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17:08, 7th May 2024 (GMT+0)

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor.

Posted by GamemasterFor group 0
Jacob Amer (Revenant)
player, 191 posts
AKA-Revenant
Cosm-Nile Empire
Mon 24 Oct 2022
at 10:27
  • msg #51

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Jacob tried to use the battle axe to cut off one of the dead thing's heads. However he could not get around its shield.

ooc-06:25, Today: Jacob Amer (Revenant) rolled 5 using 1d20.  All out aimed battle axe attack.

Putting too tough into pool

Ivan Borovich (Headshot)
player, 105 posts
Russian Soldier
and Realm Runner
Thu 27 Oct 2022
at 07:08
  • msg #52

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Freed of melee at last, Ivan brought up his rifle but was unable to get a clean shot.
Void
player, 46 posts
Sun 6 Nov 2022
at 01:36
  • msg #53

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

With herself now hidden from the fight, Void takes the time to recover shock.
Tatrici Sjodrekkar
NPC, 1 post
Copenhagen
Viking Leader
Sun 28 Apr 2024
at 02:17
  • msg #54

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

I am beginning narration from here to get to the end of the fight. Feel free to inject dialogue along the way. Then I will set up a scene to decompress and focus the party on what they need to do next.

Fire! The Skalds launched a barrage of spells at one of the decrepit longboats containing the bodies of their companions raised to unlife through unholy forces and set it on fire.

This distraction allows the group to disengage if they wish and head to the Palace in search of the Mayor. The opportunity will not last long, though.
Case Morrow
player, 213 posts
Core Earth
Psychic
Sun 28 Apr 2024
at 02:51
  • msg #55

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

"We have to get to the top floor before they can kill the Mayor!" Case yells back already moving for the Palace.
Gamemaster
GM, 317 posts
Sun 28 Apr 2024
at 04:05
  • msg #56

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

The group makes it to the front door of the Palace. Inside, many of the officials who had greeted you before are now taking up whatever weapons they have available (newly-made swords that look like they just came off a movie set, ancient halberds from the nearby museum, firearms of various makes and models, and one person using live electrical wiring as a makeshift taser) to hold off more of these fetid ex-Vikings. If you had not made it when you did, this would surely have been a slaughter. Now, there is a fighting chance.
Case Morrow
player, 214 posts
Core Earth
Psychic
Sun 28 Apr 2024
at 04:19
  • msg #57

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case checks to see how close the fighting is to the Palace.  He asks one of the ad hoc defenders, "Where is the mayor?  Is he safe?"
Receptionist
Sun 28 Apr 2024
at 04:38
  • msg #58

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor


"We heard thumping upstairs near where her office is, but we have been too busy to check it out right now." She strains as she takes a halberd and tries to pin one of the undead to the wall with it. "A little help, please?"?
Case Morrow
player, 215 posts
Core Earth
Psychic
Sun 28 Apr 2024
at 05:06
  • msg #59

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case nods without a word further as there is a flash of fire...
Gamemaster
GM, 318 posts
Sun 28 Apr 2024
at 05:21
  • msg #60

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

The undead collapses as it is engulfed in flame, along with some papers from the top of a nearby file cabinet. A few cracks of Revenant's whip, some well-executed cleaving with Johnny's sword, and a random bullet from a civilian firearm help subdue the threat in this area. You are quickly directed to the stairs leading up to Mayor Madsden's office.

Three Danish soldiers are attempting to hold back another six draugr, preventing them from climbing the stairs. Three other soldiers and three other unmoving undead lie strewn about the hallway. As the undead close in on the soldiers, a side door flies open and three trolls come storming in.
Case Morrow
player, 216 posts
Core Earth
Psychic
Sun 28 Apr 2024
at 05:28
  • msg #61

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

As the air starts to heat up a draft starts to develop with the open doors and stairwell beginning a chimney effect, fanning the open flame.  The rail thin young man casts a dancing scarecrow like shadow in the flickering fire's light as he turns his attention to the trolls.  "Burn..."
Tongue Lasher Frold
NPC, 11 posts
Troll
Leader
Sun 28 Apr 2024
at 05:38
  • msg #62

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

The trolls dodge the fire, causing it to hit one of the undead. One troll, a massive female, turns and shouts with glee: "Oh happy day! We fight with Storm Knights!" The Danish soldiers provide cover fire as the trolls and the party make quick work of the undead, but not before a troll is chopped in half and collapses into a pile of dirt and moss.

Tongue Lasher looks to Ivan and says, "You are most like troll! Come with us so we can guard this lower floor! More foes come! I can sense them! Two trolls not enough, but three will win!"

