III - The Forbidden Antechambers
OOC: The inlaid silver could be removed, but it would require hammers, chisels, and time. Likely two hours worth of effort if all of the adventurers took part. Given the amount of silver that is visible, the collected metal would certainly fetch a respectable sum in Helix or Ironguard Motte.
Ishmael examines the ebony chest, but finds no evidence of any manner of trap on the handles or elsewhere. The gray dust clinging to the dark wood informs him that it has not been moved for a very long time.
Lampert moves into the room, offering to assist Dax with carrying the chest.
Sir Dryvyk prays softly for a few moments. Regarding the chamber once more, he finds that he senses nothing evil within it.
Barnabus studies the blackened alcove. As the priest peers into it, he spies movement, a swift, almost serpentine motion as whatever lurks within the dark space emerges from it.
22:11, Today: Labyrinth Lord rolled 2 using 1d6. Initiative - Party.
22:12, Today: Labyrinth Lord rolled 5 using 1d6. Initiative - Enemy.
Moving fast enough that details are difficult to discern, the lurker within the alcove lashes out in a whip like strike, seeking to attack Barnabus. Having seen the creature’s movement moments before, the priest is able to anticipate the assault and sidestep it.
22:19, Today: Labyrinth Lord rolled 2 using 1d20. Attack.
The creature lands on the floor of the chamber with a liquid plop. Its form, which initially appeared snake-like, taking on the shape of a puddle. The adventurers can see that it is entirely featureless, its anatomy entirely made up of a gray gelatinous substance. In exiting the alcove, it brushed against a section of the silver inlay in the wall, the metal smoking where its liquid form made contact.
OOC: It is the party’s turn to act. The ooze has an Armor Class of 8.