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12:51, 24th April 2024 (GMT+0)

Mission 1, Scene 2: The Long Climb.

Posted by GamemasterFor group 0
Edeinos Warriors
Minion, 1 post
Living Land
Redjaw
Fri 8 Oct 2021
at 00:12
  • msg #29

Mission 1, Scene 2: The Long Climb

The unfortunate target of Ivan's falls into the mist shrouding the bottom of the building. The others climbing the building are too scared of disappointing Baruk Kaah to notice.
Ash (Alex Wilson)
player, 18 posts
Cyberpapacy
Cyberwarlock
Sat 9 Oct 2021
at 23:28
  • msg #30

Mission 1, Scene 2: The Long Climb

Ash chants mystic words and a symbol tries forming over the Revenant's head. The very land seems intent on swallowing it up, but Ash forces it into existence through sheer determination. The symbol strengthens the Revenant.

OOC:
Enhance spell on Revenant. Spending a Possibility to make it work. +1 to Revenant's STR for 3 rounds.

17:55, Today: Ash (Alex Wilson) rolled 4 using 1d20, rerolling max.  Possibility. – [roll=1633820119.19086.361033]

17:54, Today: Ash (Alex Wilson) rolled 4 using 1d20, rerolling max.  Enhance Revenant's STR. – [roll=1633820082.60296.361033]

Pool Opponent Fails

This message was last edited by the GM at 23:33, Sat 09 Oct 2021.
Gamemaster
GM, 83 posts
Sun 10 Oct 2021
at 00:05
  • msg #31

Mission 1, Scene 2: The Long Climb

Summary of Player Turn

Ivan has downed one of the edeinos climbing up the side of the building. There are 9 more that will reach you next round but won't be able to attack until the following round.

Revenant and Case combine to deal 3 Wounds to the left lakten rider (#1 in the chart below).

Ash improves Revenant's Strength score by 1 for 3 rounds with an Enhance spell.

End of Combat Round 2
Name(Possibilities)MeleeDodgeUnarmedIntimidateManeuverTauntTrickWillpowerWillWoundsShockConditions
Lakten 1N/A131291254740/20/9 
Lakten 2N/A131291254740/20/9 
Lakten Rider 1 (0P)101111101056863/36/8 
Lakten Rider 2 (1P)101111101056860/30/8 
Edeinos Warriors10111110105686-0/8 

Die Roll123-45-67-89-1011-1213-1415161718192021-2526-3021-3536-4041-4546-50+5
BonusFail-8-6-4-2-1012345678910111213+1

Cards in Pool
(Reflects trade made by Case and Jacob)

Ash
Title:Supporter
DescriptionAdd +3 to the total of another character's test.
 You may play this card after learning the result level of the test but before applying its effect.

Title:Opponent Fails
DescriptionPlay after an opponent has succeeded at a test targeting you.
 The effect on you is nullified. If this was a contest, reverse the results.

Case
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

Title:Glory
DescriptionPlay after you make a die roll of 60 or higher during a Dramatic Encounter.
 All Ords in the area refill with Possibility Energy.
 All players immediately draw a Destiny Card and gain 1 Possibility.
 For the remainder of this Act and all of the next Act, you may hold 1 Destiny Card above the cosm's Hand Limit.
 Only one Glory Card may be played per test.

Ivan
Title:Hero
DescriptionPlay this card as a Possibility.
 You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card.

Title:Willpower
DescriptionAdd +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.


Jacob (1 Shock suffered)
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

Title:Adrenaline
DescriptionAdd +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Johnny
Title:Rally
DescriptionAll players may discard any Destiny Cards they wish from their hands.
 Then they immediately refill their hands. (Cards in Action Pools are not counted.)



Card for Round 3
Title:I'm Not Through Yet!Dramatic Skill ResolutionComplication
Standard:V -/H InspirationDramatic:H Stymied/V -
Approved Action:AnyAdditional?: 

I will leave this here so anyone who wants to defend can do so. The lakten will land and both they and their riders will attempt claw attacks. The 9 remaining climbers will get onto the roof, but still will not be able to attack this round. Five more are behind them; they will need an extra round to get into attack position. The attacks will happen after I know who is defending this round.

The crush of edeinos around the base of the Ukhaan tower are generating enough pressure on the crane that if it isn't used to crack the cocoon this round it will be knocked out of position, making the last two steps more difficult. You can avoid this by completing Step C this round (STR test at 18).

