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The Brazen Strumpet (OOC Thread)

Posted by Labyrinth LordFor group 0
Labyrinth Lord
GM, 7 posts
Mon 20 Sep 2021
at 00:28
  • msg #1

The Brazen Strumpet (OOC Thread)

The place for all out-of-character discussion.
Barnaby
player, 1 post
Sun 26 Sep 2021
at 02:25
  • msg #2

The Brazen Strumpet (OOC Thread)

An 15, 16, and an 18: they must be Jarder's legacy. He could be a paladin, he could, but I'm thinking his high stats might better suit a cleric.
Dryvyk
player, 1 post
Sun 26 Sep 2021
at 03:21
  • msg #3

The Brazen Strumpet (OOC Thread)

I am also tempted by Paladin as well, but I had initially set my sights on a Ranger when I heard we were using this system. This is one of the best characters I've rolled on RPOL!

Dryvyk rolled 12,9,13,8,17,15
Ishmael
player, 1 post
Sun 26 Sep 2021
at 10:58
  • msg #4

The Brazen Strumpet (OOC Thread)

I am playing a slight above average thief.
Malivoire
player, 1 post
Sun 26 Sep 2021
at 13:20
  • msg #5

The Brazen Strumpet (OOC Thread)

I thought I'd rolled well, but I think you've got me beat!

If we have a cleric and a ranger and a thief already, I guess I ought to look at magic-user for me.  Let the Lady Arcantryl guide my hand - but you might want to duck just in case!
Dryvyk
player, 2 posts
Sun 26 Sep 2021
at 13:57
  • msg #6

The Brazen Strumpet (OOC Thread)

I ended up picking Paladin, too tempting. I might never roll well enough again!
Malivoire
player, 2 posts
Sun 26 Sep 2021
at 15:11
  • msg #7

The Brazen Strumpet (OOC Thread)

Okay, paladin it is!  Congrats!

For races we have one dwarf so far - anyone else thinking demi-human?  I'm trying to decide on that myself, but a bit concerned about potential level limits.
Ishmael
player, 2 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Sun 26 Sep 2021
at 16:38
  • msg #8

The Brazen Strumpet (OOC Thread)

I'll worry about level 12 if I ever get there...

I'm playing a dwarf because a halfling is too cliche.
Barnaby
player, 2 posts
Sun 26 Sep 2021
at 17:12
  • msg #9

The Brazen Strumpet (OOC Thread)

In reply to Dryvyk (msg # 6):

d8 for LL pally hps

LL -- speaking of paladins, we can't have one char starting at 2.725k exp and another, say, a cleric, starting at 1.565k exp? This is the age of equity, after all.
Malivoire
player, 3 posts
Sun 26 Sep 2021
at 18:02
  • msg #10

The Brazen Strumpet (OOC Thread)

I think you've got the right approach Ishmael.  I'm going to go with an elf magic user.
Ishmael
player, 3 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Sun 26 Sep 2021
at 21:38
  • msg #11

The Brazen Strumpet (OOC Thread)

Yeah, being in a PbP game long enough to level cap is rare.

a human paladin, dwarf thief, elf magic user and a cleric... no room for interparty conflict there...
Labyrinth Lord
GM, 10 posts
Sun 26 Sep 2021
at 22:09
  • msg #12

Re: The Brazen Strumpet (OOC Thread)

Barnaby:
d8 for LL pally hps


As a reminder, I want to make certain that everyone is using the Advanced HD option with regard to hit dice/hit points.

I'll post the table here for ease of reference:

ClassAdvanced HD
Cleric, Druidd8
Fighter, Paladind10
Rangerd8
Thief, Assassind6

If your class isn't listed on the table, you'll use the hit die specified in the original class description.

Barnaby:
LL -- speaking of paladins, we can't have one char starting at 2.725k exp and another, say, a cleric, starting at 1.565k exp? This is the age of equity, after all.

While I'm sympathetic to that line of reasoning, the flip side is that the cleric will reach third level after accruing 1,560 experience points. The paladin will have to collect 2,730 to achieve third (i.e. 1,170 more XP). So, in my mind, it's reasonable for both to start at the point where they've both just crested second level.

Ishmael:
a human paladin, dwarf thief, elf magic user and a cleric... no room for interparty conflict there...

Just so I'm on record as having said it now: Having drawn out disagreements inside the catacombs is not advised.
Dax
player, 1 post
Sun 26 Sep 2021
at 22:50
  • msg #13

Re: The Brazen Strumpet (OOC Thread)

DM:
Having drawn out disagreements inside the catacombs is not advised.

Of course not. Which means it bound to happen!

Greetings fellow players. I will be joining this intrepid band of non-arguing PCs in their quest to pillage tombs.

No idea what I will be playing, as the dice have yet to decide. But if the dice roller treats me with the usual disdain, I expect I will be playing a torchbearer or maybe a scullery maid!
Barnabus
player, 3 posts
Cleric 2
13/13 Hps; AC 3
Sun 26 Sep 2021
at 22:51
  • msg #14

Re: The Brazen Strumpet (OOC Thread)

18:48, Today: Barnabus rolled 5 using 1d8.  L2 hps.
13:22, Today: Barnaby rolled 5 using 1d6.  lev 2 hps.

How about that? It was fated.

LL:
Having drawn out disagreements inside the catacombs is not advised.

...and I had been flirting with running a gnome cleric/illusionist.
Malivoire
player, 4 posts
Sun 26 Sep 2021
at 22:52
  • msg #15

The Brazen Strumpet (OOC Thread)

I like scullery maid - I hate doing dishes!  :)

Welcome aboard and best of luck with the dice roller!
Ishmael
player, 4 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Sun 26 Sep 2021
at 22:53
  • msg #16

Re: The Brazen Strumpet (OOC Thread)

I didn't have the rolls to play an illusionist/thief so I just picked the lockpicker.
Barnabus
player, 4 posts
Cleric 2
13/13 Hps; AC 3
Sun 26 Sep 2021
at 22:57
  • msg #17

Re: The Brazen Strumpet (OOC Thread)

Dax:
But if the dice roller treats me with the usual disdain, I expect I will be playing a torchbearer or maybe a scullery maid!

Let there be a linkboy!

LL:
While I'm sympathetic to that line of reasoning, the flip side is that the cleric will reach third level after accruing 1,560 experience points.

I, too, tried to console myself with the happy proximity of 3rd level. It nearly worked.
Dax
player, 2 posts
Sun 26 Sep 2021
at 23:00
  • msg #18

The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 15):

Well damn! 15,14,18,12,13,9 - I could play a paladin!

But two paladins in a party would just be overbearing, I think I am leaning ranger - but I will contemplate a multi-class too. Hmmmmmm.
Malivoire
player, 5 posts
Sun 26 Sep 2021
at 23:02
  • msg #19

The Brazen Strumpet (OOC Thread)

I vote ranger (as if what I think matters).  I also vote single class, if only because multi-class advances so slowly.

Of course, please play whatever you really want to play.  As long as you'll still do the dishes...
Dax
player, 3 posts
Sun 26 Sep 2021
at 23:19
  • msg #20

The Brazen Strumpet (OOC Thread)

Question to the DM from a LL Advanced newbie, are we using:
  1. the Age-based attribute adjustments?
  2. the combat options under "New Rules"?
    - Specifically two-weapon fighting; and if so, does the DEX attack modifier affect the -2/-4 as it did in AD&D? (I'm guessing this is an oversight in the rules.)
  3. Infravision? It is under this section as optional.


Any idea on how you will set levels for multi-class? Class with lowest XP required will be at L2 and the others will L1 with an equal amount of XP?

Barnaby: looks like you short-changed your self on gold - 3d8 not 3d6!
This message was last edited by the player at 23:29, Sun 26 Sept 2021.
Labyrinth Lord
GM, 11 posts
Mon 27 Sep 2021
at 00:07
  • msg #21

The Brazen Strumpet (OOC Thread)

  1. I’m not really inclined to utilize the age related ability adjustments. I feel as though the standing ability scores do a fair job of accounting for each character’s capacities at the time they enter the campaign.
  2. I think this might be an instance where information that was included in the Advanced Labyrinth Lord book that didn’t get fully defined in earlier iterations of the rules. I am fine with characters using advanced combat options like additional attacks for fighter classes, parrying, and subdual damage. Specifically with regard to fighting with two weapons, let me quote the rule as given in the Advanced Labyrinth Lord book, which basically defines things exactly as you indicated:

    quote:
    Two-weapon fighting:  Characters may attack with a weapon in each hand. The primary weapon must be one that can be wielded with one hand, and the secondary weapon must be small, like a dagger. There is a penalty to hit of -2 with the primary weapon and -4 with the secondary weapon. Adjustments to hit from high or low attributes are applied to each weapon attack.  However, bonuses may only eliminate an attack penalty, they can never add up to a bonus to hit when using two weapons. This rule does not apply to bonuses from magical weapons.

  3. Yes. Those demi-human kindreds that would possess infravision will benefit from it as described.
  4. If anyone elects to multi-class, my thought was much the same is yours. The class with the lowest experience point requirement is the class that they would begin at the second level of experience. The other classes would start at level one with the same amount of experience accrued for the class at second level applied to them.

This message was last edited by the GM at 00:42, Mon 27 Sept 2021.
Sir Dryvyk of Drakeholme
player, 3 posts
Mon 27 Sep 2021
at 03:39
  • msg #22

The Brazen Strumpet (OOC Thread)

In reply to Dax (msg # 18):

Wow! Nice rolls! I'm fine with another Paladin in the group, but with those rolls you have good Prime Reqs for a Ranger and getting the XP bonuses.
Dax
player, 4 posts
Mon 27 Sep 2021
at 05:32
  • msg #23

The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 22):

Yeah, I prefer a ranger in any case.

As to the bonuses, that was my last question for the night:

The Ability Prime Requisite table has 0%, 5%, and 10% bonus depending on the score in the PR.

Ranger has three Prime Requisite: STR, INT, WIS.

Dax has scores of 18, 12, 15, respectively which equates to XP bonuses of 10%, 0%, and 5%.

What should I use for XP bonus?
Sir Dryvyk of Drakeholme
player, 4 posts
Mon 27 Sep 2021
at 13:10
  • msg #24

The Brazen Strumpet (OOC Thread)

You've gotta have all three or you get no bonus. That's what makes Rangers hard. My rolls didn't quite do it either.
Dax
player, 5 posts
Tue 28 Sep 2021
at 04:11
  • msg #25

The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 24):

Doh! I should have thought of that! Oh well, who needs an XP bonus anyway!

DM" I will stick with "Dax Moonblade" as a name.
This message was last edited by the player at 04:14, Tue 28 Sept 2021.
Sir Dryvyk of Drakeholme
player, 5 posts
Tue 28 Sep 2021
at 05:42
  • msg #26

Re: The Brazen Strumpet (OOC Thread)

Dax:
... Oh well, who needs an XP bonus anyway!

Paladins. (um... and Magic-users)
Grugar
player, 1 post
Tue 28 Sep 2021
at 17:45
  • msg #27

The Brazen Strumpet (OOC Thread)

Hey all. Excited to join this group. I will be playing Grugar, a half-orc fighter.

Of course, looking at my stat rolls (10,7,6,11,11,14), he might be the most average mercenary you've ever met!

I will work on his sheet later tonight, but for now wanted to pop in and say hi.
Barnabus
player, 5 posts
Cleric 2
Hps: 15/15; AC 3
Tue 28 Sep 2021
at 20:04
  • msg #28

The Brazen Strumpet (OOC Thread)

Dax:
Oh well, who needs an XP bonus anyway!

It's the 18 str that will generate the exp.

Grugar:
(10,7,6,11,11,14)

That's a pretty deflating array. Maybe LL will grant a reroll of the 6 or 7?
Grugar
player, 2 posts
Tue 28 Sep 2021
at 20:28
  • msg #29

The Brazen Strumpet (OOC Thread)

Our generous LL has granted a reroll opportunity, but alas Crom has demanded the Grugar be his most average warrior, and so it shall be! Hahaha

11,12,9,9,9,12
Barnabus
player, 6 posts
Cleric 2
Hps: 15/15; AC 3
Tue 28 Sep 2021
at 21:02
  • msg #30

The Brazen Strumpet (OOC Thread)

It actually is a better set with the two 12's that can become two 13's via half-orc breeding methods.
Grugar
player, 3 posts
Tue 28 Sep 2021
at 21:15
  • msg #31

The Brazen Strumpet (OOC Thread)

Statically that is true... but man it looks boring. At least the other set has some dynamics to make for an interesting character, like only being able to partially write and having horrible charisma. Those 2 dynamics fit well with my char concept and might be worth losing the +1 hp per level to make for an interesting half-orc.

Grugar is a no-nonsense mercenary that will do "whatever it takes" to get the job done. Grugar copes with his fears and insecurities by berating and often humiliating his inferiors. He feels that strength and force are the answer to all problems and has little respect for anyone that is not a proven warrior.

LL won't even need to build encounters... With this group we'll probably be creating plenty on our own.
Barnabus
player, 7 posts
Cleric 2
Hps: 15/15; AC 3
Tue 28 Sep 2021
at 21:28
  • msg #32

The Brazen Strumpet (OOC Thread)

Grugar:
Grugar copes with his fears and insecurities by berating and often humiliating his inferiors.

One might think you've had some unsavory supervisors.

LL -- what party size were you contemplating?
Dax Moonblade
player, 6 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 29 Sep 2021
at 00:06
  • msg #33

The Brazen Strumpet (OOC Thread)

Welcome Grugar the Mediocre - with the personality characteristics of a middle-manager! :-)

Once you get some plate mail and a +1 sword the stats will not be so bad.
Ishmael
player, 5 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Wed 29 Sep 2021
at 00:59
  • msg #34

The Brazen Strumpet (OOC Thread)

yeah, but he'll still just be a mediocre half orc...  :)
Grugar
player, 4 posts
Wed 29 Sep 2021
at 02:29
  • msg #35

The Brazen Strumpet (OOC Thread)

Oh, I see this will be a fun group of players and characters alike!

This a party composition found in an epic novel, we're just missing the comic relief halfling .

Human Cleric
Human Paladin
Dwarf Thief
Elf Magic User
Half Elf Ranger
Half Orc Fighter
Gwendolyn
player, 1 post
Halfling 'Archer'
HP 15/15, AC 5/3
Wed 29 Sep 2021
at 22:30
  • msg #36

Re: The Brazen Strumpet (OOC Thread)

Grugar:
we're just missing the comic relief halfling .

But, are you? =3

Grugar:
Human Cleric
Human Paladin
Dwarf Thief
Elf Magic User
Half Elf Ranger
Half Orc Fighter

Halfling 'Archer'

Also Barrowmaze Trailer!
https://www.youtube.com/watch?v=3wKQq8gLDXE
This message was last edited by the player at 23:12, Wed 29 Sept 2021.
Gwendolyn
player, 2 posts
Halfling 'Archer'
HP 15/15, AC 5/3
Thu 30 Sep 2021
at 00:03
  • msg #37

Re: The Brazen Strumpet (OOC Thread)

GM, Any ideas as to how we are going to meet/get together/get started? Is there a common starting hook/background element or something?
Grugar
player, 5 posts
Thu 30 Sep 2021
at 00:40
  • msg #38

Re: The Brazen Strumpet (OOC Thread)

Gwendolyn:
Grugar:
we're just missing the comic relief halfling .

But, are you? =3

Grugar:
Human Cleric
Human Paladin
Dwarf Thief
Elf Magic User
Half Elf Ranger
Half Orc Fighter

Halfling 'Archer'


Aaand, that's a wrap. Roll the credits.
Gwendolyn
player, 3 posts
Halfling 'Archer'
HP 15/15, AC 5/3
Thu 30 Sep 2021
at 00:57
  • msg #39

Re: The Brazen Strumpet (OOC Thread)

Gwendolyn travelled to Helix from Bogtown, by Crom! Now I just need to figure out why she did =p
Labyrinth Lord
GM, 12 posts
Thu 30 Sep 2021
at 13:47
  • msg #40

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
LL -- what party size were you contemplating?

Exactly what we have now. Seven is, at least from my perspective, a manageable number. To be completely honest, if I let it get larger than that, I end up having a difficult time keeping everyone straight. I always feel badly if I overlook someone’s question or input. This is right at the level where I feel as though I have a good handle on things.

Gwendolyn:
GM, Any ideas as to how we are going to meet/get together/get started? Is there a common starting hook/background element or something?

Yes, there is. Part of the reason for me wanting characters to begin at second level, beyond increasing chances of survivability, is that each of you has had enough experience to be known within some local circles. The party members are invited to Helix by a patron, who is hoping to obtain certain items of value from the Barrowmaze.

That said, if any of you want to create prior histories with your fellow adventurers, you’re certainly welcome to do so.
Labyrinth Lord
GM, 13 posts
Thu 30 Sep 2021
at 15:53
  • msg #41

Re: The Brazen Strumpet (OOC Thread)

Apologies for the double post. One of the adventurers brought up the question of Secondary Skills. There’s always a chance that a character’s experiences prior to delving into ancient ruins can benefit them in some way. If you haven’t already, go ahead and make a percentile roll on the Secondary Skills table to determine what training your character previously received.
Ishmael
player, 6 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Thu 30 Sep 2021
at 16:20
  • msg #42

Re: The Brazen Strumpet (OOC Thread)

Takes a little wiggling, but seems Ishmael was a huntsman...

Since I'm playing him as an explorer of freshly discovered caverns, I suppose that could fit.
This message was last edited by the player at 16:22, Thu 30 Sept 2021.
Gwendolyn
player, 4 posts
Halfling 'Archer'
HP 16/16, AC 5/3
Thu 30 Sep 2021
at 20:25
  • msg #43

Re: The Brazen Strumpet (OOC Thread)

Apparently Gwendolyn has experience as a Shipwright. Hmmmm....
Ishmael
player, 7 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Thu 30 Sep 2021
at 20:58
  • msg #44

Re: The Brazen Strumpet (OOC Thread)

I've always thought about building a cedar strip canoe.  But I don't have a need for a canoe...
Dax Moonblade
player, 7 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Thu 30 Sep 2021
at 23:30
  • msg #45

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 44):

I read this a couple of days ago...https://www.cbc.ca/news/canada...ic-project-1.6189991

Ishmael: "Be vewy, vewy quiet...I'm hunting cave wabbits."

And Dax has experience making barrels!
Malivoire
player, 6 posts
Elven MU Lvl 2
HP: 8/8 AC: 7
Thu 30 Sep 2021
at 23:43
  • msg #46

The Brazen Strumpet (OOC Thread)

Well, I've experience as a butcher, so bring me your kills Ishmael and I'll carve 'em up, and we can store the extra smoked and salted meat in Dax's barrels that we ship on Gwendolyn's boats!
Ishmael
player, 8 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Thu 30 Sep 2021
at 23:53
  • msg #47

The Brazen Strumpet (OOC Thread)

That is pretty impressive work.
Dax Moonblade
player, 8 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 1 Oct 2021
at 00:23
  • msg #48

The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 47):

It boggles me what some people can do just from watching YouTube!

That would have been a feat for woodworker!

I'm thinking we might just skip Barrowmaze and set up an import/export business.
Grugar
player, 6 posts
Fri 1 Oct 2021
at 02:00
  • msg #49

The Brazen Strumpet (OOC Thread)

Go figure.... the ignorant average half orc has 2 skills, butcher & furrier. Waste not, want not.

21:57, Today: Grugar rolled 100 using 1d100.  Secondary Skill.
21:57, Today: Grugar rolled 73 using 2d100 with rolls of 21,52.  Secondary Skills (Roll for 2).
Gwendolyn
player, 5 posts
Halfling 'Archer'
HP 16/16, AC 5/3
Fri 1 Oct 2021
at 23:38
  • msg #50

The Brazen Strumpet (OOC Thread)

The Paladin and Cleric have been awfully quite - maybe they took vows of silence =p
Grugar
player, 7 posts
Fri 1 Oct 2021
at 23:56
  • msg #51

Re: The Brazen Strumpet (OOC Thread)

Or maybe they are plotting their halfling sacrifice to their false gods.....
Gwendolyn
player, 6 posts
Halfling 'Archer'
HP 16/16, AC 5/3
Sat 2 Oct 2021
at 00:00
  • msg #52

Re: The Brazen Strumpet (OOC Thread)

They may have...secrets =p
Labyrinth Lord
GM, 14 posts
Sat 2 Oct 2021
at 19:21
  • msg #53

Re: The Brazen Strumpet (OOC Thread)

Just for everyone’s information: I intend to put up the opening post to the game proper either tomorrow or Monday at the very latest. If that’s not workable for anyone, please be sure to let me know.
Barnabus
player, 8 posts
Cleric 2
Hps: 15/15; AC 3
Sat 2 Oct 2021
at 22:17
  • msg #54

Re: The Brazen Strumpet (OOC Thread)

Sounds good to me. Or we could just start a game of village and assume the full-time practice of our secondary professions.

7 is probably the right number. It's 5 or 6 when you have to balance the encounters just so.
Dax Moonblade
player, 9 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sun 3 Oct 2021
at 01:00
  • msg #55

Re: The Brazen Strumpet (OOC Thread)

In reply to Gwendolyn (msg # 39):

Dax and Gwendolyn are the same age and both born in Bogtown. Do you want them to remember each other from their childhood? Not besties, but likely hung around in the same group.

Dax's full emo story can be read on his biography.
Malivoire
player, 7 posts
Elven MU Lvl 2
HP: 8/8 AC: 7
Sun 3 Oct 2021
at 01:37
  • msg #56

The Brazen Strumpet (OOC Thread)

Dax,

I am from Thornswild Forest myself.  I spent the last handful of years in the capital, but if you were there for more than a decade it’s possible we ran across one another.  If you’re interested.

M
Dax Moonblade
player, 10 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sun 3 Oct 2021
at 01:43
  • msg #57

The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 56):

That works for me. Gwendolyn could be the link to his earlier time being raised with humans and Malivoire could be the link to time with the elves.

I feel I could write an angsty novella about how he was part of two worlds but didn't fit in either! So he got a great big sword and went hunting ghoulies.

So, passing knowledge of each other? Or closer ties? I left the background fairly vague.
Malivoire
player, 8 posts
Elven MU Lvl 2
HP: 8/8 AC: 7
Sun 3 Oct 2021
at 01:48
  • msg #58

The Brazen Strumpet (OOC Thread)

Malivoire was a bit of an outsider - weak and not really suited to the "manly" pursuits of the clan.  So maybe we gravitated to one another as misfits?  As Rudolph would say, we were "...independent together!"
Sir Dryvyk of Drakeholme
player, 6 posts
Sun 3 Oct 2021
at 04:40
  • msg #59

The Brazen Strumpet (OOC Thread)

Sir Dryvyk's family holding, Drakeholme, lies on the fringes of the Blackened Forest just beyond Helix. However, the young knight has spent a good amount of time training at the Castle in Ironguard Motte. His family has been very close to the Ironguards over the years, but recently there was something of a dust-up between Dryvyk and Krothos Ironguard, threatening to become a bitter rivalry.

Sir Dryvyk serves St. Ygg, quite devoutly. Not sure what God Barnabus follows, but they may know of each other through religious interaction? They both look a little haunted...
Dax Moonblade
player, 11 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sun 3 Oct 2021
at 06:08
  • msg #60

The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 58):

Perfect! Welcome to the island of misfit toys!
Ishmael
player, 9 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Sun 3 Oct 2021
at 13:01
  • msg #61

The Brazen Strumpet (OOC Thread)

Ishmael is a bit of an anomaly. He was willing to venture out of under the Moon Peaks, and search the lands above.  He took well to sneaking and tracking, and following the beasts that roam the unforgiving peaks.  In time his penchant for exploring called him back underground.  As caverns were enlarged, fissures and other new passages were often discovered, and Ishmael would be sent in to see where they lead, and what they might hold before they were opened up to the clan proper.

Now he seeks after Barrowmaze to see if something belonging to the dwarves was taken there and hidden.  Even if that means working with tall folk.
Gwendolyn
player, 7 posts
Halfling 'Archer'
HP 16/16, AC 5/3
Mon 4 Oct 2021
at 02:23
  • msg #62

The Brazen Strumpet (OOC Thread)

I hadn't really thought about her early life in Bogtown. The other children probably thought of her as a runt since she was smaller than them. They may have known of each other.
Dax Moonblade
player, 12 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Mon 4 Oct 2021
at 02:30
  • msg #63

The Brazen Strumpet (OOC Thread)

In reply to Gwendolyn (msg # 62):

Maybe they knew each other; I'm guessing it is not a large town.

Maybe that, "Don't I know you?" moment when shortly after they meet.
Grugar
player, 8 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Mon 4 Oct 2021
at 12:11
  • msg #64

Re: The Brazen Strumpet (OOC Thread)

Honestly, I haven't given it much thought other than "Bogtown seems like a place Grugar would gravitate toward."

