Re: II - The Barrowmoor
Stuck by Gwendolyn’s arrow and Malivoire‘s dart, the lead skeleton seems to stagger briefly, as if trying to find its bearings.
Ishmael lands a crushing blow on the last of the skeletons in the line, his axe striking the undead creature’s spine directly between its shoulder blades. It collapses into a collection of disconnected bones which clatter across the stone floor of the crypt.
Hearing its companion fall, the middle skeleton turns about, slashing Ishmael’s chest with its blade.
10:04, Today: Labyrinth Lord rolled 14 using 1d20. Attack - Skeleton.
10:07, Today: Labyrinth Lord rolled 4 using 1d8. Damage.
The lead skeleton finds its footing once more and aims a blow at Sir Dryvyk, which the knight easily deflects with his shield.
10:12, Today: Labyrinth Lord rolled 8 using 1d20. Attack - Skeleton.
Barnabus and Grugar rush into the crypt, joining the melee alongside their companions.
It is the party’s turn to act.
Ishmael, Dax, Sir Dryvyk, Barnabus, and Grugar can engage the skeletons in melee this round. Any other party members wishing to join the melee will have to move to the skeleton’s position during the opening round.
Party members with missile weapons who are in adjoining rooms can continue to fire at the skeletons.
Each skeleton has an armor class of 6.
For purposes of turning, the skeletons are considered 3 HD creatures.