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13:17, 7th May 2024 (GMT+0)

Mission 1, Scene 4: Under and Over.

Posted by GamemasterFor group 0
Edeinos Pack Leader
NPC, 4 posts
Living Land
Reality Rated
Tue 9 Nov 2021
at 02:19
  • msg #9

Mission 1, Scene 4: Under and Over

OOC From Gamemaster: This isn't the Nile Empire, so you had a chance to catch your breath in the sewer. Everyone is healed up of Shock.

The edeinos, seeing targets they don't have to worry about getting shot by, throw their spears your way. Each character gets targeted by four of them, giving them a +3 to hit. Everyone gets some impact, but Ash takes a direct hit that could do serious damage (Soaking is allowed).

OOC:


18:51, Today: Edeinos Pack Leader rolled 9 using 1d20, rerolling max.  Edeinos spears vs. Johnny.
10 Missile +3 Combined Attack -1 Bonus Number = 12 vs. dodge 11 + 1 Active Defense = Standard Hit
12 Spear Damage +0 bonus dice = 12 vs. Toughness 12 = 2 Shock.

18:51, Today: Edeinos Pack Leader rolled 11 using 1d20, rerolling max.  Edeinos spears vs. Jacob.
10 Missile +3 Combined Attack +0 bonus number =13 vs. dodge 10 = Standard Hit
12 Spear Damage +0 bonus dice = 12 vs. Toughness 17 = 1 Shock

18:50, Today: Edeinos Pack Leader rolled 16 using 1d20, rerolling max.  Edeinos spears vs. Ivan.
10 Missile + 3 Combined Attack +3 bonus Number = 16 vs. dodge 15 = Standard hit.
12 Spear Damage + 0 bonus dice = 12 vs. Toughness 16 = 1 Shock

18:50, Today: Edeinos Pack Leader rolled 8 using 1d20, rerolling max.  Edeinos spears vs. Case.
10 Missile +3 Combined Attack -2 Bonus number = 11 vs. dodge 8 = Standard Hit
12 Spear damage +0 bonus dice = 12 vs. Toughness 9 = 2 Shock

18:49, Today: Edeinos Pack Leader rolled 27 using 1d20, rerolling max.  Edeinos spears vs. Ash.
10 Missile + 3 Combined Attack +9 bonus number = 22 vs. dodge 9 = Outstanding Hit (2 bonus dice damage)

19:28, Today: Edeinos Pack Leader rolled 13 using 2d6, rerolling max with rolls of (6+2)8,5.  Bonus Dice to Ash.
12 spear damage +12 bonus dice = 24 vs. Toughness 8 = 3 Wounds & 6 Shock


Gamemaster
GM, 156 posts
Tue 9 Nov 2021
at 02:29
  • msg #10

Mission 1, Scene 4: Under and Over

Case's attack resolves now.

OOC
15:46, Today: Case Morrow rolled 20 using 1d20.  surge.

15:47, Today: Case Morrow rolled 6 using 1d20.  possibility.

15:46, Today: Case Morrow rolled 3 using 1d20.  pyro 3 targets.

Kinesis 16 - 4 (3 targets) +1 (bonus number) = 13 vs. dodge 10 = Standard damage
Damage 14 vs. Toughness 12 = 2 Shock to each (6 total). Mob rules are in effect, so the total shock will be tracked and when enough to KO a warrior happens, one will drop.

Willpower into pool.

This message was last edited by the GM at 02:41, Tue 09 Nov 2021.
Johnny Ichii
player, 77 posts
Pan Pacifica
Ion Gusoku
Tue 9 Nov 2021
at 02:37
  • msg #11

Mission 1, Scene 4: Under and Over

Drama in the Pool
Jacob Amer (Revenant)
player, 70 posts
AKA-Revenant
Cosm-Nile Empire
Tue 9 Nov 2021
at 04:51
  • msg #12

Mission 1, Scene 4: Under and Over

Jacob swung the crystal arm in a wide arc, trying to smash as many foes as possible.

