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20:34, 21st May 2024 (GMT+0)

The Silver Standard Merchant Caravan Company (OOC Thread)

Posted by Labyrinth LordFor group 0
Solomon MacKane
Human Fighter Thief, 192 posts
Fighter 3 - Thief 3
AC 4, HP 24/11
Tue 14 May 2024
at 10:21
  • msg #867

The Silver Standard Merchant Caravan Company (OOC Thread)

When I DM, I don't do encumbrance either. Why give treasure to the adventurers if they can't carry it?
Lander
Elven Fighter MU, 92 posts
grey elf
AC 1, hp 19/19
Tue 14 May 2024
at 10:45
  • msg #868

The Silver Standard Merchant Caravan Company (OOC Thread)

Solomon MacKane:
When I DM, I don't do encumbrance either. Why give treasure to the adventurers if they can't carry it?

I think you just answered your own question! ;)

My first ever character found a displacer cloak - safe to say it saved his life or proved critical on many occasions. Not sure I've had one since, but always on the lookout!

Nineve - I too prefer armors that allow a base 9" movement. Being a tank is one thing, but being slow as molasses is a huge disadvantage.
Labyrinth Lord
GM, 1293 posts
Tue 14 May 2024
at 17:04
  • msg #869

The Silver Standard Merchant Caravan Company (OOC Thread)

Barnabus:
"You, know, better annoint that silver, consecrate it and all that. Those links might have, uh, a questionable provenance."

Smiling, he leaves 30 pieces of platinum on the table and advises Harnold to have his assistant nearby in case of unforeseen eventualities.

Barnabus leaving The Rosy Quartz:


Fortunately, at least in this instance, most of the collateral damage will be confined to the jeweler’s shop.
Barnabus
Human Cleric, 1437 posts
Cleric 5
Hps: 21/33; AC 1
Tue 14 May 2024
at 17:28
  • msg #870

The Silver Standard Merchant Caravan Company (OOC Thread)

Now, that's not fair. A warning was given albeit an oblique one steeped in omission.
Nineve
Elven Cleric Fighter, 265 posts
Elf Cleric/Fighter 4/3
AC 1(2) Hps 29
Tue 14 May 2024
at 21:01
  • msg #871

The Silver Standard Merchant Caravan Company (OOC Thread)

Displacer cloak is the GOAT, as they say these days. One of the best items ever!   Though, maybe like wearing a fur piece, in some circles.  You may get a hostile reaction from some monster rights activist on occasion.

In reply to Dax Moonblade (msg # 866):

It's not encumbrance, per se.   Armors have an inherent move base in most D&D editions I've played, either 12, 9, or 6".   This is regardless how much total weight the character carries.   Although it can go lower if you get overloaded, too.

Most GMs do seem to use that rule, but rarely the actual encumbrance rules.  If this GM uses neither, then yeah, there'd be no reason not to have plate.

Except aesthetics.   I'd still take the elfin mail for that reason, probably.  ;)
Dax Moonblade
Half Elven Ranger, 756 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\30
Wed 15 May 2024
at 06:30
  • msg #872

The Silver Standard Merchant Caravan Company (OOC Thread)

In reply to Nineve (msg # 871):
quote:
Armors have an inherent move base in most D&D editions

I don't think that is the case with LL. I could be wrong (I usually am) as I have not read the LL rules beginning to end since this game started!

But, the Equipment list simply provides a weight for each type of armour: Plate is 50#, Banded is 35#, etc.

Under Time and Movement it says characters can move their "full movement rate (120 ft unless heavily encumbered)"...

Then Carrying Capacity and Encumbrance opens with "This is an optional rule..."

So, IMO depending on the DM's whim, all PCs could move at 120 ft if that's how he decides. My house rules for AD&D drop the speed decreases for armour because I have been convinced that even with the weight of plate, the wearer could still move easily. And AD&D assumed a 10 minute break every hour which for me took away the 'fatigue factor'.

