V - Once Again Below
One at a time, Searlait dutifully brings each of the adventurers up to the surface. Kraomar and Ol’ Gib stand watch, wary of anything that might try to pursue the company as they seek to return to the surface. But below, within the high ceilinged chamber, all remains still. The tombs allow the visitors to depart without further peril.
Outside, the horizon takes on the gray-violet coloration of a fresh bruise, announcing the arrival of dusk on the Barrowmoor. Even more profoundly than in the daytime, a silence settles over the marshland, the fog which perpetually cloaks the landscape taking on a faint, eerie luminescence as the moon appears within the darkening sky. Ol’ Gib sets to work on putting fresh wood on the campfire, the brightly burning flames holding the looming shadows at bay as nightfall arrives.
Lampert takes it upon himself to remain at the door of the entrance chamber, keeping watch over the opening into the catacombs. At one point during the night, the torchbearer tenses upon hearing the muffled sounds of combat echoing from the corridors below. The clash, whatever its nature, is brief and the Barrowmaze remains still through the remainder of the evening.
Ol’ Gib puts together a tasty stew for supper. The squire, Kraomar and Searlait takes turns keeping watch over the camp as the adventurers rest. Searlait comes to attention almost an hour after Lampert hears the noises from below, her gaze drawn to rustling within a patch of reeds to the east. She alerts the other hirelings, including Andryr, directing them to the source of the noise. ”Froglings,” she tells the others, ”I’m certain of it.” Dryvyk’s dog, Ranger, growls in seeming agreement. The mercenary’s suspicion is never definitively confirmed, as whatever has drawn near to the camp elects to retreat, perhaps dissuaded form coming nearer by the number of armed persons present.
A haze dominates the Barrowmoor as dawn arrives. With it, Barnabus finds that all traces of the ice that encased his arm have vanished completely, the limb sore, but whole. Tamson arrives with first light and once the camp is broken down and the company’s possessions gathered, the guide leads the adventurers back across the lonely marshes to Helix.