Summary of Player Turn
Case and Johnny: Case finds the start of a winding path through the carnivorous plants and quickly gathers some planks and vines and hands them to Ash. Johnny tries to help by examining the feng shui of the battlefield, but can't come up with anything in time. Net Result: +1 to Ash attempting the DSR. Case earns a Destiny Card for successful aid.
Jacob and Ivan: Jacob takes aim at the flyer on the left. This does not earn a Destiny Card, as that requires a successful test against something, but will give him +4 to the attack next round. As they make their way across, Ivan moves so that the flying beast on the right will have to negotiate through wires, distracting the edeinos with the spear above it. (Making something Vulnerable when no one is attacking it before it acts is pointless, so changing it to Stymied, giving the edeinos a -2 on the coming attack.) Net Result: Ivan earns a Destiny Card for successful Maneuver. Rider is Very Stymied. Jacob gets +4 on his thrown spear attack next round.
Ash: With Case pointing out the start of the path and bringing extra vines and planks, Ash marks out the path toward the crystal tower. At the gap, the two of them tie them together to make a bridge across and get people across. Net Result: Step A and Step B complete.
Villain Turn
The edeinos warriors climbing up the sides of the buildings move closer, shouting threats in their hissing clicking language. They will need to do this two more rounds before they can join the fight. The current building has 10 warriors that can reach you at that time.
The lakten (as Quinn called the flying lizards) partially close to within 20 meters. This is medium range for the warriors' spear attacks, and they take them, one at Jacob, the other (Very Stymied) vs. Ivan. Both spend a Possibility to improve their attack.
vs. Jacob: 10 missile -2 range +8 bonus =16 vs. dodge 10. 12 base damage +2 bonus die = 14 damage (2 Shock)
vs. Ivan: 10 missile -4 Very Stymied -2 range + 9 bonus =13 vs. dodge 15. Miss.
10:29, Today: Lakten Riders rolled 9 using 1d20, rerolling max. Spear vs. Jacob (-2 for range).
10:32, Today: Lakten Riders rolled 13 using 1d20, rerolling max. Possibility vs. Jacob. Final die roll 22 (+8 bonus)
10:34, Today: Lakten Riders rolled 18 using 1d20, rerolling max. Atttack vs. Ivan (Very Stymied, -2 for range).
10:34, Today: Lakten Riders rolled 6 using 1d20, rerolling max. Counts as +10, final die roll 28 (+9 bonus)
10:44, Today: Lakten Riders rolled 14 using 1d6+12, rerolling max with rolls of 2. Damage to Jacob.
End of Combat Round 1
Name(Possibilities) | Melee | Dodge | Unarmed | Intimidate | Maneuver | Taunt | Trick | Willpower | Will | Wounds | Shock | Conditions |
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Lakten 1 | N/A | 13 | 12 | 9 | 12 | 5 | 4 | 7 | 4 | 0/2 | 0/9 | |
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Lakten 2 | N/A | 13 | 12 | 9 | 12 | 5 | 4 | 7 | 4 | 0/2 | 0/9 | |
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Lakten Rider 1 (1P) | 10 | 11 | 11 | 10 | 10 | 5 | 6 | 8 | 6 | 0/3 | 0/8 | |
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Lakten Rider 2 (1P) | 10 | 11 | 11 | 10 | 10 | 5 | 6 | 8 | 6 | 0/3 | 0/8 | |
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Edeinos Warriors | 10 | 11 | 11 | 10 | 10 | 5 | 6 | 8 | 6 | - | 0/8 | |
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Die Roll | 1 | 2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | 13-14 | 15 | 16 | 17 | 18 | 19 | 20 | 21-25 | 26-30 | 21-35 | 36-40 | 41-45 | 46-50 | +5 |
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Bonus | Fail | -8 | -6 | -4 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | +1 |
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Cards in Pool
Ash
Title: | Supporter |
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Description | Add +3 to the total of another character's test. |
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| You may play this card after learning the result level of the test but before applying its effect. |
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Case
Title: | Drama |
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Description | Play this card as a Possibility. |
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| You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
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Ivan
Title: | Hero |
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Description | Play this card as a Possibility. |
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| You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
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Jacob (1 Shock suffered)
Title: | Drama |
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Description | Play this card as a Possibility. |
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| You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
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Johnny
Title: | Idea |
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Description | Gain a clue or insight indicating the next course of action your character should take, |
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| or play to change the Approved Action line of the Drama Card to "Any". |
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Card for Round 2
Title: | Run Away! | Dramatic Skill Resolution | B, D |
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Standard: | V Up/H - | Dramatic: | V Inspiration/H - |
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Approved Action: | Defend/Maneuver | Additional?: | |
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I will leave this here so anyone who wants to defend can do so. The lakten will close to within 5 meters and their riders will throw their last spear. The climbers will get closer, but still will not be able to attack this round.
This message was last edited by the GM at 21:13, Wed 06 Oct 2021.