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OOC Cantina.

Posted by The ForceFor group 0
gishsoldier
gishsoldier, 9 posts
Mon 20 Sep 2021
at 01:02
  • msg #18

OOC Cantina

Tagalo- considered an uncle, surprisingly an 80% legitimate arms dealer. He wishes he could step into the big time of illegitimate arms dealing but he can't quite get off the ground in it. Kind of a runt but has some skilled lackeys.

Esprinka- slaver of absolutely depraved sorts. Eats problem slaves alive, slowly.  Isn't above selling live ones piecemeal. One of few star traveling Hutts. 'Auntie Sprinka' speaks to younger Hutts that please her with, "I'm so glad I didn't eat you as a tadpole!" She has knowingly eaten Hutts as old as 60 years (loosely mid teen equivalent), also alive at first.

Cornico- parent. Proud and only 60‰ legitimate but doesn't care at all. He is a decadent Hutt that has hands in almost everything in Hutt Space. Usually is invited to Council. Hasn't been connected to anymore deaths than assassination attempts on his own life. He suffocated two in his own girth. At once. Refuses to give his own children any help until one of them proves more savvy than him. Hard to prove.
The Force
GM, 10 posts
A long time ago, in a
Galaxy far, far away...
Mon 20 Sep 2021
at 01:20
  • msg #19

OOC Cantina

That's wonderful, thank you! I've also renamed you to Biggy Loe. Go ahead and get yourself a portrait! :D
FPSMC
FPSMC, 2 posts
Mon 20 Sep 2021
at 01:44
  • msg #20

OOC Cantina

In reply to Strata (msg # 11):

Oh... that was going to be my concept too. Jedi Healer.
RPO SteamDragon
RPO SteamDragon, 1 post
Mon 20 Sep 2021
at 01:44
  • msg #21

OOC Cantina

Hey, guys!  I'm a new player here.  I'm looking forward to playing. :-)

I want to put as much 'Star Wars' into two shoes as I can into a character.  And then I want to put as much KOTOR into the character after that.

First, I will commit to playing one of the species common to the KOTOR era (and less so to any other era).

Second, one thing I love about the SAGA system is a Force-user can actually be balanced with the rest of the party and still be useful.  If I don't make an actual Jedi, it is easy enough to make a character touched with the Force for very minor effects.  All it takes is the Force-sensitive Feat and the Use the Force skill (which can be used untrained).

It seems like Force users are much more common in this era so the trick is to stand out.  It is not just enough to be a Force user, you have to decide what kind of Force user to be.

KOTOR seems like myriad factions among a mysterious and yet unexplored Galaxy.  In the Rebellion Era, you had to choose the right side.  In KOTOR, you don't even know yet what the right side might be.

"You know, doing what is right is easy. The problem is knowing what is right." - LBJ
Biggy Loe
gishsoldier, 10 posts
Mon 20 Sep 2021
at 02:00
  • msg #22

OOC Cantina

Welcome!
Strata
Strata, 2 posts
Mon 20 Sep 2021
at 03:04
  • msg #23

OOC Cantina

In reply to FPSMC (msg # 20):

I’m not planning on healing so mechanically we should be separate enough. If it’s pretty close personality-wise, I’d be willing to change it up a little. That being said two true believers working together would just reinforce the narrative that much more.
The Force
GM, 11 posts
A long time ago, in a
Galaxy far, far away...
Mon 20 Sep 2021
at 05:23
  • msg #24

OOC Cantina

No worries, FPSMC, I allow and encourage multiple Jedi in the party. This era has a lot of focus on the Force and Force users are much more common than in later eras. With a party of five, three could be Jedi without hindering the two who aren't. And a healer-type is always welcome in D20 games! Healing is harder to come by here than in other renditions of the system, even healing from the Force tends to be give-and-take rather than just magically filling up that red bar. Someone skilled in Treat Injury and bearing a few medpacs is a great boon for a party of adventurers.

SteamDragon, I definitely appreciate that kind of Star Wars deep dive! Characters who could fit in Chalmun's cantina or the corridors of a starship are definitely what I'm after. This era is very much about militarism, mysticism, betrayal, and growth. There is constant war just on the other side of the next hyperspace jump, cults and religion and a million different philosophies about each of them, always another question of what line you'd cross to get what you want, and so many normal people who just want to get through the day without all of the above wrecking (or taking) their lives.