Turning to Case, the troll leader says, "From now on, you are no longer Twig, but Torch!"

The rest of the group heads upstairs to see three more soldiers whose weapons are on the ground and trying to fight hand to hand with six more draugr. Beyond them lies the mayor's office.
This message was last edited by the player at 05:41, Sun 28 Apr.
Case Morrow
player, 217 posts
Core Earth
Psychic
Sun 28 Apr 2024
at 05:47
  • msg #63

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Oops, totally forgot about that;-)  Case had a 40k moment 'DIE XENOS SCUM!'

A head of steam on, or fire rather, the pyrokineticist works furiously to get to the mayor, hoping they are not too late as he helps burn through the undead.
Gamemaster
GM, 319 posts
Mon 29 Apr 2024
at 05:40
  • msg #64

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

The pattern of grabbing, holding, and then torching the undead is becoming nearly routine. A lucky strike downs one of the Danish soldiers, though.

As you are about to open the door to the Mayor's office, you hear a crash from above. A hole is ripped through the ceiling with a withered claw the size of a front-end loader. More draugr drop in through the hole. (You can enter the office, but without help, the soldiers are probably outmatched.)
Case Morrow
player, 218 posts
Core Earth
Psychic
Mon 29 Apr 2024
at 05:44
  • msg #65

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case tears his attention from the hole in the ceiling to the mayor's door.  Then back again as he tries to burn the zombies in a hurry so keep the soldiers alive.
Johnny Ichii
player, 159 posts
Pan Pacifica
Ion Gusoku
Mon 29 Apr 2024
at 14:31
  • msg #66

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Johnny quickly calculated the situation: Ivan is down below helping the trolls, and he still didn't comprehend Void (though to be honest, he was just as confident Void doesn't comprehend him either). Jacob's method, while effective, is slow. And Case's fire had almost set allies on fire; he wasn't sure if a stray shot would set the building on fire. The choice was clear.

"I've got this! Save the mayor!" He jumped in to block the horde of undead from swarming the soldiers.
Jacob Amer (Revenant)
player, 195 posts
AKA-Revenant
Cosm-Nile Empire
Mon 29 Apr 2024
at 17:46
  • msg #67

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

In reply to Johnny Ichii (msg # 66):

Jacob pauses, torn between defending the soldiers and rescuing the mayor and his staff. Ultimately, he knows Johnny is right. "You better not die, pal! Or I will be very annoyed!" He says to the Cyber Samurai, and gives the other man a thumbs up. He heads for the civilians and the mayor.
Mayor Madsden
NPC, 3 posts
Mayor of
Copenhagen
Tue 30 Apr 2024
at 11:59
  • msg #68

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

As Johnny charges in to defend the soldiers, the rest open the door to Mayor Paulina Madsden's office. She is seated at a desk strewn with maps, in an office decorated with priceless 16th Century tapestries, talking to someone on a cell phone in her hand. She looks up from the papers on her desk nervously, but seeing it's the group, she relaxes slightly. She says into the phone, "Thank heaven! It's the Delphi Council agents! Agreed. I'll ask them. Hope to see you soon."

She hangs up the phone and addresses the group: "That was Major Nielsen on the phone. He says he has a defensible postion across the courtyard and if we can get there he should be able to hold our attackers at bay. If you look out the window you should see his position." A command post guarded by six cannons and several Jeeps with mounted machine guns is firing at more of the undead, mowing them down mercilessly. "If we can get to the ground, we might be able to make it there before the wyvern riders catch us. Will you help?"

As she asks, she tugs at various tapestries, clearly testing them so see which ones can support the weight of people using them as ropes to reach the ground. "Desperate times call for desperate measures. May Her Majesty show mercy for this."
This message was last edited by the player at 12:04, Tue 30 Apr.
Case Morrow
player, 220 posts
Core Earth
Psychic
Tue 30 Apr 2024
at 05:22
  • msg #69

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case nods and helps secure the tapestry 'rope' but looks a little hesitant after he looks down.  He musters some courage and grabs a hold of the old fabric with a death grip as he swings his gangly legs over the bannister and heads down off the balcony.
Void
player, 47 posts
Tue 30 Apr 2024
at 12:02
  • msg #70

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Are we able to use cards we still have? I have an Idea card that might be able to save these antique tapestries if the Gamemaster allows it.
This message was last updated by the GM at 12:02, Tue 30 Apr.
Gamemaster
GM, 322 posts
Tue 30 Apr 2024
at 13:03
  • msg #71

