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11:14, 7th May 2024 (GMT+0)

Mission 1, Scene 4: Under and Over.

Posted by GamemasterFor group 0
Johnny Ichii
player, 84 posts
Pan Pacifica
Ion Gusoku
Thu 16 Dec 2021
at 16:30
  • msg #59

Mission 1, Scene 4: Under and Over

Johnny again throws caution to the wind, leaving himself wide open as he slashes madly at the leader nearest himself.


MW 12 +8 roll +4 AoA -1 wd =21 vs 11(?) =Outstanding.
Play CdG 26 Damage 3wds 6shock(?)
09:27, Today: Johnny Ichii rolled 8 using 1d6, rerolling max with rolls of (6+2)8.

09:27, Today: Johnny Ichii rolled 7 using 2d6, rerolling max with rolls of 2,5.  BD.
09:21, Today: Johnny Ichii rolled 16 using 1d20.  Possibility.

09:19, Today: Johnny Ichii rolled 9 using 1d20.  AoA (keeping VV) on Leader.

Jacob Amer (Revenant)
player, 79 posts
AKA-Revenant
Cosm-Nile Empire
Thu 16 Dec 2021
at 16:39
  • msg #60

Mission 1, Scene 4: Under and Over

In reply to Ivan Borovich (Headshot) (msg # 58):

OOC-gaining possibility from inspire. Thanks Ivan!
Gamemaster
GM, 168 posts
Thu 16 Dec 2021
at 17:44
  • msg #61

Mission 1, Scene 4: Under and Over

Jacob and johnny have inflicted 3 Wounds on their respective pack leaders (putting them at Wound Limit), Ivan has done 2 Wounds, and Case has done 1 Wound. (Next update will include Shock totals on them if it matters.) There are still 6 minion edeinos, who will adjust their targets based on what happens when their next action comes up.

Two cards have been played that will affect the battle:

Title:Inspire
DescriptionPlay to give all Storm Knights their choice of 1 Possibility, a draw from the Destiny deck, or recover 3 Shock.

Anyone who has not claimed their benefit can do so.

Title:Setback
DescriptionTrigger a Villain Setback as though it appeared on the conflict line.

The result of this card will become apparent soon.
JJ MacMurphy
NPC, 1 post
Core Earth
Realm Runner
Thu 16 Dec 2021
at 18:42
  • msg #62

Mission 1, Scene 4: Under and Over

JJ was glad for the distraction that the newcomers had given the edeinos as it gave her time to find more shells for the shotgun. Working her way back to the sewer entrance where the edeinos were, she saw a bloody fight with modern humans, probably a Delphi Council rescue team. The rest of her crew had been killed or incapacitated, so maybe they could free her to continue her mission to the strange tower.

One of the presumed rescuers took a nasty spear blow that would have killed a normal person. He was able to escape behind the guy who looked like Drago from Rocky IV in a Russian uniform and fire some sort of flame at the leader, but they were in hot pursuit. That meant they had to go past her line of fire, and she took the opportunity to punish them for forgetting about her. The two without the bone necklaces fell immediately, while the necklaced guy (or was it girl, do they even have gender?) started gushing blood more profusely.

OOC:
11:48, Today: JJ MacMurphy rolled 15 using 1d20.  Shotgun Blast on Case's 3 edeinos.
11:49, Today: JJ MacMurphy rolled 24 using 1d20+15.  Possibility on Shotgun Blast. Total die roll = 25 (+8 bonus)

Fire combat 11 (unskilled) +8 bonus -4 multi-target +2 Short Burst = 17 Good (+1 BD) vs. Dodge 10 on all of them.

11:52, Today: JJ MacMurphy rolled 3 using 1d6, rerolling max.  Bonus vs. Minion 2.
14 Base +3 Bonus =17. 1 Wound & 2 shock on TOU 10. Defeated.

11:51, Today: JJ MacMurphy rolled 5 using 1d6, rerolling max.  Bonus vs. Minion 1.
14 Base +5 Bonus =19. 1 Wound & 2 Shock on TOU 10. Defeated.

11:51, Today: JJ MacMurphy rolled 2 using 1d6, rerolling max.  Bonus vs. leader.
14 Base +2 Bonus =16. 1 Wound & 2 Shock on TOU 10. 2 Wounds taken, Wound Limit 3.
Johnny Ichii
player, 85 posts
Pan Pacifica
Ion Gusoku
Thu 16 Dec 2021
at 19:44
  • msg #63

Mission 1, Scene 4: Under and Over

For inspiration, Card please. waiting to choose pooling on that and seeing if anyone is disconnected.
Ash (Alex Wilson)
player, 40 posts
Cyberpapacy
Cyberwarlock
Fri 17 Dec 2021
at 18:49
  • msg #64

Mission 1, Scene 4: Under and Over

Ash struggles to gather his reality back. It's clear he needs some help, will it be enough?

