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20:48, 6th May 2024 (GMT+0)

The Village Square (OOC Thread)

Posted by Labyrinth LordFor group 0
Labyrinth Lord
GM, 431 posts
Mon 6 Feb 2023
at 22:10
  • msg #1

The Village Square (OOC Thread)

A new spot for ongoing out-of-character discussion. The previous OOC thread had to be put out to pasture, due to it nearing the one thousand post mark.
Barnabus
Human Cleric, 516 posts
Cleric 4
Hps: 22/23; AC 1
Tue 7 Feb 2023
at 02:40
  • msg #2

The Village Square (OOC Thread)

Mal, if he detects as evil to Sir, why not apprehend him then and there? He would still be some kind of evil infiltrator of the shrine even if he were not our cultist.

If he does not detect as evil but Brother Othar confirms our suspicions, then we might go with our surveillance plan.
Malivoire
Elven Magic User, 237 posts
Malvingeroth
Hunter of Night
Tue 7 Feb 2023
at 03:23
  • msg #3

The Village Square (OOC Thread)

I guess I'd need to know more about how the justice system works in Helix.  Is having your alignment detected as some version of evil enough to be apprehended and put in prison?  What if St. Ygg is lawful and so is Gamdar?  Does that change things?  Could he legitimately worship the lawful aspects of St. Ygg even though he is evil?

I was assuming there would need to be proof of actual wrongdoing, not just an alignment detection.  But maybe I'm making it more complicated than it needs to be.  I'll gladly accept the considered opinion of our GM here.  I don't want to bog the game down unnecessarily.
Barnabus
Human Cleric, 517 posts
Cleric 4
Hps: 22/23; AC 1
Tue 7 Feb 2023
at 13:20
  • msg #4

The Village Square (OOC Thread)

As I've come to understand it, Helix is on the frontier and is subject to its own brand of frontier justice which is applied, if ever, in a corrupt fashion. One local tavern operator was even known to have employed goblin muscle.

My presumption has been that were we to successfully apprehend the cultist, we would return them to Mazzahs for interrogation.
Labyrinth Lord
GM, 432 posts
Tue 7 Feb 2023
at 17:06
  • msg #5

The Village Square (OOC Thread)

If Gamdar is determined to be evil by Sir Dryvyk or another means, that would be sufficient for Brother Othar to expel him from the church. St. Ygg is a lawful good deity and does have adherents that differ from that alignment by a step (i.e. Neutral Good or Lawful Neutral), but the god would not accept nor heed the prayers of any who were of a truly evil disposition. Othar would be within his authority to put an end to Gamdar’s service under the presumption that he was not of acceptable character to perform as a member of the clergy.

Anything further would require additional proof. Justice, such as it is in Helix, operates at the whim of Krothos Ironguard. Krothos is lazy and self absorbed, but he isn’t completely obtuse when it comes to matters of import, such as a cultist sneaking about the village, victimizing people. If there was compelling evidence that showed that Gamdar a) was involved in harming residents and/or visitors of Helix or b) that he was involved in the worship and dark workings of Orcus, it would be sufficient to prompt the younger Ironguard to act to detain him, at the very least. If Mazzahs or Othar (or both) were able to compel Gamdar to confess to any heinous acts, such statements would serve as proof of wrongdoing for Krothos’ purposes.

Additionally, if Gamdar is found to be evil, that would be sufficient for Brother Othar to detain him at the church while the adventurers sought further proof of their suspicions (such as searching the acolyte’s residence). Mazzahs would be inclined to do the same, if the group preferred that Gamdar be held at the spire.

On a side note, a couple of participants here haven’t signed into the game since last week, so I may hold off a day or so to see if either or both turn up. If we’ve lost folks, I’ll need to give some thought about how best to move forward, or if it’s viable to continue.
Dax Moonblade
Half Elven Ranger, 338 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 8 Feb 2023
at 05:50
  • msg #6

The Village Square (OOC Thread)

It seems to me we are better off to keep an eye on Gamdar even if he turns out to detect as evil, to figure out his plans instead of just calling him out.
Sir Dryvyk of Drakeholme
Human Paladin, 135 posts
Human Paladin
AC: 2 | HP: 22 / 22
Wed 8 Feb 2023
at 06:20
  • msg #7

The Village Square (OOC Thread)

I being one of those whose presence was missed... sorry. Power outage borked my computer and I hate IC posts by phone.

There's some history between Sir Dryvyk and Krothos Ironguard, some drama that may slowly unfold, and it may very well be that Krothos will not take his word as evidence at all... It'll be fun to see how this plays out. Especially if my hunch is correct that Gamdar's not our guy.

I'm going to IC right now.
Barnabus
Human Cleric, 518 posts
Cleric 4
Hps: 22/23; AC 1
Wed 8 Feb 2023
at 13:20
  • msg #8

The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 6):

Mazzahs would be able to extract all the intelligence we might need from the culprit, whether that person turns out to be Gamdar or another. As a wizard, he can cast telepathy or charm person or who knows what else.* As for his plans, we already have evidence of those (more sacrifices for Orcus, more power for Orcus, dominion for Orcus).

Now, if we only end up getting some tea from the kitchen (and not a serving of Gamdar), then I don't think we're left with much beyond the surveillance option.

*If we were playing Gumshoes and Dragnets, I'd be all about tailing the rat (and maybe some breaking and entering, too). But we have a wizard ally, you know.

Sir, now if this mystery had been penned by George Dickson Carr, our cultist would be none other than Cella and we'd find her pile of corpses within a room -- locked from the inside!
This message was last edited by the player at 13:32, Wed 08 Feb 2023.
Labyrinth Lord
GM, 433 posts
Wed 8 Feb 2023
at 15:27
  • msg #9

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
I being one of those whose presence was missed... sorry. Power outage borked my computer and I hate IC posts by phone.

I’m truly sorry to hear about the power issues. My home was without electricity for five days during the storm here. I hope you and yours are staying warm and safe.

My sincerest apologies if I seemed jumpy about not hearing from participants. The honest truth is that I’ve really gotten a lot out of running this game and would be very disheartened if we weren’t able to continue. That said, I know that real life concerns always need to come first and that circumstances arise where people aren’t able to set aside time to post.

Hope everyone is doing well.
Barnabus
Human Cleric, 519 posts
Cleric 4
Hps: 22/23; AC 1
Wed 8 Feb 2023
at 15:35
  • msg #10

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 9):

I was going to tut tut you after that worrisome post... :)  The storm had likely knocked Sir out; Ishmael said he'd be out for some time (and is a spelunker not a detective); Dilemma has said he sometimes gets caught up in other things...

But, more importantly, c'mon, bow before my punning in my last IC post.
Dax Moonblade
Half Elven Ranger, 339 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Thu 9 Feb 2023
at 06:29
  • msg #11

Re: The Village Square (OOC Thread)

Gamdar may still have some information, even if he is not the culprit. Or is his evilness shielded somehow?

DM: For the record, I will not be leaving until you turn out the lights!
Barnabus
Human Cleric, 521 posts
Cleric 4
Hps: 22/23; AC 1
Thu 9 Feb 2023
at 13:26
  • msg #12

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 11):

Nod. That's why B. opened up a line of questioning with him.

a) He has clues.

b) He knows nothing.

c) He can shield his nature and intentions.

I'm disinclined to go with c. Our patron could have given us a charm to nullify the deception but that starts to get a little silly.

Is he even broad-shouldered? We don't know that either.
Barnabus
Human Cleric, 523 posts
Cleric 4
Hps: 22/23; AC 1
Thu 9 Feb 2023
at 18:01
  • msg #13

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 12):

I should add to (c) above that it would be a necessity for the infiltrator to be able to disguise himself. The risk of accidental exposure would be too great. I thought a paladin's divine ability might be able to penetrate the guise.
Sir Dryvyk of Drakeholme
Human Paladin, 138 posts
Human Paladin
AC: 2 | HP: 22 / 22
Thu 9 Feb 2023
at 18:31
  • msg #14

The Village Square (OOC Thread)

Pally-radar was a total goose egg on Gamdar, zero, nada.

Possession that comes and goes perhaps? Waits for him in the moor?

We could always use Ol'Gib as bait... A disgruntled, unappreciated old growler who's not happy with how young Sir is treating him... Gonna gamble with the money he was given for supplies...?

:-P
Barnabus
Human Cleric, 524 posts
Cleric 4
Hps: 22/23; AC 1
Thu 9 Feb 2023
at 18:52
  • msg #15

The Village Square (OOC Thread)

Interrogation can always expose contradictions and holes in a cover story. Brother Othar would know if one of his two acolytes had been practicing herbal healing. Dax knows the moors and their botany (as does Barney for that matter).

I also suspect that were we to examine Gamdar's hands they would be too rough for a man of the cloth.
Sir Dryvyk of Drakeholme
Human Paladin, 140 posts
Human Paladin
AC: 2 | HP: 22 / 22
Fri 10 Feb 2023
at 04:06
  • msg #16

The Village Square (OOC Thread)

Wow.

Welp.
Barnabus
Human Cleric, 526 posts
Cleric 4
Hps: 22/23; AC 1
Fri 10 Feb 2023
at 13:25
  • msg #17

The Village Square (OOC Thread)

Exactly, LL was on verge of deploying the Gumshoes and Dragnets's "Hot on the Tail: Moors and Hamlets" supplement.
Labyrinth Lord
GM, 434 posts
Fri 10 Feb 2023
at 15:13
  • msg #18

The Village Square (OOC Thread)

If it had resulted in a pursuit through Helix, I had every confidence, in light of other recent events within the village, that everything would have turned out fine.
Malivoire
Elven Magic User, 238 posts
Malvingeroth
Hunter of Night
Fri 10 Feb 2023
at 15:18
  • msg #19

The Village Square (OOC Thread)

I mean, when have ANY of our activities had a poor impact on the town?
Sir Dryvyk of Drakeholme
Human Paladin, 141 posts
Human Paladin
AC: 2 | HP: 22 / 22
Fri 10 Feb 2023
at 16:18
  • msg #20

The Village Square (OOC Thread)

Where's a cowboy when we need one?
Barnabus
Human Cleric, 529 posts
Cleric 4
Hps: 22/23; AC 1
Fri 10 Feb 2023
at 19:18
  • msg #21

The Village Square (OOC Thread)

Alright you force me to abase myself.

Did these puns miss the mark?

Flight of the Gamdar
Coulda' been a chandler


How many such puns are required to trigger another meta-game apocalypse?
Dax Moonblade
Half Elven Ranger, 341 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Sat 11 Feb 2023
at 02:03
  • msg #22

The Village Square (OOC Thread)

In reply to Malivoire (msg # 19):

One car chase, I mean foot race through the town...I wouldn't expect more than a single building in flames and perhaps 3 to 4 innocents dying.

B, I hate to say it but your punnery did not cause any cringe in me...you will have to up the ante to get the OOC groans!
Barnabus
Human Cleric, 530 posts
Cleric 4
Hps: 22/23; AC 1
Sat 11 Feb 2023
at 02:48
  • msg #23

The Village Square (OOC Thread)

Oh, no, I don't want cringes. I want sublimity.

Dax:
Dax then falls silent as Barnabus launches into his near incomprehensible explanation.


Giving it a second read, I have to concur. Such a fanciful flight of ideas does Barnabus have.
This message was last edited by the player at 02:50, Sat 11 Feb 2023.
Dax Moonblade
Half Elven Ranger, 343 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Sat 11 Feb 2023
at 07:12
  • msg #24

The Village Square (OOC Thread)

In reply to Barnabus (msg # 23):

I love reading Barnabus' diatribes! If it was only in character for Dax to eye roll the way my 17-year old daughter does!
Ishmael
Dwarven Thief, 171 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sat 11 Feb 2023
at 13:41
  • msg #25

The Village Square (OOC Thread)

Checking in, supposedly our chef will be back on the 21st, all healed up from his surgery.

looks like everything is well in hand.
Labyrinth Lord
GM, 435 posts
Mon 13 Feb 2023
at 02:57
  • msg #26

The Village Square (OOC Thread)

Glad there’s an end in sight for you, Ishmael!

One question: While Gamdar is being questioned, am I correct in understanding that Ishmael plans on going to his residence to search it?
Ishmael
Dwarven Thief, 173 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Mon 13 Feb 2023
at 03:24
  • msg #27

The Village Square (OOC Thread)

Yes. That's was Barnabus' idea. Correct?
Dax Moonblade
Half Elven Ranger, 344 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 13 Feb 2023
at 06:04
  • msg #28

The Village Square (OOC Thread)

Gamdar does not have quarters in the temple, he is staying in a cottage on the west side of the town.

Ishmael might want to take someone with him, or wait for the whole group to head there?

Ninja'd by Dryvyk's IC post! :-)
This message was last edited by the player at 06:05, Mon 13 Feb 2023.
Barnabus
Human Cleric, 531 posts
Cleric 4
Hps: 22/23; AC 1
Mon 13 Feb 2023
at 13:24
  • msg #29

The Village Square (OOC Thread)

In reply to Ishmael (msg # 27):

Well, not exactly. I had intended for Ishmael to search his person and then we would all turn over his digs. Since there is no apparent need for efficiency, I think we should stick with that approach -- although I wouldn't rewrite any posts.
Labyrinth Lord
GM, 436 posts
Mon 13 Feb 2023
at 14:42
  • msg #30

The Village Square (OOC Thread)

Barnabus:
Barnabus retrieves one of the many parchments from his pack, this one with the beginnings of a map of the barrows: "Add to this."

Just to avoid any confusion, although Gamdar’s gag has been removed, he remains restrained. So physically, he won’t be able to expand upon the map, at least not at present. Mazzahs does not seem to be in any hurry to remove the false acolyte’s bonds.
Barnabus
Human Cleric, 533 posts
Cleric 4
Hps: 22/23; AC 1
Mon 13 Feb 2023
at 15:00
  • msg #31

The Village Square (OOC Thread)

Barnabus wasn't about to arm him with a close combat implement. He's expecting verbal instructions. Updated for clarity.
This message was last edited by the player at 15:07, Mon 13 Feb 2023.
Labyrinth Lord
GM, 437 posts
Mon 13 Feb 2023
at 15:19
  • msg #32

The Village Square (OOC Thread)

Understood. I will add Gamdar’s information to the Main Game Map in the next day or so.
Barnabus
Human Cleric, 534 posts
Cleric 4
Hps: 22/23; AC 1
Mon 13 Feb 2023
at 17:49
  • msg #33

The Village Square (OOC Thread)

I believe you had spoken of exp and gold rewards along those lines as well... :)
Labyrinth Lord
GM, 438 posts
Mon 13 Feb 2023
at 17:55
  • msg #34

The Village Square (OOC Thread)

Yeah, I need to get Mazzahs’ payment to the party squared away. The experience point award, however, was essentially negated by the party unleashing a balor on the unsuspecting citizens of Helix.
Sir Dryvyk of Drakeholme
Human Paladin, 144 posts
Human Paladin
AC: 2 | HP: 22 / 22
Mon 13 Feb 2023
at 17:58
  • msg #35

Re: The Village Square (OOC Thread)

Sir Dryvyk, Ol'Gib and Andryr arrived post-Balor... :-P
Barnabus
Human Cleric, 536 posts
Cleric 4
Hps: 22/23; AC 1
Mon 13 Feb 2023
at 18:04
  • msg #36

The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 34):

Oh, they should be plenty suspecting at this point with our track record.

And it wasn't entirely our doing. It's possible that a little bit of poetic license might have been craftily deployed.
This message was last edited by the player at 18:04, Mon 13 Feb 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 145 posts
Human Paladin
AC: 2 | HP: 22 / 22
Mon 13 Feb 2023
at 19:37
  • msg #37

Re: The Village Square (OOC Thread)

Dryvyk was, however, in the mix when Varghoulis was unleashed...
Labyrinth Lord
GM, 441 posts
Mon 13 Feb 2023
at 21:24
  • msg #38

Re: The Village Square (OOC Thread)

Caine was included in the experience point split for events preceding him getting charbroiled.

I’ve contacted Sir Dryvyk with his experience award for his assistance with the apprehension of Gamdar.

There may be an additional experience award for any financial reward given for Gamdar’s capture. Mazzahs is of the position that some of that reward should come from Krothos Ironguard, as it served to protect residents and visitors to Helix from further harm.
Barnabus
Human Cleric, 538 posts
Cleric 4
Hps: 22/23; AC 1
Mon 13 Feb 2023
at 22:58
  • msg #39

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 38):

Does Ynes get a cut of that 2.5k gp reward?

LL:
All characters that make it through an adventurer alive receive
experience points (XP).

You know, I've always read that to mean if that an adventurer does not survive an adventure, they do not get XP, meaning their share goes to the surviving adventurers.

@Dilemma and @Mal -- Are you going to prepare any of those new spells for the next expedition? We'll be returning shortly to the barrows.
This message was last edited by the player at 02:15, Tue 14 Feb 2023.
Dax Moonblade
Half Elven Ranger, 346 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Tue 14 Feb 2023
at 05:14
  • msg #40

Re: The Village Square (OOC Thread)

I realise that I may have inadvertently messed up Dax's XP!

When I joined the game, I gave Dax the minimum XP to be level 2 (2235). Since then, I have just added the new XP awarded per player.

However, the very first award was 760 XP but I added 1516 XP, which was the cumulative total for the PCs - in my defence, it is in bold text while the actual per PC amount is not!! :-)

So Dax levelled earlier than he should have.

Also, because he had to start with 2235 XP to be 2nd level, he has more XP than indicated in the XP thread...should I roll it back to match the running total?

And last confession, actually, this just occurred to me when reading the magic item list that Barnabus posted in the treasure thread: Dax is using the +1 shield and sword that belongs to Dryvyk! I think I should be returning to my non-magic 2-hander until such time as we find more enchanted goodies.

5 hail Mary's enough?
Barnabus
Human Cleric, 539 posts
Cleric 4
Hps: 22/23; AC 1
Tue 14 Feb 2023
at 17:51
  • msg #41

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 40):

I can only think of one wight solution for this.
Malivoire
Elven Magic User, 242 posts
Malvingeroth
Hunter of Night
Tue 14 Feb 2023
at 18:01
  • msg #42

The Village Square (OOC Thread)

Ha ha!  Mind if I barrow that one for my own use?
Labyrinth Lord
GM, 443 posts
Tue 14 Feb 2023
at 18:49
  • msg #43

Re: The Village Square (OOC Thread)

Barnabus:
Does Ynes get a cut of that 2.5k gp reward?

Yes. Why wouldn’t she?

Barnabus:
You know, I've always read that to mean if that an adventurer does not survive an adventure, they do not get XP, meaning their share goes to the surviving adventurers.

I’ll give that some earnest thought. I won’t promise that my current interpretation will change, but if it does, I’ll adjust the current experience award accordingly.

Dax Moonblade:
5 hail Mary's enough?

Having considered this for a bit, I can only come up with one solution that strikes me as entirely fair.

I’ll have to posit that at some point during the last foray into the tombs, Dax picked up some manner of grave borne wasting condition and, while the mysteries of Gamdar’s amulet are under discussion, his body abruptly transmutes into ash, which promptly collapses onto the floor of Mazzahs’ laboratory. Someone will need to locate a broom.

You could then generate a new third level character, who would meet up with the rest of the party at The Brazen Strumpet.

I kid. I’m not going to stress over an honest mistake. It happens to the best of us. Since Dax by rights would have made his current level now, we’ll let things stand as they are. Having been a few steps early to leveling up isn’t going to radically alter what’s already transpired. For my part, I’ll try to make certain that the current experience award and the cumulative one are both clearly denoted to avoid any potential confusion. All good.
Barnabus
Human Cleric, 540 posts
Cleric 4
Hps: 22/23; AC 1
Tue 14 Feb 2023
at 19:01
  • msg #44

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 43):

Because she didn't patronize Elzeiros, the courageous potion vendor and won't contribute to Barnabus's Greater Barrowmaze Restoration project. I mean, what is she spending her money on? Entertainment services in the closest city?
Labyrinth Lord
GM, 444 posts
Tue 14 Feb 2023
at 19:13
  • msg #45

Re: The Village Square (OOC Thread)

Most recently? Upgraded armor. She possesses proficiency with a bow, but doesn’t own one, so that might be her next purchase.

And she’ll chip in for the iron ladder.

All that said, if the party isn’t in need of her services any longer, she can certainly be dismissed from the company.

I think I’ve missed something however. Is everyone having to report how they spend their earnings to Barnabus? Is that in the company’s charter?
Barnabus
Human Cleric, 541 posts
Cleric 4
Hps: 22/23; AC 1
Tue 14 Feb 2023
at 19:51
  • msg #46

Re: The Village Square (OOC Thread)

Right, the siege ladder. So that would be 150/7=22 gp each.
Labyrinth Lord
GM, 445 posts
Tue 14 Feb 2023
at 20:42
  • msg #47

Re: The Village Square (OOC Thread)

Barnabus:
"Well, it's not like the servants of Orcus are known for making good life choices."

:D


Sir Dryvyk of Drakeholme
Human Paladin, 146 posts
Human Paladin
AC: 2 | HP: 22 / 22
Wed 15 Feb 2023
at 00:55
  • msg #48

The Village Square (OOC Thread)

Sir Dryvyk had his weapon out, could I make an initiative check to see if he could react before Gamdar was snatched? I'm only wishing to alter the scene slightly, not change the outcome.
Labyrinth Lord
GM, 448 posts
Wed 15 Feb 2023
at 17:37
  • msg #49

The Village Square (OOC Thread)

Barnabus:
(OOC)
I'm unclear on the passage of time. Have we been able to refresh our spell banks? If so, B. will cast Find Traps to be safe. Otherwise, we will recklessly press on despite BM's penchant for death traps.

I would say that by this point, each of the casters should have a full complement of spells.
Barnabus
Human Cleric, 544 posts
Cleric 4
Hps: 23/23; AC 1
Wed 15 Feb 2023
at 18:26
  • msg #50

The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 49):

Sheet and post updated.
Labyrinth Lord
GM, 452 posts
Tue 21 Feb 2023
at 21:06
  • msg #51

The Village Square (OOC Thread)

A few matters:

  • If anyone is planning to procure any new equipment/weapons/armor, please be sure to make those purchases and update your character sheet accordingly. Prices at Turgen’s Trade Goods and The Axe and Anvil (the smithy in Helix) are commensurate with those listed in the Labyrinth Lord rules.
  • I am working on the assumption that in the background, arrangements have been made with Karg Barrelgut (the local blacksmith) for the construction of the siege ladder. Since it has been indicated that the party will return to the Barrowmaze tomorrow, the ladder will not be ready for them to transport. It will have been fabricated in time for the next foray into the catacombs. Barrelgut will ask for half of his fee now, the other half on delivery, so each party member will need to make an initial contribution of 11 g.p. now, and another payment of 11 g.p. when the ladder is completed.
  • I will have the map which includes the late Gamdar’s contributions posted this evening. However, I believe that I will post that map as a separate map. Once the adventurers explore any of the denoted locations, I will update the main map accordingly.
  • I intend to also update the marching order. If there are any preferences where this is concerned, please let me know. I am working on the presumption that Andryr will accompany Sir Dryvyk into the Barrowmaze, while Ol’ Gib and Ranger will remain with Searlait and Kraomar at the base camp. If that’s incorrect, please be sure to communicate that to me, Sir Dryvyk.

If there’s anything of import that I’ve overlooked, please let me know.

Also, if there’s a particular initial destination the group has in mind within the Barrowmaze, please inform me of that as well. Granted, that selection may be influenced by Gamdar’s additions to the map.
Barnabus
Human Cleric, 549 posts
Cleric 4
Hps: 23/23; AC 1
Tue 21 Feb 2023
at 22:46
  • msg #52

The Village Square (OOC Thread)

Eastern corridor off of location #5, I think. But that does depend on Gamdar's additions.

Also I think #5 is missing a door? I remember we took a more direct route back to 33 when we got separated.
Labyrinth Lord
GM, 453 posts
Wed 22 Feb 2023
at 02:27
  • msg #53

The Village Square (OOC Thread)

The main game map has been updated and the missing door from area 5 has been restored.

The map for Group 1 shows the additions made by Gamdar. The acolyte’s contributions are shown as shaded areas.

The party’s marching order has also been updated.
Dax Moonblade
Half Elven Ranger, 350 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Wed 22 Feb 2023
at 05:39
  • msg #54

The Village Square (OOC Thread)

I agree with Barnabus, east from room 5 into the areas provided by Gamdar.

DM: Has the apprentice potionmaker become the new master? Any potions available?

If not, Dax will purchase 750 gp worth of gems, if available.

I don't suppose there is a two-hander +1, +3 vs undead in the general store? :-D
Labyrinth Lord
GM, 454 posts
Wed 22 Feb 2023
at 15:45
  • msg #55

Re: The Village Square (OOC Thread)

Dax Moonblade:
DM: Has the apprentice potionmaker become the new master? Any potions available?

Not as yet. There are still fresh scorch marks in the village square. The new vendor should have their booth up and running by the time the party returns from their forthcoming expedition.

Dax Moonblade:
If not, Dax will purchase 750 gp worth of gems, if available.

Harnold Huffnpuff at The Rosy Quartz can fulfill that request.

Dax Moonblade:
I don't suppose there is a two-hander +1, +3 vs undead in the general store? :-D

Billworth Turgen had a couple come in about a month back, but they flew off the shelves as fast as he could put them on display. :)
Barnabus
Human Cleric, 550 posts
Cleric 4
Hps: 23/23; AC 1
Wed 22 Feb 2023
at 15:49
  • msg #56

Re: The Village Square (OOC Thread)

We'll stick with the room between 4 and 33, LL.

Presuming that most of shaded areas belong to Clan Orcus. It may not behoove us to exterminate them (or even be possible) as they act as a countervailing weight to other Barrow forces.
Barnabus
Human Cleric, 551 posts
Cleric 4
Hps: 23/23; AC 1
Wed 22 Feb 2023
at 23:06
  • msg #57

Re: The Village Square (OOC Thread)

These are to be B.'s prepared spells for the next foray:

1st: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Command, Light
2nd: Silence 15' Radius, Bless, Find Traps, Hold Person
Labyrinth Lord
GM, 456 posts
Thu 23 Feb 2023
at 14:45
  • msg #58

Re: The Village Square (OOC Thread)

Mages (Dilemma and Malivoire): Please let me know if there are any changes with regard to your memorized spells so I can update the Combat/Status Summary thread accordingly.

On a side note, this weekend I intend to post a “clues” thread, essentially a listing of important information that the party members have come in possession of that may prove important later down the line. Due to the nature of play-by-post and the size and scope of Barrowmaze, it can be easy to forget some facts that the party has come across. The thread will hopefully save adventurers from having to dig through past threads for rumors and pieces of lore.
Barnabus
Human Cleric, 553 posts
Cleric 4
Hps: 23/23; AC 1
Thu 23 Feb 2023
at 16:34
  • msg #59

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 58):

Thank you. I have become increasingly aware of having lost the threads as they continue to accumulate.
Malivoire
Elven Magic User, 246 posts
Malvingeroth
Hunter of Night
Thu 23 Feb 2023
at 20:35
  • msg #60

Re: The Village Square (OOC Thread)

No change to the spell arsenal for now.

1st: Magic Missile, Sleep

2nd: Web
Barnabus
Human Cleric, 554 posts
Cleric 4
Hps: 23/23; AC 1
Thu 23 Feb 2023
at 23:15
  • msg #61

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 60):

Wasn't there talk of scribing some scrolls at Mazzahs's?
Labyrinth Lord
GM, 457 posts
Fri 24 Feb 2023
at 00:56
  • msg #62

Re: The Village Square (OOC Thread)

Mazzahs is willing to allow both Dilemma and Malivoire to use the resources in his laboratory to copy the spells from the necromancer’s spellbook into their own, but I don’t recall any discussion about scrolls. I might be misremembering, however.
Barnabus
Human Cleric, 555 posts
Cleric 4
Hps: 23/23; AC 1
Fri 24 Feb 2023
at 03:14
  • msg #63

Re: The Village Square (OOC Thread)

Ah, there should have been. Next time round then.
Malivoire
Elven Magic User, 248 posts
Malvingeroth
Hunter of Night
Fri 24 Feb 2023
at 03:17
  • msg #64

Re: The Village Square (OOC Thread)

I only recall transcribing spells from the necromancer's book.  Don't think we would have had time to do scrolls on top of that too.

What are you looking for in terms of spells on the scrolls?
Dax Moonblade
Half Elven Ranger, 352 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Fri 24 Feb 2023
at 04:48
  • msg #65

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 64):

I'd like to see Malivoire and Dilemma carry multiple scrolls of Obliterate Undead 50 ft radius.

Not sure if we have updated the marching order, below is a proposal open to amendment:

Single File     Double File
Dax             Dax      Dryvyk
Dryvyk          Ynes     Andryr
Ynes                Lampert
Andryr          Dilemma  Malivoire
Lampert         Ishmael  Barnabus
Dilemma
Malivoire
Barnabus
Ishmael
This message was last edited by the player at 05:08, Fri 24 Feb 2023.
Labyrinth Lord
GM, 462 posts
Sat 25 Feb 2023
at 03:02
  • msg #66

Re: The Village Square (OOC Thread)

I had updated the marching order earlier in the week, but if the group would prefer the order that Dax has proposed, just sound off and I'll get it changed.

The map for Group 0 is a map of the tomb that is currently being explored

Barnabus:
Okay, we'll assume that if Sir notes something worth noting, you'll note it.

I mean, if it's left up to me, yeah, I'll mention it.

"As the barbed devil pulls Barnabus' head from his shoulders, Sir Dryvyk calls out, "I sense evil in this place!"
Barnabus
Human Cleric, 558 posts
Cleric 4
Hps: 23/23; AC 1
Sat 25 Feb 2023
at 12:29
  • msg #67

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 66):

Yeah, that's just what I had in mind. We are in tune.

Speaking of noticing things, what about the prevalence or absence there of blood splatter/blood trail with respect to the severed arm?
Ishmael
Dwarven Thief, 174 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sat 25 Feb 2023
at 12:43
  • msg #68

Re: The Village Square (OOC Thread)

I'm done cooking at the moment and now catching up this weekend. found the latest XP award, Ishmael made level 4, but I don't see the latest Treasure split,(2500 total) other than the -22 GP for the siege ladder.

Also is the dark leather armor +1, AC 8 (ie 7)?
This message was last edited by the player at 12:59, Sat 25 Feb 2023.
Barnabus
Human Cleric, 559 posts
Cleric 4
Hps: 23/23; AC 1
Sat 25 Feb 2023
at 14:33
  • msg #69

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 68):

Let's see:
-2 for your Gloves of Dexterity
-3 for your +1 leather armor
-1 for your Ioun stone
AC 4, I would say.
Ishmael
Dwarven Thief, 176 posts
Dwarf Spelunker
AC 5 - HP 16/16
Sat 25 Feb 2023
at 14:58
  • msg #70

Re: The Village Square (OOC Thread)

Yup. AC 4, Same as my math.  Just verifying magic leather ac 8, vs his original studded leather ac 7
Labyrinth Lord
GM, 465 posts
Sun 26 Feb 2023
at 00:53
  • msg #71

Re: The Village Square (OOC Thread)

I updated the last payment with the award for each adventurer and added the reward paid for the capture of Gamdar.

Ishmael, your and Barnabus’ math matches my own with regard to your current armor class. Please note also that the armor provides a +2 bonus to saving throws made against poison.

I’ve addressed the question of blood evidence in the most recent in-game post.
Barnabus
Human Cleric, 562 posts
Cleric 4
Hps: 23/23; AC 1
Mon 27 Feb 2023
at 14:16
  • msg #72

Re: The Village Square (OOC Thread)

The source of the water would be from behind the door, yes? This might ultimately require an engineering solution. We'll pick up a sump pump next time we're in Helix.
Labyrinth Lord
GM, 468 posts
Mon 27 Feb 2023
at 14:57
  • msg #73

Re: The Village Square (OOC Thread)

It would seem so. There is a small leak of dripping water near the western stairs, so it could be inferred that there is a larger leak somewhere within the room beyond the door.
Malivoire
Elven Magic User, 251 posts
Malvingeroth
Hunter of Night
Mon 27 Feb 2023
at 15:09
  • msg #74

Re: The Village Square (OOC Thread)

Just to confirm, Ishmael is checking the northern stairs right now?  The western stairs were where the water has backed up?  Correct?

There appear to be some typos or confusion in posts...
Ishmael
Dwarven Thief, 179 posts
Dwarf Spelunker
AC 5 - HP 16/16
Mon 27 Feb 2023
at 15:28
  • msg #75

Re: The Village Square (OOC Thread)

Malivoire:
Just to confirm, Ishmael is checking the northern stairs right now?  The western stairs were where the water has backed up?  Correct?

There appear to be some typos or confusion in posts...



Ditto.
Labyrinth Lord
GM, 469 posts
Mon 27 Feb 2023
at 15:34
  • msg #76

Re: The Village Square (OOC Thread)

Oops. Posted that before I’d had a cup of coffee. Fixed.
Barnabus
Human Cleric, 564 posts
Cleric 4
Hps: 23/23; AC 1
Mon 27 Feb 2023
at 15:42
  • msg #77

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 73):

Okay. I put the probability of a moccasin breeding pool at 99.7%.
Barnabus
Human Cleric, 566 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Feb 2023
at 18:13
  • msg #78

Re: The Village Square (OOC Thread)

Alright, I know this is a little gamey but some points of reference would be beneficial.

Implements of the Occult: Faintly Evil

Sapphire Skeletons: Evil

Super Shadows: ?

Crypt Thing: ?

????????     : Strong

Varghoulis: As evil as evil gets

My gut response would be to equate "strong" with out of our depth
as we're low to middling.
This message was last edited by the player at 18:14, Tue 28 Feb 2023.
Labyrinth Lord
GM, 470 posts
Tue 28 Feb 2023
at 18:28
  • msg #79

Re: The Village Square (OOC Thread)

Sapphire Skeleton level.

The use of “strong” in Sir Dryvyk’s dialogue was primarily to distinguish what he was sensing from the low level evil aura that exists throughout the barrow. Stronger than faint, but not apocalyptic.
Barnabus
Human Cleric, 568 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Feb 2023
at 23:37
  • msg #80

Re: The Village Square (OOC Thread)

Ghasts are bad news.

Happily, with surprise, we appear to have the WIN button.

If Mal webs them, we should be able to kill them without fear of reprisal. I presume if they're entangled, they can't attack. I also presume they have human-level strength and thus will be webbed for 2d4 turns.

To top it all off, Ishmael gets a surprise attack from range!

LL, how would you want to adjudicate attacks against the webbed ghasts?
Labyrinth Lord
GM, 472 posts
Wed 1 Mar 2023
at 00:31
  • msg #81

Re: The Village Square (OOC Thread)

In Labyrinth Lord, a web spell covers a ten foot cubic area. By the positioning of the ghasts, the spell could easily entangle two of the creatures (the two contending with each other over the corpse), but not all three. The third would still be loose, but would   be subject to the party’s attacks through the surprise round.

I’ll confess that the following is my own personal interpretation: I’m of the mind that while ghouls and ghasts possess strength comparable to strong humans, their strength isn’t exceptional. I think that they accomplish much of their success as hunters by virtue of their ability to paralyze their victims. All that to say that, since they possess the equivalent of human strength, those trapped within the web would remain so for 2d4 turns.

I wouldn’t belabor the dispatching of the trapped ghasts. Once the still mobile threat is dealt with, when the party announces that they’re slaying the entangled undead, they’re gone.
Barnabus
Human Cleric, 570 posts
Cleric 4
Hps: 23/23; AC 1
Wed 1 Mar 2023
at 02:47
  • msg #82

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 81):

Their damage range (d4,d4, d8) would support your reading.

Presuming we can put down the unwebbed ghast, I don't know that we'll linger too long in this barrow. Might be a little out of our depth. Might just be a hit and run for us.
This message was last edited by the player at 12:57, Wed 01 Mar 2023.
Labyrinth Lord
GM, 473 posts
Wed 1 Mar 2023
at 02:50
  • msg #83

Re: The Village Square (OOC Thread)

I think that the party should kick in the northern door and show whatever might be in there who’s boss.
Barnabus
Human Cleric, 571 posts
Cleric 4
Hps: 23/23; AC 1
Wed 1 Mar 2023
at 13:05
  • msg #84

Re: The Village Square (OOC Thread)

It needs to be kicked in? I was wondering if it can be opened from afar by means of a rope.

@Dax Your damage bonus is +3 for str +1 for bless = +4
This message was last edited by the player at 13:09, Wed 01 Mar 2023.
Barnabus
Human Cleric, 572 posts
Cleric 4
Hps: 23/23; AC 1
Wed 1 Mar 2023
at 13:42
  • msg #85

Re: The Village Square (OOC Thread)

@Ishmael -- LL is friendly with respect to ranged combat. As people enter the room to surround the ghast, you can descend the stairs and throw your dagger from the entrance.
Labyrinth Lord
GM, 474 posts
Wed 1 Mar 2023
at 23:08
  • msg #86

Re: The Village Square (OOC Thread)

Ishmael, if you want to fling your dagger at the ghast that’s not entangled, you absolutely may. If you’d prefer to hold for now, that’s fine as well.

I’m also waiting on actions from Dilemma and Sir Dryvyk. Once I have those, I’ll roll things forward.
Dax Moonblade
Half Elven Ranger, 357 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 2 Mar 2023
at 05:11
  • msg #87

Re: The Village Square (OOC Thread)

Never remember to add the +1 for Bless! Post updated.

Once again I am confused (a disturbing pattern)!

My understanding is that there are two stairwells ending in doors, north and west. The only other exit is to the south (the way the party entered).

The west stairs are flooded; but this is where the tracks led. We opened the north door instead and are dealing with the ghouls within.

What have I got wrong?

I don't see why we wouldn't try the west door, being cautious that the area beyond may be flooded, if we deal with the ghouls.
Ishmael
Dwarven Thief, 182 posts
Dwarf Spelunker
AC 5 - HP 16/16
Thu 2 Mar 2023
at 12:28
  • msg #88

Re: The Village Square (OOC Thread)

Dax Moonblade:
My understanding is that there are two stairwells ending in doors, north and west. The only other exit is to the south (the way the party entered).



Exit is east
Barnabus
Human Cleric, 573 posts
Cleric 4
Hps: 23/23; AC 1
Thu 2 Mar 2023
at 12:46
  • msg #89

Re: The Village Square (OOC Thread)

@Dax The lair of the ghasts has at least two other exits: a human-food-sized tunnel to the north and a closed door to the east.

@Ishmael 07:31, Today: Ishmael rolled 16,4 using 1d20+3,1d4+1.

You hate the bless and the backstab bonus? 20+7,d4+2 (x2) = 20, 10 dmg
Ishmael
Dwarven Thief, 183 posts
Dwarf Spelunker
AC 4 - HP 16/16
Thu 2 Mar 2023
at 13:06
  • msg #90

Re: The Village Square (OOC Thread)

I added the bless bonus after the roll as noted

I don't know that it gets a backstab bonus, it's a thrown dagger, down crowded stairs, through a doorway between fighters and into a ghoul, with no working organs...  If LL thinks its should, I'm sure he'll adjudicate it that way.
Barnabus
Human Cleric, 574 posts
Cleric 4
Hps: 23/23; AC 1
Thu 2 Mar 2023
at 13:12
  • msg #91

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 90):

Yeah, I remember later iterations of D&D added an "UNCRITTABILITY" trait to uh constructs, undead, and so forth (for want of organs). Ghasts eat things. They digest things. We're stepping in ghast scat right now. They got things going on inside. That's just for fun talk. LL does not bestow that trait upon undead.
Ishmael
Dwarven Thief, 184 posts
Dwarf Spelunker
AC 4 - HP 16/16
Thu 2 Mar 2023
at 13:38
  • msg #92

Re: The Village Square (OOC Thread)

I have always considered a backstab only a melee attack.  Typically requiring surprise/HiS/MS rolls

If LL wants to make it a thrown backstab, I won't argue with him.
Dax Moonblade
Half Elven Ranger, 358 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 2 Mar 2023
at 23:32
  • msg #93

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 92):

I always played backstab, as a melee attack only.
Malivoire
Elven Magic User, 253 posts
Malvingeroth
Hunter of Night
Thu 2 Mar 2023
at 23:35
  • msg #94

Re: The Village Square (OOC Thread)

We also required you to be behind the enemy.  Otherwise how do you stab them in the back?  Ishmael being behind the creature doesn't fit my "theatre of the mind" picture of our current circumstances.
Barnabus
Human Cleric, 575 posts
Cleric 4
Hps: 23/23; AC 1
Fri 3 Mar 2023
at 00:00
  • msg #95

Re: The Village Square (OOC Thread)

LL:
A thief has the ability to backstab. He must catch an opponent unaware of his presence, using move silently and hide in shadows.

I would say that you're being too literal with the word "backstab." If an opponent is unaware of Ishmael's presence, he has the opportunity to perform his "backstab" attack. The successful surprise roll implies that the thief has eluded the opponent's notice as if he had moved silently and hidden in shadows.

It's not like LL cares about facing. There is no flanking.

These are just things I would say.
Malivoire
Elven Magic User, 254 posts
Malvingeroth
Hunter of Night
Fri 3 Mar 2023
at 00:24
  • msg #96

Re: The Village Square (OOC Thread)

Fair enough.  I was just recounting how we used to play it back in the day, around the table I played in.
Labyrinth Lord
GM, 476 posts
Fri 3 Mar 2023
at 01:10
  • msg #97

Re: The Village Square (OOC Thread)

For my part, I’ll give the matter some thought. In this particular instance, the collective damage as rolled was sufficient to see the task done.

I will admit that in my prior experience in playing and running first edition Advanced Dungeons & Dragons and BECMI, it seemed that most conceptualized a backstab as a melee strike on an unsuspecting target. Obviously, subsequent editions of D&D, along with systems that emulate the game to some degree, have broadened that idea in different ways.

I’ll reread what Labyrinth Lord states on the matter this weekend and update the House Rules thread with my conclusions. That way, it’ll take the guesswork out of what is or is not a backstab.

I also still owe everyone a clues thread. Sorry for falling behind.
Ishmael
Dwarven Thief, 185 posts
Dwarf Spelunker
AC 4 - HP 16/16
Fri 3 Mar 2023
at 12:00
  • msg #98

Re: The Village Square (OOC Thread)

Helpfully, it says "thieves can backstab"  :)
Labyrinth Lord
GM, 477 posts
Fri 3 Mar 2023
at 16:43
  • msg #99

Re: The Village Square (OOC Thread)

Dax Moonblade:
I don't see why we wouldn't try the west door, being cautious that the area beyond may be flooded, if we deal with the ghouls.

If there’s anything really bad in the western chamber, I’ll try to throw out a warning. Something along the lines of one of John Cleese’s snippets of dialogue as The Bomb from Starship Titanic:

The Bomb:
The megacoupler is now armed and preparing to explode. This will be a fairly large explosion, so please stand back about twenty two miles.

Barnabus
Human Cleric, 577 posts
Cleric 4
Hps: 23/23; AC 1
Fri 3 Mar 2023
at 18:33
  • msg #100

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 87):

LL:
Gazing at it, Ishmael gathers that three individuals entered the tomb previously, their paths all leading toward the western stairs and the door at the foot of them. As best he can tell, none of them travelled down the northern steps. He does not see any evidence that those who entered ever departed.

I don't think you have anything wrong, Dax, save for calling the ghasts ghouls.

LL:
Streaks of blood smear the floor from the tunnel in the northern wall to the spot where the dead man lies.

This is my supposition. The three raiders (one raider?) entered the western chamber, triggered a water trap (otherwise I think the central area would have been flooded if the door had presented itself to them as it did to us -- waterlogged), and then were easily dispatched by the ghasts who accessed the trapped chamber via the tunnel.

How brave are you feeling, Dax? Do you want to follow the trail of blood and scout the other chamber?

For now, we have a peek to the east since that presents no immediate threat.
This message was last edited by the player at 22:57, Fri 03 Mar 2023.
Barnabus
Human Cleric, 580 posts
Cleric 4
Hps: 23/23; AC 1
Fri 3 Mar 2023
at 23:01
  • msg #101

Re: The Village Square (OOC Thread)

LL:
Dax first locates a series of tracks that he determines to have been left by a group of three within the last day. The depth of the tracks informs him that the members of the group were carrying some heavy items, likely hammers, pry bars, and other tools.


That's why I was thinking in terms of 3 raiders. If so, 2 would be presently unaccounted for.
Dax Moonblade
Half Elven Ranger, 359 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Sat 4 Mar 2023
at 07:19
  • msg #102

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 94):

Just catching up!

In AD&D it was a requirement to be behind the target! While LL does not mention being behind the target in the description they add the interpretation of having to MS and HIS. This was used by many DMs back in the day, even though AD&D did not clearly require it...I hated this as a player of many thieves! When I DM'd I generally dropped it.
LL p.13:
A thief has the ability to backstab. He must catch an opponent unaware of his presence, using move silently and hide in shadows. The thief will receive an attack bonus of +4 and will multiply all damage by 2

Barnabus
Human Cleric, 581 posts
Cleric 4
Hps: 23/23; AC 1
Sat 4 Mar 2023
at 15:31
  • msg #103

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 102):

We're on the same page, literally and figuratively. As written, the rule has faulty logic. It is possible to "catch an opponent unaware" without having "moved silently" and "hidden in shadows."  Why they could be so consumed with consuming human flesh that they are momentarily unaware of everything else!

The ghasts might have snatched a lone raider via the tunnel (which might have other connections).

Three other raiders might have drowned within the western chamber (or suffered some other fatal fate). Unless we can devise a way to open that door from a distance, I'm still leaning towards leaving it be. Maybe hiring a sapper?

I thought Dilemma would become more active once we started delving again.

Don't know about Sir. I know he has power outages but he could still provide a quick update with his phone, so maybe it's something else.
This message was last edited by the player at 15:32, Sat 04 Mar 2023.
Labyrinth Lord
GM, 479 posts
Sat 4 Mar 2023
at 16:46
  • msg #104

Re: The Village Square (OOC Thread)

I will be forthright in saying that I have not received any communication from either Dilemma or Sir Dryvyk.

When such things happen, I strive to believe that something unexpected has occurred that demands a player’s full attention. I have been blessed in many of the games I’ve run to have participants who inform me when there’s something on the horizon, or that has just unfolded, that will limit their ability to take part. Ishmael letting us know about the shift in his work responsibilities is a great example of this.

If I’m being entirely honest, players vanishing is something that tends to put a drag on my enthusiasm for a game. I love running games, but especially within this format, having to manage multiple player characters who abruptly became NPCs can be burdensome. If I’m being entirely truthful, it also on occasion prompts me to question my abilities as a game master, the unavoidable thought being that if players were consistently entertained, they wouldn’t be so willing to leave without a word.

I genuinely hope that both will turn up soon. More importantly, I hope that everything is well with them and their circumstances.

As noted in the Rules and Expectations thread, I’ll send a rMail to anyone who’s been gone for a week without explanation. After two, I’ll officially convert their character to a NPC, though that doesn’t preclude anyone from rejoining at a later date.
Barnabus
Human Cleric, 582 posts
Cleric 4
Hps: 23/23; AC 1
Sat 4 Mar 2023
at 18:07
  • msg #105

Re: The Village Square (OOC Thread)

I, too, regard participation in these games as a compact between a player and the DM and other players.

I'm in another game with Dilemma. He posts rarely in that one.

LL:
When such things happen, I strive to believe that something unexpected has occurred that demands a player’s full attention.

That can happen. But so can a wide range of other things. I find that DMs, especially, overestimate both their interest and availability for running games.

LL:
If I’m being entirely truthful, it also on occasion prompts me to question my abilities as a game master, the unavoidable thought being that if players were consistently entertained, they wouldn’t be so willing to leave without a word.

Yikes. Did someone cheat on you, LL? Did you attribute the dalliances of your Jezebel to your own shortfalls?

But, more seriously, I would steer clear of that sort of thinking, LL There is always the hint of egotism in such self-abasement, eh? Do you really fancy that you have that degree of control over others? You can run a delightful game, which you do, but a player might still become enthralled with some other offering or gradually start to feel too wore down from work to post ... or ... or ...

If Dilemma can't play, I would be inclined to rule that she didn't join us on this expedition after all. Again, she could just be sick or overworked or ..

If Sir can't play, I would be inclined to let us run him for this expedition.
Labyrinth Lord
GM, 480 posts
Sat 4 Mar 2023
at 19:45
  • msg #106

Re: The Village Square (OOC Thread)

Apologies. I didn't mean for any of that to come across as maudlin. I've long regarded my primary strength as a GM on RPoL as consistency; as in, doing my best to see games through to their conclusion. In that respect, I can definitely say I've had more success here than not. But, when players disappear, especially if it's more than one within a short span of time, I'll admit that it makes me wonder if there's something off in the manner I'm running things. Am I not providing everyone sufficient time for their character to shine? Am I not presenting things in a manner that prompts engagement and curiosity? Those sorts of questions.

Yes, ghosting games is an inevitable facet of engaging in the role playing hobby here on RPoL, or other play-by-post forums. Some just don't feel the level of commitment that they would with an in-person, tabletop group. And, as you correctly noted, there's a host of possible reasons behind it. Maybe I've just gotten spoiled a bit. In the great majority of games I've run, I've had a lot of players stick with things to their conclusion
Barnabus
Human Cleric, 583 posts
Cleric 4
Hps: 23/23; AC 1
Sat 4 Mar 2023
at 19:59
  • msg #107

Re: The Village Square (OOC Thread)

Yr so emo.

Your primary strengths as a LL are your writing, dramaturgy, and Barrowmazing (that's the general art of translating BM to this format). Do you really see yourself as .. uh ... Snowball from Animal Farm? What was the name of the steady draft horse (who became glue?).

Not everybody necessarily wants to shine. I have a couple of games in which I'm happy to play a background role. Actually, that's true of the other four games in which I participate.

LL:
Am I not presenting things in a manner that prompts engagement and curiosity?

I demand an impossible crime! A locked door murder mystery on par with John Dickson Carr!

When I was a teacher, I never engaged all of my students. Some were beyond the reach of engagement. Some didn't care for the readings. Some found me too droll. So long as about 3/4's of the class was mostly on board, I was fine. It's going to be an issue when I work as a counselor in in-person substance usage treatment. Some clients won't exactly be looking to make the most of their time in clinical support and stabilization (they'll be counting the days until you know what).
This message was last edited by the player at 20:00, Sat 04 Mar 2023.
Dax Moonblade
Half Elven Ranger, 361 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Sun 5 Mar 2023
at 01:39
  • msg #108

Re: The Village Square (OOC Thread)

I will say LL, that I joined this game after jumping into your Barrier Peaks game as a replacement PC and I would only do that because you do a great job running an RPOL game.

The PBP format is a difficult one to keep up. There are some (like me and Barnabus) that obviously have too much time on our hands and post on a daily basis...others have real lives to deal with. You post consistently and regularly and move the scene forward when needed. I'm not sure that there is anything else a DM can do in PBP to keep the game moving.

I hope that Dryvyk and Dilemma return as they both have made their PCs interesting and interactive in this game.
Malivoire
Elven Magic User, 255 posts
Malvingeroth
Hunter of Night
Sun 5 Mar 2023
at 15:39
  • msg #109

Re: The Village Square (OOC Thread)

I have played in several games run by LL, and I have found them all to be very well written and run.  Attrition is a fact of life in RPoL, mostly due to real life issues but sometimes due to the game and the player just not being a good match despite everyone's best efforts.

Like the others, I do hope Dilemma and Sir Dryvyk are able to continue with us!
Labyrinth Lord
GM, 482 posts
Sun 5 Mar 2023
at 16:32
  • msg #110

Re: The Village Square (OOC Thread)

My sincere appreciation for the kind words and advice.

I share the hope that Dilemma and Dryvyk will be able to rejoin us soon.
Barnabus
Human Cleric, 585 posts
Cleric 4
Hps: 23/23; AC 1
Sun 5 Mar 2023
at 18:13
  • msg #111

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 108):

Assuredly. I long ago tucked my real life away in a burrow where none can find it.

But, yeah, this is my hobby. This is the one game that has the complexity, intrigues, and challenges to keep my mind happily engaged.

And, yeah, my last job didn't give me enough to do or enough things I was willing to do. That's why I got my state alcohol and drug counseling licensure, so I can work in-patient as a recovery counselor. Starting tomorrow! With an 8-430 shift, I will only be able to post in the evening. For the 12-830 shifts, I may only post in the mornings. There may well be a shortage of Barnabus rodomontades.
Dax Moonblade
Half Elven Ranger, 362 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Mon 6 Mar 2023
at 05:38
  • msg #112

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 111):

I hope the new job works out for you. And if your posting rate slows down a bit, it will give the rest of us to keep pace! :-D
Sir Dryvyk of Drakeholme
Human Paladin, 152 posts
Human Paladin
AC: 2 | HP: 22 / 22
Tue 7 Mar 2023
at 10:51
  • msg #113

Re: The Village Square (OOC Thread)

Curse the Sinister Demons who plague RL!!!

I'm back. Sorry for the delay. I'll go IC right after this post. I've been swamped with work and unable to get an "I'm pathetic" post from my phone. Thanks for not giving up on me.
Labyrinth Lord
GM, 486 posts
Tue 7 Mar 2023
at 16:44
  • msg #114

Re: The Village Square (OOC Thread)

I’m very glad that you’re still with us, Sir Dryvyk. Hope your workplace calms down in the near future.
Barnabus
Human Cleric, 590 posts
Cleric 4
Hps: 23/23; AC 1
Thu 9 Mar 2023
at 00:04
  • msg #115

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 113):

Hmm. Maybe the next time that happens, we should assume that's the case and know you'll return when some order has been restored to your daily life. That way you don't have to feel guilty about not posting an update; we'll know! It's not like we haven't been playing with you for years.
Dax Moonblade
Half Elven Ranger, 366 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 9 Mar 2023
at 06:20
  • msg #116

Re: The Village Square (OOC Thread)

Very glad to see that Dryvyk and Dilemma are still with us.
Labyrinth Lord
GM, 491 posts
Fri 10 Mar 2023
at 13:16
  • msg #117

Re: The Village Square (OOC Thread)

A couple of questions:

  • Ishmael, are you taking everything that’s on the shelves? If not, could you let me know what you are collecting?
  • Barnabus, are you carrying all of the robes yourself, or are you distributing some to other members of the party?

Barnabus
Human Cleric, 592 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Mar 2023
at 14:06
  • msg #118

Re: The Village Square (OOC Thread)

Sorry, to be clear this is the method for transporting potentially hazardous material:

(1) The surviving two devil gloves will be donned.
(2) The materials will be put into a large sack.
(3) Ynes will run them back to the base camp.

Ishmael can follow the same procedure for the shelf stuff.

If we don't transport this stuff, especially the book, the crystal, and a robe, back to Mazzahs for study, we'll be at in impasse.
This message was last edited by the player at 14:15, Fri 10 Mar 2023.
Barnabus
Human Cleric, 593 posts
Cleric 4
Hps: 23/23; AC 1
Sat 11 Mar 2023
at 15:32
  • msg #119

Re: The Village Square (OOC Thread)

@LL -- When you pause things to ask for clarification, my mind fixes on two possibilities: (1) some clarification is needed to execute our actions. It's no more than that. (2) You're giving us an opportunity to reconsider the proposed actions. They could have dire (or simply undesirable) consequences.

If I'm paralyzed by the prospect of #2, I take an ultra-conservative approach. So for this example, we wouldn't take anything from this very special room (to Orcus anyway) and instead report all that we saw to our patron. This runs the risk of the room having been desecrated upon our return (either by Varghoulis or an agent of Orcus (theft prevention)).

I don't think that's a fun way to play.

But maybe we take a measured approach: take some, leave some. Clearly, the weapons are a no-go, judging by Ynes's reaction. But Sir has indicated that everything in the room radiates evil. But that's to be expected. It was also true of the contents of Gamdar's chest which we successfully transported back to Mazzahs.

Let's take the contents of the shelves:
a number of jars of ground herbs -- Take. No reservations.
a mirror in a black iron frame -- Take. No reservations.
a mortar and pestle: Take. No reservations.
two crimson handled steel knives: Take. Some reservations. Too similar to the other weapons.
two leather bound books: Take. No reservations. We have always taken writings.
a nine sided opaque crystal which is dull red in color: Take. No reservations.
several polished humanoid bones are present, with black runes carved or painted upon them: Take. No reservations. Yes, they have painted runes, but we have taken things like this before.

Then there are the robes which give pause for a few reasons: their warmth, their engraved runes, and LL's request for clarification (will each go boom if they are distributed amongst us?). I think the method of transport is a reasonable precaution.

So that's my thinking about this. As a final note, I would add that I am not by trade a cleric of Impurax. That gives the LL wiggle room to provide warnings and further information.

