XI - The Village Once More
Othar sits in the pew that Dax has selected, looking back at the ranger and listening attentively as he speaks. At the end, a smile crosses the priest’s face, the first that any of the adventurers have seen since returning to Helix. It is an expression tinged with weariness, but assuredly sincere.
”As I have grown older, Dax, it seems to me that only those who are truly noble in spirit ever pause to examine their own motives. To consider the reasons behind their actions. Persons without a moral center, those steeped in selfishness, never question themselves.”
Othar nods. ”The fact that you are sitting here with me already tells me all that I need to know of your character.”
“I think you judge you and your companions’ efforts too harshly. That is, if an aging priest’s view holds any weight with you. But for you adventurers, who knows what creatures from the catacombs might have emerged and visited their terror upon Helix? Every such horror that you destroy is one that cannot plague the land of the living. I assure you, despite what he might claim to the contrary, Krothos Ironguard’s men are best suited to contending with common bandits and goblins. The terrors of the moor are quite beyond their abilities.”
“The destruction of The Foul Pheasant rests squarely on the shoulders of its proprietress, not yours. It is a direct result of her own foolish decisions. But, what if the possessed man had obtained the map he demanded, and with it found something of great value to the terrible powers he served? But for all of you, I can promise that he would have.”
“If not for you, Gamdar would have continued murdering right under my very nose, his true nature concealed by cunning magics. If you had not acted when you did, Taycee would have been lost to us. Acting as you did halted the actions of Orcus’ agents within Helix and restored the sanctity of this shrine.”
He chuckles, his sudden mirth surprising. ”If there is any ill will against you in Helix, it’s from that. Some of the patrons of The Brazen Strumpet are rather jealous of your friend Malivoire. Taycee speaks of him often and with great admiration.”
His seriousness returns. ”Let me tell you something that only one in my position could. As you are aware, Helix, like many villages of the duchies of the middle south, is a frontier settlement, threatened by hostile holdings on many sides: goblins, orcs, lizard folk, froglings. Those kind of threats are to be expected in a community such as this. Those who come here know the risks, but brave them in the hope of establishing lasting security for themselves and their families.”
“If it were only for that, I can promise you that the Church of St. Ygg would have found it acceptable to station myself and Cella in Ironguard Motte and have us visit Helix regularly through the seasons. But instead, a shrine was raised here. Why? Because of the Barrowmaze.”
“The history of this region is not pleasant to read, Dax. It is filled with terrible happenings and countless deaths, all tied to those ancient tombs. Each time that the darkness which dwells there ventures forth it is stronger, and the price to turn it back is greater. Something terrible festers within that place and eventually, if we do not uncover its secrets, it will unleash an evil the likes of which we have never seen. Something that will bring destruction far beyond the Duchy of Aerik. The church knows it, though they struggle for an answer. Mazzahs does as well. It is why he left his post at the school in Monlist, and all the luxuries of that city, and came to reside here. We are few, but we know we cannot let what dwells in the Barrowmaze continue to grow.”
“And it is you and your companions who are braving the dark and finding those answers. Make no mistake, your purpose is a noble one. The noblest. If the people of Helix survive, it will be because of the efforts of you adventurers.” He taps the ranger’s chest for emphasis. Pausing, his voice grows somber. ”But it is not without danger. However, I have no doubt that those who have traveled out onto the moor with you have been well aware of what they might face.”
He sighs. ”The destruction the demon wrought weighs heavily on you. There is no way any of you could have anticipated what the statue hid. If there is any fault, it rests with the magician who imprisoned the infernal monster. It was the ancient trick of a cunning worker of darkness. In fact, retrieving the necromancer’s tome of spells was a great service. It ensured that his knowledge did not fall into the wrong hands.”
“But…if I may speak frankly to you, perhaps there is wisdom to be gained from the balor. Exploring the tombs requires wisdom, I believe. What Mazzahs craves most are items that provide answers to the catacombs’ history, to the terrible magicks that have been worked within its halls, and the secrets that have been locked within it. Things that provide such insight are what should be taken from the maze. Others…perhaps it is best if they are destroyed, or left buried.”
This message was last edited by the player at 21:47, Sat 15 Apr 2023.