12:45, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 13 using 1d20, rerolling max ((13)).
Reality 9 + 1 bonus - 4 zone = 6. 4 short of DN 10. Looking for Destiny Cards to help.
Case Morrow
player, 67 posts
Core Earth
Psychic
Fri 17 Dec 2021
at 21:46
  • msg #65

Re: Mission 1, Scene 4: Under and Over

Ash (Alex Wilson):
Ash struggles to gather his reality back. It's clear he needs some help, will it be enough?

12:45, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 13 using 1d20, rerolling max ((13)).
Reality 9 + 1 bonus - 4 zone = 6. 4 short of DN 10. Looking for Destiny Cards to help.


Will play supporter card for Ash and trade me something for willpower.

Ash (Alex Wilson)
player, 42 posts
Cyberpapacy
Cyberwarlock
Sat 18 Dec 2021
at 00:39
  • msg #66

Mission 1, Scene 4: Under and Over

I need Opponent Fails right now, and I was planning on using the Second Chance if nothing came tradewise, so I'll send Second Chance.
Gamemaster
GM, 169 posts
Sat 18 Dec 2021
at 00:53
  • msg #67

Mission 1, Scene 4: Under and Over

With the trade and cards, Ash reconnects (even factoring in the -2 Wound Penalty). Ash may now continue his turn.
Johnny Ichii
player, 86 posts
Pan Pacifica
Ion Gusoku
Sat 18 Dec 2021
at 01:01
  • msg #68

Mission 1, Scene 4: Under and Over

pooling Reality Surge
Ash (Alex Wilson)
player, 43 posts
Cyberpapacy
Cyberwarlock
Sat 18 Dec 2021
at 01:13
  • msg #69

Mission 1, Scene 4: Under and Over

With Ash reconnected but still hurt, keeping the leader who attacked him at bay and building up for a big play later both seem like good ideas. These things hit hard, but don't seem all that smart. Ash fakes a punch at the leader, and when the lizard raises his hand to block, steps back to put the mummy in its way.

19:01, Today: Gamemaster, on behalf of Ash (Alex Wilson), rolled 19 using 1d20, rerolling max with rolls of 19.  Tricking pack leader attacking Ash

12 Trick +6 bonus = 18. Outstanding vs. Trick 6. Very Stymied and Vulnerable.

Pooling and playing Connection
Title:Connection
DescriptionYour character knows someone in the area who can send aid.
 (This may not happen immediately, but will be worked into the story at an appropriate time.)

Also playing this Cosm Card for when we get out of here.
Title:The Law of Life
DescriptionYou and your group find a restful site with plentiful food and drink.
 Everyone heals one Wound. All Storm Knights gain one Possibility.

This message was last edited by the GM at 19:59, Wed 29 Dec 2021.
Gamemaster
GM, 170 posts
Sat 18 Dec 2021
at 01:37
  • msg #70

Mission 1, Scene 4: Under and Over

That's everyone so unless Johnny wants to use Flurry, it will be time for the villains to act.
Johnny Ichii
player, 87 posts
Pan Pacifica
Ion Gusoku
Tue 21 Dec 2021
at 17:18
  • msg #71

Mission 1, Scene 4: Under and Over

In reply to Gamemaster (msg # 70): let's do it.
Johnny lets his need for retribution burn through him and delivers another wild blow to the big lizard in front of him, letting the law of savagery flow through him and take out the leading lizard, but leaving himself open to the remaining creatures.
play flurry,
MW 12 Roll +3 AoA +4 WD -1 =18 vs 11 Good (2bd w/Savagery =8)
D=22(AP2) -- 2 Wds(?)
10:08, Today: Johnny Ichii rolled 16 using 1d20 ((16)).

Edeinos Pack Leader
NPC, 8 posts
Living Land
Reality Rated
Tue 21 Dec 2021
at 18:54
  • msg #72

Mission 1, Scene 4: Under and Over

OOC from Gamemaster: Bonus Dice for the Law of Savagery only apply when Attack is on the Approved Action line. However, even one of those bonus dice is enough to defeat the pack leader.

