RolePlay onLine RPoL Logo

, welcome to Appointment in Samarra

06:06, 6th May 2024 (GMT+0)

Backchannel Chatter.

Posted by haruspexFor group 0
haruspex
GM, 1 post
Storyteller
Fri 27 Aug 2021
at 17:05
  • msg #1

Backchannel Chatter

A place to speculate about what might happen.
haruspex
GM, 3 posts
Storyteller
Fri 3 Sep 2021
at 19:05
  • msg #2

Backchannel Chatter

Excellent! Welcome, welcome. Of course, it's Friday afternoon where I am and I'm about to go offline for the long weekend, so there will be a slight delay in the next post. But I'm excited. See you soon (figuratively speaking, that is.)
Alice Kelley
player, 5 posts
Sat 11 Sep 2021
at 13:35
  • msg #3

Backchannel Chatter

Alice's Outfit of the Day

haruspex
GM, 4 posts
Storyteller
Sun 12 Sep 2021
at 11:37
  • msg #4

Backchannel Chatter

Love it!
Alice Kelley
player, 7 posts
Thu 16 Sep 2021
at 00:23
  • msg #5

Backchannel Chatter

Will update tomorrow.  Loving it so far!  Nice job!  😊
haruspex
GM, 13 posts
Storyteller
Wed 29 Sep 2021
at 20:27
  • msg #6

Backchannel Chatter

Glad you're enjoying the story. And Phillipe is not one to give up easily.

Miles to go before she sleeps
haruspex
GM, 14 posts
Storyteller
Thu 30 Sep 2021
at 12:28
  • msg #7

Backchannel Chatter

I agree that Acting is probably the most appropriate skill for you to test in this situation to be suitably sympathetic for him to want to help her. He has just watched her flirting (at least it would seem so to him) with a very rich and handsome man, so the terrified and battered wife may not be a perfect fit at this point. We'll see how you do.

As I remember GURPS, you will roll 3d6 vs your skill level of 11 -- if you roll 11 or less you are doing a credible job. 3 or 4 means a critical success and 17 or 18 means a critical miss.

Roll them bones, if you would.
Alice Kelley
player, 14 posts
Thu 30 Sep 2021
at 12:49
  • msg #8

Backchannel Chatter

I shall roll.

The way I usually handle acting is, its a contest of the player's acting skill (modified as the GM sees fit) vs. the target (in this case the steward's) IQ.  The 'average' adult person has a 10 IQ typically.

So player rolls vs. her Acting Skill (as modified by GM if applicable) and DM rolls vs. the steward's IQ.  If Alice's roll had a margin of success higher than the Steward's margin of success for IQ, then Alice manages to 'fool' the other by her performance. If the steward wins, he sees through her performance and knows she's being a disingenuous drama queen (ie, 'crocodile tears').

Even if both parties FAIL their roll, the contest still works. If Alice fails by LESS than the steward fails, she still dupes him.

Here goes 'nuthin!

08:47, Today: Alice Kelley rolled 7 using 3d6.  Alice 'acts' like a damsel in distress (skill 11).

Oh good, she succeeded by 4. I shall let you roll for your NPC steward.
haruspex
GM, 15 posts
Storyteller
Thu 30 Sep 2021
at 13:54
  • msg #9

Backchannel Chatter

OK, so he failed by 2 points, so she definitely has the right tone to pull on his heartstrings. I will post before the end of the week. Thanks for walking me through the mechanics.

09:52, Today: haruspex, for the NPC First Class Steward, rolled 12 using 3d6.  See through Act.
Alice Kelley
player, 15 posts
Thu 30 Sep 2021
at 14:08
  • msg #10

Backchannel Chatter

excellent!
Alice Kelley
player, 16 posts
Thu 7 Oct 2021
at 00:39
  • msg #11

Backchannel Chatter

Sorry for delay.  Will catch up tomorrow
haruspex
GM, 17 posts
Storyteller
Thu 7 Oct 2021
at 12:01
  • msg #12

Backchannel Chatter

Never any pressure
Alice Kelley
player, 18 posts
Fri 8 Oct 2021
at 22:57
  • msg #13

Backchannel Chatter

Glad we're back in action. I'm loving this game!

I'll be out of action Saturday and back posting either Sunday night or Monday.
Alice Kelley
player, 19 posts
Wed 13 Oct 2021
at 23:48
  • msg #14

Backchannel Chatter

sorry for delay. I can post tomorrow.  My Wed are usually crazy with school.  I'm really loving this game and think about it a lot.
Alice Kelley
player, 20 posts
Fri 15 Oct 2021
at 01:02
  • msg #15

Backchannel Chatter

Week sucking will to live… plus going away for weekend.  I’ll cut off my left pinky toe if I fail to post by Sunday
haruspex
GM, 19 posts
Storyteller
Fri 15 Oct 2021
at 11:14
  • msg #16

Backchannel Chatter

While I love the gesture, please do not maim yourself. You know I think of you as lovely Alice, and would wish no harm to befall you.