But that's me!
Nineve
Elven Cleric Fighter, 267 posts
Elf Cleric/Fighter 4/3
AC 1(2) Hps 29
Wed 15 May 2024
at 19:19
  • msg #873

The Silver Standard Merchant Caravan Company (OOC Thread)

I'm good either way, it's not a biggie for me, I'm just used to 12/9/6 as a standard. But it isn't a standard that makes the game better for me.   Anycase, it's almost instinctual now that I go leather or studded leather or chain mail or banded mail in ascending order, depending what I can wear and afford, and avoid scale, splint and plate so that the humanoid hordes don't run me down.

In AD&D, I think field plate is 9" move, but your money pouch gets way lighter too.
Labyrinth Lord
GM, 1295 posts
Thu 16 May 2024
at 00:10
  • msg #874

The Silver Standard Merchant Caravan Company (OOC Thread)

As Labyrinth Lord expressly treats encumbrance as an optional rule, I don’t take the time to examine what adventurers are carrying with a fine tooth comb. Most of the characters who put on heavy armor, at least in my conception of a high fantasy world, have the requisite strength to move in it efficiently. The only time I’m inclined to bring encumbrance into the equation is if one or more of the adventurers is carrying something that is especially heavy or large. As an example, looking several chapters back, had some of the company members insisted on trying to ferry the demonic statue out of the catacombs after the balor appeared, I would have had to consider that burden with respect to how quickly some party members would be able to flee the catacombs.
Barnabus
Human Cleric, 1438 posts
Cleric 5
Hps: 21/33; AC 1
Thu 16 May 2024
at 01:09
  • msg #875

The Silver Standard Merchant Caravan Company (OOC Thread)

If only it had been in three parts to allow for easier transport.
Dax Moonblade
Half Elven Ranger, 758 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\30
Thu 16 May 2024
at 05:47
  • msg #876

The Silver Standard Merchant Caravan Company (OOC Thread)

In reply to Barnabus (msg # 875):

Who builds demon statues without casters? Shoddy workmanship!

Thanks for the confirmation on encumbrance, Loughcrew!
Lander
Elven Fighter MU, 93 posts
grey elf
AC 1, hp 19/19
Thu 16 May 2024
at 10:10
  • msg #877

The Silver Standard Merchant Caravan Company (OOC Thread)

Yeah, way BITD when we were young teenagers encumbrance was not so much tossed aside as blatantly disregarded. Amazing how a party of adventurers with perhaps one Bag of Holding could carry an entire dragon's horde (or two) away in their backpacks.

"Yep, it's all here in my backpack - the 72,000 silvers, the 28,000 electrum, 17,500 gold, the three potions and the +2 backscratcher. No, doesn't weigh a thing!"
This message was last edited by the player at 10:10, Thu 16 May.
Lander
Elven Fighter MU, 94 posts
grey elf
AC 1, hp 19/19
Thu 16 May 2024
at 10:30
  • msg #878

The Silver Standard Merchant Caravan Company (OOC Thread)

Also, these two statements:-

Whatever guise (Bato) might take on here in Helix, it will probably be one that will provide him with gold, or the ability to raise a good sum of it quickly.

And, at The Rosy Quartz Jeweler and Money Lender, apprentice jeweler Spyros Duan reports to work for the very last time.

Jewellers have access to gold, or plenty of valuables, no? A jeweler leaving town, today? How long has he been an apprentice? Heading north, perhaps??
This message was last edited by the player at 10:31, Thu 16 May.
Max MacKane
player, 9 posts
Fighter 4
AC 6, HP: 24/24
Thu 16 May 2024
at 11:09
  • msg #879

The Silver Standard Merchant Caravan Company (OOC Thread)

So Spyros Duan is Bato.
Lander
Elven Fighter MU, 95 posts
grey elf
AC 1, hp 19/19
Thu 16 May 2024
at 11:34
  • msg #880

The Silver Standard Merchant Caravan Company (OOC Thread)

I dunno, he might be. If only we had a way of testing..?
Labyrinth Lord
GM, 1297 posts
Thu 16 May 2024
at 12:21
  • msg #881