Oh, and if anybody wants to place a direct call to Orcus, Barnabus can walk away with the stone of silence.
Labyrinth Lord
GM, 492 posts
Sat 11 Mar 2023
at 23:24
  • msg #120

Re: The Village Square (OOC Thread)

Well, with regard to my query, there were two reasons:

1. I sincerely needed to know what was being collected from the shelves, for nothing more than keeping an accurate accounting of the company’s inventory.

2. For reasons I can’t yet disclose, I needed to know specifically where or with whom the robes were ending up.

I’m not generally attempting to add suspense or dread when I pose such questions. Most of the time it’s primarily motivated by a desire to know what’s been taken, so I can accurately reconcile things later.

Yes, where the robes end up may prove to be of importance at some point down the line, but here’s the thing: Even beyond what Sir Dryvyk can sense and Ynes’ instincts, I think it’s rather unambiguous that the items collected within the hidden chamber have been dedicated to utilized for the pursuit of evil purposes. Each of the adventurers has that understanding, should they agree to proceed with taking any of them.
Barnabus
Human Cleric, 594 posts
Cleric 4
Hps: 23/23; AC 1
Sun 12 Mar 2023
at 00:30
  • msg #121

Re: The Village Square (OOC Thread)

There's this lady at the gym who wears a shirt that says, "Wait a minute while I overthink this." Happily, I have a decisive side to me which counteracts my analytical side.

The robes are going to end up in a sack at basecamp along with the other items.

Barnabus is happy to stuff all of the stuff, including the shelf stuff, into a sack and tote it there. But he'd like some help.

Next stop will remain the 14 SE door. I want to hit 16 soon while we still have silence to grab that last treasure-filled urn.

Also looking forward to telling our patron that we have awakened the cultists of Set.
This message was last edited by the player at 00:43, Sun 12 Mar 2023.
Ishmael
Dwarven Thief, 190 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sun 12 Mar 2023
at 18:57
  • msg #122

Re: The Village Square (OOC Thread)

Sorry, I ended up at an out of town wedding sooner than I planned. (I thought it was just for an afternoon)

While Ishamel is somewhat more morally ambiguous that Sir Dryvyk, he would have no issue relieving the shelf of all it contents (small, possibly valuable items, yes please.)  If the robes radiate heat, he could easily be convinced to leave them be.
Labyrinth Lord
GM, 494 posts
Sun 12 Mar 2023
at 20:05
  • msg #123

Re: The Village Square (OOC Thread)

As Ishmael declined to collect the robes, at this juncture I am presuming that they remain in the hidden chamber. Should the party elect to retrieve them at some point in the future, they may return for them.

The main game map has been updated.
Barnabus
Human Cleric, 596 posts
Cleric 4
Hps: 23/23; AC 1
Mon 13 Mar 2023
at 01:22
  • msg #124

Re: The Village Square (OOC Thread)

B. had intended to collect then and then deliver them to camp.

Looking at the freshly updated map, it looks like 15-17 have gotten cut off from the rest of the map.
Dax Moonblade
Half Elven Ranger, 368 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Mon 13 Mar 2023
at 05:23
  • msg #125

Re: The Village Square (OOC Thread)

DM:
The two catch up with the rest of the party as they make ready to enter an unexplored chamber southeast of the room where they first encountered some of the mongrelmen

I'm totally lost! Where is the room with the exploded skeleton?
Barnabus
Human Cleric, 597 posts
Cleric 4
Hps: 23/23; AC 1
Mon 13 Mar 2023
at 11:41
  • msg #126

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 125):

It's #39 on the main game map, Dax.
Labyrinth Lord
GM, 496 posts
Mon 13 Mar 2023
at 15:22
  • msg #127

Re: The Village Square (OOC Thread)

Dax, if it’s helpful, since I’ve numbered room chronologically based on where the adventurers have explored, room 39 can be found between rooms 14 and 16 on the map. It’s east of the archway at location 12.

Incidentally, good call on the skull. If the adventurers do manage to pry it out of the stone, it unleashes the magical energy that slew the ancient victim a hundred fold. It’s basically a campaign ending event.

It flattens the Barrowmaze and the Barrowmoor, along with Helix, Bogtown, the Blackened Forest, the Thornwild Forest, the Wyrdwood, the Moon Peaks, and Ironguard Motte. With the exception of a few hexes at the far northern an southern edges of the map, it basically does away with the entire Duchy of Aerik.

Wiped clean.
Malivoire
Elven Magic User, 260 posts
Malvingeroth
Hunter of Night
Mon 13 Mar 2023
at 15:32
  • msg #128

Re: The Village Square (OOC Thread)

If you could just give me a few weeks notice for travel time...I mean, starting with a new slate after someone else pulls that skull out would let me set up a magical elven kingdom atop the ruins of Aerik.  Just sayin'.
Labyrinth Lord
GM, 497 posts
Mon 13 Mar 2023
at 16:19
  • msg #129

Re: The Village Square (OOC Thread)

Out of curiosity, what would the name of the new kingdom be?

The area, at least starting out, would be somewhat arid. But there would be plenty of pieces of bedrock lying around for use in constructing a castle or tower.
Barnabus
Human Cleric, 599 posts
Cleric 4
Hps: 23/23; AC 1
Mon 13 Mar 2023
at 23:27
  • msg #130

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 127):

Wow, I think you're serious. We need to record all the times we nearly did that for the metagame.

For the record, I wasn't planning on prying it free or anything -- not that I had anticipated the consequences. Another room had bones embedded in the walls.
This message was last edited by the player at 01:16, Tue 14 Mar 2023.
Labyrinth Lord
GM, 499 posts
Tue 14 Mar 2023
at 21:53
  • msg #131

Re: The Village Square (OOC Thread)

No, I was exaggerating purely for the sake of dark humor. While something might transpire, it wouldn’t be quite as earth shattering as what I alluded to, despite Malivoire’s hope for a new elven kingdom.

All that said, I still remain in awe of some of the items that Barnabus has ambitions of collecting.
Barnabus
Human Cleric, 601 posts
Cleric 4
Hps: 23/23; AC 1
Wed 15 Mar 2023
at 00:19
  • msg #132

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 131):

Secret Goal: Diabolical Sculpture Garden

@LL -- I think I do need that promised aggregation of lore. I don't know where to look for Othar's information about the font.
Labyrinth Lord
GM, 500 posts
Wed 15 Mar 2023
at 01:02
  • msg #133

Re: The Village Square (OOC Thread)

I’ll do my utmost to get the clues thread up by this weekend. In the meantime:

Barnabus:
"Within a sealed tomb, we found four mummies within their boxes. Before we could look within, their shadowy selves assailed us. After we had destroyed three and driven off the fourth, we removed the mummies from the tomb. Mazzahs' discovered a message meant only for cultists etched in the bones of one."

"Sir Guy de O’Veargne brought an orb into the tombs. The cultists want it. We want it more."

Brother Othar:
Othar raises his eyebrows in surprise when Barnabus mentions the knight. ”That’s quite an old story. One I haven’t encountered in some time.”

“There have been claims that before the Barrowmaze became a vast collection of tombs that it was a temple. One of the most ancient dedicated to the worship of Nergal. So great was the power concentrated there that it was said a place where the barriers between the planes were weakened, where it was easy for beings from another realm to step into our own.”

“Our records of that time are unfortunately fragmentary, but it occurred before Nergal was known to have been usurped by his terrible sons. Our order understandably viewed this temple as a great threat to all in the region, and Sir Guy, a champion of some renown was tasked with leading an expedition to destroy it.”

“He was given a tool to close the gate. Records refer to it as a font. This is the first I have heard it being spoken of as an orb. Regardless, Sir Guy and a group of knights ventured to the temple with it in their possession. But they never returned.

He shakes his head. ”War overtook these lands not long after. Once the fate of Nergal had been learned, the church believed the power of the temple had likely faded. It does not seem that these cultists you speak of agree with that view.”

“If the artifact given to Sir Guy exists, it is almost certainly a relic of great power. If the gate remains, it must be closed.”

Barnabus:
It looks like Barnabus isn't the only one who would have benefited from a cup of tea this morning.

"If it were a font, something must have had to have been placed within it? An orb?" wonders the curate, giving his shock of gray hair a shake, so thick that it barely rustles.

Brother Othar:
”Possibly so,” Othar says in response to Barnabus’ conjecture, ”Our histories only contain references to the font. They give no detail regarding its construction or its powers, beyond its ability to destroy the gate.”

Barnabus
Human Cleric, 604 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Mar 2023
at 00:10
  • msg #134

Re: The Village Square (OOC Thread)

I'd like to note that nobody has, as of yet, asked about the possibility of a backstab, remote, intimate, or otherwise.

May as well go all out on this joker.
Labyrinth Lord
GM, 502 posts
Thu 16 Mar 2023
at 00:27
  • msg #135

Re: The Village Square (OOC Thread)

I’m surprised that no one’s mentioned the potion that got picked up some time ago.
Barnabus
Human Cleric, 605 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Mar 2023
at 01:09
  • msg #136

Re: The Village Square (OOC Thread)

You know, it is always on my mind, but there hasn't (yet) been an encounter that cried out for it. Now, had the ghasts won init and had an excellent sequence of attacks, maybe...

As for this guy, I don't know. Can he do more than a d10 per round when he hits? How many folks will make their save?

If it's just Dilemma and Ishmael who make their saves, well, ...
This message was last edited by the player at 01:09, Thu 16 Mar 2023.
Labyrinth Lord
GM, 503 posts
Thu 16 Mar 2023
at 01:16
  • msg #137

Re: The Village Square (OOC Thread)

Mazzahs the Magnificent:
With another blaze of blue light, Mazzahs returns to the tower room. Setting his staff back in its place, he says, ”Now, to an important point that you raised. We now know that Lord Varghoulis still remains within the catacombs, yes?”

Dilemma:
Then, when Mazzahs reappears and inquires, she nods.  "It would seem so... begging your pardon, but I have a potion on hand capable of binding the dead to serve.  I... did not think to use it earlier, but do you think that it could be used if we should encounter him again, to bring him in for questioning?"

Mazzahs the Magnificent:
The wizard considers Dilemma’s question in thoughtful silence for a moment. ”I am very uncertain that Varghoulis would be susceptible to the magic of that brew,” he says, However, I recall that during your prior expedition, some of you encountered one of Varghoulis’ knights, a warrior carrying on service to his lord even in death. I believe that the potion could be used to control one of them, and that they might be possessed of knowledge that would prove worthwhile to learn.”

Barnabus
Human Cleric, 606 posts
Thu 16 Mar 2023
at 13:39
  • [deleted]
  • msg #138

Re: The Village Square (OOC Thread)

This message was deleted by the player at 13:39, Thu 16 Mar 2023.
Barnabus
Human Cleric, 607 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Mar 2023
at 13:39
  • msg #139

Re: The Village Square (OOC Thread)

I had so forgotten that. Hopefully, D. Will make her save and roll a 7 or higher.
Labyrinth Lord
GM, 504 posts
Thu 16 Mar 2023
at 13:54
  • msg #140

Re: The Village Square (OOC Thread)

Just for everyone’s information, once all of the saving throws are in, I’ll open a new thread in Helix for those who fled the battle.
Sir Dryvyk of Drakeholme
Human Paladin, 157 posts
Human Paladin
AC: 2 | HP: 22 / 22
Thu 16 Mar 2023
at 15:57
  • msg #141

Re: The Village Square (OOC Thread)

@DM- I'm going to bed for some very unsatisfying sleep filled with anxiety dreams. I suppose you'll roll for Andryr's Save?

Good luck everyone!
Barnabus
Human Cleric, 608 posts
Cleric 4
Hps: 23/23; AC 1
Fri 17 Mar 2023
at 12:18
  • msg #142

Re: The Village Square (OOC Thread)

Speaking of forgetting things, I don't know that the crypt knight would have heard the door close to #15. B.'s reason for scooting on over to #16 was to take advantage of the silence 15' radius (duration 12 turns) so as to hopefully neutralize (or mitigate) the threat from the spirit (who happened to be replaced by the crypt knight).

What do you think, LL?
Labyrinth Lord
GM, 505 posts
Fri 17 Mar 2023
at 12:36
  • msg #143

Re: The Village Square (OOC Thread)

Unfortunately, the crypt knight’s senses are not limited to the five that the living are familiar with.
Barnabus
Human Cleric, 609 posts
Cleric 4
Hps: 23/23; AC 1
Fri 17 Mar 2023
at 13:57
  • msg #144

Re: The Village Square (OOC Thread)

Ah, he cheats. Got it.
Barnabus
Human Cleric, 610 posts
Cleric 4
Hps: 23/23; AC 1
Fri 17 Mar 2023
at 14:52
  • msg #145

Re: The Village Square (OOC Thread)

Could we have Dilemma imbibe the potion and attempt to charm the undead knight this round?

In another game that I'm running (B4), the party has encountered the B/X banshee. While I'm running B4 as OSRIC, I can't translate a banshee. So it does an automatic damage per round as it screams. Would that be entirely countered by Silence 15' Radius? Or should I reduce the die from a d8 to a d6?
This message was last edited by the player at 14:55, Fri 17 Mar 2023.
Labyrinth Lord
GM, 507 posts
Fri 17 Mar 2023
at 15:11
  • msg #146

Re: The Village Square (OOC Thread)

The situation puts me in a conundrum. Dilemma has been signing into the game, but hasn’t posted an action. I did not want to hold up things any longer by waiting for her, but in instances when I have to NPC a player’s character, I’m hesitant to make use of one of their magic items, especially one that is of a limited/single use.

At the moment, I’m going to have things stand as they are. Hopefully, Dilemma will chime in during the new round. If she does not and I need to enter another action for her, I will go ahead and make use of the undead control potion.

As an addendum, the crypt knight is not the only one of its kind (unfortunately) within the Barrowmaze, nor is it the only undead creature that could offer valuable information. In other words, if the potion isn’t deployed here, there will be other opportunities to make good use of it.


From my perspective, the situation with the banshee raises a matter of interpretation for you as the DM. Specifically, do you regard the banshee’s scream as being an attack that is solely based on sound, or is there also a spiritual component to it? Does the attack also rely upon terrible elements possessed by ethereal undead?

For my part, I would be inclined to reduce the damage, but not eliminate it entirely. But that’s my own (potentially flawed) interpretation.
Barnabus
Human Cleric, 611 posts
Cleric 4
Hps: 23/23; AC 1
Fri 17 Mar 2023
at 15:14
  • msg #147

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 146):

I agree. I was leaning towards reducing the damage for those very reasons.
Sir Dryvyk of Drakeholme
Human Paladin, 158 posts
Human Paladin
AC: 2 | HP: 22 / 22
Mon 20 Mar 2023
at 06:58
  • msg #148

Re: The Village Square (OOC Thread)

Another possibility might be something like an ongoing skill challenge sort of thing. Where the banshee keeps wailing and it's a struggle for the character to hold the effects at bay. Or if "silenced", the effects of the wail still induce psychological harm, fear, or nausea... I've never run a banshee, but I think there would be a lot of fun things to do. You just don't want to diminish the character's efforts by substituting something else, you'd want to get the point across that diminished effect or the ongoing struggle is due to the powerful, other-worldly nature of the wail...

Let us know how it turns out!
Dax Moonblade
Half Elven Ranger, 372 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 21
Mon 20 Mar 2023
at 20:35
  • msg #149

Re: The Village Square (OOC Thread)

My old-school memory (which is weak at best) says that a banshee's wail is completely disabled by Silence.
Barnabus
Human Cleric, 614 posts
Cleric 4
Hps: 23/23; AC 1
Tue 21 Mar 2023
at 01:32
  • msg #150

Re: The Village Square (OOC Thread)

Wow, the B-NPC team knocked it out of the park.

35 dmg in 2 rounds to the undead knight for those keeping track.
Sir Dryvyk of Drakeholme
Human Paladin, 161 posts
Human Paladin
AC: 2 | HP: 16 / 22
Wed 22 Mar 2023
at 07:38
  • msg #151

Re: The Village Square (OOC Thread)

That was some good rolling! Several 20s in that skirmish!
Barnabus
Human Cleric, 615 posts
Cleric 4
Hps: 23/23; AC 1
Thu 23 Mar 2023
at 16:46
  • msg #152

Re: The Village Square (OOC Thread)

Could we just say that last urn WAS grabbed from the treasury? I don't want to think about what will take the undead knight's place.
Labyrinth Lord
GM, 513 posts
Thu 23 Mar 2023
at 17:50
  • msg #153

Re: The Village Square (OOC Thread)

Are we talking about the remaining urn that is in room 16? If so, I’m afraid it isn’t something I can handwave. If the party is serious about retrieving the vessel, someone’s going to need to venture into the room to get it.
Ishmael
Dwarven Thief, 196 posts
Dwarf Spelunker
AC 4 - HP 16/16
Thu 23 Mar 2023
at 18:35
  • msg #154

Re: The Village Square (OOC Thread)

Did the knight have anything of value?

Barnabus might be mad at me if I left some gold in the hallways...
This message was last edited by the player at 18:35, Thu 23 Mar 2023.
Labyrinth Lord
GM, 514 posts
Thu 23 Mar 2023
at 20:23
  • msg #155

Re: The Village Square (OOC Thread)

The crypt knight did not have any valuables (i.e. coins, gems) on his person. His sword might have some value due to its age, but it is not magical, nor is any of the rest of his equipment.
Labyrinth Lord
GM, 515 posts
Thu 23 Mar 2023
at 23:47
  • msg #156

Re: The Village Square (OOC Thread)

Barnabus:
Okay, back to 16 to grab the last treasure-filled urn. Three of us will scamper in (Sir, Barnabus, and Dax) and the first with the opportunity will grab the urn. Then we scamper back out. The still stone of silence shall be employed.

Verifying.

Barnabus, Dax, and Sir Dryvyk will enter the haunted room and take the last urn that is present there.

Correct?
Barnabus
Human Cleric, 617 posts
Cleric 4
Hps: 23/23; AC 1
Fri 24 Mar 2023
at 02:01
  • msg #157

Re: The Village Square (OOC Thread)

Correct.
Ishmael
Dwarven Thief, 197 posts
Dwarf Spelunker
AC 4 - HP 16/16
Fri 24 Mar 2023
at 12:48
  • msg #158

Re: The Village Square (OOC Thread)

Labyrinth Lord:
The crypt knight did not have any valuables (i.e. coins, gems) on his person. His sword might have some value due to its age, but it is not magical, nor is any of the rest of his equipment.



Ishmael is experienced with pawning stuff.
Labyrinth Lord
GM, 517 posts
Fri 24 Mar 2023
at 17:58
  • msg #159

Re: The Village Square (OOC Thread)

Labyrinth Lord:
The three depart the chamber with their prize, rejoining their companions.


Barnabus
Human Cleric, 618 posts
Cleric 4
Hps: 23/23; AC 1
Fri 24 Mar 2023
at 18:20
  • msg #160

Re: The Village Square (OOC Thread)

Heh heh. I've been waiting to grab that urn for months.

Alright, I think it's time to head back, not so much because we're battered, bruised (some), and depleted (some), but because we've got quite a lot for our patron and we need to absorb all that that might mean for our next return to the Barrowmaze Forever Cemetery.
This message was last edited by the player at 18:26, Fri 24 Mar 2023.
Labyrinth Lord
GM, 518 posts
Fri 24 Mar 2023
at 19:09
  • msg #161

Re: The Village Square (OOC Thread)

You know, that original encounter with the “poltergeist” (for wont of a better term) is an interesting one.

Lampert became terrified when things started flying through the air and unearthly howls shook the corridor. Dryvyk invoked his Protection from Evil aura, partly in an effort to bolster Lampert’s courage. The only party member that had to make a saving throw was Ishmael, who had to escape the grasp of the unseen entity. He made his roll handily, and would have even without any boost from the paladin’s aura.

One thing that never happened: Sir Dryvyk never attempted to detect evil. If he had, the result would have been revealing, because the knight wouldn’t have sensed anything at all.

I think (understandably) that the default presumption of most adventuring parties is generally something along the lines of “We’re taking this loot from some heinous monster that will only cause harm to whoever crosses its path.”

Not, “There’s a guardian here trying to keep people from taking this ancient artifact, because it should never see the light of day again.”
Malivoire
Elven Magic User, 265 posts
Malvingeroth
Hunter of Night
Fri 24 Mar 2023
at 19:14
  • msg #162

Re: The Village Square (OOC Thread)

Did anyone else just get extra worried?
Ishmael
Dwarven Thief, 199 posts
Dwarf Spelunker
AC 4 - HP 16/16
Fri 24 Mar 2023
at 19:19
  • msg #163

Re: The Village Square (OOC Thread)

I just took it, that is all the Paladin fault.
Barnabus
Human Cleric, 620 posts
Cleric 4
Hps: 23/23; AC 1
Fri 24 Mar 2023
at 20:25
  • msg #164

Re: The Village Square (OOC Thread)

Hey, what ancient artifact? I don't remember any ancient artifact. I thought the urn contained "glittering metal" like the other two.

If that poltergeist is "protecting" an artifact, it should have more than spitballs at its disposal.

Besides, who better to bring such a thing to the surface? Wouldn't want some cultist to waltz away with it.

I'm just surprised nobody's teasing Barnabus about having left those yellowed bones in that chamber.
This message was last edited by the player at 20:26, Fri 24 Mar 2023.
Labyrinth Lord
GM, 519 posts
Fri 24 Mar 2023
at 21:30
  • msg #165

Re: The Village Square (OOC Thread)

Barnabus:
Hey, what ancient artifact? I don't remember any ancient artifact. I thought the urn contained "glittering metal" like the other two.

Was this an assumption or has anyone actually tried to open the urn and look inside?

Barnabus:
If that poltergeist is "protecting" an artifact, it should have more than spitballs at its disposal.

Or, as an alternative explanation, perhaps all of the monstrous horrors and devious cultists who make their homes in the neighboring crypts are of the mind that there are some things you just flat leave alone.

Barnabus:
Besides, who better to bring such a thing to the surface? Wouldn't want some cultist to waltz away with it.

From Ghostbusters (1984):

Dr. Peter Venkman: This city is headed for a disaster of biblical proportions.

Mayor: What do you mean, "biblical"?

Dr. Raymond Stantz: What he means is Old Testament, Mr. Mayor, real wrath of God type stuff.

Dr. Peter Venkman: Exactly.

Dr. Raymond Stantz: Fire and brimstone coming down from the skies! Rivers and seas boiling!

Dr. Egon Spengler: Forty years of darkness! Earthquakes, volcanoes...

Winston Zeddemore: The dead rising from the grave!

Dr. Peter Venkman: Human sacrifice, dogs and cats living together... MASS HYSTERIA!

Mayor: All right, all right! I get the point!

Barnabus
Human Cleric, 621 posts
Cleric 4
Hps: 23/23; AC 1
Fri 24 Mar 2023
at 22:20
  • msg #166

Re: The Village Square (OOC Thread)

Last post updated accordingly!

But since we're debating this, you don't expect us to form logical deductions based on the collective actions of mad death cultists, do you?
This message was last edited by the player at 22:24, Fri 24 Mar 2023.
Malivoire
Elven Magic User, 266 posts
Malvingeroth
Hunter of Night
Sat 25 Mar 2023
at 00:16
  • msg #167

Re: The Village Square (OOC Thread)

I think we'll be fine as long as, when we're speaking with the God of the Dead we have allowed to gate into our world and they ask us if we're gods, we say YES!
Barnabus
Human Cleric, 622 posts
Cleric 4
Hps: 23/23; AC 1
Sat 25 Mar 2023
at 01:59
  • msg #168

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 167):

That's Gods of the Deads.
Sir Dryvyk of Drakeholme
Human Paladin, 163 posts
Human Paladin
AC: 2 | HP: 16 / 22
Sat 25 Mar 2023
at 04:06
  • msg #169

Re: The Village Square (OOC Thread)

If Andryr and Ol'Gib start with the Gatekeeper/Keymaster bit, I'm out... :-P
Labyrinth Lord
GM, 520 posts
Sat 25 Mar 2023
at 20:05
  • msg #170

Re: The Village Square (OOC Thread)

Barnabus:
But since we're debating this, you don't expect us to form logical deductions based on the collective actions of mad death cultists, do you?

Well, obviously for the vast majority of logical and ethical decisions, cultists in the service of death gods aren’t the sort you’d wish to emulate.

On the other hand, self preservation seems to be a fairly universal instinct.

Malivoire:
I think we'll be fine as long as, when we're speaking with the God of the Dead we have allowed to gate into our world and they ask us if we're gods, we say YES!

From Ghostbusters (1984):

Dr. Raymond Stantz: Gozer the Gozerian... good evening. As a duly designated representative of the City, County and State of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin or to the nearest convenient parallel dimension.

Dr. Peter Venkman: That oughta do it. Thanks very much, Ray.

Barnabus
Human Cleric, 624 posts
Cleric 4
Hps: 23/23; AC 1
Sat 25 Mar 2023
at 20:44
  • msg #171

Re: The Village Square (OOC Thread)

I would say that mad death cultists aren't necessarily known for their instinct for self-preservation -- especially in the service for their lords.

It was curious that the death knight had taken up residence there, but he had been marching around that area so who knows.

But, anyhow, I wasn't even looking to form a deduction as I thought that 3rd urn contained coins -- not the artifact in question. I also attributed the paralyzing effect to the "poltergeist" -- not the obsidian artifact.

I mean, it's like you said: just about all these chambers have guardians with treasures they wish to keep to themselves. Unless there is some obvious death metal trappings, adventurers (ME) aren't going to think twice about it.
Labyrinth Lord
GM, 523 posts
Sat 25 Mar 2023
at 20:52
  • msg #172

Re: The Village Square (OOC Thread)

Indeed. The default thinking for most adventurers is that they’re taking items from creatures which the wider world will be made safer by their absence. In the vast majority of circumstances, they’re correct.

An addendum to my description of the urn: It has a lid, cast from the same material as the rest of it, which is tightly closed. Apologies for the omission.
Barnabus
Human Cleric, 625 posts
Cleric 4
Hps: 23/23; AC 1
Sat 25 Mar 2023
at 20:53
  • msg #173

Re: The Village Square (OOC Thread)

No worries. There will is always the potential for errors in risk assessment.

It reminds me of my new job where some patients have "no tells" before they lash out.
Sir Dryvyk of Drakeholme
Human Paladin, 165 posts
Human Paladin
AC: 2 | HP: 16 / 22
Mon 27 Mar 2023
at 08:38
  • msg #174

Re: The Village Square (OOC Thread)

I think I must have missed something about the urn somewhere, but nevertheless, assume it's like that one dude at the table who's goofing off on his cell phone and then suddenly goes, "Huh? Oh... my turn? Uh, is there something to attack? No? Oh. What's going on again?"
Barnabus
Human Cleric, 628 posts
Cleric 4
Hps: 23/23; AC 1
Mon 27 Mar 2023
at 11:43
  • msg #175

Re: The Village Square (OOC Thread)

Nah, we all missed something about the urn for a variety of reasons.
Barnabus
Human Cleric, 632 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Mar 2023
at 01:17
  • msg #176

Re: The Village Square (OOC Thread)

Haha, I was looking at some old posts and wondered what became of dear old Ranger.
Sir Dryvyk of Drakeholme
Human Paladin, 167 posts
Human Paladin
AC: 2 | HP: 16 / 22
Tue 28 Mar 2023
at 02:51
  • msg #177

Re: The Village Square (OOC Thread)

I'd always intended for Ranger to be Ol'Gib's dog, but also kind of part of the overall party, part of the troupe. I didn't want him to become an NPC though, and not turn the game into Pet Store SimulatorTM like has happened in a PF2 game I'm in.

I'm truly worried!
Labyrinth Lord
GM, 529 posts
Tue 28 Mar 2023
at 21:20
  • msg #178

Re: The Village Square (OOC Thread)

Barnabus:
OOC
What was taken from the camp? I know we had transported the Orcus stuff back to camp, but I thought we might still have the Set stuff in our packs (except for statue parts).

Anything of value from the open barrow or the catacombs that was left at the camp has been taken, grabbed, snatched, stolen, hijacked, purloined, pilfered, filched, swiped, shanghaied, looted, lifted, seized, burglarized, pocketed, pinched, made off with, pillaged, poached, and/or plundered.

In other words, it’s gone.
Barnabus
Human Cleric, 634 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Mar 2023
at 22:16
  • msg #179

Re: The Village Square (OOC Thread)

Well, not a total loss.

Barnabas:
Barnabus asks Ishmael to collect the six figurines and then puts them in his pack to present to their patron later along with one set of funereal wraps.

LL:
Malivoire and Dilemma having collected the most complete of the books, the party sets about gathering the partially ruined tapestry and the pieces of the broken statue.

Logically, it would have to be concluded that the pieces of the broken statue had been stored at the camp (O! Woe!).

I know we're fretting that we should have sealed the other barrow (if it were even within our power to do so), but our camp's doom could just have easily come from below as well.
This message was last edited by the player at 23:05, Tue 28 Mar 2023.
Labyrinth Lord
GM, 530 posts
Tue 28 Mar 2023
at 23:23
  • msg #180

Re: The Village Square (OOC Thread)

Sorry, I was seizing the opportunity to be facetious. :)

Although it’s a mild spoiler, when the adventurers survey the camp, they’ll find that nothing of material value has been taken, neither the treasures taken from the tombs nor any of the existing equipment that might be regarded as potentially useful to a raider.

The party’s losses are entirely isolated to lives of the hirelings which were taken.
Barnabus
Human Cleric, 635 posts
Cleric 4
Hps: 23/23; AC 1
Wed 29 Mar 2023
at 01:14
  • msg #181

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 180):

It won't surprise you to know I'm most relieved about not having been relieved of the statue.
Labyrinth Lord
GM, 533 posts
Wed 29 Mar 2023
at 19:29
  • msg #182

Re: The Village Square (OOC Thread)

I know that Malivoire is heading out across the moor in an effort to intercept whatever might be headed in the direction of Helix. Any who might be joining him (and any who might be remaining at the camp), please let me know so I can move things forward accordingly.

On a positive note, I think it’s good that Greg Gillespie, the author of Barrowmaze, took the time to detail two other communities within the Duchy of Aerik: Bogtown and Ironguard Motte. That way, in the event that Helix gets completely razed, the adventurers still have a settlement which can serve as a base of operations.
Barnabus
Human Cleric, 637 posts
Cleric 4
Hps: 23/23; AC 1
Wed 29 Mar 2023
at 22:09
  • msg #183

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 182):

At a minimum, the potion monger that just arrived at Helix station may not live to see his first sale.
Barnabus
Human Cleric, 638 posts
Cleric 4
Hps: 23/23; AC 1
Fri 31 Mar 2023
at 02:22
  • msg #184

Re: The Village Square (OOC Thread)

If the mummy makes its save, then B. will cast light as well.
Barnabus
Human Cleric, 639 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 11:41
  • msg #185

Re: The Village Square (OOC Thread)

Hey, LL, should I write up a branching post? I was just going to wait for you to roll the mummy's save vs. light (like we've done before in similar situations). You're probably just a bit busy atm.
Labyrinth Lord
GM, 535 posts
Sat 1 Apr 2023
at 14:40
  • msg #186

Re: The Village Square (OOC Thread)

Yes, my Friday was a little crazy.I’ll update the spell outcomes shortly.
Ishmael
Dwarven Thief, 204 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sat 1 Apr 2023
at 14:49
  • msg #187

Re: The Village Square (OOC Thread)

I want you to narrate the mummy grabbing the end of the lance with unholy strength, and vaulting Sir Dryvyk onto his keister.  :)  well not really, (yes, really)
Sir Dryvyk of Drakeholme
Human Paladin, 173 posts
Human Paladin
AC: 2 | HP: 16 / 22
Sat 1 Apr 2023
at 14:52
  • msg #188

Re: The Village Square (OOC Thread)

Hey, go big or go home! The risk was worth the potential glory!
Barnabus
Human Cleric, 640 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 15:40
  • msg #189

Re: The Village Square (OOC Thread)

I was wondering if your charger had a chance to crash into the mummy as well.
Barnabus
Human Cleric, 642 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 15:45
  • msg #190

Re: The Village Square (OOC Thread)

Adjudicate away! :)
Sir Dryvyk of Drakeholme
Human Paladin, 174 posts
Human Paladin
AC: 2 | HP: 16 / 22
Sat 1 Apr 2023
at 15:45
  • msg #191

Re: The Village Square (OOC Thread)

Lol, just a big wad of arms and legs and various horse parts all tangled up in toilet paper and making moaning sounds mixed with terrifying whinnying!
Barnabus
Human Cleric, 643 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 15:50
  • msg #192

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 191):

That sounds like a childhood game you used to play.
Barnabus
Human Cleric, 644 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 18:51
  • msg #193

Re: The Village Square (OOC Thread)

Since Sir is holding a torch, let's light the mummy up.

@Dilemma, can you pour a flask of oil on the mummy's location?
If Dilemma can't, someone else should.
Then Sir can toss his torch in that square.

Let's stay focused on the mummy.

@LL -- Any bonus to attack a blinded opponent? I know we tabled this some time ago but can Ishmael make a sneak attack against a blinded opponent (melee or ranged?)
This message was last edited by the player at 18:58, Sat 01 Apr 2023.
Labyrinth Lord
GM, 538 posts
Sat 1 Apr 2023
at 21:27
  • msg #194

Re: The Village Square (OOC Thread)

At this stage, anyone using a missile weapon against the mummy I would have to treat as firing at an opponent in cover, which would impose a -2 on a “to hit” roll. Those wanting to move to the other side of the golem to get a clearer shot can spend a round to maneuver into a new position, though that naturally doesn’t preclude the golem shifting its spot.

Anyone who actually enters melee with the mummy (with the exception of Sir Dryvyk, whose mount can immediately take him out of range) is kind of asking for it, since by doing so they would almost certainly present their flank and/or back to the golem. I’ll have to give some thought to what precisely that would mean, but it’s a bit the same as you can’t ignore the rank of spearmen to reach the captain. In this instance, you may get in, but it will cost you.

Ishmael, if you’re of a mind to try a sneak attack, I would say you’ll need a round to move silently into a position where you could attack the mummy unheard and (obviously) unseen. I’d then grant your backstab bonus, even if you attacked from range in this instance.
Barnabus
Human Cleric, 646 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 21:36
  • msg #195

Re: The Village Square (OOC Thread)

LL:
Anyone who actually enters melee with the mummy (with the exception of Sir Dryvyk, whose mount can immediately take him out of range) is kind of asking for it, since by doing so they would almost certainly present their flank and/or back to the golem. I’ll have to give some thought to what precisely that would mean, but it’s a bit the same as you can’t ignore the rank of spearmen to reach the captain. In this instance, you may get in, but it will cost you.

Hmm. Barnabus is already in melee with golem, so I'd like to think his flank/back are not so tenderly exposed.

As best I can tell, LL doesn't have bonuses for flank/back attacks, though. If it has, we haven't ever implemented them. That's why I was asking about the blindness. This feels a little sudden!

I know the golem is tall as a spruce and all but I'm not sure that it constitutes a rank of spearmen. I thought we were totally out in the open?

In any case, it sounds like Dax might need to engage the golem?

Just talking this out :).

I'm also wondering about this: does that golem qualify as a summoned/created creature?

Protection from Evil:
In addition, this spell prevents bodily contact by summoned or
created creatures. This causes the natural weapon attacks of
such creatures to fail, and the creatures recoil if such attacks
require touching the warded creature.

Thank you!
This message was last edited by the player at 21:39, Sat 01 Apr 2023.
Labyrinth Lord
GM, 539 posts
Sat 1 Apr 2023
at 21:43
  • msg #196

Re: The Village Square (OOC Thread)

I’m not talking about attacks of opportunity or giving the golem a backstab bonus. I was thinking more in terms of anyone who rushes the mummy is virtually guaranteed the golem’s unwelcome attention. Dryvyk wouldn’t be unless he stayed put after attacking.

Also, just checking, is everyone working on the presumption that the mummy is helpless?

I’ll have to consider the Protection from Evil idea, in part because the text is specific in indicating that the golem is true neutral, not evil. I’ve always regarded that aspect of the aura to apply to the like of summoned demons and devils, or undead monstrosities constructed by necromancers with a lot of extra hobby time on their hands.
This message was last edited by the GM at 21:51, Sat 01 Apr 2023.
Barnabus
Human Cleric, 647 posts
Cleric 4
Hps: 23/23; AC 1
Sat 1 Apr 2023
at 22:39
  • msg #197

Re: The Village Square (OOC Thread)

Nope, not working on that presumption -- just blinded.

OSRIC Protection from Evil:
The power of the aura is such that, regardless of alignment, neither summoned nor conjured creatures, nor those not native to the material planes (such as demons or genies), can reach through it.

I've always thought it applied to summoned creatures regardless of alignment, FWIW.

And if things get out of hand, I'm counting on the bearer of the potion of undead control to imbibe it.
This message was last edited by the player at 01:46, Sun 02 Apr 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 175 posts
Human Paladin
AC: 2 | HP: 16 / 22
Sun 2 Apr 2023
at 01:19
  • msg #198

Re: The Village Square (OOC Thread)

We really need that golem! Sir Dryvyk has been looking for a butler for some time now...

A very favorable interpretation of the aura would be like the shields on an X-wing... I just shift them all to forward and fly right through that Tie-fighter, erm... Mummy.

The oil idea is a good one. Having not read otherwise, I'll assume Sir Dryvyk still has partial control of the torch-lance and his horse...
Labyrinth Lord
GM, 540 posts
Sun 2 Apr 2023
at 03:14
  • msg #199

Re: The Village Square (OOC Thread)

The OSRIC text encapsulates more of what I always pictured the paladin’s aura effecting: creatures summoned or called from elsewhere (the lower planes in particular) to accomplish dark purposes on the Prime Material. For instance, I would think that, had he been present, Sir Dryvyk’s aura could have made a considerable impact on what unfolded when the balor was freed.

But I just don’t think that the golem falls in the same category. It’s essentially the function of a magical object of protection. To me, allowing it to be stymied by a paladin’s aura is really stretching the intent of the rules. I can recall, in my own campaigns past, at least a couple of instances where a paladin had to assist in the beat down of a golem.

In my mind, “out of hand” really only comes into play when you have something occur like what happened to Caine. When suddenly all that’s left of a party member are a couple of their appendages, things have gotten out of hand.
Dax Moonblade
Half Elven Ranger, 379 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 27
Sun 2 Apr 2023
at 04:11
  • msg #200

Re: The Village Square (OOC Thread)

The golem is standing between the party and the mummy...Barnabus is in melee with the mummy, so behind the golem? And is Dryvyk on the opposite side of the mummy thanks to his lance charge?


P
A
R      Golem       Barnabus Mummy      Dryvyk
T                                      Horse
Y

Barnabus
Human Cleric, 648 posts
Cleric 4
Hps: 23/23; AC 1
Sun 2 Apr 2023
at 14:46
  • msg #201

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 199):

I don't necessarily disagree with your line of thinking. However, anything summoned/created/generated by a barrow mummy is either directly or indirectly done so to serve the mummy's dark purposes.

I think we're getting a little hung up, potentially, on the golem aspect of this. A vampire can summon bats and wolves, neutral creatures, to protect it or do whatever. Maybe there is a middle ground here. I can certainly see Protection from Evil 10' Radius being overpowered in this instance.

Ishmael,you have a +1 silver dagger of returning. Why would you throw a mundane dagger at a powerful undead creature that likely can't be harmed by ordinary weapons? I don't understand. Could we amend that?

We still need Dilemma or Mal to soak the mummy's spot with oil so Sir can ignite it. Direct fire damage is probably our best bet against a mummy -- along with holy water.

Tactically yours,
Barnabus
Barnabus
Human Cleric, 649 posts
Cleric 4
Hps: 23/23; AC 1
Sun 2 Apr 2023
at 14:59
  • msg #202

Re: The Village Square (OOC Thread)

Or maybe Sir can both drop his torch (free action) and pour oil in the mummy's "square" in one round?

I must say this is a most welcome diversion right now for me.
Malivoire
Elven Magic User, 271 posts
Malvingeroth
Hunter of Night
Sun 2 Apr 2023
at 15:16
  • msg #203

Re: The Village Square (OOC Thread)

Malivoire would have to dig some oil out of his pack and then throw it at the mummy.  That would mean forgoing Magic Missile damage (assuming resistance overcome) and might take longer than one round - DM's call on that part.  Plus, he'd have to hit with his throw, because I'm not going to go stand beside the mummy to do it!  Currently envisioning Malivoire at Medium range (>10 ft, <30 ft; no bonus/penalty), and if he can't work around the golem, cover negates his Dex bonus.  So a straight D20 roll to hit AC3, needing 16 or better (25% chance to hit).

I can do that, or leave that part to Dilemma and instead fire another missile from the wand.  My current thought is that the wand is a better bet.
Barnabus
Human Cleric, 650 posts
Cleric 4
Hps: 23/23; AC 1
Sun 2 Apr 2023
at 15:37
  • msg #204

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 203):

Nod.

But you don't need to hit the mummy itself -- just the 5' by 5' square it inhabits.
Labyrinth Lord
GM, 541 posts
Sun 2 Apr 2023
at 17:23
  • msg #205

Re: The Village Square (OOC Thread)

Barnabus:
I think we're getting a little hung up, potentially, on the golem aspect of this. A vampire can summon bats and wolves, neutral creatures, to protect it or do whatever.

Indeed. To take a page from the Advanced Dungeons & Dragons canon, in the seminal module Ravenloft, virtually all of the opposition that a party will face is called forth by the vampire Strahd Von Zarovich to serve and/or defend him. Are we then to assert that if a paladin is present in a party that enters Castle Ravenloft that none of Strahd’s servants can inflict harm on the adventurers? Bluntly, I think that idea is ridiculous, and entirely counter to the spirit of the game.

I can tell that I’m going to need to devote some time with the relevant rulebooks and Barrowmaze to come up with some firm boundaries on the power and what it can impact, to avoid getting entangled in a similar debate in the future.

Barnabus:
But you don't need to hit the mummy itself -- just the 5' by 5' square it inhabits.

Bearing in mind that the oil can also splash on anything in melee proximity to the mummy, including the golem.
Ishmael
Dwarven Thief, 206 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sun 2 Apr 2023
at 18:03
  • msg #206

Re: The Village Square (OOC Thread)

Without knowing. I assumed it was a magic item like a figurine of wonderous power and wouldn't be 'summoned' in the sense of a spell or scroll, and PfE wouldn't apply. That's my 2 coppers.
Labyrinth Lord
GM, 542 posts
Sun 2 Apr 2023
at 18:06
  • msg #207

Re: The Village Square (OOC Thread)

That understanding is pretty much right on point. It’s quite similar to one of the figurines.
Ishmael
Dwarven Thief, 207 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sun 2 Apr 2023
at 18:15
  • msg #208

Re: The Village Square (OOC Thread)

Dibs if it's reusable :)
Dax Moonblade
Half Elven Ranger, 381 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 27
Sun 2 Apr 2023
at 21:34
  • msg #209

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 208):

I thought it was a figurine as well.

And since Ishmael has a magic dagger and armour, Dax gets the 8-foot tall butler-at-arms! :-)

Forgot to mention: Dryvyk with the +1 sword and +1 shield and the PFE aura, get off your damn horse and deal with the mummy! :-D
This message was last edited by the player at 21:37, Sun 02 Apr 2023.
Barnabus
Human Cleric, 651 posts
Cleric 4
Hps: 23/23; AC 1
Sun 2 Apr 2023
at 21:55
  • msg #210

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 205):

Yep, oil can splash. Fire can spread --especially in taverns of ill repute, evidently.

Well, I still regard the golem as having been summoned.

But I agree that the paladin's ability in this respect shouldn't offer total (or even much) protection from summoned things. There can only be so much compensation for having to dump a 17 in charisma.

Fire remains priority one but, like I said earlier, perhaps Sir can handle that in one minute.
Labyrinth Lord
GM, 543 posts
Sun 2 Apr 2023
at 22:29
  • msg #211

Re: The Village Square (OOC Thread)

Barnabus:
Yep, oil can splash. Fire can spread --especially in taverns of ill repute, evidently.

Or because of this:

Advanced Labyrinth Lord:
The strands of a web spell are flammable. All creatures within flaming webs take 1d6 points of fire damage from the flames for 2 rounds.

or, if you prefer:

OSRIC:
The strands of a web spell are very flammable. If they are ignited, fire will flash through the entire web, dealing 2d4 points of damage to all creatures within and burning away the webs.

Lastly, as a reminder:

Rules and Expectations:
Any of us in the role playing hobby can become very invested emotionally in our characters and the outcome of a given mission or quest. Should you disagree with a ruling that I make, please communicate your concern to me via a private message. I believe myself to be both fair and open minded as a DM and I’ll certainly give your viewpoint serious consideration. I can’t promise that I’ll change my decision just because you object, but if I don’t, I’ll be sure to give you a clear explanation regarding how I arrived at my position.

What I ask that you refrain from doing is bringing a disagreement with me, or with another player, into one of the game threads. Public arguments disrupt the game for everyone and can pretty quickly drain the fun out of the proceedings. I would certainly step in should such a situation develop.

I understand that some may regard some of the rulings I make as unfair. I genuinely believe that I try to treat all players fairly, while still presenting a game that is fun, memorable and challenging. Anyone who has concerns about how the game is run is always welcome to reach out to me with their concerns. As stated above, I won’t promise I’ll always decide in your favor if you have an issue, but I’ll do my utmost to be reasonable and be transparent about my decision making.
Barnabus
Human Cleric, 652 posts
Cleric 4
Hps: 23/23; AC 1
Sun 2 Apr 2023
at 23:13
  • msg #212

Re: The Village Square (OOC Thread)

I have no concerns. I enjoy discussing this as a hobbyist. In fact, I look forward to your interpretations.
Sir Dryvyk of Drakeholme
Human Paladin, 176 posts
Human Paladin
AC: 2 | HP: 16 / 22
Mon 3 Apr 2023
at 07:51
  • msg #213

Re: The Village Square (OOC Thread)

Barnabus:
I have no concerns. I enjoy discussing this as a hobbyist. In fact, I look forward to your interpretations.

This. I like to chew over mechanics as well, but I did read it as being more of an activation rather than a summoning...
Barnabus
Human Cleric, 653 posts
Cleric 4
Hps: 23/23; AC 1
Mon 3 Apr 2023
at 13:26
  • msg #214

Re: The Village Square (OOC Thread)

Hey, Big Bad, paladins got you down? C'mon down to Big Bog's Figurine Emporium! We got them all! Wolves, golems, demons, aunts, in-laws! Big discounts! While they grow fast, they are also going fast! Get'm while they last!
Barnabus
Human Cleric, 654 posts
Cleric 4
Hps: 23/23; AC 1
Mon 3 Apr 2023
at 19:30
  • msg #215

Re: The Village Square (OOC Thread)

Do we need to chase down the golem? Will it vanish in ... a few turns?

I'm inclined to return to Helix after we reconnect with Ynes and the cart.

2 for 2, Dilemma!
Barnabus
Human Cleric, 657 posts
Cleric 4
Hps: 23/23; AC 1
Wed 5 Apr 2023
at 17:20
  • msg #216

Re: The Village Square (OOC Thread)

Sir, maybe you would be the best one to recruit hirelings and specialists to defend the camp after we return to Helix?

I'm thinking we want 6+ commanded by a sergeant (so there are enough screams for us to hear). Maybe we'll eventually acquire the means to scry on the camp while we're in the barrows.
Labyrinth Lord
GM, 546 posts
Wed 5 Apr 2023
at 17:51
  • msg #217

Re: The Village Square (OOC Thread)

To interject some (hopefully) helpful information:

The fastest route to obtaining a team of guards would be through the Mercenary Guild in Helix. This is where Searlait’s employment was obtained. Although the guild deals in sellswords, they have a strong reputation for quality hirelings, their best market being the guarding of merchant caravans between Helix, Ironguard Motte, and Bogtown, which regularly run into difficulties with bandits of all sorts.

Alternatively, if Sir Dryvyk was more inclined to find retainers of Andryr’s quality, he could communicate the need to Ironguard Motte with the assistance of Brother Othar, though a response might take some time in coming.
Barnabus
Human Cleric, 658 posts
Cleric 4
Hps: 23/23; AC 1
Wed 5 Apr 2023
at 23:03
  • msg #218

Re: The Village Square (OOC Thread)

Can I go ahead and post with the assumption of another audience with our patron?
Labyrinth Lord
GM, 550 posts
Thu 6 Apr 2023
at 00:34
  • msg #219

Re: The Village Square (OOC Thread)

I had deliberately left things open ended in this instance on purpose, as I thought that some might have other priorities upon arrival: possibly seeking help for Ol Gib at the Chapel of St. Ygg, reporting the loss of Searlait to the Mercenary Guild, inquiring about mummy sightings, purchasing potions, etc.

If Barnabus wants to seek out Mazzahs first, that’s perfectly fine. If other party members head elsewhere, I can certainly handle multiple destinations. :)
Barnabus
Human Cleric, 659 posts
Cleric 4
Hps: 23/23; AC 1
Thu 6 Apr 2023
at 01:20
  • msg #220

Re: The Village Square (OOC Thread)

Kinda need to see what's in the purse before going shopping :)
Sir Dryvyk of Drakeholme
Human Paladin, 181 posts
Human Paladin
AC: 2 | HP: 16 / 22
Thu 6 Apr 2023
at 06:49
  • msg #221

Re: The Village Square (OOC Thread)

We'll need to take care of Kraomar as well, but I'm drawing a blank on his status in the community. Anybody help me out?
Dax Moonblade
Half Elven Ranger, 384 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 27
Thu 6 Apr 2023
at 06:51
  • msg #222

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 221):

I don't recall! I assumed also from the guild...will have to rummage through the old threads if no one remembers!
Barnabus
Human Cleric, 661 posts
Cleric 4
Hps: 23/23; AC 1
Thu 6 Apr 2023
at 14:04
  • msg #223

Re: The Village Square (OOC Thread)

He has old debts that we should pay.
Malivoire
Elven Magic User, 274 posts
Malvingeroth
Hunter of Night
Thu 6 Apr 2023
at 15:25
  • msg #224

Re: The Village Square (OOC Thread)

For some reason I thought we picked him up at the tavern, but he still might have been a formal member of the guild.  I have no direct evidence of this recollection though.
Labyrinth Lord
GM, 551 posts
Thu 6 Apr 2023
at 15:27
  • msg #225

Re: The Village Square (OOC Thread)

Kraomar had formerly worked at The Brazen Strumpet as a bouncer, handling any customers whose behavior got out of hand. He had elected to take the work offered by the party because it paid better and, as Barnabus referenced, because he had gambling debts he needed to pay. The money he owed was to the ownership of The Foul Pheasant.
Barnabus
Human Cleric, 665 posts
Cleric 4
Hps: 23/23; AC 1
Mon 10 Apr 2023
at 22:01
  • msg #226

Re: The Village Square (OOC Thread)

Is there some kind of specialist we could hire to open (blow up) the water-logged door from afar?
Labyrinth Lord
GM, 552 posts
Mon 10 Apr 2023
at 23:44
  • msg #227

Re: The Village Square (OOC Thread)

Well, first, the adventurers can open the waterlogged door themselves. It will require a full round of effort. Two strong (STR 15+) party members can open it without the need for a roll. A lone explorer would need to make an open doors roll.

Barring that, there are three options:

1. Hire an engineer. There isn’t one in Helix at the moment, so word would need to be sent to Ironguard Motte to see if an expert there would be open to making the journey. The fee would probably run around 300 g.p. plus travel expenses.

2. An inquiry could be made at the Mercenary Guild to see if there are any hirelings available who are familiar with breaching and/or destroying stone structures.

3. Any of the former patrons of The Foul Pheasant who remain in the village might know of a less than honorable sort in Helix or Bogtown who could assist with such an undertaking. Some of the Pheasant’s regulars have been holding impromptu card and dice games in a rented cottage on the western side of Helix.
Labyrinth Lord
GM, 553 posts
Tue 11 Apr 2023
at 15:10
  • msg #228

Re: The Village Square (OOC Thread)

My apologies for the double post.

Karg Barrelgut of The Axe and Anvil has the company’s siege ladder completed. It may be picked up at the smithy at any point prior to the next expedition to the catacombs.

The new potion vendor, Norbert, a somewhat nervous human man, has the following on hand:
  • Diminution - 1,000 g.p. - 1 available
  • Healing - 500 g.p. - 6 available
  • Heroism - 1,500 g.p. - 1 available
  • Levitation - 700 g.p. - 2 available
  • Fire Resistance - 700 g.p. - 2 available
  • Plant Control - 800 g.p. - 2 available
  • Oil of Slipperiness - 500 g.p. - 2 available
  • Sweet Water - 750 g.p. - 2 available

Barnabus
Human Cleric, 666 posts
Cleric 4
Hps: 23/23; AC 1
Tue 11 Apr 2023
at 15:51
  • msg #229

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 227):

I'm getting, uh, wet feet about the first of those four options. Would the water be considered fresh or salty?

The mummy could well inhabit a secret chamber -- unconnected to the flooded chamber.

I think the potion of heroism is a must buy, but we'll see what our haul is from the last foray first.
Labyrinth Lord
GM, 555 posts
Wed 12 Apr 2023
at 00:32
  • msg #230

Re: The Village Square (OOC Thread)

Barnabus:
Would the water be considered fresh or salty?

The Barrowmoor is a freshwater swampland. You wouldn’t want to drink the water, but it doesn’t have high salinity.

Barnabus:
"Ah, don't be such a worrywart, Mazzahs.."

The south side of Helix. Tomorrow. Dawn.


Dax Moonblade
Half Elven Ranger, 386 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 27
Wed 12 Apr 2023
at 01:25
  • msg #231

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 230):

At least there's no lich!
Labyrinth Lord
GM, 556 posts
Wed 12 Apr 2023
at 23:07
  • msg #232

Re: The Village Square (OOC Thread)

True! No mummies, either, for that matter. :)
Labyrinth Lord
GM, 557 posts
Fri 14 Apr 2023
at 01:41
  • msg #233

Re: The Village Square (OOC Thread)

Incidentally, I’m going to allow some time for others to a) speak with those at the Shrine of St. Ygg if they feel the need to do so and b) give any input they might have regarding the procurement of Battist’s services. On the latter point, if no one adds anything, I’ll work on the presumption that there is general agreement that hiring the sapper is a sound idea.

One those matters are seen to, is there anything else any of the adventurers wish to attend to, either as a group or individually, in Helix?

Lastly, I anticipate having financial and experience awards updated this weekend.
Barnabus
Human Cleric, 670 posts
Cleric 4
Hps: 23/23; AC 1
Fri 14 Apr 2023
at 02:25
  • msg #234

Re: The Village Square (OOC Thread)

Sounds good to me.

Since our best tactic with the mummy might be oil and fire, the sapping might need to come after the mummy take down.
Dax Moonblade
Half Elven Ranger, 388 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 27
Fri 14 Apr 2023
at 07:57
  • msg #235

Re: The Village Square (OOC Thread)

I don't see the need to hire the sapper at all if there is another PC with a 15+ STR...Dax has an 18 STR and is willing to force the door open.

I will post in the IC thread tomorrow, had company over tonight!
Barnabus
Human Cleric, 671 posts
Cleric 4
Hps: 23/23; AC 1
Fri 14 Apr 2023
at 11:57
  • msg #236

Re: The Village Square (OOC Thread)

True, there is no compelling need, necessarily. It's more a whim. Maybe Barnabus will pay his wages unless there are other objections to his esteemed company.
Sir Dryvyk of Drakeholme
Human Paladin, 183 posts
Human Paladin
AC: 2 | HP: 16 / 22
Sat 15 Apr 2023
at 13:53
  • msg #237

Re: The Village Square (OOC Thread)

Sorry, been sick and swamped with work, will catch up tonight.
Malivoire
Elven Magic User, 276 posts
Malvingeroth
Hunter of Night
Sat 15 Apr 2023
at 15:04
  • msg #238

Re: The Village Square (OOC Thread)

I will also get a post out today!
Labyrinth Lord
GM, 558 posts
Sun 16 Apr 2023
at 01:10
  • msg #239

Re: The Village Square (OOC Thread)

I’ll have the experience awards and payment posted tomorrow.

Also, just to be clear, despite my humorous input a few posts earlier, the lizard man apocalypse is not descending upon Helix.
Malivoire
Elven Magic User, 278 posts
Malvingeroth
Hunter of Night
Sun 16 Apr 2023
at 01:21
  • msg #240

Re: The Village Square (OOC Thread)

Yet...
Barnabus
Human Cleric, 672 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Apr 2023
at 01:25
  • msg #241

Re: The Village Square (OOC Thread)

Othar:
As you are aware, Helix, like many villages of the duchies of the middle south, is a frontier settlement, threatened by hostile holdings on many sides: goblins, orcs, L*I*Z*A*R*D F*O*L*K, froglings.