Take your time. It's for fun. No obligations.
Alice Kelley
player, 21 posts
Fri 15 Oct 2021
at 13:17
  • msg #17

Re: Backchannel Chatter

haruspex:
You know I think of you as lovely Alice....


Heck, I'd LOVE to be as pretty as Alice!  :)
Alice Kelley
player, 24 posts
Thu 21 Oct 2021
at 21:55
  • msg #18

Re: Backchannel Chatter

I am heading to Cape Cod for a long weekend starting tomorrow morning, so I'll be unable to post probably till Monday, or if I get back sooner. Have a good weekend.
haruspex
GM, 21 posts
Storyteller
Fri 22 Oct 2021
at 13:05
  • msg #19

Re: Backchannel Chatter

I'm so jealous! Have great fun. The nasties will be waiting for you when you return.
Alice Kelley
player, 25 posts
Fri 29 Oct 2021
at 01:32
  • msg #20

Re: Backchannel Chatter

In reply to haruspex (msg # 19):

School is crazy for me Wednesday and Thursdays.  Will update Friday.  I’m very much enjoying this!
haruspex
GM, 23 posts
Storyteller
Fri 29 Oct 2021
at 11:53
  • msg #21

Re: Backchannel Chatter

No pressure. Are you a teacher or a student?

Glad you're having fun -- me too.
Alice Kelley
player, 26 posts
Fri 29 Oct 2021
at 12:33
  • msg #22

Re: Backchannel Chatter

In reply to haruspex (msg # 21):

Second semester senior in college.  Seven more weeks!  Then The Real World begins…
Alice Kelley
player, 29 posts
Fri 19 Nov 2021
at 13:14
  • msg #23

Re: Backchannel Chatter

Hi I'm so sorry for the delay. Things have been nutty around here plus I'm launching a face-to-face tabletop game on Saturday, so I have to admit prepping for that has been all consuming. I will update by Saturday night or Sunday at the latest and then will be free to devote my creative juices toward Alie Kelley and her plight!

You're doing a superb job DMing me for this character! I am constantly surprised and entertained and intrigued!

Keep up the great work!
haruspex
GM, 27 posts
Storyteller
Fri 19 Nov 2021
at 13:52
  • msg #24

Re: Backchannel Chatter

Good luck with the table-top game. I ran one over the summer for my daughter and her friends. It was a classic D&D adventure. Great fun.

This week is crazy anyway with Thanksgiving and all, and I will be traveling the week after. So feel free to take a break.

I'm glad you're enjoying the story. It has been fun.

I guess you're that much closer to the Real World now. What do you plan for the future? I am in IT -- web tools and back-end data.
Alice Kelley
player, 30 posts
Fri 19 Nov 2021
at 14:01
  • msg #25

Re: Backchannel Chatter

Yes, happy Thanksgiving to you and your family!

I am applying for jobs (graduating end of December)...

Grant Writer
Non Profit Media/Marketing

stuff like that. The money's not good but I'd love a job where I'm tasked with writing persuasively, doing presentations to prospective investors.

My Dad always says "follow your bliss". I'm not entirely sure what my bliss is or what I'm qualified to do even after $250k worth of education I've received.

So far I've sent out 8 applications and haven't gotten so much as a nibble.  Only positive is I got selected to be a Voice Actor for some Books on Audio. I accepted it because it sounds fun, but I'm not even sure its a paying gig.

:)
haruspex
GM, 28 posts
Storyteller
Wed 24 Nov 2021
at 13:02
  • msg #26

Re: Backchannel Chatter

Happy Thanksgiving to you as well. I am extending my holiday time off with a week's vacation and I will be out of touch until the second week in December. See you then.
Alice Kelley
player, 32 posts
Wed 24 Nov 2021
at 13:13
  • msg #27

Re: Backchannel Chatter

No worries at all.  My plate is full (food, school, and RPOL) wise, so I'm not in any crazy hurry. Enjoy your time off.
haruspex
GM, 31 posts
Storyteller
Fri 10 Dec 2021
at 16:29
  • msg #28

Re: Backchannel Chatter

quote:
I hurry to my toiletry bag, grab a brush and quickly tidy up the rat's nest that is my hair.


Absolutely fell out of my chair at this. The well-coiffed spy! Delightful.
Alice Kelley
player, 35 posts
Fri 10 Dec 2021
at 16:33
  • msg #29

Re: Backchannel Chatter

haruspex:
quote:
I hurry to my toiletry bag, grab a brush and quickly tidy up the rat's nest that is my hair.


Absolutely fell out of my chair at this. The well-coiffed spy! Delightful.


A Lady spy must be prepared for EVERY situation!  :)
Though I can't see James Bond stopping in at a CVS on his way to defuse the ticking time bomb to buy some hair gel. lol
haruspex
GM, 32 posts
Storyteller
Fri 10 Dec 2021
at 17:18
  • msg #30

Re: Backchannel Chatter

Do you take the attache case with you or leave it in your cabin?
Alice Kelley
player, 36 posts
Fri 10 Dec 2021
at 18:54
  • msg #31

Re: Backchannel Chatter

In reply to haruspex (msg # 30):

Unfortunately no.  This is too urgent of a situation to trouble myself with it.  Note to paranoid self, see what the hell is inside that case…. Starting to worry Alice might be a patsy again like her last mission!  But for now, all attention is on the mysterious train roof guy!