The Silver Standard Merchant Caravan Company (OOC Thread)

To prevent a red herring, Spyros Duan’s fate isn’t actually tied to Vocos Bato at all. It’s the result of the specific piece of jewelry he’ll be working on that morning.
Sir Dryvyk of Drakeholme
Human Paladin, 512 posts
Human Paladin
AC: 0 | HP: 26/30
Thu 16 May 2024
at 12:56
  • msg #882

The Silver Standard Merchant Caravan Company (OOC Thread)

I'll be out of cell service for most of the day, but I thought I'd throw my idea out there quickly on my way out of town. If Bato needs coin, let's set a trap for him... Let him come after one of us and then the others spring it!
Barnabus
Human Cleric, 1440 posts
Cleric 5
Hps: 21/33; AC 1
Thu 16 May 2024
at 21:48
  • msg #883

The Silver Standard Merchant Caravan Company (OOC Thread)

In reply to Labyrinth Lord (msg # 881):

Now, now, he understood the risks when he answered such a perilous calling as apprentice gem cutter.
Labyrinth Lord
GM, 1298 posts
Fri 17 May 2024
at 16:28
  • msg #884

The Silver Standard Merchant Caravan Company (OOC Thread)


Dax Moonblade
Half Elven Ranger, 763 posts
Half-Elf Ranger 4
AC: 2 | HP: 36\36
Tue 21 May 2024
at 01:06
  • msg #885

The Silver Standard Merchant Caravan Company (OOC Thread)

Malivoire:
the mage joined the rest in rushing toward the danger in the hopes of staving off yet more death and destruction in Helix

A beautiful sentiment, but given our track record, I'm predicting two dead villagers and at least one building damaged!!

Dax might look into buying shares in the funeral house chain and perhaps the building repair supply company - Ye Olde Home Depot?
Labyrinth Lord
GM, 1300 posts
Tue 21 May 2024
at 01:14
  • msg #886

The Silver Standard Merchant Caravan Company (OOC Thread)

I’m kind of getting the impression that there’s some level of insecurity regarding the overall safety of non-player characters in this campaign, which I feel is unwarranted.
Sir Dryvyk of Drakeholme
Human Paladin, 515 posts
Human Paladin
AC: 0 | HP: 26/30
Tue 21 May 2024
at 04:46
  • msg #887

The Silver Standard Merchant Caravan Company (OOC Thread)

It's professional concern. We feel the constant calls from HR are unwarranted, but we're trying to pick our battles...
Lander
Elven Fighter MU, 97 posts
grey elf
AC 1, hp 19/19
Tue 21 May 2024
at 09:04
  • msg #888

The Silver Standard Merchant Caravan Company (OOC Thread)

Indeed. It's perhaps time we began printing and handing out our NPC Starter Packs - complete with participation badges, guidelines to the risks involved, and wills to fill out at the earliest convenience...
Max MacKane
player, 13 posts
Fighter 4
AC 6, HP: 24/24
Tue 21 May 2024
at 10:28
  • msg #889

The Silver Standard Merchant Caravan Company (OOC Thread)

Don't forget the RED SHIRT! ;-)
Nineve
Elven Cleric Fighter, 271 posts
Elf Cleric/Fighter 4/3
AC 1(2) Hps 29
Tue 21 May 2024
at 18:19
  • msg #890

The Silver Standard Merchant Caravan Company (OOC Thread)

Oh you mean like in the original Star Trek, where everyone in a red shirt perishes?

On that topic, I've always thought tribbles should be an option on the find familiar table.  Like when you roll a 1, or something.

But what ability would they confer to the master?  Rapid, asexual reproduction, maybe?
Max MacKane
player, 15 posts
Fighter 4
AC 6, HP: 24/24
Tue 21 May 2024
at 18:25
  • msg #891

The Silver Standard Merchant Caravan Company (OOC Thread)

Yup, I grew up watching Star Trek! I was a little young for the original run (born in 1961), but reruns were abundant!
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