Yeah, I was worried there was some foreshadowing there.
Barnabus
Human Cleric, 673 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Apr 2023
at 17:19
  • msg #242

Re: The Village Square (OOC Thread)

LL says the potion of heroism will only affect dwarves, elves, and fighters?

Unless there are any objections, Barnabus will employ the sapper for this expedition, "The Mummy Returns" or "Return to the Mummy?" We got lucky with the light/darkness spells last time. With the mummy's magic resistance, I don't think the potion of undead control's a good bet either.

That leaves flaming oil and magic weapons (which appeared to harm it). Since we intend to light it up, it would be helpful for two attackers, Dax and Sir, to have fire resistance. I will prepare Resist Fire x2.

It'll be imperative on R#1 to (1) douse the mummy's square with oil (just pour it out) and (2) ignite that oil with a torch. Hopefully, it won't have fully healed overnight.
Labyrinth Lord
GM, 562 posts
Sun 16 Apr 2023
at 18:24
  • msg #243

Re: The Village Square (OOC Thread)

Barnabus:
LL says the potion of heroism will only affect dwarves, elves, and fighters?

My text indicates that only fighters, dwarves, and halflings may imbibe it, the latter two being references to the classic BECMI equivalent classes.

The gist is that the potion is intended for warriors, so I would include paladins and rangers with those who could benefit from its effects. An elf, half-elf, gnome, or half-orc of appropriate class could certainly make use of it.

Barnabus:
Back to the barrow of Set when we're ready.

So, barring any objections to the contrary, I will assume that the first stop on the next expedition to the moor will be the Set worshippers’ tomb. For reference, the map of what has previously been explored of that barrow is posted as the map for Group 2.

I’ll also presume that at some point, the siege ladder is picked up from The Axe and Anvil.

When we reach the next expedition thread, I will include information on the hirelings who have elected to join the party’s new foray.

Battist’s theme song: https://youtu.be/uEvEcHZ_g-U
This message was last edited by the GM at 18:24, Sun 16 Apr 2023.
Barnabus
Human Cleric, 675 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Apr 2023
at 19:08
  • msg #244

Re: The Village Square (OOC Thread)

Barnabus will contribute 500 GP to the purchase of the potion of heroism for Dax or Sir.
Labyrinth Lord
GM, 563 posts
Mon 17 Apr 2023
at 17:30
  • msg #245

Re: The Village Square (OOC Thread)

If everyone will, please let me know if you’re making any purchases from Turgen’s Trade Goods, The Axe and Anvil, or the potion vendor. You can alert me here or via PM. I just want to make certain I’m keeping up with what everyone is carrying. Anyone who I don’t get an update from will be presumed to be continuing with what they last left the moorland with.

Malivoire, just to confirm, are you planning to request that Mazzahs recharge the wand of magic missiles? That transaction can take place off-screen.

As a side note, a new lantern will need to be purchased for Lampert, as the last one met its end after being employed as a weapon.

Spell casters: Please let me know the spells that you will pray for/memorize prior to returning to the Barrowmoor.
Barnabus
Human Cleric, 676 posts
Cleric 4
Hps: 23/23; AC 1
Mon 17 Apr 2023
at 20:30
  • msg #246

Re: The Village Square (OOC Thread)

-9 gp for Lamper's new lantern
-1 sp for another pint of oil

No other purchases.

Prepared Spells
Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Command, Light
Silence 15' Radius, Bless, Resist Firex2

Speaking of carrying things, what were those things Mazzahs gave us for containing the sapphires? I never added them to my sheet.
This message was last edited by the player at 20:31, Mon 17 Apr 2023.
Malivoire
Elven Magic User, 280 posts
Malvingeroth
Hunter of Night
Tue 18 Apr 2023
at 00:09
  • msg #247

Re: The Village Square (OOC Thread)

-1 sp to replenish oil after wayward toss at mummy.

No other purchases

Prepared Spells
Magic Missile x 2
Web

The wand has 6 charges left right now.  I think we can put off the recharging until our next return to Helix.
Sir Dryvyk of Drakeholme
Human Paladin, 184 posts
Human Paladin
AC: 2 | HP: 16 / 22
Tue 18 Apr 2023
at 10:31
  • msg #248

Re: The Village Square (OOC Thread)

Still fighting a terrific cold/flu. You guys have done some lovely RP. I'm hoping to contribute something tomorrow. Sorry for the radio silence. Just too much headgoo to think.
Dax Moonblade
Half Elven Ranger, 391 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Tue 18 Apr 2023
at 18:30
  • msg #249

Re: The Village Square (OOC Thread)

Will some supplies for our linkboy: back-up lantern, 10 flasks of oil; and (if can wear it) Leather armour.

Lantern:    9.00 gp
Oil:        1.00
Leather:    6.00
Silk rope: 10.00 (for Dax)
Total:     26.00 gp subtracted.


Rolled for healing, 1d3 per day according to the rules, and of course rolled a 1!!

Barnabus: Dax can throw in 500 gp too, if Dryvyk has 500 then we can buy it...from what I see we will get 3 levels for 1 to 2 hours, so +3 on attacks and some temp hit points. A pricey potion but might be useful for a BIG fight.

If we don't buy the potion, Dax will convert 750 gold into gems.
Ishmael
Dwarven Thief, 209 posts
Dwarf Spelunker
AC 4 - HP 16/16
Tue 18 Apr 2023
at 23:57
  • msg #250

Re: The Village Square (OOC Thread)

Ishmael makes no purchases, and I'm cooking again.  Not sure why we can't hire a reliable cook, or at least one who won't walk out the door with boxes of company food.
Barnabus
Human Cleric, 677 posts
Cleric 4
Hps: 23/23; AC 1
Wed 19 Apr 2023
at 01:09
  • msg #251

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 249):

Yeah, I'd like to think we won't need it for Fright Night, Part II. Then again if Sir downs it, he'll temporarily be level 6, allowing him to Cure Disease once.

@Ishmael. That's just outrageous. Sounds like that cook was in an altered mental state.
This message was last edited by the player at 01:14, Wed 19 Apr 2023.
Malivoire
Elven Magic User, 281 posts
Malvingeroth
Hunter of Night
Wed 19 Apr 2023
at 01:10
  • msg #252

Re: The Village Square (OOC Thread)

I can also chip in some coin for the potion, to share the load.
Dax Moonblade
Half Elven Ranger, 392 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Wed 19 Apr 2023
at 20:19
  • msg #253

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 250):

You need to convince your boss to double your pay to take on cooking full-time! :-)

Looks like we will have enough to buy the Potion of Heroism. I will subtract another 500 gp from Dax.

A thought for the group: what do you think of creating a common pool for buying potions, supplies, staircases, etc?

I don't think any of the PCs need to have massive quantities of cash individually, since XP from gold is totalled, divided, and shared equally.
Labyrinth Lord
GM, 564 posts
Wed 19 Apr 2023
at 20:50
  • msg #254

Re: The Village Square (OOC Thread)

Barnabus:
Speaking of carrying things, what were those things Mazzahs gave us for containing the sapphires? I never added them to my sheet.

The container for holding the sapphires is a box cast from what appears to be dark pewter. It’s about the size of an outstretched palm. I don’t recall if it was ever established who was actually carrying it.

Dax Moonblade:
A pricey potion but might be useful for a BIG fight.

Two words: Lord Varghoulis.

Ishmael:
Ishmael makes no purchases, and I'm cooking again.  Not sure why we can't hire a reliable cook, or at least one who won't walk out the door with boxes of company food.

I’m sorry to hear it, Ishmael. They really need to be paying you a bonus for all the extra work you’ve had to put in.

Hope you’re feeling better, Sir Dryvyk!
Barnabus
Human Cleric, 678 posts
Cleric 4
Hps: 23/23; AC 1
Wed 19 Apr 2023
at 20:57
  • msg #255

Re: The Village Square (OOC Thread)

I added it to my sheet.

Consider the potion of heroism to be have been purchased. We'll sort out the coins later.
Labyrinth Lord
GM, 566 posts
Fri 21 Apr 2023
at 16:23
  • msg #256

Re: The Village Square (OOC Thread)

In the interest of moving things forward, I went ahead and opened a new thread for further exploration of the catacombs. I will update the group this weekend with the costs for the new set of hirelings.

Also, if someone could let me know where the remaining 500 gold for the purchase of the Potion of Heroism came from, I would appreciate it. I’ll also need clarification on who is actually carrying the potion in question.

Lastly, I’m not sure if anyone noticed, but as I had reason to visit the Goblinoid Games website earlier today, I noted that a second edition of Labyrinth Lord has been announced. Precise details are hazy, but the intent appears to be to release it later this year. As yet, I’m not clear on what changes will be forthcoming in the new edition.

I did chip in on the Kickstarter for Mythmere Games’ new edition of Swords and Wizardry. It’s supposed to be completed this Fall.
Dax Moonblade
Half Elven Ranger, 395 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Fri 21 Apr 2023
at 20:09
  • msg #257

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 256):

I don't follow too closely, but I thought I read that LL2 was going to stray farther from the B/X + AD&D mash-up clone and would incorporate more of the author's ideas. \

If the potion will be for meeting Lord Voldemort Varghoulis, then Dryvyk should carry it as only a paladin will be crazy brave enough to challege Lord V! :-D

Barnabus and Dax both threw in 500 gold - I imagine Dryvyk could cover the other 500?
If not, Malivoire offered some coin and I'm sure the rest of the group will throw in if needed.
Sir Dryvyk of Drakeholme
Human Paladin, 185 posts
Human Paladin
AC: 2 | HP: 16 / 22
Sat 22 Apr 2023
at 13:48
  • msg #258

Re: The Village Square (OOC Thread)

Sir Dryvyk can provide 500gp.

I'm feeling a little better, wiil try to catch up tonight.
Barnabus
Human Cleric, 682 posts
Cleric 4
Hps: 23/23; AC 1
Sun 23 Apr 2023
at 21:26
  • msg #259

Re: The Village Square (OOC Thread)

Oh, great, go ahead and give them individual lines -- as if they didn't already have enough doom shrouding them.
Labyrinth Lord
GM, 568 posts
Mon 24 Apr 2023
at 01:04
  • msg #260

Re: The Village Square (OOC Thread)

I did that as a show of confidence. I feel quite positive about the prospect of the adventurers seeing every single one of their hirelings safely back to Helix.
Sir Dryvyk of Drakeholme
Human Paladin, 187 posts
Human Paladin
AC: 2 | HP: 16 / 22
Mon 24 Apr 2023
at 07:52
  • msg #261

Re: The Village Square (OOC Thread)

This thing is kicking my butt! I'm only getting about 4 hours of sleep right now, so I'm not able to rest, so that's prolonging it. Yuck. I should have bought stock in kleenex and charmin however...

The way I read the Paladin entry is that a paladin can cure disease "once per day per five levels"... that reads to me as being that at first level it's once, 5th level is twice, tenth is thrice... etc.

I backed the S&W book, mostly for a keepsake in my meager collection. I'm a digital hoarder, but lately I've enjoyed getting my hands on something tangible. The state of the world perhaps...
Barnabus
Human Cleric, 687 posts
Cleric 4
Hps: 23/23; AC 1
Tue 25 Apr 2023
at 11:56
  • msg #262

Re: The Village Square (OOC Thread)

LL, do you mind if I swap out Resist Fire x2 for Bless and Hold Person? I reread the fine print for Resist Fire and have deemed it a minimally useful spell for what I had in mind.

While under the effects of this spell, a character or monster is
unharmed by intense (non-magical) heat, and grants a bonus
of +3 to all saving throws versus heat-based magical or breath
attacks. In addition, 1 point of damage is subtracted from each
die of damage dealt by a heat-based attack. Each die will inflict
a minimum of 1 hp damage.


I had thought it would grant immunity to flaming oil (intense non-magical heat), but flaming oil is also a heat-based attack with its own die or dice of damage.
Labyrinth Lord
GM, 572 posts
Tue 25 Apr 2023
at 14:42
  • msg #263

Re: The Village Square (OOC Thread)

No objections to the switch. I’ve updated the Combat/Status Summary thread accordingly.

To verify: Everyone is good with Battist blowing the door in the tomb?
Labyrinth Lord
GM, 573 posts
Tue 25 Apr 2023
at 21:43
  • msg #264

Re: The Village Square (OOC Thread)

Okay. I will work on the presumption that silence equates with an absence of dissent. I should have an update posted a little later this evening.
Ishmael
Dwarven Thief, 213 posts
Dwarf Spelunker
AC 4 - HP 16/16
Wed 26 Apr 2023
at 01:30
  • msg #265

Re: The Village Square (OOC Thread)

absence of dissent is an excellent description of my thoughts.  Good idea? Probably not...
Labyrinth Lord
GM, 576 posts
Wed 26 Apr 2023
at 01:41
  • msg #266

Re: The Village Square (OOC Thread)

Well, there is one aspect that should be viewed as a positive. If it isn’t immediately apparent, it soon will be.

There is no mummy anymore. No mummy at all.
Ishmael
Dwarven Thief, 214 posts
Dwarf Spelunker
AC 4 - HP 16/16
Wed 26 Apr 2023
at 01:49
  • msg #267

Re: The Village Square (OOC Thread)

I will admit to being a little more curious as a player than nervous as a character
Barnabus
Human Cleric, 688 posts
Cleric 4
Hps: 23/23; AC 1
Wed 26 Apr 2023
at 01:56
  • msg #268

Re: The Village Square (OOC Thread)

You know, I've always been a little fuzzy on the geography of the barrow area, probably owing to my thinking of moors as being one thing and swampland another -- like you know "wind-swept heaths" in one corner and "boggy bogs" in another. Geography!

And it's the ill-fated ideas that prove well, more fun, than the well-considered ones. They make for much better scenes and RP.
This message was last edited by the player at 02:13, Wed 26 Apr 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 190 posts
Human Paladin
AC: 2 | HP: 13 / 22
Wed 26 Apr 2023
at 04:29
  • msg #269

Re: The Village Square (OOC Thread)

I suppose we had that coming. lol. We're gonna get our adventuring licenses revoked or the town will try to hang us...

That was pretty epic!

Just think how much easier excavation will be now. DON"T SCREW WITH US!
Labyrinth Lord
GM, 578 posts
Wed 26 Apr 2023
at 14:26
  • msg #270

Re: The Village Square (OOC Thread)

A couple of points of clarification:

The boots near the crater are not footless. The original owner’s feet are still inside.

Technically speaking, the door to the western chamber in the Set worshippers’ barrow is now open.
Barnabus
Human Cleric, 691 posts
Cleric 4
Hps: 20/23; AC 1
Wed 26 Apr 2023
at 14:51
  • msg #271

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 270):

Fixed! :)

Noted! :)
Labyrinth Lord
GM, 580 posts
Thu 27 Apr 2023
at 13:38
  • msg #272

Re: The Village Square (OOC Thread)

As a side note, those who remained at the camp may overhear the (surviving) hirelings quietly discussing the idea of renegotiating their rate of pay.
Dax Moonblade
Half Elven Ranger, 398 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Fri 28 Apr 2023
at 05:52
  • msg #273

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 272):

I've been thinking that we are lucky that it took this long! :-D
Labyrinth Lord
GM, 583 posts
Fri 28 Apr 2023
at 15:31
  • msg #274

Re: The Village Square (OOC Thread)

I think the turning point, for the hirelings, was seeing one of their number get launched into the horizon. :)

I know that originally, ”Hidden in Darkness” seemed like an appropriate title for the current in-game thread. Now, I’m thinking that ”Renovating the Barrowmoor” or ”Collateral Damage” might be more fitting.

A visual reference for the crater:


Barnabus
Human Cleric, 696 posts
Cleric 4
Hps: 20/23; AC 1
Fri 28 Apr 2023
at 15:37
  • msg #275

Re: The Village Square (OOC Thread)

Ah, when you named that little guy, you well knew what would happen. There was no way Barnabus was ever going to resist the temptations of Battist.
Labyrinth Lord
GM, 584 posts
Sat 29 Apr 2023
at 15:38
  • msg #276

Re: The Village Square (OOC Thread)

Barnabus:
There was no way Barnabus was ever going to resist the temptations of Battist.

https://youtu.be/uNAozdsE_QA
Barnabus
Human Cleric, 698 posts
Cleric 4
Hps: 20/23; AC 1
Sat 29 Apr 2023
at 17:23
  • msg #277

Re: The Village Square (OOC Thread)

Btw, how far by foot/by hoof/by rocket ship/by methane blast to Helix?
This message was last edited by the player at 18:01, Sat 29 Apr 2023.
Malivoire
Elven Magic User, 285 posts
Malvingeroth
Hunter of Night
Sun 30 Apr 2023
at 09:07
  • msg #278

Re: The Village Square (OOC Thread)

Travelling unexpectedly for a family illness.  Will probably be out of touch for a couple of days.  Carry on without me and I’ll pick back up when I can.
Labyrinth Lord
GM, 587 posts
Sun 30 Apr 2023
at 17:25
  • msg #279

Re: The Village Square (OOC Thread)

Barnabus:
Btw, how far by foot/by hoof/by rocket ship/by methane blast to Helix?

The trip is normally a four to five hour undertaking. If all are mounted, it can go quicker, perhaps shaving an hour or even two off. Only riders familiar with the moor can travel it rapidly, due to the hazardous terrain.

Methane blasts can make the journey take only a matter of minutes, but liftoff and landing can be hard on one’s constitution.

Malivoire:
Travelling unexpectedly for a family illness.  Will probably be out of touch for a couple of days.  Carry on without me and I’ll pick back up when I can.

Safe travel. Hope the situation improves. Your spot at the table will be waiting when you return.
Dax Moonblade
Half Elven Ranger, 400 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Mon 1 May 2023
at 03:40
  • msg #280

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 278):

Best wishes that all works out.
Ishmael
Dwarven Thief, 216 posts
Dwarf Spelunker
AC 4 - HP 16/16
Wed 3 May 2023
at 19:23
  • msg #281

Re: The Village Square (OOC Thread)

They've hired another chef.. he starts the 15th
Barnabus
Human Cleric, 704 posts
Cleric 4
Hps: 20/23; AC 1
Wed 3 May 2023
at 21:34
  • msg #282

Re: The Village Square (OOC Thread)

Man, I hope the new guy works out.
Ishmael
Dwarven Thief, 217 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sat 6 May 2023
at 12:12
  • msg #283

Re: The Village Square (OOC Thread)

Me too.  Interesting he's a rehire chef from 3-4 years ago.  I think he's made some positive life choices, and has a better idea of what we need.
Malivoire
Elven Magic User, 287 posts
Malvingeroth
Hunter of Night
Sat 6 May 2023
at 13:33
  • msg #284

Re: The Village Square (OOC Thread)

Best of luck, Ishmael!
Labyrinth Lord
GM, 593 posts
Sat 6 May 2023
at 15:00
  • msg #285

Re: The Village Square (OOC Thread)

I really hope that the new hire turns out to be stable one, so you can be free of the extra workload.
Dax Moonblade
Half Elven Ranger, 406 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sat 6 May 2023
at 23:27
  • msg #286

Re: The Village Square (OOC Thread)

Who would have thought chef's would be so temperamental!! :-D
Barnabus
Human Cleric, 707 posts
Cleric 4
Hps: 20/23; AC 1
Sun 7 May 2023
at 00:00
  • msg #287

Re: The Village Square (OOC Thread)

It's a field beset by substance usage in part owing to the long shifts.

It's not unusual for someone to have to go into treatment and recovery, before returning to an old, preferred job.
Dax Moonblade
Half Elven Ranger, 407 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sun 7 May 2023
at 05:24
  • msg #288

Re: The Village Square (OOC Thread)

I never noticed it when I watched Ratatouille! :-)

On another note, NO EFFIN' WAY we are going back into Varghoulis' tomb (room 19)!

We are heading south from 13 into the new areas mapped by Gamdar prior to his untimely death.
Barnabus
Human Cleric, 709 posts
Cleric 4
Hps: 20/23; AC 1
Sun 7 May 2023
at 13:02
  • msg #289

Re: The Village Square (OOC Thread)

Dax, we got a hint from the LL many many months ago that it would behoove to revisit V.'s tomb. I thought we'd try the stairs that lead to the secret door from there.

Post updated, anyhow.
This message was last edited by the player at 14:42, Sun 07 May 2023.
Labyrinth Lord
GM, 595 posts
Sun 7 May 2023
at 20:31
  • msg #290

Re: The Village Square (OOC Thread)

Now, Dax. I don’t think we should just jump to conclusions here. I’ll grant that Lord Varghoulis made a poor first (and second) impression on the adventurers. But, you never really know who you’re dealing with unless you take the time to get to know someone. Varghoulis might be like that standoffish guy at work who eats alone in the break room most days, and then one afternoon you strike up a conversation with him and you find out you’re both big Boston Red Sox fans. As one possibility, it could very well be that the death knight and Barnabus share an appreciation for large, casualty inducing explosions.

But you’ll never know unless you try to talk with him. :)
Dax Moonblade
Half Elven Ranger, 408 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sun 7 May 2023
at 23:41
  • msg #291

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 290):

That's true. Or it could be the guy that sits at the end of the bar nursing a single drink for hours that follows people out the door and they are found dismembered in his freezer! :-D

@B: I don't recall the hint to return to V's tomb. Regardless, I don't think we are anywhere near tough enough to deal with even one of his death knights, especially without Dryvyk.

I'm confident we can find something to unleash on Helix in the new sections!
Barnabus
Human Cleric, 711 posts
Cleric 4
Hps: 20/23; AC 1
Mon 8 May 2023
at 01:20
  • msg #292

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 291):

It might have been close to a year ago--whenever it first was that V's was awakened from his bower.

Agree about avoiding his tomb for now. I thought the secret door to it was open for a peek.
Labyrinth Lord
GM, 597 posts
Mon 8 May 2023
at 02:57
  • msg #293

Re: The Village Square (OOC Thread)

The secret door is open. I was just giving a moment to see if anyone wanted to accompany Barnabus on his reconnaissance. If he still wants to look in, I’ll include that before moving the party through the southern door.

Dax Moonblade:
I'm confident we can find something to unleash on Helix in the new sections!

In a year or two hence, telling someone you’re from Helix will gain you instant respect throughout the north.
Barnabus
Human Cleric, 712 posts
Cleric 4
Hps: 20/23; AC 1
Mon 8 May 2023
at 14:35
  • msg #294

Re: The Village Square (OOC Thread)

Pass for now, ty.
Labyrinth Lord
GM, 600 posts
Tue 9 May 2023
at 00:23
  • msg #295

Re: The Village Square (OOC Thread)

Just to clarify, the rose depicted on the double doors isn’t small. It takes much of the surface of both stone portals. As an additional minor spoiler, the doors are not locked.
Barnabus
Human Cleric, 715 posts
Cleric 4
Hps: 20/23; AC 1
Tue 9 May 2023
at 01:28
  • msg #296

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 295):

It's just not clear to me where else one might place one hands except on the rose. Where would someone of goblin stature push on the door?
Labyrinth Lord
GM, 601 posts
Tue 9 May 2023
at 01:36
  • msg #297

Re: The Village Square (OOC Thread)

Something of a goblin’s stature probably couldn’t reach up to press on the carving on the doors. Perhaps the creatures’ map was referencing something beyond the portals.
Malivoire
Elven Magic User, 291 posts
Malvingeroth
Hunter of Night
Thu 11 May 2023
at 20:19
  • msg #298

Re: The Village Square (OOC Thread)

Give me until this evening to get a post in please!  :)
Labyrinth Lord
GM, 608 posts
Thu 11 May 2023
at 20:29
  • msg #299

Re: The Village Square (OOC Thread)

Absolutely! I wanted to be sure that everyone in the party had the chance to look over anything in the chamber that engaged their curiosity.
Barnabus
Human Cleric, 721 posts
Cleric 4
Hps: 20/23; AC 1
Thu 11 May 2023
at 22:45
  • msg #300

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 299):

last post updated accordingly
Barnabus
Human Cleric, 722 posts
Cleric 4
Hps: 20/23; AC 1
Fri 12 May 2023
at 16:35
  • msg #301

Re: The Village Square (OOC Thread)

Yeah, Mal, I think we have some things to do here...now or later. If we're trying to destroy some cults, it's logical that we might try to restore others.
Ishmael
Dwarven Thief, 220 posts
Dwarf Spelunker
AC 4 - HP 16/16
Fri 12 May 2023
at 21:53
  • msg #302

Re: The Village Square (OOC Thread)

I made a simple macaroni salad, and finished the dishes and sent it off.    The new chef starts monday.

I'll take a look and try and catch up, and should be able to do better.  (though my side gig at the lake kicks in as the summer weather warms, it shouldn't be too bad)
Barnabus
Human Cleric, 724 posts
Cleric 4
Hps: 20/23; AC 1
Sat 13 May 2023
at 00:03
  • msg #303

Re: The Village Square (OOC Thread)

Barnabus
Human Cleric, 725 posts
Cleric 4
Hps: 20/23; AC 1
Sat 13 May 2023
at 22:06
  • msg #304

Re: The Village Square (OOC Thread)

Mal:
If Ishmael declared the button safe, Malicoire checked that all were ready and then pushed down on the carved rose.


It has been declared as safe as it can be. B. would push it but M. has grabbed that right.

I like how Mal's transforming into a manticore.
Barnabus
Human Cleric, 726 posts
Cleric 4
Hps: 20/23; AC 1
Sun 14 May 2023
at 01:32
  • msg #305

Re: The Village Square (OOC Thread)

I did a little synthesizing.

One of the bodies resting on a lower slab on the western wall is not intact. It is only a collection of ashes and charred bones, partially covered by the remnants of the robe it once wore.

Above those ash and bones: The priest notes that the gray, mummified flesh on the arms and face of the unmoving corpse is marked with numerous black runes, the symbols clear despite the withered skin they have been marked upon.

The characters inscribed upon its flesh closely resemble those cast in silver upon the runic tablet at the southern end of the chamber.

Glancing about, both Barnabus and Malivoire observe that most of the corpses in the room bear similar markings.

The mural is of exceptional quality, the image of the veiled spirit eerily life like, reinforcing the sense of the Briar Queen’s lingering presence in the silent room.

As the offerings are made, each of the adventurers feels that a tension within the chamber’s atmosphere, an emotional weight that was barely perceived by those present, seems to lessen, the tomb losing some of its oppressiveness.

Polished stone tablet above southern corpse: long forgotten dialect of the druids’ secret language.

Since the runes on the tablet match those inscribed on many of the corpses, I would conclude they are not marks of corruption. I am also going to assume that the Briar Queen still holds sway over the room even though she has no cultic support. Finally, I would say the ash and bones belong to a traitor, discovered too late by the BQ.
This message was last edited by the player at 01:32, Sun 14 May 2023.
Dax Moonblade
Half Elven Ranger, 416 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Wed 17 May 2023
at 04:43
  • msg #306

Re: The Village Square (OOC Thread)

For those that don't have the Elvish language group. Dax did not directly answer her question because he (and me) aren't sure if it meant that by being able to hold the blade it makes Dax "worthy" or if she thinks that Dax is a member of the Briar Queen's cult.

He told her that our group is trying to rid the Barrowmaze of the Orcus-worshippers and the wandering undead, and Varghoulis. He said he felt that the sword was waiting for him to wield it, to accomplish their task.

He closed with he will put it back if she feels he is not worthy to carry it.

Mechanics note: Bracers of Defence cannot be worn with armour, so they should probably go to one of wizards. OOC I am open to who ever needs them. IC, Dax will likely hand them to Malivoire his long-time friend before Dilemma his companion of a couple of weeks!
Labyrinth Lord
GM, 614 posts
Wed 17 May 2023
at 20:48
  • msg #307

Re: The Village Square (OOC Thread)

In the good news column, the party now has a better idea of the fate that befell the goblins.
Barnabus
Human Cleric, 729 posts
Cleric 4
Hps: 20/23; AC 1
Wed 17 May 2023
at 21:19
  • msg #308

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 307):

That makes me think there is quite a bit more in the bad news column.

Mal:
He also made sure the other inlaid tablet from the southern wall was recovered and packed away, also well marked.  He was curious as to what they said, and what differences might lie within each set of words.

My goodness, Mal, you pulled a Barnabus.
Malivoire
Elven Magic User, 297 posts
Malvingeroth
Hunter of Night
Wed 17 May 2023
at 23:51
  • msg #309

Re: The Village Square (OOC Thread)

quote:
My goodness, Mal, you pulled a Barnabus.


Different when the shoe's on the other foot, isn't it?  :D

Yeah, that wasn't exactly what I thought would happen, but sure glad I did it in the order I did!
Sir Dryvyk of Drakeholme
Human Paladin, 198 posts
Human Paladin
AC: 2 | HP: 13 / 22
Thu 18 May 2023
at 01:42
  • msg #310

Re: The Village Square (OOC Thread)

If only there was a paladin available...
:-P
Barnabus
Human Cleric, 731 posts
Cleric 4
Hps: 20/23; AC 1
Thu 18 May 2023
at 13:55
  • msg #311

Re: The Village Square (OOC Thread)

Oh, do you think a paladin could keep Mal's slippery fingers in check? I think not!
Barnabus
Human Cleric, 733 posts
Cleric 4
Hps: 20/23; AC 1
Fri 19 May 2023
at 15:28
  • msg #312

Re: The Village Square (OOC Thread)

Give the +1 shield to Sir's squire?
Labyrinth Lord
GM, 616 posts
Fri 19 May 2023
at 16:14
  • msg #313

Re: The Village Square (OOC Thread)

The shield can be given to Andryr, but note that he is not with the party at present. Sir Dryvyk returned to the Barrowmaze alone.
Barnabus
Human Cleric, 734 posts
Cleric 4
Hps: 20/23; AC 1
Fri 19 May 2023
at 20:01
  • msg #314

Re: The Village Square (OOC Thread)

Let me see if I've got this straight:

+1 two handed sword of dismemberment.Dax
+1 longsword.(Order of Nightfall)....Sir
+1 steel shield.(Order of Nightfall).Sir

For some reason, I thought there was another +1 two handed sword floating around.

And Andry's getting a manipedi back in Helix.
Dax Moonblade
Half Elven Ranger, 419 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Fri 19 May 2023
at 20:33
  • msg #315

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 312):

Excuse my ignorance, but what shield are we talking about?
Barnabus
Human Cleric, 735 posts
Cleric 4
Hps: 20/23; AC 1
Fri 19 May 2023
at 21:40
  • msg #316

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 315):

If I remember correctly, we picked up both the Order of Nightfall shield and longsword from #17 from a chest that we liberated from that still ooze-infested chamber. They were initially given to Sir but then transferred to you when he was on sick leave -- if I remember correctly.
This message was last edited by the player at 21:41, Fri 19 May 2023.
Labyrinth Lord
GM, 617 posts
Fri 19 May 2023
at 21:43
  • msg #317

Re: The Village Square (OOC Thread)

I may be mistaken, but I believed that we were talking about the magical shield taken from the shadow crypt, the one Ynes used to wallop one of the shadows. Outside of the Order of Nightfall shield, that’s the only other magical shield that the party has found to my knowledge.

But, I thought the second magical shield had gone to Barnabus.
Barnabus
Human Cleric, 736 posts
Cleric 4
Hps: 20/23; AC 1
Sat 20 May 2023
at 01:02
  • msg #318

Re: The Village Square (OOC Thread)

Oh, that shield. Yes, that should account for both +1 shields, one with B. and one with Sir.
Sir Dryvyk of Drakeholme
Human Paladin, 199 posts
Human Paladin
AC: 2 | HP: 13 / 22
Sat 20 May 2023
at 03:26
  • msg #319

Re: The Village Square (OOC Thread)

Andryr will be back at some point, or this adventure stuff is gonna get put on hold while Sir Dryvyk skips several editions and becomes an Oath of Vengeance Paladin!

BTW, I wasn't playing hooky, there was an important mission that came up.
Dax Moonblade
Half Elven Ranger, 420 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sat 20 May 2023
at 05:02
  • msg #320

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 316):

Dax had the sword and shield while Dryvyk (the player) was off for a bit. When the PC returned the sword and shield went back to him. I did see on the treasure page that Barnabus has a +1 shield too.

BTW, my apologies for falling down on the loot page...thanks for picking up my slack!
Barnabus
Human Cleric, 740 posts
Cleric 4
Hps: 20/23; AC 1
Sat 27 May 2023
at 00:02
  • msg #321

Re: The Village Square (OOC Thread)

Hey, LL, how many ghasts could be caught in a web? They've known to stumble into them.
Labyrinth Lord
GM, 622 posts
Sat 27 May 2023
at 00:58
  • msg #322

Re: The Village Square (OOC Thread)

The ghasts are presently in immediate melee range of the front rank. They sprang through the doorway the moment it was opened. Since the situation is a tad chaotic, I would probably throw a dice or two to determine the exact outcome. But, potentially, as many as two of the ghasts could be entangled, along with Dax, Sir Dryvyk, and Lampert.
Barnabus
Human Cleric, 741 posts
Cleric 4
Hps: 20/23; AC 1
Sat 27 May 2023
at 01:12
  • msg #323

Re: The Village Square (OOC Thread)

I should have added...presuming that those three step to the side first since we have initiative?

Side question: should B. attempt to turn, would that be considered an attempted attack and, thus, be buoyed by bless?

More ghasts! Argh! :)
This message was last edited by the player at 01:39, Sat 27 May 2023.
Ishmael
Dwarven Thief, 226 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sat 27 May 2023
at 01:31
  • msg #324

Re: The Village Square (OOC Thread)

That should give the rest of us time to escape;)
Labyrinth Lord
GM, 623 posts
Sat 27 May 2023
at 01:58
  • msg #325

Re: The Village Square (OOC Thread)

I apologize, but I’m afraid I’m genuinely not understanding. The company is in a corridor that requires them to travel in single file. The ghasts have engaged in melee with those at the head of the column. Malivoire is currently fifth in line. Web completely fills a ten cubic foot space. Where are the other four adventurers moving to?

If the risk of entangling some of the party’s own is to be eliminated, I would allow adventurers to move out of the way during the current round (those in melee could make a fighting retreat) and then Malivoire could cast his spell on the round following. Of course, the ghasts’ positioning might change, but the party could attempt to box them in.

I don’t believe a turning attempt would qualify as an attack. It’s essentially issuing a divine command. In this instance, if it was successful, the ghasts effected would be forced to retreat into the tomb. Barnabus has not made a prior turning attempt during this expedition into the maze.
Barnabus
Human Cleric, 743 posts
Cleric 4
Hps: 20/23; AC 1
Sat 27 May 2023
at 12:15
  • msg #326

Re: The Village Square (OOC Thread)

No, I think what you've said has made sense. Given the tight confines, the ghasts we're always going to start in melee.

That said if Dax and his 14 dmg plus any from other attackers can drop one ghast, we'll be in the gravy if that's an expression.
Ishmael
Dwarven Thief, 227 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sat 27 May 2023
at 13:18
  • msg #327

Re: The Village Square (OOC Thread)

Do ghasts like gravy on their adventurers?
Barnabus
Human Cleric, 744 posts
Cleric 4
Hps: 20/23; AC 1
Sat 27 May 2023
at 16:12
  • msg #328

Re: The Village Square (OOC Thread)

"It's all gravy" as opposed to the meat and potatoes of everyday, workaday life. The gravy, the fine and luxurious things, would be what the ghasts have been storing for us these many years.

Now, the damage bonus from Bless is not optional, Ishmael and Dax. You cannot reject the blessing of Impurax!

13 dmg + 6 dmg = 19 dmg.
Ishmael
Dwarven Thief, 229 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sat 27 May 2023
at 16:16
  • msg #329

Re: The Village Square (OOC Thread)

Too used to 1e, I forget there is a damage bonus also.
Sir Dryvyk of Drakeholme
Human Paladin, 205 posts
Human Paladin
AC: 2 | HP: 13 / 22
Sun 28 May 2023
at 06:26
  • msg #330

Re: The Village Square (OOC Thread)

Barnabus:
Now, the damage bonus from Bless is not optional, Ishmael and Dax. You cannot reject the blessing of Impurax!

Apparently St. Ygg and Impurax aren't getting along at the moment...
Labyrinth Lord
GM, 625 posts
Tue 30 May 2023
at 17:33
  • msg #331

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
Apparently St. Ygg and Impurax aren't getting along at the moment...

Hate to say it, but I don’t know that those two deities will ever have a congenial relationship.
Sir Dryvyk of Drakeholme
Human Paladin, 206 posts
Human Paladin
AC: 2 | HP: 13 / 22
Wed 31 May 2023
at 03:42
  • msg #332

Re: The Village Square (OOC Thread)

w00t! 3000th post!

Let's keep it going gang!
Barnabus
Human Cleric, 748 posts
Cleric 4
Hps: 20/23; AC 1
Thu 1 Jun 2023
at 18:08
  • msg #333

Re: The Village Square (OOC Thread)

Maybe there is a door off of one of the last 2 cells, leading to areas further south... I don't know.

What to do? Assume the big V is occupied for now and go ahead and pop the candle door? Nah.

Book it by way of #19 since V is down south and head to the room next to #16?

Finish the mining in the Seth crypt and call it a day? At a minimum, it would be wise to level Dax.
This message was last edited by the player at 18:13, Thu 01 June 2023.
Malivoire
Elven Magic User, 302 posts
Malvingeroth
Hunter of Night
Thu 1 Jun 2023
at 18:38
  • msg #334

Re: The Village Square (OOC Thread)

I'm a little confused about where we are, and where we are hearing Varghoulis and Grak (or what's left of Grak).  I thought we were in the passageway that runs straight south from Room 13, gathered at the door to the second (southernmost) room to the west.  If so, and the voices of Varghoulis and Grak are coming from "somewhere to the south", then either:

 - they are invisible and are right next to us in the hall
 - they are in the southernmost room to the east
 - we can hear them through the walls to the south

Given we're gathered on either side of the door to the western room (per Barnabus' direction), if Varghoulis and Grak are in the eastern room I would have thought that would be discernable, as opposed to the more vaguely "somewhere to the south".

Can our esteemed GM please comment?  I just want to have the right picture in my head before deciding the best direction in which to flee  ;)
Labyrinth Lord
GM, 630 posts
Thu 1 Jun 2023
at 20:21
  • msg #335

Re: The Village Square (OOC Thread)

I apologize. I fear I mistyped and will amend things momentarily. I should have written “to the east”. I’m sorry for the inadvertent confusion.

It does not sound to the party like either individual heard is in the immediate vicinity. The voices are loud enough to be audible, but have an echoing quality which suggests that they are carrying through the relatively quiet corridors of the maze.

To clarify further, the party would not have the sense that they are in immediate danger of crossing Varghoulis’ path, though traveling eastward from their current position would likely need to be a cautious endeavor.

If the adventurers did stumble across the death knight, Barnabus would simply need to turn him.
Barnabus
Human Cleric, 749 posts
Cleric 4
Hps: 20/23; AC 1
Thu 1 Jun 2023
at 22:51
  • msg #336

Re: The Village Square (OOC Thread)

That does change the tenor of things and, if it doesn't, B's attempt to turn V. will only suffer a -1 penalty.
Labyrinth Lord
GM, 631 posts
Thu 1 Jun 2023
at 23:14
  • msg #337

Re: The Village Square (OOC Thread)

Malivoire:
and Grak (or what's left of Grak).

Barnabus:
and that that Grak had hutzpah

Why is everyone referring to Grak in the past tense?

Barnabus:
if it doesn't, B's attempt to turn V. will only suffer a -1 penalty.

See? Not nearly as dire a situation as the adventurers might have thought.
Malivoire
Elven Magic User, 303 posts
Malvingeroth
Hunter of Night
Thu 1 Jun 2023
at 23:49
  • msg #338

Re: The Village Square (OOC Thread)

It all went quiet...Grak sounds like a gloater to me, so I don't think it would be quiet with his victory.  However, to be fair, perhaps Varghoulis only cut his tongue out?
Labyrinth Lord
GM, 632 posts
Fri 2 Jun 2023
at 12:12
  • msg #339

Re: The Village Square (OOC Thread)

Dax Moonblade:
DM, could you add room numbers and notes to the map when you have some free time!

I’ll make sure to get the main game map updated with the party’s recent explorations this weekend.
Labyrinth Lord
GM, 633 posts
Fri 2 Jun 2023
at 15:41
  • msg #340

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
Sir Dryvyk seemed, for a moment, to wish his companions onward to face the terror known as Varghoulis. Even though the last confrontation hadn't exactly gone in the party's favor, they had survived. If there was another hero attempting to vanquish the villain, they might have something of an advantage rushing in to finish Lord Varghoulis off! He whispered this furtively to Dax and Malivore as they waited for Ishmael to work his own kind of magic.

Just for everyone’s information, I’m going to presume that this is the party’s next course of action, unless someone indicates otherwise.
Dax Moonblade
Half Elven Ranger, 428 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sun 4 Jun 2023
at 22:56
  • msg #341

Re: The Village Square (OOC Thread)

quote:
From somewhere eastward, a panicked voice declares, ”The abyss take the two of you! I’m leaving!”


Did I miss something. Is there any reason to believe that the voice is female?
Malivoire
Elven Magic User, 305 posts
Malvingeroth
Hunter of Night
Sun 4 Jun 2023
at 23:26
  • msg #342

Re: The Village Square (OOC Thread)

Not that I'm aware of.  Just typical male bias in play  ;)
Dax Moonblade
Half Elven Ranger, 429 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sun 4 Jun 2023
at 23:29
  • msg #343

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 342):

Lol! :-D
Barnabus
Human Cleric, 753 posts
Cleric 4
Hps: 20/23; AC 1
Mon 5 Jun 2023
at 00:01
  • msg #344

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 343):

The one gang member who appears to have had misgivings about the mongrel slaughter was female.
Malivoire
Elven Magic User, 306 posts
Malvingeroth
Hunter of Night
Mon 5 Jun 2023
at 00:06
  • msg #345

Re: The Village Square (OOC Thread)

Ooohhh, good cover!  :)
Labyrinth Lord
GM, 635 posts
Mon 5 Jun 2023
at 00:47
  • msg #346

Re: The Village Square (OOC Thread)

I probably should have added further description to the overheard voice, but it was not female.

The main game map has been updated.
Barnabus
Human Cleric, 754 posts
Cleric 4
Hps: 20/23; AC 1
Mon 5 Jun 2023
at 01:21
  • msg #347

Re: The Village Square (OOC Thread)

That southern corridor off of #13 has a terminus, right?

I like how the numbering maps the direction and extent of our various delves.
This message was last edited by the player at 01:22, Mon 05 June 2023.
Barnabus
Human Cleric, 755 posts
Cleric 4
Hps: 20/23; AC 1
Mon 5 Jun 2023
at 01:43
  • msg #348

Re: The Village Square (OOC Thread)

The gender clarification does change Barnabus's calculation. I'll update his last two posts to account for that.
Labyrinth Lord
GM, 636 posts
Mon 5 Jun 2023
at 02:08
  • msg #349

Re: The Village Square (OOC Thread)

Barnabus:
That southern corridor off of #13 has a terminus, right?

It does. I just ran out of room.

That being said, as the party’s explorations range further, I will probably need to start a new map, which will be essentially an extension of the present one. The catacombs are a large place, after all.
Dax Moonblade
Half Elven Ranger, 430 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Mon 5 Jun 2023
at 23:57
  • msg #350

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 344):

Your memory (or you notes) are excellent!
Labyrinth Lord
GM, 638 posts
Tue 6 Jun 2023
at 15:34
  • msg #351

Re: The Village Square (OOC Thread)

It’s the notes. Totally the notes.

I want to make certain I understand the party’s next course of action before posting further: The group intends to leave the catacombs and return to the crater (the former barrow of the Set followers) in order to chip precious metals out of the walls there. Is that correct?
Sir Dryvyk of Drakeholme
Human Paladin, 210 posts
Human Paladin
AC: 2 | HP: 13 / 22
Tue 6 Jun 2023
at 16:01
  • msg #352

Re: The Village Square (OOC Thread)

If I'm tracking the thread correctly, Darth Varg has just murderized several somebodies and we're gonna stroll back past where it just happened? Sir Dryvyk is probably willing to face his enemy, but I think that's not wise. Are we trapped in a dead (ack) end?
Barnabus
Human Cleric, 757 posts
Cleric 4
Hps: 20/23; AC 1
Tue 6 Jun 2023
at 16:41
  • msg #353

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 351):

@LL -- Correct --unless something arrests our attention (or us!) en route. It would be good to level Dax (and Ynes?) and deliver secrets beyond time and space to our patron.

@Sir -- the slaughter should be off stage to the east. Otherwise, we would have heard the shrieks from the north. Anyhow, we have no other egress atm.
This message was last edited by the player at 16:42, Tue 06 June 2023.
Barnabus
Human Cleric, 759 posts
Cleric 4
Hps: 20/23; AC 1
Wed 7 Jun 2023
at 01:32
  • msg #354

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 351):

Speaking of notes, I don't have the sharpest recollection of the various writings and etchings we've delivered to Mazzahs, let alone the lore they imparted. Could we get a page dedicated to them when you get the opportunity?

What's Mal's current AC? Bracers of AC 4 + -2 for dex = 2?

@Party -- I think we're in pretty good shape in terms of hps, resources, and spells. Even though I'd like to get back, there is no way I can resist when the Barrowmaze offers so much of herself to us.
This message was last edited by the player at 01:36, Wed 07 June 2023.
Malivoire
Elven Magic User, 307 posts
Malvingeroth
Hunter of Night
Wed 7 Jun 2023
at 01:39
  • msg #355

Re: The Village Square (OOC Thread)

I'm currently down to 66% hit points (8/12 hp).  Full suite of spells.

Oh, and you are correct.  AC2 with the new bracers.
Labyrinth Lord
GM, 640 posts
Wed 7 Jun 2023
at 02:31
  • msg #356

Re: The Village Square (OOC Thread)

Barnabus:
Assuming there was nothing special to report about the skeleton's cloak.

Sorry, this didn't fully register when I read the party's latest posts. There was nothing noteworthy about the skeleton's cloak, though Barnabus and most of the other party members would recognize the skeleton's garb and appearance as being similar to those they encountered that had beheaded the unlucky tomb robbers (the huecuva).

Barnabus:
Speaking of notes, I don't have the sharpest recollection of the various writings and etchings we've delivered to Mazzahs, let alone the lore they imparted. Could we get a page dedicated to them when you get the opportunity?

I will, but note that the translation of many of the discovered writings has not yet been revealed to the party by their patron, which likely accounts for the lack of recollection. There are some that Mazzahs will be discussing with the company when they next return to Helix.


As a side note, I have updated the game maps. The main game map is unchanged. The map for Group 0 illustrates the party's most recent explorations. The map for Group 1 still shows the information provided by Gamdar. I've also updated the map for Group 2, the map of the Set worshipers' barrow.
Sir Dryvyk of Drakeholme
Human Paladin, 213 posts
Human Paladin
AC: 2 | HP: 13 / 22
Wed 7 Jun 2023
at 06:20
  • msg #357

Re: The Village Square (OOC Thread)

@LL - would Sir Dryvyk have recovered any HP during his trip to Helix and back? Perhaps a blessing from Brother Othar? ;-)  I have him currently at 13/22.
Labyrinth Lord
GM, 641 posts
Wed 7 Jun 2023
at 13:55
  • msg #358

Re: The Village Square (OOC Thread)

It’s safe to say that Othar and/or Cella would have attended to Dryvyk’s injuries while he was in Helix. He should be at full hit points at this time.
Labyrinth Lord
GM, 644 posts
Thu 8 Jun 2023
at 23:57
  • msg #359

Re: The Village Square (OOC Thread)

A question and an idea for the party’s consideration.

I want to verify that I have the correct understanding of the company’s position. As I picture things, based on recent posts, the adventurers are gathered in a loose formation in the vicinity of the secret door through which they entered the passageway they find themselves in at present, awaiting whatever may be approaching. Is that essentially correct?

A thought: The spirit’s cry was sufficiently loud to deafen the adventurers temporarily and leave them with a lingering ringing in their ears. Previously, the explorers were able to hear a handful of raised voices carrying through the halls of the catacombs. Given that some of their current surroundings are unexplored, and the connections to other parts of the maze are not known, is it possible that any of the owners of the previously raised voices might have heard the phantom’s scream?
Malivoire
Elven Magic User, 310 posts
Malvingeroth
Hunter of Night
Fri 9 Jun 2023
at 00:02
  • msg #360

Re: The Village Square (OOC Thread)

As someone who did NOT hear the approaching noises, what direction are they coming from?  I'm presuming Ynes and/or Sir Dryvyk would indicate that to the rest of us?
Labyrinth Lord
GM, 645 posts
Fri 9 Jun 2023
at 00:40
  • msg #361

Re: The Village Square (OOC Thread)

They are approaching from the north, toward the secret door just south of room 45. The secret door itself is currently closed.
Malivoire
Elven Magic User, 311 posts
Malvingeroth
Hunter of Night
Fri 9 Jun 2023
at 01:01
  • msg #362

Re: The Village Square (OOC Thread)

Thanks.  That had been my interpretation, but appreciate the confirmation.
Barnabus
Human Cleric, 762 posts
Cleric 4
Hps: 20/23; AC 1
Fri 9 Jun 2023
at 01:26
  • msg #363

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 359):

Well, it's certainly possible, but it seems unlikely that they'd be drawn towards it?

Nonetheless, you have the size of it. We're hunkered down on either side of the secret door. If our loose formation could provide Mal with a direct web-of-sight, all the better.
Barnabus
Human Cleric, 764 posts
Cleric 4
Hps: 20/23; AC 1
Fri 9 Jun 2023
at 14:54
  • msg #364

Re: The Village Square (OOC Thread)

Ah, c'mon, could the setback not have elicited a sigh of frustration from the dread lord?
Dax Moonblade
Half Elven Ranger, 435 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Fri 9 Jun 2023
at 20:04
  • msg #365

Re: The Village Square (OOC Thread)

Barnabus, thanks for remembering about the potions and such! And luckily we don't have to cross them off, yet!

And Dryvyk, brilliant thinking! While it might only put off the inevitable, putting it off is better than a TPK!! :-)

And Malivoire, very good point about Voldemort simply circling around to trap us, as we look to have no where to go to the west. Perhaps, that is why there was no sigh of frustration from Lord Voldemort...he might think he has us trapped (which might be true).

Finally, have I mentioned that it is a blast playing this game with all of you? Because this is one of the best games, and groups that I have had 'met' on RPOL.
Barnabus
Human Cleric, 766 posts
Cleric 4
Hps: 20/23; AC 1
Fri 9 Jun 2023
at 21:57
  • msg #366

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 365):

But of course! We're the RPG all-stars! :P ... who happen to have slipped into a game of Intellivision's Night Stalker.

It would have been out of character for him to sigh. We may be trapped; we may not be. He may have decided he didn't want to postpone his afternoon tea any longer.

I am disinclined to think the eastern branch links up in some way with his territory. If it does, it might be via a secret door he might not know about.

Even if Ishmael can remove the blade, now is not the time to dart up that passage. I would leave it in place while we see if the western way will lead us out of the Barrow.

You could certainly do a little bit of scouting down that NE corridor, Dax, but I think our drift should be west.
This message was last edited by the player at 22:19, Fri 09 June 2023.
Labyrinth Lord
GM, 648 posts
Fri 9 Jun 2023
at 23:18
  • msg #367

Re: The Village Square (OOC Thread)

Dax Moonblade:
And Malivoire, very good point about Voldemort simply circling around to trap us, as we look to have no where to go to the west. Perhaps, that is why there was no sigh of frustration from Lord Voldemort...he might think he has us trapped (which might be true).

Or, just to put another possibility out there, perhaps the adventurers weren’t his primary concern.

Dax Moonblade:
Finally, have I mentioned that it is a blast playing this game with all of you? Because this is one of the best games, and groups that I have had 'met' on RPOL.

I couldn’t agree more. :)

With regard to the broken dagger, freeing the blade from the secret door’s mechanism is definitely within Ishmael’s wheelhouse. Removing it would require an Pick Locks attempt. The check would be less about whether he could accomplish the deed or not and more about how long it took to succeed.
Barnabus
Human Cleric, 767 posts
Cleric 4
Hps: 20/23; AC 1
Sat 10 Jun 2023
at 00:38
  • msg #368

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 367):

Tea and crumpets, just like I said. No self-respecting dread lord would miss his daily.
Dax Moonblade
Half Elven Ranger, 437 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Sat 10 Jun 2023
at 05:22
  • msg #369

Re: The Village Square (OOC Thread)

Barnabus:
Even if Ishmael can remove the blade, now is not the time to dart up that passage. I would leave it in place while we see if the western way will lead us out of the Barrow.

You could certainly do a little bit of scouting down that NE corridor, Dax, but I think our drift should be west.

Dax is intent on watching for Lord V coming down from the east. Continuing west to explore is fine.

Maybe Ishmael can remove the broken dagger and we can replace it with something like a spike (if someone has one) that will hold the door shut but will be easier to remove if needed?
Sir Dryvyk of Drakeholme
Human Paladin, 217 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 10 Jun 2023
at 05:24
  • msg #370

Re: The Village Square (OOC Thread)

Wow! Glad that worked! I watched a Youtube video once of using a fork and knife to jam-up a hotel room door so if someone tried to enter with a key they couldn't get in. Also, a contractor I used to work with was quite the storyteller, anyway, he always used wedges and such to make up for the mis-measurements and over-cut boards. Taught me a lot.

Cool scene. I thought we were goners. Though I gotta hand it to Barney... he had every possible asset at our disposal. Lord V might not have had the merriest of times killing us all!

I'm inclined to leave the blade in place until we can determine if we have another way out, or we feel the cold coming our way. (I wonder if Lord V can feel Sir Dryvyk's aura as well? Hmmm...) He may be waiting down the hall for us to try to make a break for it! I first thought of a spike, but Dryvyk has none.

And yes, I agree that this has been a very fun group to play with. I apologize for my temporary absences and I'm grateful that my seat has been kept warm over the years.
Barnabus
Human Cleric, 768 posts
Cleric 4
Hps: 20/23; AC 1
Sat 10 Jun 2023
at 13:45
  • msg #371

Re: The Village Square (OOC Thread)

You guys are so all or nothing. Even Undead Lords have been known to weeble wobble and then fall down when traipsing across slicked surfaces with dainty adventurers tiptoeing across their sprawled forms on their way to the moors.

We should have panic buttons such as invisibility, gaseous form, and haste to name a few for the next time the Night Stalker means to catch us.
Labyrinth Lord
GM, 650 posts
Sat 10 Jun 2023
at 15:15
  • msg #372

Re: The Village Square (OOC Thread)

Just as a friendly reminder, the death knight is not the only danger currently circulating the halls.
Barnabus
Human Cleric, 769 posts
Cleric 4
Hps: 20/23; AC 1
Sat 10 Jun 2023
at 16:04
  • msg #373

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 372):

Night Stalker Night Stalkers
Malivoire
Elven Magic User, 314 posts
Malvingeroth
Hunter of Night
Sun 11 Jun 2023
at 01:41
  • msg #374

Re: The Village Square (OOC Thread)

I echo the sentiments of others about the quality of the group and our esteemed DM.  This has and continues to be a very enjoyable game.  Thank you to everyone!
Barnabus
Human Cleric, 774 posts
Cleric 4
Hps: 20/23; AC 1
Tue 13 Jun 2023
at 01:28
  • msg #375

Re: The Village Square (OOC Thread)

How about we only check out the rooms if Sir doesn't detect any evil? If he does then we'll try to exit the Barrow. I only suggest this because there is no telling when we'll be back this way again. V. might take some precautions, etc.
Labyrinth Lord
GM, 653 posts
Tue 13 Jun 2023
at 03:16
  • msg #376

Re: The Village Square (OOC Thread)

As the party is conversing about their options, where precisely are they with respect to their positions within the corridor? Are they all gathered in the vicinity of the last unexplored alcove?
Sir Dryvyk of Drakeholme
Human Paladin, 220 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 13 Jun 2023
at 05:47
  • msg #377

Re: The Village Square (OOC Thread)

I would think Sir Dryvyk is in that area with his radar up.

I've got a bunch of company in town for a few days, so posting from phone... Sucks. I'll try to keep abreast of the forthcoming TPK...
Ishmael
Dwarven Thief, 235 posts
Dwarf Spelunker
AC 4 - HP 16/16
Tue 13 Jun 2023
at 11:23
  • msg #378

Re: The Village Square (OOC Thread)

The obvious answer to that question is just outside of the blast radius.

Ishmael would be somewhere along the hall, between the secret door, and the upopened curtain.
Barnabus
Human Cleric, 775 posts
Cleric 4
Hps: 20/23; AC 1
Tue 13 Jun 2023
at 12:44
  • msg #379

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 376):

We're gathered outside of the first iron-banded door, presumably speaking in hushed tones.