OOC-rolled a 15, spent a possibility for a 13, targeting 1 group and its leader. Not sure how much of a minus to my roll.

My total is 18 before any minus. Total damage is 18.

I regen 1 shock.

My weapon(crystal arm) stymies foes.

Putting seize initative in my pool.

This message was last edited by the player at 04:52, Tue 09 Nov 2021.
Case Morrow
player, 61 posts
Tue 9 Nov 2021
at 04:58
  • [deleted]
  • msg #13

Mission 1, Scene 4: Under and Over

This message was deleted by the player at 05:49, Tue 09 Nov 2021.
Gamemaster
GM, 157 posts
Tue 9 Nov 2021
at 05:42
  • msg #14

Mission 1, Scene 4: Under and Over

Groups are currently a reality-rated leader and three Ord warriors. So attacking a group is -6. That's enough to hit for base damage, which will defeat the Ords. The reality-rated leader spends a Possibility to Soak.
Ivan Borovich (Headshot)
player, 29 posts
Russian Soldier
and Realm Runner
Tue 9 Nov 2021
at 09:05
  • msg #15

Mission 1, Scene 4: Under and Over

"Da!" Ivan barreled forward, his spear aimed toward the throat of one leader. A preternatural ability to manipulate reality prevents him from damage. Ivan moves to the pack following the edeinos leader, cutting left and right to cut down those warriors, then leaning forward in an elegant lunge to wound the leader of another pack. This leader didn't force reality to bend to his will as much as the other one. A straight fight with no complications suited him perfectly. First 'squad' (the lizards of course couldn't even count up to five properly they were using fours) reduced to its leader, who survived only by the skin of his teeth, and another squads leader wounded. He recovered, checking up on the others.

Hero pooled.

10:33, Today: Ivan Borovich (Headshot) rolled 11 using 1d20.  surge.
No contradict.
10:33, Today: Ivan Borovich (Headshot) rolled 10 using 1d20.  Attack.
10:35, Today: Ivan Borovich (Headshot) rolled 2 using 1d20.  10 reroll.
10:35, Today: Ivan Borovich (Headshot) rolled 11 using 1d20.  Poss.
23 rolled = +8
15(base) +8(roll) = 23 - 10(5 attacked) - 4(head) +2(whirlwind) = 11, easy hit.
Damage is 15(base) + 4(head) +2 Spear for 21.
Final:
Damage to each is 21 vs 10 = 4 Shock, 2 Wounds.

From GM: Both leaders Soak damage. First leader spends another Possibility to Boost the Soak roll and avoids all damage; second leader does not but reduces damage to just 1 Wound.

10:50, Today: Edeinos Pack Leader rolled 6 using 1d20, rerolling max.  Pack Leader 1 Soak. – [roll=1636563015.27043.361290]
10:50, Today: Edeinos Pack Leader rolled 15 using 1d20, rerolling max.  Possibility Pack Leader 1. – [roll=1636563055.81477.361290]
Total: Reality 10 + 8 bonus = 18 (Good), removing 2 Wounds and all Shock.
10:51, Today: Edeinos Pack Leader rolled 14 using 1d20, rerolling max.  Soak Pack Leader 2. – [roll=1636563088.64516.361290]
Total: Reality 10 + 1 bonus = 11 (Standard), removing 1 Wound and all Shock.

