II - The Barrowmoor
As with the neighboring door, Ishmael finds no evidence of any manner of trap.
Pushing the door open, the adventurers see that the room beyond is precisely the same dimensions of the previous chamber they explored: a square stone room, twenty by twenty feet. The walls are bare of any form of markings or adornment and the floor is littered with debris: fragments of pottery, glass, and bone. In the center off the southern wall is another door, which is closed. The top right corner of the door has splintered away, leaving a hole, beyond which only darkness can be seen.
Near the center of the floor is a large leather sack, held closed with a tightly tied cord. A skeletal hand still grasps the top of the sack, but the remaining bones of whoever once carried it are nowhere to be seen. Milling around the sack are almost a dozen huge rats, each one the size of a hunting hound, their grimy fur almost obsidian in color. As the door swings open, the large rodents halt their foraging, all of them regarding the newly arrived adventurers with dark red eyes.
There are eleven giant rats in total. Each rat has an armor class of 7.
09:24, Today: Labyrinth Lord rolled 7 using 1d6+1. Initiative - Party.
09:25, Today: Labyrinth Lord rolled 3 using 1d6. Initiative - Giant Rats.
The adventurers win initiative and may act before the starving rodents.