Mal may feel an attraction to the latest lost soul but has yet to act on it.
This message was last edited by the player at 12:45, Tue 13 June 2023.
Labyrinth Lord
GM, 655 posts
Tue 13 Jun 2023
at 14:29
  • msg #380

Re: The Village Square (OOC Thread)

Barnabus:
Cast Silence 15' Radius. Out the way we came.

Barnabus may wish to collect feedback from some of the other party members before committing to this course of action.
Barnabus
Human Cleric, 777 posts
Cleric 4
Hps: 20/23; AC 1
Tue 13 Jun 2023
at 14:38
  • msg #381

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 380):

Last post updated to account for the wisdom of my betters :).

I'd like to find another way out. Behind one of those doors? Doubtful.
Barnabus
Human Cleric, 778 posts
Cleric 4
Hps: 20/23; AC 1
Tue 13 Jun 2023
at 17:53
  • msg #382

Re: The Village Square (OOC Thread)

Question: Did Sir detect evil from beyond the other two doors or curtain?

Deduction #1: the ghouls/ghasts/clawers  are minions of V.

Deduction #2: If there was another way in to this area, they would have taken it.

Conclusion: We will have to deal with them now or later.

Idea A: We set a trap for them. Oil of slipperiness + fire. Any other ideas?

Idea B: They can't claw open the door. We have time to continue exploring. Leave one of us by the door to provide adequate warning if I'm wrong about their adamentinium claws.
This message was last edited by the player at 17:54, Tue 13 June 2023.
Labyrinth Lord
GM, 657 posts
Tue 13 Jun 2023
at 18:10
  • msg #383

Re: The Village Square (OOC Thread)

Sir Dryvyk senses nothing from beyond the second (westernmost) door. He does sense evil beyond the first door and within the last unexplored alcove, though neither aura of evil is as strong as whatever is clawing at the secret door.

To clarify any confusion I may have inadvertently caused with my prior description: Those who have heard the clawing at the secret door would have the impression that the noise is only being made by a single creature, a creature that is large, significantly bigger than a ghast. Sizable enough, for instance, to take one of the skeletal knight’s heads and ram it into a nearby wall.
Barnabus
Human Cleric, 779 posts
Cleric 4
Hps: 20/23; AC 1
Tue 13 Jun 2023
at 18:17
  • msg #384

Re: The Village Square (OOC Thread)

Haha, roger that. That would change the trajectory of my delightful deductions.

Revision: It's Big Bird and that non-binary bird of destruction is coming for us.

I'm liking that 2nd door.
This message was last edited by the player at 18:20, Tue 13 June 2023.
Dax Moonblade
Half Elven Ranger, 441 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Wed 14 Jun 2023
at 20:59
  • msg #385

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 384):

I have my fingers crossed that the western-most door leads to a north-south hallway. If it's a room, then the party will be trapped.

That's why I posted we should bolt east. Again, fingers crossed that the angled corridor will join up to Gamdar's map.

If not, then we should just choose where to be TPK'd make our last stand!  :-D
Barnabus
Human Cleric, 782 posts
Cleric 4
Hps: 20/23; AC 1
Thu 15 Jun 2023
at 12:34
  • msg #386

Re: The Village Square (OOC Thread)

Sir, maybe you should drink thay Potion of Heroism to increase your chances of survival?
Labyrinth Lord
GM, 660 posts
Thu 15 Jun 2023
at 17:15
  • msg #387

Re: The Village Square (OOC Thread)

Mood music for the current situation in the game.
Sir Dryvyk of Drakeholme
Human Paladin, 224 posts
Human Paladin
AC: 2 | HP: 22/22
Fri 16 Jun 2023
at 05:47
  • msg #388

Re: The Village Square (OOC Thread)

I was thinking symore along the lines of this...

https://m.youtube.com/watch?v=IeF1jghibbE
Sir Dryvyk of Drakeholme
Human Paladin, 225 posts
Human Paladin
AC: 2 | HP: 22/22
Fri 16 Jun 2023
at 14:26
  • msg #389

Re: The Village Square (OOC Thread)

Holy moly! That was awesome! I'll IC late tonight when I get home what Sir Dryvyk witnessed. Wow, cool scene!
Barnabus
Human Cleric, 784 posts
Cleric 4
Hps: 20/23; AC 1
Fri 16 Jun 2023
at 17:04
  • msg #390

Re: The Village Square (OOC Thread)

Oh, the irony, at long last we have the gargoyle's arm, yet, were I to read the room accurately, south is not an option.
This message was last edited by the player at 17:04, Fri 16 June 2023.
Dax Moonblade
Half Elven Ranger, 445 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Fri 16 Jun 2023
at 22:52
  • msg #391

Re: The Village Square (OOC Thread)

We will have to get to that gargoyle statue at some point to see if the amputated arm has some value, other than improving the artistic styling of the room! :-)

I'm guessing Varghoulis beats on the giant chicken. Maybe he will go back to sleep for awhile. We can always make a quick foray to room 13 and then bugger off to the north and put some distance between us and Lord V.
Sir Dryvyk of Drakeholme
Human Paladin, 227 posts
Human Paladin
AC: 2 | HP: 22/22
Sun 18 Jun 2023
at 04:52
  • msg #392

Re: The Village Square (OOC Thread)

Dax Moonblade:
...Maybe he will go back to sleep for awhile...

I kinna don't think so. (the plot has thickened) We really should have saved the suicide bomber for a different mission!
Labyrinth Lord
GM, 664 posts
Mon 19 Jun 2023
at 00:34
  • msg #393

Re: The Village Square (OOC Thread)

Mild spoiler: As the party is commiserating with their hirelings, in Helix the potion vendor is being carried off by a wandering ghast.
Barnabus
Human Cleric, 788 posts
Cleric 4
Hps: 20/23; AC 1
Mon 19 Jun 2023
at 01:06
  • msg #394

Re: The Village Square (OOC Thread)

I think we know a thing or two about the lifespan of a Helix potion vendor :).
Malivoire
Elven Magic User, 320 posts
Malvingeroth
Hunter of Night
Mon 19 Jun 2023
at 01:59
  • msg #395

Re: The Village Square (OOC Thread)

It's worse than being a Defense Against the Dark Arts teacher at Hogwarts!
Sir Dryvyk of Drakeholme
Human Paladin, 230 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 19 Jun 2023
at 05:13
  • msg #396

Re: The Village Square (OOC Thread)

Worse than being a night shift manager at Taco Bell...
Labyrinth Lord
GM, 666 posts
Mon 19 Jun 2023
at 15:13
  • msg #397

Re: The Village Square (OOC Thread)

Barnabus:
"Come now, I need a few of you (and Ishmael) to help with the mining, and then we'll be on our way back to Helix. This is unfinished business I don't intend to leave unfinished for another hour."

For everyone’s edification, the vocabulary term for the day (brought to you by the good folks at The Rosy Quartz Jeweler and Money Lender) is unexploded ordnance.
Dax Moonblade
Half Elven Ranger, 447 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Mon 19 Jun 2023
at 18:30
  • msg #398

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 397):

Alas, poor Barnabus! I knew him, Dryvyk; a fellow of infinite greed!

Does a Level 4 cleric have enough hit points to survive a Battist Type 1 Explosive Device?
Labyrinth Lord
GM, 668 posts
Mon 19 Jun 2023
at 20:38
  • msg #399

Re: The Village Square (OOC Thread)

Barnabus:
Explaining to Ishmael that he had yet to complete his training, he points to the package of delights and instructs Ocai to "hold off" until the boom box has been removed, not wanting to follow in Battist's footsteps.


Labyrinth Lord
GM, 669 posts
Mon 19 Jun 2023
at 20:50
  • msg #400

Re: The Village Square (OOC Thread)

My apologies, I overlooked a question.

Dax Moonblade:
Does a Level 4 cleric have enough hit points to survive a Battist Type 1 Explosive Device?

It kind of depends. There are a couple of factors to consider, such as proximity to the detonation and how the dice fall. Although a fatality is most assuredly in the cards, depending on the breaks, it might simply involve a couple of PCs taking an unwanted trip into lizardman country.

The hirelings, fresh out of a recent battle, are almost certainly toast.

However, if Battist Junior manages to get the (clearly unstable) thing back upstairs, the potential for casualties rises exponentially.
Barnabus
Human Cleric, 791 posts
Cleric 4
Hps: 20/23; AC 1
Mon 19 Jun 2023
at 20:56
  • msg #401

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 400):

Alright, alright, I added a line to my last post.
Ishmael
Dwarven Thief, 240 posts
Dwarf Spelunker
AC 4 - HP 16/16
Mon 19 Jun 2023
at 23:10
  • msg #402

Re: The Village Square (OOC Thread)

I'm still just disappointed nobody can tell Baranbus that he left Varghoulis' sister's bones...  I'm sure he'd be all over himself with grief...
Barnabus
Human Cleric, 793 posts
Cleric 4
Hps: 20/23; AC 1
Tue 20 Jun 2023
at 01:06
  • msg #403

Re: The Village Square (OOC Thread)

Oh, he is, above all, a spiritualist. How could such a thing disappoint one such as him?

Been wondering, though, whether that touch was LL's or the original writer's?
Labyrinth Lord
GM, 673 posts
Tue 20 Jun 2023
at 04:35
  • msg #404

Re: The Village Square (OOC Thread)

Barnabus
Human Cleric, 795 posts
Cleric 4
Hps: 20/23; AC 1
Tue 20 Jun 2023
at 17:26
  • msg #405

Re: The Village Square (OOC Thread)

Since I practice full transparency...

I was thinking of hitting the bricked-up portal in #40 (after monkeying around with the gargoyle's arm) for our next delve unless we are commandeered for something else in some way or other.
Labyrinth Lord
GM, 674 posts
Tue 20 Jun 2023
at 17:56
  • msg #406

Re: The Village Square (OOC Thread)

I will confess that that decision surprises me a little, only in that I thought the newly discovered (and largely unexplored) southernmost corridor would pose a strong draw on the party’s collective curiosity. However, I don’t want to dissuade you from your selected course because, without getting into spoiler territory, it can yield some very valuable results.

As a side note, the party can involve some of the hirelings in the process of breaking down the barriers to the tomb entrances, if they want the work to go faster.

As an additional note, Safherd is entirely open to entering the party’s service. Note that she is a third level character, which may provide some guidance on what the adventurers might offer her in terms of salary. Of course, given the terrible circumstances she came from, she might very well be willing to accept less than another, similar retainer. How the group approaches that is entirely up to the players.
Barnabus
Human Cleric, 796 posts
Cleric 4
Hps: 20/23; AC 1
Tue 20 Jun 2023
at 18:39
  • msg #407

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 406):

Dunno. We can't help but feel gunshy about returning to V's stomping grounds just yet.

Meant to grab the tattooed corpse of the Orcus priest before leaving....

Alright to say that was done?
Labyrinth Lord
GM, 676 posts
Tue 20 Jun 2023
at 19:29
  • msg #408

Re: The Village Square (OOC Thread)

Barnabus:
Meant to grab the tattooed corpse of the Orcus priest before leaving....

Alright to say that was done?

Refresh my memory. Are we speaking of the priest that was killed when Barnabus, Dilemma, Ishmael, Malivoire, and Ynes were teleported to the archway by the crypt thing? The one Ishmael cut down with his axe?

Barnabus:
Been wondering, though, whether that touch was LL's or the original writer's?

Okay, serious/non-flippant answer. Lord Varghoulis is a powerful foe and one who can have a significant impact on the campaign. But, despite being a major villain, his character is largely left to the Labyrinth Lord to flesh out. I think (though I could be mistaken) that’s because there’s a reasonable chance that he never gets awakened at all over the course of a given party’s explorations. If he does, there are a number of different ways he can be incorporated into the unfolding story, all of which are left in the gamemaster’s hands.
Barnabus
Human Cleric, 797 posts
Cleric 4
Hps: 20/23; AC 1
Tue 20 Jun 2023
at 19:39
  • msg #409

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 408):

No, no -- the priest who sacrificed himself to empower the summoning circle around the hellmouth in the secret Orcus room.
Labyrinth Lord
GM, 677 posts
Tue 20 Jun 2023
at 19:46
  • msg #410

Re: The Village Square (OOC Thread)

Ah, okay. I mean, sure, I don’t have any issue with his remains being carted over to Helix. He’s not leaking as badly as when the party first discovered him.
Labyrinth Lord
GM, 678 posts
Wed 21 Jun 2023
at 00:08
  • msg #411

Re: The Village Square (OOC Thread)

Okay, I need a couple of things clarified, just for my own understanding.

1. Where is the dead follower of Orcus going to be stored overnight? Off camera, I’m going to posit that Keelgo is being entrusted to the Shrine of St. Ygg and will receive a proper burial on the morrow. But what of the other dead guy who bled himself dry in order to summon a demon that was promptly blown in half by Varghoulis?

2. Why is the dead Orcus follower (see Question 1) presumably being presented to Mazzahs tomorrow morning?
Barnabus
Human Cleric, 799 posts
Cleric 4
Hps: 20/23; AC 1
Wed 21 Jun 2023
at 01:20
  • msg #412

Re: The Village Square (OOC Thread)

The Strumpet's ice box?

I guess he would overnight at the Shrine of St. Ygg as well. If there is no vacancy, he'd spend the night in the cart.

It was all those tattoos. Dax and Barnabus thought he'd like to see them. Plus, Baranabus likes to present him with trophies, both desired and undesired.
Dax Moonblade
Half Elven Ranger, 449 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Wed 21 Jun 2023
at 02:04
  • msg #413

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 412):

It's possible, although unlikely, that Mazzahs or Othar might know the guy. It might be Benn who used to work at the hardware store but ended up meeting a guy at bowling night and the next thing you know he's tattooed head to foot and bleeding himself dry for Orcus.

Kids, just say no to demon-worship!
Sir Dryvyk of Drakeholme
Human Paladin, 233 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 21 Jun 2023
at 04:57
  • msg #414

Re: The Village Square (OOC Thread)

Sir Dryvyk would have, eventually, gotten around to getting Keelgo into the cooling cellar at the shrine. We're keeping them in good supply. Y'all might consider upping your tithes...
Labyrinth Lord
GM, 681 posts
Wed 28 Jun 2023
at 15:22
  • msg #415

Re: The Village Square (OOC Thread)

Just for everyone’s information, Labyrinth Lord doesn’t list an Experience Point award for “Starting a War”. So, I’m going to have to give some thought in how recent events will impact the adventurers’ earned XP.
Barnabus
Human Cleric, 804 posts
Cleric 4
Hps: 20/23; AC 1
Wed 28 Jun 2023
at 15:32
  • msg #416

Re: The Village Square (OOC Thread)

It might be in one of the errata or addendums. Keep checking.
Sir Dryvyk of Drakeholme
Human Paladin, 237 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 28 Jun 2023
at 15:44
  • msg #417

Re: The Village Square (OOC Thread)

"It's a prestigious line of work, with a long and glorious tradition!"
- Vicini
Dax Moonblade
Half Elven Ranger, 452 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Wed 28 Jun 2023
at 23:06
  • msg #418

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
We're keeping them in good supply.


Be sure to drop off your corpses at St Ygg's temple, where out motto is "You stab 'em, we slab 'em."

Labyrinth Lord:
Labyrinth Lord doesn’t list an Experience Point award for “Starting a War”

I think the problem is that you only have the basic and advanced rules. You need the Master Immortal rules!!

I believe starting a war is a few rows above 'Create an inter-planar rift to the Abyss'.
Dax Moonblade
Half Elven Ranger, 454 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Fri 30 Jun 2023
at 06:48
  • msg #419

Re: The Village Square (OOC Thread)

Great post by Barnabus! Not a single lie in the pile of untruths!!! :-D
Sir Dryvyk of Drakeholme
Human Paladin, 239 posts
Human Paladin
AC: 2 | HP: 22/22
Fri 30 Jun 2023
at 06:56
  • msg #420

Re: The Village Square (OOC Thread)

He's something of a gift! One must credit the acolyte of Impurax with the ability to remain in the good? graces of an impetuous paladin of St. Ygg with such shifty antics!
Barnabus
Human Cleric, 806 posts
Cleric 4
Hps: 20/23; AC 1
Fri 30 Jun 2023
at 15:14
  • msg #421

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 419):

He loses himself in the occasional rhetorical flourish, no more.
Labyrinth Lord
GM, 682 posts
Wed 5 Jul 2023
at 14:14
  • msg #422

Re: The Village Square (OOC Thread)

I will do my best to post the experience award for the party’s last foray, along with the financial award from Mazzahs, this evening.

With regard to hirelings, the party returned to Helix with two vacancies: Stralber Remmund, who was delivered to Ironguard Motte to answer for a charge of murder, and Labin Cinderbrand, who was blasted into briquettes.

(Battist isn’t counted among the regular hirelings, as he was a specialist hired to perform a specific task, duties which he discharged with extreme prejudice.)

If I understand correctly, Safherd will fill one of those spots. The adventurers could hire Windroot, the bounty hunter who assisted Sir Dryvyk and Andryr with Stralber, if they are agreeable to the idea. If not, Osen at the Mercenary Guild could be approached for other possibilities.

And just to confirm an assumption of mine: As the siege ladder is easily put in place and removed, am I correct that it returns with the company to Helix at the end of each expedition?
Barnabus
Human Cleric, 810 posts
Cleric 4
Hps: 20/23; AC 1
Wed 5 Jul 2023
at 15:01
  • msg #423

Re: The Village Square (OOC Thread)

Barnabus had considered advising M. that the loss of Battist need not be specifically reported to the guildmaster as his hiring fell outside of the master's purview. Had considered.

Yes, have siege ladder, will travel.
Sir Dryvyk of Drakeholme
Human Paladin, 242 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 5 Jul 2023
at 15:46
  • msg #424

Re: The Village Square (OOC Thread)

I'm really liking the character of Windroot so far, and there's some backstory tie in potential with the gnolls and Drakeholme. Let's hire him.

Also, I've assumed Ol'Gib to be sort of the camp Quartermaster/Sergeant and Andryr to be more of a traditional Squire/Groomsman. So Windroot would make a great addition to Sir Dryvyk's entourage as well if the party would rather hire another merc.
Labyrinth Lord
GM, 683 posts
Wed 5 Jul 2023
at 22:23
  • msg #425

Re: The Village Square (OOC Thread)

So, on a completely unrelated side note, Geneva Lake Museum in Lake Geneva, Wisconsin has announced a new exhibit dedicated to the town’s famed master of dungeons, Gary Gygax. If I ever manage to get over that way, it’s high on my list of places to visit.


Malivoire
Elven Magic User, 327 posts
Malvingeroth
Hunter of Night
Wed 5 Jul 2023
at 23:06
  • msg #426

Re: The Village Square (OOC Thread)

I had the Dragon magazine that used that artwork on the cover!  Man, I feel old...
Barnabus
Human Cleric, 811 posts
Cleric 4
Hps: 20/23; AC 1
Wed 5 Jul 2023
at 23:35
  • msg #427

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 426):

I knew it looked familiar :P
Dax Moonblade
Half Elven Ranger, 458 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Thu 6 Jul 2023
at 03:46
  • msg #428

Re: The Village Square (OOC Thread)

Issue 62, June 1982...I graduated high school that month! I have it on my bookshelf behind me! That makes me Methuselah!

I'm in agreement to hire Windroot along with Safherd.

Do we have a community pot of coin? If not, we should to pay for our growing army!
Labyrinth Lord
GM, 684 posts
Thu 6 Jul 2023
at 04:40
  • msg #429

Re: The Village Square (OOC Thread)

First, I apologize. I thought I would have more time this evening than I did. I’m confident that I’ll be able to get the experience and financial awards posted tomorrow.

Please understand that I don’t want to try to sway the party towards any particular course of action. Both Safherd and Windroot are a bit pricier than your average hireling. Granted, the company has been pulling in a good income through their discoveries in the catacombs.

Honestly though, having a couple of highly capable people on the surface is probably a sound investment. (Not to say the existing group are slouches. See also: the recent frogling attack.) Although the truly terrifying stuff is in the underground, recent attacks by humanoids, undead, and the potential for more amoral tomb robbers trooping across the swamp all suggest that having competent security upstairs is a good idea.

Plus, there is a not insignificant chance that Thrathisk, king of the lizard folk, tells Lord Ironguard to take his parlay and stick it where the sun doesn’t shine.
Sir Dryvyk of Drakeholme
Human Paladin, 243 posts
Human Paladin
AC: 2 | HP: 22/22
Thu 6 Jul 2023
at 05:41
  • msg #430

Re: The Village Square (OOC Thread)

As long as we keep pulling in loot, I think we can afford them. If Sir Dryvyk hires Windroot, it would count as money he can spend instead of it going to donation.

@DM - You're definitely making it feel as if the world is not only revolving, but it's revolving around our actions (or inactions). Also, has Sir Dryvyk's order for swamp boots arrived yet?
Dax Moonblade
Half Elven Ranger, 459 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Thu 6 Jul 2023
at 06:06
  • msg #431

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 430):

Are those lizardman-skin swamp boots? :-D
Barnabus
Human Cleric, 812 posts
Cleric 4
Hps: 20/23; AC 1
Thu 6 Jul 2023
at 11:58
  • msg #432

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 429):

They, too, shall fall into our employ with all that portends.
Ishmael
Dwarven Thief, 241 posts
Dwarf Spelunker
AC 4 - HP 16/16
Thu 6 Jul 2023
at 12:28
  • msg #433

Re: The Village Square (OOC Thread)

I must apologize for sluffing off.  The 4th holiday is busy for my side gig (I fix boat lifts, and everybody seems to have a party that weekend and breaks stuff)  and I've just been sidetracked, by son and his ex just had a little girl (so I'm officially a grandpa) and things have just been hectic and finding time for a game hasn't been a priority.  I'm glad to see you guys carrying on without me and just letting Ishmael hang out in the background.

I should be caught up soon.
Dax Moonblade
Half Elven Ranger, 460 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 28
Thu 6 Jul 2023
at 19:54
  • msg #434

Re: The Village Square (OOC Thread)

No worries, Ishmael...and congrats to you and your son on becoming grandpa and dad!
Malivoire
Elven Magic User, 328 posts
Malvingeroth
Hunter of Night
Thu 6 Jul 2023
at 22:35
  • msg #435

Re: The Village Square (OOC Thread)

Seconded!
Malivoire
Elven Magic User, 330 posts
Malvingeroth
Hunter of Night
Fri 7 Jul 2023
at 01:43
  • msg #436

Re: The Village Square (OOC Thread)

And that, ladies and gentlemen, makes Malivoire 4th level!  :)
Labyrinth Lord
GM, 688 posts
Fri 7 Jul 2023
at 01:44
  • msg #437

Re: The Village Square (OOC Thread)

Congratulations on your new family member, Ishmael!
Dax Moonblade
Half Elven Ranger, 461 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Fri 7 Jul 2023
at 05:18
  • msg #438

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 436):

Dax too!! No abilities to add, but another 7 hp, slightly better chance to hit things and all saves improved by 2.

Does anyone mind if Dax takes the silver cups and gold bracelet? Rangers can't horde cash in old-school rules!! He'll probably look to buy some potions too, if only to reduce his guilt over the death of the last potion seller! :-)
Sir Dryvyk of Drakeholme
Human Paladin, 245 posts
Human Paladin
AC: 2 | HP: 22/22
Fri 7 Jul 2023
at 15:57
  • msg #439

Re: The Village Square (OOC Thread)

No problem from me Dax. Paladins get weapons and armor and little else!
Barnabus
Human Cleric, 813 posts
Cleric 4
Hps: 20/23; AC 1
Fri 7 Jul 2023
at 16:10
  • msg #440

Re: The Village Square (OOC Thread)

B. buys 3 vials of holy water and prepares the same prayers as last time.

For our return, we'll start with the gargoyle's arm in #40 and then loop back to the bricked up passage in #13. That's the intention at least.
This message was last edited by the player at 16:12, Fri 07 July 2023.
Dax Moonblade
Half Elven Ranger, 462 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Fri 7 Jul 2023
at 20:44
  • msg #441

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 440):

We have to stay in town 1 or 2 nights, for Mazzahs to do his translation thing. We also have to return the tablet to the Briar Queen's room.

Maybe Safherd will have some more rooms to add to the map!

Also, we need to come up with a pool to pay for our henches and hirelings.

And maybe Barnabnus should find out if Battist happened to have seven children with one more on the way??!! :-D

I'n fully expecting that we wipe out the entire village long before we put a dent into the barrowmaze!!
Barnabus
Human Cleric, 814 posts
Cleric 4
Hps: 20/23; AC 1
Fri 7 Jul 2023
at 22:55
  • msg #442

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 441):

LL:
I intend to make the translation of that tablet my priority. I want to have discovered its full meaning by the time you next travel back from the tombs

I read that as the next time we come back from the tombs.

LL, could you add the hirelings to the Combat Status thread along with their rates? That way their wages can be deducted from our latest take before we divide it up.
This message was last edited by the player at 22:55, Fri 07 July 2023.
Labyrinth Lord
GM, 692 posts
Sat 8 Jul 2023
at 20:10
  • msg #443

Re: The Village Square (OOC Thread)

To clarify, Barnabus is correct. Translating the Briar Queen’s stone missive will require several days of study on Mazzahs’ part, and may entail a trip to his former school’s library.

Norbert, the potion vendor, who has been plagued of late with nightmares he fears could be premonitions, has the following on hand:
  • Clairaudience - 800 g.p. - 1 available
  • Climbing - 500 g.p. - 2 available
  • ESP - 1,000 g.p. - 1 available
  • Extra Healing - 1,500 g.p. - 1 available
  • Healing - 500 g.p. - 4 available
  • Plant Control - 800 g.p. - 1 available
  • Water Breathing - 500 g.p. - 2 available

Barnabus
Human Cleric, 815 posts
Cleric 4
Hps: 23/23; AC 1
Sat 8 Jul 2023
at 22:21
  • msg #444

Re: The Village Square (OOC Thread)

LL:
Unintentional Flight

Now, the little guy always had dreamed of flight, had intended to fly, so it was more like "an unplanned flight."

Lampert got left off the list.

I went ahead and paid the 79 gp for a month of wages. We can just go on down the line with that.

B. buys a Potion of Plant Control.

M, have you considered taking Galaxina’s Scintillating Spark Shower as your 2nd 2nd level spell?
This message was last edited by the player at 22:25, Sat 08 July 2023.
Labyrinth Lord
GM, 695 posts
Sat 8 Jul 2023
at 22:35
  • msg #445

Re: The Village Square (OOC Thread)

As a side note, the damage potential of Galaxina’s Scintillating Spark Shower is significantly enhanced in the presence of concentrated marsh gas.
Barnabus
Human Cleric, 816 posts
Cleric 4
Hps: 23/23; AC 1
Sat 8 Jul 2023
at 22:48
  • msg #446

Re: The Village Square (OOC Thread)

Seems like a workaround against M.'s prohibition against demolitions.
Malivoire
Elven Magic User, 331 posts
Malvingeroth
Hunter of Night
Sat 8 Jul 2023
at 22:57
  • msg #447

Re: The Village Square (OOC Thread)

Actually, I am almost certain I am going to take it, despite the marsh gas implications!  I had almost pulled the trigger, but your encouragement may be the tipping point!
Sir Dryvyk of Drakeholme
Human Paladin, 246 posts
Human Paladin
AC: 2 | HP: 22/22
Sun 9 Jul 2023
at 00:52
  • msg #448

Re: The Village Square (OOC Thread)

Also, Andryr ought to be added to the crew list, though he and Ol'Gib are Sir Dryvyk's men and under his providence.
Labyrinth Lord
GM, 695 posts
Sun 9 Jul 2023
at 01:48
  • msg #449

Re: The Village Square (OOC Thread)

Andryr is listed with the stats for the adventurers (though I need to adjust his level before the weekend is out). I put him there because he accompanies the party and is frequently involved in combats within the catacombs. I didn’t list Lampert’s stats there, simply because the lad generally tries to avoid battles when they occur.
This message was last updated by the GM at 01:48, Sun 09 July 2023.
Barnabus
Human Cleric, 817 posts
Cleric 4
Hps: 23/23; AC 1
Sun 9 Jul 2023
at 15:08
  • msg #450

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 449):

I suppose we need some clearer classification as well. Which ones are the mercenaries and thus don't draw exp? The level 1 fighters?

Windroot seems to be a mercenary, but is he being run as a retainer such that if he joins us in the breaching of a bricked-up tomb he'll get a 1/2 share of that exp?

I also suppose we could swap out Ynes for him as a member of the core group although I wouldn't be inclined to do that.
Malivoire
Elven Magic User, 332 posts
Malvingeroth
Hunter of Night
Sun 9 Jul 2023
at 16:53
  • msg #451

Re: The Village Square (OOC Thread)

I think we must keep Ynes, if only for her dry sense of wit!
Labyrinth Lord
GM, 696 posts
Sun 9 Jul 2023
at 17:10
  • msg #452

Re: The Village Square (OOC Thread)

Only Ynes draws from the party’s pool of experience points during expeditions into the catacombs. If you were to rotate her out in favor of Windroot, then he would draw from the collected experience in a similar fashion. As a side note, recent awards have made Ynes a 4th level fighter. Windroot is a 3rd level ranger.

I calculate Andryr’s experience separate from the party’s, based on his contributions during each given delve. He doesn’t absorb experience points from the larger pool. For instance, most of his points during the last expedition came from him helping to deliver Stralber to the authorities in Ironguard Motte.

My specific treatment of Andryr’s experience is very deliberate. As he is a squire to Sir Dryvyk, his presence makes sense, but he was not a hireling that the larger party sought out for service. Additionally, to be frank, I did not want to dilute experience awards beyond the established six way split.

Lastly, any of the current retainers who assist with breaking into the tomb would receive a specific award of experience which, like Andryr’s, wouldn’t absorb points from the larger pool.
Sir Dryvyk of Drakeholme
Human Paladin, 247 posts
Human Paladin
AC: 2 | HP: 22/22
Sun 9 Jul 2023
at 17:41
  • msg #453

Re: The Village Square (OOC Thread)

That sounds fair to me. Also, I'm thinking that if Sir Dryvyk ever bites the dust that Andryr would become my backup. I've been tithing for Sir Dryvyk and bought the equipment for and have been paying Andryr and Ol'Gib (and Ranger the guard dog! ;-)

I like the idea of rotating out characters from time to time. Also, this is the best game I've been a part of that makes retainers/henchmen/hirelings work in a reasonable fashion. (I think number 2 on my list was a game by our same LL!) In the past, in other games, it's always seemed a little clunky and just extra paperwork, but these guys feel like they're part of the story.

Also, by now I've kinda lost track the reason we're waiting in town. It seems like some NPC suggested it?
Barnabus
Human Cleric, 818 posts
Cleric 4
Hps: 23/23; AC 1
Sun 9 Jul 2023
at 17:58
  • msg #454

Re: The Village Square (OOC Thread)

M. said we had to chill out in our rooms for an extra day.

We're just wrapping up some housekeeping stuff atm (the lore page might be some time off). We may even find ourselves back in #13 by tonight.

Mal:
I think we must keep Ynes, if only for her dry sense of wit!

She speaks ill of the dead.

@LL. Got it. We'll take Windroot and Ocai to breach #40 (mainly to do the gruntwork as you had earlier suggested) (after we hit #13) in addition to the core group of Ynes and the rest of us. That'll leave six + the dog for minding the camp.
This message was last edited by the player at 18:00, Sun 09 July 2023.
Dax Moonblade
Half Elven Ranger, 463 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Sun 9 Jul 2023
at 20:52
  • msg #455

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 451):

Absolutely! Dax would likely be in a home for permanently despondent if not for Ynes' one-liners!
Labyrinth Lord
GM, 697 posts
Sun 9 Jul 2023
at 21:24
  • msg #456

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
In the past, in other games, it's always seemed a little clunky and just extra paperwork, but these guys feel like they're part of the story.

Thank you for this. I really try (with varying degrees of success) to create something of a living world for the PCs to interact with. I think that NPCs play an important part in that. Although it was a dark moment, the point when I felt I’d achieved a bit of success in that regard was the group’s mournful reaction upon discovering that Searlait and Kraomar had been killed. It told me that they weren’t “just” hirelings in the eyes of the party members.

Having said that, the flip side is that your characters’ interactions with key NPCs play a large role in bringing them to life. So much of this is the direct result of each of your interactions with your patron, key townsfolk, and your retainers.

Barnabus:
M. said we had to chill out in our rooms for an extra day.

More specifically, Mazzahs had concerns about some of the adventurers’ mental well being, and felt that they might benefit from an additional day of rest.
Labyrinth Lord
GM, 699 posts
Sun 9 Jul 2023
at 23:01
  • msg #457

Re: The Village Square (OOC Thread)

Apologies for the double post. I just wanted to mention that I haven’t forgotten about Safherd’s contributions to the map. I expect to have her additions posted later this evening.

Oh, and mood music for the current chapter, in case any are in need of some: https://youtu.be/Q8sNPis-KqE
This message was last edited by the GM at 23:21, Sun 09 July 2023.
Dax Moonblade
Half Elven Ranger, 464 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Mon 10 Jul 2023
at 04:50
  • msg #458

Re: The Village Square (OOC Thread)

Before we head back to certain doom, Dax will buy another Potion of Healing for 500 gp. That gives him 3...he will give one to Malivoire and one to Ishmael - so they can pour it down his throat when he gets smacked!
Sir Dryvyk of Drakeholme
Human Paladin, 250 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 10 Jul 2023
at 04:56
  • msg #459

Re: The Village Square (OOC Thread)

LL:
More specifically, Mazzahs had concerns about some of the adventurers’ mental well being, and felt that they might benefit from an additional day of rest.

Ahhh... so we're playing Darkest Dungeon. I wonder who will arrive on the stagecoach this week?

I forgot to get Sir Dryvyk's dagger repaired. Anyone have a spare?
Dax Moonblade
Half Elven Ranger, 466 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Mon 10 Jul 2023
at 05:10
  • msg #460

Re: The Village Square (OOC Thread)

According to my character sheet, Dax has two - he will gladly lend one to Dryvyk.

Marked on my sheet.
Barnabus
Human Cleric, 821 posts
Cleric 4
Hps: 23/23; AC 1
Mon 10 Jul 2023
at 15:18
  • msg #461

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 458):

They already have 2x potions of healing, you know. I tell you it's the potion of climbing that will save someone's skin -- not a third potion of healing.

I transferred the Potion of Undead Control to Dax.
Malivoire
Elven Magic User, 334 posts
Malvingeroth
Hunter of Night
Mon 10 Jul 2023
at 19:59
  • msg #462

Re: The Village Square (OOC Thread)

Additional healing potion for Dax marked on my sheet!
Labyrinth Lord
GM, 701 posts
Mon 10 Jul 2023
at 21:31
  • msg #463

Re: The Village Square (OOC Thread)

Barnabus:
He retrieves the offering from the stony palm and offers it to Sir, "It's fitting, didja know? This pearl even has the power to restore limbs thought entirely lost, from pinky to clavicle if you like, to the rending jaws of a ghast, also if you like."

"Since you're the most fat-headed among us and most likely to stub your toe before the day and night are done, it should hover above you."

I will get an in-game update in shortly, but I wanted to go ahead and address this so that party members can put their thinking caps on.

The pearl is not an ioun stone. It does not possess any healing or regenerative powers. There are members of the company who would benefit greatly from possessing it, but Sir Dryvyk is not one of them.
Barnabus
Human Cleric, 822 posts
Cleric 4
Hps: 23/23; AC 1
Mon 10 Jul 2023
at 21:39
  • msg #464

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 463):

I suppose even Barnabus will cotton on to that when the stone fails to hover above Sir.
Malivoire
Elven Magic User, 335 posts
Malvingeroth
Hunter of Night
Mon 10 Jul 2023
at 22:57
  • msg #465

Re: The Village Square (OOC Thread)

Pearl of Power, maybe?
Sir Dryvyk of Drakeholme
Human Paladin, 251 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 11 Jul 2023
at 00:06
  • msg #466

Re: The Village Square (OOC Thread)

No way, it's a pearl of Ogrish Might and Totem Magic, and it's mine, MINE! It's my Preciousssssss!
Labyrinth Lord
GM, 704 posts
Tue 11 Jul 2023
at 00:25
  • msg #467

Re: The Village Square (OOC Thread)

Malivoire:
Pearl of Power, maybe?

Got it in one. :)

Sir Dryvyk of Drakeholme:
No way, it's a pearl of Ogrish Might and Totem Magic, and it's mine, MINE! It's my Preciousssssss!



Barnabus:
"It might be even be of some solace to Norbert to know that should a ghast find him in the night and leave its work undone, all of his limbs need not be lost."


What is this sudden concern about the potion vendor? This isn’t even a matter of suspense. We all know exactly how that story arc concludes.

From Reservoir Dogs (1992):

Mr. Pink: Mr. Blue is dead?

Joe: Dead as Dillinger.

Barnabus
Human Cleric, 824 posts
Cleric 4
Hps: 23/23; AC 1
Tue 11 Jul 2023
at 01:10
  • msg #468

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 467):

But, you know, I'm one of the those people who reads No Exit and thinks, hey, maybe this time there will be an exit.
Dax Moonblade
Half Elven Ranger, 468 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Tue 11 Jul 2023
at 01:52
  • msg #469

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 461):

I have to say in my many years of playing D&D the Potion of Climbing has proven itself time and time again to be the difference between life and death...I just thought I would take a chance that this may be the one dungeon where regaining hit points and removing paralysis might prove more beneficial. I'm sure I'm wrong, but I had to roll the dice (so to speak)!

I'm not going to pretend I fully understand the Potion of Undead Control, but I think it will be better used by Malivoire or Dilemma (although it looks like she has left the game) as it points back to the Charm Person spell which says "The caster must speak the person's language to communicate commands, or else be good at pantomiming."

Dax knows a few languages as an elf, but I'm guessing our MUs have picked up a few more because of their INT scores.
Barnabus
Human Cleric, 826 posts
Cleric 4
Hps: 23/23; AC 1
Tue 11 Jul 2023
at 16:59
  • msg #470

Re: The Village Square (OOC Thread)

So we have a formerly hidden/sealed off altar dedicated to Nergal.

LL, I take it Baranabus would know how to deconsecrate it?

The bric-a-brac around the altar, is it ancient?

I do think we need to attempt to nullify Nergal's lingering essence. If we don't, his followers might reclaim and revitalize (haha) it.

Hmm. Mehaps with a holy sword doubly annointed the altar could be sundered.
This message was last edited by the player at 17:34, Tue 11 July 2023.
Labyrinth Lord
GM, 708 posts
Tue 11 Jul 2023
at 17:39
  • msg #471

Re: The Village Square (OOC Thread)

Barnabus:
LL, I take it Baranabus would know how to deconsecrate it?

If this is the course that Barnabus elects to take, yes, he would be aware of the formal steps involved in the deconsecration of an altar.

Barnabus:
The bric-a-brac around the altar, is it ancient?

No, at a glance, it does not appear to be.
Labyrinth Lord
GM, 710 posts
Wed 12 Jul 2023
at 00:23
  • msg #472

Re: The Village Square (OOC Thread)

Barnabus:
"Right ho, let's do this, eh, deity of mine, ol' chap. Be a good egg and help me see this through..."

Cast Bless.
Stay within Sir's radius.
-3 Vials of Holy Water.
Cleave altar in twain (Dax).

I’m going to go ahead and put this forward so that I have a clear conscience about adjudicating whatever unfolds next:

Labyrinth Lord:
Like the altar and the surrounding floor and walls, no dust clings to any of the implements.

Although the chamber is obviously quite ancient, it is not neglected. Is it fair to say that it is possible that it is currently being utilized?

Labyrinth Lord:
Most appear to be like those which could be purchased from Turgen’s Trade Goods or The Axe and Anvil. The oldest of the objects is no more than a year old. The sledgehammer has a pair of bloody fingerprints on it that have been present, at most, a day.

So, none of the objects around the altar are old. One seems no more than a day old. Could this suggest that the chamber is accessible in some other manner than knocking down the wall that sealed it off? Could this also mean that if someone starts slinging about holy water in an attempt to desecrate the joint, those individuals who make use of the gathering place might sense it and step in to defend it? Who knows? As old as it is, maybe it’s under the watchful eye of Nergal’s chief enforcer, whoever might hold that illustrious title.

Labyrinth Lord:
Those standing within the chamber can feel, but not hear, a steady, low vibration in the floor that does not change or halt; the presence of a perpetual, unseen energy.

So, it’s a spot that’s humming with supernatural energy, probably of the (not so nice) divine variety. The fact that it can be so easily perceived, even by those not sensitive to such things, suggests that it is an active energy source. Perhaps that energy can be harnessed by those who worship the deity who the chamber is devoted to. Perhaps the energy will lash out in a dangerous fashion if someone takes action that is counter to the precepts of the god who is followed here.

Dax Moonblade:
"Nothing alive...or undead that I can see. So what spoke?" Dax's question is asked almost rhetorically, given the nature of the Barrowmaze.

An entirely reasonable question.

Regardless of whatever course is chosen, cutting the altar in two is not a necessary facet of desecrating it. Barnabus can accomplish that all on his own. If the altar can be damaged or destroyed in some manner, that would naturally present a further difficulty to those who use this place.

Last thought:

Labyrinth Lord:
On the western wall, Nergal is shown standing in an ancient moor, surrounded on all sides by a host of priests, followers, and warriors, all of whom are reverently kneeling before the terrible deity.

The northern wall illustrates Nergal bestowing a large, rune inscribed tablet to a man who appears to be his high priest. The cleric receives the tablet with a bowed head and open hands.

The eastern wall shows Nergal commanding his faithful, pointing to a field of barrows. In a long procession, the followers descend through an open doorway into the depths of the earth, a location which Dax recognizes to be the Barrowmaze.

Beneath the fresco on the eastern wall is a carefully rendered inscription:

Is it possible that the most important discovery within this chamber, something of considerable importance to the adventurers’ ongoing quest, has already been found?

That’s all. Carry on in whatever manner you feel is best.
Barnabus
Human Cleric, 829 posts
Cleric 4
Hps: 23/23; AC 1
Wed 12 Jul 2023
at 01:23
  • msg #473

Re: The Village Square (OOC Thread)

LL:
Sir, carry on in whatever manner you feel is best.

Sometimes you sound just like Jeeves after Wooster has made his implacable desire to don a white mess jacket with brass buttons known.
This message was last edited by the player at 01:31, Wed 12 July 2023.
Malivoire
Elven Magic User, 336 posts
Malvingeroth
Hunter of Night
Wed 12 Jul 2023
at 01:51
  • msg #474

Re: The Village Square (OOC Thread)

Just wanted to give a shout out on the Lore thread.  Great summary, a good portion of which I'd forgotten or gotten mixed up with other pieces of information.  Thanks LL!
Sir Dryvyk of Drakeholme
Human Paladin, 252 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 12 Jul 2023
at 01:58
  • msg #475

Re: The Village Square (OOC Thread)

Good grief! Nothing earth shattering until 24 hours have passed! Give this old cowpoke a chance to catch up! This posting rate today is making me dizzy!

I'll try to make sense in a few hours after I eat and shower. 16+ hour days and so forth. Thankfully my two older boys are taking a little of my workload this summer.

@Barney - Dude! ;-)

@LL - Yeah, that's very helpful lore, but disconcerting, like you're trying to tell us something without saying it! Thanks. I think...
Dax Moonblade
Half Elven Ranger, 471 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Wed 12 Jul 2023
at 05:16
  • msg #476

Re: The Village Square (OOC Thread)

I was going to point out the lore thread is already encyclopaedic in size with the stuff we have encountered! And still, we manage to ignore the detailed information provided on the current room! Doh!

I even meant to post a question about the vibration, but responding to Barnabus' suggestion of cracking the brand new blade on stone took over!!

Great IC post Malivoire to present the puzzles in this room succinctly. It's like the DM wrote it out for us or something! :-)

I will refrain from posting IC for a bit...some of us have way too much time on our hands.
Sir Dryvyk of Drakeholme
Human Paladin, 254 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 12 Jul 2023
at 06:31
  • msg #477

Re: The Village Square (OOC Thread)

Dax Moonblade:
I will refrain from posting IC for a bit...some of us have way too much time on our hands.

Don't slow down the game for me. I've been guilty of holding things up in the past. I'm really busy right now, so I try to check in a few times a day so I can at least keep up with what's going on in the story, but rarely can I post more than once a day. The last few days my family was out of town, so I had a bit more time on my hands, but usually once a day is about the best I can do. However, I don't want to see the momentum slow. I was just surprised when I checked my phone this afternoon and saw so many new posts!
Dax Moonblade
Half Elven Ranger, 473 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Wed 12 Jul 2023
at 09:06
  • msg #478

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 477):

It's not slowing down for you, it's allowing everyone in the game to participate.

I know I am guilty of posting multiple times quickly, but I try to only do that when it is a conversation happening where anyone can post and it won't mess up the continuity. But I don't like moving the story forward when everyone has not had the opportunity to add their posts.
Barnabus
Human Cleric, 832 posts
Cleric 4
Hps: 23/23; AC 1
Wed 12 Jul 2023
at 15:00
  • msg #479

Re: The Village Square (OOC Thread)

As a gaming-type of player, I know that Nergal's the biggest of the big bads, that in Buffy terms, we're in the fourth episode of Season 2 or so. Shattering his sacred altar's not exactly scheduled for this episode.

But sometimes the "spirit of Battist" swells within my breast and the RP takes over.

It's too subtle, I suppose, but that's why I use those ellipses...to invite the RP that will head B. off at the pass...

RP hat off and gamer hat on, it is sometimes hard to distinguish between "ambiance" and "threat." The chatter from the mouth of Orcus seemed awful threatening, but it didn't turn out to be.

That lady's invitation could have been one of those Barrowmaze artifacts..

I would have thought that our presence alone in that chamber would have been enough to excite a doleful response?
This message was last edited by the player at 15:00, Wed 12 July 2023.
Labyrinth Lord
GM, 711 posts
Wed 12 Jul 2023
at 18:05
  • msg #480

Re: The Village Square (OOC Thread)

Barnabus:
I would have thought that our presence alone in that chamber would have been enough to excite a doleful response?

The whispered invitation was a sincere one. Whoever, whatever observes rites there could very well hold the view that when strangers were exposed to the “truth”, the power of the dark deity connected to that place, they would be willing to join its service. If no damage or disrespect occurred during the visit, no hostility was warranted.

With regard to other thoughts expressed, as has already been discussed, there are most assuredly portions of Barrowmaze that are intended to be approached with a “long game” mentality. As in, there are challenges that can be beyond the players’ reach when initially encountered but, as more mysteries are solved and as the characters grow in strength, it becomes possible to overcome them.

Malivoire:
Just wanted to give a shout out on the Lore thread.  Great summary, a good portion of which I'd forgotten or gotten mixed up with other pieces of information.  Thanks LL!

Thank you. I’m glad the information is helpful to someone. :) I had some extra time this week and knew that the addition of that thread was long overdue. Sorry I didn’t get it posted sooner.
Barnabus
Human Cleric, 833 posts
Cleric 4
Hps: 23/23; AC 1
Wed 12 Jul 2023
at 18:28
  • msg #481

Re: The Village Square (OOC Thread)

Ah, okay, that makes sense.

Thank you for tugging on the reins back there as well.

Alright, I did not know the huecuva were unaffiliated (thought they favored Orcus), and if I did know those skellies were affiliated with Set, I had forgotten that.

ll:
"Some accounts insist that Nergal himself walked the earth in this area."

Biased accounts any priest of Impurax would tell you.

Oh, is there something more to that scrying room beyond ... scrying?
This message was last edited by the player at 18:43, Wed 12 July 2023.
Labyrinth Lord
GM, 712 posts
Wed 12 Jul 2023
at 22:54
  • msg #482

Re: The Village Square (OOC Thread)

Barnabus:
Oh, is there something more to that scrying room beyond ... scrying?

It’s a wholesome, fun filled location where the curious can peer into places unseen…risk free!
Labyrinth Lord
GM, 716 posts
Fri 14 Jul 2023
at 19:15
  • msg #483

Re: The Village Square (OOC Thread)

For further clarification, the party is at location 45 on the Main Game Map.

I should have Safherd's contributions posted this evening or tomorrow. Apologies for the delay.
Sir Dryvyk of Drakeholme
Human Paladin, 256 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 15 Jul 2023
at 04:56
  • msg #484

Re: The Village Square (OOC Thread)

Thanks for the update on location. I was about to ask!

I'll be a little distracted for the next couple of weeks with very long workdays. I think I can keep up well enough, but just letting you know that's why I've been a little quiet lately. Should level out a little around the first of August.
Barnabus
Human Cleric, 838 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 00:54
  • msg #485

Re: The Village Square (OOC Thread)

Geez, Mal, elbow B. aside, will ya? How about he looks at left-side pages and you look at the right-side ones?
Malivoire
Elven Magic User, 340 posts
Malvingeroth
Hunter of Night
Sun 16 Jul 2023
at 01:01
  • msg #486

Re: The Village Square (OOC Thread)

Did you add the book part with your edit?  Because I would have been typing my own response when you re-posted.

If not, I just flat out missed that in your original post, and I apologize.  I wasn't trying to step on your toes.
Barnabus
Human Cleric, 839 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 01:07
  • msg #487

Re: The Village Square (OOC Thread)

As is typical for me, I omitted a preposition.

So long as we don't both get concussions knocking heads over the book, we should be alright.
Labyrinth Lord
GM, 718 posts
Sun 16 Jul 2023
at 01:16
  • msg #488

Re: The Village Square (OOC Thread)

The book, as it turns out, is inscribed with one hell of a symbol (the eighth level magic user spell), so that just means you’ll both get to partake.
Barnabus
Human Cleric, 840 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 01:19
  • msg #489

Re: The Village Square (OOC Thread)

In that case, we'll need to make reaction checks with dex modifiers to see who opens it first.

Oh, Barnabus doesn't get a bonus. So sad.
Labyrinth Lord
GM, 719 posts
Sun 16 Jul 2023
at 01:32
  • msg #490

Re: The Village Square (OOC Thread)

For ease of adjudication on my part, I’ll just have it hammer everyone at the table.
Ishmael
Dwarven Thief, 243 posts
Dwarf Spelunker
AC 4 - HP 16/16
Sun 16 Jul 2023
at 12:56
  • msg #491

Re: The Village Square (OOC Thread)

I'm sorry to do this guys, but I just don't see myself getting back into the game in the near future.  It really is a great game, Loughcrew is a fabulous DM and you are are a great group of players, and deserve better than what I can give right now.

Please officially convert Ishmael into an NPC or feel free to find a player to adopt him.

Thank you.
Barnabus
Human Cleric, 841 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 14:13
  • msg #492

Re: The Village Square (OOC Thread)

Ishmael, even though your contributions were admittedly intermittent, they were enjoyed and you will be missed.
Labyrinth Lord
GM, 721 posts
Sun 16 Jul 2023
at 14:57
  • msg #493

Re: The Village Square (OOC Thread)

We will miss you greatly, Ishmael. Know that if things calm in the future, you will be most certainly welcome to join back in. In the meanwhile, all the best to you and yours.
Labyrinth Lord
GM, 723 posts
Sun 16 Jul 2023
at 21:28
  • msg #494

Re: The Village Square (OOC Thread)

Just as a quick update: In the last week of June, I had reached out to Dilemma’s player via rMail, inquiring if they were still interested, or able, to continue with the game. They responded favorably, but since then have not posted or communicated with me further. Earlier today, when I shifted Ishmael to my control, I did the same with Dilemma.

In my experience, players who join a game often want to create their own personas when doing so. Granted, there are some who are open to adopting an established character, but they seem to be a bit rarer.

So, I don’t expect to advertise for new participants until the party is done with their current expedition in the catacombs. In saying that, please understand that there may be instances, especially when combat occurs, when I might be slower with updates, simply because I’m having to run three NPC party members, as opposed to one.

If anyone happens to have an acquaintance here on RPoL that they believe might make a good addition, you’re most welcome to send them my way.
Barnabus
Human Cleric, 843 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 21:51
  • msg #495

Re: The Village Square (OOC Thread)

Maybe converting Dilemma to a retainer might be the more pragmatic option and thus have him stationed above? I wasn't aware that he had been with us so it's not like a it's a continuity issues.

Alright, on to more pressing circumstances: currently, all we know is that an ancient yet serviceable portcullis has sealed us within the family crypt?

Could one of us assist on Dax's (presumably Dax's) attempt to bend those bars? Could any of our tools be brought to bear to assist with the attempt (a prybar)? How do the mechanics work? LL just has an open doors modifier for strength.

Thank you!
Labyrinth Lord
GM, 724 posts
Sun 16 Jul 2023
at 22:53
  • msg #496

Re: The Village Square (OOC Thread)

To be honest, I feel,as though I should keep Dilemma with the group through this exploration phase, based on the possibility of her magical support potentially being useful.

For clarification, this is what the portcullis looks like:



Bending the bars won’t create any manner of gap that could be squeezed through, so another method may need to be considered.
Barnabus
Human Cleric, 844 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 23:07
  • msg #497

Re: The Village Square (OOC Thread)

How about lifting them? Would the oil of slipperiness help in that regard?

What about knocking down one of the stone walls (the one north of the portcullis)?
Labyrinth Lord
GM, 725 posts
Sun 16 Jul 2023
at 23:15
  • msg #498

Re: The Village Square (OOC Thread)

Either option can be tried. Unless I’m mistaken, the barrier removal tools departed the maze with Windroot and Ocai, so the company would need to rely on their weapons and personal tools.

The mechanism for the portcullis isn’t readily accessible, so I don’t believe that the Oil of Slipperiness would provide any benefit.
Barnabus
Human Cleric, 845 posts
Cleric 4
Hps: 23/23; AC 1
Sun 16 Jul 2023
at 23:46
  • msg #499

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 498):

Those tools would have been returned to Barnabus although he might have seen fit to spare a couple for the mining effort.

Also, B. meant to grab that shield from the wall (assuming it wasn't nailed down).
Dax Moonblade
Half Elven Ranger, 477 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Mon 17 Jul 2023
at 06:10
  • msg #500

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 491):

Thanks for playing while you could, best grumpy dwarf thief I've had the honour of looting with in some time!
Sir Dryvyk of Drakeholme
Human Paladin, 258 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 17 Jul 2023
at 06:56
  • msg #501

Re: The Village Square (OOC Thread)

In reply to Ishmael (msg # 491):

Sorry to see you go. It was fun. Hope to see you around.
Barnabus
Human Cleric, 847 posts
Cleric 4
Hps: 23/23; AC 1
Mon 17 Jul 2023
at 17:18
  • msg #502

Re: The Village Square (OOC Thread)

Dax:
Making the assumption that we did not lift up the portcullis after seeing the photo!!

Dax, my half-elf, your strength nearly rivals that of Heracles. We are the stuff of heroes!
Malivoire
Elven Magic User, 341 posts
Malvingeroth
Hunter of Night
Mon 17 Jul 2023
at 17:39
  • msg #503

Re: The Village Square (OOC Thread)

Ishmael, sorry to hear you'll be leaving us.  I definitely enjoyed your character.  All the best in real life, and hope to see you back on the boards sometime!
Dax Moonblade
Half Elven Ranger, 479 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Mon 17 Jul 2023
at 20:18
  • msg #504

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 502):

I hope you're right!
Labyrinth Lord
GM, 727 posts
Mon 17 Jul 2023
at 21:25
  • msg #505

Re: The Village Square (OOC Thread)

Just in an effort to be transparent:

Labyrinth Lord:
.From the crypt’s entrance comes the sharp, almost deafening sound of screeching metal, rusted iron which has not been made to move in countless years. A portcullis, still of sound construction despite its age, falls before the doorway, blocking it entirely. It lands with a thoom which replaces the ear piercing squeal, the reverberations of the impact echoing through the silent corridors of the catacombs.

https://youtu.be/0HPeNPOOamw
Malivoire
Elven Magic User, 344 posts
Malvingeroth
Hunter of Night
Tue 18 Jul 2023
at 02:01
  • msg #506

Re: The Village Square (OOC Thread)

Footsteps from the east - is that generally from the east, or directly down the hallway to our east?  I ask so I know which way to run away!  :)
Labyrinth Lord
GM, 729 posts
Tue 18 Jul 2023
at 02:04
  • msg #507

Re: The Village Square (OOC Thread)

At this point, generally from the east.
Dax Moonblade
Half Elven Ranger, 480 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Tue 18 Jul 2023
at 03:57
  • msg #508

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 507):

I'm looking at our map, and if I am not mistaken, we are directly south of room 15. I don't see a door anywhere that gives us access to room 15...so rooms 15, 16, 17, and their common hallway are cut-off!!

