Mission 1, Scene 2: The Long Climb
While the first wave of edeinos warriors make their way onto the roof, the lakten riders maneuver their mounts so that they can drop between two Storm Knights each. The left one (that has already been severely wounded) drops between the Revenant and Ash, while the second one drops between the Revenant and the defensively-positioned samurai. The bandaged one, seeing himself being threatened by two reality-rated edeinos and having lost his Webley, pulls out a bullwhip to try to avoid the brunt of the oncoming damage.
Each rider unleashes a whirlwind of clawed fury at the two Storm Knights near them. The untouched rider hisses at Jacob. "I should have known the dead thing would have no heart. Lanala, guide my claws to its vulnerable area." That rider's attack, guided clearly by Possibility Energy, strikes at the legs of both Johnny and the Revenant. The wounded rider, too dazed to try such a tactic, hits both her targets squarely in the chest. All the blows connect but none are severe.
OOC:
Lakten Rider 1 vs. Jacob and Ash
10:14, Today: Lakten Riders rolled 16 using 1d20, rerolling max ((16)).
Unarmed 11 + 3 bonus number -3 Wound penalty =11. No Multi-Target penalty due to Whirlwind Perk. Standard vs. melee 10 on Jacob. Claw damage 12 vs. Armor 17 results in 1 Shock to Jacob. Also Standard vs. unarmed 10 on Ash. Claw damage 12 vs. Toughness 8 results in 2 Shock vs. Ash.
Lakten Rider 2 vs. Jacob and Johnny (Possibility, Called Shot -2 to avoid torso armor)
10:17, Today: Lakten Riders rolled 11 using 1d20, rerolling max. Lakten Rider 2 vs. Johnny and Jacob.
10:19, Today: Lakten Riders rolled 2 using 1d20, rerolling max. Lakten Rider 2 Possibility. Adds 10 to roll for 21 (+8).
10:50, Today: Lakten Riders rolled 2 using 1d6, rerolling max ((2)). Lakten Rider 2 Bonus Die vs. Johnny.
10:52, Today: Lakten Riders rolled 1 using 1d6, rerolling max ((1)). Lakten Rider 2 Bonus Die vs. Jacob.
Unarmed 11 + 8 bonus - 2 Called Shot = 17. No Multi-Target penalty due to Whirlwind Perk. Standard vs. Johnny's melee 12 + 1 Defense Bonus (13). Damage 12 vs. Armor 12 (No reduction in armor as it is full-body) results in 2 Shock. Also Good (1 BD) vs. Jacob's melee 10. Damage 12 +1 from Bonus Die = 13 vs. Armor 15 (Called shot avoids vest but mask bonus applies, as it is full-body) results in 1 Shock.
This message was last edited by the player at 17:17, Tue 12 Oct 2021.