I think my spy camera is still on though
This message was last edited by the player at 18:55, Fri 10 Dec 2021.
Alice Kelley
player, 45 posts
Wed 12 Jan 2022
at 12:35
  • msg #32

Re: Backchannel Chatter

OOC: Hoo boy! When I read your last post I nearly pooped my pants! Lol

Okay, before I post Alice’s action I want to get the lay of the land.

Alice’s goal is to quickly inspect the bomb to see if its sitting inside the case and can be removed manually without too much difficulty and to try to get a feel as to whether it appears booby trapped. Even if its somehow secured to the case, maybe she can use her knife and cut it free?

From your description it appears its triggered by a cell phone transmission.  So if she can’t take the bomb out of the bag and chuck it off the train, her next objective would be to try to disengage the detonator.

If it doesn’t look like she can do that she will look to see if her knowledge of electronics-security systems skill (skill 12) would provide her with some insight.  Though electronics-security systems specializes in disarming silent alarms, etc., there may be some transferable skills in figuring out how to dismantle the triggering device.  I will defer to you on that.

In addition to her electronics-security systems skill; Alice also has the advantage, “Intuition” which, per the rules book, reads as follows: I will defer to you to what extent this may help or hurt her.

Intuition

You usually guess right. When faced with a number of alternatives, and no logical way to choose among them, you can ask the GM to let you use your Intuition. The GM makes a secret IQ roll, with a bonus equal to the number of “good” choices and a penalty equal to the number of “bad” choices. On a success, he steers you to a good choice; on a critical success, he tells you the best choice. On a failure, he gives you no information; on a critical failure, he steers you toward a bad choice. The GM can modify this as he sees fit for other situations where Intuition might logically help. Only one roll per question is allowed. The GM should never allow Intuition to short-circuit an adventure – for instance, by letting the intuitive detective walk into a room, slap the cuffs on the guilty party, and close the case. At the most, Intuition would point the detective in the direction of a good clue. GMs who don’t think they can control Intuition should not allow it in their games.


How you, as GM want to apply the above I shall defer to you.  If, for example she finds a ‘red’ wire and a ‘green’ wire and she has to guess, it may be that her intuition will lean her towards the correct wire to cut.

Lastly, Alice has “Luck”. The way Luck works is, if a skill roll fails and she decides to spend her Luck, we reroll the dice 2 more times and choose the best of the three rolls as the result.  Again, I shall defer to you on that.

If it appears neutralizing the bomb seems hopeless, she will turn her attention to the man and climb as quickly and secretly as she can toward where he disappeared.  VERY exciting, dreadful scene.  Well done!</i>

haruspex
GM, 42 posts
Storyteller
Thu 13 Jan 2022
at 13:31
  • msg #33

Re: Backchannel Chatter

Glad you're having fun. The change in pace is abrupt, I know, but I am also enjoying the very secret-agent setting on top of the speeding train.
haruspex
GM, 43 posts
Storyteller
Mon 17 Jan 2022
at 12:29
  • msg #34

Re: Backchannel Chatter

Here's what I think in terms of rolls: You will need a ST roll to successfully lift and hurl the bomb away from the train. You will need a DX roll to manage the contortions of clinging to the HVAC unit with your feet/legs while doing -- and you're going to ruin that lovely white suit no matter what the outcome might be.

I'm willing to consider any modifiers you might think apply.
Alice Kelley
player, 47 posts
Mon 17 Jan 2022
at 15:40
  • msg #35

Re: Backchannel Chatter

Okay, let's see...

Alice, who is an exercise nut, has a ST 11 (which is 2 points higher than the average woman). Her basic Lift, that is, the amount of weight she can lift over her head with one hand in one second is 24 pounds. With two hands, in one second, she can heft up to 48 pounds. This can be accomplished without a dice roll. However, if you rule there is a negative modifier, I will defer to you what that would be. I'm presuming the bomb apparatus isn't super heavy?

As far as maintaining her balance on the speeding train, by hooking her foot through the HVAC unit, I'd roll a random modifier.

d6   On a 1  she gets +2 to her DX
     On a 2  she gets +1 to her DX
     On a 3 or 4   she gets 0 modifier
     On a 5  she gets a -1 to her DX
     On a 6 she gets -2 to her DX.

10:40, Today: Alice Kelley rolled 11 using 3d6.  Luck lift 3.

10:40, Today: Alice Kelley rolled 16 using 3d6.  Luck lift 2.

10:39, Today: Alice Kelley rolled 13 using 3d6.  Luck lift 1.

10:39, Today: Alice Kelley rolled 12 using 3d6.  Alice ST check to lift bomb.