This message was last edited by the GM at 17:11, Wed 10 Nov 2021.
Gamemaster
GM, 158 posts
Tue 9 Nov 2021
at 17:25
  • msg #16

Mission 1, Scene 4: Under and Over

Ivan is attacking 5 edeinos (2 leaders, 3 minions). There are some rule issues that need to be resolved, but if someone wants to do something in the meantime, go for it.
This message was last edited by the GM at 17:40, Tue 09 Nov 2021.
Jacob Amer (Revenant)
player, 71 posts
AKA-Revenant
Cosm-Nile Empire
Tue 9 Nov 2021
at 19:03
  • msg #17

Mission 1, Scene 4: Under and Over

In reply to Gamemaster (msg # 14):

The leader is still stymied, right?
Gamemaster
GM, 159 posts
Tue 9 Nov 2021
at 21:21
  • msg #18

Mission 1, Scene 4: Under and Over

In reply to Jacob Amer (Revenant) (msg # 17):

The Stymied condition applies if the target takes any damage (after Soaking). Based on the attack, the target might choose to accept a low Shock value and the Stymied or try to Soak it.
Gamemaster
GM, 160 posts
Wed 10 Nov 2021
at 17:14
  • msg #19

Mission 1, Scene 4: Under and Over

Ivan has Defeated three edeinos Ords and tagged a Wound on one of the leaders after Soaking. The other leader spent both his Possibilities to avoid Wounds. For more details, Ivan's post has been edited to reflect the situation.
Gamemaster
GM, 161 posts
Wed 17 Nov 2021
at 02:57
  • msg #20

Mission 1, Scene 4: Under and Over

Ash and Jacob are up.
Jacob Amer (Revenant)
player, 72 posts
AKA-Revenant
Cosm-Nile Empire
Wed 17 Nov 2021
at 03:10
  • msg #21

Mission 1, Scene 4: Under and Over

In reply to Gamemaster (msg # 20):

Having dealt with his group of lizard man warriors, Jacob used the massive crystal arm to smash the only target left to him. The leader who had managed to stay up.

ooc: 22:06, Today: Jacob Amer (Revenant) rolled 14 using 1d20.  All out attack on last remaining foe.

I beat target's toughness by 6, doing 1 wound and 2 shock. I am very vulnerable.

Putting hero card in my pool. I should have Seize initative already there.

This message was last edited by the player at 03:13, Wed 17 Nov 2021.
Gamemaster
GM, 162 posts
Thu 18 Nov 2021
at 18:38
  • msg #22

Mission 1, Scene 4: Under and Over

Sorry, forgot about Jacob's first action. We aren't in second round yet.

Ash's action should be coming up soon, then we can recap and go to Round 2.
Ash (Alex Wilson)
player, 35 posts
Cyberpapacy
Cyberwarlock
Thu 18 Nov 2021
at 18:44
  • msg #23

Mission 1, Scene 4: Under and Over

Ash realizes that while Jacob is quite strong, he is clumsier than Ivan. Fortunately, a little magic can solve that for the time needed to deal with this threat.

OOC:
10:00, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 44 using 1d20+29, rerolling max.  Possibility to boost Soak.(+12 bonus)

09:58, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 29 using 1d20, rerolling max.  Soak wounds

Reality 9 +12 bonus = 21, sufficient to soak all damage.

12:24, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 6 using 1d20, rerolling max.  Enhance Jacob's DEX.

12:25, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 10 using 1d20+6, rerolling max.  Possibility on Enhance. Minimum die roll for Possibility is +10, for totaL of 16 (+3 bonus).

12 Alteration +3 bonus =15. Good success vs. DEX 7. +2 to Jacob's DEX for next 3 rounds.

Drama pooled.

This message was last edited by the GM at 16:04, Fri 19 Nov 2021.
Gamemaster
GM, 163 posts
Fri 19 Nov 2021
at 15:44
  • msg #24

Mission 1, Scene 4: Under and Over

Card for Round 2
Title:Oh No!Dramatic Skill ResolutionB, C
Standard:V -/H SurgeDramatic: 
Approved Action:Defend/IntimidateAdditional?: 

I will leave this up in case people want to actively defend (remember the Cosm Card is still in effect).

Ash
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

Case (2 Shock)
Title:Willpower
DescriptionAdd +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Ivan (1 Shock)
Title:Hero
DescriptionPlay this card as a Possibility.
 You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card.

