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18:41, 7th May 2024 (GMT+0)

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor.

Posted by GamemasterFor group 0
Gamemaster
GM, 291 posts
Tue 13 Sep 2022
at 03:04
  • msg #1

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

A few cleanup steps ensue where the Cyberpriests' deaths are reported and police are called to report the rancid former settlement of undead and wyverns. The sun sets as you get to City Hall and are informed of the Mayor's transfer to the palace for added security.

Arriving at the palace gates, you see a compound of several buildings. One of them is clearly the palace at the far end of the grounds, and about 20 snipers are stationed on the roof. Along the side, a decrepit Viking longboat is parked at the dock.

Before you get a chance to react, six miniature comets rain down from the sky. Two of them sail well past the palace and land in the city. The other four explode into fireballs directly over the palace, right where the snipers were stationed.

When the fireballs fade away, the snipers are replaced by charred corpses. Two wyverns fly by and each drop three Viking zombies onto the roof where the snipers were. On cue, more undead charge the side gate, collapsing it. They engage with Danish soldiers on the grounds. The soldier at your gate quickly lets you in and then grabs a rifle to join the battle. As he does so, a group of undead approach from the opposite direction, each wielding the battle axes and shields they had in life.

There are five Viking Draugr in this group. When you are done, you can decide if you want or need to take a breather to recover Shock or apply First Aid. You will eventually need to make your way to the top floor of the palace where the Mayor is stationed.

Card for Round 1
Over the Top!Dramatic Skill Resolution: A, D
 Dramatic: V Fatigued/H -
Approved: Intimidate/TauntSpecial: -

Checking for Active Defenses before rolling for villains.

This message was last updated by the GM at 03:04, Tue 13 Sept 2022.
Case Morrow
player, 193 posts
Core Earth
Psychic
Tue 13 Sep 2022
at 03:07
  • msg #2

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No AD
Ivan Borovich (Headshot)
player, 99 posts
Russian Soldier
and Realm Runner
Tue 13 Sep 2022
at 06:58
  • msg #3

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No ad.
Jacob Amer (Revenant)
player, 181 posts
AKA-Revenant
Cosm-Nile Empire
Tue 13 Sep 2022
at 14:23
  • msg #4

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

OOC-No AD
Void
player, 38 posts
Tue 13 Sep 2022
at 16:44
  • msg #5

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No AD.
This message was last edited by the player at 16:44, Tue 13 Sept 2022.
Johnny Ichii
player, 145 posts
Pan Pacifica
Ion Gusoku
Wed 14 Sep 2022
at 19:00
  • msg #6

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Johnny moves to a protective position, hoping to draw the attacks onto him.

13:50, Today: Gamemaster, on behalf of Johnny Ichii, rolled 17 using 1d20, rerolling max.  Active Defense.
This message was last updated by the GM at 19:00, Wed 14 Sept 2022.
Viking Draugr
NPC, 1 post
Viking Zombie
Former Berserker
Wed 14 Sep 2022
at 19:47
  • msg #7

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

The five Viking draugr split up and engage individual targets in melee. Except for the stench of decay and rotting flesh, they display the same degree of skill one expects from Vikings, but without the nagging fear of death that a normal human subject would have.

14:05, Today: Viking Draugr rolled 14 using 1d20, rerolling max.  Attack vs. Void.
Melee 11 + 1 bonus = 12. Standard vs. Unarmed 9.
Damage 15 + 0 bonus dice = 15 vs. Toughness 6. 1 Wound 2 Shock

14:05, Today: Viking Draugr rolled 12 using 1d20, rerolling max.  Attack vs. Johnny.
Melee 11 + 0 bonus = 11. Miss vs. Melee 12 (16 w/Active Defense)

14:04, Today: Viking Draugr rolled 16 using 1d20, rerolling max.  Attack vs. Jacob.
Melee 11 + 3 bonus = 14. Standard vs. Melee 10.
Damage 15 + 0 bonus dice = 15 vs. Toughness 17 1 Shock

14:04, Today: Viking Draugr rolled 9 using 1d20, rerolling max.  Attack vs. Ivan.
Melee 11 - 1 bonus = 10. Miss vs. Melee/Unarmed 15.