10:37, Today: Alice Kelley rolled 6 using 1d6.  DX modifier on train roof.
Rats, for the DX roll she gets a -2 penalty.

10:38, Today: Alice Kelley rolled 4 using 3d6.  Critical Success!  Alice is able to easily maintain her balance while she struggles to lift the bomb and toss it.

Okay, so Alice had to spend her Luck to help her lift the bomb out of the case. She was able to keep her balance by hooking her leg in the HVAC unit mounting.
Alice Kelley
player, 51 posts
Tue 25 Jan 2022
at 23:25
  • msg #36

Re: Backchannel Chatter

Sorry for my obliviousness, but ...

Okay, so the bad guy made it down the ladder and entered the train?  So, is the door I am trying to go into to pursue him locked? And if its locked, is it opened by the bartender's key? I see you're indicating I'll have to shoot the lock to gain access, is that right?

If that's her only option, then, yes, she'll closely examine the door latch/locking mechanism, place the pistol in the most advantageous angle and fire.

her IQ is 12.



18:25, Today: Alice Kelley rolled 12 using 3d6.  IQ check to shoot lock.
haruspex
GM, 48 posts
Storyteller
Wed 26 Jan 2022
at 13:25
  • msg #37

Re: Backchannel Chatter

The primary entrance to the engine compartment is reached from inside the train moving along the normal corridors. It is locked from the inside as a standard security protocol. The maintenance hatch you used to access the roof looks like a part of the wall and has no handle, just a hole for the key. It opens to the outside of the train using the bartender's key. You used a similar hatch at the front of the second class passenger's compartment to re-enter the train -- again using the bartender's key. The corresponding hatch on the engine compartment would not open with the key -- not locked, but apparently jammed from the inside.

I had assumed you were now inside the train again, looking at the normal entrance to the engine compartment, trying to gain access. When you took out your gun, I thought you planned to shoot the lock. Maybe not?



Details of Engine Compartment Access Options
Alice Kelley
player, 52 posts
Thu 27 Jan 2022
at 13:31
  • msg #38

Re: Backchannel Chatter

I really appreciate all the effort you're making trying to handhold me through this and I apologize for my ineptitude. I'm a little 'spatially dyslexic' ...  I'm sure it seems anticlimactic that, in the midst of this pulse-pounding scene I screeched to a halt ...

Would you perhaps consider listing my options if my goal is to (a) find and neutralize the terrorist and (b) locate and eliminate any further bombs?

https://giphy.com/gifs/snl-sat...4-cJBY6cGpla8So1Pv1u
haruspex
GM, 53 posts
Storyteller
Wed 16 Feb 2022
at 18:33
  • msg #39

Re: Backchannel Chatter

I see you are highly rated at pistol -- 14. I think the distance will reduce your chances by 1 and the unfamiliarity and general awkwardness of the gun will as well.

So, target number = 12

Roll away Ms. kelly. It may all be over in a hurry.
Alice Kelley
player, 57 posts
Fri 18 Feb 2022
at 12:43
  • msg #40

Re: Backchannel Chatter

Okay, awesome!

So, I'm not sure how you're converting the Gurps rules as it pertains to the smart gun. If you already have a good idea how you want to handle it, disregard below.

From the book, a small S&W Model 34 Kit Gun, .22 has a rate of fire of 3 shots per round, with a recoil of -2 between shots.  When aimed the accuracy is +3 but I think this gun doesn't have such an aim.  For damage, a single .22 round hits for 1d+1 penetrating injury, meaning, any damage remaining after deficits for armor, etc. is doubled due to its penetrating power.

Note the average human has 10 Hit Points. A sturdy, very tough man might have 15 and all numbers in between.

So, because she declared she was firing off "a couple" shots, I will presume this is 2 shots.

First shot should be at full roll, the follow up shot is at -2 due to the recoil (unless this gun doesn't have a recoil).

Here goes nuthin....

07:36, Today: Alice Kelley rolled 6 using 3d6.  Shot One (needs a 12).  WhooHOO!

Second shot (if allowed, and presuming -2 recoil)

07:37, Today: Alice Kelley rolled 15 using 3d6.  2nd shot needs a 10 . MISS!

Damage from first bullet:

07:38, Today: Alice Kelley rolled 5 using 1d6+1 ((4)). Not bad damage!  If he has no armor (a leather jacket or whatever might absorb 1 point), the net should be doubled unless he hits the vitals at which time it is trebled.  Vitals on a torso hit is a 6 on a d6. A 5,4,3,2 or 1 is a normal torso hit.

07:40, Today: Alice Kelley rolled 7 using 1d6+1.  Were vitals hit?  Needs a 6.

Well, I forgot to remove the +1`from the previous bullet damage roll of 1d+1. However, if you rule its okay to simply negate the +1, it looks like the roll was actually a 6 which is actually a vitals hit for treble damage. Presuming leather jacket of damage reduction 1, that means my 5 is reduced to 4 and then trebled to 12.  This may be enough to drop the dude.