Wherever the door is, is likely where the group should be heading!
Labyrinth Lord
GM, 730 posts
Tue 18 Jul 2023
at 04:13
  • msg #509

Re: The Village Square (OOC Thread)

There’s an error on the Map for Group 1, the map which illustrates Gamdar’s additions. Totally my fault. I left a door off.

If you look at the Main Game Map, which (along with the Map for Group 0) tracks the party’s explorations, you’ll see that there are doors on both the northern and southern walls of room 15.

I apologize for the confusion.
Barnabus
Human Cleric, 849 posts
Cleric 4
Hps: 23/23; AC 1
Tue 18 Jul 2023
at 12:56
  • msg #510

Re: The Village Square (OOC Thread)

Let's set up an ambush.

If they're blue skellies, we can try to grab the souls.

If there is an undead knight, we can attempt to control it for questioning.

Best to deal with it at an opportune time.
This message was last edited by the player at 12:57, Tue 18 July 2023.
Barnabus
Human Cleric, 851 posts
Cleric 4
Hps: 23/23; AC 1
Tue 18 Jul 2023
at 21:49
  • msg #511

Re: The Village Square (OOC Thread)

Upon further consideration, I still think we should engage the patrol in the long hallway north of 45.

+We're not battered or anything.
+We want to go in the direction the patrol is coming from.
+We want to find the source of the patrol.
+Might be able to fulfill some of our patron's requests.
Labyrinth Lord
GM, 732 posts
Wed 19 Jul 2023
at 02:48
  • msg #512

Re: The Village Square (OOC Thread)

I feel an obligation to mention that, although the company was somehow detected, that doesn’t equate with a loss of initiative if he group elects to answer the mysterious figure’s offer with combat.
Sir Dryvyk of Drakeholme
Human Paladin, 260 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 19 Jul 2023
at 03:44
  • msg #513

Re: The Village Square (OOC Thread)

Wow, didn't see *that* coming!
Barnabus
Human Cleric, 852 posts
Cleric 4
Hps: 23/23; AC 1
Wed 19 Jul 2023
at 16:12
  • msg #514

Re: The Village Square (OOC Thread)

Sir, the answer is Set and I think Sir would know that. :)

LL, any sense of how much infernal power jackal-head is radiating?
Labyrinth Lord
GM, 734 posts
Wed 19 Jul 2023
at 16:35
  • msg #515

Re: The Village Square (OOC Thread)

I think all of the adventurers would correctly surmise that the jackal headed figure is a spell caster of some kind. However, he’s not setting off the kind of apocalyptic, “we need to get the hell out of here” vibes that the death knight currently invokes. In other words, potentially problematic, but not someone with the power to wipe out the party all by their lonesome.

Also, despite his rhetoric, the company members would likely infer that he and his serpent loving compatriots have likely been emboldened in the wake of Varghoulis’ departure.
Barnabus
Human Cleric, 853 posts
Cleric 4
Hps: 23/23; AC 1
Wed 19 Jul 2023
at 16:38
  • msg #516

Re: The Village Square (OOC Thread)

Fair enough.

How many skellies could M. catch within a spark storm?

I think we take them on.
Labyrinth Lord
GM, 735 posts
Wed 19 Jul 2023
at 16:56
  • msg #517

Re: The Village Square (OOC Thread)

If Malivoire moved in alongside those intending to melee, I would say he could catch three, possibly four, in the spark storm. They’re in a tight line.
Sir Dryvyk of Drakeholme
Human Paladin, 263 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 19 Jul 2023
at 17:26
  • msg #518

Re: The Village Square (OOC Thread)

Lerooooooy Jennnnnnkins!
Labyrinth Lord
GM, 737 posts
Wed 19 Jul 2023
at 21:51
  • msg #519

Re: The Village Square (OOC Thread)

Barnabus
Human Cleric, 854 posts
Cleric 4
Hps: 23/23; AC 1
Wed 19 Jul 2023
at 23:07
  • msg #520

Re: The Village Square (OOC Thread)

Sparky:
All those within the area suffer 2d4 points of damage if they are wearing non-metallic armor, or 4d4 points of damage if they bear metallic armor or weapon.

I think we need to chew through the skellies to get to the good stuff and this spell's the best way to do it. I figure the storm of sparks might shatter the gems as well (though we do have a secondary goal of collecting them).
Labyrinth Lord
GM, 738 posts
Wed 19 Jul 2023
at 23:29
  • msg #521

Re: The Village Square (OOC Thread)

As halberds are pole arms, I’ll need to give some thought to this.



A wielder of such a weapon isn’t grasping the head, but the wooden shaft. So I’m not certain there’s a point of conduction there. But let me consider.
Barnabus
Human Cleric, 856 posts
Cleric 4
Hps: 23/23; AC 1
Wed 19 Jul 2023
at 23:57
  • msg #522

Re: The Village Square (OOC Thread)

I'm pretty sure you know where I stand on this question :P.

But just for a little bit of debating fun, if you'll permit it...

Under the proposed logic, would a wooden mace with a metal ball be excluded?

The spell uses the word "metallic" rather than "metal." Did the writer not anticipate this question? Or did the writer try to anticipate by choosing the former word rather than adding explanatory text.

The images provided both do show the halberds as having metal shafts.

Does there have to be a specific conduction point to augment the damage? I thought the presence of metal would just serve to amplify the intensity of the spark storm, thus increasing the damage of any caught within it.

Thank you for giving me something to chew on besides my clients' history of trauma and substance use.
Labyrinth Lord
GM, 739 posts
Thu 20 Jul 2023
at 00:32
  • msg #523

Re: The Village Square (OOC Thread)

Barnabus:
Does there have to be a specific conduction point to augment the damage? I thought the presence of metal would just serve to amplify the intensity of the spark storm, thus increasing the damage of any caught within it.

Reasonable points, all. But this, in my mind, speaks most strongly to what I think the spell’s creator intended as its effect.

4d4 it is.
Dax Moonblade
Half Elven Ranger, 482 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Thu 20 Jul 2023
at 05:58
  • msg #524

Re: The Village Square (OOC Thread)

I'm lost. Are we in the long corridor that connects rooms 16 and 17?
Barnabus
Human Cleric, 857 posts
Cleric 4
Hps: 23/23; AC 1
Thu 20 Jul 2023
at 12:13
  • msg #525

Re: The Village Square (OOC Thread)

Yes, right above 45 where the Set squad is.
Malivoire
Elven Magic User, 346 posts
Malvingeroth
Hunter of Night
Thu 20 Jul 2023
at 18:41
  • msg #526

Re: The Village Square (OOC Thread)

Never good for the ranger to tell us he's lost!  :D
Labyrinth Lord
GM, 740 posts
Thu 20 Jul 2023
at 20:47
  • msg #527

Re: The Village Square (OOC Thread)


Barnabus
Human Cleric, 858 posts
Cleric 4
Hps: 23/23; AC 1
Fri 21 Jul 2023
at 16:41
  • msg #528

Re: The Village Square (OOC Thread)

I think we need another serving of sparks, Mal.

LL, if I remember correctly, the skellies are on a 3-rd reanimation timer?
This message was last edited by the player at 16:43, Fri 21 July 2023.
Malivoire
Elven Magic User, 347 posts
Malvingeroth
Hunter of Night
Fri 21 Jul 2023
at 17:01
  • msg #529

Re: The Village Square (OOC Thread)

Sorry B, can't help you there.  Only had one Spark Shower spell memorized.  Still have Web and 2 x Magic Missile.  Could try to Web as many as possible?

EDIT: Sorry, forgot about the Pearl.  I could cast another Spark Shower using its power.
This message was last edited by the player at 17:20, Fri 21 July 2023.
Barnabus
Human Cleric, 859 posts
Cleric 4
Hps: 23/23; AC 1
Fri 21 Jul 2023
at 18:42
  • msg #530

Re: The Village Square (OOC Thread)

Yeah...but maybe web would be a better option... :) ... dunno.
Barnabus
Human Cleric, 860 posts
Cleric 4
Hps: 23/23; AC 1
Fri 21 Jul 2023
at 23:59
  • msg #531

Re: The Village Square (OOC Thread)

LL:
09:15, Today: Labyrinth Lord rolled 25 using 5d6.  Lightning Bolt Damage.

Hey, what, are we playing Champions?

LL:
The bolt reduces the top half of Dilemma’s body, along with Charley, into a cloud of fine ash.

Charley? Come, now. That won't be forgotten.

So we're down one NPC mage and Lampert (will his replacement be called Torchley?) and still facing 4 unwounded blues, 1 wounded blue, a crypt thing, and a level 5+ mage.

The squire can stow a 3rd gem and maybe hold a gem in place for Ynes to strike?

I take it the crypt thing made a ranged attack and thus is not available for melee.

I do think web is the best option which might allow melee a shot at the sapphires.
Labyrinth Lord
GM, 742 posts
Sat 22 Jul 2023
at 01:49
  • msg #532

Re: The Village Square (OOC Thread)

Barnabus:
Hey, what, are we playing Champions?

?
Advanced Labyrinth Lord:
It deals 1d6 points of electricity damage per caster level

I’m sensing some sort of criticism here, but I’m not fully grasping what it is. Please clarify.

Barnabus:
The squire can stow a 3rd gem and maybe hold a gem in place for Ynes to strike?

Yes, theoretically. By that I mean if Andryr’s still living and in a position to do so and if Ynes is able to direct her efforts to a fallen gem in her vicinity. As it stands at the moment, the squire might be forced to defend himself.

Barnabus:
I take it the crypt thing made a ranged attack and thus is not available for melee.

No. The crypt shade is partially immaterial, with bones and grave detritus swirling within its form. It uses this items to engulf and pummel its opponents. So, in effect, it attempted to “tackle” Andryr, after a fashion. It is in melee range. It has an armor class of 4.

That said, if Barnabus is running off around the corner, he won’t be in melee range of it.
Barnabus
Human Cleric, 862 posts
Cleric 4
Hps: 14/23; AC 1
Sat 22 Jul 2023
at 11:28
  • msg #533

Re: The Village Square (OOC Thread)

LL:
I’m sensing some sort of criticism here, but I’m not fully grasping what it is. Please clarify.

Nah, I was just being too obscure as is one of my tendencies. When I was a kid, I used to play Champions, a super hero RPG, and one of the standard attacks was a power blast of some sort which typically ran from 8 to 12 d6 in damage*. It seemed to me like you'd rolled Champion's level damage with a mere 5d6! You could say that Dilemma had it coming (but not Charley).

Thanks for clarifying the range of the crypt thing. Am I to understand that we are within its melee range but not vice versa? Since it is partially immaterial, does it have some resistance to physical damage?

*Further, one had the option of "pushing" the attack for an additional 2d6 dmg at the cost of energy or something. I chose to do so at one point in time and missed with the attack to the never-forgotten mirth and merriment of my "friends."

Addendum:
Barnabus:
and a level 5+ mage

The number of dice rolled would place the mage's level at 5. That would suggest, but certainly not guarantee, that should he be able, he will provide us with a 2nd level treat for the 2nd round.
This message was last edited by the player at 12:57, Sat 22 July 2023.
Labyrinth Lord
GM, 743 posts
Sat 22 Jul 2023
at 14:07
  • msg #534

Re: The Village Square (OOC Thread)

Barnabus:
When I was a kid, I used to play Champions, a super hero RPG, and one of the standard attacks was a power blast of some sort which typically ran from 8 to 12 d6 in damage*.

Ah, got it. Sorry, I thought I had genuinely mishandled something and couldn’t figure out what it was. I don’t have much experience with Champions. Back then, my preferred superhero RPG was Marvel Super Heroes.

Barnabus:
Thanks for clarifying the range of the crypt thing. Am I to understand that we are within its melee range but not vice versa? Since it is partially immaterial, does it have some resistance to physical damage?

Nope. It’s still in the midst of the group, attempting a beat down on Andryr. Anyone who wants to could take a swipe at it. As to what can/will damage it, I’m afraid that’s something the adventurers will have to parse out through combat.

Barnabus:
The number of dice rolled would place the mage's level at 5. That would suggest, but certainly not guarantee, that should he be able, he will provide us with a 2nd level treat for the 2nd round.

Now, come on. Let’s be positive!
Barnabus
Human Cleric, 863 posts
Cleric 4
Hps: 14/23; AC 1
Sat 22 Jul 2023
at 15:46
  • msg #535

Re: The Village Square (OOC Thread)

LL:
Nope. It’s still in the midst of the group, attempting a beat down on Andryr. Anyone who wants to could take a swipe at it.

Got it.

LL:
Four more skeletons can be targeted for melee at the beginning of this round.

I had thought this meant that four skellies and four skellies only.

Dax:
He attacks the nearest foe

I would lobby for the crypt thing especially since it's threatening the squire and his precious cargo.

If I'm not mistaken (please correct me if I'm not), I don't think the skellies will reanimate until Rnd#3. In that case, perhaps Ynes and the squire could direct their attentions elsewhere.

Having a blast.
Sir Dryvyk of Drakeholme
Human Paladin, 266 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 22 Jul 2023
at 15:57
  • msg #536

Re: The Village Square (OOC Thread)

Redirect Dryvyk's strike as needed.
Barnabus
Human Cleric, 864 posts
Cleric 4
Hps: 14/23; AC 1
Sat 22 Jul 2023
at 16:00
  • msg #537

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 536):

Mr. Sir, I would lobby that you strike the wounded skelly :).
Dax Moonblade
Half Elven Ranger, 485 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Sun 23 Jul 2023
at 05:30
  • msg #538

Re: The Village Square (OOC Thread)

DM: Is it possible for Dax to get to the necromancer, or would he get entangled in the web?
Malivoire
Elven Magic User, 349 posts
Malvingeroth
Hunter of Night
Sun 23 Jul 2023
at 11:53
  • msg #539

Re: The Village Square (OOC Thread)

I'll be out of town for a few days and probably won't be able to post.  Mal has 2 Magic Missiles left, plus another spell via the pearl of power, plus the wand of Magic Missiles.  Please NPC him as need be.

Right now my thought is that the one skeleton should be relatively easy to finish off, and that the crypt shade should be our focus.  Then we can deal with the sorcerer and the other trapped skeletons as need be.  Mal would use one MM on the shade but probably try to preserve the rest of his spells unless the team really needs him to use them.

Good luck!
Barnabus
Human Cleric, 865 posts
Cleric 4
Hps: 14/23; AC 1
Sun 23 Jul 2023
at 12:09
  • msg #540

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 539):

Barnabus couldn't agree more! The two skellies and their master have been rendered "helpless." In fact, we might be able to ultimately help the necromancer enjoy a personal audience with our patron.
Labyrinth Lord
GM, 746 posts
Mon 24 Jul 2023
at 00:08
  • msg #541

Re: The Village Square (OOC Thread)

Dax Moonblade:
DM: Is it possible for Dax to get to the necromancer, or would he get entangled in the web?

I would say that Dax could probably get fairly close without getting stuck in the strands. Like within three of four feet, if he was careful.
Sir Dryvyk of Drakeholme
Human Paladin, 268 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 24 Jul 2023
at 06:04
  • msg #542

Re: The Village Square (OOC Thread)

Wow, two crits in two games back to back!

Dice-bot, are you feeling OK???
Barnabus
Human Cleric, 868 posts
Cleric 4
Hps: 20/23; AC 1
Mon 24 Jul 2023
at 20:59
  • msg #543

Re: The Village Square (OOC Thread)

We just about beat it senseless with our rolls.

@LL -- Not that I'm disappointed, but I was expecting a little more from the shade. It seemed to have fewer hps than the skellies and didn't have any special defenses. Maybe it would have drained stats had it succeeded in one of its attacks?
Labyrinth Lord
GM, 748 posts
Mon 24 Jul 2023
at 21:11
  • msg #544

Re: The Village Square (OOC Thread)

This particular shade was only capable of pummeling opponents with the debris trapped within its form. It was not a higher tier monster. The most dangerous element in the encounter was definitely the necromancer.

That said, (mild spoiler) there is a greater version of the crypt shade which is significantly more problematic to contend with.
Dax Moonblade
Half Elven Ranger, 487 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Tue 25 Jul 2023
at 04:05
  • msg #545

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 541):

Dax's attack against the necromancer would have occurred in the round where the others were killing the crypt shade, I believe. He is royally pissed that this wizard so casually wiped out Dilemma and Lampert and Charly! Especially Lampert. Good linkboys are hard to find!

Sorry I was late with my post, I missed a step in the driveway last night and fell on he concrete, so I was not up to my usual late night posting! All better now, more or less.
Labyrinth Lord
GM, 749 posts
Tue 25 Jul 2023
at 04:23
  • msg #546

Re: The Village Square (OOC Thread)

Just to let everyone know, I may rearrange a few posts in the morning, just to properly account for Dax’s attack and its outcome. Doing so will likely require the last in-game posts from Barnabus and Ynes to be eliminated, as circumstances will have changed.

Ouch! Hope you’re doing okay Dax. A couple of years back, I took a slide down the stairs to my apartment when they were iced over. Nothing broken but my pride, fortunately. But I was sore for a bit.
Dax Moonblade
Half Elven Ranger, 488 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Tue 25 Jul 2023
at 04:57
  • msg #547

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 546):

As is typical, when I hit the ground, I was confident I had broken my wrist! But once I had writhed around to gain a small amount of sympathy from my wife, and got settled into a chair I was/am confident that I suffered a very minor wrist sprain, some road rash on my knee and arm, and jarred my back a bit.

It's been almost 24 hours and my abrasions still sting, and I have some soreness in my thumb, toes (I was wearing sandals), and leg, and back. Which is pretty close to normal for me!! :-)

The worst part is that I fell in early March too, my foot slipped on the wet grass while carrying a box, and I landed on my face. Now my wife and daughter are convinced that I am ready for the old folks' home because I am a hazard to my own heath!
Sir Dryvyk of Drakeholme
Human Paladin, 269 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 25 Jul 2023
at 11:43
  • msg #548

Re: The Village Square (OOC Thread)

Sorry, I'm loooooooong hours right now, as in 20+, so cohenant ... Uh ... cohear ... Uh ... posting sensibly won't happen until tonight.
Barnabus
Human Cleric, 870 posts
Cleric 4
Hps: 20/23; AC 1
Tue 25 Jul 2023
at 11:55
  • msg #549

Re: The Village Square (OOC Thread)

Dax:
I missed a step in the driveway last night and fell on he concrete.

Might have you left out a step out of your narrative, the one about the wee bit of tippling in which you had indulged?

Dax:
I am ready for the old folks' home because I am a hazard to my own heath!

Yep, and we all know how long it will take those wounds, the ones to your body and esteem, will take to heal at your advanced age.

LL:
Just to let everyone know, I may rearrange a few posts in the morning,

K. If it helps, B. will still lobby for the subdual rather than the end of the necromancer (who appears to have had >13 hps).
This message was last edited by the player at 12:09, Tue 25 July 2023.
Labyrinth Lord
GM, 752 posts
Tue 25 Jul 2023
at 15:51
  • msg #550

Re: The Village Square (OOC Thread)

The current in-game thread has been modified and updated to account for Dax’s attack against Khuenaten. Barnabus, I didn’t modify any of your dialogue with Ynes, other than to note that she was standing beside Dax when examining the necromancer’s corpse. I figured that most of Barnabus’ comments make sense, as by virtue of his position at the close of the fight, he would not have seen Dax strike Khuenaten. In all likelihood, neither did Ynes, her attention being focused on the skeleton she dismantled.

However, if you want to modify any of Barnabus’s comments, feel free to edit them.
Barnabus
Human Cleric, 873 posts
Cleric 4
Hps: 20/23; AC 1
Tue 25 Jul 2023
at 17:47
  • msg #551

Re: The Village Square (OOC Thread)

All set with the embellishment of the post.

Course of action remains the same: gathering up the goods, shaking down the dead necromancer, and transporting the surviving fleshy bits to the surface.
Labyrinth Lord
GM, 754 posts
Wed 26 Jul 2023
at 03:22
  • msg #552

Re: The Village Square (OOC Thread)

Okay, I have to ask: Why are eight halberds being hauled to the surface? Seriously. I mean, if the thought is to provide further armament for the hirelings, each of them is honestly well equipped, and only a couple have proficiency with pole arms.
Sir Dryvyk of Drakeholme
Human Paladin, 271 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 26 Jul 2023
at 05:33
  • msg #553

Re: The Village Square (OOC Thread)

Sorry gang, I'm slow. Too much work.
Dax Moonblade
Half Elven Ranger, 491 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Wed 26 Jul 2023
at 05:38
  • msg #554

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 553):

No worries...no time pressure at the moment!
Dax Moonblade
Half Elven Ranger, 492 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Wed 26 Jul 2023
at 05:41
  • msg #555

Re: The Village Square (OOC Thread)

Labyrinth Lord:
Okay, I have to ask: Why are eight halberds being hauled to the surface?

Because we are poor and will sell them for scrap value?! :-D

Or because we take everything back to Mazzahs in case there is something of note that we do not recognise?

I like the second one better, it makes us sound like we know what we are doing!
Barnabus
Human Cleric, 874 posts
Cleric 4
Hps: 20/23; AC 1
Wed 26 Jul 2023
at 12:04
  • msg #556

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 552):

B/C that's 8 fewer halberds at the disposal of the minions of Set.

Okay, of course, the skellies will always have as many halberds as they require, but their removal would still be considered judicious.
Labyrinth Lord
GM, 755 posts
Wed 26 Jul 2023
at 13:41
  • msg #557

Re: The Village Square (OOC Thread)

Dax Moonblade:
Or because we take everything back to Mazzahs in case there is something of note that we do not recognise?

Beyond supplying the weapons to the hirelings, this had been the only reason I could think of, since traditionally everything the party stumbles across (the knobs on cabinet doors, loose flagstones, clumps of cobwebs) is delivered to Mazzahs, as though he’s a second hand dealer in crypt supplies.

Keeping the arms from being retrieved by the serpent worshippers does make sense, however, although the Set followers’ armory is fairly ample, as has been surmised.

Barnabus:
He addresses those assembled about camp, "And I can't think that any of you entertained those thoughts either. Windroot, we require your accompaniment below. I would prefer to think we won't have another such engagement this day, but if we do, I want your strength at our side."

I will admit that this decision surprised me a little. Am I correct in thinking that Windroot will assume Lampert’s spot in the marching order?

Sir Dryvyk of Drakeholme:
Sorry gang, I'm slow. Too much work.

No worries, Sir Dryvyk! Just glad to have you here!
Sir Dryvyk of Drakeholme
Human Paladin, 272 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 26 Jul 2023
at 13:44
  • msg #558

Re: The Village Square (OOC Thread)

Forest fire in our "backyard". Will be spotty/away for a while. Saddle all day finding cows and haying all night. CrazZzzzzzzzy
Barnabus
Human Cleric, 876 posts
Cleric 4
Hps: 20/23; AC 1
Wed 26 Jul 2023
at 19:37
  • msg #559

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 557):

LL:
I will admit that this decision surprised me a little. Am I correct in thinking that Windroot will assume Lampert’s spot in the marching order?

I will also admit some indecision about who should take Lampert's spot. I had been of a mind to leave Windroot above should those hobgoblins (or worse) show up. Let's go with Ocai instead for Lampert's spot.
This message was last edited by the player at 19:37, Wed 26 July 2023.
Labyrinth Lord
GM, 756 posts
Wed 26 Jul 2023
at 20:43
  • msg #560

Re: The Village Square (OOC Thread)

Windroot, by virtue of his senses, has something of a built in alarm system, which can be helpful if a wandering group of heavies decide to express some of their aggression in the direction of the company’s campsite.

Given the fact that the adventurers have three (really four, counting Barnabus) capable melee combatants, I had geniunely expected one of the archers to be accompanying you. Ocai isn’t especially fond of the eerie environment of the catacombs, but he definitely doesn’t lack for courage.
Barnabus
Human Cleric, 877 posts
Cleric 4
Hps: 20/23; AC 1
Wed 26 Jul 2023
at 20:59
  • msg #561

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 560):

Oh, were you thinking of Trisel? She did have a bow, didn't she? Her spell selection hadn't exactly advanced her candidacy. But, yeah, let's go with her. You can tell I'm indecisive about this.
Dax Moonblade
Half Elven Ranger, 493 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Thu 27 Jul 2023
at 05:10
  • msg #562

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 561):

Isn't Safherd also an archer? Or am I just getting all the NPCs mixed up? She's still alive isn't she? :-D

DM: What time of day is it when the group returns top-side after killing the priest of Set?

Great post Malivoire, I think I will add an IC admonishment of Barnabus as well. Although OOC I really like the chessboard analogy, it's always good to keep the quasi-evil priest on his toes!! :-)
This message was last edited by the player at 05:16, Thu 27 July 2023.
Barnabus
Human Cleric, 880 posts
Cleric 4
Hps: 20/23; AC 1
Thu 27 Jul 2023
at 12:35
  • msg #563

Re: The Village Square (OOC Thread)

Dax:
Isn't Safherd also an archer?

Presumably, yes, but I wanted someone with some hps originally (hence Windroot). In choosing between T3 and F2/M2, I chose F2/M2. She has the longbow. It would help if the hireling chart also included a primary weapon when you have the chance, LL.

I sense that you all are just yanking B's chain a bit (yank away) and have no overriding objection to some modest additional exploration :) as HPs and overall resources remain strong. There was hissing heard but B. does have a potion of hiss control.

So, yes, I'd like to poke around a bit and see if we can locate K's study. We'll try to keep our line of retreat clear.
This message was last edited by the player at 13:19, Thu 27 July 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 273 posts
Human Paladin
AC: 2 | HP: 22/22
Thu 27 Jul 2023
at 15:05
  • msg #564

Re: The Village Square (OOC Thread)

Great stuff everyone, sorry I'm strapped for time. I'll try to contribute tonight. I vote for Archer, leave Windroot up top, and go back in. We might consider hiring a masonry team to begin sealing off places we've cleared. Get funding from Iron guard motte? Great RP!
Labyrinth Lord
GM, 757 posts
Thu 27 Jul 2023
at 19:14
  • msg #565

Re: The Village Square (OOC Thread)

Dax Moonblade:
Isn't Safherd also an archer? Or am I just getting all the NPCs mixed up? She's still alive isn't she? :-D

Safherd is indeed an archer and is still very much alive. Both archers utilize longbows. Safherd’s dexterity is superior to Trisrel’s, but on the other hand, Safherd doesn’t have the ability to cast spells.

Dax Moonblade:
DM: What time of day is it when the group returns top-side after killing the priest of Set?

Around late afternoon. It is still raining.

Barnabus:
It would help if the hireling chart also included a primary weapon when you have the chance, LL.

Done.
Barnabus
Human Cleric, 881 posts
Cleric 4
Hps: 20/23; AC 1
Thu 27 Jul 2023
at 20:00
  • msg #566

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 565):

Safherd, it is, then. Final selection.
Dax Moonblade
Half Elven Ranger, 495 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Fri 28 Jul 2023
at 02:57
  • msg #567

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 566):

If it's late afternoon, we can probably undertake one more short foray; although Mal and Dax are pretty pouty right now!
Barnabus
Human Cleric, 882 posts
Cleric 4
Hps: 20/23; AC 1
Fri 28 Jul 2023
at 11:31
  • msg #568

Re: The Village Square (OOC Thread)

The "no longer a threat" part referenced the webbed state of the necromancer which rendered him "helpless" to quote the LL. Such a powerful 2nd level spell! It might well have been turned on us had we not won initiative.

Yep, a short foray to nose about Set territory with the bishop and his pawns having been removed from the board.
Labyrinth Lord
GM, 759 posts
Fri 28 Jul 2023
at 16:02
  • msg #569

Re: The Village Square (OOC Thread)

Incidentally, as a bit of additional clarification, there are ledges on the northern and southern sides of the pit which can be safely traveled to reach the eastern door.
Barnabus
Human Cleric, 883 posts
Cleric 4
Hps: 20/23; AC 1
Fri 28 Jul 2023
at 19:36
  • msg #570

Re: The Village Square (OOC Thread)

I knew Safherd was the right choice.

Let's see...that would have been at least 4d6 damage for Dax had he not been saved by Safherd. I've never cared for this stratagem, but maybe we should 10 foot pole it from here on out.
This message was last edited by the player at 20:00, Fri 28 July 2023.
Labyrinth Lord
GM, 760 posts
Fri 28 Jul 2023
at 20:17
  • msg #571

Re: The Village Square (OOC Thread)

Barnabus:
But why hadn't Ishmael shuffled ahead of Dax to inspect the area? It didn't matter.

Ishmael has consistently been utilized as part of what has come to be known (at least by me) as the “door protocol”. He generally checks an unopened portal for traps and to see if it is locked, while Sir Dryvyk attempts to sense if there is anything evil in the room beyond.

To the best of my knowledge, I’ve never received instructions that Ishmael was scouting ahead of the marching order. Hence, in this case, Safherd had the first opportunity to perceive the presence of the pit by virtue of her position in the line. Happily, she was successful.

If a new protocol is being used, involving either thieves scouting for traps in advance of the company, or the use of a ten foot pole, or both, let me know and I will be sure to consider it the default for future forays.

Barnabus:
Let's see...that would have been at least 4d6 damage for Dax had he not been saved by Safherd.

Plus an additional 1d8 for the sharp rocks populating the sudden stop at the bottom.
Barnabus
Human Cleric, 885 posts
Cleric 4
Hps: 20/23; AC 1
Fri 28 Jul 2023
at 20:25
  • msg #572

Re: The Village Square (OOC Thread)

It was called the "door protocol," wasn't it? Such a limiting title. We will have consider a revision after this foray. Perhaps, the "The Protocol to Detect and Obviate all Hazards, Navigational and Otherwise" ...
Labyrinth Lord
GM, 761 posts
Fri 28 Jul 2023
at 20:34
  • msg #573

Re: The Village Square (OOC Thread)

Given the prevalence of undead within the catacombs, I honestly think that one idea which should receive serious discussion is having the party’s cleric take the lead in the marching order.
Dax Moonblade
Half Elven Ranger, 496 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Sat 29 Jul 2023
at 05:58
  • msg #574

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 573):

Hee hee hee!

Barnabus:
referenced the webbed state of the necromancer


Good point! Though, people can break out of webs, so making sure they are dead is always a good stratagem.
This message was last edited by the player at 06:01, Sat 29 July 2023.
Barnabus
Human Cleric, 888 posts
Cleric 4
Hps: 20/23; AC 1
Sun 30 Jul 2023
at 14:26
  • msg #575

Re: The Village Square (OOC Thread)

It doesn't look this area of BM is playing nice. Noted.
Labyrinth Lord
GM, 764 posts
Sun 30 Jul 2023
at 17:23
  • msg #576

Re: The Village Square (OOC Thread)

Perhaps this area of the Barrowmaze simply values its privacy and doesn’t appreciate a bunch of uninvited visitors tromping in.
This message was last edited by the GM at 20:43, Sun 30 July 2023.
Labyrinth Lord
GM, 766 posts
Mon 31 Jul 2023
at 02:22
  • msg #577

Re: The Village Square (OOC Thread)

Barnabus:
Is that western door north or south of the entry door?

The Main Game Map has been updated and should provide clarification.
Barnabus
Human Cleric, 890 posts
Cleric 4
Hps: 20/23; AC 1
Mon 31 Jul 2023
at 13:49
  • msg #578

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 577):

Thank you. It would also benefit from the addition of the Negral shrine and the secret family crypt.
Labyrinth Lord
GM, 768 posts
Mon 31 Jul 2023
at 16:03
  • msg #579

Re: The Village Square (OOC Thread)

Barnabus:
How many gems are missing?

Is it clear what size/cut the replacement gems would need to be?

There are 25 gems still in place in the ceiling. There are 5 empty sockets.

Each cut gem is an inch and a half in diameter.
Sir Dryvyk of Drakeholme
Human Paladin, 274 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 1 Aug 2023
at 13:13
  • msg #580

Re: The Village Square (OOC Thread)

Still here, will try to post IC tonight.
Barnabus
Human Cleric, 892 posts
Cleric 4
Hps: 20/23; AC 1
Tue 1 Aug 2023
at 18:34
  • msg #581

Re: The Village Square (OOC Thread)

LL -- does it look like a bowl in which offerings were burnt at one time? Incense? Wheat?
Labyrinth Lord
GM, 770 posts
Tue 1 Aug 2023
at 18:44
  • msg #582

Re: The Village Square (OOC Thread)

Yes, it does. Though the age and fineness of the ashes make it difficult to discern precisely what was offered.
Barnabus
Human Cleric, 896 posts
Cleric 4
Hps: 20/23; AC 1
Wed 2 Aug 2023
at 23:36
  • msg #583

Re: The Village Square (OOC Thread)

That recorded dialogue was right out of the Halls of Arden Vul, eh Dax, eh Sir? Just replace demon bats with white apes.
Sir Dryvyk of Drakeholme
Human Paladin, 276 posts
Human Paladin
AC: 2 | HP: 22/22
Thu 3 Aug 2023
at 04:35
  • msg #584

Re: The Village Square (OOC Thread)

That does kind of ring a bell... At first I thought I'd missed a post or two somewhere. That happens to me more than you'd think,though I'll contend it has nothing to do with driving a haytruck with my knee while eating something drippy with one hand and reading the game posts with the other while trying to miss Volkswagen-sized potholes!

I wonder what other crossover Easter eggs from other adventures there are or have been?
Dax Moonblade
Half Elven Ranger, 502 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Thu 3 Aug 2023
at 09:42
  • msg #585

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 583):

That's right! The party that was ripped to shreds near the pyramid room.
Barnabus
Human Cleric, 897 posts
Cleric 4
Hps: 20/23; AC 1
Thu 3 Aug 2023
at 16:38
  • msg #586

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 585):

There was that; there were also the journal writings we found in the necromancer's rooom.
This message was last edited by the player at 16:39, Thu 03 Aug 2023.
Dax Moonblade
Half Elven Ranger, 503 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Thu 3 Aug 2023
at 21:04
  • msg #587

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 586):

Hmmm. I don't recall...but my memory is like a sieve.
Barnabus
Human Cleric, 898 posts
Cleric 4
Hps: 20/23; AC 1
Fri 4 Aug 2023
at 16:36
  • msg #588

Re: The Village Square (OOC Thread)

LL@ just a note to say the plan was to gather at first intersection south of the gargoyle chamber -- with the emerald necklace and the spellbook. It's in B's last post.

Thank you
This message was last edited by the player at 16:36, Fri 04 Aug 2023.
Labyrinth Lord
GM, 775 posts
Fri 4 Aug 2023
at 16:38
  • msg #589

Re: The Village Square (OOC Thread)

Same difference, but I’ll modify.

Update: In-game post edited.
This message was last edited by the GM at 16:42, Fri 04 Aug 2023.
Labyrinth Lord
GM, 776 posts
Fri 4 Aug 2023
at 18:42
  • msg #590

Re: The Village Square (OOC Thread)

Sorry. I just reread that and thought it might have sounded snippy, which was not my intent.

I simply meant, in a clumsy shorthand way, that the change of position won’t alter what unfolds, just where the adventurers are when it does.
Barnabus
Human Cleric, 899 posts
Cleric 4
Hps: 20/23; AC 1
Fri 4 Aug 2023
at 23:24
  • msg #591

Re: The Village Square (OOC Thread)

Oh, I picked up on the intent and understand that you were employing shorthand.

It was only the board gamer in me that wanted the pieces in the right place even if it mattered not a wit.
Barnabus
Human Cleric, 901 posts
Cleric 4
Hps: 20/23; AC 1
Sat 5 Aug 2023
at 15:37
  • msg #592

Re: The Village Square (OOC Thread)

I think we let it go and hasten to conclude our exploration of this area.

Looks to be some type of scout. Hopefully another Set squadron is not immediately available.
Labyrinth Lord
GM, 778 posts
Sat 5 Aug 2023
at 21:28
  • msg #593

Re: The Village Square (OOC Thread)

Barnabus:
Ishmael and Safherd secure the approach to V's tomb (one map has a secret door there? the other doesn't?)

Correct. The additional secret door is part of the intelligence that Gamdar provided to the party prior to his demise. The reliability of that intelligence is a matter of conjecture.
Barnabus
Human Cleric, 903 posts
Cleric 4
Hps: 20/23; AC 1
Sun 6 Aug 2023
at 11:45
  • msg #594

Re: The Village Square (OOC Thread)

Easy enough to delay my post until the ranged combat is resolved.

+1 damage for you, Dax. May as well work so that you're within 60' of B. when you attack.

Same for Safherd.

Same for Mal, presumably with his magic missile.

I tell you it's gratifying when my teammates make the better call. I hadn't thought about the full range of our remote possibilities.
Sir Dryvyk of Drakeholme
Human Paladin, 279 posts
Human Paladin
AC: 2 | HP: 22/22
Sun 6 Aug 2023
at 21:51
  • msg #595

Re: The Village Square (OOC Thread)

Reminder, Andryr has 5 javelins I bought for him last time. Looks like we need to get Windroot a net!
Barnabus
Human Cleric, 905 posts
Cleric 4
Hps: 20/23; AC 1
Mon 7 Aug 2023
at 19:41
  • msg #596

Re: The Village Square (OOC Thread)

Mal, you're Llewyn in Hommlet, aren't you?
Malivoire
Elven Magic User, 359 posts
Malvingeroth
Hunter of Night
Mon 7 Aug 2023
at 19:53
  • msg #597

Re: The Village Square (OOC Thread)

Sorry?

If you're in a game named after Hommlet, I'm not in it.  If you mean something else, I'm not cluing in...
Barnabus
Human Cleric, 906 posts
Cleric 4
Hps: 20/23; AC 1
Mon 7 Aug 2023
at 20:45
  • msg #598

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 597):

Sorry, I'll be clear: anybody else here in Greatest Campaign on Oerth?
Labyrinth Lord
GM, 780 posts
Mon 7 Aug 2023
at 21:06
  • msg #599

Re: The Village Square (OOC Thread)

Nope. Though count me as officially demoralized. I run a campaign set in Oerth, but now it has no chance of being the greatest. :(
Barnabus
Human Cleric, 907 posts
Cleric 4
Hps: 20/23; AC 1
Mon 7 Aug 2023
at 21:11
  • msg #600

Re: The Village Square (OOC Thread)

Now, now, surely, he's basing his claim on the unofficial straw polling.
Malivoire
Elven Magic User, 360 posts
Malvingeroth
Hunter of Night
Tue 8 Aug 2023
at 00:07
  • msg #601

Re: The Village Square (OOC Thread)

Sorry, I am not in that game Barnabus.  Llewyn must be someone else.
Labyrinth Lord
GM, 781 posts
Tue 8 Aug 2023
at 00:34
  • msg #602

Re: The Village Square (OOC Thread)

Well, whoever Llewyn is, rest assured that he’s taking part in the best Greyhawk campaign that RPoL has to offer.

It’s been a long time since I read over The Village of Hommlet. A classic, right up there with The Keep on the Borderlands.
Sir Dryvyk of Drakeholme
Human Paladin, 281 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 8 Aug 2023
at 02:57
  • msg #603

Re: The Village Square (OOC Thread)

We heard some of Safherds companions get splattered by Darth Varg last time... Might be worth a check.
Dax Moonblade
Half Elven Ranger, 508 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Tue 8 Aug 2023
at 05:47
  • msg #604

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 598):

That would have been a Greyhawk game I played in back in the late 80's, early 90's!!


Just to clarify, three curtain on the north wall and three on the south wall.

North 1 is the rat feast, North 2 leads to Varghoulis' tomb (probably), and Dryvyk is detecting something on South 1 or South 2?
This message was last edited by the player at 05:57, Tue 08 Aug 2023.
Labyrinth Lord
GM, 783 posts
Tue 8 Aug 2023
at 12:26
  • msg #605

Re: The Village Square (OOC Thread)

South 1. The curtain directly opposite the alcove where the corpse and the rats were discovered.
Barnabus
Human Cleric, 909 posts
Cleric 4
Hps: 20/23; AC 1
Tue 8 Aug 2023
at 14:14
  • msg #606

Re: The Village Square (OOC Thread)

I think dealing with the menacing curtain now is the right call.
Labyrinth Lord
GM, 786 posts
Tue 8 Aug 2023
at 18:27
  • msg #607

Re: The Village Square (OOC Thread)

Just for everyone’s information, when the current exploration of the catacombs draws to a close, I’m going to put out an ad for new players. I’m earnestly hoping to add two participants to the group. I will probably give any interested parties the option of taking over an extant character or creating one of their own.

However, if I don’t get much response, I may need to give some thought on the game’s future, in that running a large group of NPCs can grow burdensome, especially alongside attempting to present a compelling adventure. If I’m unsuccessful in attracting some new blood, I’ll need to consider if it’s realistic to continue. Hopefully, there will be one or two would be adventurers who find the setting, and what’s transpired thus far, interesting enough to prompt them to join in.
Sir Dryvyk of Drakeholme
Human Paladin, 282 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 8 Aug 2023
at 19:05
  • msg #608

Re: The Village Square (OOC Thread)

You certainly put a lot of effort into bringing the NPCs to life, but I understand the load. One of the things I've enjoyed about this game is having hirelings actually work. For my part, I'd be fine with having Sir Dryvyk's men, Andryr and Ol'Gib and even Windroot perhaps, be under my oversight and bring them in and out of the spotlight as the story requires. My only concern is my occasional slowdown in posting.

I'm perfectly happy getting some new players, I think finding players with similar backgrounds and experience would be best. Lessen the chances of flaring out...
Labyrinth Lord
GM, 787 posts
Tue 8 Aug 2023
at 20:42
  • msg #609

Re: The Village Square (OOC Thread)

I really appreciate the offer! I will most assuredly keep it mind going forward. Andryr would likely require the most posting out of Dryvyk’s “group”, due to his presence within the dungeon expeditions, but there’s always a chance that other characters within that circle grow in importance later down the line.
Sir Dryvyk of Drakeholme
Human Paladin, 283 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 8 Aug 2023
at 21:56
  • msg #610

Re: The Village Square (OOC Thread)

Is Dryvyk's praydar pinging on any of the objects in particular?
Barnabus
Human Cleric, 911 posts
Cleric 4
Hps: 20/23; AC 1
Tue 8 Aug 2023
at 21:59
  • msg #611

Re: The Village Square (OOC Thread)

I do think we're close to wrapping up this delve. There is that tempting N/S corridor but the voice in the my head says that we might be pushing our luck to explore there. So I think we'll finish the curtains, complete the loop, and bug out.

And, who knows, maybe V. will find his aunt's cherry tarts enchanting and extend his stay.

I also do think we'll get some new players.
Labyrinth Lord
GM, 788 posts
Tue 8 Aug 2023
at 22:07
  • msg #612

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
Is Dryvyk's praydar pinging on any of the objects in particular?

It isn’t especially fond of the cloak.
Barnabus
Human Cleric, 912 posts
Cleric 4
Hps: 20/23; AC 1
Tue 8 Aug 2023
at 22:42
  • msg #613

Re: The Village Square (OOC Thread)

So use your paladin tongs to deposit it in your pack :).

Using LL's discretion, if Barnabus thinks splashing it with holy water would be wise, he will do so.

I do remember the Orcus cloaks were capable of possessing the wearer were they to be donned.
Labyrinth Lord
GM, 790 posts
Tue 8 Aug 2023
at 22:50
  • msg #614

Re: The Village Square (OOC Thread)

Holy water will not be of assistance in this particular circumstance.

Any attempt to wear this “cloak” would be especially unwise.
Barnabus
Human Cleric, 913 posts
Cleric 4
Hps: 20/23; AC 1
Tue 8 Aug 2023
at 23:01
  • msg #615

Re: The Village Square (OOC Thread)

Such would seem to be the case when the cloak salivates.

LL:
A fighting retreat allows a character to move backwards at
1/2 normal encounter movement. However, there must be a
clear path for this movement.

Can B. use a fighting retreat to exit the alcove and cast a spell?

Or could he attack and then use a fighting retreat to switch places with another melee attacker?
This message had punctuation tweaked by the player at 23:01, Tue 08 Aug 2023.
Barnabus
Human Cleric, 915 posts
Cleric 4
Hps: 18/23; AC 1
Wed 9 Aug 2023
at 23:43
  • msg #616

Re: The Village Square (OOC Thread)

Any chance she gets with one of her barbs, that Ynes.

Dax, Ynes didn't add their bless bonus to their damage.

The Cloak's at 22.
Labyrinth Lord
GM, 791 posts
Wed 9 Aug 2023
at 23:57
  • msg #617

Re: The Village Square (OOC Thread)

Barnabus:
Dax, Ynes didn't add their bless bonus to their damage.

Quite so. I’ll adjust accordingly.

I should have reminded everyone about it in the post where the creature made itself known. I’m having a moment where I’m getting my games mixed up. In First Edition AD&D, Bless lasts for six rounds. In Labyrinth Lord, it lasts for six turns. A significant difference.
Barnabus
Human Cleric, 917 posts
Cleric 4
Hps: 18/23; AC 1
Thu 10 Aug 2023
at 01:12
  • msg #618

Re: The Village Square (OOC Thread)

One that I have appreciated from the outset.
Barnabus
Human Cleric, 919 posts
Cleric 4
Hps: 18/23; AC 1
Thu 10 Aug 2023
at 23:08
  • msg #619

Re: The Village Square (OOC Thread)

Current ribbing of Barnabus aside (look he's got some shock trauma after witnessing the earlier electric boogaloo), I was wondering about this scenario:

3 melee in the room attack and conduct a fighting retreat.
3 melee delay (act at the end of the round) and then enter the room and attack.

Presumably that would allow for 6x attacks a round?
Labyrinth Lord
GM, 794 posts
Thu 10 Aug 2023
at 23:29
  • msg #620

Re: The Village Square (OOC Thread)

I will look more closely at movement/fighting retreat this evening. I’m honestly having some difficulty picturing that working in any kind of smooth way, mechanically speaking. Melee, by nature, is to some degree chaotic. And if some adventurers sought to move out, I think it could realistically allow for the possibility of them being pursued. Of course, pursuit into a more open space could prove to be to their advantage potentially.

One question arises: Who are the six melee combatants? Malivoire would naturally be wise to engage at range and both Ishmael and Safherd favor ranged weapons, the use of which are bolstered by their dexterity. That leaves Andryr, Barnabus, Dax, Sir Dryvyk, and Ynes, correct?
Barnabus
Human Cleric, 920 posts
Cleric 4
Hps: 18/23; AC 1
Fri 11 Aug 2023
at 02:07
  • msg #621

Re: The Village Square (OOC Thread)

It was a theoretical question but, yes, for the purposes of our group, it would be the five melee characters so identified.

Presuming cloakers and their dopplegangers are like mosquitos and have a taste for one character over another (Ynes!) and she were to conduct a fighting retreat into the hallway, all three might choose to pursue her there!
Sir Dryvyk of Drakeholme
Human Paladin, 287 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 12 Aug 2023
at 17:19
  • msg #622

Re: The Village Square (OOC Thread)

Wow, somehow I'd missed that Ishmael's dagger returns! Cool!
Barnabus
Human Cleric, 921 posts
Cleric 4
Hps: 18/23; AC 1
Sat 12 Aug 2023
at 22:36
  • msg #623

Re: The Village Square (OOC Thread)

Sir, your dmg bonus is +3 (str, enchant, bless).
Sir Dryvyk of Drakeholme
Human Paladin, 288 posts
Human Paladin
AC: 2 | HP: 22/22
Sun 13 Aug 2023
at 01:40
  • msg #624

Re: The Village Square (OOC Thread)

I'm just dumb. I even had that on my Scratchpad so I wouldn't forget. Thanks for staying frosty.
Barnabus
Human Cleric, 922 posts
Cleric 4
Hps: 18/23; AC 1
Sun 13 Aug 2023
at 15:10
  • msg #625

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 624):

Speaking of which, Dax's bonus is +5 (3 str, 1 enc, 1 bless). He hit for 11 dmg.
Labyrinth Lord
GM, 798 posts
Mon 14 Aug 2023
at 14:14
  • msg #626

Re: The Village Square (OOC Thread)

Barnabus:
Gather up the goodies as before and then check the next set of curtains.
If one gives Sir the chills, part the other first.
If both or neither give him the chills, part the northern one first.

I just wanted to mention this in case it changes the calculus in any way.

The next northern alcove in line is the one which Dax had already opened. It leads to Varghoulis’ tomb. Ishmael and Safherd subsequently scouted the area further and made a new discovery (the hole in the floor of the death knight’s crypt), but did not encounter any opposition.

I need to update the map later today, to account for what has been explored.
Barnabus
Human Cleric, 924 posts
Cleric 4
Hps: 18/23; AC 1
Mon 14 Aug 2023
at 14:30
  • msg #627

Re: The Village Square (OOC Thread)

Southern curtain, then.

Is there still that north/south corridor at the end of the one we're in?

I'm still heavily tempted to check it out before exiting so we don't have to return to this area (should V. have returned before us).
This message was last edited by the player at 14:30, Mon 14 Aug 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 291 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 14 Aug 2023
at 16:08
  • msg #628

Re: The Village Square (OOC Thread)

I'm going to assume no one has yet found the body of the priest who confronted V, that we heard get squashed, during the last delve...?
Barnabus
Human Cleric, 925 posts
Cleric 4
Hps: 18/23; AC 1
Mon 14 Aug 2023
at 16:29
  • msg #629

Re: The Village Square (OOC Thread)

I would expect the bodies of those dispatched by V. and his minions are disposed of in various ways -- such as upon an altar dedicated to their god.
Nineve
player, 1 post
Mon 14 Aug 2023
at 16:59
  • msg #630

Re: The Village Square (OOC Thread)

Folks, you're getting a new associate, a representative of the Briar Queen.

I've written with Dax's player before, so I'm vetted.  If you trust him.  I wouldn't.  (just kidding, ever a pleasure, glad to be aboard!)
Malivoire
Elven Magic User, 364 posts
Malvingeroth
Hunter of Night
Mon 14 Aug 2023
at 17:24
  • msg #631

Re: The Village Square (OOC Thread)

Welcome Nineve!
Barnabus
Human Cleric, 926 posts
Cleric 4
Hps: 18/23; AC 1
Mon 14 Aug 2023
at 18:03
  • msg #632

Re: The Village Square (OOC Thread)

Most propitious!

We should be returning to Helix directly. Assuredly directly. Might have a couple of more itches to scratch.
Sir Dryvyk of Drakeholme
Human Paladin, 292 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 14 Aug 2023
at 18:39
  • msg #633

Re: The Village Square (OOC Thread)

Well met! This group has been loosely associated for quite some time. Glad you've set aside your natural inclination to avoid all things Dax and give us a chance!
Labyrinth Lord
GM, 800 posts
Mon 14 Aug 2023
at 19:56
  • msg #634

Re: The Village Square (OOC Thread)

Glad to have you here, Nineve!

Barnabus:
Plan:
Safherd leads us to Grak's corpse.
We retrieve it and head out, grabbing the Nergal banners (south of his tomb) and the other corpses on the way.

In preparation for this course of action, I want to make certain everyone knows what’s entailed.

Retrieving Grak’s corpse will involve traveling back through the southern secret door (the one Dryvyk jammed shut with his dagger), into the east-west corridor where Lord Varghoulis dispatched another of Orcus’ demons. The location Safherd is referring to is a significant distance east.

For reference on the maps, it is south of room 44 on the Main Game Map and east of location 46 on the Map for Group 0.
This message was last edited by the GM at 20:47, Mon 14 Aug 2023.
Barnabus
Human Cleric, 929 posts
Cleric 4
Hps: 18/23; AC 1
Mon 14 Aug 2023
at 20:18
  • msg #635

Re: The Village Square (OOC Thread)

Roger, that. That's a corpse too far. Plan updated with subsequent post.
Dax Moonblade
Half Elven Ranger, 515 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Mon 14 Aug 2023
at 23:46
  • msg #636

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 630):

Ha ha!

I assume you haven't read our prior antics, since you actually joined the group! :-)

Just to be clear, we don't mean to kill of the villagers, but we have a knack for it.

IC question for you and the DM: Malivoire is a Thornswild elf, and Dax is a half-elf raised for the latter part in the Thornswild. Do we know Nineve? Or are there various tribes/villages/clans throughout the woods that she would be unknown?
Sir Dryvyk of Drakeholme
Human Paladin, 293 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 15 Aug 2023
at 05:44
  • msg #637

Re: The Village Square (OOC Thread)

I'll be gone in the mountains with some of my boys on a pack trip until Friday. NPC as needed.
Nineve
player, 2 posts
Tue 15 Aug 2023
at 16:13
  • msg #638

Re: The Village Square (OOC Thread)

Nature is cool, have fun!

In fact, I was going to ask the same question on possibly having known those two characters.   Because it sounds like there aren't a lot of elves in the Thornswild, from what I read.

But if it is a matter of clans/tribes/villages, I'd like to know, so I can embellish on mine.
Dax Moonblade
Half Elven Ranger, 516 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Tue 15 Aug 2023
at 22:03
  • msg #639

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 637):

Sounds fantastic! I would almost say I am envious, but I would drop dead if I tried to hike any further than the kitchen!
Barnabus
Human Cleric, 930 posts
Cleric 4
Hps: 18/23; AC 1
Tue 15 Aug 2023
at 23:14
  • msg #640

Re: The Village Square (OOC Thread)

Yah, we all know how treacherous the driveway is for ya.
Labyrinth Lord
GM, 801 posts
Wed 16 Aug 2023
at 00:06
  • msg #641

Re: The Village Square (OOC Thread)

Dax Moonblade:
IC question for you and the DM: Malivoire is a Thornswild elf, and Dax is a half-elf raised for the latter part in the Thornswild. Do we know Nineve? Or are there various tribes/villages/clans throughout the woods that she would be unknown?

Nineve:
In fact, I was going to ask the same question on possibly having known those two characters.   Because it sounds like there aren't a lot of elves in the Thornswild, from what I read.

But if it is a matter of clans/tribes/villages, I'd like to know, so I can embellish on mine.

The elves who reside within the Thornswild tend to be on the secretive side, but amongst their own, virtually all of the residents of the forest know one another. There aren’t different groups or clans in these particular woodlands, as I understand it. They are largely unified in assisting one another and protecting their mutual home.

That’s not to say there aren’t a wide variety of livelihoods practiced among said elves. Only a few delve deeply into the mysteries of the arcane, as Malivoire has. And while all know of the Briar Queen, and give her due respect, only a handful know the ancient woodland spirit well.

The elves are on good terms with the honest residents of Bogtown, though they are wise to the fact that there is a criminal element festering in the settlement. Likewise, although their contact with those who dwell in Helix is less frequent, they have friends in that community as well. They count Kell Ironguard as an ally.
Dax Moonblade
Half Elven Ranger, 517 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Wed 16 Aug 2023
at 05:41
  • msg #642

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 640):

:-D

I avoid the driveway like the plague!
Barnabus
Human Cleric, 937 posts
Cleric 4
Hps: 18/23; AC 1
Sun 20 Aug 2023
at 23:51
  • msg #643

Re: The Village Square (OOC Thread)

Me:
Dread lords of not so dead gods of the dead do their dread deeds upon and below the moors.

That should have been heard as if voiced by Bon Scott (who died of acute alcohol poisoning or a heroin overdose or both).

As a residential alcohol and drug counselor, I typically get 3 or so sessions with a patient, hence my predilection for the "Gather ye rosebuds while ye may" approach in work and in this scene.

What I mean is I have to establish trust/rapport rapidly enough for the patient to disclose their childhood trauma as PTSD poses a serious relapse risk.
This message was last edited by the player at 23:57, Sun 20 Aug 2023.
Nineve
player, 3 posts
Mon 21 Aug 2023
at 02:29
  • msg #644

Re: The Village Square (OOC Thread)

Good on you for doing that work.

People with substance use disorders often get stigmatized, or pissed on, by those who don't understand they've got a legit illness.  Everyone thinks they've had it rough, until they start talking to people that've had the sort of childhood that leaves complex PTSD.
Sir Dryvyk of Drakeholme
Human Paladin, 296 posts
Human Paladin
AC: 2 | HP: 22/22
Mon 21 Aug 2023
at 05:39
  • msg #645

Re: The Village Square (OOC Thread)

Thanks for explaining that Barney. It gives the cool phrasing even more weight.
Labyrinth Lord
GM, 808 posts
Wed 23 Aug 2023
at 22:26
  • msg #646

Re: The Village Square (OOC Thread)

Two questions:

Barnabus:
Barnabus decides that this is not the time to talk about the talking shrine of Demeter. Or the devil bats. Or the pearl of power. Or the jackal scout.

Since it wasn’t mentioned directly, what became of the cloaker’s carcass? Is it still lying in the adventurers’ cart? Did Barnabus haul it to the spire all by his lonesome? Did someone decide it was too grotesque to retain and dump it into the marsh during the return trip?

Dax Moonblade:
For a moment, the sparkle returns to the half-elf's eyes, "Don't tell Barnabus there's another sapper for hire," he says to Dryvyk.

