Over the Top! | Dramatic Skill Resolution: A, D |
Dramatic: V Fatigued/H - | |
Approved: Intimidate/Taunt | Special: - |
Title: | Escalation! |
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Description | Play at any time during an Encounter. Enemy reinforcements arrive, including a reality-rated foe. Gain 1-3 Possibilities once the foes are defeated, based on the strength of the reinforcements. |
Title: | Glory |
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Description | Play after you make a die roll of 60 or higher in a Dramatic Encounter. |
All ords in the area refill with Possibility Energy. | |
All players immediately gain 1 Possibility and draw 1 Destiny Card. | |
For the remainder of this Act and all of next Act, you may hold 1 Destiny Card above the Cosm Limit. | |
Only one Glory card may be played per test. |
Title: | Adrenaline |
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Description | Add +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Seize Initiative |
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Description | Play at the beginning of the round to either keep the current Drama card for another round, |
or to flip a new Drama card after the card for this round is revealed. |
Let 'Em Have it! | Dramatic Skill Resolution: A, C |
Dramatic: V -/H Flurry | |
Approved: Attack/Intimidate | Special: - |
Title: | Glory |
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Description | Play after you make a die roll of 60 or higher in a Dramatic Encounter. |
All ords in the area refill with Possibility Energy. | |
All players immediately gain 1 Possibility and draw 1 Destiny Card. | |
For the remainder of this Act and all of next Act, you may hold 1 Destiny Card above the Cosm Limit. | |
Only one Glory card may be played per test. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Hero |
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Description | Play this card as a Possibility. |
You may only play one Hero card per test, but you may play it in addition to a regular Possibility and/or a Drama card. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Leadership |
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Description | Play to place two cards from your hand and/or Action Pool into other character's Action Pools. (You may place them in the same Action Pool or different ones.) |
Immediately refill your hand. (Cards in your Action Pool are not counted.) |
Title: | Setback |
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Description | Trigger a Villain Setback as though it appeared on the conflict line. |
Title: | Second Chance |
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Description | Immediately reattempt a failed test. The new result replaces that failure. |
This can be played after a Mishap, preventing that effect. |
Title: | Action |
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Description | Add +3 to the total of your test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Coup de Grace |
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Description | Play to add 1 Bonus Die to your successful attack's damage. |
You may play this card after seeing the results of other Bonus Dice earned (including other Coup de Grace cards). |
Title: | Supporter |
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Description | Add +3 to the total of another character's test. |
You may play this card after learning the result level of the test but before applying its effect. |
Title: | Willpower |
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Description | Add +3 to the total of a single Charisma, Mind or Spirit test, or a skill test based on such attribute. |
You may play this card after learning the result level of the test but before applying its effect. |
Let 'Em Have it! | Dramatic Skill Resolution: A, C |
V -/H Flurry | |
Approved: Attack/Intimidate | Special: - |