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

I'll allow it. Everyone check your equipment lists, Also, for those who didn't set up an equipment, list, consider doing so when we get to the end of this Act.
Case Morrow
player, 221 posts
Core Earth
Psychic
Tue 30 Apr 2024
at 21:50
  • msg #72

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

From the pack Delphi supplied for this mission, Case pulls out twenty meters of hemp rope.  When the others give him a look he replies, "What?  I thought she just wanted to get rid of those curtains."
Mayor Madsden
NPC, 4 posts
Mayor of
Copenhagen
Wed 1 May 2024
at 01:25
  • msg #73

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

As Jacob ties the rope to a steel file cabinet, the mayor turns to Case in a huff. "I'll have you know, young man, that these so-called curtains were already over a century old when Amalienborg Palace was completed in 1754 and have been here to this day. While Her Majesty would understand the destruction of her tapestries in a time of need, doing so when a perfectly good rope was available is another matter entirely"

Jacob calls up from the ground below. "The rope is in place and the sky is currently free of winged pests. Send the mayor down, then Void. Case, you help Johnny and make sure he gets out too!"

With a little coaxing and a steady hand on the rope, Mayor Madsden gets safely down. When Void climbs down, her hands don't appear to move. It's as if she is standing on an invisible platform and she is sliding down the rope like a firehouse pole, albeit at a slower, more controlled pace.

Case looks to the fight at the staircase. One soldier is clearly dead, and another is only saved by a deliberate interposition by Johnny to take the blow from a Night Wingsman. This allows the soldier to stay alive, but the crunch from the axe indicates several cracked ribs and possibly a punctured lung.

In the leader's fury, however, he left himself flat-footed to a pyrokinesis attack. The fury of seeing Johnny being cut down raised a groundswell of fire, all centered on the zombified Viking. As the corpse dwindles into nothingness, the heroes feel Possibility Energy expand from the ashes, permeating the air and offering a small spark of hope to people of good will everywhere.

One of the other undead does not view Case's act as charitably. It raises a Viking horn to its lips. No sound comes out of it, but Case's psychic senses tingle as he realized he has just been marked as a target. The remaining soldiers drag Johnny out of the way of the zombies' path and begin emergency first aid. Time to get down the rope and herd everyone to the command post.
Case Morrow
player, 222 posts
Core Earth
Psychic
Wed 1 May 2024
at 02:38
  • msg #74

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Case helps where he can getting Johnny secure and nearly dumps him over the bannister before recovering him from a short drop.  Feet braced on the masonry and hands getting burned by hemp Case hurries as fast as he can before going over the side himself and down off the balcony to escape.
Gamemaster
GM, 324 posts
Wed 1 May 2024
at 03:35
  • msg #75

[BiG, Dramatic] Copenhagen Scene 5: Rescuing the Mayor

Progress is slower than normal due to carrying an unconscious teammate, but you can see the goal 500 meters away. Those who look back can see the draugr climbing down the rope, then collecting in groups of five or six before shuffling toward you. As each group forms, one of your many ally groups (trolls, live Vikings, Danish soldiers, and even a few elf archers) engages. Those draugr pose no threat as a result.

400 meters away...
A shadow passes over you as the last Night Wingsman appears on a wyvern overhead on a pursuit course. Two cannons are pointed in a favorable direction to offer cover fire for the group.

300 meters away...
The wyvern is pulled up at the last second to avoid a cannonball.

250 meters away...
A counterattack on the command post forces one of the cannons to redirect to repel it. One of the Jeeps turns its machine gun toward the wyvern but seems unable to penetrate the wyvern's hide.

200 meters away...
Taking courage from the ineffectiveness of the machine gun, the Night Wingsman prepares another run at the group.

150 meters away...
The wyver flies past the group, swings around, and prepares to land between you and your destination.

100 meters away...
The group hears frantic orders being given in Danish and the sounds of Jeeps and cannons being moved about.

50 meters away...
The wyvern lands directly in front of you, mouth open and ready to bite off heads. The Night Wingsman points a decayed finger at Case, while reaching for his axe with the other hand.

From the command post, Major Mielsen's voice calls out: Fire!! The wyvern and the Night Wingsman are battered by cannonballs. collapsing in a heap. Beyond them, Danes, elves, and the troll known as Murk encourage you to join them behind the cannons, all six of which are now showing signs of very recent fire.

Victory!!
The last few undead are hunted down. You and the Major have taken control of the city center. Another group has secured the airport. The living Vikings have neutralized the waters. The elves prevent any escape into the ruins and countryside. And the trolls find any stragglers and rip them apart with their bare hands.

The steps that must be completed to start the next chapter for the groups will be detailed in the thread called "Copenhagen: Aftermath" coming soon.
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