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22:23, 4th May 2024 (GMT+0)

Copenhagen Scene 4: Exploring the Ruins.

Posted by Jabbelline Agate-EyeFor group 0
Case Morrow
player, 185 posts
Core Earth
Psychic
Thu 18 Aug 2022
at 16:46
  • msg #79

Copenhagen Scene 4: Exploring the Ruins

Case send a burst of fire at one of the wolves Ivan had blasted, burning it.

OOC

12:42, Today: Case Morrow rolled 4 using 1d6.  spending willpower card to get +1 (17 pyro) +1 BD.

12:37, Today: Case Morrow rolled 11 using 1d20.  pyrokinesis 1 target.

Seize Initiative into pool

Gamemaster
GM, 279 posts
Fri 19 Aug 2022
at 04:13
  • msg #80

Copenhagen Scene 4: Exploring the Ruins

OOC:

Reminder that grappling effects do not deal bonus dice on a Good or better result. Instead, they impose conditions on the target (Restrained and possibly Stymied).

Jacob has one wolf (wounded) in his lasso. It is Flat-Footed, making the creature Very Vulnerable to attacks while Restrained.

Johnny chops another wolf in half.

Case attacks a third wolf, wounding it.


This message was last edited by the GM at 04:16, Fri 19 Aug 2022.
Jacob Amer (Revenant)
player, 177 posts
AKA-Revenant
Cosm-Nile Empire
Fri 19 Aug 2022
at 14:32
  • msg #81

Copenhagen Scene 4: Exploring the Ruins

In reply to Gamemaster (msg # 80):

OOC-But it does my base strength in damage, right? Which would be 2 shock I think.
Gamemaster
GM, 280 posts
Sun 21 Aug 2022
at 03:32
  • msg #82

Copenhagen Scene 4: Exploring the Ruins

OOC:

That's correct. 2 Shock, but not enough for a Wound.

Ivan Borovich (Headshot)
player, 93 posts
Russian Soldier
and Realm Runner
Thu 25 Aug 2022
at 08:01
  • msg #83

Copenhagen Scene 4: Exploring the Ruins

Things were getting a little close for firearms, but Ivan carefully shot the wolf going for him.
Darkness Wolves
NPC, 3 posts
Living Shadows
Hungry for flesh
Thu 25 Aug 2022
at 23:30
  • msg #84

Copenhagen Scene 4: Exploring the Ruins

The combined hail of gunfire and surgical strikes from Johnny up close down another wolf.
Void
player, 37 posts
Wed 31 Aug 2022
at 04:29
  • msg #85

Copenhagen Scene 4: Exploring the Ruins

With the one wolf downed by shock, Void turned the weight of reality onto the next one.

23:26, Today: Gamemaster, on behalf of Void, rolled 9 using 1d20, rerolling max.  Weight of Reality vs. wolf.
Reality 13 - 1 bonus = 12. Standard success vs. wolf's Spirit 11. Wolf is fatigued and slowed.

Darkness Wolves
NPC, 4 posts
Living Shadows
Hungry for flesh
Fri 2 Sep 2022
at 03:49
  • msg #86

Copenhagen Scene 4: Exploring the Ruins

The wolves again go for the bait of Johnny exposing what appears to be a major weakness, but can only capitalize for shock damage.

22:06, Today: Darkness Wolves rolled 14 using 1d20, rerolling max.  Pack attack on Johnny (VV +1 bonus)
12 Melee + 4 (Very Vulnerable) + 1 Combined action + 1 bonus = 18. Good result vs. melee 12.

22:12, Today: Darkness Wolves rolled 1 using 1d6, rerolling max
Damage base 13 + 1 pack tactics + 1 bonus die = 15. 2 shock.

Case (0/3 Wounds 0/13 Shock)
Cards in Pool
Title:Willpower
DescriptionAdd +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.

Ivan (0/3 Wounds 0/7 Shock)
Cards in Pool
Title:Setback
DescriptionTrigger a Villain Setback as though it appeared on the conflict line.

