X - The Cold Depths
Work at his father’s mill had precluded Tamson from guiding the adventurers back to the Barrowmaze, so it was Vanorin, the village fletcher, who met them at Mazzahs’ spire at daybreak.
The wizard himself was loitering outside his home, speaking with Vanorin and admiring the sunrise. He listened intently to Malivoire and Dilemma as they shared the information they had gleaned from Gamdar’s journal, stating that he would consult some ancient history texts in his possession to see if he could unearth more information regarding the “tablet” that the follower of Orcus had written of so prominently.
His expression growing somber, Mazzahs explains that the chest retrieved from Gamdar’s residence contained items that were used in subduing those he took to the catacombs, along with implements he utilized in his private worship of Orcus. The items have been entrusted to Brother Othar and Cella to be cleansed of all demonic taint. The wizard mentions that they should be back in his possession by the time the adventurers return and that he will be interested to see if they encounter more objects of like kind within the catacombs.
Although the sky is clear, with few clouds, as soon as the company enter the Barrowmoor, with Vanorin at their lead, they are enveloped in the gray fog that perpetually cloaks the marshlands. Despite this, the party’s progress is quick, their growing familiarity with the forbidding terrain, combined with Vanorin’s expertise, providing for quick progress. Searlait and Kraomar flank the company’s cart, bringing up the quiet procession’s rear.
In time, the entrance to the maze of tombs comes into view through the haze. The adventurers can see that their base camp, hastily abandoned in their flight from the balor, remains intact, only having been disturbed by the passing wind.
To the east, roughly two hundred feet from the entrance to the catacombs, the party can see that one of the sealed barrows that dot the moor has been opened, the mortar and bricks that once sealed the tomb now scattered in a semicircle near the dark portal. Among the broken bricks, the adventurers can see a severed arm, a crowbar clenched in its closed fist.
A cluster of crows pass over the moor, their wings flapping violently as they travel west.