Title: | Alertness |
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Description | You notice an otherwise unseen item, clue or event, or play from your hand at the start of an ambush to prevent the heroes from being surprised. |
Title: | Spellbound! | Dramatic Skill Resolution | A, B |
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Standard: | H Flurry/V - | Dramatic: | |
Approved Action: | Trick | Additional?: | Anyone may use a magic skill as an Interaction attack vs. target's Trick |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Leadership |
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Description | Play to place two cards from your hand and/or Action Pool into other character's Action Pools. (You may place them in the same Action Pool or different ones.) |
Immediately refill your hand. (Cards in your Action Pool are not counted.) |
Title: | Second Chance |
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Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Adrenaline |
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Description | Add +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Opponent Fails |
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Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | Monologue |
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Description | Sacrifice your entire turn to make a stirring speech. |
Cancel the status on either the Hero or Villain conflict line. |
Title: | Idea |
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Description | Gain a clue or insight indicating the next course of action your character should take, |
or play to change the Approved Action line of the Drama Card to "Any". |
Title: | Reconnect |
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Description | Immediately reconnect without a test. |
They Hesitate! | Dramatic Skill Resolution: A, D |
Standard: H -/V Fatigued | |
Approved: Trick | Special: - |
Title: | Sharp Tongues! | Dramatic Skill Resolution | A, B, C |
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Standard: | H -/V Inspiration | Dramatic: | |
Approved Action: | Taunt | Additional?: | The taunt skill may be used to defend against melee weapons or unarmed combat this round. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Too Tough |
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Description | Play when soaking damage. You automatically get an Outstanding result, taking no damage. |
Title: | Opponent Fails |
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Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Favorable Ground! | Dramatic Skill Resolution | B, C |
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Standard: | H -/V - | Dramatic: | |
Approved Action: | Attack/Maneuver | Additional?: | Heroes may fire missile weapons at twice normal range and ignore 2 points of range penalties while doing so. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Setback |
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Description | Trigger a Villain Setback as though it appeared on the conflict line. |
Title: | Action |
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Description | Add +3 to the total of your test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Too Tough |
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Description | Play when soaking damage. You automatically get an Outstanding result, taking no damage. |
Title: | Adrenaline |
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Description | Add +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Opponent Fails |
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Description | Play after an opponent has succeeded at a test targeting you. |
The effect on you is nullified. If this was a contest, reverse the results. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Big Problems! | Dramatic Skill Resolution | A, B |
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Standard: | V -/H Confused | Dramatic: | |
Approved Action: | Defend/Intimidate | Additional?: | This round, Intimidate becomes based on Strength instead of Spirit |
Over the Top! | Dramatic Skill Resolution: A, D |
Standard: H Up/V - | |
Approved: Intimidate/Taunt | Special: - |