Title:Action
DescriptionAdd +3 to the total of your test.
 You may play this card after learning the result level of the test but before applying its effect.

Jacob (0/3 Wounds 0/8 Shock) Regeneration active
Cards in Pool
Title:Too Tough
DescriptionPlay when soaking damage. You automatically get an Outstanding result, taking no damage.
Cosm Card

Title:Adrenaline
DescriptionAdd +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Johnny (0/3 Wounds 4/8 Shock taken +2 shock soakable)
Cards in Pool
Title:Opponent Fails
DescriptionPlay after an opponent has succeeded at a test targeting you.
 The effect on you is nullified. If this was a contest, reverse the results.

Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.

Void (0/3 Wounds 0/11 Shock)
Cards in Pool
Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.

Title:Willpower
DescriptionAdd +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.


Enemy status
Three woles defeated. Two wolves remain, one healthy, the other nursing one Wound. 2 shock and speed reduction delivered to fresh wolf.

Card for Round 3
Title:Big Problems!Dramatic Skill ResolutionA, B
Standard:V -/H ConfusedDramatic: 
Approved Action:Defend/IntimidateAdditional?:This round, Intimidate becomes based on Strength instead of Spirit
Players can declare active defense, but it looks like the wolves want Johnny for some reason. Seize Initiative can be played to change the card, but if kept, no cards allowed this round.

This message was last edited by the player at 03:51, Fri 02 Sept 2022.
Case Morrow
player, 188 posts
Core Earth
Psychic
Fri 2 Sep 2022
at 03:59
  • msg #87

Copenhagen Scene 4: Exploring the Ruins

Playing Seize Initiative.
Gamemaster
GM, 283 posts
Fri 2 Sep 2022
at 12:58
  • msg #88

Copenhagen Scene 4: Exploring the Ruins

New Drama Card
Over the Top!Dramatic Skill Resolution: A, D
Standard: H Up/V - 
Approved: Intimidate/TauntSpecial: -

Don't forget your Up; if your first d20 is not a 1, you get to add another one to the roll.

Jacob Amer (Revenant)
player, 179 posts
AKA-Revenant
Cosm-Nile Empire
Fri 2 Sep 2022
at 13:34
  • msg #89

Copenhagen Scene 4: Exploring the Ruins

Jacob recovers his rope, preparing for another throw.

OOC-Active defense

Putting Action card into the pool

Johnny Ichii
player, 145 posts
Pan Pacifica
Ion Gusoku
Sat 3 Sep 2022
at 12:36
  • msg #90

Copenhagen Scene 4: Exploring the Ruins

Declaring: if there is another round, I play SI to keep this Card

Johnny feels his luck spike and spins into action, slicing into two of the wolves. He lets his momentum carry him out of the melee giving others a clear shot, again trusting in luck and his armor to keep him safe.


MW 12 +6 roll +4 AoA -2 Multi-Target = 20: Good
Damge 12 +6 | +2
1 Wound 2 Shock on first, 2 Shock on second

05:10, Today: Johnny Ichii rolled 8 using 1d20.  up.
05:10, Today: Johnny Ichii rolled 11 using 1d20.  Swipe at 2 AoA .

05:18, Today: Johnny Ichii rolled 2 using 1d6, rerolling max with rolls of 2.  BD Second.

05:17, Today: Johnny Ichii rolled 1 using 1d6, rerolling max with rolls of 1.  forgot roll agains BD first.
05:16, Today: Johnny Ichii rolled 6 using 1d6.  BD first

pooling Coup de Grace

This message was last edited by the GM at 04:25, Sun 04 Sept 2022.
Case Morrow
player, 189 posts
Core Earth
Psychic
Sat 3 Sep 2022
at 18:19
  • msg #91

Copenhagen Scene 4: Exploring the Ruins

Case's eyes glow before a flame jumps between him and a darkness wolf, avoiding hitting Johnny as he springs away.