Again, you rule however you like, I'm fine with however you house rule it, but I'm just laying out how firearms work in Gurps.

All in all, she fired twice, missed once, but got a good hit to the guy's vitals (ie, lungs, heart, whatever)...
Alice Kelley
player, 59 posts
Wed 23 Feb 2022
at 16:01
  • msg #41

Re: Backchannel Chatter

Hoo Boy... Okay... I, Sara do not, but I'm wondering if Alice does, have a clue as to whether there are any adverse ramifications to 'answering' the call. I fear if I answer its going to detonate the bombs.  The only viable skill that may come into play (your call on his one) is Electronics/Security Systems IQ/A - skill level 12. Perhaps her Intuition advantage may help, too???

Before I answer the phone I'd like to have an idea what "Alice" might anticipate...

Thrilling ride so far.  I'm literally terrified Alice is going to bungle this thing and get herself and everyone on board killed!  lol
haruspex
GM, 56 posts
Storyteller
Fri 25 Feb 2022
at 14:17
  • msg #42

Re: Backchannel Chatter

Glad you're enjoying the story, Sara. Hopefully the first of many.

Alice will certainly have a stab of fear that answering the phone might set off the bomb(s?), but in a swift calculation, she will feel that is unlikely.
Alice Kelley
player, 60 posts
Tue 1 Mar 2022
at 02:08
  • msg #43

Re: Backchannel Chatter

Started new job. Will update tomorrow by hook or by crook. I had to think about what she was going to do and read back some. Thanks for your patience!
haruspex
GM, 57 posts
Storyteller
Tue 1 Mar 2022
at 13:02
  • msg #44

Re: Backchannel Chatter

Congratulations on the new job! Take your time. Establish a new rhythm. We can pick this up whenever it suits you. What will you be doing?
Alice Kelley
player, 61 posts
Fri 4 Mar 2022
at 12:11
  • msg #45

Re: Backchannel Chatter

haruspex:
Congratulations on the new job! Take your time. Establish a new rhythm. We can pick this up whenever it suits you. What will you be doing?


Hi, I'm working in a University Admissions office.  Got my own office!  Great people here. Now I've got to FINALLY pass my driver's license test (flunked 3 times).
haruspex
GM, 59 posts
Storyteller
Fri 4 Mar 2022
at 14:03
  • msg #46

Re: Backchannel Chatter

Great news on the job! And your own office - cool. And good luck with the driver's license test. Just take it easy. You'll get it.
Alice Kelley
player, 64 posts
Tue 15 Mar 2022
at 13:11
  • msg #47

Re: Backchannel Chatter

OMG time got away from me!  I'm sorry I'm sucking as a Player. I'll get up a post soon!  I'm juggling too many balls at once these days.
haruspex
GM, 61 posts
Storyteller
Tue 15 Mar 2022
at 20:10
  • msg #48

Re: Backchannel Chatter

How did the driver's test go? Don't worry about the pace. We'll get it done. And hopefully, move on to another adventure afterward.

Would you want to play Alice again, or someone else in a different setting?
Alice Kelley
player, 65 posts
Tue 15 Mar 2022
at 21:55
  • msg #49

Re: Backchannel Chatter

Permit test was pushed off.  I’d be happy to play Alice again ( if she survives!).  I would also be willing to return the favor and run YOU in a solo adventure with a genre of your choosing!
Alice Kelley
player, 67 posts
Wed 16 Mar 2022
at 21:46
  • msg #50

Re: Backchannel Chatter

Of the mob of people, is Alice able to glean if anyone speaks passable English?  Her concern is that the driver or someone else will try to get the train moving again and that will lead to the terrorist setting off the bomb.
Also, though Alice doesn't know if her disguised voice persuaded the other terrorist to join "him" up front, but is it safe to say she saw no one in the crowd that looks like the Arab?

Lastly, Alice will at least try to pantomime to the driver that if the train starts up and moves the terrorists intend to blow it up.

Her last hope is to recruit him to start evacuating everyone from the train.
haruspex
GM, 63 posts
Storyteller
Thu 24 Mar 2022
at 15:12
  • msg #51

Re: Backchannel Chatter

Among the first wave of people to come along the corridor from the main section of the train into the engine is the bartender who helped you already. he speaks passable English and you are able to communicate through him to the train driver, and ask him to help evacuate the passengers. It will occur to you that sending them back along the train will alert the second terrorist and you may suggest that the passengers move towards the far end of the tunnel, away from the train immediately.

The driver communicates back to you that the key card you have pulled from the slot on the control panel is the only way to start the train. As long as it is not in the slot, it will not move. he does not have another card. The terrorists? He shrugs.

There are no signs of the Arab you had seen before, and who you strongly suspect is the other terrorist -- the husband. The "wife" is dead at your feet. You know there was a suspicion in his tone when you last spoke to him, but you don't know if he will come or not.
Alice Kelley
player, 70 posts
Wed 13 Apr 2022
at 14:46
  • msg #52

Re: Backchannel Chatter

haruspex:
OOC: ...Hope the new job is going well. No problem about a slow pace.