Jacob
Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.


Johnny (2 Shock)
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

This message was last edited by the GM at 16:17, Fri 19 Nov 2021.
Case Morrow
player, 62 posts
Core Earth
Psychic
Fri 19 Nov 2021
at 15:47
  • msg #25

Mission 1, Scene 4: Under and Over

OOC
Not defending.

Johnny Ichii
player, 78 posts
Pan Pacifica
Ion Gusoku
Fri 19 Nov 2021
at 19:57
  • msg #26

Re: Mission 1, Scene 4: Under and Over

No AD this round
Jacob Amer (Revenant)
player, 73 posts
AKA-Revenant
Cosm-Nile Empire
Fri 19 Nov 2021
at 20:12
  • msg #27

Mission 1, Scene 4: Under and Over

In reply to Gamemaster (msg # 24):

OOC-doing the same action the  I posted before.
Ivan Borovich (Headshot)
player, 30 posts
Russian Soldier
and Realm Runner
Sat 20 Nov 2021
at 07:58
  • msg #28

Mission 1, Scene 4: Under and Over

No AD. Waiting on the them.
Ash (Alex Wilson)
player, 36 posts
Cyberpapacy
Cyberwarlock
Sat 20 Nov 2021
at 23:51
  • msg #29

Mission 1, Scene 4: Under and Over

Not defending
Edeinos Pack Leader
NPC, 5 posts
Living Land
Reality Rated
Sun 21 Nov 2021
at 03:02
  • msg #30

Mission 1, Scene 4: Under and Over

A few hisses from the leaders who lost their squads attract one edeinos from each of the remaining squads to join up. Ivan's "leader" gets one edeinos as help, while Jacob's gets two. Those who still have Possibilty Energy use it to try to disable the group.


OOC BY Gamemaster.
20:23, Today: Edeinos Pack Leader rolled 2 using 1d20, rerolling max.  Attack vs. Johnny.
20:24, Today: Edeinos Pack Leader rolled 16 using 1d20+2, rerolling max.  Possibility vs. Johnny. Total die roll is 18 (+5 bonus)

11 melee +2 combined action +5 bonus = 18 Good vs. melee 12 (1 bonus die)

21:08, Today: Edeinos Pack Leader rolled 5 using 1d6, rerolling max ((5)).

12 damage + 5 bonus. 1 Wound & 2 Shock vs. Armor 12.


20:20, Today: Edeinos Pack Leader rolled 2 using 1d20, rerolling max.  Attack vs. Case.
20:20, Today: Edeinos Pack Leader rolled 6 using 1d20+2, rerolling max.  Possibility vs. Case. Total die roll is 12 (+0)

11 melee +2 combined action +0 bonus = 13. Good vs. unarmed 6 (1 bonus die)

20:22, Today: Edeinos Pack Leader rolled 2 using 1d6, rerolling max.  Bonus die vs. Case.

12 damage + 2 = 14 vs. 1 Wound & 2 Shock vs. Toughness 9.

20:17, Today: Edeinos Pack Leader rolled 6 using 1d20, rerolling max with rolls of 6.  Attack vs. Ash.
20:18, Today: Edeinos Pack Leader rolled 12 using 1d20+6, rerolling max with rolls of 6.  Possibility vs, Ash. Total die roll is 16 (+3 bonus)

Melee 11 +2 combined action +3 bonus = 10. Good vs. Melee 9 (1 bonus die)

20:19, Today: Edeinos Pack Leader rolled 5 using 1d6, rerolling max.  Bonus Die vs. Ash.

12 damage +5 = 17 vs. Toughness 8. 1 Wound & 2 Shock

20:13, Today: Edeinos Pack Leader rolled 18 using 1d20, rerolling max.  vs. Jacob (+2 combined).
20:13, Today: Edeinos Pack Leader rolled 40 using 1d20+18, rerolling max.  Possibility vs. Jacob. Total die roll 40 (+11 bonus)

11 melee +2 combined action + 11 bonus = 24. Outstanding vs. melee 11 improved by Ash's Enhance (2 bonus dice).