I guess that half-orcs mature quickly. Rolled 18 for starting age and he already somehow has been a butcher and a furrier. Maybe it's more that he is like a psychopath child that tortures and murders animals and he just claims he is a butcher/furrier, then moved on to being a mercenary for hire... I might need to reconsider his alignment. LOL
Ishmael
player, 11 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Tue 5 Oct 2021
at 15:12
  • msg #65

Re: The Brazen Strumpet (OOC Thread)

LL, are you thinking of setting up private language groups?
Labyrinth Lord
GM, 17 posts
Thu 7 Oct 2021
at 19:37
  • msg #66

Re: The Brazen Strumpet (OOC Thread)

I can certainly do so. I’ll do my best to get them in place this weekend.
Grugar
player, 11 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Thu 7 Oct 2021
at 23:22
  • msg #67

Re: The Brazen Strumpet (OOC Thread)

Fyi the wife and I escaped for a getaway at the beach until Tuesday. My posting will likely be limited to once a day later in the evenings until then.
Dax Moonblade
player, 14 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 8 Oct 2021
at 04:07
  • msg #68

Re: The Brazen Strumpet (OOC Thread)

Beach sounds great on a grey and rainy October day. Enjoy!
Malivoire
player, 10 posts
Elven MU Lvl 2
HP: 8/8 AC: 7
Fri 8 Oct 2021
at 20:19
  • msg #69

Re: The Brazen Strumpet (OOC Thread)

Indeed, I'll second that!  A little past beach weather here...
Labyrinth Lord
GM, 18 posts
Fri 8 Oct 2021
at 23:35
  • msg #70

Re: The Brazen Strumpet (OOC Thread)

The language groups are in place. If anyone finds themselves able to understand something they shouldn’t, please let me know. :)
Barnabus
player, 11 posts
Cleric 2
Hps: 15/15; AC 3
Sat 9 Oct 2021
at 02:27
  • msg #71

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 69):

Yeah, that's what I was thinking. Even though we had a sunny, warm day, it was no day for the eastern Atlantic.
Grugar
player, 13 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Sat 9 Oct 2021
at 02:33
  • msg #72

The Brazen Strumpet (OOC Thread)

The Atlantic was just fine. The rest of the weekend will probably be a mess with the rains coming. Still better than being at home and working!!
Barnabus
player, 12 posts
Cleric 2
Hps: 15/15; AC 3
Sat 9 Oct 2021
at 02:38
  • msg #73

The Brazen Strumpet (OOC Thread)

And I meant western Atlantic. You see, I grew up on the west coast so the Atlantic has always been to the east to me.

OK, fine, it's too cold to go to a beach in Massachusetts. Wife and I stop beaching in August. Well, I just go along to be with her. I can't abide beaches with their sand, sun, and water.
Malivoire
player, 12 posts
Elven MU Lvl 2
HP: 8/8 AC: 7
Sat 9 Oct 2021
at 02:49
  • msg #74

The Brazen Strumpet (OOC Thread)

Although it's not "lying on a towel" beach weather anymore (which is boring anyway), there are still some picturesque shores in Massachusetts.  Hope the two of you had a good day in any event!
Barnabus
player, 13 posts
Cleric 2
Hps: 15/15; AC 3
Sat 9 Oct 2021
at 17:55
  • msg #75

The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 74):

She likes spending a week in Westport for Horseneck Beach.
Grugar
player, 14 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Sat 9 Oct 2021
at 18:16
  • msg #76

Re: The Brazen Strumpet (OOC Thread)

We are in Cape May and it might be our favorite time of year here. Mid 70s, warm water still lingering, massive monarch and bird migrations, far fewer crowds, several fall festivals, and we always love the Victorian architecture here... 2nd (in quantity) to San Francisco.
Grugar
player, 15 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Tue 12 Oct 2021
at 14:50
  • msg #77

Re: The Brazen Strumpet (OOC Thread)

OK, back from our little getaway. Can resume regular posting a little later today.
Labyrinth Lord
GM, 19 posts
Fri 22 Oct 2021
at 00:35
  • msg #78

Re: The Brazen Strumpet (OOC Thread)

This was my thought on how to proceed forward:

If any of you had any specific equipment you wanted to procure from the merchant, you could identify those items here in the OOC thread and then add them to your respective character sheets. If it feels more appropriate to have a thread accounting for group resources like rations and the like, I can certainly set one up.

In terms of the next in-character thread, I intended to move things ahead to the guides escorting the adventurers out to the tomb complex.

I also plan to provide each of you with a rumor about the moor passed on during your time at the inn.

If any of that needs to be adjusted, I’m entirely open to doing so. If you’d prefer to role play shopping at the merchant’s store, we can do that. Just let me know.
Dax Moonblade
player, 22 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 22 Oct 2021
at 03:40
  • msg #79

Re: The Brazen Strumpet (OOC Thread)

Maybe an opportunity for the characters to chat over dinner at the inn.

For buying equipment, I am fine just making lists and asking questions in this thread.

Are we using the Carrying Capacity rules from LL Basic?
Does Turgen have plate mail available?

Dax has a crowbar and 5 days rations to throw into the group equipment pile.

Should we go with lanterns and oil or torches? Do we need picks and shovels?
Barnabus
player, 21 posts
Cleric 2
Hps: 15/15; AC 3
Fri 22 Oct 2021
at 17:09
  • msg #80

Re: The Brazen Strumpet (OOC Thread)

Barnabus will require plate mail and a mace of disruption.

I should think a conversation in the coach out to Barrowmaze would work as well. We could share our rumors.
Grugar
player, 20 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Fri 22 Oct 2021
at 20:51
  • msg #81

The Brazen Strumpet (OOC Thread)

The half-orc came prepared grave robbing treasure hunting, but if this guy is handing out plate armor count me in!

quote:
Adventuring Gear
Backpack
Bedroll
Trail Rations (5)
Wineskin
Flask
Flint & Steel
Lantern
Oil (4)
Hemp Rope

Crowbar
Grappling Hook
Hammer
Iron Spikes (12)
Wooden Stakes (3)
Shovel
Large Sack (3)


Not sure how far the travel is, but since we have a cart, might as well stock up on food, water, light sources, etc. and maybe setup a base camp to operate from.
Malivoire
player, 17 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 24 Oct 2021
at 14:19
  • msg #82

The Brazen Strumpet (OOC Thread)

Malivoire is the opposite of Grugar.  Other than some personal camping gear like a bedroll and such, he's unequipped to tackle a dungeon.  He's also physically weaker than average, meaning his carrying capacity is low.  So he won't be able to carry all the shovels and iron spikes and mallets.  Maybe he can carry all the empty sacks?

Grugar has it right for the wagon - let's stock up and make a base camp where we can return to stock up as needed.  I think with Barnabus and Sir Dryvyk we'll need light sources, so that should be a priority.
Sir Dryvyk of Drakeholme
player, 13 posts
Human Paladin
AC: 3 | HP: 16 / 16
Mon 25 Oct 2021
at 06:35
  • msg #83

The Brazen Strumpet (OOC Thread)

Sir Dryvyk has a hired squire and could easily hire a torchbearer or two with his share of the Advance, justifying it as helping others to be gainfully employed. I think he'd advocate for the establishment of a base camp.

And yes, if there's platemail available, Sir Dryvyk would be interested! ;-)
Labyrinth Lord
GM, 21 posts
Mon 25 Oct 2021
at 20:12
  • msg #84

The Brazen Strumpet (OOC Thread)

Regarding the equipment available to the adventurers:

Turgen’s Trade Goods will be able to provide the party with general adventuring equipment and gear. In essence, anything on the Adventuring Gear and Items or Clothing lists he will have on hand. He can also provide both unpreserved and trail rations.

Turgen doesn’t handle weapons or armor. Most such items can be procured from Karg Barrelgut, the lead smith and owner of The Axe and Anvil, the lone smithy in Helix. Karg can craft plate mail armor, but each set must be ordered and paid for in advance and the smith will need to obtain some of the required materials from Ironguard Motte. The total construction time for such armor is a week per set. Karg does not supply bows and arrows. Those must be purchased from Valeron, the village’s resident bowyer.

Note that Mazzahs has only agreed to pay for general equipment that the adventurers would require from Turgen’s mercantile. The cost of any additional weapons or armor the party members might want to obtain would have to come out of their own pockets.

Should the adventurers wish to hire a torchbearer, such a hireling could be located by asking around at the Brazen Strumpet.

I’ve set up an interlude thread for the adventurers to discuss their upcoming expedition. When everyone is ready to move forward, I’ll shift the scene to the next day, and the Barrowmoor.
Barnabus
player, 22 posts
Cleric 2
Hps: 15/15; AC 3
Mon 25 Oct 2021
at 20:21
  • msg #85

The Brazen Strumpet (OOC Thread)

Will we be getting our rumors to use for the interlude scene?
This message was last edited by the player at 20:22, Mon 25 Oct 2021.
Labyrinth Lord
GM, 22 posts
Mon 25 Oct 2021
at 20:29
  • msg #86

The Brazen Strumpet (OOC Thread)

I should be able to send them to you via PM later this evening.
Barnabus
player, 23 posts
Cleric 2
Hps: 15/15; AC 3
Mon 25 Oct 2021
at 21:52
  • msg #87

The Brazen Strumpet (OOC Thread)

Excellent!
Dax Moonblade
player, 24 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Tue 26 Oct 2021
at 03:03
  • msg #88

The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 84):

Thanks for clarifying the equipment. I thought plate mail for everyone would be a bit much, but I had to ask! :-)

Mazzahs said that the ranger and the bowyer will guide us in and show us how to leave. The idea of establishing a base camp, makes sense but not if the horse gets eaten by ghouls 5 minutes after we leave on our first delve!

A linkboy would be handy. Maybe we could hire guards to watch the horse and cart while we are exploring? Not sure if that is viable.

DM: Are the Carrying Capacity rules in play? They are very limiting! Makes the base camp sound even better.
This message was last edited by the player at 03:10, Tue 26 Oct 2021.
Barnabus
player, 25 posts
Cleric 2
Hps: 15/15; AC 3
Wed 27 Oct 2021
at 16:49
  • msg #89

The Brazen Strumpet (OOC Thread)

Gwendolyn:
If we encounter spirits, we should run away and live to fight another day. I don't know how to fight ghosts.

That just happened to my lvl 1 party in Arden Vul, with failing a save v spells ensuring the running part.
Labyrinth Lord
GM, 23 posts
Thu 28 Oct 2021
at 01:59
  • msg #90

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
A linkboy would be handy. Maybe we could hire guards to watch the horse and cart while we are exploring? Not sure if that is viable.

Although it hasn’t come up specifically within the adventurers’ conversation, there is a mercenary guild in Helix. By now, it’s existence is most certainly known to them. It’s possible that guards could be hired from among their ranks. If the majority wish to pursue acquiring the services of such hirelings, let me know. Bear in mind, amongst the members of the guild, the reputation of the Barrowmaze is well known. The price of their services will likely reflect that knowledge.

Dax Moonblade:
DM: Are the Carrying Capacity rules in play? They are very limiting! Makes the base camp sound even better.

Since it’s an optional rule, I intend to play a bit looser with it in this game. My primary concern is that the group could find something of importance within the tunnels, then end up getting stuck deciding what they need to ditch in order to bring the treasure out. That kind of thing has the potential to grind everything to a halt and really puts a damper on the fun factor. I’ll keep an eye on everyone’s possessions and if common sense begins to suggest that things are getting out of hand, I’ll bring it up. :)
Sir Dryvyk of Drakeholme
player, 15 posts
Human Paladin
AC: 3 | HP: 16 / 16
Thu 28 Oct 2021
at 06:51
  • msg #91

Re: The Brazen Strumpet (OOC Thread)

Dryvyk's paying for his own squire, but will gladly pitch in for a linkboy and a merc or two to guard the camp. Shall we roleplay it or handwave it as having Dryvyk's squire making the arrangements?
Dax Moonblade
player, 28 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 29 Oct 2021
at 01:57
  • msg #92

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Indeed some of us do have magic.  I'd be happy to demonstrate a little later, if you'd like.

Worst pickup line ever.
Malivoire
player, 21 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Fri 29 Oct 2021
at 02:07
  • msg #93

Re: The Brazen Strumpet (OOC Thread)

Ahhh, but perfectly in character!  :D
Grugar
player, 23 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Fri 29 Oct 2021
at 16:13
  • msg #94

Re: The Brazen Strumpet (OOC Thread)

Getting ready to head out of town for the weekend. Will try to get 1 more post in before we leave, but will be quiet after that until we get back on Monday.
Barnabus
player, 27 posts
Cleric 2
Hps: 15/15; AC 3
Tue 2 Nov 2021
at 17:13
  • msg #95

Re: The Brazen Strumpet (OOC Thread)

Shall we advance to the next scene :)?
Labyrinth Lord
GM, 24 posts
Wed 3 Nov 2021
at 23:47
  • msg #96

Re: The Brazen Strumpet (OOC Thread)

I’ll leave the current thread open for a day or so, in case there’s any last minute contributions anyone wants to make, then I’ll move everyone to the next scene, the Barrowmoor.
Sir Dryvyk of Drakeholme
player, 20 posts
Human Paladin
AC: 3 | HP: 16 / 16
Thu 4 Nov 2021
at 05:23
  • msg #97

Re: The Brazen Strumpet (OOC Thread)

Would we like to hire at least one merc to join? I'm thinking a melee sort to assist Ol'Gib (crossbow) in defending the base camp. Should be around 5gp a month or so...?
Barnabus
player, 28 posts
Cleric 2
Hps: 15/15; AC 3
Thu 4 Nov 2021
at 14:25
  • msg #98

Re: The Brazen Strumpet (OOC Thread)

I think it'd be more for color than necessity. Barnabus wouldn't think of it but other characters might.
Dax Moonblade
player, 29 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 5 Nov 2021
at 00:44
  • msg #99

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 97):

I think it would make sense to have another guard.

I'm looking at Retainers (p. 48, LL Basic Rules) - a commoner commands 1 gp per month and a light infantryman merc is 3 gp per month.
Labyrinth Lord
GM, 25 posts
Fri 5 Nov 2021
at 03:05
  • msg #100

Re: The Brazen Strumpet (OOC Thread)

Although such clarification may not be necessary, if a retainer is sought from the Mercenary Guild in Helix, they would be of light infantryman variety. Although the expense would be greater (the rate Dax quoted is accurate), the mercenary would regard their employment as a matter of contract, and their performance of their assigned duties not just reflective of themselves, but of the guild they’re a member of.

A commoner could also be located, likely among the Brazen Strumpet’s patrons.

It’s not really necessary to role play the negotiations for a guard out. Whichever the group prefers will be available and will accompany the expedition the following morning out to the Barrowmoor.
Sir Dryvyk of Drakeholme
player, 21 posts
Human Paladin
AC: 3 | HP: 16 / 16
Fri 5 Nov 2021
at 05:36
  • msg #101

Re: The Brazen Strumpet (OOC Thread)

Dryvyk would have asked Lampert if he had a friend who'd like some training in arms to act as a guard, and would have asked Ol'Gib to pick out a suitable merc from the guild hall to round out the entourage.

Ol'Gib - Dryvyk's squire/mentor (crossbow)
Lampert - Linkboy, 10sp/month
??? - Lampert's commoner buddy, 10sp/month
??? - Merc Guild man-at-arms 3gp/month

Are we READY TO RUMBBBLLLLLLLLLLE?
Malivoire
player, 23 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Fri 5 Nov 2021
at 20:32
  • msg #102

Re: The Brazen Strumpet (OOC Thread)

All set to go here.
Grugar
player, 24 posts
Half-Orc Fighter
AC: 3 | HP 16 / 16
Mon 8 Nov 2021
at 20:37
  • msg #103

Re: The Brazen Strumpet (OOC Thread)

Sorry for the inadvertent absence last week. Life threw some unexpected curveballs, but all is back on track. Seems we are all set, but Dryvyk's list of hirelings seems good to me. Grugar will use some of his advance payment from Mazzah to contribute his share of the costs.
Dax Moonblade
player, 30 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Mon 8 Nov 2021
at 20:41
  • msg #104

Re: The Brazen Strumpet (OOC Thread)

In reply to Grugar (msg # 103):

Grugar you raise a good point. We should probably consider keeping a group pool for common expenses. We could toss in a bit of coin as we move forward or we could allocate a share of treasure earned to the group expense pot. Or something else?
Barnabus
player, 29 posts
Cleric 2
Hps: 15/15; AC 3
Tue 9 Nov 2021
at 00:36
  • msg #105

Re: The Brazen Strumpet (OOC Thread)

I will maintain a loot thread if LL creates one for us.

It would also be good to designate a caller for when he have more than one way to go.
This message was last edited by the player at 00:49, Tue 09 Nov 2021.
Barnabus
player, 31 posts
Cleric 2
Hps: 15/15; AC 3
Tue 9 Nov 2021
at 16:16
  • msg #106

Re: The Brazen Strumpet (OOC Thread)

Way to add to the atmosphere, Sir Dryvyk.
Labyrinth Lord
GM, 30 posts
Wed 10 Nov 2021
at 05:16
  • msg #107

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
I will maintain a loot thread if LL creates one for us.

Done. My thanks for volunteering.

A suggestion: Prior to entering the catacombs, the company should establish a marching order. Many of the tunnels will require the adventurers to proceed in single file, though there are areas where the group could move in double ranks.
Barnabus
player, 32 posts
Cleric 2
Hps: 15/15; AC 3
Wed 10 Nov 2021
at 21:49
  • msg #108

Re: The Brazen Strumpet (OOC Thread)

Marching Order, Single File
Fighter
Ranger
Paladin
Linkboy
Wizard
Cleric
Archer
Spelunker

Marching Order, Double File
Fighter--Ranger
Paladin--Cleric
Linkboy--Wizard
Spelunker--Archer

I guess there's a squire to account for as well?
This message was last edited by the player at 21:53, Wed 10 Nov 2021.
Malivoire
player, 24 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 11 Nov 2021
at 00:58
  • msg #109

The Brazen Strumpet (OOC Thread)

I think Ol' Gib stayed at the camp with the rest?  Or maybe I misread Dryvyk's intentions.

I like that I have the linkboy as a shield - good thinking!  :D
Dax Moonblade
player, 32 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Thu 11 Nov 2021
at 01:27
  • msg #110

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 108):

I assume the archer is Gwendolyn, the not-quite-3-foot tall halfling! She will have trouble shooting over the heads of the rest of the party.

It would make sense for Dax the ranger to lead, as he has a bonus to surprise and against being surprised.
Barnabus
player, 35 posts
Cleric 2
Hps: 15/15; AC 3
Thu 11 Nov 2021
at 02:29
  • msg #111

Re: The Brazen Strumpet (OOC Thread)

Revised. Archer could piggyback on the paladin.

Marching Order, Single File
Ranger
Fighter
Paladin
Linkboy
Wizard
Cleric
Archer
Spelunker

Marching Order, Double File
Fighter--Ranger
Paladin--Cleric
Linkboy--Wizard
Spelunker--Archer
Sir Dryvyk of Drakeholme
player, 23 posts
Human Paladin
AC: 3 | HP: 16 / 16
Thu 11 Nov 2021
at 05:25
  • msg #112

Re: The Brazen Strumpet (OOC Thread)

Ol'Gib will stay at camp unless we need some extra ranged firepower. The tandem with himself and Gwendolyn would be fun. They don't need to shoot over our heads, they'll just shoot between our legs! What could go wrong?
Barnabus
player, 37 posts
Cleric 2
Hps: 15/15; AC 3
Fri 12 Nov 2021
at 18:58
  • msg #113

Re: The Brazen Strumpet (OOC Thread)

Okie, I'll be the caller--not Barnabas but myself. I may do some of it OOC. There will be times when we'll want to talk things over, but for just keeping us moving, I'll try to do that.

If we have a chance to do a spot of reconnaissance, I think Dax with a torch works pretty well.

I bet there are pitfalls in the Barrowmaze. Precautions by lead party members should be taken.

All is subject to discussion, of course.
Labyrinth Lord
GM, 34 posts
Tue 16 Nov 2021
at 00:20
  • msg #114

Re: The Brazen Strumpet (OOC Thread)

I have sketched what the party is able to see and uploaded it to the Main Game Map.
Dax Moonblade
player, 38 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 19 Nov 2021
at 18:50
  • msg #115

Re: The Brazen Strumpet (OOC Thread)

The simple, by-side initiative is fine with me.

Dax has a +1 to initiative due from his DEX. Does that get added to the party's roll, or will it be a straight d6 per side? I'm fine with the simple 1 die roll, if it applies to the bad guys too! :-)
Labyrinth Lord
GM, 38 posts
Mon 22 Nov 2021
at 17:47
  • msg #116

Re: The Brazen Strumpet (OOC Thread)

Dexterity bonuses toward initiative are generally only utilized if the individual initative rule is being used. That would require every member of the group to roll initiative for their character on each round. I worry that could become unwieldy, but if anyone here feels strongly about using individual initiative, please feel free to speak up. I’m always open to any ideas that might improve the game.

As a compromise, what I will probably do in most situations is modify the group’s initiative roll by the highest DEX modifier of any of the adventurers present. For the moment, that’s going to be Gwendolyn.
Barnabus
player, 43 posts
Cleric 2
Hps: 15/15; AC 3
Mon 22 Nov 2021
at 18:49
  • msg #117

Re: The Brazen Strumpet (OOC Thread)

LL:
As a compromise, what I will probably do in most situations is modify the group’s initiative roll by the highest DEX modifier of any of the adventurers present.

Maybe that's a little too generous for the players? What about modifying the init roll by the average dex modifier (round up if .5 or higher) of the adventurers present?
Labyrinth Lord
GM, 39 posts
Mon 22 Nov 2021
at 19:03
  • msg #118

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Maybe that's a little too generous for the players? What about modifying the init roll by the average dex modifier (round up if .5 or higher) of the adventurers present?

Well, to compensate, the unspoken part of that plan was to give the monsters a flat +4 modifier to their initiative rolls, unless they were especially slow, like zombies or a gelatinous cube. :)

Kidding aside, that’s honestly a very good suggestion. Averaging all of the party’s initiative modifiers together and rounding up results in a collective modifier of +1. So that’s what I’ll go with.
Malivoire
player, 29 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Mon 22 Nov 2021
at 21:19
  • msg #119

Re: The Brazen Strumpet (OOC Thread)

And still give the monsters a +4...  :D
Labyrinth Lord
GM, 40 posts
Tue 23 Nov 2021
at 01:41
  • msg #120

Re: The Brazen Strumpet (OOC Thread)

Naturally! That part remains unchanged. :D
Dax Moonblade
player, 40 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Tue 23 Nov 2021
at 04:33
  • msg #121

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 118):

Good call Barnabus...and a simple rule to implement.
Gwendolyn
player, 21 posts
Halfling 'Archer'
AC 5/3 | HP 16/16
Fri 26 Nov 2021
at 00:50
  • msg #122

Re: The Brazen Strumpet (OOC Thread)

I see that our rogue is tossing 3 darts. Can I fire more than one arrow with a Short Bow? I'm not sure where the Rate of Fire for a Short Bow is listed. Seems like it was twice per round in AD&D, but I'm not sure for Labyrinth Lord.
This message was last edited by the player at 00:58, Fri 26 Nov 2021.
Ishmael
player, 24 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Fri 26 Nov 2021
at 00:54
  • msg #123

Re: The Brazen Strumpet (OOC Thread)

That could be that the rogue can remember which edition we are playing. And default memory to 1e.  If I've erred, I'm sure the DM will correct me.
Dax Moonblade
player, 43 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 26 Nov 2021
at 05:24
  • msg #124

Re: The Brazen Strumpet (OOC Thread)

LL says 1 attack per round for characters, some monsters get more.

The only change I can see in LL Advanced is extra melee attacks for fighter-types based on level. No addition of rate of fire for missile weapons.
Barnabus
player, 46 posts
Cleric 2
Hps: 15/15; AC 3
Fri 26 Nov 2021
at 17:26
  • msg #125

Re: The Brazen Strumpet (OOC Thread)

Neither LL nor the setting would seem to encourage ranged attacks. Neither do they seem to discourage it with prohibitive firing into melee rules.
Labyrinth Lord
GM, 43 posts
Fri 26 Nov 2021
at 17:33
  • msg #126

Re: The Brazen Strumpet (OOC Thread)

Dax is correct. Labyrinth Lord allows each character one attack per combat round, whether ranged or melee. Only high level fighters are eligible for additional attacks, beginning at level 15.

