haruspex:
I fell down some stairs while vacuuming.
Oh MY! you poor thing! Here you are, trying to help out around the house and offer to vacuum and what do you get for it? Two broken ribs! Well I'm glad you're still pretty much in one piece and back from the hospital.
haruspex:
I look forward to your final post, and I will keep this game open for another scenario after you finish yours.
I'm still mulling over a final post. My parents gave me a wonderful graduation party this weekend. Mother's Day is the 'official' graduation ceremony, but we only have 6 tickets for it, so they put on a shindig for me for the rest of the family and friends. So that ate up much of my weekend. Then this new job is very demanding! I'll get to it, because I want to put the final touches to our very exciting adventure!
haruspex:
Flavor-wise I would go for Lovecraftian Horror over S&S. Classic settings: 1920's or maybe 1950's.
Okay, so Horror it is... This will be new to me so I'll have to peruse some ideas online for inspiration. That said, I've got a few ideas though they may not be the perfect fit in setting, etc...
I've got a couple thoughts that I have banging around in my weary head, let me know which one(s) piques your fancy... If you can't pick one, pick 3 and I'll pick the one I think I can run most easily.
1. A creepy investigative horror adventure set in the Old West
2. A Call of Cthuluesque game set in the Jersey Shore, say 1950.
3. A Cliffhanger type 1930's type pulpy adventure that may bring you to the steaming jungles of South America.
4. A weird horror set in colonial era (1700's) war-torn New York wilderness (think Lovecraftian Adven ture meets The Last of the Mohicans)...
5. A Survival Horror game set in modern times where resources are limited and you have to use your wits, cunning and resourcefulness to survive.
6. ??? <-- This would be a game based EXCLUSIVELY on random generation from soup to nuts with me using the Mythic GM Emulator. All I would need from you is a character concept and brief background, and then, I, as GM, would do behind the scenes Mythic GM emulator rolls and interpret/analyze the results into some hopefully cohesive gameplay. Challenging and maybe biting off more than I can chew, but what the heck...
7. A modern day fix it man (detective, former criminal/enforcer, a desperate family member) embarks on a hunt for a missing person that leads to Boston's deepest, darkest, most unspeakable secrets...
haruspex:
I purchased the Mythic deck, very interested in the solo roleplaying thing. Love to see how it plays out. Perhaps you'll share in the chat about what you turn over and how you interpret that.
I never used or saw the "Decks". I just downloaded the PDF 'rulebook' (its very short). Its cool how it opens up so many possibilities and lets the solo player get surprised, too.
And, yes, I will keep a running cheat sheet behind the scenes to show the scenario rolls, generations, Mythic interpretations, etc. and share with you at the close of the adventure.
haruspex:
Thanks for playing with me.
No, thank YOU! You're the one who answered my ad and treated me to a marvelous adventure! I owe YOU the thanks! This is so fun and quite an escape!