With JJ MacMurphy keeping the leader that was going to attack Case from reaching him, he switches to Johnny. A quick whistle shuffles the remaining minions (four) into pairing with a leader and attacking the remaining heroes. JJ smiles at Case and nods. Most of the resulting attacks fail, but the group attacking Jacob finds a weak spot in the armor, appearing to deal major damage.

14:44, Today: Edeinos Pack Leader rolled 3 using 1d20, rerolling max.  Attack vs. Ash (+1 Minion).

Melee Weapons 11 + 1 Combined -6 Bonus Number = 6. Miss vs. Melee 10.

14:46, Today: Edeinos Pack Leader rolled 50 using 1d20, rerolling max.  Attack vs. Jacob (+1 minion).
14:47, Today: Edeinos Pack Leader rolled 5 using 1d20, rerolling max.  Reroll 10.

Melee 11 + 1 Combined +15 = 27. Spectacular (3 BD) vs. Melee 12.

14:49, Today: Edeinos Pack Leader rolled 25 using 3d6, rerolling max with rolls of (6+3)9,(6+5)11,5.  Bonus Dice vs. Jacob. Total bonus damage =23

Base Damage 12 + 23 bonus = 35 vs. TOU 17. 3 Wounds & 6 Shock

14:46, Today: Edeinos Pack Leader rolled 9 using 1d20, rerolling max.  Attack vs. Ivan (+1 Minion).
Melee 11 + 1 Combined - 1 Bonus = 11. Miss vs. Melee 15.

14:51, Today: Edeinos Pack Leader rolled 7 using 1d20, rerolling max with rolls of 7.  Attack vs. Johnny (+1 minion).
Melee 11 + 1 Combined -2 Bonus = 10. Miss vs. Melee 12.

Card Pool
Ash 2 Wounds & 4 Shock (Connection pending)
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

Title:Opponent Fails
DescriptionPlay after an opponent has succeeded at a test targeting you.
 The effect on you is nullified. If this was a contest, reverse the results.

Case 3 Wounds 10 Shock
Title:Second Chance
DescriptionImmediately reattempt a failed test. The new result replaces that failure.
 This can be played after a Mishap, preventing that effect.

Title:Monologue
DescriptionSacrifice your entire turn to make a stirring speech.
 Cancel the status on either the Hero or Villain conflict line.

Title:Romance
DescriptionPlay to encourage (not force) an amorous relationship between your character and a nonplayer character.
 Gain three Possibilities. You may spend Possibilities on behalf of this character for the remainder of the adventure.
 Alternatively, discard this card for a Possibility and draw a new card.

Ivan 2 Shock
Title:Hero
DescriptionPlay this card as a Possibility.
 You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card.

Title:Action
DescriptionAdd +3 to the total of your test.
 You may play this card after learning the result level of the test but before applying its effect.


Jacob 1 Wound
Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.

Title:Hero
DescriptionPlay this card as a Possibility.
 You may only play one Hero card per test, but you may spend it in addition to regular Possibilities and/or a Drama Card.

Title:Adrenaline
DescriptionAdd +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Johnny 1 Wound & 4 Shock, Very Vulnerable
Title:Drama
DescriptionPlay this card as a Possibility.
 You may only play one Drama card per test, but you may spend it in addition to regular Possibilities and/or a Hero Card.

Title:Coup de Grace
DescriptionPlay to add 1 Bonus Die to your successful attack's damage.
 You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards).

Title:Reality Surge
DescriptionWhen played, the character's Axioms and World Laws are in effect for your character only as though in a Mixed Zone of your reality and the current one for the remainder of the scene.
 This only affects your character and any objects being used.

Card for Round 5
Title:That Old Chestnut?Dramatic Skill ResolutionB, C
Standard:H -/V FatiguedDramatic: 
Approved Action:Taunt/TrickAdditional?: 

Jacob can Soak, and the Heroes may go.


This message was last edited by the player at 02:02, Wed 22 Dec 2021.
JJ MacMurphy
NPC, 3 posts
Core Earth
Realm Runner
Tue 28 Dec 2021
at 03:55
  • msg #73

Mission 1, Scene 4: Under and Over

JJ flings a bit of rock/filth at the Leader & tribal trying to attack Ivan and laughs at them, "Did you forget this is my bash?"

OOC
Taunting the leader and minion on Ivan.  Attempting to make them vulnerable.

22:51, Today: JJ MacMurphy rolled 14 using 1d20.  possibility (Romance).

22:50, Today: JJ MacMurphy rolled 16 using 1d20.  taunt.

