XIII - Secrets of the Underworld
Night has fallen in Helix when the adventurers arrive, the glow of Lampert’s lantern and the lantern hung on the company’s cart having provided ample illumination for the trek.
Lights can be seen in the windows of many of the village’s homes. The Brazen Strumpet is apparently busy, the strains of a lute faintly audible from beyond the inn’s open door. The Mercenary Guild building is also well lit, as is the Shrine of St. Ygg, but the streets themselves are quiet.
The silhouette of Mazzahs’ spire, visible throughout Helix, is dark.