I went ahead and edited your post Ishmael, keeping the best of your three rolls, which is sufficient to kill one of the oversized rodents.
Ishmael
player, 25 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Sat 27 Nov 2021
at 01:19
  • msg #127

Re: The Brazen Strumpet (OOC Thread)

Thanks for the generous edit.
Labyrinth Lord
GM, 46 posts
Tue 30 Nov 2021
at 15:56
  • msg #128

Re: The Brazen Strumpet (OOC Thread)

If there is no objection, I will move the game forward this evening, with the party proceeding through the door indicated by Barnabus. If an alternate course is being considered, please be sure to voice it in-character or with a post here.

I will do my best to update the game map tonight.
Labyrinth Lord
GM, 48 posts
Thu 2 Dec 2021
at 04:07
  • msg #129

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated.
Sir Dryvyk of Drakeholme
player, 31 posts
Human Paladin
AC: 3 | HP: 16 / 16
Fri 3 Dec 2021
at 05:27
  • msg #130

Re: The Brazen Strumpet (OOC Thread)

Thanks for the map updates DM, those are very helpful, especially with so many descriptions of doors and doors and doors! ;-)
Labyrinth Lord
GM, 52 posts
Tue 7 Dec 2021
at 16:37
  • msg #131

Re: The Brazen Strumpet (OOC Thread)

Serious question: Is one of the adventurers moving to open the crypt door, or will that duty fall to Lampert?
Ishmael
player, 29 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Tue 7 Dec 2021
at 19:31
  • msg #132

Re: The Brazen Strumpet (OOC Thread)

When the LL calls it a "crypt" door...
Gwendolyn
player, 24 posts
Halfling 'Archer'
AC 5/3 | HP 16/16
Tue 7 Dec 2021
at 19:55
  • msg #133

Re: The Brazen Strumpet (OOC Thread)

Lampert's job is to keep the torch going. A frontline PC should do any door opening.

As per usual, Gwendolyn has her bow in-hand and is in the middle of the group, so cannot do it. This is also why I've not been posting often--Gwendolyn is in a more reactionary position.
Barnabus
player, 51 posts
Cleric 2
Hps: 15/15; AC 3
Tue 7 Dec 2021
at 20:10
  • msg #134

Re: The Brazen Strumpet (OOC Thread)

Let's have Dax open doors; he's supposed to be in the front and rangers are less likely to be surprised.
Labyrinth Lord
GM, 53 posts
Tue 7 Dec 2021
at 20:42
  • msg #135

Re: The Brazen Strumpet (OOC Thread)

Gwendolyn:
Lampert's job is to keep the torch going. A frontline PC should do any door opening.

I was kind of hoping that there would be support for Lampert serving as the door opener, primarily due to the potential for horrific and/or humorous outcomes.
Ishmael
player, 31 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Tue 7 Dec 2021
at 22:02
  • msg #136

Re: The Brazen Strumpet (OOC Thread)

But then who would carry a torch for Barnabus?
Dax Moonblade
player, 48 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 8 Dec 2021
at 05:29
  • msg #137

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 134):

Probably a good idea for Dax and/or Dyvyk to open all doors, or at least be the first to enter/look-in.

Perhaps, in addition to a marching order we need a door-opening SOP?
Barnabus
player, 52 posts
Cleric 2
Hps: 15/15; AC 3
Wed 8 Dec 2021
at 20:13
  • msg #138

Re: The Brazen Strumpet (OOC Thread)

How are doing the spacing for combat here? What's the occupancy for a 5 by 5 square?

And zombies automatically lose initiative (unless they get special dispensation in Barrowmaze as well), so we'll save that init roll for the next zombie-free encounter.
Labyrinth Lord
GM, 56 posts
Wed 8 Dec 2021
at 20:42
  • msg #139

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
How are doing the spacing for combat here? What's the occupancy for a 5 by 5 square?

At this stage, I would say that two adventurers could push into the chamber and engage the undead in melee. If any of the zombies are slain, a third character could enter. If only two of the creatures remain, then a fourth explorer could enter the melee.

As an alternative, the party could fall back and allow the creatures to follow them into the larger chamber. If that course of action is elected, then a round would pass to account for the adventurers’ and zombies’ movements. Those with missile weapons could still attack during the first round.

As a secondary consideration, were Ishmael to remain behind the door, falling back would provide him with a backstab opportunity.

Barnabus:
And zombies automatically lose initiative (unless they get special dispensation in Barrowmaze as well), so we'll save that init roll for the next zombie-free encounter.

Right you are. I will retain the advantageous roll for use in the next encounter.
This message was last edited by the GM at 22:08, Wed 08 Dec 2021.
Barnabus
player, 53 posts
Cleric 2
Hps: 15/15; AC 3
Wed 8 Dec 2021
at 21:42
  • msg #140

Re: The Brazen Strumpet (OOC Thread)

Yes for that second option. I was thinking that we could surround them in the entrance square in the urn room, 4 to their 2 with sneaky Ishmael being one of them (and fighter, paladin, and ranger being the other three).

Halfling archer could take a shot as well during round 1.

Sounds good.
Ishmael
player, 32 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Thu 9 Dec 2021
at 01:47
  • msg #141

Re: The Brazen Strumpet (OOC Thread)

Can you backstab with an axe?
Barnabus
player, 54 posts
Cleric 2
Hps: 15/15; AC 3
Thu 9 Dec 2021
at 02:27
  • msg #142

Re: The Brazen Strumpet (OOC Thread)

So long as the shuffler's unaware of your presence.
Labyrinth Lord
GM, 57 posts
Thu 9 Dec 2021
at 02:42
  • msg #143

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord doesn’t impose any limitations on the weapon a thief can use for a backstab. Granted, with an axe it’s probably more properly a backchop, but a surprise attack is a surprise attack. :)
Sir Dryvyk of Drakeholme
player, 34 posts
Human Paladin
AC: 3 | HP: 16 / 16
Thu 9 Dec 2021
at 05:28
  • msg #144

Re: The Brazen Strumpet (OOC Thread)

Now I want to multi-class into thief in order to do a Back-Joust!

Surprise!
Barnabus
player, 56 posts
Cleric 2
Hps: 15/15; AC 3
Sat 11 Dec 2021
at 20:35
  • msg #145

Re: The Brazen Strumpet (OOC Thread)

I think we've lost ourselves a Grugar.
This message was last edited by the player at 20:36, Sat 11 Dec 2021.
Dax Moonblade
player, 50 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sun 12 Dec 2021
at 03:57
  • msg #146

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 145):

Did you rMail him? He did look in 6 days ago.

Maybe send his character back to the camp for now, in case he is busy or sick or something?
Labyrinth Lord
GM, 58 posts
Sun 12 Dec 2021
at 22:59
  • msg #147

Re: The Brazen Strumpet (OOC Thread)

At least for the moment, I will NPC him. Hopefully, I’ll have some communication from him within the next week.

Gwendolyn, the last shot you took was made as the party fell back to encourage the zombies to emerge from the crypt into the larger room. You’re entitled to another shot at one of the creatures before I process any of their actions.
Gwendolyn
player, 26 posts
Sun 12 Dec 2021
at 23:34
  • [deleted]
  • msg #148

Re: The Brazen Strumpet (OOC Thread)

This message was deleted by the player at 23:35, Sun 12 Dec 2021.
Barnabus
player, 57 posts
Cleric 2
Hps: 15/15; AC 3
Tue 14 Dec 2021
at 02:06
  • msg #149

Re: The Brazen Strumpet (OOC Thread)

How about we process two rounds? If someone drops below 1/2 hps during R#3, Barnabus will heal.
Labyrinth Lord
GM, 61 posts
Wed 15 Dec 2021
at 02:30
  • msg #150

Re: The Brazen Strumpet (OOC Thread)

Being completely transparent, I’m not sure I trust my ability to keep events straight beyond a single round. Given the fact that in previous games, I’ve occasionally overlooked someone, I honestly don’t want to increase the chances of me making a sigh inducing error.

For the moment, I’d prefer to stick to single rounds. I’ll assuredly do my best to process each round promptly once all the players have posted their actions.
Dax Moonblade
player, 52 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 15 Dec 2021
at 03:07
  • msg #151

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 150):

I agree! I just finished an IF/THEN/ELSE post because the rounds got mixed up! 1 round is complex enough!
Sir Dryvyk of Drakeholme
player, 37 posts
Human Paladin
AC: 3 | HP: 16 / 16
Wed 15 Dec 2021
at 04:13
  • msg #152

Re: The Brazen Strumpet (OOC Thread)

Thanks for the heal Barnabus! Odds are in our favor that the zombies won't be able to hit Grugar and I, especially without a bonus to their attack, but one thing I've seen countless times on RPOL, especially with OSR games, is that the dice like to weight in favor of the baddies! (At least is sure seems that way!)
Barnabus
player, 59 posts
Cleric 2
Hps: 15/15; AC 3
Wed 15 Dec 2021
at 22:48
  • msg #153

Re: The Brazen Strumpet (OOC Thread)

LL:
I’m not sure I trust my ability to keep events straight beyond a single round.

Hey, don't undersell yourself. I'm sure you didn't miss the paladin's protection from evil aura. It nearly helped us which is to say that it didn't help at all :).
Dax:
I just finished an IF/THEN/ELSE post because the rounds got mixed up!

I do remember those triggers from D&D 4ish being a bother.
LL again:
For the moment, I’d prefer to stick to single rounds.

I suppose so, for now, to reduce the risk of shambolic outcomes!
Labyrinth Lord
GM, 63 posts
Wed 15 Dec 2021
at 23:13
  • msg #154

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Hey, don't undersell yourself. I'm sure you didn't miss the paladin's protection from evil aura. It nearly helped us which is to say that it didn't help at all :).

I honestly didn’t miss it! It’s just that the die roller gave me two 16s “to hit”, which was sufficient for each zombie to hit a character with an armor class of 2. Sir Dryvyk and Grugar are both AC 3 to start, AC 2 with the boost from Protection from Evil.

I think that Sir Dryvyk’s commentary on the dice roller may have some truth to it. At least occasionally. :)
Barnabus
player, 60 posts
Cleric 2
Hps: 15/15; AC 3
Wed 15 Dec 2021
at 23:26
  • msg #155

Re: The Brazen Strumpet (OOC Thread)

I wasn't being sarcastic, haha. If you had missed it, I would have piped up.

Just surprised that undead don't punch a hd higher in the maze.

Why does a frog have Ishmael's axe? Is there something about frogs that I have never known?
This message was last edited by the player at 23:37, Wed 15 Dec 2021.
Sir Dryvyk of Drakeholme
player, 38 posts
Human Paladin
AC: 3 | HP: 16 / 16
Thu 16 Dec 2021
at 06:05
  • msg #156

Re: The Brazen Strumpet (OOC Thread)

There are a few superstitions of RPOL that I find myself giving credence to. One is that the random number generator has something to do with the creation of the game. I've seen games where a DM has actually set up another game, a mirror if you will, to get a better random seed. *shrug* Who really knows? I've had some great average luck in some games and lousy luck in others. It was so bad in one of my games that I went through all the rolls in the buffer on the dice roller and broke it down to find out... yep, even distribution. *sigh*

OSR games here seem deadlier to me, but then again, they've been that way since they began!
Ishmael
player, 36 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Thu 16 Dec 2021
at 11:28
  • msg #157

Re: The Brazen Strumpet (OOC Thread)

A frog is a ring on your belt to hold handled weapons.

https://www.google.com/search?q=axe+frog
Barnabus
player, 62 posts
Cleric 2
Hps: 15/15; AC 3
Thu 16 Dec 2021
at 17:05
  • msg #158

Re: The Brazen Strumpet (OOC Thread)

You don't say! I wonder if there is a collective noun for a belt of many such frogs, something other than bandolier.

Sir Dryvyk:
"I've seen games where a DM has actually set up another game, a mirror if you will, to get a better random seed. *shrug* Who really knows?"

Poppycock, stuff and nonsense, the dribble on a toddler's chin.

But you what's true? When you roll high as a GM, you have a higher chance of rolling low in another game as a player. Fact.

Re: doors

I don't think we need a door routine beyond a quick listen. The risk of encountering low-reward wandering monsters outweighs the slight possibility of a trapped door.
Labyrinth Lord
GM, 65 posts
Mon 20 Dec 2021
at 00:51
  • msg #159

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated.
Barnabus
player, 65 posts
Cleric 2
Hps: 15/15; AC 3
Wed 22 Dec 2021
at 18:21
  • msg #160

Re: The Brazen Strumpet (OOC Thread)

Dunno. Maybe update the exp thread when we camp or return to town? These drips and drabs are too depressing. But, really, I just don't require that level of service.
This message was last edited by the player at 18:33, Wed 22 Dec 2021.
Grugar
player, 31 posts
Half-Orc Fighter
AC: 3 | HP 9 / 16
Thu 23 Dec 2021
at 08:08
  • msg #161

Re: The Brazen Strumpet (OOC Thread)

Morning all. (I'm in the UK, so GMT+0)

Grugar here, or Neo-Grugar I suppose.

Glad to be here, hoping to be active in-game shortly.
Dax Moonblade
player, 58 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Thu 23 Dec 2021
at 08:27
  • msg #162

Re: The Brazen Strumpet (OOC Thread)

In reply to Grugar (msg # 161):

Welcome Grugar; now sporting a posh accent! :-)
Malivoire
player, 39 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 23 Dec 2021
at 12:38
  • msg #163

Re: The Brazen Strumpet (OOC Thread)

A half-orc has to have a working class Cockney accent, doesn’t he?

Welcome aboard Grugar!
Barnabus
player, 67 posts
Cleric 2
Hps: 15/15; AC 3
Thu 23 Dec 2021
at 14:41
  • msg #164

Re: The Brazen Strumpet (OOC Thread)

How do we know about the accent?

Grugar will be greeted with a cure light wounds.
This message was last edited by the player at 19:03, Thu 23 Dec 2021.
Labyrinth Lord
GM, 69 posts
Thu 23 Dec 2021
at 15:58
  • msg #165

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Dunno. Maybe update the exp thread when we camp or return to town? These drips and drabs are too depressing. But, really, I just don't require that level of service.

Apologies. I’ll move the thread so it’s only visible to me and will update everyone in the OOC thread when certain milestones are reached, or when the group makes a return to Helix.
Sir Dryvyk of Drakeholme
player, 42 posts
Human Paladin
AC: 3 | HP: 12 / 16
Thu 23 Dec 2021
at 16:14
  • msg #166

Re: The Brazen Strumpet (OOC Thread)

Personally, I like knowing where I'm at for XP... PbP is so slow, it's nice having a gauge. Risk/Reward assessment and so forth...
Ishmael
player, 40 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Thu 23 Dec 2021
at 16:32
  • msg #167

Re: The Brazen Strumpet (OOC Thread)

Is this a one-shot like barrier peaks, or an ongoing campaign?

If it a one-shot, XP earned doesn't matter...
Barnabus
player, 68 posts
Cleric 2
Hps: 15/15; AC 3
Thu 23 Dec 2021
at 19:05
  • msg #168

Re: The Brazen Strumpet (OOC Thread)

The latter -- Barrowmaze is a mega-dungeon.
Labyrinth Lord
GM, 70 posts
Fri 24 Dec 2021
at 01:17
  • msg #169

Re: The Brazen Strumpet (OOC Thread)

Sir Dryvyk of Drakeholme:
Personally, I like knowing where I'm at for XP... PbP is so slow, it's nice having a gauge. Risk/Reward assessment and so forth...

Sir Dryvyk, I’ve updated your access so you can still see the experience thread. If anyone else wants to keep up with that thread, let me know here or drop me a PM.
Dax Moonblade
player, 59 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 24 Dec 2021
at 06:10
  • msg #170

Re: The Brazen Strumpet (OOC Thread)

I don't mind being able to see the XP thread. I'll make one suggestion, just use one post and keep editing it to add the new amounts. Start a second post once you hit 2000 XP or something like that or when the group moves to a new barrow?
Sir Dryvyk of Drakeholme
player, 43 posts
Human Paladin
AC: 3 | HP: 12 / 16
Fri 24 Dec 2021
at 07:42
  • msg #171

Re: The Brazen Strumpet (OOC Thread)

Thanks DM!

And welcome to new Grugar! May your rolls be consistently above average!
Dax Moonblade
player, 60 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sat 25 Dec 2021
at 06:19
  • msg #172

Re: The Brazen Strumpet (OOC Thread)

Merry Xmas and Happy New Year to one and all!
Grugar
player, 33 posts
Half-Orc Fighter
AC: 3 | HP 9 / 16
Sat 25 Dec 2021
at 10:34
  • msg #173

Re: The Brazen Strumpet (OOC Thread)

Merry Christmas all, and a Happy and a more normal New Year to follow.
Malivoire
player, 40 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 25 Dec 2021
at 12:44
  • msg #174

Re: The Brazen Strumpet (OOC Thread)

Merry Christmas and Happy Holidays to everyone!
Labyrinth Lord
GM, 71 posts
Sat 25 Dec 2021
at 14:42
  • msg #175

Re: The Brazen Strumpet (OOC Thread)

I hope everyone has a wonderful Christmas and a great New Year!
Barnabus
player, 70 posts
Cleric 2
Hps: 15/15; AC 3
Sat 25 Dec 2021
at 15:46
  • msg #176

Re: The Brazen Strumpet (OOC Thread)

Thank you, LL.
Sir Dryvyk of Drakeholme
player, 44 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sun 26 Dec 2021
at 06:45
  • msg #177

Re: The Brazen Strumpet (OOC Thread)

Merry Christmas everyone!
Barnabus
player, 75 posts
Cleric 2
Hps: 15/15; AC 3
Thu 30 Dec 2021
at 19:16
  • msg #178

Re: The Brazen Strumpet (OOC Thread)

C'mon, gents, we need three more members to strike up the band.
Sir Dryvyk of Drakeholme
player, 46 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sun 2 Jan 2022
at 03:26
  • msg #179

Re: The Brazen Strumpet (OOC Thread)

Gruger/Dryvyd/Gwendoline on guard by the door while Barnybus, Malivorie, Ishmeal, and Dux don the gloves and do the twist?

Make the call Caller.
Barnabus
player, 76 posts
Cleric 2
Hps: 15/15; AC 3
Sun 2 Jan 2022
at 14:50
  • msg #180

Re: The Brazen Strumpet (OOC Thread)

Oh, I'm sorry. I'd forgotten I'd been doing that in a slightly official quality.
Gwendolyn
player, 32 posts
Halfling 'Archer'
AC 5/3 | HP 16/16
Thu 6 Jan 2022
at 21:00
  • msg #181

Re: The Brazen Strumpet (OOC Thread)

Gwendolyn's place in the single and double marching orders is fine.
Dax Moonblade
player, 67 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sat 8 Jan 2022
at 21:33
  • msg #182

Re: The Brazen Strumpet (OOC Thread)

We're in the third room beyond the pottery room...is the sound coming from the south door, the just-discovered secret door to the east, or the secret door to the west?
Labyrinth Lord
GM, 83 posts
Sat 8 Jan 2022
at 22:11
  • msg #183

Re: The Brazen Strumpet (OOC Thread)

I will update the map this weekend to better represent the party’s recent explorations, but the footsteps are being heard from the west, roughly in the direction of room 5 on the current map.
Ishmael
player, 47 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Sat 8 Jan 2022
at 22:13
  • msg #184

Re: The Brazen Strumpet (OOC Thread)

As I understand, we are spread out in room 7 and/or 8.  With 7 being the pedestal room, 8 the green room. (not numbered on the map yet) o would be beyond the next secret door

Ishmael went back into 6 to get a better listen.
Grugar
player, 38 posts
Half-Orc Fighter
AC: 3 | HP 14 / 16
Sun 9 Jan 2022
at 15:18
  • msg #185

Re: The Brazen Strumpet (OOC Thread)

I presume this is the game map people are talking about?

Otherwise, *confused face*
Malivoire
player, 45 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 9 Jan 2022
at 16:21
  • msg #186

Re: The Brazen Strumpet (OOC Thread)

Right you are Grugar.  Ishmael is extrapolating the existing posted game map, which only shows up to Room 6.  The presumed Room 7 is the pedestal room where we put on the gloves and turned the handles to open the secret door your found, and presumed Room 8 is the room with the image of Silvanus/Green Man where Barnabus took the cudgel and Malivoire discovered yet another secret door.

Now Ishamel and Sir Dryvyk have heard the sound of marching feet back in Room 6 or even further back, and Ishmael has gone to investigate.

Or at least that's how I'm interpreting things!  :)
Labyrinth Lord
GM, 84 posts
Sun 9 Jan 2022
at 16:37
  • msg #187

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated. I've included the approximate position of the sound of the footfalls for greater clarity.
Barnabus
player, 82 posts
Cleric 2
Hps: 15/15; AC 3
Sun 9 Jan 2022
at 16:44
  • msg #188

Re: The Brazen Strumpet (OOC Thread)

As the marginal caller, I would say wait until we don't hear any footsteps. If they pass away, we try the secret door we just discovered. If not, come what may.
Barnabus
player, 83 posts
Cleric 2
Hps: 15/15; AC 3
Tue 11 Jan 2022
at 21:29
  • msg #189

Re: The Brazen Strumpet (OOC Thread)

Let the sapphire harvest begin!
Malivoire
player, 47 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 11 Jan 2022
at 21:42
  • msg #190

Re: The Brazen Strumpet (OOC Thread)

With regard to Grugar's concerns, I'm pretty sure we have not opened the latest secret door yet.  So there isn't really an unguarded hallway there, unless something opens it from the other side.  Which would free up the brawler to help up front, should the skeletons attack.

Unless I've gotten mixed up myself...
Barnabus
player, 84 posts
Cleric 2
Hps: 15/15; AC 3
Tue 11 Jan 2022
at 22:00
  • msg #191

Re: The Brazen Strumpet (OOC Thread)

It hasn't been opened yet.
Sir Dryvyk of Drakeholme
player, 53 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 12 Jan 2022
at 02:06
  • msg #192

Re: The Brazen Strumpet (OOC Thread)

There are some days that I just don't want to roll anymore! Today has been brutal across my games!
Dax Moonblade
player, 71 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 12 Jan 2022
at 02:28
  • msg #193

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 192):

The dice roller is cursed, there's no doubt in my mind!

Good job on hitting Ishmael!!
Sir Dryvyk of Drakeholme
player, 54 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 12 Jan 2022
at 02:33
  • msg #194

Re: The Brazen Strumpet (OOC Thread)

I have yet to roll a success (including a Death Save) in any of my games this evening! Better just go to bed and see what tomorrow brings! ;-)

Nice job Ishmael!
Grugar
player, 41 posts
Half-Orc Fighter
AC: 3 | HP 14 / 16
Wed 12 Jan 2022
at 07:58
  • msg #195

Re: The Brazen Strumpet (OOC Thread)

I think I misread the post about the secret door being open. Having said that it can be pushed open so it's clearly not locked and therefore could be pulled open from the other side.

But hey!
Ishmael
player, 53 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Fri 21 Jan 2022
at 14:39
  • msg #196

Re: The Brazen Strumpet (OOC Thread)

Point of order...

Did only the skeleton we messed with reanimate, or did all three?

That may determine how fast I run.
Labyrinth Lord
GM, 91 posts
Fri 21 Jan 2022
at 14:44
  • msg #197

Re: The Brazen Strumpet (OOC Thread)

Only one has reanimated, the first one that was put down in combat. The other two are still lying in heaps on the floor.

Also, to be clear, the skeleton’s return does not appear to have anything to do with party members tampering with the sapphire in its forehead.
Barnabus
player, 90 posts
Cleric 2
Hps: 15/15; AC 3
Fri 21 Jan 2022
at 16:11
  • msg #198

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 197):

...which is to say the converse could be true. It arose because its gem was not tampered with in some fashion -- either removed from the chamber or crushed outright.

We have five members still with actions. Perhaps, one should fling a gem from the room and the other might attempt to crush a gem, leaving three to attack S#1.
Labyrinth Lord
GM, 92 posts
Fri 21 Jan 2022
at 16:18
  • msg #199

Re: The Brazen Strumpet (OOC Thread)

Barnabus
player, 91 posts
Cleric 2
Hps: 15/15; AC 3
Fri 21 Jan 2022
at 18:53
  • msg #200

Re: The Brazen Strumpet (OOC Thread)

For clarification and reference, this is my read of the animation schedule:

S#1 -- Killed in R#1 and rose in R#4
S#2 -- Killed in R#2 and slated to rise in R#5
S#3 -- Killed in R#3 (by Barnabus!) and slated to rise in R#6

We are in R#4.
Barnabus hit S#1 for 8 hps.
Ishmael struck S#2's stone.
Mal attempted to destroy #3's gem.
This message was last edited by the player at 19:45, Fri 21 Jan 2022.
Ishmael
player, 55 posts
Dwarf Spelunker
AC 6(7) - HP 14/14
Fri 21 Jan 2022
at 19:37
  • msg #201

Re: The Brazen Strumpet (OOC Thread)

Ishmael attacked the skull & stone...
Barnabus
player, 92 posts
Cleric 2
Hps: 15/15; AC 3
Fri 21 Jan 2022
at 19:44
  • msg #202

Re: The Brazen Strumpet (OOC Thread)

Oh, right. Thank you for the correction. I fixed my last post.
This message was last edited by the player at 19:45, Fri 21 Jan 2022.
Barnabus
player, 94 posts
Cleric 2
Hps: 15/15; AC 3
Tue 25 Jan 2022
at 18:31
  • msg #203

Re: The Brazen Strumpet (OOC Thread)

I wonder, LL, if the sapphire should have one AC for when it's implanted within a skeleton's forehead and another when it is helpless upon a stone. It doesn't look like LL has any combat modifiers for hopeless opponents (let alone vulnerable stones), but I wonder, again, if we might implement them. Another thought would be to consider Ishmael as having the benefit of surprise.