Thank you! Yes, the job is going great.  I am working in the Admissions Office of a college.  I review and analyze student credits from their other colleges to decide whether or not they are compatible with our college's curriculum for transfer credits. I also assist Veterans through the admissions and financial aid process.  I work with some very nice people (except for the IT guy who my boss wrote up for sexually harassing me, even though I asked her not to -- as I did not want to make any waves so early into my tenure here.) I moved into a really nice one bedroom apartment with my boyfriend who just finished his Masters and got a very awesome job as an accountant. I also adopted a cat named "Finch". Life is good! Now, if ONLY I can get that @#$@#@# driver's license once and for all !

Enough about me, though. What about you? What do you do for a living? Are you in college? Married? What are your top 3 favorite interests/hobbies?  What, if any, vacation plans do you have this year?  Have you caught Covid? Tell me 2 things about yourself that I might find mildly interesting. :)

I really appreciate this game you're running and your patience at my slow pace. If Alice survives, I'd like to continue her adventures, but also I would like to offer to run YOU in a game of any genre you prefer as long as I can handle it using my current Gurps game system, which I would run behind the scenes.
haruspex
GM, 65 posts
Storyteller
Wed 20 Apr 2022
at 21:45
  • msg #53

Re: Backchannel Chatter

Glad you're enjoying the game. And I'd love to tell other stories with you.

As for me, I'm an old geezer. I've been gaming since the late 70's. I'm married, two kids, two grandkids, four poodles. I work remotely for a telecommunications company building website utilities. I used to make training videos for a living. My wife and I are snowbirds, just back from Florida last week.

Interests (outside of gaming):

  • Hiking
  • Swimming
  • Cooking



Vacation -- camping in New Hampshire

Covid - no - four shots so far

Interesting things about me:

  • I grew up in the suburbs of London
  • I published one of the first online yellow pages for AT&T back in the 90's

Alice Kelley
player, 72 posts
Fri 22 Apr 2022
at 01:39
  • msg #54

Re: Backchannel Chatter

haruspex:
Glad you're enjoying the game. And I'd love to tell other stories with you.

YAY! Which is your preference for our next project? Me GM you, or you GM me?  And if Me GM you, what's your preference for genre?

haruspex:
As for me, I'm an old geezer. I've been gaming since the late 70's. I'm married, two kids, two grandkids, four poodles. I work remotely for a telecommunications company building website utilities. I used to make training videos for a living. My wife and I are snowbirds, just back from Florida last week.


Ah so you're, like, my Dad's age! (He turned 60 recently) And I swallow my pill every morning so no grandkids for him yet! lol
haruspex:
Interests (outside of gaming):

  • Hiking
  • Swimming
  • Cooking


I hike now and then, too.  And LOVE swimming! I'm a FISH!  Not much of a cook, though.  But I'm learning as I make most of the dinners for my boyfriend who works loooong hours.

haruspex:
Vacation -- camping in New Hampshire


Love New Hampshire!

haruspex:
- no - four shots so far


I've got my 2 shots. My boyfriend, his dad and his grandfather all caught Covid in 2020 and his grandfather DIED of it. :(

haruspex:
Interesting things about me:

  • I grew up in the suburbs of London
  • I published one of the first online yellow pages for AT&T back in the 90's


LONDON?! How cool is that!  Are you in America now?  Were you BORN in London?  Do you have an accent? I LOVE the British accent.  And also cool that you had your hand in the Yellow Pages. Gosh those phone books are kind of obsolete now, yes?  You're a very good writer. Have you ever written any fiction?
Alice Kelley
player, 73 posts
Sat 23 Apr 2022
at 11:47
  • msg #55

Re: Backchannel Chatter

Not BAD! Not Bad! I'm scared but encouraged!

Note, all of these rolls do not factor in any additional penalties you as GM may have factored in for other circumstances like range, etc. I'm presuming she's pretty close to the train, just a little below for an angled, upward shot. If there are no other unknown modifiers:

Alice succeeded in disguising her voice enough to give the Arab pause.

Her first shot hits the head.

Her second shot, a little off due to recoil misses head but, if part of the torso is not blocked by the train, the bullet will hit the torso (per gurps a head shot missed by 1 hits torso, but I'm not sure of the Arab's upper torso is completely blocked by the train's window frame).

Similarly, her 3rd shot, jerked a little bit more by cumulative recoil also misses the head but, like before, if the torso is partly exposed, the round will hit the torso.

Hopefully at least one, if not all 3 of the rounds, hit their target, either head or torso.

If indeed the head shot hits, GM should roll against the Arab's HT (average person's HT is 10) at -5 penalty, so if he's average, he'd need to succeed on a 5 or less to NOT be stunned. If he's stunned he can 'do nothing' until the following round. If, however, he fails the roll by 5 or more, (say he's HT 10, a roll of 10 or higher) would result in an automatic knockout -- ie, the bullet smashes into his head, jarring his brain so much he is knocked out.