All that can fit into so many different character concepts. And as I mentioned, having a bunch of Jedi means all of them can hold very different philosophies and walk different paths towards their destinies.

Speaking of Destinies, now is a good time to talk about those, before we start play. I do want to incorporate the idea of Destinies and Destiny Points, and what those are is really up to each of you to decide for yourselves and to help each other think of. Maybe not explicitly detailing what your Destiny really means, but definitely some sort of goal for me to put in front of you with choices along the way that tell us who you are and who you become as you go.
Biggy Loe
gishsoldier, 11 posts
Mon 20 Sep 2021
at 16:18
  • msg #25

OOC Cantina

I'm feeling like 2 square speed may just be a problem tactically. I'm likely spending much of my money on a small... Personal vehicle if it can be afforded.
Biggy Loe
gishsoldier, 12 posts
Mon 20 Sep 2021
at 19:49
  • msg #26

OOC Cantina

Ah, a used landspeeder, it fits the budget and has enough room if we rip out some seats for it to work! My speed just became 12 squares.
The Force
GM, 12 posts
A long time ago, in a
Galaxy far, far away...
Mon 20 Sep 2021
at 21:23
  • msg #27

OOC Cantina

A landspeeder? What kinda budget are we lookin' at? I mean I very much like it, but does it work? Alternatively, you might use a custom droid instead. I'm still a little iffy on how pricing for custom droids work, to be honest. Specifically locomotion costs.

Oh heck, everyone making your characters: start with max credits instead of random, because random credits suck and randomness in character creation gives me the bad feelings. Likewise with Ability Scores, use the standard array or point-buy system, they come out equal to each other.
Biggy Loe
gishsoldier, 13 posts
Mon 20 Sep 2021
at 22:12
  • msg #28

OOC Cantina

That puts this noble at 4800 credits instead of my rolled 3200. I'll take em!
Biggy Loe
gishsoldier, 14 posts
Tue 21 Sep 2021
at 17:26
  • msg #29

OOC Cantina

Anything new is beyond me even with a successful Haggling(reasonably likely).

Generally a droid capable of carrying me is military grade or construction. neither of which are cheap.

As is, it will take pilot rolls (maybe) to function tactically and mechanical rolls (to get running again, which I can't do well).

That said... May I use Haggle under an assumption of indifferent relationship to purchase starting gear as long as I put the item to purchase in the note of the roll?
The Force
GM, 13 posts
A long time ago, in a
Galaxy far, far away...
Wed 22 Sep 2021
at 05:31
  • msg #30

OOC Cantina

A medium sized 5th degree droid with Str 10 can carry you around using wheeled locomotion at Speed 8 for 320 credits, plus the cost of the rest of the droid. That should be pretty cheap, since all it really needs is some wheels and a basic processor. Landspeeders might be too big to get around all over adventury places.
Biggy Loe
gishsoldier, 15 posts
Wed 22 Sep 2021
at 13:22
  • msg #31

OOC Cantina

I am large and last I checked 10 str isn't enough to carry 1400 weight... And that's a shade light for a Hutt... But I'll look into it a bit more. Is there a table for that?
Biggy Loe
gishsoldier, 16 posts
Wed 22 Sep 2021
at 17:13
  • msg #32

OOC Cantina

A RIC series general labor droid (type/class5) are common and should be cheap and ready to use as is. They are also known as RICshaws. Made for moving 3 people, one Hutt and gear should be okay but I can't find a price for it.
The Force
GM, 14 posts
A long time ago, in a
Galaxy far, far away...
Wed 22 Sep 2021
at 17:38
  • msg #33

OOC Cantina

Well there's my problem. I was looking at info on Hutts from the wiki, not from the game. Wookieepedia suggests that an adult Hutt is the size of an adult human and weighs 500kg. Since you're Large, you'd need a Large droid to carry you.

