II - The Barrowmoor
There was no mistaking when the company had reached the edge of the Barrowmoor. As the ground grows more marsh like, the landscape becomes noticeably quiet, all sounds of animals, insects, and even the wind fading from hearing. Soon, a cold mist settles over the terrain, reducing the adventurers’ visibility to a short distance ahead of them.
Valorin, the elven bowyer, draws his cloak more closely around his lean frame. ”The mist is always present,” he explains, ”Regardless of the time of day, or the season, it lingers.”
Tamson, the expedition’s other guide, nods in agreement. As they had loaded supplies into the cart at Turgen’s Trade Goods earlier that morning, the adventurers had learned that the young man was the son of Helix’s miller, who is a retired ranger. Tamson had taken more interest in his father’s former career, rather than his current one, though he continues to work at the mill, primarily in ensuring that shipments of lumber safely reached other destinations within the Duchy. In the prior year, the young ranger had been instrumental in setting an ambush for a band of marauding lizard men who had been attacking merchant caravans moving in and out of Helix.
Tamson points ahead. ”The barrows,” he says simply.
Through the pale fog, the adventurers can see several dark mounds ahead, rising up out of the marsh. At this distance, they appear to be constructed entirely from shadow.
Tamson raises a hand, signaling the expedition to halt. Lampert, tasked with driving the cart, tugs gently on the reins to bring the horse to a stop. The animal nickers softly.
Kraomar, the half-orc sometime bouncer at the Brazen Strumpet, who had agreed to Sir Dryvyk’s offer of employment in hopes of paying off some recent gambling debts, shifts the warhammer he is carrying from one shoulder to the other. Searlait, the mercenary from the guild who accepted the company’s offered contract, finds a spot of solid ground and sets down the haft of her halberd upon it.
”Mazzahs had stated that you would most likely be interested in the underground tombs,” Tamson says, addressing the company, ”Not far ahead, there is a pathway, marked by a series of cairns on either side, that leads to an entrance into the tunnels below.”
“If you’re wishing to try to enter one of the barrows, we can take you as far into the moor as you like. A few of the tombs have been opened, but most have not. They’re quite numerous.”
”Should you elect to open one of the undisturbed tombs, know that it will require quite a bit of effort and labor,” Vanorin interjects, ”Most appear to be well sealed. Breaching one with hammers and iron bars can be a noisy process. It may attract attention.”
”The dead are always about,” Tamson cautions, ”but they tend to be most active in the late afternoon and evening. One should always be watchful. Should you keep a fire going at your camp, it will serve to keep many away. They do not care for open flame.”
From somewhere out on the moor, a stone tumbles from its place, the noise easily heard in the pervasive silence.
”So, where am I leading you?” the guide asks.