Players, I think one of those gems would be of high value to our patron and I suspect there is range limit to their necromancy. Would one of you be bold enough to grab one, run to the 1 on the map, and toss it out of barrow entirely? Another option would be to put a downed skeleton in safe place (bottom of a pit) but no such option presents itself.
Sir Dryvyk of Drakeholme
player, 58 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 25 Jan 2022
at 19:17
  • msg #204

Re: The Brazen Strumpet (OOC Thread)

Once there, it could be tossed up to Ol' Gib, for safe keeping... Not a bad idea Barnabas!
Dax Moonblade
player, 74 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 26 Jan 2022
at 01:51
  • msg #205

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 203):

You've been assuming that they have the power to raise the dead when they are not embedded in a skull.

My initial thought was to simply remove them from the skull and they would no longer be a threat. I could be wrong, but we don't really know.
Barnabus
player, 95 posts
Cleric 2
Hps: 15/15; AC 3
Wed 26 Jan 2022
at 02:10
  • msg #206

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 205):

Please. I'm a practicing necromancer. This is lived experience.

Uh, LL's last in-game post documented a relationship between gem and skeleton, even when one has been separated from the other. That has framed some of my suppositions.
Dax Moonblade
player, 75 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 26 Jan 2022
at 02:16
  • msg #207

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 206):

I read the OOC thread before the IC thread! The smashed gem dusted one of the skeletons, but we still don't know if simply removing ends the skeleton, possibly keeping the animation magic in the gem.
Barnabus
player, 96 posts
Cleric 2
Hps: 15/15; AC 3
Thu 27 Jan 2022
at 14:50
  • msg #208

Re: The Brazen Strumpet (OOC Thread)

Grugar, two skeletons and their animating gems have been destroyed. One skeleton is currently up and attacking the party.

Dax could also attack that skeleton as well.
This message was last edited by the player at 14:50, Thu 27 Jan 2022.
Grugar
player, 47 posts
Half-Orc Fighter
AC: 3 | HP 14 / 16
Thu 27 Jan 2022
at 15:04
  • msg #209

Re: The Brazen Strumpet (OOC Thread)

I know. Was asking for location info.
Barnabus
player, 97 posts
Cleric 2
Hps: 15/15; AC 3
Thu 27 Jan 2022
at 15:07
  • msg #210

Re: The Brazen Strumpet (OOC Thread)

We're in Room #6 and you are in melee range of the last skeleton.
Labyrinth Lord
GM, 94 posts
Thu 27 Jan 2022
at 15:55
  • msg #211

Re: The Brazen Strumpet (OOC Thread)

I should have an update up in an hour or two, but as it stands, there is only one skeleton still active at this point. Grugar, should you choose to, you are still in range to close with the dead man and make a melee attack.
Labyrinth Lord
GM, 95 posts
Fri 28 Jan 2022
at 01:17
  • msg #212

Re: The Brazen Strumpet (OOC Thread)

Apologies for the double post. When this encounter started, I just went by what was dictated within Barrowmaze regarding the sapphire skeletons. On reflection, while the gems having an AC of 2 when they’re on a skeleton that’s still causing mayhem makes sense, once they’re on an inactive skull, or they’ve been pried loose, it’s logical that they’d be easier to break. So, in case this particular brand of undead happens to make another appearance (not that I’m saying they will), for future reference the “loose” sapphires will be considered to have an AC of 5, which mainly would reflect their hardness. It still requires 4 HP of damage to break them.
Ishmael
player, 57 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Fri 28 Jan 2022
at 01:25
  • msg #213

Re: The Brazen Strumpet (OOC Thread)

So the second one is destroyed?
Labyrinth Lord
GM, 97 posts
Fri 28 Jan 2022
at 01:40
  • msg #214

Re: The Brazen Strumpet (OOC Thread)

All three, actually. :)
Barnabus
player, 100 posts
Cleric 2
Hps: 15/15; AC 3
Sat 5 Feb 2022
at 16:06
  • msg #215

Re: The Brazen Strumpet (OOC Thread)

Morning, folks. As the provisional caller, I'm thinking of leading us back to the SW door off of 5. This area has that "slightly more dangerous than the area before it" vibe. Any thoughts?

LL, I liked Lambert's contribution to your last post.
Barnabus
player, 102 posts
Cleric 2
Hps: 15/15; AC 3
Sun 6 Feb 2022
at 03:34
  • msg #216

Re: The Brazen Strumpet (OOC Thread)

LL, I was thinking that it would be easier to enjoy the blessing were it to last a set (perhaps unknown) number of encounters rather than a span of time.

And with respect to time, I read this in the rulebook:

LL:
"Exploring labyrinths is strenuous work, and all characters must rest. Characters can explore, fight, or otherwise remain active for 5 turns before needing to rest for 1 turn. If the characters press on without resting, they all suffer a penalty of -1 to hit and damage rolls until they have rested for 1 turn."


It's time for some orange wedges and water before we run back on to the field.

But maybe we play without that cumbersome rule? I don't know. Who wants to track that?
Barnabus
player, 104 posts
Cleric 2
Hps: 15/15; AC 3
Sun 6 Feb 2022
at 23:39
  • msg #217

Re: The Brazen Strumpet (OOC Thread)

It's not that I'm not tempted by that new area, but I don't like to leave too much gray area in the back.
Labyrinth Lord
GM, 101 posts
Mon 7 Feb 2022
at 00:11
  • msg #218

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
But maybe we play without that cumbersome rule? I don't know. Who wants to track that?

Keeping it for a set number of encounters seems honestly reasonable. Let me give it a little thought and I’ll settle on a duration.
Barnabus
player, 105 posts
Cleric 2
Hps: 15/15; AC 3
Mon 7 Feb 2022
at 01:04
  • msg #219

Re: The Brazen Strumpet (OOC Thread)

LL:
Keeping it for a set number of encounters seems honestly reasonable.

Haha, you sound surprised. I'm eminently reasonable so long as I get my way 75% of the time.

It does strike me as being more of a modern D&D implementation.
Dax Moonblade
player, 80 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Mon 7 Feb 2022
at 03:52
  • msg #220

Re: The Brazen Strumpet (OOC Thread)

Generally, in AD&D time was measured by distance travelled. Our group is moving at 90 feet at best (the speed of halflings and dwarfs) possibly 60 feet (if said short folk are encumbered).

Exploration movement (sneaking, mapping) is movement rate per turn. So every 90 feet moved equals 1 turn (10 minutes); so every 450 feet of exploration, is 5 turns, time to rest.

Combat and looking around a room can be ignored or estimated/rounded off since a combat round is 1 minute.

Having spewed all that, whatever the DM wants to do is fine with me!
Barnabus
player, 107 posts
Cleric 2
Hps: 15/15; AC 3
Tue 8 Feb 2022
at 00:22
  • msg #221

Re: The Brazen Strumpet (OOC Thread)

LL, if we could trouble you for a map update? I want to see how those dead ends line up.
Labyrinth Lord
GM, 103 posts
Tue 8 Feb 2022
at 03:02
  • msg #222

Re: The Brazen Strumpet (OOC Thread)

Updated.
Labyrinth Lord
GM, 107 posts
Fri 11 Feb 2022
at 23:56
  • msg #223

Re: The Brazen Strumpet (OOC Thread)

Double checking for my own understanding: Are the party as a whole quietly moving down the hallway toward the illumination?
Barnabus
player, 112 posts
Cleric 2
Hps: 15/15; AC 3
Sat 12 Feb 2022
at 00:04
  • msg #224

Re: The Brazen Strumpet (OOC Thread)

No, Dax is on point. When he motions for us to join him, we advance. Or we hear screams.
Malivoire
player, 56 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 12 Feb 2022
at 00:30
  • msg #225

Re: The Brazen Strumpet (OOC Thread)

How far are we letting him get ahead?  We have to at least keep him in sight, right?
Sir Dryvyk of Drakeholme
player, 61 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sat 12 Feb 2022
at 01:44
  • msg #226

Re: The Brazen Strumpet (OOC Thread)

Screaming distance...
Barnabus
player, 113 posts
Cleric 2
Hps: 15/15; AC 3
Sat 12 Feb 2022
at 03:16
  • msg #227

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 225):

The light's further down the SE corridor so he'll still be in sight. There will be times when he wants to scout around a corner and temporarily leave our line of sight. That's why we've already implanted a homing beacon in the back of his neck.
This message was last edited by the player at 03:16, Sat 12 Feb 2022.
Malivoire
player, 57 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 12 Feb 2022
at 03:26
  • msg #228

Re: The Brazen Strumpet (OOC Thread)

I guess I thought we'd move (in our marching order) to the western end of the passage, when Dax heads southward toward the archway.  That way we're just around the corner, so to speak.  That's what was in my head, anyway.
Dax Moonblade
player, 83 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sat 12 Feb 2022
at 08:04
  • msg #229

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 228):

This is along the lines of what I expceted.

Barnabus: if you are keeping back, why respond IC to Dax's whisper about the arch?
Barnabus
player, 114 posts
Cleric 2
Hps: 15/15; AC 3
Sat 12 Feb 2022
at 14:10
  • msg #230

Re: The Brazen Strumpet (OOC Thread)

Just one of the difficulties of pbp. I thought you had inched forward to scout, and then when you had stopped the rest of the worm had inched forward to join you at which point the exchange occurred. And I thought we were going to do the same with the next "segment" of scouting.

The idea, and it could be the wrong one, is for us to get the jump on whatever (if anything) is at the ?fire? We have a better chance of doing that if you spot them first. Or maybe not. Maybe this ruleset doesn't care much.
Dax Moonblade
player, 85 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sat 12 Feb 2022
at 22:35
  • msg #231

Re: The Brazen Strumpet (OOC Thread)

OK, I think we are all on the same page, just explaining it differently!

SOP: Dax will move up to an intersection, signal the group to move forward as he moves forward to the next intersection/door/etc. Basically the ranger is one "point of interest" ahead of the group.

Unless, as Baranbus noted, if screams are heard, the group should charge in! :-)
Barnabus
player, 115 posts
Cleric 2
Hps: 15/15; AC 3
Sat 12 Feb 2022
at 23:06
  • msg #232

Re: The Brazen Strumpet (OOC Thread)

I kinda liked the inchworm analogy myself :). There should come a time when you can scout ahead further courtesy of invisibility or other magic.
Barnabus
player, 117 posts
Cleric 2
Hps: 15/15; AC 3
Wed 16 Feb 2022
at 16:29
  • msg #233

Re: The Brazen Strumpet (OOC Thread)

The gargoyle might be a decoration; it might be a sentinel. Either way, we  could backtrack to the door we were at before Dax did his recon:

LL:
Immediately to the east sits another door which is closed and crafted from stone.

As provisional caller, that's what I would propose: return to that door and other points we had bypassed. Any contravening opinions?
Malivoire
player, 58 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Wed 16 Feb 2022
at 19:02
  • msg #234

Re: The Brazen Strumpet (OOC Thread)

As it seems the gargoyle is stationary for the moment, I am willing to proceed there or go back to the door we have bypassed.  Doesn't really matter to me.
Labyrinth Lord
GM, 113 posts
Tue 22 Feb 2022
at 18:05
  • msg #235

Re: The Brazen Strumpet (OOC Thread)

I’ll have an update of the map posted later today, to reflect the adventurers’ recent explorations.
Labyrinth Lord
GM, 114 posts
Thu 24 Feb 2022
at 22:36
  • msg #236

Re: The Brazen Strumpet (OOC Thread)

Apologies. I updated the map, then promptly neglected to upload it here. It’s available now.
Dax Moonblade
player, 93 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 25 Feb 2022
at 23:12
  • msg #237

Re: The Brazen Strumpet (OOC Thread)

Doh! Good call Malivoire, on asking the beastmen for info!

Dax suggested the SE door because the beastmen were leaving through the NE door and it would appear a bit aggressive...I think Ishmael is right about what we will find, but we would come back and look regardless.

I assume the DM can sort out the actions in some semblance of order!
Labyrinth Lord
GM, 119 posts
Sun 6 Mar 2022
at 23:06
  • msg #238

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated.
Barnabus
player, 125 posts
Cleric 2
Hps: 15/15; AC 3
Sun 6 Mar 2022
at 23:41
  • msg #239

Re: The Brazen Strumpet (OOC Thread)

Still looks awesome. I'm doing the same style of mapping for the B/X Stone Hell game I'm in.
Sir Dryvyk of Drakeholme
player, 66 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 8 Mar 2022
at 03:12
  • msg #240

Re: The Brazen Strumpet (OOC Thread)

I'm out of town away from computer, will be back late tomorrow night.
Labyrinth Lord
GM, 121 posts
Wed 9 Mar 2022
at 02:26
  • msg #241

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Still looks awesome. I'm doing the same style of mapping for the B/X Stone Hell game I'm in.

I appreciate that. I’m always concerned that my hand drawn maps look a bit on the rough side. But at least they’re clear enough to keep the adventurers oriented in the maze of corridors they’re exploring. :)
Barnabus
player, 127 posts
Cleric 2
Hps: 15/15; AC 3
Wed 9 Mar 2022
at 14:34
  • msg #242

Re: The Brazen Strumpet (OOC Thread)

I don't even see one mark of erasure.

I think this might be a "grab and go" room, lady and gents.
Barnabus
player, 130 posts
Cleric 2
Hps: 10/15; AC 3
Sun 13 Mar 2022
at 16:56
  • msg #243

Re: The Brazen Strumpet (OOC Thread)

Off traveling with the art historian wife wife in France (she presented at a Courbet conference in Ormans (from there to Lyon (current location) and then to Paris)). At the Musée des Beaux-Arts de Lyon, I couldn't resist taking a shot of a sarcophagus:


This message was last edited by the player at 08:08, Mon 14 Mar 2022.
Dax Moonblade
player, 100 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sun 13 Mar 2022
at 21:02
  • msg #244

Re: The Brazen Strumpet (OOC Thread)

Very nice!

I assume you checked for traps before looting them?
Malivoire
player, 65 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 13 Mar 2022
at 23:09
  • msg #245

Re: The Brazen Strumpet (OOC Thread)

If he didn't I'll bet he took an urn in the back of the head!

Enjoy Lyon!  I was there a couple of years ago for business and enjoyed it.
This message was last edited by the player at 18:58, Mon 14 Mar 2022.
Labyrinth Lord
GM, 123 posts
Mon 14 Mar 2022
at 04:21
  • msg #246

Re: The Brazen Strumpet (OOC Thread)

Many thanks for sharing the photo!
Barnabus
player, 131 posts
Cleric 2
Hps: 10/15; AC 3
Mon 14 Mar 2022
at 18:35
  • msg #247

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 245):

We went to a bouchon and found the portions to be a triple generous, haha.
Barnabus
player, 132 posts
Cleric 2
Hps: 10/15; AC 3
Tue 15 Mar 2022
at 15:30
  • msg #248

Re: The Brazen Strumpet (OOC Thread)

Hey, Dax, I think you could fork your post such that you follow Ishmael out of the room OR that you pull him out of the room (were he to have failed his save).
Barnabus
player, 133 posts
Cleric 2
Hps: 10/15; AC 3
Tue 15 Mar 2022
at 15:41
  • msg #249

Re: The Brazen Strumpet (OOC Thread)

Haha, after that timely DM post, I feel irrelevant :).

The door that burst open -- it's not the southern one just down the corridor?
This message was last edited by the player at 15:43, Tue 15 Mar 2022.
Labyrinth Lord
GM, 126 posts
Tue 15 Mar 2022
at 16:24
  • msg #250

Re: The Brazen Strumpet (OOC Thread)

No, the sound is coming from somewhere unseen down the eastern branch of the corridor (The hall leading away from room 16 on the map). It is not coming from the moisture swollen door that is visible on the southern wall of that passage. That door remains closed.
Barnabus
player, 135 posts
Cleric 2
Hps: 10/15; AC 3
Wed 16 Mar 2022
at 14:59
  • msg #251

Re: The Brazen Strumpet (OOC Thread)

With respect to tactics, I'd like to create a bottleneck into the club house. I've also been saving turn undead attempts for something more dire which this might turn out to be. As LL has noted, each failed attempt increases the difficulty by one per day.
Barnabus
player, 136 posts
Cleric 2
Hps: 10/15; AC 3
Thu 17 Mar 2022
at 17:59
  • msg #252

Re: The Brazen Strumpet (OOC Thread)

Mr. and Mrs. Barnabas on a joint delve of the Catacombs of Paris:




Labyrinth Lord
GM, 128 posts
Fri 18 Mar 2022
at 00:38
  • msg #253

Re: The Brazen Strumpet (OOC Thread)

Looks like a truly amazing trip. Don’t get lost down there! :)
Dax Moonblade
player, 103 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 18 Mar 2022
at 01:05
  • msg #254

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 251):

I've seen photos of the catacombs before...but never been there.

All those skulls look absolutely creepy!

For the increase in difficulty for failed turn attempts, is that ongoing? i.e fail attempt one vs 3 skeletons; second attempt vs same skeletons is now -1. Come across some zombies later on, first turn attempt is still -1 based on fail against skeletons?

Yoiks! That might be a pain in a tomb full of undead!
Barnabus
player, 137 posts
Cleric 2
Hps: 10/15; AC 3
Fri 18 Mar 2022
at 08:15
  • msg #255

Re: The Brazen Strumpet (OOC Thread)

Yes, each failed attempt increases the difficulty by one with said penalty resetting each day.

LL, will our blessing also boost a turn attempt? Can Barnabas do so now if he moves a bit to get line of sight or wait for an official declaration of actions?

Initially, closing the door does seem to be a logical move but I think Ishmael is right about the door. It would be better to leave it open.

The ragged claws might be suggestive of ghouls.
This message had punctuation tweaked by the player at 08:15, Fri 18 Mar 2022.
Dax Moonblade
player, 105 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Fri 18 Mar 2022
at 20:41
  • msg #256

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 255):

Dax's plan is to bar the door (if possible); if not, the group can retreat and then go through the secret door. Highly unlikely the undead will be able to follow us, and fighting wandering undead (I was thinking they might be ghouls too, which makes it worse) is high risk, low reward.
Barnabus
player, 138 posts
Cleric 2
Hps: 10/15; AC 3
Fri 18 Mar 2022
at 21:56
  • msg #257

Re: The Brazen Strumpet (OOC Thread)

Regardless of how this plays out, I do think it's about time for us to camp for the night. We've covered a lot of ground.
Dax Moonblade
player, 106 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sat 19 Mar 2022
at 06:15
  • msg #258

Re: The Brazen Strumpet (OOC Thread)

DM: Is there a lock or bar for the door at the south end of the room?
Dax Moonblade
player, 107 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Mon 21 Mar 2022
at 02:44
  • msg #259

Re: The Brazen Strumpet (OOC Thread)

Do we use the table to hold the door, or do we attack?
Grugar
player, 58 posts
Half-Orc Fighter
AC: 3 | HP 14 / 16
Mon 21 Mar 2022
at 07:22
  • msg #260

Re: The Brazen Strumpet (OOC Thread)

And if we hold the door, what then? Pretty much a stalemate until we either run or fight.

We kind of have to attack, but maybe look for some choke point so only one of them can get at the party at a time - and thus we get to gang up on the critters.
Barnabus
player, 140 posts
Cleric 2
Hps: 10/15; AC 3
Mon 21 Mar 2022
at 11:20
  • msg #261

Re: The Brazen Strumpet (OOC Thread)

I agree. Let's kill them. Paladin and fighter in the doorway to prevent them from entering the room. Or have we been doing three to a square? In that case, add Dax. Ishmael can attack from the side. We'll look to camp after it's done.

Don't forget +1 attack/damage thanks to our blessing.

LL, I'd like to add a combat summary table -- maybe as something I could edit in the Marching Order Thread. I think I would also prefer for it to be the first entry in that thread?

We would appear to have lost Gwen who perhaps had decided that LL doesn't particularly favor archers. I'm happy to play with six going forward, but that's just my preference.
Grugar
player, 59 posts
Half-Orc Fighter
AC: 3 | HP 14 / 16
Mon 21 Mar 2022
at 11:41
  • msg #262

Re: The Brazen Strumpet (OOC Thread)

Depends how wide the door is and which way it opens!
Labyrinth Lord
GM, 130 posts
Mon 21 Mar 2022
at 13:46
  • msg #263

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
LL, I'd like to add a combat summary table -- maybe as something I could edit in the Marching Order Thread. I think I would also prefer for it to be the first entry in that thread?

I’m likely being dim witted on a Monday morning, but could you clarify what kind of table you’re wanting? One that shows the status of the current battle? (Damage inflicted/received, relevant bonuses/penalties, etc.) Or do you want the attack tables from the rulebook reproduced?

I can make such a post the first post in the marching order thread, but I think I’d need to delete the thread and repost it to do so. It might be simpler to make it its own entry.

Barnabus:
We would appear to have lost Gwen who perhaps had decided that LL doesn't particularly favor archers. I'm happy to play with six going forward, but that's just my preference.

Gwendolyn’s player has let me know that they had to drop out. They didn’t mention any feelings about archers being poorly treated. :) For the moment, I intend to NPC her, then have her part ways with the company when the opportunity arises.

Grugar:
Depends how wide the door is and which way it opens!

The door opens into the room with the table. It is the width of a standard interior doorway, meaning that only one human sized creature can fit through the opening at a time.
Barnabus
player, 141 posts
Cleric 2
Hps: 10/15; AC 3
Mon 21 Mar 2022
at 14:22
  • msg #264

Re: The Brazen Strumpet (OOC Thread)

LL:
I can make such a post the first post in the marching order thread, but I think I’d need to delete the thread and repost it to do so.

Just add a new post and bump the marching order posts down one via cut/paste.

LL:
but could you clarify what kind of table you’re wanting?

More the latter -- HPs, AC, melee/ranged attack blocks, current statuses, spells remaining. That sort of thing so with one look, we can gauge the party's condition.

LL:
They didn’t mention any feelings about archers being poorly treated. :)

Without a rate of fire of 2, I'll just say an archer is a hard sell.

So one thing can fit through the door at a time, but two can fight from either side, I take it?
Grugar
player, 60 posts
Half-Orc Fighter
AC: 3 | HP 14 / 16
Mon 21 Mar 2022
at 15:20
  • msg #265

Re: The Brazen Strumpet (OOC Thread)

Well, we have a choke point.

LL can we set up with 3 melee combatants in front of the door, and the archer at the rear to pick the enemy off if they won't come through the door. Is there room to do so I mean?

Nothing wrong with archers in my book, so long as they max out on weaponry and any bonuses.
This message was last edited by the player at 20:02, Mon 21 Mar 2022.
Sir Dryvyk of Drakeholme
player, 69 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 22 Mar 2022
at 03:40
  • msg #266

Re: The Brazen Strumpet (OOC Thread)

I forgot about the Blessing, also we need to always remember:

Paladins grant Protection from Evil in a 10' radius, constant aura-like effect. Grants -1 to AC (that's a good thing) and +1 to Saves.

I try to post it frequently.

We've also got Ol'Gib, Sir Dryvyk's squire, as a ranged attacker. He's back at camp right now. Maybe we can keep Gwendolyn on as a hireling?
Dax Moonblade
player, 109 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Wed 23 Mar 2022
at 00:38
  • msg #267

Re: The Brazen Strumpet (OOC Thread)

Sorry I wasn't clear...when everyone decided to fight, I thought it we could leave the door open, and put the table on its side so and then push it across the door so it will form a barricade that the undead will have to climb over, to get access to the room.

We should be able to bash them from the sides while missile weapons are used from in front.

At least that's how I pictured it.
Labyrinth Lord
GM, 131 posts
Wed 23 Mar 2022
at 00:51
  • msg #268

Re: The Brazen Strumpet (OOC Thread)

Ah, understood. I’ll modify my post accordingly in short order.

I’ll still need clarification on who is positioned near the door.

