

In reply to GM Karuoun (msg # 166):

Oh that's NEAT. My healer in another game uses https://www.d20pfsrd.com/magic...-p/pathfinder-pouch/ to hide important magical items. The fact it doesn't register via Detect Magic is *amazing*.
This message was last edited by the player at 19:11, Wed 10 Nov 2021.
Tidale Stromgurd
player, 41 posts
Undine Var. Pal
AC20
Wed 10 Nov 2021
at 19:22
  • msg #171

Re: [OOC] General chat 1

Does everyone have boots or do I need to arrange alternative transportation for folks?
Dove Lenari
player, 31 posts
Wed 10 Nov 2021
at 19:23
  • msg #172

Re: [OOC] General chat 1

In reply to Tidale Stromgurd (msg # 171):

They're not magical but yea, also a diving suit! ^^
GM Karuoun
GM, 72 posts
Splash splash
Suddenly, Goblins!
Sat 13 Nov 2021
at 03:44
  • msg #173

Re: [OOC] General chat 1

Who are we waiting on?
Tidale Stromgurd
player, 43 posts
Undine Var. Pal
AC20
Sat 13 Nov 2021
at 11:22
  • msg #174

Re: [OOC] General chat 1

Maybe people are a bit confused, maybe they don't know how to tell if they have boots... Tidale is going to move forward to see if the doors are evil soon.at this point he'll trust divine guardianship but kinda hopes someone with experience in the trap department comes along.
GM Karuoun
GM, 76 posts
Splash splash
Suddenly, Goblins!
Wed 17 Nov 2021
at 05:56
  • msg #175

Re: [OOC] General chat 1

Just picked up talespire, gonna see if it runs on my linux pc when i get off work, if it does, I'll build some maps for you with it
Tidale Stromgurd
player, 45 posts
Undine Var. Pal
AC20
Wed 17 Nov 2021
at 10:00
  • msg #176

Re: [OOC] General chat 1

If the slab monster is evil and not a horde then that will be a Smite rather than a slash. Because +4 to hit and damage with another possible +4 damage all ignoring DR and getting +4 to AC(20base) until it dies makes a paladin a damn nightmare to evil creatures.
GM Karuoun
GM, 77 posts
Splash splash
Suddenly, Goblins!
Wed 17 Nov 2021
at 12:20
  • msg #177

Re: [OOC] General chat 1

In reply to Tidale Stromgurd (msg # 176):

Each floor block is an evil stone golem.  Each floor block is 2.5 × 2.5 x 2.5 ft, meaning there are around one million evil stone floor block golems in this level.

Why are there so many and what are they protecting.  And, more importantly, who or what are they protecting it from?

We can deduce that the target definitely moves across the floor due to the methodical placement of the blocks and the probably deeply involved rituals that may have been needed.

The party is probably not the target, as Greb has noticed haphazard traps on the ceiling, sort of an afterthought by the denizens that prepared this arrangement.

Why didn't such a capable being or group take the treasure with them? Or, could it be bait for their trap?
Tidale Stromgurd
player, 46 posts
Undine Var. Pal
AC20
Wed 17 Nov 2021
at 14:35
  • msg #178

Re: [OOC] General chat 1

So it IS a horde. No smite then. Were we able to see below any that moved to track Greb?
GM Karuoun
GM, 78 posts
Splash splash
Suddenly, Goblins!
Wed 17 Nov 2021
at 16:40
  • msg #179

Re: [OOC] General chat 1

No, you can't see below the stones yet.

Here's a quick sketch up in tailspire
https://imgur.com/a/rz0q4Sn
This message was last edited by the GM at 11:41, Thu 18 Nov 2021.
GM Karuoun
GM, 79 posts
Splash splash
Suddenly, Goblins!
Wed 17 Nov 2021
at 17:17
  • msg #180

Re: [OOC] General chat 1

I'll have to go and do the full accurate build over the weekend for the map.  It's a massive structure, this floor alone is 500ft by 500ft (100 x 100 squares).
GM Karuoun
GM, 80 posts
Splash splash
Suddenly, Goblins!
Thu 18 Nov 2021
at 04:15
  • msg #181

Re: [OOC] General chat 1

Tidale, as you entered and stopped to use detect evil, you've been standing on the evil tiles without them doing anything other than being evil
GM Karuoun
GM, 81 posts
Splash splash
Suddenly, Goblins!
Thu 18 Nov 2021
at 07:11
  • msg #182

Re: [OOC] General chat 1

I saw that greb and tidale didn't have pictures in their descriptions so i went to try artflow for it, but i couldn't get it to work right lmao

https://i.imgur.com/9DK3VcJ.jpeg
This message was last edited by the GM at 11:41, Thu 18 Nov 2021.
Tidale Stromgurd
player, 47 posts
Undine Var. Pal
AC20
Thu 18 Nov 2021
at 11:42
  • msg #183

Re: [OOC] General chat 1

And now everyone knows a little better why we don't have pictures. LOL. A lot of artwork has difficulty taking the aquatic creatures and giving them short hair, as though they're offended by not having flowing locks on a creature that comes out from the water. I mean how often do Olympic swimmers let long hair flow? Is there not a reason behind this... Oh well it's not like heavy armor on aquatic creatures isn't its own issue.
GM Karuoun
GM, 82 posts
Splash splash
Suddenly, Goblins!
Fri 19 Nov 2021
at 20:02
  • msg #184

Re: [OOC] General chat 1

*twiddles thumbs*

You know that in game time you all have spent less than a minute at the building.