</quote>
This message was last edited by the GM at 04:34, Sun 10 Oct 2021.
Jacob Amer (Revenant)
player, 33 posts
AKA-Revenant
Cosm-Nile Empire
Sun 10 Oct 2021
at 00:30
  • msg #32

Mission 1, Scene 2: The Long Climb

In reply to Gamemaster (msg # 31):

Ooc-i am not defending this round. I will attempt c & d this round as a multi action.
Johnny Ichii
player, 50 posts
Pan Pacifica
Ion Gusoku
Sun 10 Oct 2021
at 01:29
  • msg #33

Mission 1, Scene 2: The Long Climb

I'll Go AD again. +1, again

Today: Johnny Ichii rolled 7 using 1d20.  Active D.

This message was last edited by the player at 02:02, Sun 10 Oct 2021.
Gamemaster
GM, 84 posts
Sun 10 Oct 2021
at 02:56
  • msg #34

Mission 1, Scene 2: The Long Climb

Jacob Amer (Revenant):
In reply to Gamemaster (msg # 31):

Ooc-i am not defending this round. I will attempt c & d this round as a multi action.


You could try for both, but that would be a Last Ditch Effort, which would impose a -2 on top of the -2 for Multi-Action and if it fails the crane would be pushed too far away and you'd have to find a path to its new location. Step C is possible because Complication lets the next step be tried. Consider what you want to do but you don't have to commit until they are done attacking.
Case Morrow
player, 41 posts
Core Earth
Psychic
Sun 10 Oct 2021
at 03:28
  • msg #35

Mission 1, Scene 2: The Long Climb

OOC
Not actively defending.

Lakten Riders
Sentry, 3 posts
Living Land
Reality Rated
Tue 12 Oct 2021
at 16:51
  • msg #36

Mission 1, Scene 2: The Long Climb

While the first wave of edeinos warriors make their way onto the roof, the lakten riders maneuver their mounts so that they can drop between two Storm Knights each. The left one (that has already been severely wounded) drops between the Revenant and Ash, while the second one drops between the Revenant and the defensively-positioned samurai. The bandaged one, seeing himself being threatened by two reality-rated edeinos and having lost his Webley, pulls out a bullwhip to try to avoid the brunt of the oncoming damage.

Each rider unleashes a whirlwind of clawed fury at the two Storm Knights near them. The untouched rider hisses at Jacob. "I should have known the dead thing would have no heart. Lanala, guide my claws to its vulnerable area." That rider's attack, guided clearly by Possibility Energy, strikes at the legs of both Johnny and the Revenant. The wounded rider, too dazed to try such a tactic, hits both her targets squarely in the chest. All the blows connect but none are severe.

OOC:
Lakten Rider 1 vs. Jacob and Ash
10:14, Today: Lakten Riders rolled 16 using 1d20, rerolling max ((16)).
Unarmed 11 + 3 bonus number -3 Wound penalty =11. No Multi-Target penalty due to Whirlwind Perk. Standard vs. melee 10 on Jacob. Claw damage 12 vs. Armor 17 results in 1 Shock to Jacob. Also Standard vs. unarmed 10 on Ash. Claw damage 12 vs. Toughness 8 results in 2 Shock vs. Ash.
Lakten Rider 2 vs. Jacob and Johnny (Possibility, Called Shot -2 to avoid torso armor)
10:17, Today: Lakten Riders rolled 11 using 1d20, rerolling max.  Lakten Rider 2 vs. Johnny and Jacob.
10:19, Today: Lakten Riders rolled 2 using 1d20, rerolling max.  Lakten Rider 2 Possibility. Adds 10 to roll for 21 (+8).
10:50, Today: Lakten Riders rolled 2 using 1d6, rerolling max ((2)). Lakten Rider 2 Bonus Die vs. Johnny.
10:52, Today: Lakten Riders rolled 1 using 1d6, rerolling max ((1)). Lakten Rider 2 Bonus Die vs. Jacob.
Unarmed 11 + 8 bonus - 2 Called Shot = 17. No Multi-Target penalty due to Whirlwind Perk. Standard vs. Johnny's melee 12 + 1 Defense Bonus (13). Damage 12 vs. Armor 12 (No reduction in armor as it is full-body) results in 2 Shock. Also Good (1 BD) vs. Jacob's melee 10. Damage 12 +1 from Bonus Die = 13 vs. Armor 15 (Called shot avoids vest but mask bonus applies, as it is full-body) results in 1 Shock.

This message was last edited by the player at 17:17, Tue 12 Oct 2021.
Lakten
Beast, 1 post
Living Land
Flying Mount
Tue 12 Oct 2021
at 17:09
  • msg #37

Mission 1, Scene 2: The Long Climb

With their riders dropped off them, the lakten each move to one of the remaining Storm Knights and attempts to land on them with its claws. Ivan draws his combat knife in response and is barely scratched, but Case is knocked to the ground by what appears to be a vicious claw. The extent of the damage is unclear at this point; it could be serious or it could be a glancing blow.