Update: Fixed.
This message was last edited by the GM at 01:02, Wed 23 Mar 2022.
Barnabus
player, 144 posts
Cleric 2
Hps: 10/15; AC 3
Fri 25 Mar 2022
at 13:24
  • msg #269

Re: The Brazen Strumpet (OOC Thread)

We need to get you some hand axes, Ishmael.
Ishmael
player, 75 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Fri 25 Mar 2022
at 14:16
  • msg #270

Re: The Brazen Strumpet (OOC Thread)

I have darts, but there is only one zombie in the doorway, with 3 allies attacking it.
Malivoire
player, 69 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Fri 25 Mar 2022
at 14:20
  • msg #271

Re: The Brazen Strumpet (OOC Thread)

The DM said missile users could attack.  I have just thrown a dart myself.
Barnabus
player, 145 posts
Cleric 2
Hps: 10/15; AC 3
Fri 25 Mar 2022
at 15:56
  • msg #272

Re: The Brazen Strumpet (OOC Thread)

It looks like Grugar has moved on and is now in the LL's capable hands.
Labyrinth Lord
GM, 134 posts
Fri 25 Mar 2022
at 16:47
  • msg #273

Re: The Brazen Strumpet (OOC Thread)

He let me know he was dropping the game earlier this morning. Truthfully, having two players depart in such short order makes me question just how capable I am as a DM. Regardless, I’ll do my utmost to NPC him effectively until the opportunity to recruit new players presents itself. When that time arrives, I think it may be easier to have incoming adventurers create new characters, rather than asking them to try to take up existing roles.
Barnabus
player, 146 posts
Cleric 2
Hps: 10/15; AC 3
Fri 25 Mar 2022
at 16:56
  • msg #274

Re: The Brazen Strumpet (OOC Thread)

Well, you know, that's not how I would look at it one bit. This game has been exactly as you advertised it would be. You are an LL par excellence and I have said so before. RPOL is a bit of a hobby of mine as I run one game and play in 5.

As for Gwen, she seems to have dropped out months ago but maintained a lingering presence. That is a totally expected occurrence for RPOL.

As for Grugar, I don't know. He seemed to be a bit grumbly and didn't like that I wasn't playing a holy, holy type of cleric. Don't know.

We've got five great players and it shouldn't be too much trouble to get a one (or two) more.
This message was last edited by the player at 17:01, Fri 25 Mar 2022.
Dax Moonblade
player, 112 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 18
Sat 26 Mar 2022
at 00:16
  • msg #275

Re: The Brazen Strumpet (OOC Thread)

FWIW, I am currently playing in 13 other games on RPOL and played have played in 21 other games. I think this game is going well. It's an old school game and some people don't like the old-school vibe.

I'm not well-versed in Barrowmaze, but I see it as a sort-of megadungeon. The party will descend, explore, possibly get killed, leave, rest; and repeat!

Hopefully we will have some roleplay happening too.

Don't kick yourself, Loughcrew, you're doing what you should do (other than handing us a buttload of treasure!!!! :-D ).
Sir Dryvyk of Drakeholme
player, 73 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sun 27 Mar 2022
at 03:15
  • msg #276

Re: The Brazen Strumpet (OOC Thread)

I'm enjoying the game. You're doing a fine job. It's hard to get just the right "fit" in every game, on both sides of the table.

I didn't realize Barnabas is our strongest fighter! You must have dropped that 18 in STR?
Barnabus
player, 148 posts
Cleric 2
Hps: 10/15; AC 3
Sun 27 Mar 2022
at 12:14
  • msg #277

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 276):

Nah, he has a 16 in str which gives him +2/+2. Then there is the +1 for his cudgel (the only straight magical item we've found so far) and the last +1 from the blessing.

He put the 18 in wisdom, giving him 4 1st level spells, with a cure light and command still available.
Ishmael
player, 77 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Sun 27 Mar 2022
at 12:44
  • msg #278

Re: The Brazen Strumpet (OOC Thread)

Though a bit late to the party, LL.  I don't think it's as issue on your end.  You're doing a smash up job.

My stats were nothing to write home about. ranging from 8-14.
Barnabus
player, 149 posts
Cleric 2
Hps: 10/15; AC 3
Sun 27 Mar 2022
at 14:14
  • msg #279

Re: The Brazen Strumpet (OOC Thread)

Sounds like a dwarf fighter I have in an OSRIC game whose highest rolled stat was a 14.
Ishmael
player, 78 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Sun 27 Mar 2022
at 16:42
  • msg #280

Re: The Brazen Strumpet (OOC Thread)

At least it's better in LL than in 1e.

Bonus start at 13.
Labyrinth Lord
GM, 135 posts
Mon 28 Mar 2022
at 21:05
  • msg #281

Re: The Brazen Strumpet (OOC Thread)

I truly appreciate the kind words. I think the fact that I had two people depart in, what seemed to me, a fairly brief period of time made me wonder if it had something to do with how the game was being run. The points about old school games not being to everyone’s taste and how not every player fits with every game are well taken.

Barnabus is correct, those who are still here are a great group of players. Thanks to each of you for sticking with the game.
Malivoire
player, 72 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 29 Mar 2022
at 01:07
  • msg #282

Re: The Brazen Strumpet (OOC Thread)

I think dungeon delves are not always what people are looking for on RPoL even if they like them for a tabletop game.  It's definitely a different experience in the slower medium of play by post, and not for everyone.

Nevertheless, I agree with the rest in saying that I am enjoying the game and how it is being run.  I definitely appreciate all the time you put in to even have a game available for us!

Now, maybe we could go over all the magic items these wandering zombie things are carrying?  ;)
Barnabus
player, 151 posts
Cleric 2
Hps: 10/15; AC 3
Tue 29 Mar 2022
at 01:36
  • msg #283

Re: The Brazen Strumpet (OOC Thread)

If another mega-dungeon, Arden Vul, is any indication, modern game design/balance might mean a scarcity of magic items. It's easier to balance an adventure with fewer variables -- although that can be counterbalanced with expendables such as potions and scrolls.

The more crawly a dungeon is, the more immersive I find it to be. I plan to run an OSRIC version of Tegel Manor and trap my players there for the rest of their lives.
Sir Dryvyk of Drakeholme
player, 76 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 29 Mar 2022
at 03:15
  • msg #284

Re: The Brazen Strumpet (OOC Thread)

Yes! Fat Lootz! Isn't that why we're here? I mean besides re-killing millions of undead millions and chewing bubble-gum? Dang. I'm all outa gum.

Bring on the Majik Lootz!

As for mega-dungeons, I often have trouble keeping track of the storylines and clues, etc. with the posting rates I'm able to play. I love exploration and so forth, but lost details are hard for me to regain as I have trouble finding the time to post regularly and creatively, let alone going back to re-read several threads to find the tidbit I thought I'd remembered (though I often do just that regardless, so...)

I have been in two attempts to play the Lost City of Barakus with 5e rules, both fizzled very quickly, and I can't help but think that might have been why, is that there's lots to sort mentally, and often PbP trends more casual. I find myself cursing those players who make posts, obviously having not read any of the recent posts made just prior, but then I go and make similar mistakes because I'm in a hurry to just crank something out.

Ah well, I'm very appreciative that there is a place and people here to play with and complain about. The alternative, at least for me, is putting all my books back in a dusty box, shutting off the pdf viewer, and not playing at all.

*sniffle* love/hate you guys! :-P
Dax Moonblade
player, 115 posts
Half-Elf Ranger 2
AC: 4 | HP: 18 / 21
Tue 29 Mar 2022
at 04:25
  • msg #285

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 284):

A man after my own heart! I don't mind when people miss/forget details that might have occurred 2 days ago in game but were posted 3 months prior in real life.

But when people post without reading what happened since their last post I get frustrated! Being just a little OCD, I make notes and maps for my games...just like at the table!
Barnabus
player, 153 posts
Cleric 2
Hps: 10/15; AC 3
Tue 29 Mar 2022
at 17:44
  • msg #286

Re: The Brazen Strumpet (OOC Thread)

Dryvyk:
As for mega-dungeons, I often have trouble keeping track of the storylines and clues.

Those have to tracked, yes, same as the dungeon must be mapped. That's been in the back of my mind.

Muzzahs:
”Anything that provides insight into the history of the people who built the barrows, scrolls or tablets for example, I will pay three hundred gold for. Any item specifically associated with funerary practices; death masks, canopic jars, and the like, I would pay five hundred gold apiece. Any item that bears any manner of magical enchantment I would pay not less than one thousand gold for, quite likely more, depending upon its properties. Any of these things that are especially well preserved, I will be apt to pay a greater amount for.”

We've found some of that stuff but have not listed it. I will add it the loot thread along with a post with clues in that same thread.

We've hit 16 or so points of interest so far and found some stuff for Muzzahs, a little treasure, and a +1 cudgel. It could be were one or two points away from a little more of a haul. Arden Vul has had a couple of early ones but still mostly heavy on the expendables.
Barnabus
player, 155 posts
Cleric 2
Hps: 10/15; AC 3
Tue 29 Mar 2022
at 18:43
  • msg #287

Re: The Brazen Strumpet (OOC Thread)

Alright, I added a list of clues and finds to the Loot thread. Anything missed can readily be added. It's not much more than the fruits of reading comprehension but one doesn't have to look to far to begin analysis and synthesis.

Someone might have some fun adding a bestiary.
Labyrinth Lord
GM, 138 posts
Wed 30 Mar 2022
at 17:41
  • msg #288

Re: The Brazen Strumpet (OOC Thread)

If anyone wants me to post a bestiary thread, where observations about creatures encountered within the tombs can be recorded, please let me know and I’ll get it set up.

I hope to have the combat table, where players can see the status of the party at a glance, completed and posted over the weekend. I anticipate that it may be subject to revision, in the event that I don’t include all of the information that’s desired. But I’ll try to be as complete as possible. :)
Sir Dryvyk of Drakeholme
player, 77 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 30 Mar 2022
at 18:08
  • msg #289

Re: The Brazen Strumpet (OOC Thread)

Are we keeping current on XP, or are we getting that updated at intervals? Are we levelling up after a rest, or do we need to train, etc.?
Labyrinth Lord
GM, 140 posts
Fri 1 Apr 2022
at 00:37
  • msg #290

Re: The Brazen Strumpet (OOC Thread)

I’m keeping up with experience in analog fashion: in a notebook. But, I need to update the experience thread for those keeping track. I’ll see to it soon.

I’m not going to adhere to the “find a teacher/spend gold for training” paradigm that 1st edition AD&D outlines, but I will say that once sufficient XP have been gained to reach a new level, the character(s) in question will need to return to Helix and rest/recuperate/practice before the new level and its benefits take hold.
Barnabus
player, 157 posts
Cleric 2
Hps: 10/15; AC 3
Fri 1 Apr 2022
at 18:12
  • msg #291

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 290):

It doesn't even look like LL has training requirements for advancement. Good riddance to bad rubbish -- AD&D requirements were (mostly) unworkable.
Dax Moonblade
player, 117 posts
Half-Elf Ranger 2
AC: 4 | HP: 17 / 21
Tue 5 Apr 2022
at 00:04
  • msg #292

Re: The Brazen Strumpet (OOC Thread)

Nice touch with kicking the rooster, Dryvyk!!!
Barnabus
player, 159 posts
Cleric 2
Hps: 10/15; AC 3
Tue 5 Apr 2022
at 01:10
  • msg #293

Re: The Brazen Strumpet (OOC Thread)

4 of us have light/moderate wounds; 2 are untouched. It's about time to camp but, yeah, one more room. Let's see if we can find where those 4 came from and what they might have left behind.
Malivoire
player, 74 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 5 Apr 2022
at 01:30
  • msg #294

Re: The Brazen Strumpet (OOC Thread)

Just FYI, Malivoire is out of spells now.  So I'll not be of much use in any combat encounters until we rest.
Barnabus
player, 160 posts
Cleric 2
Hps: 10/15; AC 3
Tue 5 Apr 2022
at 01:41
  • msg #295

Re: The Brazen Strumpet (OOC Thread)

That is why it's totally obligatory that we do one more room -- inasmuch as we've already faced the inhabitants of that room.

But, no, really, we can head back to camp if that's the consensus.
This message was last edited by the player at 01:47, Tue 05 Apr 2022.
Sir Dryvyk of Drakeholme
player, 79 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 5 Apr 2022
at 04:56
  • msg #296

Re: The Brazen Strumpet (OOC Thread)

Let's check the room. However, we may face something on the way out, so we'd better be prepared for that, as much as possible. Take the most direct way, and be as sneaky as we can? Anyway, we've made a lot of progress, discretion says not not to get greedy. I'm torn.

No, let's check the room. Fortune favors the brave!
Sir Dryvyk of Drakeholme
player, 81 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 5 Apr 2022
at 15:48
  • msg #297

Re: The Brazen Strumpet (OOC Thread)

Oh wicked temptations! For me as a player that is, Dryvyk is likely just here for the punting... and cookies.
Barnabus
player, 161 posts
Cleric 2
Hps: 10/15; AC 3
Wed 6 Apr 2022
at 02:02
  • msg #298

Re: The Brazen Strumpet (OOC Thread)

LL:
The room’s southeastern corner is occupied by a chest with iron fittings, fashioned from ebony.

I was thinking you might have buried the lead, haha, but there is quite a bit going in that room. I'll post tomorrow.
Sir Dryvyk of Drakeholme
player, 83 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 6 Apr 2022
at 19:02
  • msg #299

Re: The Brazen Strumpet (OOC Thread)

Hey guys, my wife was in a bad rollover, is in ICU. She's stable. My posting will be chaotic for next few weeks. Sorry, please bear with me. I hate posting from the sturdip smatrphon
Labyrinth Lord
GM, 143 posts
Wed 6 Apr 2022
at 19:05
  • msg #300

Re: The Brazen Strumpet (OOC Thread)

I’m so sorry! Praying for you both. I hope she’s better soon. Don’t worry about this. Your seat at the table will be waiting when you can get back to it.
Malivoire
player, 75 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Wed 6 Apr 2022
at 19:22
  • msg #301

Re: The Brazen Strumpet (OOC Thread)

Sorry to hear the frightening news, Dryvyk.  My thoughts are with you; best wishes for a speedy and full recovery.  Take all the time you need.
Dax Moonblade
player, 120 posts
Half-Elf Ranger 2
AC: 4 | HP: 17 / 21
Wed 6 Apr 2022
at 20:07
  • msg #302

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 299):

Horrible news, Dryvyk. My best wishes for a fast and full recovery.

Take the time you need.
Ishmael
player, 80 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Fri 8 Apr 2022
at 00:59
  • msg #303

Re: The Brazen Strumpet (OOC Thread)

That feeling of helplessness is a hard.  I'll keep you both in my prayers.
Barnabus
player, 163 posts
Cleric 2
Hps: 10/15; AC 3
Fri 8 Apr 2022
at 02:32
  • msg #304

Re: The Brazen Strumpet (OOC Thread)

Likewise.
Dax Moonblade
player, 121 posts
Half-Elf Ranger 2
AC: 4 | HP: 17 / 21
Fri 8 Apr 2022
at 05:48
  • msg #305

Re: The Brazen Strumpet (OOC Thread)

I'm picturing the room something like this:
     ______
     |  o  |  o = ooze
   __|     |
   __D____c|  D = door, c = chest

With Dax, Dryvyk, Ishmael, and Lampert around the chest and Barnabus next to the ooze.

Look about right?
This message was last edited by the player at 21:26, Fri 08 Apr 2022.
Labyrinth Lord
GM, 145 posts
Fri 8 Apr 2022
at 12:06
  • msg #306

Re: The Brazen Strumpet (OOC Thread)

Yes, that lines up with how I had visualized the current situation.
Barnabus
player, 165 posts
Cleric 2
Hps: 10/15; AC 3
Fri 8 Apr 2022
at 23:24
  • msg #307

Re: The Brazen Strumpet (OOC Thread)

Are you sure about retreating, Dax? I'm not confident that we can outpace the oozy thing while carrying a chest.

Barnabus does have a spare flail and we have some ranged weapons. Maybe, we attack this round and make an assessment in R#2 when we have more information.
This message was last edited by the player at 23:32, Fri 08 Apr 2022.
Malivoire
player, 77 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Fri 8 Apr 2022
at 23:36
  • msg #308

Re: The Brazen Strumpet (OOC Thread)

Leaving with the chest now is a good idea, in my opinion.  The rest can try missile weapons and if that does the trick then great, if not we're still that much farther with the chest leaving the room and presumably able to slam the door behind us.
Barnabus
player, 166 posts
Cleric 2
Hps: 10/15; AC 3
Sat 9 Apr 2022
at 01:02
  • msg #309

Re: The Brazen Strumpet (OOC Thread)

Retreating with the chest does have a certain comic appeal.
This message was last edited by the player at 01:04, Sat 09 Apr 2022.
Dax Moonblade
player, 123 posts
Half-Elf Ranger 2
AC: 4 | HP: 17 / 21
Sat 9 Apr 2022
at 06:33
  • msg #310

Re: The Brazen Strumpet (OOC Thread)

I'm thinking Barnabus can hold it off, with his wooden cudgel, and let the rest of us get out the door.

You can be sure that we will sing songs of the valiant death of Barnabus!! :-D

I'm guessing that any metal weapon that hits it will corrode. If we can get the chest out then we've got some potential treasure and it is probably time to get back to camp.
Barnabus
player, 167 posts
Cleric 2
Hps: 10/15; AC 3
Sat 9 Apr 2022
at 12:13
  • msg #311

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 310):

+1 Ooze-slaying Cudgel (middle part hasn't been tested yet)
Dax Moonblade
player, 124 posts
Half-Elf Ranger 2
AC: 4 | HP: 17 / 21
Sat 9 Apr 2022
at 23:58
  • msg #312

Re: The Brazen Strumpet (OOC Thread)

Ishmael: I believe we went east down the hall, opposite room 16 and came to the door into this crypt. The room is mirrored to room 16 in that the door opens adjacent to the south wall. Check out my horrid text map above for the basic idea!
Labyrinth Lord
GM, 147 posts
Mon 11 Apr 2022
at 18:37
  • msg #313

Re: The Brazen Strumpet (OOC Thread)

I've updated the map to make the situation clearer. The adventurers just fled with the chest from Room 17.
Barnabus
player, 170 posts
Cleric 2
Hps: 10/15; AC 3
Wed 13 Apr 2022
at 21:56
  • msg #314

Re: The Brazen Strumpet (OOC Thread)

Although it will feel like less of expedition to head back to Helix after camping, the profit from this delve should afford some of us the opportunity to improve our armor and so forth.

LL, are potions available for sale in Helix?
Ishmael
player, 84 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Thu 14 Apr 2022
at 12:27
  • msg #315

Re: The Brazen Strumpet (OOC Thread)

I'm not sure if the bless damage applied to thrown weapon, (like str doesn't) But since its a 'blessed' damage, and perhaps divinely hits a more tender spot, it should.
Labyrinth Lord
GM, 149 posts
Thu 14 Apr 2022
at 14:22
  • msg #316

Re: The Brazen Strumpet (OOC Thread)

I will dutifully adjust the damage done to the ooze, including factoring in another dart hit. That said, the additional injuries wouldn’t have killed the creature, though they may make it easier to vanquish should the company elect to return to collect the silver in the walls.

Turgen’s Trade Goods in Helix does not stock any manner of magical items.  However, the market that convenes in the town’s center likely has vendors that sell select potions. As well, the party might be able to ask their patron, Mazzahs, for assistance in obtaining some.
Barnabus
player, 171 posts
Cleric 2
Hps: 10/15; AC 3
Thu 14 Apr 2022
at 16:16
  • msg #317

Re: The Brazen Strumpet (OOC Thread)

Excellent, then, a return to Helix is capital idea.

Please note that, as Ishmael has pointed out, the ooze has suffered divine damage and will be unable to recover until receiving a blessing from its deity. This is LL canon.
This message was last edited by the player at 17:35, Thu 14 Apr 2022.
Labyrinth Lord
GM, 151 posts
Mon 18 Apr 2022
at 01:16
  • msg #318

Re: The Brazen Strumpet (OOC Thread)

At this stage, none have taken stock of what is inside the urns taken from the angry spirit’s room, or within the chest retrieved from the chamber of burial alcoves. That accounting can be done now, at the adventurers’ base camp, or it can wait until the company has reached Helix.

I have a few orders of business to handle this week:
  • Updating and reporting on all experience obtained by the adventurers.
  • Setting the promised status table. Since I will presume that everyone will be recovered from their injuries shortly after arriving in Helix, the table will list everyone at full strength initially.
  • I intend to advertise for a couple of additional adventurers to join the company this week.

Also, if I could get some feedback regarding the business the party wants to address upon returning to the settlement, that will help me greatly in framing the forthcoming scenes in Helix.
Barnabus
player, 173 posts
Cleric 2
Hps: 10/15; AC 3
Mon 18 Apr 2022
at 01:24
  • msg #319

Re: The Brazen Strumpet (OOC Thread)

I would think we would count our coins and open our chest at camp.

Barnabas plans include delivering a report (and the funereal artifacts) to their patron and shopping at the market (minor expendable magic). He will also deliver the skeleton, the one that had been staked to the wall with bone-handled dagger, to Ironguard Motte.

What are the Ancient Ruins (15) on the Helix map?
This message was last edited by the player at 01:29, Mon 18 Apr 2022.
Dax Moonblade
player, 129 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 18 Apr 2022
at 05:16
  • msg #320

Re: The Brazen Strumpet (OOC Thread)

Depending on the funds available, Dax will be interested in getting better armour.

As a group, we might want to consider shovels/picks/crowbars and such. I don't recall if we picked up anything like that.

Also, items that might help our linkboy (armour?) and our guards (crossbows, lots of oil for Molotov cocktails, etc.).
Labyrinth Lord
GM, 152 posts
Mon 18 Apr 2022
at 13:59
  • msg #321

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
What are the Ancient Ruins (15) on the Helix map?

North of Helix lies a woodland that most residents of the area refer to as the Blackened Forest. The dark, swampy wood takes its name from the appearance of the trees that comprise it, the trunks and branches of which have taken on a black coloration. Some claim that the color is due to the peat of the Barrowmoor, while others believe that the forest has been corrupted by a greater evil. The woods are home to a number of dangerous creatures; goblins, froglings, bugbears, trolls, and giant spiders. Once a year, a group of courageous souls brave the forest to harvest the silk from the huge arachnids.

Within the Blackened Forest lies an ancient, white marble ruin. Many suspect that the structure once served as a temple of some kind. Much of it has been reclaimed by the surrounding woodland and those who have drawn near report that portions of it are draped in dense webbing. Some have said that torchlight can occasionally be seen within the ruins and that the illumination seems to correspond roughly with the cycle of the moon.
Barnabus
player, 174 posts
Cleric 2
Hps: 10/15; AC 3
Mon 18 Apr 2022
at 20:10
  • msg #322

Re: The Brazen Strumpet (OOC Thread)

Got it: the Blackened Forest would appear red on our danger level map with its wilderness encounters, huge arachnids, and moon cultists.
Sir Dryvyk of Drakeholme
player, 84 posts
Human Paladin
AC: 3 | HP: 12 / 16
Mon 18 Apr 2022
at 20:43
  • msg #323

Re: The Brazen Strumpet (OOC Thread)

My wife is in rehab now, making excellent progress from her miraculous survival. We're tentatively scheduled to leave the hospital by Wednesday, so I should be back some semblance of posting by Friday or so. I've followed along, but haven't been able to post. Thanks for bearing with me. Miracles really do happen!
Dax Moonblade
player, 130 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 18 Apr 2022
at 22:24
  • msg #324

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 323):

Fantastic news! Continued best wishes to her, for her rehab; and to you and your family for the stress.
Barnabus
player, 176 posts
Cleric 2
Hps: 10/15; AC 3
Mon 18 Apr 2022
at 22:45
  • msg #325

Re: The Brazen Strumpet (OOC Thread)

Seconded :)
This message had punctuation tweaked by the player at 01:34, Tue 19 Apr 2022.
Malivoire
player, 80 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Mon 18 Apr 2022
at 23:58
  • msg #326

Re: The Brazen Strumpet (OOC Thread)

Most welcome news!  Very glad to hear it!
Labyrinth Lord
GM, 153 posts
Tue 19 Apr 2022
at 01:07
  • msg #327

Re: The Brazen Strumpet (OOC Thread)

Great news! Really happy to hear it!
Dax Moonblade
player, 133 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Thu 21 Apr 2022
at 03:53
  • msg #328

Re: The Brazen Strumpet (OOC Thread)

I added a list of treasure on the Accumulated Treasure thread.