14:04, Today: Viking Draugr rolled 9 using 1d20, rerolling max.  Attack vs. Case.
Melee 11 - 1 bonus = 10. Standard vs. Unarmed 6.
Damage 15 + 0 bonus dice = 15 vs. Toughness 9. 1 Wound 2 Shock

People can soak this damage. Johnny, having done Active Defense, can pool a card now; others can after their turn.

Special Note: Vikings have shields. This adds 2 to their defenses against attacks unless the Viking is made Vulnerable or Very Vulnerable.

EDIT: Draugr have Fear, so you need to do a Willpower (DN 10) test. Failure puts your action for the round at -4.

This message was last edited by the player at 23:43, Wed 14 Sept 2022.
Jacob Amer (Revenant)
player, 182 posts
AKA-Revenant
Cosm-Nile Empire
Wed 14 Sep 2022
at 19:55
  • msg #8

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Jacob lashes out with his whip, but fails to connect past the undead thing's shield. "You know, the whole dead man thing is a possible breach of my intellectual property rights..." He says to his opponent.

OOC:
15:52, Today: Jacob Amer (Revenant) rolled 6 using 1d20.  All out attack.

Even with all out attack, miss.

Regens 1 shock.

Putting Adrenaline into pool.

Case Morrow
player, 194 posts
Core Earth
Psychic
Wed 14 Sep 2022
at 20:07
  • msg #9

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case backpedals away from the undead as he sends a bolt of fire at the viking.  Unfortunately it splashes harmlessly against the creature's armor.

OOC

16:02, Today: Case Morrow rolled 8 using 1d20.  pyro 1 draugar.
(1 shock so nothing)


15:58, Today: Case Morrow rolled 7 using 1d20.  soak.

Glory to pool

This message was last edited by the player at 20:23, Wed 14 Sept 2022.
Gamemaster
GM, 293 posts
Wed 14 Sep 2022
at 23:35
  • msg #10

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Foprgot to point out the Fear factor of the undead, It doesn't affect what has happened, but everyone should check Willpower (DN 10) to avoid being Very Stymied this turn. (You will only have to check this one round for the draugr. If other undead show up besides draugr, you will have to test for them.)
This message was last edited by the GM at 23:40, Wed 14 Sept 2022.
Jacob Amer (Revenant)
player, 183 posts
AKA-Revenant
Cosm-Nile Empire
Wed 14 Sep 2022
at 23:40
  • msg #11

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

In reply to Gamemaster (msg # 10):

Ooc-19:39, Today: Jacob Amer (Revenant) rolled 11 using 1d20.  Possibility spent.

19:38, Today: Jacob Amer (Revenant) rolled 3 using 1d20.  Willpower.

Total=11

Case Morrow
player, 195 posts
Core Earth
Psychic
Thu 15 Sep 2022
at 00:04
  • msg #12

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor


20:03, Today: Case Morrow rolled 13 using 1d20.  willpower.

all good

Ivan Borovich (Headshot)
player, 100 posts
Russian Soldier
and Realm Runner
Thu 15 Sep 2022
at 10:36
  • msg #13

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

12:26, Today: Ivan Borovich (Headshot) rolled 17 using 1d20.  Fear.
Wip 8 +4 = 12, no probs.
12:28, Today: Ivan Borovich (Headshot) rolled 8 using 1d20.  Attack.


Ivan locked his teeth on vomit as the zombie closed up on him. Damn but they were disgusting! Parrying its swipe, he stuck his knife in it's eye.