OOC:
Lakten 1 vs. Case
10:22, Today: Lakten rolled 8 using 1d20, rerolling max ((8)).
Unarmed 12 -2 bonus number = 10. Standard vs. Case's unarmed of 6. Base damage 14 vs. Armor 9 results in 1 Wound and 2 Shock. Case may attempt to Soak Damage by spending a Possibility. Succeeding at reality test of 10 will remove all damage.
Lakten 2 vs. Ivan
10:24, Today: Lakten rolled 18 using 1d20, rerolling max ((18)).
Unarmed 12 + 5 bonus number = 17. Standard vs. Ivan's melee of 15. Base damage 14 vs. Armor 16 results in 1 Shock.

This message was last edited by the player at 17:13, Tue 12 Oct 2021.
Johnny Ichii
player, 51 posts
Pan Pacifica
Ion Gusoku
Tue 12 Oct 2021
at 17:17
  • msg #38

Mission 1, Scene 2: The Long Climb

Pooling SECOND WIND
Gamemaster
GM, 85 posts
Tue 12 Oct 2021
at 17:34
  • msg #39

Mission 1, Scene 2: The Long Climb

OOC:
Damage Summary This Round (Before Soak Attempts)
Ash: 2 Shock
Case: 1 Wound and 2 Shock
Ivan: 1 Shock
Jacob: 2 Shock (1 from each rider)
Johnny: 2 Shock

Player Turn begins once Soaks are resolved. Inspiration lets each character recover 2 Shock immediately. Jacob will recover an additional Shock at the end of his turn.

Johnny has Actively Defended, so he is done and has put a card into his Action Pool. Everyone else can act. There are 9 edeinos warriors that have climbed onto the roof with you, but had to use their action to get up there with you. Five more are due up after next round. Also, the two lakten and their riders are engaging people in hand-to-claw combat.

Due to the Complication, if Step C is not completed this round, all attempts at future steps will be at -1. One person can lead the attempt while others can assist or fight enemies as desired. If the group is feeling lucky, you can attempt a Last Ditch Effort to get into the tower NOW but that will impose a -2 for Multi-Action and another -2 for Last Ditch Effort. Failure at that results in having to start over, this time with the enemies already here with you.
Case Morrow
player, 42 posts
Core Earth
Psychic
Tue 12 Oct 2021
at 18:14
  • msg #40

Mission 1, Scene 2: The Long Climb

There seems a brief shimmer around Case as reality seems to bend as he glances at the Lakten/rider pair.  Flame shoots from him at the two...

OOC
Multi-target the Lakten that's engaged Case and its rider.

14:02, Today: Case Morrow rolled 14 using 1d20.  soak.


14:10, Today: Case Morrow rolled 19 using 1d20.  pyrokinesis multitarget -2.

so 20


14:12, Today: Case Morrow rolled 5 using 1d6.  +1 BD.

20 damage

1 possibility spent for soak
Moving Rally to pool.

Ash (Alex Wilson)
player, 19 posts
Cyberpapacy
Cyberwarlock
Tue 12 Oct 2021
at 21:53
  • msg #41

Mission 1, Scene 2: The Long Climb

Ash licks some blood off of his arm as he sneers in defiance at the Lakten rider. With a primal scream, he punches the creature in the face.

Spending a Possibility to soak: Reality 9 + 6 (die roll 19) = 15 (Good)
Punching Lakten Rider that punched him: Unarmed Combat 10 + 8 (die roll + possibility 21) = 18 vs. Unarmed 11 = Good.
Damage: 9 + 3(bonus) = 12 = 2 shock.

16:39, Today: Ash (Alex Wilson) rolled 19 using 1d20.  Soak.
16:40, Today: Ash (Alex Wilson) rolled 2 using 1d20.  Punch Rider.
16:44, Today: Ash (Alex Wilson) rolled 19 using 1d20.  Possibility.

Add Coup de Grace to the pool.

Gamemaster
GM, 86 posts
Tue 12 Oct 2021
at 22:25
  • msg #42

Mission 1, Scene 2: The Long Climb

In reply to Case Morrow (msg # 40):

OOC:
Bonus dice are rolled separately against each target that gets them. I am assuming the one BD rolled is against the lakten as the rider would be the recipient of two bonus dice. But I won't have you roll them this time as the minimum bonus damage would defeat that rider anyway.


Ash's punch lands firmly on the rider. As he steps back to assess the foe's condition, the edeinos bursts into flame and collapses. Each earns a Destiny Card for a successful action on an Approved Action of Any.