I think everything is accounted for. Fingers-crossed that we picked up a magic sword and shield, and perhaps a wand of magic missiles!
Labyrinth Lord
GM, 156 posts
Fri 22 Apr 2022
at 15:34
  • msg #329

Re: The Brazen Strumpet (OOC Thread)

If anyone has any business they wish to conduct while still at the camp, feel free to post it. If you’re ready to return to Helix, please let me know and I’ll transition the scene. Unless any object, I’ll move the party back to Mazzahs’ tower so they can speak with their patron.
Barnabus
player, 178 posts
Cleric 2
Hps: 10/15; AC 3
Fri 22 Apr 2022
at 16:36
  • msg #330

Re: The Brazen Strumpet (OOC Thread)

Ready to return to our patron.

Looks like a potion of gaseous form.

I like the LL approach (the empirical method) to identifying magical items:

LL:
Most magic items are not labeled, so characters will not know the exact properties of magic items except through trial and error. Powerful magic users (above 15th level) can identify magic items, but it can take many weeks to do so. Potions may be identified by sipping them, or by consulting an alchemist. In order to use a magic item, a character must follow any procedures indicated in the items description. Some magic items are always in effect, but others may require special actions or concentration. Some magic items have limited uses, called charges. When items have charges, each charge can be spent for one instance of magical effect. A character will not know how many charges an item has, and when the charges are all spent the item becomes useless and non-magical.

Dax Moonblade
player, 134 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Fri 22 Apr 2022
at 18:42
  • msg #331

Re: The Brazen Strumpet (OOC Thread)

My guess would be a potion of invisibility.

Also, we have a horse and wagon so the loot should not be too difficult to haul back to town.
Barnabus
player, 179 posts
Cleric 2
Hps: 10/15; AC 3
Fri 22 Apr 2022
at 20:22
  • msg #332

Re: The Brazen Strumpet (OOC Thread)

I think the key word might be "translucent." Being able to see through something is different from not being able to see it at all. LL's imagery was evocative of a cloud-shrouded mountain top or the cloud itself or a "spirit that wanders the night." And what is a cloud but a gaseous form?
Ishmael
player, 85 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Sat 23 Apr 2022
at 01:04
  • msg #333

Re: The Brazen Strumpet (OOC Thread)

Sorry guys. Had an unexpected death in the family last week and I dropped off working on Mom's estate.  I'll try and catch up this next week.
Malivoire
player, 83 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 23 Apr 2022
at 01:12
  • msg #334

Re: The Brazen Strumpet (OOC Thread)

So sorry to hear that, Ishamel.  And I know about managing an estate too.  Take all the time you need.  We'll be here when can drop by.
Labyrinth Lord
GM, 158 posts
Sat 23 Apr 2022
at 01:37
  • msg #335

Re: The Brazen Strumpet (OOC Thread)

My sincere condolences, Ishmael. Take as much time as you need. Your place at the table will be waiting whenever you can return.
Barnabus
player, 180 posts
Cleric 2
Hps: 10/15; AC 3
Sat 23 Apr 2022
at 01:56
  • msg #336

Re: The Brazen Strumpet (OOC Thread)

Thanks for letting us know, Ishmael. I hope you have some help as you sort out your mother's estate.
Dax Moonblade
player, 135 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Sat 23 Apr 2022
at 05:57
  • msg #337

Re: The Brazen Strumpet (OOC Thread)

My condolences. Take all the time you need.
Ishmael
player, 86 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Sat 23 Apr 2022
at 13:44
  • msg #338

Re: The Brazen Strumpet (OOC Thread)

Thank you.  If you don't have your stuff in order, do your heirs a favor and get it in order.  :)

I'm not even sure if mom filed her taxes for 2020... (we only found 16-17-18-19)
Labyrinth Lord
GM, 160 posts
Sun 24 Apr 2022
at 21:42
  • msg #339

Re: The Brazen Strumpet (OOC Thread)

I know that several do not have access to the experience tracking thread, so to update everyone, the adventurers have earned a total of 756 experience points during their initial foray into the Barrowmaze.
Barnabus
player, 181 posts
Cleric 2
Hps: 10/15; AC 3
Sun 24 Apr 2022
at 22:26
  • msg #340

Re: The Brazen Strumpet (OOC Thread)

Go ahead and open it up to all, if you would, after each expedition.

Is there the potential for more exp depending on our meeting with our patron?
Dax Moonblade
player, 136 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 25 Apr 2022
at 04:44
  • msg #341

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 338):

That sucks, Ishmael. Can you call the IRS and ask what's outstanding?

I work for the tax department in Canada and it's not difficult to get information as long as you can confirm you are the executor/trustee/administrator of the estate.
Sir Dryvyk of Drakeholme
player, 85 posts
Human Paladin
AC: 3 | HP: 12 / 16
Mon 25 Apr 2022
at 05:01
  • msg #342

Re: The Brazen Strumpet (OOC Thread)

Wow, sorry to hear that Ishmael. I would echo your words however about getting one's house in order. We were, thankfully, quite prepared in many ways for my wife's wreck. My oldest daughter was able to step right in and lead the pack, and we had plenty of food on hand. We had a little money saved up, so my time away from work didn't wipe us out either. Our life-flight insurance was paid up too, so yeah, rough couple of weeks, but it could have been much, much worse! My wife's home now, healing up ahead of predictions. Lots of miracles.

Current earned XP leaves Dryvyk around a thousand shy of a level-up, so another foray into the depths is in order. I'd intended for Ol' Gib to be a ranged combatant in the party, should be consider hiring a couple more camp personnel and have him come down with us? Are we recruiting any new PCs?
Dax Moonblade
player, 138 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 25 Apr 2022
at 05:04
  • msg #343

Re: The Brazen Strumpet (OOC Thread)

I think bringing Ol' Gib might work to replace Gwen....unless we end up with a couple more players.

It works with the story Gib stayed with the hired guards to make sure they were trustworthy so he might want to sally forth with Dryvyk.

Your wife obviously has a very high CON score! Glad to hear she is doing better than expected.
Dax Moonblade
player, 140 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Fri 29 Apr 2022
at 21:19
  • msg #344

Re: The Brazen Strumpet (OOC Thread)

My initial thought is:
  • the sword and shield to Dryvyk
  • the cudgel stays with Barnabus,
  • the wand, of course, to Malivoire, and
  • the gloves to Ishmael, if his DEX is below 18.

Gloves of Dexterity:
These gauntlets bestow upon the wearer a minimum DEX of 14, or +2 to DEX if the wearer already has a 14 or higher (maximum of 18).

Further, they grant the wearer the pick pockets skill equal to a thief of 4th level.
This message was last edited by the player at 21:19, Fri 29 Apr 2022.
Sir Dryvyk of Drakeholme
player, 87 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sat 30 Apr 2022
at 16:52
  • msg #345

Re: The Brazen Strumpet (OOC Thread)

That's very generous, I accept! That'll make Dryvyk a better tank.
Ishmael
player, 89 posts
Dwarf Spelunker
AC 6(7) - HP 10/14
Sat 30 Apr 2022
at 17:36
  • msg #346

Re: The Brazen Strumpet (OOC Thread)

Ishmael's DEX is 14.
Barnabus
player, 186 posts
Cleric 2
Hps: 15/15; AC 3
Sat 7 May 2022
at 19:36
  • msg #347

Re: The Brazen Strumpet (OOC Thread)

I think Ishmael is probably still the best recipient of the gloves but it would be helpful to see everybody's dex on that combat summary table...

I like the itemized exp reward entries.

Do the two departed players also receive a share of patronage gold? As written, they had already hightailed off somewhere.
Dax Moonblade
player, 142 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Sun 8 May 2022
at 01:29
  • msg #348

Re: The Brazen Strumpet (OOC Thread)

Dax is still 714 xp shy of 3rd level.

On the Accumulated Treasure thread, there was a vial of clear liquid that needed to be identified...unless I missed something (very possible).

What was the total that Mazzahs paid? I'm not sure how many urns were collected.
Barnabus
player, 188 posts
Cleric 2
Hps: 15/15; AC 3
Sun 8 May 2022
at 01:37
  • msg #349

Re: The Brazen Strumpet (OOC Thread)

It's a potion of gaseous form.

We got 3.8k from M; there were 4 urns, one with teeth, three without.
This message was last edited by the player at 01:44, Sun 08 May 2022.
Dax Moonblade
player, 143 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Sun 8 May 2022
at 03:59
  • msg #350

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 349):

Thanks! Looks like about 900 gold per character (assuming a 5-way split).

Not that it matters yet, but is there training costs in LLA? I don't see any, but I could be missing it.
This message was last edited by the player at 04:16, Sun 08 May 2022.
Sir Dryvyk of Drakeholme
player, 90 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sun 8 May 2022
at 05:29
  • msg #351

Re: The Brazen Strumpet (OOC Thread)

I certainly hope not. I know there are some campaigns in which such simulation is immersive, but most aren't, especially in PbP which generally moves slow anyway.
Malivoire
player, 86 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 8 May 2022
at 23:06
  • msg #352

Re: The Brazen Strumpet (OOC Thread)

Thanks for the xp.  Still 1000 xp (just under) needed for Malivoire to reach 3rd level, and 2nd level spells!

I was under the impression now training costs were required to level, but will await the official work from our DM.
Dax Moonblade
player, 144 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 9 May 2022
at 00:57
  • msg #353

Re: The Brazen Strumpet (OOC Thread)

Before we dole out the loot, does somebody have the costs for the guards we hired, handy? Somebody paid for them up-front, but their cost should be shared.

Also, do you just want to split the cash 5 ways, and then contribute back to a common pot, or do you want to create a sixth share?
Labyrinth Lord
GM, 166 posts
Mon 9 May 2022
at 01:38
  • msg #354

Re: The Brazen Strumpet (OOC Thread)

Apologies, I overlooked the identification of the potion. It is indeed a potion of gaseous form. In Labyrinth Lord, a sip of an invisibility potion will render the imbiber completely invisible. That allows the potion's owner to use smaller sips for shorter bursts of invisibility, or to take the entire potion to remain unseen for a single, longer duration.The gaseous form potion has to be quaffed in its entirety for the effect to work.

The payment from Mazzahs would be split five ways. Gwendolyn and Grugar were content to depart with a share of the treasure retrieved from the Barrowmaze.

No, there are no training requirements to level up in Labyrinth Lord. That idea (I believe) originated in First Edition Advanced Dungeons & Dragons, and it's one that I've never been particularly fond of. The only requirement I would have in this game for leveling is that the new level would not take effect until the recipient has left the Barrowmaze (or other adventuring environment) and returned to civilization (Helix, Ironguard Motte, or another settlement).

The party probably does not have to pay Serlait, Kraomar, or Lampert yet, as they are paid on a monthly basis. The two mercenaries work for a salary of 5 g.p. a month (the normal salary for heavy infantry plus one gold piece for venturing into the Barrowmoor). Lampert's agreed salary was 10 s.p. per month. If anyone wishes to pay advances, they may.
Dax Moonblade
player, 145 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 9 May 2022
at 05:44
  • msg #355

Re: The Brazen Strumpet (OOC Thread)

I don't mind training, but the cost in AD&D was stupid. Especially given that XP was based on treasure gained - so often PCs (especially thieves) would have enough experience to level up but they did not have the coin to pay for it. Really stupid set up.

Returning to civilisation to level up is something that I do in all my games, including 5E!

Once the others chip in on the whether they want to create a party share or not, I will separate everything on the Loot thread and people can update their character sheets.

Dax will be asking for dibs on the rubies (and the necklace if no one wants that) as a ranger can only keep the treasure that they can carry and he will want to save up for some new armour.

Presumably there will be somewhere in town to convert coin to gems once the spending spree is complete?
Labyrinth Lord
GM, 167 posts
Mon 9 May 2022
at 12:04
  • msg #356

Re: The Brazen Strumpet (OOC Thread)

An establishment in Helix called The Rosy Quartz Jeweler and Money Lender can assist in exchanging coin for gems, or vice versa.
Labyrinth Lord
GM, 168 posts
Tue 10 May 2022
at 03:40
  • msg #357

Re: The Brazen Strumpet (OOC Thread)

I need to request some clarification from the party.

Given that everyone has gold weighing down their pockets, does the group want to actually role play trips to the market/blacksmith/trade goods, or would it be more straightforward for everyone to post their shopping lists?

If posting the lists is preferred, I understand that searching for specific items (like potions) in the marketplace will require me to give feedback on what’s available, so if I can just get a general idea of what’s being sought, I can provide the needed information.

Either way, once purchases are made, I’ll likely send the party to the inn where new company members can be introduced prior to the group venturing back to the Barrowmoor.
Dax Moonblade
player, 146 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Tue 10 May 2022
at 04:17
  • msg #358

Re: The Brazen Strumpet (OOC Thread)

Loot thread is updated, each PC gets 929.46 gold as a share.

I don't see any rules that makes heavier armour a detriment, so if I am correct about this, Dax will be looking to trade in his chain for plate mail if it is available.

And 50 feet of silk rope.

Other than that, if there are magic items available, he will definitely be interested.

And any sundry items we need as a group? Torches, oil, lanterns, etc. Dax will chip in.
Barnabus
player, 189 posts
Cleric 2
Hps: 15/15; AC 3
Tue 10 May 2022
at 11:48
  • msg #359

Re: The Brazen Strumpet (OOC Thread)

LL:
would it be more straightforward for everyone to post their shopping lists?

Yes, let's abstract it.

Barnabus wants to buy plate mail and to consider the potion selection.
Sir Dryvyk of Drakeholme
player, 91 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 11 May 2022
at 18:27
  • msg #360

Re: The Brazen Strumpet (OOC Thread)

I'll post shopping wish list tonight, but Dryvyk only needs gold for what he can buy, the rest goes to charity... ;-) He'll likely hire another camp man and an assistant to Ol' Gib. I'll have to take a look tonight. Anyway, yes, montage/abstract and let's get back to the tombs!
Ishmael
player, 91 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Thu 12 May 2022
at 01:50
  • msg #361

Re: The Brazen Strumpet (OOC Thread)

Ishmael converts all his gold to gems.

He will seek to have his armor repaired.

If still unclaimed, he would like one (or 2) of the right handed oven mitts.

If there are potions available he would consider those or perhaps a healing salve or some sort.

Mayhaps a couple holy water as well.
Malivoire
player, 88 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 12 May 2022
at 02:11
  • msg #362

Re: The Brazen Strumpet (OOC Thread)

Malivoire will convert most of his money to gems and save ~50 gp in coins for simple expenses.  As for actual purchases, he will replace any lost darts from his stock and would be interested in any magic that is available such as potions (healing or otherwise) or other useful items.

And like Dax, Malivoire will pitch in for any mundane group supplies needed.
Labyrinth Lord
GM, 169 posts
Fri 13 May 2022
at 14:17
  • msg #363

Re: The Brazen Strumpet (OOC Thread)

To address most of the questions:

Any of the common equipment in the Labyrinth Lord rules can be purchased for the listed price at Turgen’s Trade Goods.

Any weapons or armor in the rule book can be obtained for the listed price from blacksmith Karg Barrelgut at The Axe and Anvil. With one exception…

Barrelgut can provide plate mail at the usual cost for those requesting it, however the request for such armor is infrequent enough that the smith does not generally keep the materials required for its construction on hand. If ordered, Barrelgut will obtain the required materials from Ironguard Motte. Between that and the forging and fitting that is required, there is a one week turnaround for plate armor.

Later today, I will post a price list for the potions that are available for purchase from the traveling alchemist at Helix’s open air market.
Barnabus
player, 190 posts
Cleric 2
Hps: 15/15; AC 3
Fri 13 May 2022
at 17:29
  • msg #364

Re: The Brazen Strumpet (OOC Thread)

Yes to the purchase of plate mail and a week of recovery. Barnabus still has to deliver the bag of bones to the Motte.

I didn't see a price list for potions in LL. What source shall we use? OSRIC? Potion of heroism would cost 500 gp, healing 400 gp, for examples.

Let's try to get back into the Barrowmaze by early next week. I was thinking we'd try one of the northern passages we passed by the first time.
This message was last edited by the player at 17:30, Fri 13 May 2022.
Dax Moonblade
player, 147 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 16 May 2022
at 03:19
  • msg #365

Re: The Brazen Strumpet (OOC Thread)

Dax will put in an order for plate, as well.

Any coins remaining after visiting the potions master will be converted to gems.
Labyrinth Lord
GM, 170 posts
Mon 16 May 2022
at 17:24
  • msg #366

Re: The Brazen Strumpet (OOC Thread)

Available Potions at the Helix Market

  • Healing - 400 g.p. - 5 available
  • Climbing - 500 g.p. - 3 available
  • Invisibility - 500 g.p. - 2 available
  • Levitation - 400 g.p. - 4 available
  • Animal Control (Avian) -500 g.p. - 1 available
  • Treasure Finding - 2,000 g.p. - 1 available

The alchemist has a sign at his booth noting that all sales are final. :)
Barnabus
player, 191 posts
Cleric 2
Hps: 15/15; AC 3
Mon 16 May 2022
at 21:55
  • msg #367

Re: The Brazen Strumpet (OOC Thread)

Barnabus buys plate mail and a potion of levitation for 850 GP.

Spells prepped:
Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Command
Silence 15' Radius, Bless, Bless
This message was last edited by the player at 22:00, Mon 16 May 2022.
Dax Moonblade
player, 148 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Tue 17 May 2022
at 04:59
  • msg #368

Re: The Brazen Strumpet (OOC Thread)

Dax will buy plate mail (450 gold) and one Potion of Healing (400 gold).

850 gold knocked off character sheet (easy come, easy go!).

Any trade-in/consignment for Dax's chain mail? Barely used, still under warranty, no stab holes, and only worn by a slight half-elf to church on Sundays!
Ishmael
player, 92 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Tue 17 May 2022
at 12:35
  • msg #369

Re: The Brazen Strumpet (OOC Thread)

Ishmael will acquire a potion of healing and one of invisibility.  He might even pay for them.
Malivoire
player, 89 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 17 May 2022
at 13:03
  • msg #370

Re: The Brazen Strumpet (OOC Thread)

Malivoire will take a Potion of Healing.
Barnabus
player, 192 posts
Cleric 2
Hps: 15/15; AC 3
Tue 17 May 2022
at 13:32
  • msg #371

Re: The Brazen Strumpet (OOC Thread)

Hey, hey -- what are you all saying about your faith in your cleric? :)

It would seem that levitation > climbing.
Malivoire
player, 90 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 17 May 2022
at 13:47
  • msg #372

Re: The Brazen Strumpet (OOC Thread)

In case we are separated, or in case YOU need some healing...

Besides, Malivoire is not the out front, climbing type.  :)
Barnabus
player, 193 posts
Cleric 2
Hps: 15/15; AC 3
Tue 17 May 2022
at 14:06
  • msg #373

Re: The Brazen Strumpet (OOC Thread)

Potion of Treasure Finding: "You have to spend money to make money."
Sir Dryvyk of Drakeholme
player, 92 posts
Human Paladin
AC: 3 | HP: 12 / 16
Tue 17 May 2022
at 14:24
  • msg #374

Re: The Brazen Strumpet (OOC Thread)

Sorry been busy with wifey and doctors, will try to catch up tonight.
Labyrinth Lord
GM, 171 posts
Tue 17 May 2022
at 14:51
  • msg #375

Re: The Brazen Strumpet (OOC Thread)

Hope everything is going well, Dryvyk.

I wanted to give everyone an update.

My intention is to return the group to Barrowmoor shortly, most likely by Thursday.

There is one uncertainty involved: In the background, I have extended invitations to two new players to join the ongoing expedition. Unfortunately, it seems that real life concerns have prevented them both from constructing characters for the game. That’s left me in a bit of a quandary, as I don’t want to hold up the proceedings since some time has already passed since the adventurers ended their first foray into the maze.

So, depending on how things unfold, I’ve prepared a pair of NPCs to follow the company back into the Barrowmaze, should they be needed once Thursday rolls around. With the dynamics of RPoL being what they are, I’ve had some practice with managing playerless characters. You have my assurance that I won’t use either to send the party careening toward disaster.

Many thanks for everyone’s patience.
Barnabus
player, 194 posts
Cleric 2
Hps: 15/15; AC 3
Tue 17 May 2022
at 15:48
  • msg #376

Re: The Brazen Strumpet (OOC Thread)

LL:
Unfortunately, it seems that real life concerns have prevented them both from constructing characters for the game.

Lop them off the roster, I say. If their lives are that unstable, they probably shouldn't be signing up for long-term campaigns. If they thought they had the stability and that suddenly changed, they should withdraw their applications -- not entangle you and the rest of us in their delays. It's one thing to have something come up months into a campaign and another to be so beset as to not be able to generate a character.
Lander
player, 1 post
Tue 17 May 2022
at 23:21
  • msg #377

Re: The Brazen Strumpet (OOC Thread)

Thanks for the support. :)

Some bumps in the road, will get the rest of my character finished tomorrow. I'm an elf F/MU.
Barnabus
player, 195 posts
Cleric 2
Hps: 20/20; AC 3
Tue 17 May 2022
at 23:52
  • msg #378

Re: The Brazen Strumpet (OOC Thread)

What can I say? I bring impetus to the table.
Sir Dryvyk of Drakeholme
player, 93 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 18 May 2022
at 00:34
  • msg #379

Re: The Brazen Strumpet (OOC Thread)

...in a crusty Grognard sort of way...
Barnabus
player, 196 posts
Cleric 2
Hps: 20/20; AC 3
Wed 18 May 2022
at 01:34
  • msg #380

Re: The Brazen Strumpet (OOC Thread)

I think it happened when I turned 50; I'm pretty sure of that.

Lander, I do think F/MU is a good choice. We'll benefit from having 2 arcane casters.
This message was last edited by the player at 01:48, Wed 18 May 2022.
Malivoire
player, 91 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Wed 18 May 2022
at 02:19
  • msg #381

Re: The Brazen Strumpet (OOC Thread)

Welcome aboard Lander!
Dax Moonblade
player, 149 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Wed 18 May 2022
at 04:08
  • msg #382

Re: The Brazen Strumpet (OOC Thread)

Welcome to the group Lander! Ignore Barnabus, the rest of us do! :-D j/k

I would rather wait a couple of days for a new PC to get ready to go...but that's just me.
Sir Dryvyk of Drakeholme
player, 94 posts
Human Paladin
AC: 3 | HP: 12 / 16
Wed 18 May 2022
at 06:41
  • msg #383

Re: The Brazen Strumpet (OOC Thread)

Sir Dryvyk will have Ol' Gib hire a new retainer, a stout young prospect whom can help train with the young knight. Dryvyk will outfit him with his old longsword, his old shield, a helmet and a set of scalemail armor. 4gp/month.

He will also buy a Guard dog for Ol' Gib and a helmet for himself.

He will tithe 10% of recent earnings to the local Church of the God of Righteousness (Verdicus).

- Tithing on loot93gp
- Scalemail50gp
- Helments (2)20gp
- Guard Dog for Gib25gp
- New Retainer 1/mo4gp

I'll come up with a name for the other squire and the dog tomorrow and IC this stuff then as well.

Welcome to the new blood, and while I understand where Barnabus is coming from, I find that sometimes character creation and number crunching are the hardest parts of joining a new game. We can also write them (new characters) in at camp or something.
Labyrinth Lord
GM, 172 posts
Thu 19 May 2022
at 01:00
  • msg #384

Re: The Brazen Strumpet (OOC Thread)

Glad to have you still with us, Lander!

I will probably hold on posting the new thread until Friday, just to give the party members ample time to make any last minute purchases they desire, to provide Sir Dryvyk the opportunity to name his new followers, and to allow Lander to finalize his character sheet.

One important matter I feel needs to be mentioned: The Barrowmaze is not a static environment. Just as events, large and small, continue apace on the surface world, in villages like Helix, it is the same for the denizens that call the passages beneath the misty moor home. The tombs can be subject to change.
Sir Dryvyk of Drakeholme
player, 95 posts
Human Paladin
AC: 3 | HP: 12 / 16
Thu 19 May 2022
at 05:06
  • msg #385

Re: The Brazen Strumpet (OOC Thread)

We'll call Ol'Gib's dog Ranger...

And the new guy? Andryr of Ironguard.
Lander
player, 2 posts
Elf F/MU
Thu 19 May 2022
at 20:53
  • msg #386

Re: The Brazen Strumpet (OOC Thread)

I don't believe I'm sure of anything since turning 50 a few years ago...

But I am ready, now. I have an extensive D&D collection built up over 40+ years, but I know literally nothing about Barrowmaze other than the name. I missed this game when it started up, was about a month too late and have had to wait a long time to get here, but must say I'm very excited to be part of this. Here's to happy gaming!
Barnabus
player, 197 posts
Cleric 2
Hps: 20/20; AC 3
Thu 19 May 2022
at 21:49
  • msg #387

Re: The Brazen Strumpet (OOC Thread)

LL:
The Barrowmaze is not a static environment.

If by that you mean that the poltergeist treasury has been restocked from one to three urns, I'm for progress.