Insufficient overs for extra damage, damage 18.
Johnny Ichii
player, 146 posts
Pan Pacifica
Ion Gusoku
Fri 16 Sep 2022
at 07:27
  • msg #14

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Pooled Seize Initiative
Void
player, 39 posts
Mon 19 Sep 2022
at 05:14
  • msg #15

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Void was not afraid of these undead; they reminded her of her own non-existence in that place. She feigned greater injury than she had to try to get the thing to overcommit, but the pain of the wound was too real to ignore.

Another wave of these undead were about to be dropped into the courtyard, only to be hit with a fire bomb from a pristine Viking ship. The live Vikings apparently hate the dead ones as much as we do, and take on most of the newcomers. Only the commander, a more sinister undead, remained to join the fight.


00:01, Today: Gamemaster, on behalf of Void, rolled 1 using 1d20, rerolling max.  Trick Nearest Draugr.

00:00, Today: Gamemaster, on behalf of Void, rolled 17 using 1d20, rerolling max.  Fear (Willpower value 11).

Connection pooled and played along with Cosm Card Escalation. We're going to need more possibilities.

Title:Escalation!
DescriptionPlay at any time during an Encounter. Enemy reinforcements arrive, including a reality-rated foe. Gain 1-3 Possibilities once the foes are defeated, based on the strength of the reinforcements.


Gamemaster
GM, 295 posts
Tue 20 Sep 2022
at 17:54
  • msg #16

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Summary:
Case (0/3 Wounds 0/13 Shock)
Cards in Pool
Title:Glory
DescriptionPlay after you make a die roll of 60 or higher in a Dramatic Encounter.
 All ords in the area refill with Possibility Energy.
 All players immediately gain 1 Possibility and draw 1 Destiny Card.
 For the remainder of this Act and all of next Act, you may hold 1 Destiny Card above the Cosm Limit.
 Only one Glory card may be played per test.

Ivan (0/3 Wounds 0/7 Shock)
Cards in Pool

Jacob (0/3 Wounds 0/8 Shock) Regeneration active
Cards in Pool
Title:Adrenaline
DescriptionAdd +3 to the total of a single Dexterity or Strength test, or a skill test based on such attribute.
 You may play this card after learning the result level of the test but before applying its effect.

Johnny (0/3 Wounds 0/8 Shock)
Cards in Pool
Title:Seize Initiative
DescriptionPlay at the beginning of the round to either keep the current Drama card for another round,
 or to flip a new Drama card after the card for this round is revealed.

Void (1/3 Wounds 2/11 Shock)
Cards in Pool
NONE


Enemy status
The five draugr have yet to be Wounded, which is what it takes to dispatch them. The new arrival is a Night Wingsman, who expected to be accompanied by five more draugr, but the living Vikings have attacked their longboat, forcing the extra draugr and the wyvern to rush to the boat's defense.

Card for Round 3
Let 'Em Have it!Dramatic Skill Resolution: A, C
 Dramatic: V -/H Flurry
Approved: Attack/IntimidateSpecial: -

You have noticed that the undead all have chain shirts instead of full chain armor. This means a Called Shot at -2 allows you to ignore the 2 point armor bonus to their Toughness. After their attack (which you can use a Turn to Defend against if you wish), you get two turns (though each person's second turn occurs after everyone else's first turn).

Case Morrow
player, 196 posts
Core Earth
Psychic
Tue 20 Sep 2022
at 22:48
  • msg #17

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No AD

Jacob Amer (Revenant)
player, 184 posts
AKA-Revenant
Cosm-Nile Empire
Tue 20 Sep 2022
at 23:58
  • msg #18

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

OOC-No AD
Johnny Ichii
player, 147 posts
Pan Pacifica
Ion Gusoku
Wed 21 Sep 2022
at 07:08
  • msg #19

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No AD this turn.

If V's do badly this turn, I may keep this initiative...Flurry with Attack approved is an advantageous combination though going second is a problem.