16 total...Very Vulnerable(+ )

Case Morrow
player, 70 posts
Core Earth
Psychic
Tue 28 Dec 2021
at 04:06
  • msg #74

Mission 1, Scene 4: Under and Over

Taking his cue from JJ, Case moves his hands like he's gather fire and motions like he's throwing it at the leader that's attacking Johnny attempting to trick it into exposing itself to the guy with the big honking sword.  However, he forgets to shout "HADOKEN!" and a few droplets of fire dribble limply out of his hands landing a few feet away in a pathetic effort to impress the lady who smiled at him.

OOC
23:02, Today: Case Morrow rolled 2 using 1d20.  Trick leader on Johnny.

This message was last edited by the player at 04:13, Tue 28 Dec 2021.
Ivan Borovich (Headshot)
player, 38 posts
Russian Soldier
and Realm Runner
Tue 28 Dec 2021
at 08:35
  • msg #75

Mission 1, Scene 4: Under and Over

With the lizards distracted, Ivan turned into a blur of stabby, striking at the leader and minion on him and the ones on Jacob (who appeared to be in trouble).
Jacob Amer (Revenant)
player, 81 posts
AKA-Revenant
Cosm-Nile Empire
Tue 28 Dec 2021
at 12:54
  • msg #76

Mission 1, Scene 4: Under and Over

Ooc-07:51, Today: Jacob Amer (Revenant) rolled 19 using 1d20.  Rolling to soak. I think that means I remove 2 wounds. My reality total is 18. Did I not kill all the minions on me with my last multi attack?
Edeinos Pack Leader
NPC, 9 posts
Living Land
Reality Rated
Wed 29 Dec 2021
at 18:09
  • msg #77

Mission 1, Scene 4: Under and Over

Ivan's fury sends all four lizards to their goddess.

OOC from Gamemaster: The leaders' whistles and clicks told the minions how to rearrange themselves so each remaining leader had a minion to help. Jacob's Soak roll removed 2 of the 3 Wounds and all the Shock damage. There are now 2 leaders each with a nearby minion. One is near Ash and is undamaged, the other is near Johnny and is wounded
This message was last edited by the player at 19:19, Wed 29 Dec 2021.
Johnny Ichii
player, 88 posts
Pan Pacifica
Ion Gusoku
Wed 29 Dec 2021
at 19:42
  • msg #78

Mission 1, Scene 4: Under and Over

Johnny roars as he swings through the two lizards near him, continuing to ignore his own defense.

27 roll after possibility
MW 12 + 8r +4AoA -1wd -2MT -4Headshot =17 vs 11, Good.
D 12, +4CS 16
BD 1 v Leader 4 v Minion, 1 wd each, I believe.
Pooling Opponent Fails

Gamemaster
GM, 172 posts
Wed 29 Dec 2021
at 19:55
  • msg #79

Mission 1, Scene 4: Under and Over

The leader near Johnny is now at Wound Limit (one more Wound or a Spectacular interaction will send him away). Jacob and Ash can both act on the remaining leaders and the last minion.
This message was last edited by the GM at 16:04, Sun 02 Jan 2022.
Jacob Amer (Revenant)
player, 82 posts
AKA-Revenant
Cosm-Nile Empire
Wed 29 Dec 2021
at 20:22
  • msg #80

Mission 1, Scene 4: Under and Over

In reply to Gamemaster (msg # 79):

Jacob just focused on a single wounded lead lizard creature. Trusting the others would finish it off.

ooc-15:18, Today: Jacob Amer (Revenant) rolled 13 using 1d20.  Attacking leader

Damage 17. 1 wound, 2 shock.

Putting Coup de Grace into pool.

This message was last edited by the player at 21:46, Wed 29 Dec 2021.
Gamemaster
GM, 173 posts
Wed 29 Dec 2021
at 20:47
  • msg #81

Mission 1, Scene 4: Under and Over

The wounded pack leader falls. The other one is untouched, and has a minion with him.
Gamemaster
GM, 174 posts
Sun 2 Jan 2022
at 16:12
  • msg #82

Mission 1, Scene 4: Under and Over

Ash can act. Anyone who hasn't pooled a card can do so. Let me know in OOC if I have missed anything.
Case Morrow
player, 71 posts
Core Earth
Psychic
Sun 2 Jan 2022
at 16:20
  • msg #83

Re: Mission 1, Scene 4: Under and Over

Gamemaster:
Ash can act. Anyone who hasn't pooled a card can do so. Let me know in OOC if I have missed anything.



Heh....Drive Offensively is my last one so vroom vroom!;-)
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