Lander:
but I know literally nothing about Barrowmaze

Feel free to avail yourself of our research.
This message was lightly edited by the player at 21:49, Thu 19 May 2022.
Sir Dryvyk of Drakeholme
player, 96 posts
Human Paladin
AC: 3 | HP: 12 / 16
Thu 19 May 2022
at 23:21
  • msg #388

Re: The Brazen Strumpet (OOC Thread)

@DM- Two requests...

1) Would you consider making the current IC thread and the current OOC thread a "notice"? It would make phone navigation while driving and eating a hamburger a little easier.

2) Might we have our "Player Tags" changed to reflect class and race instead of "player"? For example, Dryvyk's could be Human Paladin... (hint: it's in the GM Menu)

Graci
Labyrinth Lord
GM, 173 posts
Thu 19 May 2022
at 23:57
  • msg #389

Re: The Brazen Strumpet (OOC Thread)

Done and done. When I open the new IC thread tomorrow, I will make it a notice as well.
Dax Moonblade
Half Elven Ranger, 150 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Sat 21 May 2022
at 01:49
  • msg #390

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 385):

Be warned that on our next shopping trip, Dax will be purchasing a goat and naming it Paladin!! :-P
Sir Dryvyk of Drakeholme
Human Paladin, 97 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sat 21 May 2022
at 04:51
  • msg #391

Re: The Brazen Strumpet (OOC Thread)

I'm waiting for someone to buy a monkey and name it... uh... nevermind.
Malivoire
Elven Magic User, 92 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 22 May 2022
at 17:43
  • msg #392

Re: The Brazen Strumpet (OOC Thread)

We should probably update our standard marching order to accommodate our newest additions to the group.  Never mind, I see that's already looked after!

I'll let Dax read the script since he's at the front, unless its meaning eludes him.
Sir Dryvyk of Drakeholme
Human Paladin, 98 posts
Human Paladin
AC: 3 | HP: 12 / 16
Mon 23 May 2022
at 06:20
  • msg #393

Re: The Brazen Strumpet (OOC Thread)

Somehow I've lost the thread that has Lampert's loadout. Sir Dryvyk would have re-freshed his torches/oil. Anybody seen it?

Dryvky would also commission a set of plate, though I'd flavor it as a refurbishing of familial armor delivered for him from Drakeholme.
Labyrinth Lord
GM, 176 posts
Mon 23 May 2022
at 14:39
  • msg #394

Re: The Brazen Strumpet (OOC Thread)

For bookkeeping purposes, I’ll say that Lampert has a dozen torches as of the start of this new foray, along with flint and steel and a vial of oil.

I will try to get Andyr statted (I’m going to treat him as a Light Infantryman) as soon as possible and will adjust the marching order to account for his presence.

One request: Could each spellcaster drop me a PM with the spells that they’ve memorized/prayed for for the current game day?
Sir Dryvyk of Drakeholme
Human Paladin, 100 posts
Human Paladin
AC: 3 | HP: 12 / 16
Mon 23 May 2022
at 14:47
  • msg #395

Re: The Brazen Strumpet (OOC Thread)

I thought I'd posted a loadout for him somewhere, but I'll be ... can't find it. My mind is slipping I'm afraid. ;-)
Dax Moonblade
Half Elven Ranger, 152 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Tue 24 May 2022
at 06:08
  • msg #396

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 395):

Maybe add a thread to the Accumulated Treasure thread. I will try to keep the loot updates in the one post I have posted there.
Labyrinth Lord
GM, 179 posts
Tue 24 May 2022
at 12:03
  • msg #397

Re: The Brazen Strumpet (OOC Thread)

Ynes is an NPC, she just doesn’t appear as one since I changed her tag. But she is present with the group. I’ll endeavor to give her more of a voice in forthcoming posts. :)
Barnabus
Human Cleric, 203 posts
Cleric 3
Hps: 20/20; AC 2
Thu 26 May 2022
at 12:33
  • msg #398

Re: The Brazen Strumpet (OOC Thread)

I expect the trap is mechanical in nature and will be reset at some point. Then we can return at a time of our choosing and Ishmael can practice his trade.
Ishmael
Dwarven Thief, 95 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Thu 26 May 2022
at 12:41
  • msg #399

Re: The Brazen Strumpet (OOC Thread)

or, it's permanent, and that way is forever blocked, this module is deadly, isn't it?
Barnabus
Human Cleric, 204 posts
Cleric 3
Hps: 20/20; AC 2
Thu 26 May 2022
at 12:45
  • msg #400

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 399):

There have been some clues and suggestions that there is quite a bit mechanical going on behind the scenes here. It also seems like the sort of trap that one would want to be able to reset for a number of reasons.

Yes, it does seem to have had quite a bit of lethal potential! That's why I wanted to experiment from a distance. Now, that we know where that pressure plate is, we should be fine. There could be others.
Dax Moonblade
Half Elven Ranger, 155 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Thu 26 May 2022
at 20:03
  • msg #401

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 400):

We forgot to invest in a 10-foot pole. The gold standard for old-school!

Ishmael: If you want to check for "mechanisms" in the south half of the room or around the door, Dax will gladly wait patiently...if only to watch Barnabus' head explode! :-D
This message was last edited by the player at 20:06, Thu 26 May 2022.
Barnabus
Human Cleric, 205 posts
Cleric 3
Hps: 20/20; AC 2
Thu 26 May 2022
at 20:28
  • msg #402

Re: The Brazen Strumpet (OOC Thread)

Noooooo.... :)

Another reason it wants to go to the family crypt is because we already had a big score from the Order of the Night area.
Sir Dryvyk of Drakeholme
Human Paladin, 101 posts
Human Paladin
AC: 3 | HP: 12 / 16
Fri 27 May 2022
at 13:29
  • msg #403

Re: The Brazen Strumpet (OOC Thread)

I must be going crazy.. I recall having a list of stuff Dryvyk bought for our torchbearer, one of those items being a pole, but for the life of me I can't find where I posted it! Maybe I didn't, but ooooh that is aggravating me! X-)
Ishmael
Dwarven Thief, 96 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Fri 27 May 2022
at 20:17
  • msg #404

Re: The Brazen Strumpet (OOC Thread)

I'm good.  Barney seems to have a plan.
Barnabus
Human Cleric, 208 posts
Cleric 3
Hps: 20/20; AC 2
Wed 1 Jun 2022
at 17:57
  • msg #405

Re: The Brazen Strumpet (OOC Thread)

LL, could that square of fabric be held in place as the door is opened?
Labyrinth Lord
GM, 184 posts
Wed 1 Jun 2022
at 20:39
  • msg #406

Re: The Brazen Strumpet (OOC Thread)

Yes, that’s feasible. Ishmael would honestly be the best company member to do so. Given his attention to detail, he could also replace the cloth fragment in a position close to its original placement.
Barnabus
Human Cleric, 212 posts
Cleric 3
Hps: 20/20; AC 2
Tue 7 Jun 2022
at 15:52
  • msg #407

Re: The Brazen Strumpet (OOC Thread)

Hey, LL, I'm thinking about a turn attempt. How many HD do these skellies have?
Labyrinth Lord
GM, 188 posts
Tue 7 Jun 2022
at 21:58
  • msg #408

Re: The Brazen Strumpet (OOC Thread)

They are 1 HD monsters and Barnabus has not made any turning attempts since returning to the Barrowmaze. As long as the d6s don’t abandon you, it’s very likely that he could significantly thin the herd of bone men.
Barnabus
Human Cleric, 214 posts
Cleric 3
Hps: 20/20; AC 2
Wed 8 Jun 2022
at 12:14
  • msg #409

Re: The Brazen Strumpet (OOC Thread)

Woo! Combat over in 3 posts!
Barnabus
Human Cleric, 217 posts
Cleric 3
Hps: 20/20; AC 2
Thu 9 Jun 2022
at 13:02
  • msg #410

Re: The Brazen Strumpet (OOC Thread)

Dryvyk, I think this is a good opportunity to learn something about Barrowmaze, namely about the potential for out-of-depth encounters. Does it have them? If it does, just how out-of-depth are they? We're really not all that far from the entrance and have an open line of retreat to it. We're all at full health; we have been blessed; we have your protetive aura; let's see what's in this tomb.
Sir Dryvyk of Drakeholme
Human Paladin, 110 posts
Human Paladin
AC: 3 | HP: 12 / 16
Thu 9 Jun 2022
at 13:43
  • msg #411

Re: The Brazen Strumpet (OOC Thread)

Yeah, I slept on it and reached the same conclusion. I should have hired another cleric... ;-)
Ishmael
Dwarven Thief, 102 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Sun 12 Jun 2022
at 18:43
  • msg #412

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Dryvyk, I think this is a good opportunity to learn something about Barrowmaze, namely about the potential for out-of-depth encounters. Does it have them?


I think that's a yup.
Barnabus
Human Cleric, 219 posts
Cleric 3
Hps: 20/20; AC 2
Sun 12 Jun 2022
at 19:39
  • msg #413

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 412):

ay-yup. way way out-of-depth.

LL:
For purposes of turning, he is considered an infernal creature.

Should I infer from that that he's more powerful than a 9 HD undead or that infernal monsters are intrinsically harder to turn?

Also, protection from evil prevents contact from summoned/created monsters. Will those knights he just summoned forth qualify?

@party -- I think we have two choices here: we try one round of attacks, including 2 magic missiles or we flee outright.

Judging by his intro text, I think we might want the latter. Barnabus will need to roll a 15 or higher to hit AC -2.
This message was last edited by the player at 19:44, Sun 12 June 2022.
Labyrinth Lord
GM, 192 posts
Sun 12 Jun 2022
at 19:46
  • msg #414

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Should I infer from that that he's more powerful than a 9 HD undead or that infernal monsters are intrinsically harder to turn?

The former. Varghoulis is simply considered infernal because the table doesn’t scale higher than 9 HD.

Barnabus:
Also, protection from evil prevents contact from summoned/created monsters. Will those knights he just summoned forth qualify?

Well, he’s not so much summoning them as physically calling out to them in an adjacent chamber, much as a castle guard would raise an alarm. However, in terms of my reading of the module itself, as this is proverbially Varghoulis’ lair, I’m afraid this is one instance where the strength of the tomb trumps such an effect, much the same as the difficulties involved in turning undead within the maze.

That said, the Protection of Evil aura would still function as it normally does for combat purposes.
This message was last edited by the GM at 19:57, Sun 12 June 2022.
Barnabus
Human Cleric, 220 posts
Cleric 3
Hps: 20/20; AC 2
Sun 12 Jun 2022
at 19:51
  • msg #415

Re: The Brazen Strumpet (OOC Thread)

Alright, then. This has been most informative and enriching. We have awakened Lord Varghoulis to unleash his infernal agenda upon the Barrowmaze and beyond.
Sir Dryvyk of Drakeholme
Human Paladin, 111 posts
Human Paladin
AC: 3 | HP: 12 / 16
Mon 13 Jun 2022
at 06:17
  • msg #416

Re: The Brazen Strumpet (OOC Thread)

Barnabus Schmarnabus:
Alright, then. This has been most informative and enriching. We have awakened Lord Varghoulis to unleash his infernal agenda upon the Barrowmaze and beyond.

I've gotta stop listening to you! ;-)

I'm waiting on a PM from LL. But yes, we've definitely stepped in it this time!!!
Barnabus
Human Cleric, 222 posts
Cleric 3
Hps: 20/20; AC 2
Mon 13 Jun 2022
at 12:23
  • msg #417

Re: The Brazen Strumpet (OOC Thread)

I had a couple more thoughts after the initial fright which you should summarily dismiss:

(1) If not today, tomorrow. We might have returned in a few levels, full of beans, and we still would have had to turn tail.

(2) If we had presented the banners to Mazzahs who recognized them as adorning the crypt of an undead lord and subsequently warned us, well, if you knew this guy was in BM, why didn't you warn us in the first place?

My feeling is that this might have been by design. During the first expedition, we pretty much had the run of the place and so far things have been the obverse this time around.
This message was last edited by the player at 13:17, Mon 13 June 2022.
Barnabus
Human Cleric, 223 posts
Cleric 3
Hps: 20/20; AC 2
Mon 13 Jun 2022
at 13:16
  • msg #418

Re: The Brazen Strumpet (OOC Thread)

Hey, Ishmael, the adjoining room is lit by candles. There might be some torches in sconces beyond the gargoyle; I don't remember.

Someone could also scoop up the fallen torch on their way out...
This message was last edited by the player at 13:17, Mon 13 June 2022.
Barnabus
Human Cleric, 224 posts
Cleric 3
Hps: 20/20; AC 2
Mon 13 Jun 2022
at 14:33
  • msg #419

Re: The Brazen Strumpet (OOC Thread)

I am amused by the thought of an alternate reality where we had prepared 10-gallon drums of holy water prior to sliding the lid off. Did Lord V. order a holy water bath? I think he did.
Ishmael
Dwarven Thief, 104 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Mon 13 Jun 2022
at 22:07
  • msg #420

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 418):

Ishmael can see in the dark... You humans can bring your own lights
Malivoire
Elven Magic User, 101 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Mon 13 Jun 2022
at 23:13
  • msg #421

Re: The Brazen Strumpet (OOC Thread)

Come now Ishamel, that sounds inconsiderate.  Just because we can see and they can't doesn't mean we shouldn't help them.  I mean, we need to lead the way out, so they will naturally have to shield us...er, I mean follow us along the way while the undead give chase.

Remember, when being chased by a lion you only have to make sure one person is slower than you! :)
Dax Moonblade
Half Elven Ranger, 164 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Tue 14 Jun 2022
at 00:21
  • msg #422

Re: The Brazen Strumpet (OOC Thread)

Sorry, for some reason I thought I posted this yesterday! Probably typed it and then promptly closed the window!

Dryvyk exudes, in addition to the smell from his poopy armour, Protection from Evil, 10' radius which provides -1 to AC and +1 on saving throws against attacks from evil creatures.
LLA p. 37:
In addition this spell prevents bodily contact by summoned or
created creatures
. This causes the natural weapon attacks of
such creatures to fail, and the creatures recoil if such attacks
require touching the warded creature. However, these creatures
can attempt missile attacks. The protection against contact by
summoned creatures ends if the warded creature makes an
attack against or tries to force the barrier against the blocked
creature.


Does the good Lord qualify as summoned or created?

Also, if Dax attacks, will it remove the protection from him, or will it remain given that it is Dryvyk's aura, not Dax's?

Need to know if the ranger will take a swing or just run.
Labyrinth Lord
GM, 193 posts
Tue 14 Jun 2022
at 00:43
  • msg #423

Re: The Brazen Strumpet (OOC Thread)

Varghoulis is undead, but he would not qualify as summoned or created. So, while Dryvyk’s aura would carry its usual combat effects on armor class and saving throws, it would not prevent the undead knight from engaging in melee with anyone within its area of effect. If Dax chooses to attack Varghoulis, I would presume the Protection from Evil would still apply to him, at least during the initial round.

Behind the scenes, there was also a question about whether the aid which Varghoulis called upon, the reinforcements heading down the adjoining stairwell, would qualify as summoned. They wouldn’t. They’re responding to their Lord’s voice, much in the same manner of castle guards answering when an alarm is raised.

One last point: As everyone is aware, the nature of the Barrowmaze itself makes it progressively more difficult for clerics to turn undead over the course of a given day. That’s one of the manifestations of the dark power that holds sway over the catacombs. I raise the point because where the characters find themselves is quite literally Varghoulis’ home turf. That does mean that some effects that could helpful to the party may be dampened.
Barnabus
Human Cleric, 226 posts
Tue 14 Jun 2022
at 19:17
  • [deleted]
  • msg #424

Re: The Brazen Strumpet (OOC Thread)

This message was deleted by the player at 21:21, Tue 14 June 2022.
Labyrinth Lord
GM, 194 posts
Tue 14 Jun 2022
at 19:49
  • msg #425

Re: The Brazen Strumpet (OOC Thread)

Behind the scenes, Lander’s player indicated to me that he was departing on a long anticipated vacation. Based on the timespan he indicated, I’m hoping to hear from him in the next few days. Of course, if I don’t I’ll have to revisit how best to handle things.
Malivoire
Elven Magic User, 102 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 14 Jun 2022
at 19:55
  • msg #426

Re: The Brazen Strumpet (OOC Thread)

I'm a little disappointed he didn't take the rest of us along...
Barnabus
Human Cleric, 227 posts
Tue 14 Jun 2022
at 20:29
  • [deleted]
  • msg #427

Re: The Brazen Strumpet (OOC Thread)

This message was deleted by the player at 21:21, Tue 14 June 2022.
Dax Moonblade
Half Elven Ranger, 166 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Wed 15 Jun 2022
at 00:27
  • msg #428

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 426):

Agreed! We let him join our D&D game it is only fair he take us on vacation!

Back to the north is it Barnabus!

There's also a corridor heading north just west of the door, we might as well be as methodical as possible in our exploration.

Also, I recall that there are barrows that can be explored, see Msg#1 in II - The Barrowmoor. Although we were told it will take work and make noise to gain entry.
This message was last edited by the player at 00:44, Wed 15 June 2022.
Barnabus
Human Cleric, 228 posts
Cleric 3
Hps: 20/20; AC 2
Wed 15 Jun 2022
at 01:42
  • msg #429

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 428):

Yeah, I thought we'd check out that room and then think about taking that 2nd northern corridor. There are a few other doors I want to open as well. Plus that passage SE of 4. All in good time.

As far as other barrows go, I would place those in the wilderness encounter category -- not that I have a barrow to stand on at the moment :).
Dax Moonblade
Half Elven Ranger, 167 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Wed 15 Jun 2022
at 19:47
  • msg #430

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 429):

Wilderness encounter? As in, nearly get killed, waste a ton of resources and pick up a rusty dagger as a reward?

I was hoping they would be more in the order of lucrative mini-dungeons, a few rooms and buckets of gold for the taking! :-D

But there looks to be a lot of underground dungeon to still explore. And I am fine with that.
Barnabus
Human Cleric, 229 posts
Cleric 3
Hps: 20/20; AC 2
Thu 16 Jun 2022
at 02:23
  • msg #431

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 430):

Yes to both, I think -- just without the "for the taking" part.

For more meta-game talk, I would say that while the Lord of the Undead was an out-of-depth encounter, it is probably more accurately thought of as a "story event."
This message was last edited by the player at 02:34, Thu 16 June 2022.
Dax Moonblade
Half Elven Ranger, 169 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Thu 16 Jun 2022
at 02:53
  • msg #432

Re: The Brazen Strumpet (OOC Thread)

I think you are right. The undead knight was something to deal with when we have a few more levels under our belt!

The DM gave us fair warning when he told Dryvyk that evil emanating from the sarcophagus was overwhelming. We should have left it for another day.

But presumably the area to the north will be just as interesting and dangerous. And looking at my rough map, there are still two corridors heading east to check out.
Sir Dryvyk of Drakeholme
Human Paladin, 113 posts
Human Paladin
AC: 3 | HP: 12 / 16
Thu 16 Jun 2022
at 05:47
  • msg #433

Re: The Brazen Strumpet (OOC Thread)

We're seriously going back down there?

o.O

I do wonder though why such an obviously powerful NPC?/Monster? was put so close to the entrance. We *did* get in through a secret door, but yeah, maybe that's sort of intended to happen... maybe just not right at the beginning!
Barnabus
Human Cleric, 230 posts
Cleric 3
Hps: 20/20; AC 2
Thu 16 Jun 2022
at 13:04
  • msg #434

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 433):

Now or in a few levels, the result would have been the same: flight. Lord V. will be doing his undead lord thing for some time.
Malivoire
Elven Magic User, 104 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 16 Jun 2022
at 13:32
  • msg #435

Re: The Brazen Strumpet (OOC Thread)

I expect this is more an old school dungeon, where encounters were not necessarily placed and balanced for the level of the characters.  Where you could easily encounter something that, if not prudently avoided/escaped, would result in a total party kill in a few short rounds.  The whole balanced approach to encounters is something that came along with the later editions, I believe.

No shame in running away, to fight another day!  :)
Labyrinth Lord
GM, 195 posts
Thu 16 Jun 2022
at 14:37
  • msg #436

Re: The Brazen Strumpet (OOC Thread)

Sir Dryvyk of Drakeholme:
We're seriously going back down there?

o.O

“Look let's just bug out and call it even, okay? What are we even talking about this for?”

- PFC William Hudson, Aliens (1986)


I obviously can’t speak for Barrowmaze’s author, Greg Gillespie, but it seems fairly plain to me, from the tone of the text and the examples from play that he provides (which frequently recount how an adventurer in his home campaign met a bad end), that the dungeon is intended to be unapologetically old school. To him, I believe that inherently includes the possibility of characters becoming involved in encounters that are potentially way beyond their current abilities. In fairness to him, several of them are telegraphed to point to the possibility of real peril. I can’t know if I’ve done full justice to the material, but the appearance of the sarcophagus, along with its aura of evil, are intended to suggest that opening it up could potentially be a bad ideaTM.

Of course, it seems to me this group’s opening the sarcophagus was, at least in part, done in the spirit of scientific inquiry; to determine if “out of scale” encounters exist within Barrowmaze. Also, as has been suggested, Varghoulis, if freed, can play an important role in events on the haunted moor later down the line.

Behind the scenes, I’m actually working to settle on an experience award for that encounter. Obviously, Varghoulis wasn’t eliminated, but in my mind, having the courage to open up something as ominous as his tomb deserves recognition.

A point of clarity for my sake: When we’re talking about venturing northward, are we discussing traveling down the corridor east of room 1, then northward down the corridor situated above room 4? Or is there another destination in mind? I don’t want to send anyone somewhere they don’t wish to explore.

Lastly, I’ll do my best to update the map in the next few days.
Barnabus
Human Cleric, 232 posts
Cleric 3
Hps: 20/20; AC 2
Thu 16 Jun 2022
at 15:29
  • msg #437

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 436):

Nod.

The door NE of 4, the only unopened door we know about in that area. In that sense it is "northward" of Lord V's domain.
Dax Moonblade
Half Elven Ranger, 170 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Thu 16 Jun 2022
at 16:59
  • msg #438

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 433):

The Dark Lord's tomb is not THAT close to the entrance. Looking at my rough map (which I should scan and post) the main corridor from the elevator room heads east and we have not gone very far in that direction. And there is another parallel, east-west corridor that we have not ventured down.

So it could be by choosing south we headed into a tougher area. I blame Barnabus. :-)

As to heading north, that would be the corridor north of room 4 and the door just east of that. Barnabus wants to open the door first.

And DM, I would say you are doing a great job with this megadungeon! I don't know of you are changing things up, but the random encounters and the mixed level of the set encounters are as it was in the old days!
Labyrinth Lord
GM, 196 posts
Fri 17 Jun 2022
at 16:59
  • msg #439

Re: The Brazen Strumpet (OOC Thread)

Many thanks for the encouragement, Dax!

I don’t want to move the party deeper into the dungeon until a decision on whether to/not to return above and potentially camp is settled upon. For reference, with regard to time of day, it is late afternoon.
Barnabus
Human Cleric, 233 posts
Cleric 3
Hps: 20/20; AC 2
Fri 17 Jun 2022
at 18:11
  • msg #440

Re: The Brazen Strumpet (OOC Thread)

I think we plan on breathing some of the above-ground air for 10 to 15 minutes and then return as previously described.
Dax Moonblade
Half Elven Ranger, 172 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Fri 17 Jun 2022
at 18:38
  • msg #441

Re: The Brazen Strumpet (OOC Thread)

I agree that we can take a few minutes, for narrative purposes, no real mechanical requirement, and then head back for a short foray to the north. Maybe an hour or two at the most in game time and then return for dinner and drinks at the camp.
Sir Dryvyk of Drakeholme
Human Paladin, 115 posts
Human Paladin
AC: 3 | HP: 12 / 16
Fri 17 Jun 2022
at 18:55
  • msg #442

Re: The Brazen Strumpet (OOC Thread)

I'm just thinking, narratively that we'd all be a bit shaken, btw, did we ever find Lampert? Also, how do we know yet if Varghouly isn't casually following?