Why are all of the party members (except Barnabus) echoing some variation of this sentiment?
Barnabus
Human Cleric, 942 posts
Cleric 4
Hps: 18/23; AC 1
Wed 23 Aug 2023
at 23:24
  • msg #647

Re: The Village Square (OOC Thread)

1) I presume Barnabus would have gotten help from one of the hirelings to drag it up the stairs. As a player, it had skipped my mind.

2) They suspect Barnabus of not so latent pyromania?
Malivoire
Elven Magic User, 369 posts
Malvingeroth
Hunter of Night
Thu 24 Aug 2023
at 00:22
  • msg #648

Re: The Village Square (OOC Thread)

Hmmm...'suspect' makes it sound like we don't already have proof of the truth.  ;)
Dax Moonblade
Half Elven Ranger, 524 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Thu 24 Aug 2023
at 03:48
  • msg #649

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 646):

Barnabus is the only PC that traipsed up to Mazzahs that I am aware of. If he had the henches bring the wagon closer to the Spire, then they could have hauled the cloaker up to Mazahs study.

Dax is intent on finding Lampert's brother before anything else.
Malivoire
Elven Magic User, 370 posts
Malvingeroth
Hunter of Night
Fri 25 Aug 2023
at 14:20
  • msg #650

Re: The Village Square (OOC Thread)

Bravo to Labyrinth Lord, Dax and Sir Dryvyk for some excellent posting!  If this were 5e I would offer inspiration to all of you!
Dax Moonblade
Half Elven Ranger, 527 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sat 26 Aug 2023
at 05:20
  • msg #651

Re: The Village Square (OOC Thread)

Thanks Malivoire. I try once a month to write a post like Dryvyk seems to whip off without effort.

Your posts with Taycee are great...I keep waiting for it to fall of a cliff into some sort of 14-year-old boy tawdry wet dream but you manage to keep it above that.

Barnabus manages to maintain the edge of insanity in every post, which I would find exhausting.

And our esteemed DM is the glue that manages to hold these conversations together and constantly surprising.

In conclusion, DAMN we're good! :-D
Sir Dryvyk of Drakeholme
Human Paladin, 302 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 26 Aug 2023
at 05:51
  • msg #652

Re: The Village Square (OOC Thread)

Thanks! I don't have much outlet for RPing anymore, and I'm often so pressed for time that I try to keep up with the rest of you!

And yes, WE ARE GOOD! ;-)

Who would have guessed that a mega-dungeon crawl would have so much RP?
Dax Moonblade
Half Elven Ranger, 528 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sat 26 Aug 2023
at 19:40
  • msg #653

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 652):

Agreed! But RP is the lifeblood of PBP in my opinion, running strictly kick-in-the-door, kill the monsters, take their treasure would become tedious and boring.

I have to wonder if the DM is messing with the module or if it he is running it at written. If the latter, then I need to give Gillespie more credit for creating a living, breathing world (or village).

Having just read the IC thread, I will add: "Dryvyk's got a girlfriend, Dryvyk's got a girlfriend!" :-P
This message was last edited by the player at 19:52, Sat 26 Aug 2023.
Barnabus
Human Cleric, 944 posts
Cleric 4
Hps: 18/23; AC 1
Sun 27 Aug 2023
at 17:29
  • msg #654

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 651):

Oh, I'm sure both feet cross the line now and then but he does try to drag a foot back quickly enough.
Labyrinth Lord
GM, 810 posts
Mon 28 Aug 2023
at 20:05
  • msg #655

Re: The Village Square (OOC Thread)

Dax Moonblade:
I have to wonder if the DM is messing with the module or if it he is running it at written. If the latter, then I need to give Gillespie more credit for creating a living, breathing world (or village).

Gillespie has to be credited with creating a well detailed world to be adventured in. As most here can probably guess, the majority of his effort went into the Barrowmaze itself. However, he does provide information on the Duchy and its communities. Helix receives the most detail, though he provides strong sketches of both Bogtown and Ironguard Motte. He gives some ideas regarding the inhabitants of the moor and forests, but leaves much of that to be fleshed out by the LL and players.

To explain further, Gillespie names several of the prominent residents of Helix. For most, he gives a kernel of their character and moves along, leaving anything further for the LL to bring to life. A few, for varying reasons, are given more detail, especially those which could have an impact on the campaign. Gamdar falls into this category.

In a broad sense, I suppose what I’m trying to get at is that Gillespie provides this amazing framework for adventure, but then encourages both referee and players to make it their own. I have a hard time not tinkering with things and I will readily admit that I’m not fond of “drone” NPCs who exist solely to serve a function (blacksmith, shopkeeper, barkeep) for the adventurers. I feel as though it is important for players to feel as though they are part of a larger world, which their actions can impact.

As Dax rightly points, moving from room to room, killing things and taking their belongings can get stale if that’s all there is to a game. I have most assuredly taken advantage of some of the plot hooks Gillespie wrote, building on them to ensure that what unfolds is more than “just” a dungeon crawl. I enjoy it when there are mysteries to solve and dark plots that need to be halted. Barrowmaze offers those possibilities within its broadly drawn environment.

Specifically, with regard to the townsfolk, I have to say that each of you have had as much a hand in bringing them to life as I have. When each of you have sought to engage some of the residents of Helix, I’ve worked to build upon that interest, and draw those NPCs you’ve come to know better in more vivid detail.

On another, long overdue, note. Sir Dryvyk had kindly located a wonderfully rendered map of the Duchy of Aerik, which he shared with me some time ago. I kept meaning to post it, then would forget to do so. I finally have. The map can be found here.

Lastly:

Barnabus:
2) They suspect Barnabus of not so latent pyromania?

Malivoire:
Hmmm...'suspect' makes it sound like we don't already have proof of the truth.  ;)


Nineve
Elven Cleric Fighter, 4 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Tue 29 Aug 2023
at 01:50
  • msg #656

Re: The Village Square (OOC Thread)

In doing some reading through, the quality of writing definitely hasn't been lost on me!  Well above most D&D games.

The first D&D group I was ever part of tended to expand quite a bit, story wise.   And I grew up thinking it was the norm, until the point where I tried another, and thought, 'Wow, such a dull game, don't these people know how to play?'

But it's the flexibility of rpg that makes it cool.  It can become whatever those involved decide to make it.
Sir Dryvyk of Drakeholme
Human Paladin, 303 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 30 Aug 2023
at 05:08
  • msg #657

Re: The Village Square (OOC Thread)

LL:
On another, long overdue, note. Sir Dryvyk had kindly located a wonderfully rendered map of the Duchy of Aerik, which he shared with me some time ago.

Just a note, Drakeholme is located on the eastern side of the Moon Peaks in the hills at the base of the mountains approximately halfway between Bogtown and the map compass.
Labyrinth Lord
GM, 811 posts
Thu 31 Aug 2023
at 00:22
  • msg #658

Re: The Village Square (OOC Thread)

Just a quick note: The forthcoming scene, which will shiftnthings ahead to morning, has a number of “moving parts” and is going to require a bit of writing on my part. I anticipate having it posted tomorrow afternoon.
This message was last edited by the GM at 00:22, Thu 31 Aug 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 305 posts
Human Paladin
AC: 2 | HP: 22/22
Thu 31 Aug 2023
at 05:06
  • msg #659

Re: The Village Square (OOC Thread)

I'll be tied up most of Friday and then all of Saturday and Sunday. I can't believe how fast this summer flew by! Suddenly September is here and I'm staring at all the things I didn't get done... I didn't even get started!
Barnabus
Human Cleric, 946 posts
Cleric 4
Hps: 18/23; AC 1
Thu 31 Aug 2023
at 18:44
  • msg #660

Re: The Village Square (OOC Thread)

Whistles innocently.

I'm kinda fine with endless delving.

But I ken the value of the rhythm of this game.
Labyrinth Lord
GM, 812 posts
Fri 1 Sep 2023
at 02:55
  • msg #661

Re: The Village Square (OOC Thread)

As a quick note, all of the adventurers who want to be present in the village square can assume that they are among those introduced by Duke Ironguard. Those that are not feeling especially social are free to describe whatever other activities they may be engaged with.
Barnabus
Human Cleric, 947 posts
Cleric 4
Hps: 18/23; AC 1
Fri 1 Sep 2023
at 21:27
  • msg #662

Re: The Village Square (OOC Thread)

Derica:
It is now my home, which I share with each of you

Derica Ironguard
Official Residence: Helix.
This message was last edited by the player at 21:27, Fri 01 Sept 2023.
Barnabus
Human Cleric, 949 posts
Cleric 4
Hps: 18/23; AC 1
Sat 2 Sep 2023
at 18:34
  • msg #663

Re: The Village Square (OOC Thread)

For those of you who don't know, the treatment model for people with severe substance use disorders is as follows:

(1) Acute Treatment Services (ATS) (detox) (7 days) (residential)

Followed by

(2) Clinical Stabilization Services (CSS) (14 to 30 days) (residential)

Followed by

(3) Inpatient/outpatient or partial hospitalization programs (PHP). (5 to 15 weeks)

There are two fundamental flaws with this model.

One: There is no cure without abstinence; abstinence only makes a cure possible. This cure, more often than not, is nothing short of a spiritual transformation. ATS and CSS make this possible, especially with the right clinician. However, step #3 is little more than summer school and a big money grab for Big Recovery. This is where many flounder and relapse.

Fine.

The other fundamental flaw concerns the length of treatment within CSS. Big Recovery always wants to maximize this length (4k+ per day). They will always trumpet the general research which says "more treatment is better" (not true). This is the conventional wisdom. It's junk. See above.

Let's take a man with 25 years of sobriety who has a 5-month relapse. He does ATS (7 days); he does CSS (21 days). He and his therapist know exactly what happened and what to do going forward. He's ready to move on. However, the business interests of Big Recovery demand that he be coerced into staying 9 more days. How is this to be done? The therapist has built trust/rapport with the patient and exploits it to convince the man to stay 9 more days (despite their being no good clinical reason to do so) (just the conventional wisdom).

Should the therapist decline to do this enough times, he will be fired.

<--Fired

I could say I'll have more time for this game, but I always make time for this game.
Labyrinth Lord
GM, 813 posts
Sat 2 Sep 2023
at 21:10
  • msg #664

Re: The Village Square (OOC Thread)

Barnabus:
Derica Ironguard
Official Residence: Helix.

Official Stance: Not nearly as tolerant of collateral damage as her predecessor.

Barnabus:
<--Fired

I could say I'll have more time for this game, but I always make time for this game.

Truly sorry to hear this. I hope you’re able to find another practice that’s much more in line with your professional ethics. To say that we need skilled and compassionate practitioners in the realm of substance abuse is a considerable understatement.
Dax Moonblade
Half Elven Ranger, 530 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sat 2 Sep 2023
at 23:05
  • msg #665

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 663):

Shit! That is awful! I have my fingers crossed that your experience combined with your integrity will help you find a new position in short order.
Nineve
Elven Cleric Fighter, 6 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Mon 4 Sep 2023
at 17:47
  • msg #666

Re: The Village Square (OOC Thread)

Barnabus:

No good deed goes unpunished?

I've not personally worked in that field, but do know something of it, from tying to support a relative who's got SUD related issues.   I know enough that, yes, it sounds like things sometimes have to be done a certain way, even when it doesn't benefit the patient.

I'm glad I don't have to face decisions quite like that in my work, that's gotta be stressful. As Dax says, hope something better works out in the not-too-far future.
Labyrinth Lord
GM, 814 posts
Wed 6 Sep 2023
at 19:49
  • msg #667

Re: The Village Square (OOC Thread)

Nineve:
Note: I've not been added to the language groups yet, so I can't read anything in elvish, though of course Nineve is fluent.   

Sincere apologies for the oversight. It’s been fixed.
Sir Dryvyk of Drakeholme
Human Paladin, 306 posts
Human Paladin
AC: 2 | HP: 22/22
Thu 7 Sep 2023
at 04:58
  • msg #668

Re: The Village Square (OOC Thread)

Sorry to hear that Barney. I find that many of our institutions are failing us because none of us are as dumb as all of us. Hang in there. I'm sure something good will come of it. We live in a time where more and more people need people like you.


I'll be out of town for the weekend starting Friday thru Monday for a family reunion. I'll try to check in if I am able. Sorry I've been busy the last few days were crazy.
Labyrinth Lord
GM, 815 posts
Mon 11 Sep 2023
at 16:17
  • msg #669

Re: The Village Square (OOC Thread)

Ynes:
From where she is leaning against a nearby column, the ordinarily taciturn Ynes speaks up in response to Barnabus’ inquiry. ”Last I saw him, he was speaking with some of the drivers at the caravan company. It sounded as though he was inquiring about passage south, to Bogtown and the Moon Peaks.”

In case it isn’t plain, Ishmael will be departing shortly to assist some of his brethren in the Moon Peaks. I intend to advertise for a player who might be open to taking on the role of a thief. If no one is forthcoming, Safherd will accompany the party when they reenter the catacombs.

Or, alternatively, traps can be identified during the forthcoming delve by setting them off.
Malivoire
Elven Magic User, 376 posts
Malvingeroth
Hunter of Night
Mon 11 Sep 2023
at 19:41
  • msg #670

Re: The Village Square (OOC Thread)

Hmmm, setting them off sounds more sure-fire.  Could we contract the latest potions vendor perhaps?  ;)
Nineve
Elven Cleric Fighter, 11 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Mon 11 Sep 2023
at 21:50
  • msg #671

Re: The Village Square (OOC Thread)

We clerics do have a handy little find traps spell, as well.   And with two of us on the job, there'll be more latitude in spell choice.

Though what I ended up playing as was the first choice, some others did cross my mind before I finalized.   One being an assassin.   I've always liked that class, when it's possible to play neutral, rather than evil.  Of course, not a good class for fighting the undead.

And too, retro, OD&D games can be so stingy when it comes to skills of the rogue type classes.    So bad, sometimes, it's more like the village idiot you bring along who delusively thinks they know locks and traps.   And finds them as the GM says above!
This message was last edited by the player at 22:24, Mon 11 Sept 2023.
Labyrinth Lord
GM, 816 posts
Mon 11 Sep 2023
at 23:02
  • msg #672

Re: The Village Square (OOC Thread)

Nineve:
And too, retro, OD&D games can be so stingy when it comes to skills of the rogue type classes.    So bad, sometimes, it's more like the village idiot you bring along who delusively thinks they know locks and traps.   And finds them as the GM says above!

You’re absolutely correct. I always figured that Gygax wanted to give a significant amount of room for thieves and assassins to increase their skills as they leveled up, but in the beginning, there’s an enormous risk of mortality when it comes to finding and disarming traps, or making any mission critical attempt at stealth. Sure, at high level you can feel like a ninja, but getting there can be awfully challenging.
Sir Dryvyk of Drakeholme
Human Paladin, 309 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 12 Sep 2023
at 05:34
  • msg #673

Re: The Village Square (OOC Thread)

Perhaps that's why they're rewarded and level up so quickly. My first character as a teenager eons ago was an a thief, followed by an assassin when the new book came out. None of us knew enough to know really what the differences between the two could mean, but it was fun trying to build a ninja and keep him alive!

I'm out of gas. Long weekend and lots of driving. I'll try to contribute more tomorrow.
Barnabus
Human Cleric, 958 posts
Cleric 4
Hps: 18/23; AC 1
Tue 12 Sep 2023
at 15:43
  • msg #674

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 671):

It seems like the right time to run a review of the known Barrowmaze traps thus far.

#20 -- Giant falling slab, fatal category. B. triggered it safely with some alert stone tossing.

#17 -- Coffer looted from here had a poison needle trap, fatal. "Found" by an expert NPC expert in skullduggery.

#38 -- Not technically a trap. A balrog was unleashed b/c Barnabus had wanted to make a gift of a statue to Mazzahs or something along those lines.

#46 -- pit trap in front of the door to this room.

#48 -- falling portcullis trap, nuisance category.
Labyrinth Lord
GM, 817 posts
Tue 12 Sep 2023
at 16:59
  • msg #675

Re: The Village Square (OOC Thread)

#38 did not result in any significant casualties/chaos/property damage.
Nineve
Elven Cleric Fighter, 12 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Tue 12 Sep 2023
at 18:10
  • msg #676

Re: The Village Square (OOC Thread)

Note to self:  Visit ye olde agent, get insurance policy.

My first character was a thief, too.   Dead in like the third room, pit trap.   And I remember being stunned.   That was before RR Martin, and I'd been led to think that sort of thing didn't happen to protagonists.
Malivoire
Elven Magic User, 378 posts
Malvingeroth
Hunter of Night
Tue 12 Sep 2023
at 22:44
  • msg #677

Re: The Village Square (OOC Thread)

I was always fond of thieves and magic-users.  Death was just a normal part of the game back then, not like it has been over the past 10-15 years.

At least thieves typically died doing something.  My MUs typically died after casting their single spell (typically Magic Missile) and then trying their best not to do anything even remotely hazardous thereafter!
Dax Moonblade
Half Elven Ranger, 535 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Wed 13 Sep 2023
at 05:32
  • msg #678

Re: The Village Square (OOC Thread)

My very first D&D character was a human thief, in 1978 or 79 or thereabouts. Died in about 45 minutes of real time!!

The AD&D rules were pretty limiting for single-class thieves. I quickly learned to play multi-class fighter/thief or MU/thief to have any hope of lasting!
Nineve
Elven Cleric Fighter, 14 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 15 Sep 2023
at 02:27
  • msg #679

Re: The Village Square (OOC Thread)

The end of my post originally keyed off of what Barnabus said, but after Mazzahs' correction, I've edited what I had to fit with that.    Let me know if anything else doesn't fit, I'll edit again. While Nineve is way far from omniscient, she should know what she's talking about when it comes to elvish lore and religion, particularly her own.

There's a bit more to this story than slay the orcs and take their electrum pieces, I've noticed!
This message was last edited by the player at 02:27, Fri 15 Sept 2023.
Labyrinth Lord
GM, 818 posts
Mon 18 Sep 2023
at 18:59
  • msg #680

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
Sir Dryvyk turned to Barnabus, considering the odd priest's words before reacting. That pause may have saved him from saying something confrontational, for it was just then that Mazzahs spoke again.

Now, come on. How can you folks expect to function as a cohesive unit if you’re not able to communicate with one another openly and honestly?
Sir Dryvyk of Drakeholme
Human Paladin, 312 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 19 Sep 2023
at 05:09
  • msg #681

Re: The Village Square (OOC Thread)

Labyrinth Lord:
Sir Dryvyk of Drakeholme:
Sir Dryvyk turned to Barnabus, considering the odd priest's words before reacting. That pause may have saved him from saying something confrontational, for it was just then that Mazzahs spoke again.

Now, come on. How can you folks expect to function as a cohesive unit if you’re not able to communicate with one another openly and honestly?

Building up to it. Chapter 32. We'll see some fireworks I'm pretty sure.
Nineve
Elven Cleric Fighter, 17 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 20 Sep 2023
at 00:08
  • msg #682

Re: The Village Square (OOC Thread)

Okay, so let's move on to the trivial but interesting and friendly stuff:

Favorite authors -- anyone want to share theirs?   What novels fired your interest in medieval (or other old world) fantasy genre?
Dax Moonblade
Half Elven Ranger, 539 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Wed 20 Sep 2023
at 02:52
  • msg #683

Re: The Village Square (OOC Thread)

There will be a point where Barnabus will babble so incomprehensibly that it will actually stun the listeners! :-)

No real favourite authors anymore, since I rarely read anymore! My slow slide into illiteracy.

Most of the novels on my shelves are from years ago. The last "new" books I read was the <a href="http://decastell.com/book-series/the-greatcoats/">Greatcoats series</a> by Sebastien de Castell. Four books the first two were very enjoyable, the last two dragged a bit.

Typical of ALL fantasy authors, they believe they must write a trilogy (or more) regardless if they only have material for a single book.

I also read some Joe Ambercrombie because he is part of the new grim and dark fantasy. It was OK.
Sir Dryvyk of Drakeholme
Human Paladin, 314 posts
Human Paladin
AC: 2 | HP: 22/22
Wed 20 Sep 2023
at 04:06
  • msg #684

Re: The Village Square (OOC Thread)

Storm coming, hay on the ground, now you know my delay.
Labyrinth Lord
GM, 820 posts
Thu 21 Sep 2023
at 01:45
  • msg #685

Re: The Village Square (OOC Thread)

Nineve:
Favorite authors -- anyone want to share theirs?   What novels fired your interest in medieval (or other old world) fantasy genre?

I feel as if I’m going to be a bit predictable with my answers, but here’s a few:

  • Tolkien
  • Robert E. Howard (I will confess a particular fondness for Solomon Kane)
  • Michael Moorcock (Elric, The History of the Runestaff)
  • John Bellairs (The Face in the Frost)
  • Lynn Abbey and Robert Asprin (Thieves World)

There are quite a few more. Lovecraft and M.R. James probably belong in there, having fed my interest in darker tales.
Dax Moonblade
Half Elven Ranger, 541 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Thu 21 Sep 2023
at 06:01
  • msg #686

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 685):

I guess Nineve did ask what sparked an interest in fantasy, for me that was many years ago (I'm old).

It was Sci-Fi first and then fantasy: in no particular order (other than what pops into my head):

Ray Bradbury, Isaac Asimov, Arthur C Clarke, all the Star Wars dreck, Tolkien (of course), Fritz Lieber, Lester Sprague de Camp, Michael Moorcock, David Eddings (Belgariad only), and thanks to the DM for reminding me of Thieves World (the first 5 books).

I have read a number of the Forgotten Realms novels; lots of RA Salvatore, but nothing in the last few years. I like Elaine Cunningham's stories and I despise Ed Greenwood's writing.

Before Sci-Fi I read mysteries.
Malivoire
Elven Magic User, 382 posts
Malvingeroth
Hunter of Night
Thu 21 Sep 2023
at 11:55
  • msg #687

Re: The Village Square (OOC Thread)

For me, fantasy trumped sci-fi more often than not.  Here are a few of my favourites in no particular order:

Tolkien (Hobbit, LOTR)
Lieber (Fahfrd and the Grey Mouser)
Donaldson (Thomas Covenant Chronicles)
Eddings (Belgariad, Mallorean)
Moorcock (Corum, Elric, Hawkmoon)
Le Guin (Earthsea novels)
Cook (Black Company novels)
Zelazny (Amber chronicles)
Friedman (Coldfire trilogy)

Currently reading the Song of the Shattered Sands series by Beaulieu, and the second Locke Lamora book by Lynch.

For sci-fi:

Herbert (Dune, my favourite sci-fi novel)
Card (Ender's Game series)
Asimov (Foundation, Daniel Olivaw novels)
This message was last edited by the player at 18:54, Fri 22 Sept 2023.
Labyrinth Lord
GM, 822 posts
Thu 21 Sep 2023
at 15:19
  • msg #688

Re: The Village Square (OOC Thread)

Malivoire:
Lieber

I am officially ashamed to have forgotten to mention Lieber. The Fafhrd and Grey Mouser stories are classics.

I’ve also consumed a fair amount of sci-fi in my time. I love Herbert’s Dune novels, along with Asimov, especially the Lije Bailey/R. Daneel Olivaw books. I’ve also read a fair amount of Arthur C. Clarke. Rendevous with Rama is a favorite.
Nineve
Elven Cleric Fighter, 19 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 21 Sep 2023
at 17:09
  • msg #689

Re: The Village Square (OOC Thread)

Michael Moorcock was an early influence for me as well.   While I didn't love everything about his writing, it resonated with me more than did Tolkien and the various authors who tried to ape him.    I would still count 'Revenge of the Rose,' a novel he wrote in the early 90s, in a bit of a different style, as a favorite.

And that brings me to Louise Cooper, an English author who passed away some years back.  She kind of took his general idea of the Law/Chaos struggle and did her own thing with it.  Great character writer.

I'm almost ashamed to admit to being a Marion Zimmer Bradley fan, because she and her husband got involved in some pretty unsavory things.  But I didn't know that back when I read her, and she was definitely influential.

But first and foremost, above all others, CJ Cherryh. I read her work and was like, okay, this is the kind of impact I aspire to make with my own writing.  If I'm any good, at all, it's in part due to what I learned from studying her approach to writing and characterization.   Nice person, too.  I corresponded with her through her website, with questions about one of her novels, and got back a very detailed response.
Barnabus
Human Cleric, 965 posts
Cleric 4
Hps: 18/23; AC 1
Thu 21 Sep 2023
at 18:12
  • msg #690

Re: The Village Square (OOC Thread)

Wasn't Moorcock's Elric a nihilist in the end?

I don't know that "unsavory" captures the full flavor of Bradley's transgressions. Let's go with "abhorrent."  I might describe PG Wodehouse's antisemitism as "unsavory" (it was (and remains) a very common dipping sauce), or I might describe the Gray Mouser's passion for "childlike" women as unsavory (something more than one Gene Wolfe protagonist seems to have shared).

But the question was ... favorite authors. I suppose there must be some criteria to separate the treasures from the pleasures. A simple enough one would be the ones I reread.

Franz Kafka, at the top.
Jack Vance, the alpha and omega. Loved himself some PG Wodehouse, btw.
The Martin Beck novels, aka the Story of Crime, by Maj Sjöwall and Per Wahlöö. These I would reread; I don't think I'd reread the Colin Dexter detective novels.

For weird short fiction, Thomas Ligotti, Robert Aikman, and Brian Evenson among others.

The two Rays, Carver and Chandler.
This message was last edited by the player at 22:30, Thu 21 Sept 2023.
Nineve
Elven Cleric Fighter, 20 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 21 Sep 2023
at 18:44
  • msg #691

Re: The Village Square (OOC Thread)

Yeah, it was horrible.   Unfortunately, I can't take back having read her novels, or their influence on me back in the day before any of that came out.   I guess it's like musicians who were influenced by Phil Spector's work or such.   It's unfortunate when someone who's good at what they do gets revealed as a turd of a person.
Malivoire
Elven Magic User, 383 posts
Malvingeroth
Hunter of Night
Thu 21 Sep 2023
at 19:41
  • msg #692

Re: The Village Square (OOC Thread)

The mention of Wolfe reminded me of Shadow of the Torturer!  Book of the New Sun was also a favourite of mine.
Barnabus
Human Cleric, 966 posts
Cleric 4
Hps: 18/23; AC 1
Thu 21 Sep 2023
at 22:53
  • msg #693

Re: The Village Square (OOC Thread)

Much in the same way you can't unsee Gauguin.

I don't know that I would draw a line between Bradley and Spector. His appears to have been a single crime (a drug-infused murder (like most of them)) for which he was convicted and sentenced. Hers appears to have been a lifetime of sexual abuse and aiding/abetting a pedophile. From my clinical experience, such things run in the family where some children who were abused (perhaps Bradley) end up imitating the aggressor (as a defense mechanism) and others (her daughter) do not. That she assumed the Mantle of Virtue is a time-honored tradition among a certain class of sinner.

Not to be flippant, I wouldn't sweat it. I really wouldn't. It's hard not to find a square foot of soil on this earth not saturated with the blood of innocence. But I wouldn't reread Bradley either.

In reply to Malivoire (msg # 692):

Yes, it was Shadow of the Torturer that had a childlike woman for Severian. That dynamic was more explicit in his Soldier in the Mist series. That one had a protagonist with memory problems who believed he had transgressed in some sexual way with his ?13? traveling companion. It's been a long time; I don't remember. I don't mean to cast any aspersions; it's more this thing I noticed about Wolfe that I could never wrap my head around. What was he doing with it? Wolfe frequently eluded me in that manner. I'll have to reread him :).
This message was last edited by the player at 22:55, Thu 21 Sept 2023.
Nineve
Elven Cleric Fighter, 21 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 22 Sep 2023
at 17:06
  • msg #694

Re: The Village Square (OOC Thread)

Well, murder is kind of a serious crime.  Kind of hard to mend it, once somebody's taken from their loved ones, and dead and gone from the world.

I'm not looking to debate adjectives, nor magnitudes or forms of evil.  Not in the ooc section of a D&D game, certainly.  I get the sense you think I'm defending her, or saying someone should go spend money on her books, in spite of what she did?  I wasn't, and wouldn't.  The topic was 'what fictional works did you find influential', not 'who do you recommend others should read.'

There are a couple of strong writers in this group, and I wanted to get a sense of what the influences might be.     It was interesting to do so, but I've added nothing new to my 'to read' list, which is long enough already.
Labyrinth Lord
GM, 823 posts
Fri 22 Sep 2023
at 18:46
  • msg #695

Re: The Village Square (OOC Thread)

Nineve:
It was interesting to do so, but I've added nothing new to my 'to read' list, which is long enough already.

Seems like those lists tend to take on a life of their own. Mine seems to grow exponentially year after year. :)

I did add some entries in my list as a result of this discussion, or at least pushed a few entries further up in the rankings in terms of what to pick up next.

I am woefully unread where C.J. Cherryh is concerned and I’ve had more than one recommendation regarding her Fortress series, so I intend to take the plunge on that soon. My understanding is that she’s written quite a bit of formidable science fiction as well. I’ve heard that the Alliance/Union books are easy to get into since they don’t have to be read in a strict order.

I’m also reminded that I need to read some Zelazny. I’ve been told that the Amber novels are excellent for years now, but I’ve let mine just sit and gather dust. I should rectify that.
Barnabus
Human Cleric, 967 posts
Cleric 4
Hps: 18/23; AC 1
Fri 22 Sep 2023
at 20:43
  • msg #696

Re: The Village Square (OOC Thread)

Nineve, it's more the old English teacher in me who likes to discuss word choice. That's about the size of it. I like to chew on it. I sometimes like to chew on game mechanics much to a certain LL's consternation. And I like to discuss magnitudes of evil as well. That might be more my clinical side as I have worked with (and will continue to work with) evil people. It's quite likely I'll take a counselor position at a state prison in Massachusetts. I don't think you're advocating for her or anything like that.

@LL -- Yeah, I think I'll try Down Below Station to try Cherryh on for size. You should read the first five Amber novels and call it a day. He's been quoted as saying, "Oh, I need a swimming pool; I'll write another Amber." Even the fifth in the series, short as it was, started to become tedious.
Barnabus
Human Cleric, 968 posts
Cleric 4
Hps: 18/23; AC 1
Fri 22 Sep 2023
at 20:52
  • msg #697

Re: The Village Square (OOC Thread)

We have the matter of Ishmael's magic items to consider:

+1 leather armor, +2 Saves v. Poison.Ishmael -> new/NPC safecracker
+1 Silver Dagger of Return...........Ishmael -> IBID
Gloves of Dexterity..................Ishmael -> IBID
Dusty Rose Ioun Stone................Ishmael -> Sir, Dax, or Nineve
Potion of Levitation.................Ishmael -> Nineve
Potion of HealingX2..................Ishmael -> Neneve
Potion of Healing....................Dilemma -> new/NPC safecracker

How's that look?
Labyrinth Lord
GM, 824 posts
Fri 22 Sep 2023
at 20:59
  • msg #698

Re: The Village Square (OOC Thread)

It looks like Ishmael’s possessions, which he earned as part of his dangerous undertakings within the Barrowmaze alongside the other adventurers, will be accompanying him on his journey to the Moon Peaks. Undoubtedly they will assist him greatly in his endeavors there.
Barnabus
Human Cleric, 969 posts
Cleric 4
Hps: 18/23; AC 1
Fri 22 Sep 2023
at 21:04
  • msg #699

Re: The Village Square (OOC Thread)

Noooo.....

Surely, as a dwarf, he would have left the dusty rose with us to honor our delves together?

Nineve, if you would, I'd like to add your magic items to the master list.
Nineve
Elven Cleric Fighter, 22 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 22 Sep 2023
at 21:31
  • msg #700

Re: The Village Square (OOC Thread)

Labyrinth Lord:
I am woefully unread where C.J. Cherryh is concerned and I’ve had more than one recommendation regarding her Fortress series, so I intend to take the plunge on that soon. My understanding is that she’s written quite a bit of formidable science fiction as well. I’ve heard that the Alliance/Union books are easy to get into since they don’t have to be read in a strict order.


Fortress is pretty awesome, yes. And on the whole, she has done more sci-fi than fantasy, though some of her works tread the line between the two in an appealing way.

In particular, 'The Morgaine Cycle,' a group of four books that read almost entirely like medieval fantasy, despite that the backstory, 'magic', and overarching threat are 100% sci-fi and technology driven.

Or the Faded Sun series, that is a sci-fi story, but one with elements of mysticism and an alien culture that's entirely old-world in its makeup and traditions.

And Barnabus, it's alright, we're good!  Just wanted to be clear I'm not condoning anyone guilty of those crimes.  And, as someone who's almost physically pained by the text grammar of the current day, I'd never complain about being in a game with an English teacher!

Of course, I'll take any freebie magic.  Is this even a question?
Sir Dryvyk of Drakeholme
Human Paladin, 317 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 23 Sep 2023
at 06:45
  • msg #701

Re: The Village Square (OOC Thread)

My first exposure to Fantasy was my mom allowing me to watch The Hobbit cartoon when I was just a little boy. Later, in jr. high, I didn't like reading at all, and so in an effort to find anything that was even remotely interesting, I just checked out whatever my best friend did in the school library. I usually didn't even open the cover, he'd read it and then tell me enough to fake my way through a book report. Anyway, one of those books was by Lloyd Alexander, and I was very pleasantly surprised! The Prydain Chronicles were my first series. I re-read them a few years ago, and though there is a lot of controversy of ripping off Tolkien, the Welsh influence was fun now that I understand it better as an adult.

Later that year, Dragons of Autumn Twilight hit the shelves, and I've been a Dragonlance fan ever since. Well, mostly. Something about the setting I really enjoy, but mostly I'm a Tasselhoff Burrfoot fan!

In high school, I randomly picked up a paperback copy of Pawn of Prophecy by David Eddings, and to this day the Belgariad is my favorite. The characters really get in my head. Though the other series he and his wife wrote are similar tellings of the same story, I enjoyed them all.

I then got into Tarzan, John Carter, Fafherd and the Grey Mouser, Thieves' World, Deathgate Cycle was fun.

For a while after that I read mostly political books and dystopian novels like 1984 and One Second After.

I've read a few other Fantasies here and there, but nothing really stuck out until about a year and a half ago when I found The Black Company books by Glen Cook at a pawn shop. Loved that series! It's probably my #2 at this point.

I'm currently on Book 4 of The Wheel of Time, and I'm enjoying it so far. I tried watching the Amazon series, and gave up after about the third episode. I'm not into woke and diversity for the sake of woke and diversity at the cost of the story and the writing. So I'll stick with the books.

I should also throw in the Shannara books and the series about the Earth King, I can't remember the author right now, the story with the reaver monsters and attribute rune endowments... hmm... Ah yes, the Runelords by David Farland.

I don't have a lot of time to read, and I'm a slow sub-vocalizer, so it takes me forever to get through a novel. And I have 1d10 children, so I've gotta be kind of careful with the books I leave laying around. But I do love fantasy and some sci-fi when I get the chance. Mostly epic stuff in the Tolkien vein.

One movie that I really enjoyed, that did diversity right in my opinion (totally diverse cast speaking with their native accents, without beating you over the head with it), was Last Knights with Clive Owen and Morgan Freeman. I love the resolution in the last instant of the movie!

But I still hearken back to that day as a lad when I was scared of the goblins and gollum in The Hobbit.
Labyrinth Lord
GM, 826 posts
Sun 24 Sep 2023
at 23:11
  • msg #702

Re: The Village Square (OOC Thread)

Ishmael will give the ioun stone to Nineve prior to departing for the Moon Peaks.

As a side note, Safherd, who will be functioning as the party’s thief for the time being, has some magic items of her own.
Barnabus
Human Cleric, 970 posts
Cleric 4
Hps: 18/23; AC 1
Mon 25 Sep 2023
at 17:51
  • msg #703

Re: The Village Square (OOC Thread)

@LL Eager to return! No pressure! Withdrawal totally manageable with Ativan!

In reply to Sir Dryvyk of Drakeholme (msg # 701):

There's a variety of writing styles there. Edding's, I believe, florid/verbose (not to my taste), Lieber's lyrical (more like a Ray Bradbury), and Edgar Rice Burroughs (pulpy yet dense in that formal style of his). I haven't read Glen Cook.

Speaking of Orwell, I just read his defense of Wodehouse's collaboration with the Nazis (5 radio broadcasts). The main prong of this defense was that the Nazis had misread Wodehouse as a satirist of Edwardian England. Quite wrong, of course. He celebrated it. I don't know if that makes much difference in the end.

@Nineve

I should also add Larry McMurtry to my list of favorites (when he avoids indulging in the absurd which he should leave to the absurdists).

I also consume a regular diet from the golden age of detective fiction (Ellery Queen, John Dickson Carr) and modern (or not) Japanese contributions. With the former, I enjoy the dated idioms and the timeless challenges in deduction. Even though I relish them, they are happily soporific for me as well -- unlike, say, a Stephen King, whom I also read but doesn't put me to bed.
Nineve
Elven Cleric Fighter, 23 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Tue 26 Sep 2023
at 02:30
  • msg #704

Re: The Village Square (OOC Thread)

Ioun stone:  Who doesn't want a pretty rock, that orbits their head, hey?  Great conversation starter at parties!

Dragonlance:  I did read the first one, and I think one or two others.  I liked their take on wizards, with each alignment tying to one of the moons.   That was kind of cool.

Shannara/Brooks:  Not a great fan, but one novel, the Druid of Shannara, really stood out for me.  Great cast of characters, with a different and memorable villain.

Your mention of John Carter makes me think of Leigh Brackett, who was influenced by Burroughs, and likewise wrote sword & planet fiction in that same period.  Her take on Venus in particular, her stories that take place there, I really like.

As for old school detective novels, I've often felt I'd probably like them, but really not read any to this point.
Labyrinth Lord
GM, 829 posts
Tue 26 Sep 2023
at 04:09
  • msg #705

Re: The Village Square (OOC Thread)

Barnabus:
@LL Eager to return! No pressure! Withdrawal totally manageable with Ativan!

I apologize if the current village chapter has gone on a bit longer than normal. There has been quite a lot to resolve, both with regard to military conflict in the Duchy and discoveries from within the Barrowmaze. Plus, I wanted to provide Nineve with ample opportunity to find her footing. I anticipate having things moved back in the direction of the tombs soon.

If I’ve been slower than usual with updates of late, I’m sorry. I’m moving in the second week of October, so I’ve had to devote some time to throwing everything that I own into boxes.
Dax Moonblade
Half Elven Ranger, 543 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Tue 26 Sep 2023
at 07:12
  • msg #706

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 705):

The time in the village is always great. If only because we cannot loose another horror from the tomb to come and kill the potions master!

You have my condolences on the move. I moved (not my choice) in February, and I still have not got everything in order.
Malivoire
Elven Magic User, 385 posts
Malvingeroth
Hunter of Night
Tue 26 Sep 2023
at 13:19
  • msg #707

Re: The Village Square (OOC Thread)

Take all the time you need for the move, and good luck!

Besides, Malivoire has a dinner date tonight.  He’s in no rush to head out to the moors before tomorrow.  :)
Barnabus
Human Cleric, 971 posts
Cleric 4
Hps: 18/23; AC 1
Tue 26 Sep 2023
at 15:12
  • msg #708

Re: The Village Square (OOC Thread)

@Nineve -- You could try The Hollow Man as your first Fell mystery. Death-Watch chimed with me but doesn't tend to make the best of Fell lists. If you wanted to start in another land, you could begin the The Decagon House Murders. Although these subscribe to the new orthodoxy of Japanese detection fiction, I also enjoyed the previous social mysteries (not puzzles so much as exercises in noir and shoe leather investigation). I'm never been finicky enough to be orthodox.

LL:
I’m moving in the second week of October, so I’ve had to devote some time to throwing everything that I own into boxes.

They will catch up with you, you know?

Ah, you could have thrown most everything you own out instead! That's the glory of moving.
This message was last edited by the player at 15:12, Tue 26 Sept 2023.
Labyrinth Lord
GM, 830 posts
Fri 29 Sep 2023
at 03:00
  • msg #709

Re: The Village Square (OOC Thread)

Barnabus:
Ah, you could have thrown most everything you own out instead! That's the glory of moving.

Actually, that’s happened to a significant degree. And it has been wonderfully freeing.
Dax Moonblade
Half Elven Ranger, 544 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 29 Sep 2023
at 05:41
  • msg #710

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 709):

Good for you! I thought we dumped a lot of stuff when we moved, but as I glance around at the piles of stuff still lying on the floor of my den, I see that my estimation was off!
Sir Dryvyk of Drakeholme
Human Paladin, 319 posts
Human Paladin
AC: 2 | HP: 22/22
Tue 3 Oct 2023
at 18:17
  • msg #711

Re: The Village Square (OOC Thread)

Got bogged down, hopefully can catch up tonight.
Sir Dryvyk of Drakeholme
Human Paladin, 320 posts
Human Paladin
AC: 2 | HP: 22/22
Thu 5 Oct 2023
at 04:37
  • msg #712

Re: The Village Square (OOC Thread)

Andddd... parenting. My 16yo son is giving me migraines lately. Were we really that dumb at that age? I'm too frazzled to make believe tonight. Sry. Catch ya tomorrow.
Nineve
Elven Cleric Fighter, 27 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 5 Oct 2023
at 17:13
  • msg #713

Re: The Village Square (OOC Thread)

My only is two years older, and though far from dumb, she's pretty much got the high Int/low wisdom syndrome going on.  Aka 'lack of life experience.'

Didn't most of us think we had it all figured out back then?   Some are just more brazen about it than others.     But I understand your frustration, in any case.
Barnabus
Human Cleric, 975 posts
Cleric 4
Hps: 18/23; AC 1
Thu 5 Oct 2023
at 20:14
  • msg #714

Re: The Village Square (OOC Thread)

Come, now, give their frontal lobes some more time to develop, especially the lad.
Dax Moonblade
Half Elven Ranger, 546 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 6 Oct 2023
at 06:33
  • msg #715

Re: The Village Square (OOC Thread)

I have a nearly 18 yo daughter (only child). She can be a royal pita at times, but when I compare her behaviour to what I did at her age, she's an angel!
Sir Dryvyk of Drakeholme
Human Paladin, 321 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 7 Oct 2023
at 07:19
  • msg #716

Re: The Village Square (OOC Thread)

@Nineve - yes, that describes in perfectly, low WIS.

@Dax - agreed, I would have hated to be my own parent... I'd be in jail now for the things we used to do. I kinda feel bad for kids nowadays in that way. There's so little room for a screw up of the mischievous variety.

@Barney - I'm hoping to keep my boys alive long enough for those lobes to fully develop! My own development was hindered enough with football, rugby and bull-riding. I'm not sure what the current recommendations are on the number of concussions one should get in a lifetime, but several a year were the norm from age 13 to 21 for me. So far only my oldest has gotten concussed, playing hockey without a helmet - go figure - and it was a pretty good one.
Barnabus
Human Cleric, 976 posts
Cleric 4
Hps: 18/23; AC 1
Sat 7 Oct 2023
at 15:11
  • msg #717

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 716):

The recommendation is to avoid them!

One of my fellow board gamers accumulated too many over the years, from this, that, and the other thing. Now, he's disabled for life. He still has reasonable cognitive powers but limited mental stamina.

Okay, I started Downbelow Station which certainly starts in media res (after the general exposition). I find Cherryh's writing style to be disjointed with a profusion of curious semi-colons, colons, and word choices--surely intentionally crafted.

Here is an example:

"There were a few last details to work out, a few matters still to be arranged, a few last gifts to bestow on station; her own security's dredgings--reports, recommendations, a live body, and what salvages reports came with it."

The first independent clause contains a list but omits the conjunction between the 2nd and 3rd items of the list. The second item is also basically a rephrasing of the first. That creates confusion as I expect list items to be distinct from each other.

Further, a semi-colon has two functions: separating long items in a series or independent clauses. In this case it does neither. The grammar is off.

Most interesting to me would be the word choice of "what" in the last phrase. That's a sample of midwestern dialect (she's from Missouri) as in "we took what comfort we could from the bottle." Even knowing that, I struggle to parse that last phrase.

Thank you for indulging me.
Nineve
Elven Cleric Fighter, 28 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 7 Oct 2023
at 16:01
  • msg #718

Re: The Village Square (OOC Thread)

Despite that it's one of her more famous, I've not read Downbelow, and so can't comment on whether I think it's a good novel or not.

I would point out, in the current day, with all the software available, editing has gotten a lot easier.   I wasn't any English major, and I know I've learned more about grammar from software than I did back in high school or college.  Of course, as an adult attempting to improve my grammar and writing, some of that's due to focus.

I'd wager I could probably go through most of the novels that influenced me early in life and do a fair clean up, just based on what I've learned over the last eight years, and with the admission I'm still no expert.

But it's an obvious fact that there are tons of people with awesome grammar who couldn't put a compelling story together to save their lives.

A 'good' or 'great' story in my reckoning needs a number of things.  Among these are characterization, plotting, the ability to make a dialog flow and feel natural, a capacity to create atmosphere and mood the reader can feel, world building that leads to a sense of immersion, and more.   Things I give major points for even in the face of less than spotless grammar.

I can't imagine having to write a novel on a typewriter, looking shit up in a thesaurus or other hardbound reference.   I didn't even consider writing a book might be a semi-pleasurable experience, until after the software revolution and the advent of the web.
Sir Dryvyk of Drakeholme
Human Paladin, 323 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 7 Oct 2023
at 16:23
  • msg #719

Re: The Village Square (OOC Thread)

My oldest daughter is the example you describe. Her stories and other writing are very compelling and suck you right in. But her grammar... nay friends, neither can she soellp.
Nineve
Elven Cleric Fighter, 29 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 7 Oct 2023
at 16:50
  • msg #720

Re: The Village Square (OOC Thread)

Oh god, don't even start me on the kind of grammar that excessive texting has given rise to.

You know how your phone feeds you news blurbs, and various stuff they hope you'll feel inspired to click on?  There was this article, about things the young generation is doing away with and considers passe.

And one entry was proper grammar.  Yep, they've declared it now; nobody needs that anymore!    So, STFUP, im ROFL, ur just gonna have 2 deal, or imma remind u that ur crinkly, boomer!
Barnabus
Human Cleric, 977 posts
Cleric 4
Hps: 18/23; AC 1
Sat 7 Oct 2023
at 17:44
  • msg #721

Re: The Village Square (OOC Thread)

Oh, no, it's not like that with Cherryh. She got a BA in Latin and an MA in Classics and taught the same. She wrote as she pleased and could have commanded a formal style (a la Clark Ashton Smith (who was not formally educated)) any time she desired.

I expect the disjointed style serves to restrict the flow of information for the reader, mimicking the limited information the characters themselves have.

Really, like I said, I was most charmed by her inclusion of midwestern dialect in her sci-fi.

And, yeah, I can't imagine cranking out fiction on an Underwood.
Sir Dryvyk of Drakeholme
Human Paladin, 324 posts
Human Paladin
AC: 2 | HP: 22/22
Sat 7 Oct 2023
at 18:29
  • msg #722

Re: The Village Square (OOC Thread)

My 14yo saw a couple old typewriters at a yard sale and was fascinated. He's now typing his homework on them for fun. I learned a lot about those old beasts when we were finding ribbons for them. Funny how he used to hate doing papers but now looks forward to the challenge!

My freshman year in highschool was the first IBM clones and the teacher had about a two week head start on us with the TECHNOLOGY! Needless to say, we quickly caught and outpaced him. The shenanigans we pulled were famous and I learned so much by cheating and being troublesome in that class. None of my curriculum coincided with that of the teacher, but I sure learned a lot!

A couple years ago at my 30th HS reunion I made a point of thanking the smart girl in the front row whose work I would steal across the network, and tell her I appreciated the good work she'd done. My friends and I always made sure to edit in a few mistakes so as to make it look legit.

In college I had an expository writing class where we'd all sit in the computer lab and critique each other's work. I quickly decided that I could do it all from home with telnet and quit going the lab. When I showed up at the final, the teacher almost wouldn't let me in because he thought I'd dropped the class months ago because he hadn't seen me. When I pointed out my name in his gradebook, he asked how I could have possibly done the critiques if I wasn't in the lab...

Perhaps my funniest one was programming a very high pitched tone that would mess with the hearing aids of one of my teachers. I'd turn it on and alter it slightly until he got annoyed enough to leave the classroom to "fix" his hearing aids. Then we'd turn the volume on the video way down. He'd come back and crank up the volume on his hearing aids. When the bell rang at the end of class it would nearly send him out of his chair!

Good times. And educational mayhem.
Dax Moonblade
Half Elven Ranger, 547 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sun 8 Oct 2023
at 05:38
  • msg #723

Re: The Village Square (OOC Thread)

Dryvyk:
a very high pitched tone

OMG!!! <---- That's for Nineve!  :-D

You reminded me of one of the many pranks from my Grade 12 Physics class. There was a Heathkit (look it up) sine wave generator in the storeroom. We hid it on a bookcase behind stacks of wood blocks (6 or 8 inch pieces of 2x4s) that were used for different labs. We ran tiny wires up the wall in the 'crack' between the tiles (my school was built in the 50s, I think) and then up to the open beam on the ceiling. On top of the beam to the old PA speaker which was no longer used, but still worked.

After each class ended we set the generator to send a very high-pitched wave (think 18 or 19 MHz) to the speaker. It would absolutely drive the teacher, and the other classes bonkers!!

Good times!
Labyrinth Lord
GM, 832 posts
Tue 10 Oct 2023
at 18:32
  • msg #724

Re: The Village Square (OOC Thread)

My apologies for the brief silence.

I moved into a new residence yesterday, so most of my personal belongings remain in boxes at the moment, a situation I’m slowly rectifying. :) As well, there was a hiccup with getting my internet set up, which required a tech to come in and install a new broadband jack, but all is well on that end now.

I should be able to get things moved forward later this evening.
Nineve
Elven Cleric Fighter, 30 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Tue 10 Oct 2023
at 22:41
  • msg #725

Re: The Village Square (OOC Thread)

Dax Moonblade:
OMG!!! <---- That's for Nineve!  :-D


Rather willy nilly, I've been in a position where I've had to become passably fluent in 'netiquette' as it's sometimes called.  I suspect it's much like when an elf learns to speak Orcish; it's useful in certain situations, but I can't say I wanted to learn.

I feel cheated, I really don't have many mischief tales from school!   Not the kind that happened at the school, anyway.  Though that's somewhat balanced by a list of things I did in other environments.

Hope you like the new place, GM!   A move can make life seem new and fresh again, good for getting out of ruts.
Barnabus
Human Cleric, 978 posts
Cleric 4
Hps: 18/23; AC 1
Tue 10 Oct 2023
at 23:22
  • msg #726

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 725):

Hokusai wanted to live in 100 some odd new houses before he died. He damn near made it.

In 9th grade, my friend and I gave our physical science teacher a coffee mug at the end of the year. The class had been an almighty struggle for us, but he had been encouraging without being condescending.
Labyrinth Lord
GM, 835 posts
Wed 11 Oct 2023
at 22:30
  • msg #727

Re: The Village Square (OOC Thread)

I will update experience and the financial award from the last expedition as soon as possible. If there are any purchases anyone wishes to have made prior to departing Helix, let me know and I can implement them retroactively.

Spellcasters, please let me know which spells you have prayed for/memorized and I will update them in the Combat/Status Summary thread.

I will also need someone to provide me with a new proposed marching order. As a reminder, Safherd will be accompanying the party below to fulfill the requisite thief duties.
Barnabus
Human Cleric, 979 posts
Cleric 4
Hps: 18/23; AC 1
Thu 12 Oct 2023
at 01:01
  • msg #728

Re: The Village Square (OOC Thread)

Purchases
Just those 5 gemstones for the Star Chamber.
10' pole for Safherd.

Spells Prepared
Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Command, Light
Silence 15' Radius, Bless, Hold Person, Hold Person

Perhaps a couple more should 5th level be reached.

Marching Order--Single File
Safherd*
Dax Moonblade
Sir Dryvyk
Ynes
Malivoire
Nineve
Barnabus
Jesper
Andryr

Marching Order--Double File
Safherd*--Dax Moonblade
Sir Dryvyk--Ynes
Barnabus--Malivoire
Nineve
Jesper--Andryr

*Drops to rear prior to any new room being entered.
Labyrinth Lord
GM, 838 posts
Thu 12 Oct 2023
at 04:01
  • msg #729

Re: The Village Square (OOC Thread)

A matter that the adventurers may need to come to a consensus on: Safherd may be kept at her current hireling pay or she may be moved up to receiving a full share of the collected awards as an adventurer. I suspect that individual alignments may play a role in which option individual party members may favor. Regardless, she will receive a full experience point award while functioning as the company’s thief.

As well, most of Khuenaten’s effects will remain in the possession of Mazzahs. However, if the party wants to take the priest’s medallion, they may. It functions to Detect Good, its gemstone glowing in the presence of individuals of good alignment.

In addition, Mazzahs may impose a financial deduction on forthcoming awards should additional corpses/carcasses/dead things be dragged up to his tower without reasonable cause.
Sir Dryvyk of Drakeholme
Human Paladin, 325 posts
Human Paladin
AC: 2 | HP: 30/30
Thu 12 Oct 2023
at 06:19
  • msg #730

Re: The Village Square (OOC Thread)

Sir Dryvyk would benefit from some Plate Armor at some point. I keep thinking we'll find some in the dungeon or whatever, but if not, he'll need to commission a set.
Labyrinth Lord
GM, 839 posts
Thu 12 Oct 2023
at 12:32
  • msg #731

Re: The Village Square (OOC Thread)

Karg Barrelgut, the smith at The Axe and Anvil, can fabricate a set of plate mail in one week’s time.
Barnabus
Human Cleric, 980 posts
Cleric 4
Hps: 18/23; AC 1
Thu 12 Oct 2023
at 14:39
  • msg #732

Re: The Village Square (OOC Thread)

Sir:
Sir Dryvyk would benefit from some Plate Armor at some point.

I think we passed that point some time ago.

LL:
In addition, Mazzahs may impose a financial deduction on forthcoming awards should additional corpses/carcasses/dead things be dragged up to his tower without reasonable cause.

Yeah, Dax.

I trust this doesn't apply to the works of art with which he has so generously been gifted?

LL:
I will update experience and the financial award from the last expedition as soon as possible.

We had that encounter with the Set scout, too.

@party
I was thinking we'd try to flesh out more of that southern area. That would include trying to deal with the undead things beyond the "secret" door south of #41 (the tapper and the skeletons).

But our primary goal might be to breach the sealed tomb west of #17.

This message was last edited by the player at 14:51, Thu 12 Oct 2023.
Labyrinth Lord
GM, 840 posts
Thu 12 Oct 2023
at 15:09
  • msg #733

Re: The Village Square (OOC Thread)

Barnabus:
We had that encounter with the Set scout, too.

Oh, I’m aware. Nothing really definitive came out of the encounter with the jackal construct beyond a few loosed missiles and speculation, so it didn’t factor significantly into the party’s experience award.
Malivoire
Elven Magic User, 389 posts
Malvingeroth
Hunter of Night
Thu 12 Oct 2023
at 15:33
  • msg #734

Re: The Village Square (OOC Thread)

For spells, Malivoire will stick with his current line-up:

Magic Missile x 2
Scintillating Sparks
Web
Barnabus
Human Cleric, 982 posts
Cleric 4
Hps: 23/23; AC 1
Thu 12 Oct 2023
at 15:53
  • msg #735

Re: The Village Square (OOC Thread)

LL:
Safherd may be kept at her current hireling pay or she may be moved up to receiving a full share of the collected awards as an adventurer. I suspect that individual alignments may play a role in which option individual party members may favor.

Such a decision will be entirely based on merit.
Labyrinth Lord
GM, 841 posts
Thu 12 Oct 2023
at 17:55
  • msg #736

Re: The Village Square (OOC Thread)

Barnabus:
Such a decision will be entirely based on merit.

A text based medium obviously doesn’t allow for much in terms of inflection, but I’m guessing that this statement is intended to be humorous.
Barnabus
Human Cleric, 983 posts
Cleric 4
Hps: 23/23; AC 1
Thu 12 Oct 2023
at 19:48
  • msg #737

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 736):

What can I say? Barnabus has gone corporate.
Labyrinth Lord
GM, 842 posts
Thu 12 Oct 2023
at 23:44
  • msg #738

Re: The Village Square (OOC Thread)

Well, okay. However, the corporate office may wish to take the following into account with regard to issues of merit:

1. Prior to being engaged as a hireling, Safherd assisted the party in locating a hidden passageway that enabled them to put a safe distance between themselves and an enraged Lord Varghoulis.

2. Upon accompanying the party into the catacombs later, Safherd rescued a member of the company from injury and/or death by taking hold of them before they could tumble into a previously undetected pit.

