Title: | Oh No! | Dramatic Skill Resolution | B, C |
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Standard: | V -/H Surge | ||
Approved Action: | Defend/Trick | Additional?: |
Title: | The Best Defense |
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Description | Tests for Active Defense don’t automatically gain a bonus for the remainder of the battle. |
All Storm Knights gain one Possibility. |
Title: | Oh No! | Dramatic Skill Resolution | B, C |
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Standard: | V -/H Surge | Dramatic: | |
Approved Action: | Defend/Intimidate | Additional?: |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Hero |
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Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Hero |
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Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Drama |
---|---|
Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Second Chance |
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Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Supporter |
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Description | Add +3 to the total of another character's test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Hero |
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Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Inspire |
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Description | Play to give all Storm Knights their choice of 1 Possibility, a draw from the Destiny deck, or recover 3 Shock. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Hero |
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Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | The Battle Is Mine! | Dramatic Skill Resolution | B, C |
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Standard: | V -/H Setback | Dramatic: | |
Approved Action: | Defend/Trick | Additional?: |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Second Chance |
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Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Opponent Fails |
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Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Supporter |
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Description | Add +3 to the total of another character's test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Monologue |
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Description | Sacrifice your entire turn to make a stirring speech. |
Cancel the status on either the Hero or Villain conflict line. |
Title: | Hero |
---|---|
Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Inspire |
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Description | Play to give all Storm Knights their choice of 1 Possibility, a draw from the Destiny deck, or recover 3 Shock. |
Title: | Action |
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Description | Add +3 to the total of your test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Hero |
---|---|
Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Setback |
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Description | Trigger a Villain Setback as though it appeared on the conflict line. |
Title: | Drama |
---|---|
Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Flurry |
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Description | Take an additional turn this round after everyone else has acted. |
A character can only benefit from one Flurry result per round, regardless of source. |
Title: | Curses! | Dramatic Skill Resolution | A, B, D |
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Standard: | H -/V Fatigued | Dramatic: | |
Approved Action: | Intimidate/Trick | Additional?: |
Title: | Inspire |
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Description | Play to give all Storm Knights their choice of 1 Possibility, a draw from the Destiny deck, or recover 3 Shock. |
Title: | Setback |
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Description | Trigger a Villain Setback as though it appeared on the conflict line. |
Title: | Connection |
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Description | Your character knows someone in the area who can send aid. |
(This may not happen immediately, but will be worked into the story at an appropriate time.) |
Title: | The Law of Life |
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Description | You and your group find a restful site with plentiful food and drink. |
Everyone heals one Wound. All Storm Knights gain one Possibility. |
Title: | Drama |
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Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Opponent Fails |
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Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | Second Chance |
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Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Monologue |
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Description | Sacrifice your entire turn to make a stirring speech. |
Cancel the status on either the Hero or Villain conflict line. |
Title: | Romance |
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Description | Play to encourage (not force) an amorous relationship between your character and a nonplayer character. |
Gain three Possibilities. You may spend Possibilities on behalf of this character for the remainder of the adventure. | |
Alternatively, discard this card for a Possibility and draw a new card. |
Title: | Hero |
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Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Action |
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Description | Add +3 to the total of your test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Hero |
---|---|
Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Adrenaline |
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Description | Add +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Drama |
---|---|
Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Reality Surge |
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Description | When played, the character's Axioms and World Laws are in effect for your character only as though in a Mixed Zone of your reality and the current one for the remainder of the scene. |
This only affects your character and any objects being used. |
Title: | That Old Chestnut? | Dramatic Skill Resolution | B, C |
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Standard: | H -/V Fatigued | Dramatic: | |
Approved Action: | Taunt/Trick | Additional?: |
Title: | Drama |
---|---|
Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Opponent Fails |
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Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | Second Wind |
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Description | Play to recover 5 Shock. |
Title: | Second Chance |
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Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Monologue |
---|---|
Description | Sacrifice your entire turn to make a stirring speech. |
Cancel the status on either the Hero or Villain conflict line. |
Title: | Romance |
---|---|
Description | Play to encourage (not force) an amorous relationship between your character and a nonplayer character. |
Gain three Possibilities. You may spend Possibilities on behalf of this character for the remainder of the adventure. | |
Alternatively, discard this card for a Possibility and draw a new card. |
Title: | Drive Offensively |
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Description | When you successfully ram another vehicle, your vehicle takes no damage and the other vehicle takes +1BD damage. |
Title: | Hero |
---|---|
Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Action |
---|---|
Description | Add +3 to the total of your test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Second Chance |
---|---|
Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Seize Initiative |
---|---|
Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Hero |
---|---|
Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card. |
Title: | Adrenaline |
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Description | Add +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Drama |
---|---|
Description | Play this card as a Possibility. |
You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card. |
Title: | Coup de Grace |
---|---|
Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Reality Surge |
---|---|
Description | When played, the character's Axioms and World Laws are in effect for your character only as though in a Mixed Zone of your reality and the current one for the remainder of the scene. |
This only affects your character and any objects being used. |
Title: | Opponent Fails |
---|---|
Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | You Take It To Them! | Dramatic Skill Resolution | A, B, C, D |
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Standard: | H -/V - | Dramatic: | |
Approved Action: | Attack/Maneuver | Additional?: |