Ivan Borovich (Headshot)
player, 101 posts
Russian Soldier
and Realm Runner
Wed 21 Sep 2022
at 07:13
  • msg #20

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No AD.
Void
player, 40 posts
Thu 22 Sep 2022
at 20:11
  • msg #21

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

No AD this round
Night Wingsman
NPC, 1 post
Viking Zombie
Leader
Sun 25 Sep 2022
at 01:40
  • msg #22

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

The new arrival utters an unholy shriek to try rattling Ivan, but Ivan had heard worse from his training sergeants. The draugr continue to swing at the group, mostly missing, but catching Case and Void with what look like nasty blows.

20:33, Today: Night Wingsman rolled 1 using 1d20.  Intimidate Ivan.

19:54, Today: Viking Draugr rolled 10 using 1d20, rerolling max.  Attack vs. Case.
19:54, Today: Viking Draugr rolled 17 using 1d20, rerolling max.  Exploding 10. Total 27 (+9 bonus)
Melee 11 + 9 bonus = 20. Outstanding (2 BD) vs. Unarmed 6.

20:20, Today: Viking Draugr rolled 6 using 2d6, rerolling max with rolls of 1,5.  Bonus Dice vs. Case.
Damage 14 + 6 bonus dice = 20 vs. TOU 9. 2 Wounds 4 Shock

19:53, Today: Viking Draugr rolled 16 using 1d20, rerolling max.  Attack vs. Ivan. (+3 bonus)
Melee 11 + 3 bonus = 14. Miss vs. Melee 15.

19:53, Today: Viking Draugr rolled 5 using 1d20, rerolling max.  Attack vs. Jacob. (-4 bonus)
Melee 11 - 4 bonus = 7. Miss vs. Unarmed 8.

19:52, Today: Viking Draugr rolled 12 using 1d20, rerolling max.  Attack vs. Johnny. (0 bonus)
Melee 11 + 0 bonus = 11. Miss vs. Melee 12.

19:46, Today: Viking Draugr rolled 14 using 1d20, rerolling max.  Attack vs. Void. (+1 bonus)
Melee 11 + 1 bonus = 12. Standard (0 BD) vs. Unarmed 9.
Damage 14 + 0 bonus dice = 14 vs. TOU 6. 1 Wound 2 Shock

Those who have damage from this attack can soak, and everyone can take the first turn of Flurry.

Jacob Amer (Revenant)
player, 185 posts
AKA-Revenant
Cosm-Nile Empire
Sun 25 Sep 2022
at 02:07
  • msg #23

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

In reply to Night Wingsman (msg # 22):

Jacob uses his lasso to restrain his foe. Trying to make him helpless in order to finish him off.

ooc-21:54, Today: Jacob Amer (Revenant) rolled 9 using 1d20.  All out attack with lasso. Using all out attack and adrenaline  card to get a good result with lasso to restrain target.

Placing Second Chance into pool.

This message was last edited by the player at 02:49, Sun 25 Sept 2022.
Case Morrow
player, 197 posts
Core Earth
Psychic
Sun 25 Sep 2022
at 02:39
  • msg #24

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case backs up again and nearly trips as he concentrates on burning one of the undead things.  He glows as he gathers power and unfortunately sends a streak of flame harmlessly off into the night as he suddenly starts with hacking cough and flailing around.  He croaks out in a disgusted voice, "Bleh!  I swallowed a moth!"

OOC

22:28, Today: Case Morrow rolled 1 using 1d20.  called shot pyro 1 drauger.
ignores first disconnection of act...don't think I had another one though it's been a while

22:24, Today: Case Morrow rolled 13 using 1d20.  soak.
17 soak total at least

Willpower to pool.

Ivan Borovich (Headshot)
player, 102 posts
Russian Soldier
and Realm Runner
Mon 26 Sep 2022
at 11:41
  • msg #25

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Ivan kept going, but his enemy just ignored the damage.
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