3. Safherd is being placed at the head of the marching order with the proviso that she drop back prior to a door being opened. A fair strategy until, in the midst of the company’s explorations, a pit fiend comes barreling around the corner of a random hallway, intent on pounding the life out of the first thing it sees. Which, in the party’s case, will be her.

*Note that if Safherd is regarded as an expendable asset who is being thrown to the proverbial wolves, a real possibility given historical precedent, then the third point may not carry much weight.
Dax Moonblade
Half Elven Ranger, 549 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 13 Oct 2023
at 08:00
  • msg #739

Re: The Village Square (OOC Thread)

I just took a quick look at the LL rules for the thief and they are very similar to how I recall the 1E rules.

My interpretation in the old days, was that the thief does not have any special ability to notice a trap when marching down the hall. Their Find Traps skill is only useful when they focus on searching an area, back in the day it was a 10' x 10' x 10' space that could be searched per turn.

Ten-foot poles, were standard equipment, but their main purpose was to set off trip wire while the PC was still 10' away from the trap. They we re also used to tap on the floor to find hollow spots, but this did not work well as the tapping would generally attract creatures!

DM: do you give a thief a bonus, over any other PC, for finding a trap while moving down the hall?

Rangers get a bonus to surprise other creatures, and a bonus to offset being surprised. In the example of the Pit Fiend, Dax would be the best PC to be on point, since he might actually surprise the Fiend, and not be surprised himself.

I think Ishmel for the most part was always at the back. Coming forward when a door needed to be examined and/or unlocked.

Dax will be in favour of making Safherd a full-share member.
Barnabus
Human Cleric, 984 posts
Cleric 4
Hps: 23/23; AC 1
Fri 13 Oct 2023
at 15:49
  • msg #740

Re: The Village Square (OOC Thread)

Dax:
but this did not work well as the tapping would generally attract creatures!

You know, Dax, I think that train has already left the station. We're like a mobile blacksmith--except when Barnabus employs some divine skullduggery.

@LL how much were those 5 gems, again?
This message was last edited by the player at 16:47, Fri 13 Oct 2023.
Malivoire
Elven Magic User, 391 posts
Malvingeroth
Hunter of Night
Fri 13 Oct 2023
at 15:54
  • msg #741

Re: The Village Square (OOC Thread)

I also support a full share for Safherd.
Nineve
Elven Cleric Fighter, 31 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 13 Oct 2023
at 18:31
  • msg #742

Re: The Village Square (OOC Thread)

And somewhere deep within the darkness below the moors, Ascyet Vie Yannarg, First among the Priesthood of Nergal, Keeper of the Tablet, and Master of the Undead, opened his eyes.


Haha, great cap to put on that last chapter.  Unfortunately, I can totally see that!

Yeah, ethos wise, Nineve would be in favor of seeing Safherd get a full share.  It's both the kind thing to do, for someone risking their neck along with us, and also inspires better performance.

But in most things, in these early days, Nineve will go with what the rest of the party chooses, knowing there's an existent synergy here she wants to become part of, rather than disrupt.    She won't be making any waves, unless it's something that crosses her faith.  In which case you'll suddenly have a very stubborn archer-priestess on your hands.

Experience:  GM question) Do I get the full bit, that's in the last post, as part of the party even though I wasn't yet in the game?  Or just the RP bonus?   (wnich would be more than reasonable, but I'll take all I can get..)

Also, does my XP tally start at the minimum needed for level 3?  That's usually the convention, I think.

And lastly, Spells ::

1st: Cure light wounds (X2), Command, Sanctuary
2nd: Find Traps, Hold Person
This message was last edited by the player at 18:32, Fri 13 Oct 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 326 posts
Human Paladin
AC: 2 | HP: 30/30
Sun 15 Oct 2023
at 07:02
  • msg #743

Re: The Village Square (OOC Thread)

Aye to Safherd in full fellowship.
Labyrinth Lord
GM, 843 posts
Mon 16 Oct 2023
at 01:49
  • msg #744

Re: The Village Square (OOC Thread)

Dax Moonblade:
I just took a quick look at the LL rules for the thief and they are very similar to how I recall the 1E rules.
My interpretation in the old days, was that the thief does not have any special ability to notice a trap when marching down the hall. Their Find Traps skill is only useful when they focus on searching an area, back in the day it was a 10' x 10' x 10' space that could be searched per turn.

Ten-foot poles, were standard equipment, but their main purpose was to set off trip wire while the PC was still 10' away from the trap. They we re also used to tap on the floor to find hollow spots, but this did not work well as the tapping would generally attract creatures!

DM: do you give a thief a bonus, over any other PC, for finding a trap while moving down the hall?

I don’t give a bonus, although I’ve always interpreted the thief’s ability to locate traps as being something of a “specialist” skill, in that they are trained to notice what others may not. With regard to Safherd’s observing the pit that Dax almost landed in, there was a particular element at play. Safherd’s last (and to that point, only) foray into the Barrowmaze had resulted in all of her companions being wiped out. Reentering the catacombs, she was anticipating death at every turn, hence she was being deliberately vigilant for snares when she accompanied the party. Which is why she perceived the pit when Ishmael did not. I’ll confess that I “threw the party a bone” with that incident, as they had not stumbled across such dangers previously. But, in general, I would say that such searches have to be specifically declared by the thief in question.

I agree that the ten foot pole isn’t a “detect and disarm” device. It’s basically something any party member can utilize to deliberately trip a pit/tripwire/trap by utilizing it to tap on the floor ahead, the hope being that any area of effect from something that is sprung will not cause harm to the one with the pole.

I will say that, in the main, the great majority of the traps in the Barrowmaze are tied to specific chambers. Just as with the examination of doors, there may be instances when the party will want Safherd’s to scout ahead a short distance to search for snares in a particular area.

I mean, provided a pit fiend doesn’t smash her into paste.

Sir Dryvyk of Drakeholme:
Aye to Safherd in full fellowship.

It would seem that we have a quorum with regard to Safherd being treated as a full member of the party, so that is what I’ll run with.

Nineve:
Haha, great cap to put on that last chapter.  Unfortunately, I can totally see that!

:D

Nineve:
Experience:  GM question) Do I get the full bit, that's in the last post, as part of the party even though I wasn't yet in the game?  Or just the RP bonus?   (wnich would be more than reasonable, but I'll take all I can get..)

Nineve, I will PM you some specifics regarding your experience points.

Barnabus:
@LL how much were those 5 gems, again?

30 g.p. each. 150 for the set.
Nineve
Elven Cleric Fighter, 34 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Mon 16 Oct 2023
at 20:47
  • msg #745

Re: The Village Square (OOC Thread)

Haha, the ten foot pole!  Such a mark of old style D&D.     I don't think I've ever seen anybody use one in a pathfinder or 5e game, though I'm unsure why.  Too many 'neato' abilities for it to be useful, perhaps?

I'll await somebody proclaiming, "I wouldn't touch that with a--" at some ripe moment.
This message was last edited by the player at 20:48, Mon 16 Oct 2023.
Barnabus
Human Cleric, 986 posts
Cleric 4
Hps: 23/23; AC 1
Mon 16 Oct 2023
at 22:05
  • msg #746

Re: The Village Square (OOC Thread)

The green robed corpse can only be: Ascyet Vie Yannarg, First among the Priesthood of Nergal!

Note regarding the 10' Pole Protocol. While ordinarily, the protocol only calls for unceasing tapping across virgin stone, Barnabus had wanted to ensure that Safherd had accrued enough pole tapping experience to advance to journeywoman pole master.
Sir Dryvyk of Drakeholme
Human Paladin, 328 posts
Human Paladin
AC: 2 | HP: 30/30
Mon 16 Oct 2023
at 23:01
  • msg #747

Re: The Village Square (OOC Thread)

A new attraction at the Strumpet? You just want to make Sir Dryvyk's life that much more difficult don't you?

She'll probably need a stage name though...
Labyrinth Lord
GM, 846 posts
Tue 17 Oct 2023
at 00:15
  • msg #748

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
A new attraction at the Strumpet? You just want to make Sir Dryvyk's life that much more difficult don't you?

She'll probably need a stage name though...



In actuality, Safherd’s pole tapping experience at this point is nil, owing to the fact that the company has only traveled through territory they know to be trap free. Had this not been the case, the tapping would have resulted in at least one of the gargoyles having already introduced themselves to Dax.
Barnabus
Human Cleric, 988 posts
Cleric 4
Hps: 23/23; AC 1
Tue 17 Oct 2023
at 21:48
  • msg #749

Re: The Village Square (OOC Thread)

Assuredly this is banter but I must press my point: how could the polemaiden's deft tapping match the crash of mail and boot?

I think any of the Briar Queen-affiliated PC's could make themselves known to the gargoyles. If they're not guardians, we'll find that out in short order.
Labyrinth Lord
GM, 847 posts
Tue 17 Oct 2023
at 23:35
  • msg #750

Re: The Village Square (OOC Thread)

Barnabus:
Assuredly this is banter but I must press my point: how could the polemaiden's deft tapping match the crash of mail and boot?

Labyrinth Lord:
As the company prepare to proceed into the Barrowmaze, there is the crash of a strong blow, and all sounds of battle cease. The sudden quiet is heavy and cold.

The catacombs had been completely quiet well before the company even reached the archway at location 12 on the Main Map. In addition, the current occupants of chamber 13 possess acute, predatory senses.

As Safherd has been promoted to a full member of the adventuring party, I suppose that I should mention that the stated desire for her to utilize the pole may become a matter of debate in the near future.
Barnabus
Human Cleric, 989 posts
Cleric 4
Hps: 23/23; AC 1
Tue 17 Oct 2023
at 23:49
  • msg #751

Re: The Village Square (OOC Thread)

I'm sorry, I meant the sound of the party's own passage through the maze? I had always thought armored folk make quite a clatter as they clomp about.
Labyrinth Lord
GM, 848 posts
Wed 18 Oct 2023
at 01:43
  • msg #752

Re: The Village Square (OOC Thread)

*Deep breath*

One thing that Gygax makes clear in his First Edition writings, particularly the AD&D Dungeon Master’s Guide is that the game was never intended as an historical simulation. He goes to some pains, when discussing combat in particular, to point out that AD&D would fall quite short in representing anything approximating the realities of medieval battle, but excels as a representation of fantastic adventure. BECMI, which generally adheres to an even faster paced, simpler presentation of the ruleset could be said to veer even more into pure fantasy territory. Labyrinth Lord, which is plainly patterned after these early editions of D&D most certainly adheres to the same philosophy.

To use a current example, Dax, as a ranger, does not lose his class granted advantage to achieve surprise by wearing plate armor. Most of the limitations the rules impose regarding weapons and armor have to do with game balance, not realism. Magic users get lousy weapons and can’t wear armor, but in the end, they gain the ability to command reality bending spells. Thieves aren’t allowed heavy armor, but in exchange they can step out of the shadows and inflict double damage on some unsuspecting soul. It’s the advantages and disadvantages of a chosen fantasy role, not the weight of simulation.

In my reading and interpretation of the rules, I believe that Gygax and his contemporaries and followers put greater weight on player choices, as opposed to “realistic “ constraints.

The wearing of armor, within the rules, doesn’t impact a party’s ability to surprise their opponents. The potential for meeting a wandering monster doesn’t vary based on how many within the adventuring company are wearing plate. The chance of attracting unwanted attention can go up when the party engages in battle, because combat is a consistently loud undertaking. My take on the rules is that, by default, in a dangerous environment, adventurers strive to move quietly, and those garbed in steel possess the physical strength and familiarity with armor to avoid making excessive amounts of noise while doing so.

On the other hand, electing to tap out a staccato rhythm on the stone floor while venturing through an undead haunted dungeon is a choice, a strategic decision to forego relative quiet for the potential to set off a trap before a party member stumbles into it. It’s a tactical decision and a trade off.

And that’s how I adjudicate it. All that said, I know that there are systems out there that place much greater weight on realism. Rolemaster comes to mind. But they also tend to involve a much higher degree of bookkeeping which I personally don’t find especially fun or engaging. Nothing against those who do find such endeavors rewarding.
Barnabus
Human Cleric, 990 posts
Wed 18 Oct 2023
at 15:30
  • [deleted]
  • msg #753

Re: The Village Square (OOC Thread)

This message was deleted by the player at 15:30, Wed 18 Oct 2023.
Barnabus
Human Cleric, 991 posts
Cleric 4
Hps: 23/23; AC 1
Wed 18 Oct 2023
at 15:30
  • msg #754

Re: The Village Square (OOC Thread)

Exegesis!

It would also be conceivable that the ranger's surprise bonus depends upon abstracting a certain "man on point" behavior to the class with the ranger regularly operating some distance ahead of the party.
Sir Dryvyk of Drakeholme
Human Paladin, 331 posts
Human Paladin
AC: 2 | HP: 30/30
Wed 18 Oct 2023
at 16:37
  • msg #755

Re: The Village Square (OOC Thread)

Took the hide off most of my right hand fingers down to the meat roping a calf yesterday. Left my glove in the pickup. Typing with left hand for a while. Slow. I'm also, admittedly, kinda dumb. So less words from me for a little while.
Nineve
Elven Cleric Fighter, 35 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 18 Oct 2023
at 22:14
  • msg #756

Re: The Village Square (OOC Thread)

Ow, hope that heals up well, Dryvyk!

Yes, D&D has some list of things going for it, but simulating reality well has never been on that list.   As LL more says, it seems to have been set up around the idea of cooperating specialists, and characters sticking mostly to their own lanes.

I've tried some rpg systems that feel almost like unpleasant homework assignments, and prefer to avoid them. Unless the story's just like way too good to pass up, which happens now & then.
Dax Moonblade
Half Elven Ranger, 552 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Thu 19 Oct 2023
at 06:24
  • msg #757

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 755):

Sweet Jesus! The gives me the heebie-jeebies just reading it!!! I hope you heal fast! No worries if Dryvyk answers in very short sentences for the next while. :-)

LL more or less echoes my thoughts. The initial rules were very abstracted, and nobody cared. It wasn't until much later when people started noticing (or perhaps caring) that there were giant holes in the rule set and much realism had been sacrificed.

The ranger example is bang-on. Leather or plate, he has the same surprise bonuses. And IIRC, there is a specific example somewhere where the ranger is not surprised even though the rest of the party is surprised. I think this negates the need for the ranger to be on point for the bonus to kick in. Not at all realistic, but a single rule to use.
Sir Dryvyk of Drakeholme
Human Paladin, 332 posts
Human Paladin
AC: 2 | HP: 30/30
Thu 19 Oct 2023
at 07:28
  • msg #758

Re: The Village Square (OOC Thread)

I think Strider could still Ranger On wearing a toga or a samurai dou...

And yes, cowboy life is always interesting!
https://www.youtube.com/watch?v=Qr3w9tC69OE
Labyrinth Lord
GM, 850 posts
Thu 19 Oct 2023
at 18:38
  • msg #759

Re: The Village Square (OOC Thread)

Argh! Really sorry to hear about that injury, Sir Dryvyk. Throat closing stuff, that. Cowboy work can be harrowing for sure. Hope you’re not on the mend for long.
Nineve
Elven Cleric Fighter, 38 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 19 Oct 2023
at 21:14
  • msg #760

Re: The Village Square (OOC Thread)

(Moving this where it was supposed to be)

>should Nineve's bold approach prove foolishly naive.

Well, now, it was Barnabus' thinking, and I was relying on him being the wisest member of the group!

- Is Hold Person effective against gargoyles?   The book is vague, only saying most humanoids. Do gargoyles being magical/winged render them something else?

- What's the distance between me and the gargoyles, presently?

- Also, I'm unclear why I wouldn't be able to melee with the other fighters.  Is that a single-class fighter thing, or situational/location?    I'm probably casting a spell (other than HP, if that's a no-go) but want to know for the future.
Malivoire
Elven Magic User, 394 posts
Malvingeroth
Hunter of Night
Thu 19 Oct 2023
at 21:26
  • msg #761

Re: The Village Square (OOC Thread)

Nineve, I thought you were entering the room ahead of the line of warriors, which Malivoire would deem very courageous/unwise.  It seems I had misinterpreted the situation, based on LL’s post.  Also, I had somehow overlooked that you are multiclassed with fighter, and thus should be made of sterner melee stuff than I was envisioning.

Sorry for the confusion on my end!
Sir Dryvyk of Drakeholme
Human Paladin, 334 posts
Human Paladin
AC: 2 | HP: 30/30
Thu 19 Oct 2023
at 21:31
  • msg #762

Re: The Village Square (OOC Thread)

Nina-neener:
Also, I'm unclear why I wouldn't be able to melee with the other fighters.  Is that a single-class fighter thing, or situational/location?    I'm probably casting a spell (other than HP, if that's a no-go) but want to know for the future.

It's just logistics for this turn, the first three through the door were Dax, Yes, and Dryvyk. Once we're out of the way you're probably good to go.

I'll post IC later tonight, dice cut paste look up stuff... not in one hand mode...
Nineve
Elven Cleric Fighter, 39 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 19 Oct 2023
at 21:45
  • msg #763

Re: The Village Square (OOC Thread)

Got it, thanks!

And yeah, no worries, because I did jump the gun!  I admit, I was carried away on Barn's confidence there, but that's so not his fault, it was my decision.   I will think more cautiously, next time.

But this is a D&D game, damn it, so let's fight!

Yes, I am multi classed, thus the bow & sword.

However, I got a funny stat set.   As in narrow.  My lowest roll was a 12, but the highs were only 15s.

I did get a 16 Dex out of it, as an elf.   I saw Nineve as a skilled archer, and wanted to be over the +1 level, so that worked out, anyway.

But combat wise, she's an archer first, and won't quite match some of you rest in the melee 'oomph' department.
Labyrinth Lord
GM, 852 posts
Fri 20 Oct 2023
at 02:19
  • msg #764

Re: The Village Square (OOC Thread)

I apologize if I added to any confusion about the situation. Dax had indicated that he, Dryvyk, and Ynes would form a line when entering the chamber, so I combined that with Nineve’s attempted parlay with the gargoyles. I simply presumed that she would address them from behind the trio of fighters.

And yes, the only reason for the melee limitation currently is due to the declared positioning of the party members.

Nineve:
- Is Hold Person effective against gargoyles?   The book is vague, only saying most humanoids. Do gargoyles being magical/winged render them something else?

In case this question arises in the future, by my estimation, gargoyles aren’t larger than ogres in size, so they would be susceptible to Hold Person.
This message was last edited by the GM at 03:08, Fri 20 Oct 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 335 posts
Human Paladin
AC: 2 | HP: 30/30
Fri 20 Oct 2023
at 03:16
  • msg #765

Re: The Village Square (OOC Thread)

Happy 4000th post!
Dax Moonblade
Half Elven Ranger, 553 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 20 Oct 2023
at 05:10
  • msg #766

Re: The Village Square (OOC Thread)

Sorry if I caused some of the confusion. Dax suggested the three fighters form a line to allow the spellcasters and archers to plink at the gargoyles...luckily Malivoire's Web solved everything, very quickly!!

I know that Safherd is an archer, and I was pretty sure that Nineve had mentioned being an archer too. So that was the whole plan...not a directive nor a command, just a suggested plan! :-)


4000 posts is excellent for a small group...congratulations to all of us!
Barnabus
Human Cleric, 995 posts
Cleric 4
Hps: 23/23; AC 1
Fri 20 Oct 2023
at 13:53
  • msg #767

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 764):

Sometimes I'm too taken in by your color text (not intentional on your part, I know). I was unsure as to the potential efficacy of a web what with those wolverine-gargoyle guardians.

But, once again, long live the Web.
Labyrinth Lord
GM, 854 posts
Fri 20 Oct 2023
at 14:14
  • msg #768

Re: The Village Square (OOC Thread)

Out of curiosity, where did the impression that the gargoyles were guarding something come from? If I led anyone to that conclusion through something that I wrote, it was an error on my part.
Barnabus
Human Cleric, 996 posts
Cleric 4
Hps: 23/23; AC 1
Fri 20 Oct 2023
at 14:36
  • msg #769

Re: The Village Square (OOC Thread)

Happy to sate.

"One of the creatures lingers at the chamber’s southern door, which stands open, as though it is keeping watch."

As thought it might have been guarding the southern passage.

If it were error, it were inconsequential :). I think the only misstep might have been not putting Sir's nose to better use.
Labyrinth Lord
GM, 855 posts
Fri 20 Oct 2023
at 18:01
  • msg #770

Re: The Village Square (OOC Thread)

Ah. It was keeping watch…for possible enemies, not because it was standing guard over anything. In essence, it was being wary since it and its fellow were in proverbial enemy territory.
Barnabus
Human Cleric, 997 posts
Cleric 4
Hps: 23/23; AC 1
Fri 20 Oct 2023
at 23:01
  • msg #771

Re: The Village Square (OOC Thread)

Hehe, and who or what did you think Ishmael might be, Nineve?
Malivoire
Elven Magic User, 396 posts
Malvingeroth
Hunter of Night
Sat 21 Oct 2023
at 00:06
  • msg #772

Re: The Village Square (OOC Thread)

I think it's less about Ishmael and more about becoming intimate with the corpse, as you put it.  :D
Barnabus
Human Cleric, 998 posts
Cleric 4
Hps: 23/23; AC 1
Sat 21 Oct 2023
at 13:24
  • msg #773

Re: The Village Square (OOC Thread)

In reply to Malivoire (msg # 772):

It's all about the folds and crevices, Mal.
Nineve
Elven Cleric Fighter, 41 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Mon 23 Oct 2023
at 16:12
  • msg #774

Re: The Village Square (OOC Thread)

Barnabus:
Hehe, and who or what did you think Ishmael might be, Nineve?


No one and nothing in particular, until I made the abstract connection that you're mimicing a a thief, and that implies searching the body for something of value or relevance.   Prior to that, I wasn't quite sure how to interpret getting 'intimate' with the cadaver.  x_-

But as a disclaimer, I'm a southpaw, right brained, an abstract thinker, and tend to enjoy deadpan and 'read between the lines' style humor.  So, if you're gonna try and throw me with anything, you're gonna have to bring your A-game.  ;)
Barnabus
Human Cleric, 999 posts
Cleric 4
Hps: 23/23; AC 1
Mon 23 Oct 2023
at 18:20
  • msg #775

Re: The Village Square (OOC Thread)

Between the lines is the only place I write.
Nineve
Elven Cleric Fighter, 44 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 25 Oct 2023
at 18:24
  • msg #776

Re: The Village Square (OOC Thread)

It would've been like so embarrassing if it turned out that wasn't my deity.

Pay no attention to the kobold behind the curtain!
Nineve
Elven Cleric Fighter, 46 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 26 Oct 2023
at 18:04
  • msg #777

Re: The Village Square (OOC Thread)

And I can't help noting that nearly 25% of the game's total posts is Barnabus.

He's like the major shareholder.  No one should mess with this guy. Not even a god!
Barnabus
Human Cleric, 1005 posts
Cleric 4
Hps: 23/23; AC 1
Thu 26 Oct 2023
at 21:31
  • msg #778

Re: The Village Square (OOC Thread)

Sounds like it's time to rename this corporation.

I am the caller for this game and tend to be the main tactician as well. Still thinking of a little map clean up to the SW and then heading east.
Labyrinth Lord
GM, 862 posts
Thu 26 Oct 2023
at 22:57
  • msg #779

Re: The Village Square (OOC Thread)

I can’t help finding it exceedingly humorous that Barnabus goes out of his way to give Ynes a pointed look, but doesn’t seem even slightly concerned that Malivoire didn’t breathe a word in his defense.
Sir Dryvyk of Drakeholme
Human Paladin, 340 posts
Human Paladin
AC: 2 | HP: 30/30
Thu 26 Oct 2023
at 23:33
  • msg #780

Re: The Village Square (OOC Thread)

The two good guys are just setting ourselves up for a classic betrayal.

I'm also starting to wonder about Barney's insisting that we return to the barrows when we brought up going to see what Darth V was doing up north at the temple of Impure...
This message was last edited by the player at 23:35, Thu 26 Oct 2023.
Barnabus
Human Cleric, 1006 posts
Cleric 4
Hps: 23/23; AC 1
Fri 27 Oct 2023
at 01:55
  • msg #781

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 780):

I like to concentrate our efforts and the danger level might be higher than our current area.
Sir Dryvyk of Drakeholme
Human Paladin, 341 posts
Human Paladin
AC: 2 | HP: 30/30
Fri 27 Oct 2023
at 04:54
  • msg #782

Re: The Village Square (OOC Thread)

See he did it again! Deflection with noble-sounding excuses!
Dax Moonblade
Half Elven Ranger, 560 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 27 Oct 2023
at 05:09
  • msg #783

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 782):

I fully expect at some point that Barnabus will sacrifice the entire party to his god of decay in an act of ultimate betrayal!
Labyrinth Lord
GM, 863 posts
Fri 27 Oct 2023
at 12:23
  • msg #784

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
The two good guys are just setting ourselves up for a classic betrayal.

Pretty much.
Barnabus
Human Cleric, 1008 posts
Cleric 4
Hps: 23/23; AC 1
Fri 27 Oct 2023
at 13:32
  • msg #785

Re: The Village Square (OOC Thread)

Haven't found the right tombs for them yet.
Nineve
Elven Cleric Fighter, 47 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 27 Oct 2023
at 17:33
  • msg #786

Re: The Village Square (OOC Thread)

Dax Moonblade:
I fully expect at some point that Barnabus will sacrifice the entire party to his god of decay in an act of ultimate betrayal!


Probably, but not before you get the really big shock, and find out he's your dad!
Sir Dryvyk of Drakeholme
Human Paladin, 342 posts
Human Paladin
AC: 2 | HP: 30/30
Fri 27 Oct 2023
at 17:51
  • msg #787

Re: The Village Square (OOC Thread)

NOOOoooooo!
Dax Moonblade
Half Elven Ranger, 561 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sat 28 Oct 2023
at 01:26
  • msg #788

Re: The Village Square (OOC Thread)

Dax's hand just fell off.
Nineve
Elven Cleric Fighter, 48 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 28 Oct 2023
at 15:49
  • msg #789

Re: The Village Square (OOC Thread)

At least you can hit him up for an allowance, and the keys to the funeral coach, that sort of thing.
Sir Dryvyk of Drakeholme
Human Paladin, 345 posts
Human Paladin
AC: 2 | HP: 30/30
Wed 1 Nov 2023
at 06:55
  • msg #790

Re: The Village Square (OOC Thread)

Happy Halloween everyone!

I'm trying to let the sugar wear off a bit after my many "Daddy Tax" of the kids' bags. I lay claim to dark chocolate and the blue wrapper tootsies.
Dax Moonblade
Half Elven Ranger, 566 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Wed 1 Nov 2023
at 09:55
  • msg #791

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 790):

We only had 3 kids show up. :-(

So, I am obligated to eat the two bowls of chocolate bars my wife bought!
Barnabus
Human Cleric, 1013 posts
Cleric 4
Hps: 23/23; AC 1
Wed 1 Nov 2023
at 13:43
  • msg #792

Re: The Village Square (OOC Thread)

Dax:
Seeing the mass attached to Barnabus, the raises his sword to strike, and then holds, not wanting to injure the cleric.

@LL -- the main body of the ooze can be targeted without risk to Barnabus, no? it strikes out with pseudopods or something?

@Dax -- maybe 5 visits for us. demographic trends and all that.
This message was last edited by the player at 13:44, Wed 01 Nov 2023.
Malivoire
Elven Magic User, 402 posts
Malvingeroth
Hunter of Night
Wed 1 Nov 2023
at 14:06
  • msg #793

Re: The Village Square (OOC Thread)

We didn't even hand candy out.  Our area has matured to the point that no one visits our string of houses anymore.  :(

We still buy candy for ourselves, though!  :D
Barnabus
Human Cleric, 1014 posts
Cleric 4
Hps: 23/23; AC 1
Wed 1 Nov 2023
at 14:25
  • msg #794

Re: The Village Square (OOC Thread)

The blessing of Impurax lingers.
Labyrinth Lord
GM, 870 posts
Wed 1 Nov 2023
at 15:24
  • msg #795

Re: The Village Square (OOC Thread)

I only had one group. But my new place is up on the third floor. :)

Malivoire: You could have utilized Galaxina’s Scintillating Spark Shower. Sure, it would zap  Barnabus, but you have the built in excuse that you were acting to destroy the ooze as quickly as possible.

I’m thinking that anyone who rolls a natural 1 or 2 should end up whacking Barnabus rather than the ooze. Well, except for Ynes and Safherd, who will likely use the situation as a pretext to hit the cleric deliberately.
Sir Dryvyk of Drakeholme
Human Paladin, 346 posts
Human Paladin
AC: 2 | HP: 30/30
Wed 1 Nov 2023
at 15:31
  • msg #796

Re: The Village Square (OOC Thread)

You'll note that Dryvyk didn't pull his swipe, just botched it.