OOC
14:11, Today: Case Morrow rolled 9 using 2d6.  bd.
23 forgot to record each die but 2 wounds, 4 shock is enough anyway

14:10, Today: Case Morrow rolled 18 using 1d20.  pyro up.

14:09, Today: Case Morrow rolled 4 using 1d20.  pyro fresh wolf.

Ivan Borovich (Headshot)
player, 94 posts
Russian Soldier
and Realm Runner
Mon 5 Sep 2022
at 06:55
  • msg #92

Copenhagen Scene 4: Exploring the Ruins

Well played Case. I think all the wolves are down, yes?
Gamemaster
GM, 284 posts
Mon 5 Sep 2022
at 22:26
  • msg #93

Copenhagen Scene 4: Exploring the Ruins

Yes, that does it for wolves. What do you want to do from here?
Case Morrow
player, 190 posts
Core Earth
Psychic
Mon 5 Sep 2022
at 23:22
  • msg #94

Copenhagen Scene 4: Exploring the Ruins

"Well obviously we're too late, let's get back to City Hall and save the mayor," Case says as he heads for their ride.
Ivan Borovich (Headshot)
player, 95 posts
Russian Soldier
and Realm Runner
Tue 6 Sep 2022
at 06:05
  • msg #95

Copenhagen Scene 4: Exploring the Ruins

"Enemy have travel time too" Ivan noted, heading for the van. Stopping at the Cyberpapists, he collected a couple of their pistols. Brass was always on them for 'examples of high-tech', so one for the KGB and one for GRU.
Gamemaster
GM, 285 posts
Wed 7 Sep 2022
at 04:30
  • msg #96

Copenhagen Scene 4: Exploring the Ruins

This ends the scene. Upon reaching City Hall, the security detail informs you that Mayor Madsden has been relocated to Amalienborg Palace, where three Danish Army squads are stationed. Hand resets take place now, and the action will pick up at the palace.
Case Morrow
player, 191 posts
Core Earth
Psychic
Wed 7 Sep 2022
at 19:29
  • msg #97

Copenhagen Scene 4: Exploring the Ruins

In reply to Gamemaster (msg # 96):

No discard.  It's been a while, our pool is five for now right?
Gamemaster
GM, 287 posts
Wed 7 Sep 2022
at 22:38
  • msg #98

Copenhagen Scene 4: Exploring the Ruins

Yes, the pool is five.
Jacob Amer (Revenant)
player, 180 posts
AKA-Revenant
Cosm-Nile Empire
Thu 8 Sep 2022
at 15:07
  • msg #99

Copenhagen Scene 4: Exploring the Ruins

OOC: If the hand size is back to 5, I will offer up this card to whoever wants it before I discard it.

Title: Precision
Description
-Play to ignore the Friendly Fire rule for one test, or prevent an ally who would normally be included in an area of effect from being affected.

Gamemaster
GM, 289 posts
Fri 9 Sep 2022
at 23:54
  • msg #100

Copenhagen Scene 4: Exploring the Ruins

OOC: We have Jacob offering a card for trade, Johnny needs to discard one card, and then people need to decide if they're fine with their hand or trade one card in for a random replacement.
Case Morrow
player, 192 posts
Core Earth
Psychic
Sat 10 Sep 2022
at 01:08
  • msg #101

Copenhagen Scene 4: Exploring the Ruins

In reply to Jacob Amer (Revenant) (msg # 99):

I can see a use for Case with Precision but I think I'll hold the Rally for now.  As before, no discard.
Ivan Borovich (Headshot)
player, 98 posts
Russian Soldier
and Realm Runner
Sat 10 Sep 2022
at 12:10
  • msg #102

Copenhagen Scene 4: Exploring the Ruins

Good.
Gamemaster
GM, 290 posts
Tue 13 Sep 2022
at 02:02
  • msg #103

Copenhagen Scene 4: Exploring the Ruins

It doesn't look like the trade is happening, so I'm closing this thread and setting up for the next scene.
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