OOC: Ash and Case have received their cards and can view them in their Card thread.
This message was last edited by the GM at 22:33, Tue 12 Oct 2021.
Jacob Amer (Revenant)
player, 36 posts
AKA-Revenant
Cosm-Nile Empire
Wed 13 Oct 2021
at 02:34
  • msg #43

Mission 1, Scene 2: The Long Climb

quote:
"I should have known the dead thing would have no heart. Lanala, guide my claws to its vulnerable area."


Jacob takes the hits, but his goggles peer into the reptilian's eyes. "Lanala does not hear you. I may be a dead thing, but you don't serve your goddess, only Baruk Kaah. That lizard is no god, only a fraud."

Jacob feels Ash's power fill his dead muscles, and he proceeds to charge the entire group of foes. Knocking them aside like tenpins, he more disorients them then does any real damage. However, he was not targeting them. Using the path laid out by Ash to get to the crane. He slams into the structure with his shoulder, something that would result in broken bones and nothing else for a living man.

However, the Revenant is no living man. The crane screeches as it gives way to the impact, smashing into the shell and breaking it open. Jacob sprints along the length, and lands on the roof inside the now broken covering.

"MOVE!" He calls out to the others. Once they all make it down the length of the crane and onto the roof, he pushes the massive structure away. Causing the crane to fall away and provide no way for the Lizards to follow.

OOC-Using a combo of Adrenaline, Drama, a possibility, and Ash's boost I got what was needed even with minus of complication and the multi-action.

GM says everybody can do something before crossing over. Then the scene is done.

Placing Willpower in the pool.

Gamemaster
GM, 88 posts
Wed 13 Oct 2021
at 02:55
  • msg #44

Mission 1, Scene 2: The Long Climb

Ivan's the only one with an action left, if he wants it. I'm typing up the next scene in my ScratchPad folder while waiting. Meanwhile, others should consider any card play they wish to do before the scene ends.
Johnny Ichii
player, 52 posts
Pan Pacifica
Ion Gusoku
Wed 13 Oct 2021
at 03:48
  • msg #45

Mission 1, Scene 2: The Long Climb

Awaiting refill...
Ivan Borovich (Headshot)
player, 14 posts
Russian Soldier
and Realm Runner
Wed 13 Oct 2021
at 06:45
  • msg #46

Mission 1, Scene 2: The Long Climb

Ivan stabbed down at the lizards with his captured spear as they came within a few meters of the roof, an evil grin on his face. He broke off however when Case went down, running over to him, scooping him up, and legging it over to the others.
Gamemaster
GM, 89 posts
Wed 13 Oct 2021
at 14:11
  • msg #47

Mission 1, Scene 2: The Long Climb

OOC:
The Revenant and Johnny have drawn up to 4. Everyone else needs to discard down to 4. All people may discard one card after that for replacement card. This area is safe enough for people to heal Shock damage before proceeding. Once this is compllete, we will begin Scene 3.

Check your individual card thread for your current hand.

This message was last edited by the GM at 14:13, Wed 13 Oct 2021.
Jacob Amer (Revenant)
player, 37 posts
AKA-Revenant
Cosm-Nile Empire
Wed 13 Oct 2021
at 14:13
  • msg #48

Mission 1, Scene 2: The Long Climb

In reply to Gamemaster (msg # 47):

OOC-Does the Cosm Card I played add to our possibilities?
Gamemaster
GM, 90 posts
Wed 13 Oct 2021
at 14:14
  • msg #49

Mission 1, Scene 2: The Long Climb

Yes, I will be adding two Possibilities onto your sheets in a bit.
Case Morrow
player, 44 posts
Core Earth
Psychic
Wed 13 Oct 2021
at 14:20
  • msg #50

Mission 1, Scene 2: The Long Climb

Discarding Glory and Action card.  No replacement card
Jacob Amer (Revenant)
player, 40 posts
AKA-Revenant
Cosm-Nile Empire
Wed 13 Oct 2021
at 18:35
  • msg #51

Mission 1, Scene 2: The Long Climb

OOC-Assuming if no one wants it, I will discard Connections.
Ivan Borovich (Headshot)
player, 15 posts
Russian Soldier
and Realm Runner
Thu 14 Oct 2021
at 07:01
  • msg #52

Mission 1, Scene 2: The Long Climb

Card thread edited.
Gamemaster
GM, 94 posts
Thu 14 Oct 2021
at 13:49
  • msg #53

Mission 1, Scene 2: The Long Climb

With everyone's hands back to limit, I am closing this scene and starting another. PM me if I missed anything.
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