A Large 5th Degree droid starts with 22 Str. If it's wheeled, it can carry 2420kg, which is more than enough. A Large droid can get 10 Speed wheeled locomotion for 1000 credits, or a slower 6 Speed wheeled locomotion for 360 credits. And you wouldn't be stuck in a Huge device like a landspeeder. :D

Oh heck, that RIC droid would be great. I'll call that whole deal (RIC and ricshaw) 1500 credits with a speed of 8.
Biggy Loe
gishsoldier, 17 posts
Wed 22 Sep 2021
at 19:42
  • msg #34

OOC Cantina

Assuming an uncaring merchant, Haggle cut that in half(roll was done here). Silver Tongue is a fearsome racial feature when applied right.
The Force
GM, 15 posts
A long time ago, in a
Galaxy far, far away...
Wed 22 Sep 2021
at 22:32
  • msg #35

OOC Cantina

Hm. I can't find any official errata or species update that gives Hutts the Silver Tongued feature. The only place that seems to have it is the Saga Edition wiki, which doesn't list a source either. Have you found where it comes from?
Biggy Loe
gishsoldier, 18 posts
Wed 22 Sep 2021
at 22:35
  • msg #36

OOC Cantina

Well, I can remove it... That was the first place I'd seen the race playable info.

It is just the name the wiki gives for the ability listed under skills in the book's text though. To reroll Persuasion and take the better result.
This message was last edited by the player at 00:55, Thu 23 Sept 2021.
The Force
GM, 16 posts
A long time ago, in a
Galaxy far, far away...
Thu 23 Sep 2021
at 04:28
  • msg #37

OOC Cantina

I'm torn. I kinda want to remove it because I don't want to go into homebrew unless absolutely necessary, but I kinda want you to keep it because Hutts have a reputation for being socially commanding. And then on the other hand again, they don't actually show any such aptitude onscreen, simply having the threat of force behind them to coerce people into things instead.

Gonna make a GM executive decision here and ask you to set that ability aside until such a time as we can find an official source for it. Having you actually take Noble levels, have a high Cha score, train in Persuasion, and take the appropriate Feats and Talents will be more than enough to put you in the position of being the only Hutt who actually has good people skills, rather than simply having an influential (read: rich) family.
kingjawa
kingjawa, 1 post
Thu 23 Sep 2021
at 05:47
  • msg #38

OOC Cantina

Hello everyone. At the moment I am thinking about playing Bith scoundrel or a Trandoshan scout. Does anyone like or dislike either of these ideas? Anyone here trying to be the group's pilot?
Biggy Loe
gishsoldier, 19 posts
Thu 23 Sep 2021
at 11:21
  • msg #39

OOC Cantina

I'm Face with a little melee right now and I don't see it changing. Good to meet you! More shooty guys means better chance of survival as far as I'm concerned.
Biggy Loe
gishsoldier, 20 posts
Fri 24 Sep 2021
at 21:24
  • msg #40

OOC Cantina

In the back of the core rules you cited it has that ability listed under skills. They just don't call it Silver Tongue.

The 1st roll for any of the ones I passed is enough to make the haggle apply. I figure Biggy (trained in deception, gather info, and persuade) can make a decent lead on starting his own trading company and that would keep family from killing him. No one just leaves the Hutt life. What he does in his spare time would be his business but he may be called upon from time to time by family to function as a cover organization.

I'm debating using the 3,6,9 feats for combat but I kinda want a little soldier bank for some of those melee talents...
The Force
GM, 17 posts
A long time ago, in a
Galaxy far, far away...
Fri 24 Sep 2021
at 21:38
  • msg #41

OOC Cantina

Oh my goodness, you're right. The renaming on the wiki had me super confused, and I just glossed over it in the core rules. Yes, keep it, keep it named that (as a few other species also have that same trait), and that should be excellent.
The Force
GM, 19 posts
A long time ago, in a
Galaxy far, far away...
Fri 24 Sep 2021
at 22:53
  • msg #42

OOC Cantina

On further thinking, it does seem like having character sheets here on RPoL would be much more convenient for everyone. I've put a text character sheet in the system thread, which can be filled in and put into your Character Description here.

I'm also thinking of dropping Roll20 for maps, though that may be a bit much. Saga Edition can work without maps, but it wasn't intended to. What do you, the people who will be using the maps the most, think?
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