Dax is able to lower the statue in a controlled manner, Caine taking hold of it first as the figure shifts to a horizontal position.
As it does, Dax’s gaze is drawn to the floor beneath the figure’s base. There, inscribed with great care upon the stone floor is what the ranger presumes is some manner of magical circle, its border and interior meticulously marked with numerous runes and sigils. As the circle becomes visible, it briefly flares with an unearthly crimson light that borders on blinding. In the same instant that it does so, the illumination emanating from the statue fades, as does the unnatural warmth that coursed through the monstrous creation.
The crimson light flares away from the circle, stretching to reach every portion of the necromancer’s crypt, the entire chamber briefly filled with a burning red glow. When it fades, the adventurers immediately see that they are not alone.
Standing a few paces away from the necromancer’s sarcophagus is a massive horned creature, which all within the room immediately recognize as being demonic in nature. It stands almost twelve feet in height, the long horns extending from each side of its head scraping the crypt’s ceiling. Bat-like wings extend from its back and its entire form is wreathed in flame, the heat instantly filling the chamber. In one hand, it grasps a sword with a serrated blade, in the other, a many tailed whip, the dark leather strands wound with spikes of metal and bone.
The demon appears to roar, its malevolent expression one of triumph, but its words are lost within the veil of silence called forth by Barnabus. The creature’s black eyes fix on the gathered adventurers and it shouts something else, its message once again swallowed by the unnatural quiet.
20:34, Today: Labyrinth Lord rolled 1 using 1d6. Initiative - Party.
20:35, Today: Labyrinth Lord rolled 6 using 1d6. Initiative - Balor.
Reacting with frightening speed, the demon whirls the whip over its head in a tight circle and snaps it forward, the tails ensnaring Caine, who clenches his jaw as the weapon’s spikes tear into him. With a single, hard yank, the demon pulls the adventurer toward him, drawing him into the unending flames which surround it. Caine only has time to briefly open his mouth in an unheard cry before the fire consumes him, his body reduced to powdery ash and blackened bones within a matter of moments.
20:39, Today: Labyrinth Lord rolled 2 using 1d6. Target.
20:39, Today: Labyrinth Lord rolled 15 using 1d20. Attack - Balor - Whip.
20:40, Today: Labyrinth Lord rolled 5 using 1d6. Damage - Whip.
20:40, Today: Labyrinth Lord rolled 15 using 3d6. Damage - Aura.
OOC: The Balor (or, if we were playing 1st edition AD&D/OSRIC, the Type VI Demon) has an armor class of -2. Those adventurers in the group that are divinely or magically trained would know that the demon can only be harmed by magical weapons. Those same adventurers would suspect that the creature possesses some spell-like abilities. As they are abilities, not spells, their use would not be impacted by Barnabus' silence spell.
For purposes of turning, the balor is treated as a 9 hit dice creature.
Dax and Ynes are still holding the statue. Caine is not. The statue may be dropped and weapons drawn or movement taken to flee within the same round. Dropping the statue may damage it.
It is the party’s turn to act.
Some mood music.
This message was last edited by the GM at 05:39, Sun 01 Jan 2023.