If you are concerned, you can take out a rowboat from the yacht and make camp outside the building to monitor the area for a while, or go into downtime. Or experiment.  There are a lot of options available, you don't have to be laser focused on this area.  Remember your mission, research the area and collect artifacts.

I'd say that flower is a great find.  You can turn it in at the yacht for 500 exp.

Edit 2: as this is a research mission, there is no need to put yourself in harms way.  However, there are all sorts of baddies to clobber if you want to pummel mooks
This message was last edited by the GM at 20:09, Fri 19 Nov 2021.
Tidale Stromgurd
player, 48 posts
Undine Var. Pal
AC20
Fri 19 Nov 2021
at 20:14
  • msg #185

Re: [OOC] General chat 1

I feel like wanting to explore the area, maybe more for the literally 20000 golems in the way. But I guess since we aren't paid to do that and Tidale is seeing himself more on the cartographer and guard side then he might suggest a different area for the time being.

I'll post to that effect in the next while.
Dove Lenari
player, 34 posts
Sun 21 Nov 2021
at 13:12
  • msg #186

Re: [OOC] General chat 1

Giving a heads up I *am* around but kinda fubar'd my left hand so posting will be lacking for a bit, sorry all.
GM Karuoun
GM, 83 posts
Splash splash
Suddenly, Goblins!
Sun 21 Nov 2021
at 22:12
  • msg #187

Re: [OOC] General chat 1

In reply to Dove Lenari (msg # 186):

No problem
GM Karuoun
GM, 85 posts
Splash splash
Suddenly, Goblins!
Thu 25 Nov 2021
at 03:44
  • msg #188

Re: [OOC] General chat 1

I'll spend my own hero point to give you information.
If you walked on the monster tiles, they wouldn't have attacked you. In fact, Tidale has been standing on them this whole time.
Dove Lenari
player, 35 posts
Wed 1 Dec 2021
at 16:05
  • msg #189

Re: [OOC] General chat 1

Sorry I've been down so long, my hands on the up and up to the point I should be able to get a post up. Bear with me as I catch up please!
Mrauow Rristk
player, 14 posts
Wed 1 Dec 2021
at 22:06
  • msg #190

Re: [OOC] General chat 1

Sorry for the delays; I've late for thesis deadlines.  Will post when I get a bit caught up.
GM Karuoun
GM, 86 posts
Splash splash
Suddenly, Goblins!
Thu 2 Dec 2021
at 08:08
  • msg #191

Re: [OOC] General chat 1

In reply to Mrauow Rristk (msg # 190):

No problem

I'm dialing back processing actions a bit during exploration so that you all get a chance to post.  I'll start processing exploration actions once or twice a week from now on, probably on Sunday or Monday.

I feel this may make my posts clearer and keep the internal timeline synced up.
GM Karuoun
GM, 88 posts
Splash splash
Suddenly, Goblins!
Sat 11 Dec 2021
at 07:05
  • msg #192

Re: [OOC] General chat 1

Resolution of protective effects rolling order for this game:

1: Blink
2: Mirror Image
3: Blur
4: Displacement

So, if an enemy attacked you and you have all of these affects, they'd first roll 50% for blink, then percentile for images, then 20% for blur, then 50% for displacement

That's for the party.  Should a monster choose to cast all of that, they would just use a 50% miss chance and percentile for images.
This message was last edited by the GM at 15:06, Sun 12 Dec 2021.
Tidale Stromgurd
player, 52 posts
Undine Var. Pal
AC20
Sat 11 Dec 2021
at 13:38
  • msg #193

Re: [OOC] General chat 1

I sort of like how this seems to have come up... I wouldn't have thought about it otherwise.
GM Karuoun
GM, 90 posts
Splash splash
Suddenly, Goblins!
Thu 23 Dec 2021
at 09:09
  • msg #194

Re: [OOC] General chat 1

I want to throw some baddies for the party to clobber, but I'm worried about spooking you all.  I've been mulling over it since Saturday and figure I'd just ask, would you be fine with a combat encounter that looks scarier than it is?
This message was last edited by the GM at 09:10, Thu 23 Dec 2021.
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