Funny how ol'Barn is the best statted character. Must be what keeps the pillow off his face while he's sleeping.

~~~

We took the kids to our three closet neighbors, about a ten mile round trip. Older folks who love to see them and shower them with candy. So it's really more efficient. We then came home and ate homemade donuts and cider. I dressed up in my perennial costume: as a giant slice of bacon.
Dax Moonblade
Half Elven Ranger, 567 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Wed 1 Nov 2023
at 22:08
  • msg #797

Re: The Village Square (OOC Thread)

We just moved into this place in February so we didn't know what it would be like. The last house was quite busy for the first 6 or 7 years, but then died out the last couple. The place previous to that was awesome. 100 to 200 kids, lots of decorating, all sorts of fun. I even learned to properly carve pumpkins and usually did 4 or 5 of them.

As B said, demographics. This street is mainly old people who moved here in the 80's to have their families.

And D, when one invests in a bacon costume, there really is no going forward, is there?! :-D
Nineve
Elven Cleric Fighter, 51 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 1 Nov 2023
at 23:37
  • msg #798

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
Funny how ol'Barn is the best statted character.


Only the good roll low!

Low temperature kept us from getting more than we otherwise would have on H night, but we still got some traffic.

My own is now the age where she's going to parties, not trick-or-treating.   Which comes with another set of worries, but I'm adjusting, and bear in mind what mattered to me at the same age.
Sir Dryvyk of Drakeholme
Human Paladin, 347 posts
Human Paladin
AC: 2 | HP: 30/30
Thu 2 Nov 2023
at 06:09
  • msg #799

Re: The Village Square (OOC Thread)

Dax Moonblade:
And D, when one invests in a bacon costume, there really is no going forward, is there?! :-D

My wifey found it at a second hand store a few years ago. It's polyester, so it's warm to wear and easy to put on. I'm not sure a better costume exists. (Though my backup is a pirate king and it's pretty rad.)

My older boys (teens) opted to skip Halloween and go on a hunting trip with horses in the Sawtooth Mountains. They're pretty die-hard. One has slept outside for over 800 nights, almost consecutively. (My wife makes him come in for Christmas Eve or if he gets sick). He has a genuine cowboy bedroll and if the weather gets really obnoxious he moves it from the back yard up onto the porch. They both are learning how to tan hides and make buckskin. Not many kids nowadays get to do things like that. I'm really proud of them for choosing to be adventurous.
Dax Moonblade
Half Elven Ranger, 569 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Thu 2 Nov 2023
at 06:16
  • msg #800

Re: The Village Square (OOC Thread)

I can see the reality show already (with accompanying YouTube channel and podcast, of course) Bacon Man in the Wild West.

Nineve: my 17 yo daughter went to a 'party' too. I am so thankful that she is not interested in booze, drugs, and at this point boys! And her friends are all very boring academic types that are really nice kids.

She is very focussed on school doing her first year in college with a plan to go into Engineering. She even turned down my offer to send her to Europe for a gap year!
Nineve
Elven Cleric Fighter, 52 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 2 Nov 2023
at 17:55
  • msg #801

Re: The Village Square (OOC Thread)

My own is something of a mix.   In general, she's a good kid, not one to get involved with the really dark stuff, or toxic kinds of people.

However, she can be headstrong, and sometimes enjoys rebelling for the sake of it.   Or if someone challenges her, her better judgement can become reduced.  Fairly normal teen stuff, but she can get extreme with it on occasion.

Mountains?  I remember those, from when I lived in California.   Alas, we've got none in Texas.  We live not too far from a meteor crater and a mini-Stonehenge, however.

I agree, it's good for young people to learn to do things with their hands (other than type or use a game controller), and interact with the physical, natural world.   The amount of time some spend on their phones and tablets these days is a little scary.
Labyrinth Lord
GM, 873 posts
Fri 3 Nov 2023
at 02:53
  • msg #802

Re: The Village Square (OOC Thread)

I’m really thankful that my daughter is significantly devoted to art, especially drawing and painting. It’s a hobby that pulls her away from screens for a fair amount of time. She’s also a reader and prefers printed books to their electronic counterparts. The widespread addiction to all things digital honestly bothers me.

As a side note, I intend to get an updated map posted this weekend. In the meantime, the eastern, grayed out portion of Gamdar’s map (the map for Group 1) has a fair depiction of the area the adventurers have encountered.
Labyrinth Lord
GM, 875 posts
Fri 3 Nov 2023
at 18:13
  • msg #803

Re: The Village Square (OOC Thread)

Barnabus:
He starts to speak out loud: "She didn't tell us where Nergal's pit was, did she? Is that because we already know? A pit of darkness?"

Pit of Darkness = Obsidian Altar #47?

The Briar Queen did not disclose the pit’s location, only that of the font/sphere. Based on the goddess’ discussion of the pit, along with lore that Brother Othar had previously shared about it, it would seem that the location is a literal pit - a deep hole in the earth that meets the underworld somewhere within its depths.

Barnabus:
Have to open western box! Must open western box! What's in the other box???

In point of fact, there are sixteen sarcophagi along the recently discovered corridor. At present, there’s nothing preventing the adventurers from opening them all, if they are so inclined.
Barnabus
Human Cleric, 1018 posts
Cleric 4
Hps: 23/23; AC 1
Fri 3 Nov 2023
at 18:30
  • msg #804

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 803):

Yeah, I wasn't sure if the pit was literal or figurative. We haven't found it yet.

Although the other boxes are mightily tempting, Barnabus prefers a methodical mode of exploration and will backtrack in short order. We're already boxed in a bit in this corridor.
Barnabus
Human Cleric, 1019 posts
Cleric 4
Hps: 23/23; AC 1
Fri 3 Nov 2023
at 18:36
  • msg #805

Re: The Village Square (OOC Thread)

Nope, nothing staid about my daughter. She's an Echo Park libertine, looking to travel to Berlin in the spring to sample the sex clubs.
Labyrinth Lord
GM, 877 posts
Sat 4 Nov 2023
at 20:40
  • msg #806

Re: The Village Square (OOC Thread)

Jesper:
A flicker of fear crosses the young man’s face as a second sigh rolls through the cold air and the next brazier in line alights all on its own, its ghostly illumination filling the next section of the sarcophagus lined passageway.


Barnabus
Human Cleric, 1022 posts
Cleric 4
Hps: 23/23; AC 1
Sat 4 Nov 2023
at 21:50
  • msg #807

Re: The Village Square (OOC Thread)

Let's see... how many seconds between the lighting of the first and the lighting of the second... need to gauge how many boxes Barnabus can check on his way out...
Malivoire
Elven Magic User, 406 posts
Malvingeroth
Hunter of Night
Tue 7 Nov 2023
at 15:30
  • msg #808

Re: The Village Square (OOC Thread)

quote:
Briar Queen:
”Your great courage, and the keeping of your promise, merit honor. Your reward waits for you in the place where you make camp.”


*Jaw drop*
Barnabus
Human Cleric, 1024 posts
Cleric 4
Hps: 23/23; AC 1
Tue 7 Nov 2023
at 16:01
  • msg #809

Re: The Village Square (OOC Thread)

LL:
In the austere crypt beyond the collapsed wall, Ancelin, called the First Sentinel of the Dead, stirs to wakefulness, drawn from his death sleep.

I'd like to mark that down as another Barrowmaze achievement.
Sir Dryvyk of Drakeholme
Human Paladin, 352 posts
Human Paladin
AC: 2 | HP: 30/30
Tue 7 Nov 2023
at 16:20
  • msg #810

Re: The Village Square (OOC Thread)

Yeah, I get the feeling our days of casual tomb robbing are waning away. We keep kicking the dang antpile! Gathering toys and amassing easy XP should have taken place before we decided to start the Wars of the Dead!
Barnabus
Human Cleric, 1026 posts
Cleric 4
Hps: 23/23; AC 1
Tue 7 Nov 2023
at 16:39
  • msg #811

Re: The Village Square (OOC Thread)

Ah, I think we've done a fair share of both.
Labyrinth Lord
GM, 880 posts
Tue 7 Nov 2023
at 17:27
  • msg #812

Re: The Village Square (OOC Thread)

Barnabus:
I'd like to mark that down as another Barrowmaze achievement.

I think we need to establish a working definition of “achievement”.

Do we mean “achievement” in the sense of:
  • We closed the infernal portal that cultists were using to communicate with Orcus and his demonic forces.
  • We discovered the identity of the murderer and prevented the deaths of further innocents in Helix.
  • We located the treasures of the Briar Queen, learned the secrets of her divine writings, and returned her sacred tablet to her sanctuary.


Or, are we referring to “achievement” in this sense:
  • We found a sarcophagus surrounded by military banners and topped with a lid that bore the sculpture of a warlord. It had an aura of terrible evil. We decided to open it up.
  • We performed an experiment to determine what would transpire if we used explosives to blow open a door inside of a barrow filled with marsh gas.
  • We started a war.

Also specific to Barnabus, a detail of importance:
Searlait:
“Then I awakened here, with Kraomar, that cheerful halfling fellow, and the strange old man.

To be clear, that was not a reference to Ol Gib. She was talking about those who had been restored to life alongside her.
Barnabus
Human Cleric, 1027 posts
Cleric 4
Hps: 23/23; AC 1
Tue 7 Nov 2023
at 17:46
  • msg #813

Re: The Village Square (OOC Thread)

The key word must be experiment, then, as in "Another successful application of the empiric method! Huzzah! What an achievement!"

Re: strange old man. Oh, I had thought Ol Gib was that codger. Last post updated.
This message was last edited by the player at 17:48, Tue 07 Nov 2023.
Labyrinth Lord
GM, 881 posts
Wed 8 Nov 2023
at 02:21
  • msg #814

Re: The Village Square (OOC Thread)

Barnabus:
For our return, I'm thinking we head to #46 to complete the constellation but stop in #10 along the way to see if we can obtain that blessing a second time, something I've been meaning to find out.

For clarification: Are you possibly talking about location 9? That’s the shrine of Silvanus which was hidden in the druid’s crypt. Location 10 is a vacant section of hallway that appears to be a dead end.
Barnabus
Human Cleric, 1028 posts
Cleric 4
Hps: 23/23; AC 1
Wed 8 Nov 2023
at 02:24
  • msg #815

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 814):

Right, #9.

But #10 is a curiously empty room. May as well stop there before the star chamber, then.

So #9 and then to #10.

Looking forward to the map update :).
Labyrinth Lord
GM, 883 posts
Thu 9 Nov 2023
at 18:29
  • msg #816

Re: The Village Square (OOC Thread)

A brief update.

One of our folks hasn’t posted for a week. I haven’t received any notice regarding an absence so, just as I indicate in the Rules and Expectations thread, I’ll be taking up the character as a NPC until they (hopefully) return or another week passes.

I bring it up to caution that this may slow things down a bit, depending on what transpires during the group’s explorations. With the absence, please understand that in addition to narrating and running the game itself, I’m currently controlling half of the adventuring party’s roster as NPCs and having to make logical decisions for each of those characters. Particularly when we reach combat situations, that can add a significant amount of work to updating the game.

So, in short, I ask for your patience if the pace falters.
Nineve
Elven Cleric Fighter, 54 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 9 Nov 2023
at 20:09
  • msg #817

Re: The Village Square (OOC Thread)

Sorry!   I was gone over the weekend, and when I logged in on monday, there was a lot to catch up on, including some things I wasn't sure how much my character would know about(the deceased paladin), and/or how she should feel about it.       I planned to return the following day, but then work happened with more of it yesterday.

I will say, as a new player, sometimes the plot feels a tad inaccessible to me, just by virtue of the sheer amount of details to stay on top of.    I don't mean that as a dig, because it's part of what makes the story setting immersive and cool, but on a really busy week (such as this one) it can be an obstacle.     I tend to dislike 'activity' posts (the kind where you post some trivial action or thought, just in the name of doing a post) and prefer not to write them.

But I was remiss in not advising you I was busy, so on that you've got my apology.
This message was last edited by the player at 20:10, Thu 09 Nov 2023.
Barnabus
Human Cleric, 1031 posts
Cleric 4
Hps: 23/23; AC 1
Thu 9 Nov 2023
at 20:57
  • msg #818

Re: The Village Square (OOC Thread)

I think it's hardest with a new character at the start when you're not sure which personality traits you want to emphasize/deemphasize.

There is nothing wrong with treating Barrowmaze as a straight dungeon crawl until you want to do more. Even with all of the lore/plot, that's still pretty much what I do.  Of course, of course, it was a treat to find the bones of that old knight as we had heard tell of his story long ago.

If I hadn't mentioned it, I finished Down Below Station and quite liked it. I plan on reading more of that old Latin teacher's books in the future.
This message was last edited by the player at 20:58, Thu 09 Nov 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 354 posts
Human Paladin
AC: 2 | HP: 30/30
Thu 9 Nov 2023
at 23:34
  • msg #819

Re: The Village Square (OOC Thread)

Sorry, sometimes I can't keep pace with you Barn. What was the purpose of fleeing the dungeon if we just turned right back around and went back in? What're we doing with the recent loot? Did you just want to skip the camp RP and get back to the donjon XP, or shall we just handle things OOC? Not a criticism mind, just that it seems like we exposed a bunch of threads and then left them as loose ends.

Thoughts?
Barnabus
Human Cleric, 1032 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 00:06
  • msg #820

Re: The Village Square (OOC Thread)

I wanted to see what the Briar Queen's boon would be and we needed to flee from the undead lord. That's why I chose camp. The intention wasn't to call it a day as we've barely tapped our resources.

As for the recent loot, I would recommend you wear the legendary knight's plate armor. If you agree, I think we can retro OOC that. As for the other loot...

Ynes has the presumably enchanted battle axe, which is good because that's her preferred weapon and I get to call her a headswoman.

I thought we'd leave the artifact reveal for when we return to Mazzahs.

I don't think there was anything else besides the silver necklace which will probably ultimately be interred with its owner.

Hmm, loose ends...nothing wrong with those. Can pick those up should we return.

FWIW, Barnabus does not consider the Queen's boon to be a blessing, not one whit. He thinks it best that Battist not know what actually happened to him.
Dax Moonblade
Half Elven Ranger, 575 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 10 Nov 2023
at 00:16
  • msg #821

Re: The Village Square (OOC Thread)

The party knows they need to take the orb and drop it into the pit, but the location of the pit is not known.

If the box contains the orb, wouldn't it be prudent to either go back to Mazzahs for the "reveal" right away? Or should we simply be looking for the pit?

In either case, I imagine Dryvyk will carry the box with him at all times. I also expect that it will be broadcasting its existence to anyone who can detect it! :-)
Labyrinth Lord
GM, 884 posts
Fri 10 Nov 2023
at 05:25
  • msg #822

Re: The Village Square (OOC Thread)

Nineve, I apologize if I came across as critical in tone. That wasn’t my intention. My reasoning for that post was to alert everyone of a potential slowdown. When I’m handling running the game and entering posts for multiple additional characters, it just honestly takes me longer to compose everything, so my pace frequently slows. In instances when I’m filling the shoes of a player character, I often find that I need to put some additional thought into things, so I’m presenting them in a way that’s consistent with how their player has depicted them previously. With spellcasters, in particular, I tend to be careful, not wanting to expend their selected spells unnecessarily in their absence.

One of our former participants, Ishmael, experienced some periods of real turmoil with his job, occasionally having to essentially perform the duties of two different positions, due to another employee departing. Often, he would give me a heads up during those difficult times, but he couldn’t always. He consistently returned to the game as soon as he was able. All that to say, I completely understand that real life throws people curveballs, and taking care of family and work always trumps RPGs. I have had a few folks ghost this game and others that I’ve run, but I’ve also been blessed with a number of consistent players who make high quality contributions. I try always to give players the benefit of the doubt.

A week has always seemed to me to be a reasonable period of time for me to take the reins of a character who’s been quiet for a time. Generally, if a week has passed without someone’s input, I think it’s safe to assume that their time is being devoted to other matters, at least for now.

Again, I’m sorry if I came across in a critical fashion. My intent was honestly just to make everybody aware that if I did have a large number of characters to handle, my posting rate would likely slow.

I do understand that the lore that’s been compiled in this game is significant and tackling it as a new player can be daunting. You’re always welcome to fire questions my way if things are unclear. On the other hand, in my humble view, I think it’s very reasonable and realistic for the happenings within the Barrowmaze to be unfamiliar to Nineve. She understands broadly what is at stake, but many of the specific happenings within the catacombs are unknown to her. And that’s okay. But, if it ever gets to a point where you’re genuinely feeling lost, don’t hesitate to reach out to me or one of your fellow players. This is supposed to be a fun enterprise, not an overwhelming one.
Sir Dryvyk of Drakeholme
Human Paladin, 355 posts
Human Paladin
AC: 2 | HP: 30/30
Fri 10 Nov 2023
at 06:44
  • msg #823

Re: The Village Square (OOC Thread)

Thanks for the thoughts Barney and Dax. I was sitting on a tractor trying to read the IC on my sturpdsmatrphon with one hand whilst trying to fish out a handful of BBQ Pringles with the other hand and keep my rows basically straight by driving with my knee. There's lots I would have liked to have contributed, but I fully recognize that waiting around for my tractor to run out of fuel would slow this game to a crawl. ;-)

I'll just plan to tidy up with things pertaining to Ehryk when we get back to Helix. Brother Othar might have some thoughts as would Mazzahs.

I also felt like that camp scene would have been a great RP opportunity, and a chance to discuss the artifact and what our plans were. I'd really hate to lose it to a random encounter or down some bottomless pit trap...

Anyway, no worries. I'm glad that Barn has the time and energy to be the Caller for this game. I'll try to keep up as best I can, even if it means driving the tractor into a swamp once in a while.
Barnabus
Human Cleric, 1033 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 13:12
  • msg #824

Re: The Village Square (OOC Thread)

I will be starting a new job as addiction counselor for group Department of Mental Homes in the Boston area for a large non-profit next week. That'll certainly give me more things to do than I've had as I've been waiting for them to complete my background. No second family. Check! No gambling debts. Check!

Alright, yes, I think we attack. We can't stand by while a shrine to Sylvanus is destroyed. If we're overmatched, we should also have a clear avenue of retreat. We also have the wherewithal to cleave stone.

And, Dax, we're ultimately on our way to #10 which seems to be a candidate for another secret door.
Sir Dryvyk of Drakeholme
Human Paladin, 358 posts
Human Paladin
AC: 1 | HP: 30/30
Fri 10 Nov 2023
at 15:11
  • msg #825

Re: The Village Square (OOC Thread)

Congrats, that'll keep you on your toes! A much needed profession nowadays, unfortunately.

I'm just thinking we might have better luck if we ambush from a more advantageous spot? But I'm offering no suggestions where. The current location is a hive. My character would certainly feel that desecrating the shrine isn't cool, even if Sylvanus is a lesser deity of questionable veracity... ;-)

Of course whenever we find the War Hammer of Stone Disruption, Sir is going on a rampage in Darth V's tomb followed by Nergal etc.!
Barnabus
Human Cleric, 1035 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 15:36
  • msg #826

Re: The Village Square (OOC Thread)

LL:
OOC: Big time. Like a fire alarm.

Shucks. The Balrog alarm went off (again) in which case our only option would be to retreat (again, I guess).

#10 would be too close so let's try to reach #46 instead.

@Dax -- Maybe? I would think the box prevents the shard's detection or it would have already been found. I also would think we might be able to find the pit, but we're also not ready to find the pit in a manner of speaking (as we are not ready for this encounter).
This message was last edited by the player at 15:46, Fri 10 Nov 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 359 posts
Human Paladin
AC: 1 | HP: 30/30
Fri 10 Nov 2023
at 15:51
  • msg #827

Re: The Village Square (OOC Thread)

Barny the Bravo:
It's also possible that the BM has become too hot to handle...

Yeah... good call caller.

I should have commissioned Bro Other to start consecrating a barrel or five of Holy Water!
Barnabus
Human Cleric, 1037 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 16:05
  • msg #828

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 827):

Yeah, I don't know, Sir. I could also see the destruction of the shrine of Silvanus being triggered by our return (rather than the discovery of the artifact). It could be the designer's way of preventing us from auto-blessing every delve.
Nineve
Elven Cleric Fighter, 56 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 10 Nov 2023
at 16:30
  • msg #829

Re: The Village Square (OOC Thread)

Labyrinth Lord:
Nineve, I apologize if I came across as critical in tone. That wasn’t my intention.


We're good, GM!   I understand, and thanks for the response.  I know a lot of ghosting happens on rpol, with both players and GMs vanishing without word. (Has anyone not been through it?) And that it can be exasperating from either side, after work has gone into introducing a character or gearing up to play a game.

Your own commitment to the game is plainly substantial, and I in no way resent being asked to participate within the guidelines, or give word if I can't.   And next time, I will!

Congrats on the new gig, Barnabus!
Labyrinth Lord
GM, 888 posts
Fri 10 Nov 2023
at 17:45
  • msg #830

Re: The Village Square (OOC Thread)

Thanks for understanding, Nineve!

Congratulations on the new position, Barnabus!

Barnabus:
Yeah, I don't know, Sir. I could also see the destruction of the shrine of Silvanus being triggered by our return (rather than the discovery of the artifact). It could be the designer's way of preventing us from auto-blessing every delve.

The Barrowmaze is designed as a dynamic environment. Any area previously explored by the player characters has the potential to become reoccupied, especially if it is left alone for any significant period of time. Gillespie provides specific resources which are tied to that overarching idea.

The shrine isn’t specifically something that becomes reoccupied after discovery, but it can be depending on what certain tables dictate. It falls to the DM to flesh out why designated creatures might have paid any given area a visit.

That said, I’m reasonably sure that the author trusts that players exploring the Barrowmaze aren’t going to try to “game” the scenario and attempt to abuse or exploit any of the positive resources that they discover. That kind of thing is beneath most groups of stalwart adventurers, certainly.

As a side note, I feel an obligation to mention that if Safherd does depart the company as she is currently planning, a replacement thief won’t be immediately forthcoming. It will take time for another such professional to find their way to Helix. In the meanwhile, I’m sure that the adventurers will be perfectly capable of contending with any traps or locked doors they stumble across.
This message was last edited by the GM at 17:51, Fri 10 Nov 2023.
Malivoire
Elven Magic User, 408 posts
Malvingeroth
Hunter of Night
Fri 10 Nov 2023
at 18:15
  • msg #831

Re: The Village Square (OOC Thread)

Wow, looks like I missed quite a bit over the last 24 hours.  Will try to get back into things shortly.

Congrats on the new job, Barnabus!

Doing an excellent job with all the NPCs, LL!  (Especially Safherd...how do we keep her?  Raise?  More vacation days?  Health and dental?)
Labyrinth Lord
GM, 889 posts
Fri 10 Nov 2023
at 18:32
  • msg #832

Re: The Village Square (OOC Thread)

Malivoire:
Doing an excellent job with all the NPCs, LL!  (Especially Safherd...how do we keep her?  Raise?  More vacation days?  Health and dental?)

Thank you kindly. :)

With regard to retaining Safherd’s services, a couple of hints:

Labyrinth Lord:
3. Safherd is being placed at the head of the marching order with the proviso that she drop back prior to a door being opened. A fair strategy until, in the midst of the company’s explorations, a pit fiend comes barreling around the corner of a random hallway, intent on pounding the life out of the first thing it sees. Which, in the party’s case, will be her.

*Note that if Safherd is regarded as an expendable asset who is being thrown to the proverbial wolves, a real possibility given historical precedent, then the third point may not carry much weight.

Dax Moonblade:
I think Ishmel for the most part was always at the back. Coming forward when a door needed to be examined and/or unlocked.

Barnabus
Human Cleric, 1038 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 19:05
  • msg #833

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 832):

Geez, you act like we can turn on and off the Pit Fiend faucet all willy nilly.
Labyrinth Lord
GM, 890 posts
Fri 10 Nov 2023
at 19:12
  • msg #834

Re: The Village Square (OOC Thread)

It’s not so much about the faucet as it is about putting someone in front who could potentially put the hurt on said fiend in the event of a collision.

As well, I suppose it bears mentioning that in the prior company Safherd was part of, the Outriders of Uleck, where she was both an indentured servant and an expendable asset, she was frequently placed on point.

And the leader of that group was also a cleric in the service of an evil deity.

So, symmetry.
Barnabus
Human Cleric, 1039 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 19:17
  • msg #835

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 834):

Hmm. Is the suggestion here that after having completed her door duties that she not be dropped to the end of the line but somewhere more in the middle of it?
Malivoire
Elven Magic User, 410 posts
Malvingeroth
Hunter of Night
Fri 10 Nov 2023
at 20:05
  • msg #836

Re: The Village Square (OOC Thread)

I think that it's her position on point as we move through the catacombs, not just at doors.  She's finding traps for us, but she's also exposed at the point.
Nineve
Elven Cleric Fighter, 58 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 10 Nov 2023
at 20:08
  • msg #837

Re: The Village Square (OOC Thread)

Also, the GM threw a morale check for Safherd, and rolled a 10, which is bad.  So some of this seems to be the result of that die roll + the danger/risk she's being routinely exposed to.

There should be any number of ways to counteract it via RP, and giving the consideration you'd give to anyone risking their life as part of your enterprise.
Sir Dryvyk of Drakeholme
Human Paladin, 360 posts
Human Paladin
AC: 1 | HP: 30/30
Fri 10 Nov 2023
at 20:09
  • msg #838

Re: The Village Square (OOC Thread)

Labyrinth Comedian:
That said, I’m reasonably sure that the author trusts that players exploring the Barrowmaze aren’t going to try to “game” the scenario and attempt to abuse or exploit any of the positive resources that they discover. That kind of thing is beneath most groups of stalwart adventurers, certainly.

Bwahahaha! That's some really good work right there. Had me giggling.
Barnabus
Human Cleric, 1041 posts
Cleric 4
Hps: 23/23; AC 1
Fri 10 Nov 2023
at 21:14
  • msg #839

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 838):

If anything I've felt terribly remiss in this regard, this having been our first (and last) return to a shrine we discovered years ago.
Dax Moonblade
Half Elven Ranger, 578 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sat 11 Nov 2023
at 08:16
  • msg #840

Re: The Village Square (OOC Thread)

Congratulations on the new job Barnabus. I don't think I would last 5 minutes doing it.

As a player, going into the shrine is probably stupid, but Dax would probably choose to charge in. I posted with a question to give everyone an opportunity to "vote".

I guess when we had that discussion about 10 foot poles and whether thieves had any propensity to be better than other classes we ended up putting Safherd up front?

The last marching orders I had noted were:

Single File     Double File
Dax             Dax      Dryvyk
Dryvyk          Ynes     Andryr
Ynes            Safherd  Malivoire
Andryr          Barnabus
Safherd
Malivoire
Barnabus

Ishmael used to be before Barnabus single-file, and next to Barnabus double-file.

I have no issue in putting Safherd back into the middle of the group and having Dax bounce the stick off the ground if needed.
Labyrinth Lord
GM, 892 posts
Sun 12 Nov 2023
at 02:23
  • msg #841

Re: The Village Square (OOC Thread)

Barnabus:
Through the eastern door.

With the current marching order or the one which has been recently proposed?
Dax Moonblade
Half Elven Ranger, 580 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sun 12 Nov 2023
at 06:54
  • msg #842

Re: The Village Square (OOC Thread)

I will vote for the one I just posted above...I'm not sure which is current and which is recently proposed!! :-)
Barnabus
Human Cleric, 1043 posts
Cleric 4
Hps: 23/23; AC 1
Sun 12 Nov 2023
at 12:45
  • msg #843

Re: The Village Square (OOC Thread)

Adding Nineve

Single File     Double File
Dax             Dax       Dryvyk
Dryvyk          Ynes      Andryr
Ynes            Malivoire Nineve
Nineve          Safherd   Barnabus
Andryr
Safherd
Malivoire
Barnabus

Dax Moonblade
Half Elven Ranger, 581 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sun 12 Nov 2023
at 22:53
  • msg #844

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 843):

Merci!
Labyrinth Lord
GM, 893 posts
Mon 13 Nov 2023
at 15:37
  • msg #845

Re: The Village Square (OOC Thread)

Okay, I’ve only received a single vote, which is for using the updated marching order, so that is what I’ll assume is in effect going forward. I plan on updating later this afternoon, so if there are any last minute objections, please voice them. :)
Sir Dryvyk of Drakeholme
Human Paladin, 362 posts
Human Paladin
AC: 0 | HP: 30/30
Mon 13 Nov 2023
at 15:48
  • msg #846

Re: The Village Square (OOC Thread)

Looks good to me. I have holes in my memory, or maybe the map isn't updated, but haven't we already been here several times? Isn't this the room we got trapped in? Sorry, my brain is always like my phone, 99% full and much of that is junk files with unhelpful naming conventions.
Malivoire
Elven Magic User, 411 posts
Malvingeroth
Hunter of Night
Mon 13 Nov 2023
at 16:42
  • msg #847

Re: The Village Square (OOC Thread)

No objections to the revised order.
Barnabus
Human Cleric, 1044 posts
Cleric 4
Hps: 23/23; AC 1
Mon 13 Nov 2023
at 16:57
  • msg #848

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 846):

We were trapped in #48.
Nineve
Elven Cleric Fighter, 59 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Mon 13 Nov 2023
at 17:10
  • msg #849

Re: The Village Square (OOC Thread)

I was leaving the marching order to you guys.  I'm happy to go with whatever has been working, and be wherever makes sense.
Labyrinth Lord
GM, 894 posts
Mon 13 Nov 2023
at 17:53
  • msg #850

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
Looks good to me. I have holes in my memory, or maybe the map isn't updated, but haven't we already been here several times? Isn't this the room we got trapped in?

The party did not get trapped in the chamber they are currently in (#46). This is the chamber where, in the adjoining shrine of Demetra, the party discovered the remains of a prior group of explorers who had perished. Magically, the dead adventurers’ last words had been preserved by the statue of the goddess and were heard again when Demetra’s name was spoken. The dead party members had talked about “demon bats”.

The room where the iron portcullis fell is nearby (#48), just down the hall from the company’s current location.

Thank you for the additional input on the marching order. Shifting it will help Safherd’s morale, though having journeyed through the hazardous corridors of the Barrowmaze for the sole purpose of updating a crypt’s interior decor probably won’t.

With Dax being clad in plate armor, I’m presuming he is wearing gauntlets, so the extreme cold of the door being opened won’t cause any immediate harm.
Labyrinth Lord
GM, 897 posts
Tue 14 Nov 2023
at 05:03
  • msg #851

Re: The Village Square (OOC Thread)

I've updated the map and posted it to its own thread for ease of access/reference. I wasn't able to finish it until late, so there is a very real chance that I missed something of importance. If that's the case, please let me know and I'll amend the map accordingly.
Barnabus
Human Cleric, 1046 posts
Cleric 4
Hps: 23/23; AC 1
Tue 14 Nov 2023
at 15:29
  • msg #852

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 851):

Thank you.

Not necessarily of importance but perhaps those southernmost curtains could get numbered entries and map dimensions as well?

Good to have that secret passage #53 on the map.
Labyrinth Lord
GM, 899 posts
Tue 14 Nov 2023
at 16:20
  • msg #853

Re: The Village Square (OOC Thread)

Barnabus:
Not necessarily of importance but perhaps those southernmost curtains could get numbered entries and map dimensions as well?

The only reason they didn’t is because I literally ran out of room on the page. :) For immediate reference, the easternmost of the curtained alcoves is where the female phantom was encountered and exorcised. Each alcove comprises a single, ten foot square.

I suspect that eventually the party’s explorations will take them south again, which will likely necessitate me creating a second, adjoining map. I’ll be sure to add the alcoves when that happens.
Barnabus
Human Cleric, 1048 posts
Cleric 4
Hps: 23/23; AC 1
Tue 14 Nov 2023
at 16:56
  • msg #854

Re: The Village Square (OOC Thread)

@LL -- And the westernmost alcove had the spectral miner. Did we peek in the middle two?

Nineve, this was the warning we "heard" in the Demetra shrine adjoining the star room:
LL:
The first heard is that of a human male. ”There is no escape. We will have to fight.”

A female voice answers him, also human. ”No. We can make the stairs.”

Another male voice speaks up, its accent suggesting it belongs to a dwarf. ”I agree with Theena. We can make the stairs.”

The lilting voice of a female elf replies, ”No. We will never make it. The demon bats will kill us first.”

”Theena, Rukag. There are too many and it is too far.” the human male urges.

”What about the entry chamber?” the dwarven voice asks, ”Could we climb the rope and escape that way?”

”No. We need to fight,” the elven voice says solemnly.

”Wait! What is that? Did you hear that?” The woman’s voice holds a tone of fear.

Mal:
"And isn't t-t-this where the d-demon bats were found?"

The above writing would suggest that the bats were far away enough to allow some time for deliberation.

”I hear them too,” the human man responds, ”The decision has been made for us. The demon bats. They are coming…”

I don't think we've found the stairs. The rope should refer to the BM entry chamber. This doesn't necessarily seem pertinent to us right now.
This message was last edited by the player at 17:05, Tue 14 Nov 2023.
Labyrinth Lord
GM, 900 posts
Tue 14 Nov 2023
at 17:30
  • msg #855

Re: The Village Square (OOC Thread)

Barnabus:
@LL -- And the westernmost alcove had the spectral miner. Did we peek in the middle two?

The second alcove from east held only a collection of yellowed bones and a warning, scrawled on the wall in the Orcish language: ”Leave corridor. Guarded by skeletons. Only death here.”

The second alcove from west contained a single object: the gargoyle statue’s missing arm.

The westernmost alcove was never opened, so the nature of whatever occupied it was not discovered. The noise of stone being steadily struck with a metallic object could be clearly heard by any who came near the closed curtain.
Barnabus
Human Cleric, 1050 posts
Cleric 4
Hps: 23/23; AC 1
Wed 15 Nov 2023
at 02:26
  • msg #856

Re: The Village Square (OOC Thread)

I have had many encounters in my life with non-reflective black spheres and none of them has ended well.
Malivoire
Elven Magic User, 413 posts
Malvingeroth
Hunter of Night
Wed 15 Nov 2023
at 03:30
  • msg #857

Re: The Village Square (OOC Thread)

On the plus side, think of what we will be able to do with a Sphere of Annihilation!  ;)
Labyrinth Lord
GM, 903 posts
Wed 15 Nov 2023
at 20:57
  • msg #858

Re: The Village Square (OOC Thread)

Barnabus:
As for himself, he loops a rope around his ankle and leaves it trailing behind him as he steps into the room to retrieve the dwarf and then exit thereafter.

I’m a little perplexed by the action taken with the rope. It almost seems as if Barnabus is under the impression that someone would pull him out of the antechamber if things suddenly went south.

He doesn’t actually think that, does he?
Sir Dryvyk of Drakeholme
Human Paladin, 366 posts
Human Paladin
AC: 0 | HP: 30/30
Wed 15 Nov 2023
at 21:24
  • msg #859

Re: The Village Square (OOC Thread)

I think it's more like a trail of breadcrumbs... When this goes sideways, he'll know which direction to run!
Nineve
Elven Cleric Fighter, 62 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 15 Nov 2023
at 21:55
  • msg #860

Re: The Village Square (OOC Thread)

Labyrinth Lord:
He doesn’t actually think that, does he?


Oh, that's just harsh!    I'm casting cure serious self-esteem wound on Barnabus, right away!
Malivoire
Elven Magic User, 414 posts
Malvingeroth
Hunter of Night
Wed 15 Nov 2023
at 21:57
  • msg #861

Re: The Village Square (OOC Thread)

LOL  That's very nice of you, Nineve.  Don't worry, you'll come around to the other way of thinking eventually!  :D
Nineve
Elven Cleric Fighter, 64 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 15 Nov 2023
at 22:14
  • msg #862

Re: The Village Square (OOC Thread)

I think I already kind of grasp the Barnabus Effect.  ;)   Nineve teased him a little some messages back.

Fortunately for him, he's both the caller and looks to have maybe the highest damage bonus in the game.    That does give him some license, I suppose.
Barnabus
Human Cleric, 1051 posts
Cleric 4
Hps: 23/23; AC 1
Wed 15 Nov 2023
at 22:26
  • msg #863

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 858):

Apparently the Missus Safherd does not!

@LL, can we get a good read on the obelisk symbols now?

@party, I'm getting a definite sensor vibe from that obelisk.

The dead trio don't appear to have suffered obvious bodily wounds (bones didn't appear to be damaged)

The dead don't appear to have had time to so much as remove an item from the altar or shelf.

Deduction: the dead might have been paralyzed (see obelisk) and then froze.

Since we don't know how to disable/destroy the bobbybelisk, we report our discovery to Mazzahs and poke around somewhere else, I would think?
Labyrinth Lord
GM, 904 posts
Wed 15 Nov 2023
at 22:43
  • msg #864

Re: The Village Square (OOC Thread)

This gets into a bit of nuance but…

The impression that Nineve’s spell would give is that the obelisk itself is trapped. In other words, if an unauthorized user attempts to use/take/destroy/climb the obelisk, something unfortunate might transpire. There’s not the sense that it is some manner of sentry turret for the room.

The obelisk’s runes are carved without pigment into its black surface. Someone will need to get in close proximity (around ten feet or so) to be able to examine them clearly.
Barnabus
Human Cleric, 1052 posts
Cleric 4
Hps: 23/23; AC 1
Wed 15 Nov 2023
at 22:50
  • msg #865

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 864):

Heheh, I'm going to be first in line to climb the obelisk after we disarm it.

Okay, since it's not a sentry turret (despite the power of my deductions), I think we can attempt to harvest the goodies (or baddies).
Barnabus
Human Cleric, 1055 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 02:16
  • msg #866

Re: The Village Square (OOC Thread)

Boy, I'd like to strike that last post from the record.

Dax, as a reminder:
Accumulated Treasure:
Potion of Undead Control.............Dax

LL:
Undead Control: Normally, undead are immune to charm. However, when quaffed this potion grants the drinker the  ability to charm 3d6 HD of undead (intelligent or otherwise) as
the charm person spell. The affects of this potion last 5d4 rounds.

Labyrinth Lord
GM, 908 posts
Thu 16 Nov 2023
at 02:22
  • msg #867

Re: The Village Square (OOC Thread)

Dax, should you seriously contemplate using said potion, drop me a PM. I don’t want you to waste said precious brew.
Barnabus
Human Cleric, 1056 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 02:26
  • msg #868

Re: The Village Square (OOC Thread)

Exciting stuff! This game is not for the faint of heart.

<- Faint of heart
Labyrinth Lord
GM, 909 posts
Thu 16 Nov 2023
at 02:37
  • msg #869

Re: The Village Square (OOC Thread)

Barnabus is going to do fantastic. We’re talking Homeric epic level stuff.
Dax Moonblade
Half Elven Ranger, 585 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Thu 16 Nov 2023
at 04:40
  • msg #870

Re: The Village Square (OOC Thread)

In reply to Barnabus (msg # 866):

Hmm. No such potion on my character sheet.

Does someone else have it written down? If not, then I will assume it was my oversight.

For the sake of expedience, I will assume that Dax has the potion.
This message was last edited by the player at 04:47, Thu 16 Nov 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 368 posts
Human Paladin
AC: 0 | HP: 30/30
Thu 16 Nov 2023
at 06:08
  • msg #871

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 870):

It's noted to you on the Accumulated Treasure thread.

Of course I think that list might be a little out of date, but maybe not.
Barnabus
Human Cleric, 1057 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 12:29
  • msg #872

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 871):

Somewhat out of date but that potion placement is correct.

Deploying the heavenly shard's also a compelling option, I would think and am sure others have thought as well...

LL:
We’re talking Homeric epic level stuff.

Sir Robin featured in neither the Odyssey nor the Iliad.
Labyrinth Lord
GM, 911 posts
Thu 16 Nov 2023
at 14:38
  • msg #873

Re: The Village Square (OOC Thread)

Barnabus:
Deploying the heavenly shard's also a compelling option, I would think and am sure others have thought as well..

Sir Dryvyk hasn’t had the opportunity to study the font/sphere (or his newfound armor, for that matter) as yet, but he will have an instinctive understanding that the use of the relic is essentially a one time affair. Its collected holy energy can only be unleashed for a single purpose. (From the scene in the crypts, it would be easy to discern that Sir Guy did not attempt to deploy the font, despite the fact that he was facing death.)

So, the font could be utilized against the abomination, provided the company is accepting of the reality that it will not be able to be used later to close the pit.

Also, to be entirely fair, in light of some of the dialogue in the abomination battle, the font could also be deployed against Barnabus, with the same proviso that it couldn’t be used a second time.

Again, Dax or Nineve, if you’re giving serious thought to utilizing the potion, drop me a PM. Aside from giving up the chance to collect intelligence on Lord Varghoulis, I want you to have a full understanding of what your chances of success are.
Barnabus
Human Cleric, 1058 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 15:41
  • msg #874

Re: The Village Square (OOC Thread)

I'm not entirely convinced that "fair" would be the best word choice there -- or "entirely" for that matter.
This message was last edited by the player at 15:41, Thu 16 Nov 2023.
Nineve
Elven Cleric Fighter, 66 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 16 Nov 2023
at 18:27
  • msg #875

Re: The Village Square (OOC Thread)

It doesn't sound like the best idea to me, though Dax's thinking on it is entirely logical.

But as a cleric, I'm presuming Nineve gets that stronger undead are often unaffected by that kind of thing, just like turning.

Malvoire, you'll of course lose the sanctuary when you next attack.   But you just seemed like way too likely a target, standing there unarmored, and having inconvenienced the slime-lord with the web.
This message was last edited by the player at 18:32, Thu 16 Nov 2023.
Nineve
Elven Cleric Fighter, 67 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 16 Nov 2023
at 18:35
  • msg #876

Re: The Village Square (OOC Thread)

Or, never mind.  It looks like we've got another round before that's an issue.   Is it too late to change my action?
Labyrinth Lord
GM, 912 posts
Thu 16 Nov 2023
at 19:13
  • msg #877

Re: The Village Square (OOC Thread)

It’s not. If you want to change course, you’re welcome to edit your prior post with a different action. I know that there was a lot of activity to follow during and after the abomination’s appearance.
Nineve
Elven Cleric Fighter, 68 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 16 Nov 2023
at 19:34
  • msg #878

Re: The Village Square (OOC Thread)

Thanks, attending to it shortly...
Nineve
Elven Cleric Fighter, 69 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 16 Nov 2023
at 20:05
  • msg #879

Re: The Village Square (OOC Thread)

Done!
Labyrinth Lord
GM, 913 posts
Thu 16 Nov 2023
at 21:58
  • msg #880

Re: The Village Square (OOC Thread)

Nineve:
But as a cleric, I'm presuming Nineve gets that stronger undead are often unaffected by that kind of thing, just like turning.

This is very sound reasoning with regard to Nineve’s decision making.

To give you a brief rundown on the Varghoulis matter: Lord Varghoulis has several undead warriors in his service, known as crypt knights, the skeletal revenants of some of those lieutenants who served him loyally in life. When the potion of undead control was acquired, the question was posed to Mazzahs about whether it could be used to control Varghoulis himself. The wizard expressed the opinion that Varghoulis was too powerful to fall prey to the potion, but that the potion could be used to control one of his crypt knights and, while under the company’s control, questions could be asked of the creature regarding its master’s plans, which have largely remained a mystery.

Also, one thing which you’ll undoubtedly grow accustomed to is that whenever the company is faced with a significant battle, one of the longtime party members consistently tries to (to utilize a video gaming term) find some way to “cheese” the fight, hoping for an effortless, risk free victory. Every. Single. Time. At this point, for myself, it’s not a matter of “if” such inquiries will be made, but “when”.
Barnabus
Human Cleric, 1059 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 22:09
  • msg #881

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 880):

...which is why Barnabus should be considered a greater threat than a barrow abomination.

But on this topic I have been pleasantly surprised at how effective web has been.

The sapping approach had, alas, mixed results.
Labyrinth Lord
GM, 914 posts
Thu 16 Nov 2023
at 22:25
  • msg #882

Re: The Village Square (OOC Thread)

Barnabus:
...which is why Barnabus should be considered a greater threat than a barrow abomination.

Barnabus, I say this with literally zero irony: With respect to the viewpoints of others, you may be more right than you know.

Barnabus:
The sapping approach had, alas, mixed results.

I will cede the floor to one of the company members to share their opinion on this matter.
Nineve
Elven Cleric Fighter, 70 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Thu 16 Nov 2023
at 22:37
  • msg #883

Re: The Village Square (OOC Thread)

Labyrinth Lord:
Also, one thing which you’ll undoubtedly grow accustomed to is that whenever the company is faced with a significant battle, one of the longtime party members consistently tries to (to utilize a video gaming term) find some way to “cheese” the fight, hoping for an effortless, risk free victory. Every. Single. Time.


Oh, kind of like paying taxes?   There's always that one person that thinks they've found a loophole, but...

Well, with this baddie, I can understand.  It's like someone merged a lich and a gelatinous cube!
Barnabus
Human Cleric, 1060 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 22:41
  • msg #884

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 882):

In which case the party members might want to forgo downing the Potion of Heroism.
Barnabus
Human Cleric, 1061 posts
Cleric 4
Hps: 23/23; AC 1
Thu 16 Nov 2023
at 23:09
  • msg #885

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 883):

Let's call it: "thinking outside of the sarcophagus."
Dax Moonblade
Half Elven Ranger, 587 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Fri 17 Nov 2023
at 08:51
  • msg #886

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 873):

Obviously, my posting time does not line up at all with the rest of the group!!

Dax handed off the potion to Nineve because he has no clue when to use it or what to do if he did use it. He will trust her to make an educated decision.

I'm fairly confident that if we manage to remove this ambulating Jell-o salad from this plane of existence, that Dax will be able to convince Dryvyk that Barnabus was spared because of his choice of deity, not because he was in cahoots with the creature.

Although I expect some awesome threats and arguments!

Finally, thank the dice-rolling gods for NPCs!
Barnabus
Human Cleric, 1063 posts
Cleric 4
Hps: 23/23; AC 1
Fri 17 Nov 2023
at 14:28
  • msg #887

Re: The Village Square (OOC Thread)

In reply to Dax Moonblade (msg # 886):

Paladins: Smite first, ask questions later.

From the barrow thing's perspective, all the deities within his patron's pantheon are subservient to his patron and thus by extension..

Or don't listen to a barrow thing.
Sir Dryvyk of Drakeholme
Human Paladin, 369 posts
Human Paladin
AC: 0 | HP: 30/30
Fri 17 Nov 2023
at 14:40
  • msg #888

Re: The Village Square (OOC Thread)

Barnabus:
In reply to Dax Moonblade (msg # 886): ...Or don't listen to a barrow thing.

Pay no attention to the man behind the curtain... Nice try Barn.
Labyrinth Lord
GM, 917 posts
Fri 17 Nov 2023
at 15:07
  • msg #889

Re: The Village Square (OOC Thread)

Barnabus:
From the barrow thing's perspective, all the deities within his patron's pantheon are subservient to his patron and thus by extension..

To be transparent, this assertion is only partially correct.

It is correct to say that in the view of the followers of Nergal (including that of the abomination), both Orcus and Set should be subservient to Nergal. Both are the progeny of Nergal and hence, regarded as lesser deities.
Sir Dryvyk of Drakeholme
Human Paladin, 371 posts
Human Paladin
AC: 0 | HP: 30/30
Fri 17 Nov 2023
at 15:14
  • msg #890

Re: The Village Square (OOC Thread)

Barnabus:
Paladins: Smite first, ask questions later.

The House of Drakeholme doesn't even ask...
Labyrinth Lord
GM, 918 posts
Fri 17 Nov 2023
at 15:37
  • msg #891

Re: The Village Square (OOC Thread)

Sir Dryvyk of Drakeholme:
The House of Drakeholme doesn't even ask...


Malivoire
Elven Magic User, 418 posts
Malvingeroth
Hunter of Night
Fri 17 Nov 2023
at 15:54
  • msg #892

Re: The Village Square (OOC Thread)

lol
Sir Dryvyk of Drakeholme
Human Paladin, 372 posts
Human Paladin
AC: 0 | HP: 30/30
Fri 17 Nov 2023
at 16:04
  • msg #893

Re: The Village Square (OOC Thread)

Wow, that's the emblem found on the shield of Dryvyk's Grandmother! Fond family memories...
Nineve
Elven Cleric Fighter, 72 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 17 Nov 2023
at 19:31
  • msg #894

Re: The Village Square (OOC Thread)

Note:  (so I don't make the same error as last time, and because we're in melee right now)

I'm probably going to be scarce from the sending of this post until later on Sunday afternoon.

If the GM needs to make an attack for Nineve, or make some other action (within the bounds of common sense) in the name of keeping things moving, I'm more than ok with that.
Dax Moonblade
Half Elven Ranger, 589 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Sat 18 Nov 2023
at 00:14
  • msg #895

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 894):

Common sense? There'll be no common sense used in our decision making!
Sir Dryvyk of Drakeholme
Human Paladin, 373 posts
Human Paladin
AC: 0 | HP: 30/30
Sat 18 Nov 2023
at 14:57
  • msg #896

Re: The Village Square (OOC Thread)

@DM- Is Andryr in the chamber with us? I know you are running a lot of NPCs, I'm happy to run my own squire if that helps.
Sir Dryvyk of Drakeholme
Human Paladin, 375 posts
Human Paladin
AC: 0 | HP: 24/30
Mon 20 Nov 2023
at 06:26
  • msg #897

Re: The Village Square (OOC Thread)

I'll be AFK for most of tomorrow and tomorrow night.
Nineve
Elven Cleric Fighter, 73 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Tue 21 Nov 2023
at 19:59
  • msg #898

Re: The Village Square (OOC Thread)

Lol, I think it's so funny that NPC has worked its way into modern-day slang!  Back in the day, I never would've thought.

Was away longer than I expected, good thing I advised--but am back now.  (well, either that or I'm having a very vivid hallucination)
Nineve
Elven Cleric Fighter, 75 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Wed 22 Nov 2023
at 22:02
  • msg #899

Re: The Village Square (OOC Thread)

And again:   We Americaners are doing another of our strange holidays, the one where we cook and consume great amounts of turkey and carbs, then pass out disgracefully.

I'll be out tomorrow, maybe friday or saturday, but likely not both.

Happy TG to anyone else who celebrates!
Sir Dryvyk of Drakeholme
Human Paladin, 376 posts
Human Paladin
AC: 0 | HP: 24/30
Wed 22 Nov 2023
at 23:33
  • msg #900

Re: The Village Square (OOC Thread)

Similar for me, Happy Thanksgiving everyone! I'm grateful for a great game with all of you!
Labyrinth Lord
GM, 922 posts
Thu 23 Nov 2023
at 00:32
  • msg #901

Re: The Village Square (OOC Thread)

Happy Thanksgiving, everyone! Like our paladin, I’m grateful to have the opportunity to game with each of you.
Malivoire
Elven Magic User, 420 posts
Malvingeroth
Hunter of Night
Thu 23 Nov 2023
at 00:39
  • msg #902

Re: The Village Square (OOC Thread)

Happy (late) Thanksgiving to all my southern neighbours!  Enjoy your long holiday weekend, and thanks for all the football!
Barnabus
Human Cleric, 1065 posts
Cleric 4
Hps: 23/23; AC 1
Thu 23 Nov 2023
at 00:45
  • msg #903

Re: The Village Square (OOC Thread)

You all and the Barrowmaze is the gift that keeps on giving.
Dax Moonblade
Half Elven Ranger, 591 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\33
Thu 23 Nov 2023
at 03:43
  • msg #904

Re: The Village Square (OOC Thread)

Happy turkey-consumption day to the USAers. Up here, Thanksgiving is in October so we can leave November open to recover, and to prepare for the foodfest that is Xmas!
Sir Dryvyk of Drakeholme
Human Paladin, 378 posts
Human Paladin
AC: 0 | HP: 24/30
Fri 24 Nov 2023
at 18:05
  • msg #905

Re: The Village Square (OOC Thread)

WOW, we did it! I'll admit, this one had me pretty worried. Thankfully the dicebot was favorable! Well played gang!
Barnabus
Human Cleric, 1067 posts
Cleric 4
Hps: 23/23; AC 1
Fri 24 Nov 2023
at 18:50
  • msg #906

Re: The Village Square (OOC Thread)

Now, you can play King of the Obelisk.
Labyrinth Lord
GM, 927 posts
Sat 25 Nov 2023
at 21:01
  • msg #907

Re: The Village Square (OOC Thread)

In light of the dispatching of the abomination, I think it’s important to note that, within the confines of his own individual thread, Barnabus has been kicking ass and taking names.
Barnabus
Human Cleric, 1069 posts
Cleric 4
Hps: 23/23; AC 1
Sat 25 Nov 2023
at 22:30
  • msg #908

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 907):

If by that you mean "kicking up dust and taking names" -- absolutely!
Nineve
Elven Cleric Fighter, 78 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sun 26 Nov 2023
at 18:15
  • msg #909

Re: The Village Square (OOC Thread)

Addendum:

Dryvyk is missing six hit points, I see, so if he does the paladin-y thing and burns his own healing on someone else, I'll likely use my second cure on him before we move on.
Labyrinth Lord
GM, 928 posts
Sun 26 Nov 2023
at 18:43
  • msg #910

Re: The Village Square (OOC Thread)

To offer a touch of clarification about Safherd:

Safherd has made no secret that she was not a willing member of the last adventuring company she was part of, the Outriders of Uleck. She was the indentured servant of its now deceased leader, Grak Bloodshield. With that company, she was utilized as a forward scout. Grak did not regard her as having the same inherent value as the other members of the party and felt that if she was suddenly slain her death would a) warn the Outriders of significant danger and b) not be any great loss. She was, to him, expendable.

When Safherd first met the adventurers, she was observant enough to comprehend Ishmael’s role in the party and noted that he was not placed in the front rank. Instead, Dax Moonblade, a capable and perceptive warrior, was allocated to that role.

However, when she later accompanied the group as part of the main expedition, she was placed in the front rank once more. From this, she inferred that she was essentially valued no differently than she was as part of the Outriders.

Hence, the morale roll and her subsequent doubt about remaining with the company.
This message was lightly edited by the GM at 19:05, Sun 26 Nov 2023.
Labyrinth Lord
GM, 932 posts
Mon 27 Nov 2023
at 03:04
  • msg #911

Re: The Village Square (OOC Thread)

Labyrinth Lord
GM, 933 posts
Mon 27 Nov 2023
at 13:37
  • msg #912

Re: The Village Square (OOC Thread)

Dax Moonblade:
”I will only suggest releasing him, because at some point that potion's effect will end and your flask might be damaged."

Just for clarification, the flask is an enchanted object, designed to ensnare creatures that are ethereal/immaterial/vaporous. If something within it suddenly assumed physical form, the walls of the vessel would hold firm. Whatever was inside would simply be significantly compressed.
Barnabus
Human Cleric, 1071 posts
Cleric 4
Hps: 23/23; AC 1
Mon 27 Nov 2023
at 14:23
  • msg #913

Re: The Village Square (OOC Thread)

Labyrinth Lord
GM, 934 posts
Mon 27 Nov 2023
at 14:27
  • msg #914

Re: The Village Square (OOC Thread)

”You’re supposed to be singing the silly squirrel song right now.”
Sir Dryvyk of Drakeholme
Human Paladin, 379 posts
Human Paladin
AC: 0 | HP: 24/30
Mon 27 Nov 2023
at 14:49
  • msg #915

Re: The Village Square (OOC Thread)

How long must I delay?

Today is very busy, I'll catch up tonight, but this has been really fun, sorry my timing is off to capitalize on it!
Nineve
Elven Cleric Fighter, 80 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Mon 27 Nov 2023
at 20:34
  • msg #916

Re: The Village Square (OOC Thread)



Were we playing 5E, I would insist Barnabus be awarded inspiration for this one!
Barnabus
Human Cleric, 1073 posts
Cleric 4
Hps: 23/23; AC 1
Mon 27 Nov 2023
at 22:17
  • msg #917

Re: The Village Square (OOC Thread)

He plays himself. I am merely the vessel.

@LL -- Could I look at the transcript of the abomination fight?

Alright, I could be mistaken but it seems like the main threat it posed to our level 4 party was to seize control (teleport with no save/seal the chamber). The one round it attacked, it was capable of dealing 4-24 dmg. That is nothing to sniff at but it probably needed some allies to be truly dangerous. The greatest threat it probably posed was to the teleported PC.

So overall we're in pretty good shape beyond spidermal being all tapped out. I think we could do some more poking around east of #50 and around #51.

Or we could cash in our chips (have we opened the chest yet?) and call it a delve.
Labyrinth Lord
GM, 936 posts
Mon 27 Nov 2023
at 23:19
  • msg #918

Re: The Village Square (OOC Thread)

Barnabus:
@LL -- Could I look at the transcript of the abomination fight?

Eventually, yes. For the moment, however, I would prefer that the characters rely on the in-game accounts of their adventures to fuel decision making.

That said, I will offer the following:

1. Crypt abominations possess the spell casting abilities of an eighth level magic user.

2. As the party experienced, an abomination is capable of making four (far reaching) melee attacks per round. However, it has the option of forgoing the four attacks for a single attack on a solitary target. The singular attack inflicts 6-36 points of damage on a hit.

3. In large part, the party’s victory hinged on the judicious use of a single spell.
Malivoire
Elven Magic User, 424 posts
Malvingeroth
Hunter of Night
Mon 27 Nov 2023
at 23:31
  • msg #919

Re: The Village Square (OOC Thread)

*bows*
Barnabus
Human Cleric, 1074 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Nov 2023
at 02:24
  • msg #920

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 918):

Unless I was toying with my prey, I can't see choosing the multi- over the single attack option.
Labyrinth Lord
GM, 937 posts
Tue 28 Nov 2023
at 05:29
  • msg #921

Re: The Village Square (OOC Thread)

The abomination’s mentality, in a nutshell:

”When men are most sure and arrogant they are commonly most mistaken.”

- David Hume

Barnabus
Human Cleric, 1076 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Nov 2023
at 16:43
  • msg #922

Re: The Village Square (OOC Thread)

LL:
Crypt abominations possess the spell casting abilities of an eighth level magic user.

...which translates to some spell-like abilities as teleport grants a save in LL and in OSRIC can't even be used on another party. I've assumed the teleport w/o save is a little bit of BM brew.

I would think it would have had some summoning abilities as well -- denied to it by its hubris.
Labyrinth Lord
GM, 938 posts
Tue 28 Nov 2023
at 17:59
  • msg #923

Re: The Village Square (OOC Thread)

Barnabus:
...which translates to some spell-like abilities as teleport grants a save in LL and in OSRIC can't even be used on another party. I've assumed the teleport w/o save is a little bit of BM brew.

It wasn’t a teleport. It was a dimension door.

Barnabus:
I would think it would have had some summoning abilities as well -- denied to it by its hubris.

Presumably it could. Summon Monster I is a third level spell and Summon Monster II is a fourth level spell. Both are within reach of its spellcasting capabilities.

You’ll have to forgive me, but it seems there’s some bone of contention regarding that encounter that I’m obviously not comprehending. To reiterate a point from the Rules and Expectations thread:

Labyrinth Lord:
Should you disagree with a ruling that I make, please communicate your concern to me via a private message. I believe myself to be both fair and open minded as a DM and I’ll certainly give your viewpoint serious consideration. I can’t promise that I’ll change my decision just because you object, but if I don’t, I’ll be sure to give you a clear explanation regarding how I arrived at my position.

Whatever the element of dispute is, I’m open to discussing it via Private Message. I’ve never claimed to be always correct with my handling of the rules, so if you feel I’ve made a significant misstep, feel free to bring it to my attention so I can adjust my approach going forward.
Barnabus
Human Cleric, 1077 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Nov 2023
at 18:25
  • msg #924

Re: The Village Square (OOC Thread)

Nope, no bone of contention. I would have PM'ed you had there been. This is hobbyist discussion for me.

And on up the ladder to Monster Summoning IV, I suppose, since it had 8th level casting abilities.

I hadn't been thinking that Dimension Door, at least in one respect, is a stronger spell than its 5th level sibling, Teleport.

I guess that's why I thought it might have been a spell-like ability or maybe a BM rule such as turn undead penalty (IE certain powerful undead/demons can teleport other once per day within the BM). Just speculation.

@Nineve -- Looks like someone has Libra Rising!
This message was last edited by the player at 18:27, Tue 28 Nov 2023.
Nineve
Elven Cleric Fighter, 83 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Tue 28 Nov 2023
at 18:45
  • msg #925

Re: The Village Square (OOC Thread)

Haha, you know what's funny?   That really is my ascendant sign!
Labyrinth Lord
GM, 940 posts
Tue 28 Nov 2023
at 19:25
  • msg #926

Re: The Village Square (OOC Thread)

Barnabus:
Nope, no bone of contention. I would have PM'ed you had there been. This is hobbyist discussion for me.

Ah, got it. Apologies for misunderstanding.

Barnabus:
And on up the ladder to Monster Summoning IV, I suppose, since it had 8th level casting abilities.

No, not quite that fearsome. It possesses the spellcasting ability of an eighth level magic user, which means that fourth level spells are the most formidable ones in its arsenal.
Barnabus
Human Cleric, 1078 posts
Cleric 4
Hps: 23/23; AC 1
Tue 28 Nov 2023
at 20:28
  • msg #927

Re: The Village Square (OOC Thread)

@Nineve -- likewise.

@LL -- I don't know where my head was re spell levels. I knew what you meant. He was one bad dude, that's for sure.
This message was last edited by the player at 20:28, Tue 28 Nov 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 381 posts
Human Paladin
AC: 0 | HP: 24/30
Tue 28 Nov 2023
at 22:59
  • msg #928

Re: The Village Square (OOC Thread)

@Barn- I'm not ignoring you, my thoughtful posting is happening late night US Mountain time. Been super busy lately is all.
Labyrinth Lord
GM, 941 posts
Wed 29 Nov 2023
at 15:04
  • msg #929

Re: The Village Square (OOC Thread)

Malivoire
Elven Magic User, 425 posts
Malvingeroth
Hunter of Night
Wed 29 Nov 2023
at 16:12
  • msg #930

Re: The Village Square (OOC Thread)

Ha, love it!
Sir Dryvyk of Drakeholme
Human Paladin, 383 posts
Human Paladin
AC: 0 | HP: 24/30
Wed 29 Nov 2023
at 16:18
  • msg #931

Re: The Village Square (OOC Thread)

Lol, and then getting rewarded with an evil mace of skull shattering +10 vs paladins isn't going to help Dryvyk's perception!

Glad to be in a group that's mature and stable enough for a bit of confrontational role-play.

Because having a Pally in the party isn't ALL about having a walking Baddie Detector!
This message was last edited by the player at 16:31, Wed 29 Nov 2023.
Labyrinth Lord
GM, 944 posts
Thu 30 Nov 2023
at 01:21
  • msg #932

Re: The Village Square (OOC Thread)

Just to clarify: What occurs next will hinge heavily upon Barnabus’ saving throw. Its outcome could potentially alter even what he has narrated thus far.
Barnabus
Human Cleric, 1082 posts
Cleric 4
Hps: 23/23; AC 1
Thu 30 Nov 2023
at 02:01
  • msg #933

Re: The Village Square (OOC Thread)

Ugh, how much trouble am I in?

I thought the mace was sacred to Impurax. If not, Barnabus might have left it.
This message was last edited by the player at 02:06, Thu 30 Nov 2023.
Sir Dryvyk of Drakeholme
Human Paladin, 384 posts
Human Paladin
AC: 0 | HP: 24/30
Thu 30 Nov 2023
at 02:09
  • msg #934

Re: The Village Square (OOC Thread)

>> loading module #86 I_told_you.so -duh  /please stand by...
Barnabus
Human Cleric, 1085 posts
Cleric 4
Hps: 14/23; AC 1
Thu 30 Nov 2023
at 18:32
  • msg #935

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 929):

I haven't seen Mr. Wreck It. What was the turbo reference?
Labyrinth Lord
GM, 949 posts
Fri 1 Dec 2023
at 01:14
  • msg #936

Re: The Village Square (OOC Thread)

“Back when the arcade first opened, Turbo Time was by far the most popular game, and Turbo, he loved the attention. So when Road Blasters got plugged in and stole Turbo's thunder, boy was he jealous. So jealous, that he abandoned his game and tried to take over the new one. Turbo ended up putting both games and himself out of order, for good.”

Short form: In the film, video game characters are independent entities. If they choose, they can travel into games different than their own. Doing so is essentially forbidden and can result in more than one game getting shut down forever. (The arcade operator gets rid of the game because it’s malfunctioning.) The term comes from Turbo, the player controlled character in a game called Turbo Time, who tried to take over another game and ended up getting both games shut down.
Barnabus
Human Cleric, 1088 posts
Cleric 4
Hps: 14/23; AC 1
Fri 1 Dec 2023
at 15:07
  • msg #937

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 936):

That's a great premise, working some horror into traditional children's fare.

@party -- It would appear these high-level undead have some sort of detect life ability (the sentinel (where we were earlier) saw Barnabus without seeing him) (same with the barrow abomination). If we had tried to destroy the evil implements, walk out with the chest, etc. etc., it would have attacked. It was just a matter of who touched something first, I suspect. Looks like Tomb of Horrors was the inspiration for BM.
Labyrinth Lord
GM, 951 posts
Fri 1 Dec 2023
at 18:21
  • msg #938

Re: The Village Square (OOC Thread)

To verify: Once the situation with the crypt knight has reached resolution, is the party’s intent still to return to Helix?

Understandably, their patron may be somewhat disappointed if that occurs, but with the loss of Andryr, he’ll assuredly regard the situation with compassion.
Nineve
Elven Cleric Fighter, 85 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 1 Dec 2023
at 18:42
  • msg #939

Re: The Village Square (OOC Thread)

Well, I may be going back to Helix.  Or at least acquiring some earplugs.  -_^
Labyrinth Lord
GM, 952 posts
Fri 1 Dec 2023
at 18:45
  • msg #940

Re: The Village Square (OOC Thread)

Ha! Nineve should speak with Billworth Turgen at Turgen’s Trade Goods. He’s got everything. If he doesn’t have it on hand, he can get it shipped to his mercantile.
Nineve
Elven Cleric Fighter, 86 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 1 Dec 2023
at 19:01
  • msg #941

Re: The Village Square (OOC Thread)

On another topic:

I never played the infamous T of H, though I remember it being talked about back in the day.

But we did play an old third party dungeon, Dark Tower, by a company called Judges Guild.

That was the best horror-themed scenario I've even played through, though credit really goes to my brother, who'd come into his own as a storyteller/GM at that point.
Barnabus
Human Cleric, 1089 posts
Cleric 4
Hps: 14/23; AC 1
Fri 1 Dec 2023
at 20:22
  • msg #942

Re: The Village Square (OOC Thread)

@Party -- At long last, we have our opportunity to use the Potion of Undead Control per our patron's wishes.

@LL -- Why would he be disappointed? Are we not supposed to return until we have found that pit? We have quite a bit to offer to him already. And in terms of RP, if Dax wants to return, there is no way that B. could convince him otherwise.
Nineve
Elven Cleric Fighter, 87 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Fri 1 Dec 2023
at 20:39
  • msg #943

Re: The Village Square (OOC Thread)

@Party:

That's right, the potion! The consensus was that it doesn't work on powerful undead.  This is the being we're supposed to use it on, then ?  7 hit dice doesn't qualify as powerful?
Labyrinth Lord
GM, 953 posts
Fri 1 Dec 2023
at 21:03
  • msg #944

Re: The Village Square (OOC Thread)

Barnabus:
@LL -- Why would he be disappointed? Are we not supposed to return until we have found that pit? We have quite a bit to offer to him already. And in terms of RP, if Dax wants to return, there is no way that B. could convince him otherwise.

Mazzahs had asked the party to attend to two specific tasks.

1. To return the divine tablet to the crypt of the Briar Queen’s servants.

2. To utilize the talisman of Arcantryl which he had provided to determine how the followers of Nergal were entering the obsidian walled shrine within the Barrowmaze. Mazzahs was concerned that the cultists had expanded their activities outside of the barrows and had possibly made a new home in the temple ruins north of Helix. He had hoped that the adventurers would learn their location. Whether the adventurers ended the threat themselves or provided intelligence which would allow Duke Ironguard’s forces to do so, was left to their discretion.
Barnabus
Human Cleric, 1090 posts
Cleric 4
Hps: 14/23; AC 1
Fri 1 Dec 2023
at 21:51
  • msg #945

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 943):

The 7 hd crypt knight has been identified by the LL as the ideal target for that potion.

@LL -- Mmm. Right. I still think we're going to have to leave that for another time.
Malivoire
Elven Magic User, 428 posts
Malvingeroth
Hunter of Night
Fri 1 Dec 2023
at 21:54
  • msg #946

Re: The Village Square (OOC Thread)

Agreed.  Not only for story reasons but also because we've expended a number of resources.  Further delving, for Malivoire at least, will be high risk.  And this assumes we escape the knight without other losses.
Barnabus
Human Cleric, 1092 posts
Cleric 4
Hps: 23/23; AC 1
Fri 1 Dec 2023
at 23:51
  • msg #947

Re: The Village Square (OOC Thread)

So what now? Fantastic feats of ligature?
Labyrinth Lord
GM, 955 posts
Sat 2 Dec 2023
at 01:07
  • msg #948

Re: The Village Square (OOC Thread)

Barnabus:
@LL -- Mmm. Right. I still think we're going to have to leave that for another time.

I wouldn’t concern yourselves too much at this point. Once you return to Helix, it’ll be somewhat analogous to this situation:

Cave Johnson - Portal 2:
Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and bad news. Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You'll know when the test starts.

Barnabus
Human Cleric, 1093 posts
Cleric 4
Hps: 23/23; AC 1
Sat 2 Dec 2023
at 19:07
  • msg #949

Re: The Village Square (OOC Thread)

LL:
OOC: Dax - If you’re talking about a full blast sprint, unencumbered, I would say you could reach the entrance chamber in 12 rounds.

I have a question about this. I think I'm missing something.

It's about 36 squares from #46 to #1. That would be 360 feet with no diagonal movement.

LL Manual:
Finally, the third of speed is running speed. Running speed is the full character speed, 120 feet, and it is traveled in one round.

So an unencumbered PC would need 3 rounds or a lightly encumbered one would need 4 rounds.

What mistake am I making?

And a query: I thought we were instructed to return the knight to Mazzahs who could then interrogate him at his leisure courtesy of his super magics?
This message was last edited by the player at 19:10, Sat 02 Dec 2023.
Nineve
Elven Cleric Fighter, 89 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 2 Dec 2023
at 19:16
  • msg #950

Re: The Village Square (OOC Thread)

If we can do that in fourteen rounds, then I think we surely must be pathfinder characters, with some long feat chains!
Barnabus
Human Cleric, 1095 posts
Cleric 4
Hps: 23/23; AC 1
Sat 2 Dec 2023
at 19:18
  • msg #951

Re: The Village Square (OOC Thread)

In reply to Nineve (msg # 950):

I think we're talking about "extraordinary extradition" here so I'd say your observation stands.
Nineve
Elven Cleric Fighter, 90 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 2 Dec 2023
at 19:21
  • msg #952

Re: The Village Square (OOC Thread)

Awesome.  I want the same prestige class as that sapper who keeps blowing everything up!
Barnabus
Human Cleric, 1097 posts
Cleric 4
Hps: 23/23; AC 1
Sat 2 Dec 2023
at 20:12
  • msg #953

Re: The Village Square (OOC Thread)

Mazzahs:
Lastly, the wizard takes up the vial of translucent gray liquid. ”I would recommend saving this for use at an opportune time. Whoever drinks this potion will have the ability to control the undead for a short period. Something that could prove to be of considerable help within the catacombs.”

So I must be misremembering his instructions -- although I do think the delivery of a crypt knight to his tower would be most delightful. I will revise some IC posts.
This message was last edited by the player at 20:13, Sat 02 Dec 2023.
Nineve
Elven Cleric Fighter, 92 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 2 Dec 2023
at 20:30
  • msg #954

Re: The Village Square (OOC Thread)

Ok, noted--you revise, and then I will.
Nineve
Elven Cleric Fighter, 94 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sat 2 Dec 2023
at 20:50
  • msg #955

Re: The Village Square (OOC Thread)

All I could think of was that Game of Thrones episode where they captured a wight to take back, and what a fiasco that was.   Just as glad we didn't.
Sir Dryvyk of Drakeholme
Human Paladin, 391 posts
Human Paladin
AC: 0 | HP: 24/30
Sat 2 Dec 2023
at 21:13
  • msg #956

Re: The Village Square (OOC Thread)

Aw, c'mon, can't we bring it home? That would really make Sir Dryvyk look good in certain eyes. Deeds of heroism proven with (un)live receipts!
Labyrinth Lord
GM, 957 posts
Sat 2 Dec 2023
at 22:21
  • msg #957

Re: The Village Square (OOC Thread)

Mazzahs never gave any strict instructions of his own regarding the crypt knight. He simply answered Dilemma’s query regarding using the potion to control Varghoulis with the response that a) he didn’t think the potion could control the death knight and b) that controlling one of his lieutenants and questioning it was viable and the next best thing. Mazzahs would naturally welcome any intelligence regarding the undead warlord, but he never suggested hauling a crypt knight back to his spire. Of course, there are a number of other things he didn’t suggest bringing there: a demonic statue, the head of a recently murdered tomb robber, a cloaker carcass, decorations from a barrow consecrated to Set, etc., etc. The list could go on and on.

That said, speaking strictly as the referee, I personally am in full support of the idea of bringing the crypt knight back to Helix.

Barnabus:
So an unencumbered PC would need 3 rounds or a lightly encumbered one would need 4 rounds.

What mistake am I making?

You’re not. I had been perusing a set of miniatures rules this morning and got things mixed up in my head. Your calculations are right. I may need to look at each person’s sheet if such a dash is made to determine how much is being carried by individual adventurers, so I know each character’s movement rate, should time become of the essence.

Nineve:
Nineve will proceed to ask any questions the party wants to ask.   I think it's easier to mostly assume she does this, rather than my reposting it all...

Indeed it is. You shouldn’t have to trouble yourself with reposting the list of queries.
Barnabus
Human Cleric, 1099 posts
Cleric 4
Hps: 23/23; AC 1
Sat 2 Dec 2023
at 22:27
  • msg #958

Re: The Village Square (OOC Thread)

LL:
I personally am in full support of the idea of bringing the crypt knight back to Helix.

Well, that settles it. We will not be forcibly removing the crypt knight from its natural habitat in accordance with the teachings of Marlin Perkins, fun though it would have been for the conference attendees of the Greater Helix Potion Vendors Association.
This message had punctuation tweaked by the player at 22:27, Sat 02 Dec 2023.
Malivoire
Elven Magic User, 430 posts
Malvingeroth
Hunter of Night
Sat 2 Dec 2023
at 22:32
  • msg #959

Re: The Village Square (OOC Thread)

We wouldn’t get anywhere without Jim Fowler anyway.  It wasn’t Marlin Perkins tackling that armadillo, after all!
Labyrinth Lord
GM, 958 posts
Sat 2 Dec 2023
at 23:00
  • msg #960

Re: The Village Square (OOC Thread)

Although I am admittedly curious regarding the reasoning behind its removal, due to its size and weight, it will require three members of the expedition to haul the lid of the sarcophagus to the surface. Jesper will naturally do as he is instructed, though it will preclude him carrying the lantern. Safherd and Ynes will respond to the request by suggesting that Barnabus locate a nearby naturally occurring body of water and jump in it.
Barnabus
Human Cleric, 1100 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 00:30
  • msg #961

Re: The Village Square (OOC Thread)

Mazzahs:
Any item specifically associated with funerary practices; death masks, canoptic jars, and the like, I would pay five hundred gold apiece.

There is some of Barnabus's idiosyncrasy at play.
There is this player's desire to keep the running joke running.
And the decaying raven design on the lid would be an example of a funerary practice accorded to those highly esteemed by Impurax. That obelisk is also part of that practice.

But since that third point doesn't seem to carry enough weight, I'll give it a pass (for now).
Sir Dryvyk of Drakeholme
Human Paladin, 392 posts
Human Paladin
AC: 0 | HP: 24/30
Sun 3 Dec 2023
at 02:05
  • msg #962

Re: The Village Square (OOC Thread)

And it would make a great conversation piece as the new front door to the Brazen Strumpet !
Barnabus
Human Cleric, 1102 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 02:23
  • msg #963

Re: The Village Square (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 962):

Now that is a capital suggestion.
Dax Moonblade
Half Elven Ranger, 601 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Sun 3 Dec 2023
at 07:17
  • msg #964

Re: The Village Square (OOC Thread)

I asked how long it would take to exit, not to bring the knight back to Helix, but in the hope that exposing it to sunlight and removing it from the barrow might weaken it!

I should have asked the party if that made sense...but I thought I would see if it was even possible first.

I wonder if we should have it lead us to the Pit instead of just talking to it?
Barnabus
Human Cleric, 1103 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 12:39
  • msg #965

Re: The Village Square (OOC Thread)

Sunlight? Surely you jest. It would have been exposed to an invigorating canopy of sepulchral fog and fug.

I don't think having it lead us to the pit was an option for a couple of reasons: distance and danger. It's a "route fraught with shadowy horrors" -- uncharmed ones I would note.

The cold emanating from the barrow crypt is ominous -- as if the room were resetting.
Malivoire
Elven Magic User, 431 posts
Malvingeroth
Hunter of Night
Sun 3 Dec 2023
at 12:53
  • msg #966

Re: The Village Square (OOC Thread)

Are we currently in the room with the obelisk or in the room with the gems overhead.  I pictured it more the former with the crypt knight just outside in the gem room, which then led me to interpret the wintry cold as coming from further out in the halls, rather than the room resetting.

Have I got this wrong?
Barnabus
Human Cleric, 1104 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 14:05
  • msg #967

Re: The Village Square (OOC Thread)

We're beneath the subterranean night sky, finishing our questioning of the knight. The cold is emanating from the antechamber to the east, #63, the antechamber to the tomb of the ancient servitor of Nergal and Impurax.
Labyrinth Lord
GM, 960 posts
Sun 3 Dec 2023
at 15:54
  • msg #968

Re: The Village Square (OOC Thread)

Clarification: I, like Malivoire, had understood the party to be in the antechamber still, as the knight was initially encountered (by Jesper) in the entrance to that room.

I bring this up to clear up a potential misunderstanding. The cold is not coming from the abomination’s tomb. If the party are located in the constellation room, the sensation of cold is emanating from the west, from the direction of hallway #45.
Barnabus
Human Cleric, 1105 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 16:42
  • msg #969

Re: The Village Square (OOC Thread)

Thank you for the clarification.

We're still going to have to head out that way, lacking any other means of egress, but I suppose we won't be running.

I guess the question is: how many rounds of control remain?

Depending on the number, we might bring the knight along as an escort. If the number is too small, we'll have to dispatch it or we risk losing control of it during another encounter.
This message was last edited by the player at 16:50, Sun 03 Dec 2023.
Nineve
Elven Cleric Fighter, 96 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sun 3 Dec 2023
at 17:15
  • msg #970

Re: The Village Square (OOC Thread)

Or, Mazzahs might use the the crypt knight to put on a musical performance, like Gene Wilder did with the monster in Young Frankenstein!  (well, that didn't end so good, either)

Labyrinth Lord:
Through the entrance door of the antechamber comes a sudden surge of wintry cold.


...Winter is coming!
This message was last edited by the player at 17:18, Sun 03 Dec 2023.
Labyrinth Lord
GM, 962 posts
Sun 3 Dec 2023
at 18:05
  • msg #971

Re: The Village Square (OOC Thread)

Barnabus:
I guess the question is: how many rounds of control remain?

In the wake of the most recently posed question, I would say ten.

Nineve:
...Winter is coming!

Ha! Indeed.

But, come on, it isn’t like it’s a huge mystery. What could the adventurers have done within the last say, three or four rounds, which would attract anything’s attention?
Malivoire
Elven Magic User, 432 posts
Malvingeroth
Hunter of Night
Sun 3 Dec 2023
at 18:13
  • msg #972

Re: The Village Square (OOC Thread)

quote:
Or, Mazzahs might use the the crypt knight to put on a musical performance, like Gene Wilder did with the monster in Young Frankenstein!  (well, that didn't end so good, either)


I am picturing Barnabus and the crypt knight now.  Puttin' on the Ritz!
Labyrinth Lord
GM, 963 posts
Sun 3 Dec 2023
at 18:43
  • msg #973

Re: The Village Square (OOC Thread)

Barnabus:
"Brother," Barnabus addresses the K*n*I*g*H*T of N*e*R*g*A*l, his voice booming across the tombs without a trace of its usual reediness, "you have arrived too late! The table had been set, the Skull Bringer had been raised, and first of the Death Storms had been unleashed! Now, I must feign common cause with these mewling puppies and deliver you to their puppy master!

https://youtu.be/OXYndNL4Mu8?si=SLQmDkZ_NcyGSY2I
Nineve
Elven Cleric Fighter, 97 posts
Elf Cleric/Fighter 3/3
AC 1(2) Hps 25
Sun 3 Dec 2023
at 18:51
  • msg #974

Re: The Village Square (OOC Thread)

Or alternately:

https://www.youtube.com/watch?v=Re4C33thTEE

Malivoire:
I am picturing Barnabus and the crypt knight now.  Puttin' on the Ritz!


Helix has a brain depository, undoubtedly!  We should get some to distract the zombies with.
Barnabus
Human Cleric, 1107 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 19:27
  • msg #975

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 971):

It's more like a colossal mystery.

So the crypt knight's a servant of V. and the sentinel's a servant of N. and for some reason animus exists between them?

If we can reach #10, we can break both west and north to reach the exit.

The colossus might or might not be beyond us. The 7 HD crypt knight might keep it busy for a few rounds or more. We also still have a potion of heroism. We're eventually going to have to deal with it to get to the northern catacombs.

Did B. get a read on its turning level/HD when he encountered it earlier?
This message was last edited by the player at 19:30, Sun 03 Dec 2023.
Labyrinth Lord
GM, 964 posts
Sun 3 Dec 2023
at 20:04
  • msg #976

Re: The Village Square (OOC Thread)

Barnabus:
It's more like a colossal mystery.

So the crypt knight's a servant of V. and the sentinel's a servant of N. and for some reason animus exists between them?

More like a disagreement on the direction of foreign policy.

Labyrinth Lord:
“Although the priests of Nergal seek the same end as Lord Varghoulis, he knows that they are foolish. Naïve. They believe that doors they force open will assure them victory. They underestimate the enemy.”

They wouldn’t attack each other on sight or anything. Varghoulis might chide the forces of the priesthood, insisting that they do more to wipe out the living in the Duchy, but that would probably be the extent of it.

Barnabus:
Did B. get a read on its turning level/HD when he encountered it earlier?

Yes. It would be considered infernal for purposes of turning.

But, it isn’t the sentinel which is approaching. The crypt knight didn’t betray the sentinel with the information it provided.
Malivoire
Elven Magic User, 433 posts
Malvingeroth
Hunter of Night
Sun 3 Dec 2023
at 20:30
  • msg #977

Re: The Village Square (OOC Thread)

My first thought was Varghoulis, whom the knight would undoubtedly fear.  But I thought he was far away at his old stronghold...did he exude a wintry chill around him?  I cannot remember.
Barnabus
Human Cleric, 1108 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 20:36
  • msg #978

Re: The Village Square (OOC Thread)

Lots of tomb things have their frosty side.

The crypt knight betrayed V. with his confidences. V. could have teleported into #47. If we disturbed him and his aunt at his afternoon tea, he'll be extra frosty.
Labyrinth Lord
GM, 965 posts
Sun 3 Dec 2023
at 21:25
  • msg #979

Re: The Village Square (OOC Thread)

V. can’t teleport, but he might have access to entry points into the tombs, not unlike the shrine of Nergal.
Barnabus
Human Cleric, 1109 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 21:26
  • msg #980

Re: The Village Square (OOC Thread)

Yeah, sorry, that's what I meant. That's effectively a long-range teleport in my mind.
Labyrinth Lord
GM, 966 posts
Sun 3 Dec 2023
at 21:30
  • msg #981

Re: The Village Square (OOC Thread)

The adventurers could try talking with him. Trying to come to an understanding about things.
Barnabus
Human Cleric, 1110 posts
Cleric 4
Hps: 23/23; AC 1
Sun 3 Dec 2023
at 21:38
  • msg #982

Re: The Village Square (OOC Thread)

In reply to Labyrinth Lord (msg # 981):

Hmm. Are you sure that's not something that the referee might enjoy more than the players?

I've often thought that if Mazzahs truly loved us he would have provided us with a means for a mass exodus from the BM. Instead he wanted us to pop in on V.'s private office. Happily, V. has saved us that trouble.
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