20:15, Today: Edeinos Pack Leader rolled 4 using 2d6, rerolling max with rolls of 3,1.  Bonus Dice vs. Jacob.

12 damage +4 bonus =16 vs. Toughness 17 (1 Shock)

20:11, Today: Edeinos Pack Leader rolled 18 using 1d20, rerolling max.  Vs .Ivan +1 combined bonus

Melee 11 +1 combined action +5 bonus number = 17. Standard vs. Melee 15.

12 damage vs Toughness 16. 1 Shock


Recap Damage in red can be soaked.

Ash 1 Wound & 2 Shock
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

Case (2 Shock) 1 Wound & 2 Shock
Title:Willpower
DescriptionAdd +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Ivan (1 Shock) 1 Shock
Title:Hero
DescriptionPlay this card as a Possibility.
 You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card.

Jacob 1 Shock
Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.


Johnny (2 Shock) 1 Wound & 2 Shock
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

For Player Turn
Surge is in effect, so before your action, you need to check for disconnection.
This message was last edited by the player at 04:02, Mon 22 Nov 2021.
Johnny Ichii
player, 79 posts
Pan Pacifica
Ion Gusoku
Sun 21 Nov 2021
at 06:01
  • msg #31

Mission 1, Scene 4: Under and Over

Wounded, Johnny charges one of the leaders Swinging Wildly and Screaming a battle cry.

Surge passed
Multi Action All out attack on leader and intimidate underlizard behind it
Melee 12 +7 Roll +4 AoA -1 wd -2 MA =20 vs 11 = Good 1bd +1bd Savagery
Damage 18 ap(2)
Unskilled Intimidate 8 +7 -2 =13

22:57, Today: Johnny Ichii rolled 6 using 2d6 with rolls of 4,2.
22:48, Today: Johnny Ichii rolled 20 using 1d20.  melee & Intimidation .
22:47, Today: Johnny Ichii rolled 4 using 1d20.  Surge.

Case Morrow
player, 63 posts
Core Earth
Psychic
Sun 21 Nov 2021
at 06:14
  • msg #32

Mission 1, Scene 4: Under and Over

Case feels reality shifting but manages to bend it to his will as he grasps a reality where the lizard man didn't manage to stab him.  Unfortunately he loses his tenuous hold as he tries to counterattack.

OOC
Made the surge and soak and then disconnected on the attack.  Heh.

Supporter into pool... anybody need the +3 give me a shout.


01:08, Today: Case Morrow rolled 1 using 1d20.  pyro pack leader.

01:05, Today: Case Morrow rolled 10 using 1d20.  soak.

01:05, Today: Case Morrow rolled 15 using 1d20.  surge.

This message was last edited by the player at 06:15, Sun 21 Nov 2021.
Jacob Amer (Revenant)
player, 74 posts
AKA-Revenant
Cosm-Nile Empire
Sun 21 Nov 2021
at 06:33
  • msg #33

Re: Mission 1, Scene 4: Under and Over

Having dealt with his group of lizard man warriors, except for the two new ones, Jacob used the massive crystal arm to smash the main target. The leader who had managed to stay up.

ooc:

01:32, Today: Jacob Amer (Revenant) rolled 14 using 1d20. Roll to check for disconnect.

Using the action I made before when I should not have.

22:06, Today: Jacob Amer (Revenant) rolled 14 using 1d20.  All out attack on leader.

I beat target's toughness by 6, doing 1 wound and 2 shock. I am very vulnerable.

Putting hero card in my pool. I should have Seize initiative already there.

Regen 1 shock.

This message was last edited by the player at 15:42, Mon 22 Nov 2021.
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