IF the head shot succeeded, I took the liberty of rolling against the 'hit location' chart.
On a 1 the jaw is hit; on a 2 the nose is hit, on a 3 an ear is hit on a 4-5 the cheek is hit, on a 6 the eye is hit. In this case I rolled a 07:57, Today: Alice Kelley rolled 2 using 1d6.  what part of head is hit? So the 9 millimeter bullet smashes right into his nose!  lol

I will roll against damage too, just in case (2d+2)

07:46, Today: Alice Kelley rolled 8 using 2d6+2.  Damage from third shot.

07:46, Today: Alice Kelley rolled 9 using 2d6+2.  damage from 2nd shot.

07:46, Today: Alice Kelley rolled 10 using 2d6+2.  Damage from 1st shot.

07:36, Today: Alice Kelley rolled 11 using 3d6.  3rd shot, 12-2 (additional recoil) = 10.

07:35, Today: Alice Kelley rolled 13 using 3d6.  2nd shot 14 -2 recoil    - need 12.

07:35, Today: Alice Kelley rolled 14 using 3d6.  1st shot, 14+2 (acc) +2 extra time +1 all out -5 head = 14.

07:34, Today: Alice Kelley rolled 11 using 3d6.  Disguise Voice (need 11).
This message was last edited by the player at 12:00, Sat 23 Apr 2022.
Alice Kelley
player, 74 posts
Sat 23 Apr 2022
at 12:01
  • msg #56

Re: Backchannel Chatter

PS, you're the GM so you can pick and choose what of the above actions/rolls/rulings work for you or not. I'm fine with whatever you choose, I just wanted to give you a little rules help if you are adhering as close to the Gurps RAW as you can, given your limited experience.

You can scrap it all if you so desire. I'm having a ball either way, whether she wins the day or is blown up into atoms!  lol
haruspex
GM, 69 posts
Storyteller
Tue 26 Apr 2022
at 18:46
  • msg #57

Re: Backchannel Chatter

Mission one in the bag! Well done.

I’m happy to keep on with Alice in Paris, but I would also enjoy having you run me through an adventure. Genres I enjoy include

Sci Fi
Horror
Sword & sorcery

Happy to review specific settings.

I know you have used your detailed GURPS knowledge to help with rolls in this session, but in general, I’m a ‘Black Box’ gamer. If you know wat you’re doing you only need the dice every now and then. On the other hand if you want to run me up a nice detailed GURPS sheet for my character, I’d love to have it. It’s just too much like maths homework to compile it.

I’m in hospital with two broken ribs at the moment, tapping this out on an iPad. Seriously tedious, but wonderful escapism at the same time. I should be back at my three screen desktop set up by next week and we can pick it up there.

I love that you have introduced me to the second person gaming voice. So very immediate. Thank you.
Alice Kelley
player, 75 posts
Tue 26 Apr 2022
at 23:17
  • msg #58

Re: Backchannel Chatter

haruspex:
Mission one in the bag! Well done.


WHEW! I was sure Alice was going to get blown to smithereens! I literally breathed a sigh of relief when I read your last post!

Thanks SO MUCH for running this for me. You exceeded my expectations in every way and I super appreciate all the work you put into this.

haruspex:
I’m happy to keep on with Alice in Paris, but I would also enjoy having you run me through an adventure.


I will absolutely take you up on more adventures for Alice. But if you're cool with letting me attempt to run you through something I'd really like to give it a whirl. I have limited GM experience but have been enjoying the few games I've run. Maybe let me run you through a short one and then, when complete, you will be refreshed and ready to send Alice off on some other hair-raising adventure!

haruspex:
Genres I enjoy include

Sci Fi
Horror
Sword & sorcery

Happy to review specific settings.


Is the above genre list in order of favorite to least favorite, or random?  I think I'd be weakest at running Sci Fi.  Sword & Sorcery is more my sweet spot.  But Horror could be really, really cool, too.

If you had someone put a gun to your head and said you HAD to pick between Sword & Sorcery and Horror, which would you choose?  And if it was Horror, do you prefer contemporary settings/periods or older, ie, turn of the century, old west days, etc.?

haruspex:
I know you have used your detailed GURPS knowledge to help with rolls in this session, but in general, I’m a ‘Black Box’ gamer. If you know wat you’re doing you only need the dice every now and then. On the other hand if you want to run me up a nice detailed GURPS sheet for my character, I’d love to have it. It’s just too much like maths homework to compile it.


Nope. As much as I love the system, I think I'm going to skip Gurps and if you're cool with it, I'm going to use Mythic GM Emulator behind the scenes. All I would need to work out with you is a basic outline of your character. What you're good at, what you suck at, stuff like that. Also, you won't have to roll any dice UNLESS you enjoy rolling dice, in which case I can certainly oblige.

haruspex:
I’m in hospital with two broken ribs at the moment, tapping this out on an iPad. Seriously tedious, but wonderful escapism at the same time. I should be back at my three screen desktop set up by next week and we can pick it up there.


Dear Lord, what HAPPENED?! How'd you break your RIBS?!!!  I hope they at least put you on some fun drugs???

haruspex:
I love that you have introduced me to the second person gaming voice. So very immediate. Thank you.


Yes, I love writing in the present tense both as a player and GM. I'm not sure it would necessarily work in a novel but it certainly makes it fresher and brisker and more intimate than third person past tense.

Give me a couple or a few days to write Alice's closing post.  I want to do it some justice and need to compose my thoughts.

I'm really glad we "met" because you're a great GM!  :)
haruspex
GM, 70 posts
Storyteller
Thu 28 Apr 2022
at 19:31
  • msg #59

Re: Backchannel Chatter

I fell down some stairs while vacuuming. Thought I was on the bottom step, but I wasn't. Fell backward into a hutch, broke the ribs, and then tried to tough it out, like an idiot. Ended up in the ER for ten hours then a tube into my back between ribs and lungs to suck out a bunch of blood which kept me flat on my back for five days. Duh!

3 maybe 4 hit points, I figure (broke 2 ribs) but you do not just jump up and keep on fighting after that. Adrenaline may get you back on your feet for an hour, but then you are going to keel over and make some serious moaning sounds.

Anyway, back home again. No more pecking out my posts on an iPad (wonderful toy, but not a real tool).

I look forward to your final post, and I will keep this game open for another scenario after you finish yours.

Flavor-wise I would go for Lovecraftian Horror over S&S. Classic settings: 1920's or maybe 1950's.

I purchased the Mythic deck, very interested in the solo roleplaying thing. Love to see how it plays out. Perhaps you'll share in the chat about what you turn over and how you interpret that.

Thanks for playing with me.
Alice Kelley
player, 76 posts
Thu 28 Apr 2022
at 23:15
  • msg #60

Re: Backchannel Chatter

haruspex:
I fell down some stairs while vacuuming.
Oh MY! you poor thing! Here you are, trying to help out around the house and offer to vacuum and what do you get for it? Two broken ribs! Well I'm glad you're still pretty much in one piece and back from the hospital.

haruspex:
I look forward to your final post, and I will keep this game open for another scenario after you finish yours.
I'm still mulling over a final post. My parents gave me a wonderful graduation party this weekend. Mother's Day is the 'official' graduation ceremony, but we only have 6 tickets for it, so they put on a shindig for me for the rest of the family and friends. So that ate up much of my weekend.  Then this new job is very demanding!  I'll get to it, because I want to put the final touches to our very exciting adventure!

haruspex:
Flavor-wise I would go for Lovecraftian Horror over S&S. Classic settings: 1920's or maybe 1950's.


Okay, so Horror it is...  This will be new to me so I'll have to peruse some ideas online for inspiration. That said, I've got a few ideas though they may not be the perfect fit in setting, etc...

I've got a couple thoughts that I have banging around in my weary head, let me know which one(s) piques your fancy... If you can't pick one, pick 3 and I'll pick the one I think I can run most easily.

1. A creepy investigative horror adventure set in the Old West

2. A Call of Cthuluesque game set in the Jersey Shore, say 1950.

3. A Cliffhanger type 1930's type pulpy adventure that may bring you to the steaming jungles of South America.

4. A weird horror set in colonial era (1700's) war-torn New York wilderness (think Lovecraftian Adven ture meets The Last of the Mohicans)...

5. A Survival Horror game set in modern times where resources are limited and you have to use your wits, cunning and resourcefulness to survive.

6. ???   <-- This would be a game based EXCLUSIVELY on random generation from soup to nuts with me using the Mythic GM Emulator.  All I would need from you is a character concept and brief background, and then, I, as GM, would do behind the scenes Mythic GM emulator rolls and interpret/analyze the results into some hopefully cohesive gameplay.  Challenging and maybe biting off more than I can chew, but what the heck...

7. A modern day fix it man (detective, former criminal/enforcer, a desperate family member) embarks on a hunt for a missing person that leads to Boston's deepest, darkest, most unspeakable secrets...

haruspex:
I purchased the Mythic deck, very interested in the solo roleplaying thing. Love to see how it plays out. Perhaps you'll share in the chat about what you turn over and how you interpret that.


I never used or saw the "Decks". I just downloaded the PDF 'rulebook' (its very short). Its cool how it opens up so many possibilities and lets the solo player get surprised, too.

And, yes, I will keep a running cheat sheet behind the scenes to show the scenario rolls, generations, Mythic interpretations, etc. and share with you at the close of the adventure.

haruspex:
Thanks for playing with me.


No, thank YOU!  You're the one who answered my ad and treated me to a marvelous adventure! I owe YOU the thanks! This is so fun and quite an escape!
haruspex
GM, 71 posts
Storyteller
Fri 29 Apr 2022
at 11:26
  • msg #61

Re: Backchannel Chatter

I'm thinking:

quote:
1. A creepy investigative horror adventure set in the Old West


Silas Tremayne is a Pinkerton Agent. His initials and his high moral standards in a world of violence and degradation have earned him the nickname The Saint.


Sign In