If we haven't found the linkboy, that oughta be a priority...
Labyrinth Lord
GM, 198 posts
Sat 18 Jun 2022
at 19:11
  • msg #443

Re: The Brazen Strumpet (OOC Thread)

If Lampert was summarily dismissed from his employment, please let me know and I’ll adjust accordingly, whether one of the camp hirelings was recruited for the duty, or one of the adventurers took up the role of torchbearer.
Dax Moonblade
Half Elven Ranger, 173 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Sat 18 Jun 2022
at 21:14
  • msg #444

Re: The Brazen Strumpet (OOC Thread)

No reason to terminate Lampert's contract! I think Dryvyk was just wondering if we had lost Lampert in the dungeon.
Sir Dryvyk of Drakeholme
Human Paladin, 116 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sun 19 Jun 2022
at 06:12
  • msg #445

Re: The Brazen Strumpet (OOC Thread)

Yeah, I'm sure Sir Dryvyk and Andryr would have brought him along if they'd come across him in the dungeon!
Labyrinth Lord
GM, 200 posts
Tue 21 Jun 2022
at 01:41
  • msg #446

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated.
Labyrinth Lord
GM, 203 posts
Wed 22 Jun 2022
at 13:53
  • msg #447

Re: The Brazen Strumpet (OOC Thread)

A brief update: Having had no communication from Lander in over three weeks, I have moved his character to a NPC under my control. I intend to advertise for potential replacements within the next few days.
Labyrinth Lord
GM, 204 posts
Wed 22 Jun 2022
at 17:21
  • msg #448

Re: The Brazen Strumpet (OOC Thread)

Regrettably, I neglected to post this during the eventful visit to his tomb, but for those who might be curious, an artist’s rendering of Lord Varghoulis:

Barnabus
Human Cleric, 236 posts
Cleric 3
Hps: 20/20; AC 2
Wed 22 Jun 2022
at 18:26
  • msg #449

Re: The Brazen Strumpet (OOC Thread)

Every bit as dashing as I imagined him to be!
Malivoire
Elven Magic User, 106 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Wed 22 Jun 2022
at 18:45
  • msg #450

Re: The Brazen Strumpet (OOC Thread)

Thanks for posting, first of all!

The only thing that throws me a bit is the X-Men Cyclops visor with the square eyes...but maybe it's just my frightened brain remembering wrong!  :)
Barnabus
Human Cleric, 238 posts
Cleric 3
Hps: 20/20; AC 2
Wed 22 Jun 2022
at 19:02
  • msg #451

Re: The Brazen Strumpet (OOC Thread)

haha, yeah, where did that come from?
Labyrinth Lord
GM, 205 posts
Wed 22 Jun 2022
at 19:32
  • msg #452

Re: The Brazen Strumpet (OOC Thread)

Well, the artist, Tim Truman, among other things, did some work for TSR on their Star Frontiers line. Maybe when he contributed to Barrowmaze he got partially confused about which genre he was working in.
Ishmael
Dwarven Thief, 107 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Wed 22 Jun 2022
at 21:00
  • msg #453

Re: The Brazen Strumpet (OOC Thread)

Looks to me like they are too far apart and he's part chameleon...
Dax Moonblade
Half Elven Ranger, 176 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Thu 23 Jun 2022
at 00:07
  • msg #454

Re: The Brazen Strumpet (OOC Thread)

Ishamel nailed it! The eyes are way to far apart given where the 'nose' is.

Although it is possible that he has two Cylon eyes (original Battlestar Galactica) and they are constantly moving back and forth across the lenses!
Labyrinth Lord
GM, 206 posts
Thu 23 Jun 2022
at 00:59
  • msg #455

Re: The Brazen Strumpet (OOC Thread)

The next time the party encounters him, I’m going to have Varghoulis’ crypt knights respond to his orders with, ”BY YOUR COMMAND!”
Malivoire
Elven Magic User, 107 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 23 Jun 2022
at 01:37
  • msg #456

Re: The Brazen Strumpet (OOC Thread)

I love it!
Barnabus
Human Cleric, 239 posts
Cleric 3
Hps: 20/20; AC 2
Thu 23 Jun 2022
at 01:51
  • msg #457

Re: The Brazen Strumpet (OOC Thread)

We might ask why the dead man wears a yellow-striped tunic rather than a green-striped one.
This message was last edited by the player at 01:51, Thu 23 June 2022.
Labyrinth Lord
GM, 209 posts
Sun 26 Jun 2022
at 21:01
  • msg #458

Re: The Brazen Strumpet (OOC Thread)

One point of clarification: Am I correct that, among the items that were taken from the last chamber the party explored, was Swen’s head?
Barnabus
Human Cleric, 243 posts
Cleric 3
Hps: 20/20; AC 2
Wed 29 Jun 2022
at 14:43
  • msg #459

Re: The Brazen Strumpet (OOC Thread)

I think we have to run to try to save the lad's head, so silence is out of the question. Oh, wait.
Ishmael
Dwarven Thief, 109 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Wed 29 Jun 2022
at 15:48
  • msg #460

Re: The Brazen Strumpet (OOC Thread)

Just so I'm sure. We are in the hall outside the barred doors.(22)

And the noise came from the hall to the south that we just came down? (Towards room 3)
Labyrinth Lord
GM, 212 posts
Wed 29 Jun 2022
at 15:53
  • msg #461

Re: The Brazen Strumpet (OOC Thread)

Yes, that is correct. The skeletal figure that Ishmael saw moved back to the east, in the direction of room 23.
Barnabus
Human Cleric, 244 posts
Cleric 3
Hps: 20/20; AC 2
Wed 29 Jun 2022
at 15:57
  • msg #462

Re: The Brazen Strumpet (OOC Thread)

And so shall we in silence and haste to surprise him in his grisly labors.
Barnabus
Human Cleric, 245 posts
Cleric 3
Hps: 20/20; AC 2
Thu 30 Jun 2022
at 18:06
  • msg #463

Re: The Brazen Strumpet (OOC Thread)

Two questions: (1) Can we attack with surprise considering our silence* and our target's distraction?

(2) Shall we consider this to be the last turn for the duration of the bless spell?

Party, this time, let's endeavor to transport the jewel out of the Barrow.

*Mal, you should be able to drop 15' behind and still cast spells.
Labyrinth Lord
GM, 214 posts
Fri 1 Jul 2022
at 20:25
  • msg #464

Re: The Brazen Strumpet (OOC Thread)

Well, it looks as though a couple of adventurers jumped in with both feet, but I’ll still go ahead and answer the inquiries. :)

1. Attacks against the skeleton outside the door would be considered to be taking place during a surprise round. Ishmael would have the opportunity to backstab the undead creature. However, even with Barnabus’ silence spell, whatever now lurks within the room beyond the doorway won’t be subject to surprise, as they will notice their lifeless comrade being dismantled, even if they can’t hear it happening.

2. The current surprise round would comprise the last round that the bless spell will be in effect.
Barnabus
Human Cleric, 247 posts
Cleric 3
Hps: 20/20; AC 2
Mon 4 Jul 2022
at 21:03
  • msg #465

Re: The Brazen Strumpet (OOC Thread)

LL, can Andryr grab the blue stone and run towards the Barrow exit? Or does another PC need to grab it and toss it to him?
Barnabus
Human Cleric, 249 posts
Cleric 3
Hps: 20/20; AC 2
Tue 5 Jul 2022
at 00:41
  • msg #466

Re: The Brazen Strumpet (OOC Thread)

Just so long as somebody grabs the sapphire and runs...
This message was last edited by the player at 00:42, Tue 05 July 2022.
Labyrinth Lord
GM, 216 posts
Tue 5 Jul 2022
at 02:05
  • msg #467

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
LL, can Andryr grab the blue stone and run towards the Barrow exit? Or does another PC need to grab it and toss it to him?

He could, certainly. By default, he’s going to look to Sir Dryvyk for his orders, but if another party member gives him the idea that the group is in danger if the stone lingers, he’ll do his best to assist in an effort to preserve lives.
Ishmael
Dwarven Thief, 110 posts
Dwarf Spelunker
AC 6(7) - HP 13/13
Tue 5 Jul 2022
at 12:13
  • msg #468

Re: The Brazen Strumpet (OOC Thread)

Was there any in character talk of trying to get the skeleton sapphire out of Barrowmore?  Otherwise, Ishmael is as likely to smash it, as with the others.
Barnabus
Human Cleric, 250 posts
Cleric 3
Hps: 20/20; AC 2
Tue 5 Jul 2022
at 12:38
  • msg #469

Re: The Brazen Strumpet (OOC Thread)

B:
If Barnabus is disappointed at the destruction of the third necromantic sapphire (and he is), he endeavors to conceal it (at which endeavor he fails).

Mal:
With the gems destroyed Malivoire sighed in relief.  He understood Barnabus' desire to save and examine (or peddle) the magical gems

B in the OOC:
Players, I think one of those gems would be of high value to our patron and I suspect there is range limit to their necromancy. Would one of you be bold enough to grab one, run to the 1 on the map, and toss it out of barrow entirely?

Ishmael in the OOC:
So the second one is destroyed?

Mazzahs:
Any item that bears any manner of magical enchantment I would pay not less than one thousand gold for, quite likely more, depending upon its properties.

It is my understanding that we all understand this and are endeavoring to remove as many shinies as possible from the Barrow.

But, no, Ishmael, Barnabus never explicitly said in IC, "I need one of you to remove a blue gem from the Barrow should we have another opportunity to do so."

If given the above, Ishmael intends to strike the gem rather than run with it, please let me know. In that case, Barnabus will forfeit his hit and run off with the sapphire.

I had another thought. Since magical missiles strike unerringly, Mal, if he had line of sight, could hit a sapphire automatically. Not that I want that to happen.
Barnabus
Human Cleric, 252 posts
Cleric 3
Hps: 20/20; AC 2
Thu 7 Jul 2022
at 18:27
  • msg #470

Re: The Brazen Strumpet (OOC Thread)

Sir Dryvyk, there is room for a third to join the melee in the preparation room.

Mal, I wouldn't assume you can't target a skelly with a mm from your position in the hallway.

Ishmael, I don't know. My intuition says that the gem needs to be taken out of the Barrow, or it will return to its host. Another thing to try would be to stick the gem in your backpack (prob would bore right through) -or- close yourself off in vacant room number 3 (maybe it can't bore through walls)?  Those are my 3 cents.
Labyrinth Lord
GM, 218 posts
Thu 7 Jul 2022
at 19:52
  • msg #471

Re: The Brazen Strumpet (OOC Thread)

Sir Dryvyk, there are still six total combatants in the room, along with some furniture. You could move to the doorway and attack the undead that you are able to reach from that position, which at this point would be the gray robed skeleton which attacked Barnabus. But you wouldn’t yet be able to move inside, unless somebody flees or expires.

Magic missiles don’t miss, so they could be safely directed toward the undead in the chamber. Any other ranged weapons run the risk of tagging an unintended target should a miss be rolled.
Dax Moonblade
Half Elven Ranger, 180 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Thu 7 Jul 2022
at 23:16
  • msg #472

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 471):

I'm voting Dryvyk moves to the door! These things look to be tough!
Malivoire
Elven Magic User, 111 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 7 Jul 2022
at 23:30
  • msg #473

Re: The Brazen Strumpet (OOC Thread)

I think for the Magic Missile spell to work, I have to be able to see the target.  Is that possible from my vantage point, with the gaggle of fighters engaging the enemies in the room?  If I have to move closer to have a view, will I still be outside the radius of the Silence spell?
Labyrinth Lord
GM, 219 posts
Fri 8 Jul 2022
at 13:34
  • msg #474

Re: The Brazen Strumpet (OOC Thread)

Since Sir Dryvyk hasn’t moved to the door, I would say that Malivoire would be able to angle himself where he could see at least partially through the doorway and be able to sight one of the undead monsters, without entering the area of effect of the silence spell.

08:31, Today: Labyrinth Lord rolled 2 using 1d3.

Which would be the as yet undamaged huecuva (robed skeleton).
Barnabus
Human Cleric, 253 posts
Cleric 3
Hps: 16/20; AC 2
Fri 8 Jul 2022
at 15:07
  • msg #475

Re: The Brazen Strumpet (OOC Thread)

yeah, that guy is one heck of a skeleton.
Malivoire
Elven Magic User, 113 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 9 Jul 2022
at 15:10
  • msg #476

Re: The Brazen Strumpet (OOC Thread)

Sorry for the delay - got caught in nationwide connectivity issue all day yesterday from one of the main carriers in Canada.  :(

Everything seems to be working again now.
Sir Dryvyk of Drakeholme
Human Paladin, 118 posts
Human Paladin
AC: 3 | HP: 12 / 16
Mon 11 Jul 2022
at 10:50
  • msg #477

Re: The Brazen Strumpet (OOC Thread)

Sorry, I'm far from a computer, Sir Dryvyk will attack if there's room, or just provide aura if not.  If he can get hands on, maybe just drag a doe into a place where we can all beat it up more freely... ;-D

Be back in a few days.
Barnabus
Human Cleric, 254 posts
Cleric 3
Hps: 16/20; AC 2
Wed 13 Jul 2022
at 12:34
  • msg #478

Re: The Brazen Strumpet (OOC Thread)

LL, after Dax's attack, does the 2nd robed still stand?
Barnabus
Human Cleric, 256 posts
Cleric 3
Hps: 16/20; AC 2
Wed 13 Jul 2022
at 15:07
  • msg #479

Re: The Brazen Strumpet (OOC Thread)

Let's just drop the last sapphire skeleton and then Barnabus will flee the Barrow with the gem. Maybe it'll detonate in a number of rounds. Maybe it'll become inert. Maybe its struggling will subside if it's locked in a chest.

Don't let Sir Dryvyk snort the black powder. It should be gathered and delivered to our patron.
This message was last edited by the player at 15:41, Thu 14 July 2022.
Labyrinth Lord
GM, 222 posts
Thu 14 Jul 2022
at 15:34
  • msg #480

Re: The Brazen Strumpet (OOC Thread)

As a side note, those lingering outside of the chamber where the melee is occurring should have a clear line of sight to the remaining sapphire skeleton.
Barnabus
Human Cleric, 258 posts
Cleric 3
Hps: 16/20; AC 2
Fri 15 Jul 2022
at 21:27
  • msg #481

Re: The Brazen Strumpet (OOC Thread)

Argh!! Dax!! Collect one of those piles of dust for our patron!
Dax Moonblade
Half Elven Ranger, 184 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Fri 15 Jul 2022
at 23:34
  • msg #482

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 481):

When Barnabus returns, as a cleric, that is, he can tell Dax that the powder might have some value to Mazzahs.

If Barnabus returns as an automaton with a blue gem embedded in his head, well...Dax is going to cut you in half and mourn you at the tavern! :-D
Barnabus
Human Cleric, 262 posts
Cleric 3
Hps: 12/20; AC 2
Fri 22 Jul 2022
at 18:22
  • msg #483

Re: The Brazen Strumpet (OOC Thread)

Looks like these gems have some transmutation power as well. Uh oh.
Dax Moonblade
Half Elven Ranger, 187 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Fri 22 Jul 2022
at 18:48
  • msg #484

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 483):

Oh oh! I notice the damage went from a d4 to d8, and now a failed save on top of it!

A toast to Barnabus, he was a fine companion, though truth be told I thought him a bit nutters! Still he will be missed. And in our next foray into the Barrow we will be forced to strike his undead self down and regain the +1 club! :-)

Hopefully you can drop the gem, or perhaps Ol' Gib will give you a "hand" and slice your arm off.
Ishmael
Dwarven Thief, 116 posts
Dwarf Spelunker
AC 6(7) - HP 11/13
Fri 22 Jul 2022
at 18:58
  • msg #485

Re: The Brazen Strumpet (OOC Thread)

And here everybody thought Ishmael was a low WIS greedy thief...
Barnabus
Human Cleric, 263 posts
Cleric 3
Hps: 12/20; AC 2
Fri 22 Jul 2022
at 19:07
  • msg #486

Re: The Brazen Strumpet (OOC Thread)

Yeah, I expect the failed save precluded another Cure Light Wounds but, if not, ...

Oh, no amount of wisdom will overcome my empirical curiosity.

---

Come to think of it, there might be a discrepancy with the gem timeline:

Gem A (Ishmael)
1 - Ishmael grabs it and moves toward the exit. #121
LL update -- Gems starts to vibrate.
2 - Ishmael continues towards the exit. #127
LL update -- Gems deals 2 pts of dmg to Ishmael #132
Ishmael smashes the gem. End of gem.

Gem B (Barnabus)
1 - B. grabs gem and moves toward exit. #139.
LL update -- Gem deals 2 pts of damage to B. #143.
2 - B. arrives at exit.
LL update #149 -- B. must make save vs. spells.
3 - B. ascends towards surface.
LL update #155 -- Gem deals 4 pts of dmg and forces a save vs. spells.
...

It seems like Gem B might have skipped a round of relative inactivity? I seem to remember from the first encounter with the sapphires that they didn't reanimate their hosts immediately -- there was a delay of one round.
This message was last edited by the player at 19:20, Fri 22 July 2022.
Labyrinth Lord
GM, 227 posts
Mon 25 Jul 2022
at 17:32
  • msg #487

Re: The Brazen Strumpet (OOC Thread)

I was basing the flow of events with Barnabus’ sapphire on the time required to reach the entrance chamber, the rope to be lowered, and the priest to be hauled up to the surface. In my mind, all of that would encapsulate three, or even possibly four, rounds worth of time, the pulling up constituting the largest part of that.

However, if you feel I’ve adjudicated that incorrectly or unfairly, you’re certainly welcome to send me a PM expounding on how you feel that I’ve handled things wrongfully. We can address the matter further there.


Once any lingering issues with the sapphire are resolved, I’m going to need to decide how to proceed forward with the game. Currently, it appears that we have four active players. Sir Dryvyk has not signed into the game in a week and Lander has already been shifted to NPC status as a result of his former player’s absence/lack of communication. It’s becoming unwieldy for me to run three NPC adventurers along with Lampert and Andryr, while trying to present what’s unfolding within Barrowmaze itself.

I’m having to weigh whether it’s best to try and recruit some additional players, or if it might be better to place the game on hold. If anyone has any thoughts or suggestions regarding the situation, please feel free to share them.
Dax Moonblade
Half Elven Ranger, 188 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Mon 25 Jul 2022
at 23:54
  • msg #488

Re: The Brazen Strumpet (OOC Thread)

I think I played with Dryvyk in another game, and he occasionally was offline for a couple of weeks at a time. I did notice in his last post in this thread he said he would be gone for a few days.

I don't think you should even contemplate running any of the PCs for any length of time as NPCs; especially since you have a couple of actual NPCs in the group.

I am enjoying this old-school dungeon crawl, and it is running as I expected it would. Perhaps people have different expectations? Also, I have noticed that on RPOL there are a lot of people who start a game and disappear within weeks. I don't get it, but it happens all the time.

My suggestion is that we leave the dungeon, return to town, and wait (IRL) for a few days for things to sort out. Perhaps Dryvyk will return. If not perhaps you can post for new players now, and offer them the current player or let them roll up their own. If you are clear you are running an old-school game I am sure that you will get at least a few players who appreciate the subtlety of running away from scary monsters!

Bottom line: I am really enjoying the game, hope it keeps going. You should dump any missing PCs to make your life easier and advertise for a couple of new players.
Barnabus
Human Cleric, 264 posts
Cleric 3
Hps: 12/20; AC 2
Tue 26 Jul 2022
at 01:47
  • msg #489

Re: The Brazen Strumpet (OOC Thread)

Agreed.
Malivoire
Elven Magic User, 117 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Tue 26 Jul 2022
at 02:00
  • msg #490

Re: The Brazen Strumpet (OOC Thread)

I also agree.  Would very much like to continue!

My perspective would be to try and confirm a return for Dryvyk (I recall him saying he'd be gone for a bit, too) and if you get nothing satisfying from that, he should be left back in town at the next break.  I would also suggest you could choose to be less invested in the other individual NPC posts if you like - they're awesome for flavour but I'm sure they are a load on you that could be dropped in favour of keeping the game running, if that would lessen your load.

Another option in lieu of finding more players could be to offer control of some of the NPCs we the players, at least in combat?  That could take some load off you and help fill gaps in the group (right now, mainly fighter-types).  A thought, anyway.
Dax Moonblade
Half Elven Ranger, 189 posts
Half-Elf Ranger 2
AC: 4 | HP: 21 / 21
Tue 26 Jul 2022
at 04:46
  • msg #491

Re: The Brazen Strumpet (OOC Thread)

That's a great point Malivoire!

For sure, if it will ease the load, it's not hard for us to position NPCs and roll attacks for them.
Barnabus
Human Cleric, 266 posts
Cleric 3
Hps: 12/20; AC 2
Wed 27 Jul 2022
at 20:30
  • msg #492

Re: The Brazen Strumpet (OOC Thread)

Winnowing the size of the expedition is to be considered as well.

What with several of you being close to 3rd level and the circumstances already discussed, it's time to head back to Helix and cash in. We do have much to report (and deliver to) our patron. He can ID those figurines of wondrous power for us, haha.
Labyrinth Lord
GM, 229 posts
Thu 28 Jul 2022
at 16:45
  • msg #493

Re: The Brazen Strumpet (OOC Thread)

Okay, just to update everyone with my current plan:

1. I’ll give everyone the opportunity over the next day or so to make posts covering their exit from the Barrowmaze. I’ll then move the expedition back to Helix.

2. No later than this weekend, I will update the experience point thread to account for what was collected during this most recent leg of the expedition. If this brings anyone forward in level, they’ll be able to advance during the downtime.

3. Subsequent to that, I will set out to recruit new players. My intention is to add two to the roster, if they are forthcoming. I’ve been kindly offered the chance to reach out to the players in a fellow DM’s game, which I believe I will take advantage of. As most prefer to create their own personas, I anticipate that both Ynes and Lander will depart, though if someone happens to want to take up a pre-gen, I’ll gladly make either available.

4. I’m going to keep Sir Dryvyk’s place in the expedition open. Hopefully, I’ll hear from him prior to the adventurers returning to the haunted moor. If I don’t, he and his associated hirelings (save for Lampert) will stay behind when the party ventures back to the catacombs. (I’ll posit that the knight had business to attend to In Ironguard Motte.) That would leave the company with six adventurers on board, which would be workable, especially if everyone (as I anticipate) is at third level. It would also leave the door open for Dryvyk to return at a later date.

I am taking the offer of players running NPCs in combat under serious consideration. I greatly appreciate your openness to doing so. If I end up having to utilize a NPC to fill out the roster due to a lack of applicants, I’ll definitely speak to you all about one of you running the adventurer in question. If I end up only having to keep up with Lampert, that’s a task I’m easily up for.

My sincere thanks to everyone for your feedback and support.
Barnabus
Human Cleric, 267 posts
Cleric 3
Hps: 12/20; AC 2
Fri 29 Jul 2022
at 23:38
  • msg #494

Re: The Brazen Strumpet (OOC Thread)

A Man. A Plan. Panama.
Malivoire
Elven Magic User, 119 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 30 Jul 2022
at 01:21
  • msg #495

Re: The Brazen Strumpet (OOC Thread)

Dax, good to see you coming back.  I did post earlier that Malivoire came back to "the execution room" encourage the rest of you to come along, but it looks like we're getting there anyway.  I'll just work on being more persuasive next time  :D
Dax Moonblade
Half Elven Ranger, 192 posts
Half-Elf Ranger 2
AC: 2 | HP: 21 / 21
Sat 30 Jul 2022
at 03:34
  • msg #496

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 495):

My bad reading skills!
Sir Dryvyk of Drakeholme
Human Paladin, 121 posts
Human Paladin
AC: 3 | HP: 12 / 16
Sun 31 Jul 2022
at 04:39
  • msg #497

Re: The Brazen Strumpet (OOC Thread)

Hey gang,

I just stopped in after what's become my longest break from RPOL in all the years I've been here. My wife's been having some increasingly serious problems with her health, and I'm going to have to take an extended break from the game. I'm sorry for not saying something sooner, but I thought I could hang on. So if DM allows and you are all of agreement, I'd like to mothball Sir Dryvyk, Andryr and Ol'Gib for a couple of months or so. Have him go on a sidequest or something until I can get back here.

I'm really sorry for not checking in sooner, that's not my style. I sincerely wish I could continue with this great game, but it's just not possible right now. Hopefully in a couple months I'll be back if room opens back up. Thanks all!

Best of luck to everyone...
Dax Moonblade
Half Elven Ranger, 193 posts
Half-Elf Ranger 2
AC: 2 | HP: 21 / 21
Sun 31 Jul 2022
at 05:56
  • msg #498

Re: The Brazen Strumpet (OOC Thread)

Best wishes to your wife, hope her recovery is speedy and complete.

Looking forward to having Sir Dryvyk return to the crew.
Barnabus
Human Cleric, 268 posts
Cleric 3
Hps: 12/20; AC 2
Sun 31 Jul 2022
at 12:21
  • msg #499

Re: The Brazen Strumpet (OOC Thread)

Likewise. She may need long-term supports and services given the severity of the original injuries.
Ishmael
Dwarven Thief, 118 posts
Dwarf Spelunker
AC 6(7) - HP 11/13
Sun 31 Jul 2022
at 13:02
  • msg #500

Re: The Brazen Strumpet (OOC Thread)

We'll keep the light on for you, is we live that long.

Will add your wife to my prayers.
Malivoire
Elven Magic User, 120 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 31 Jul 2022
at 15:43
  • msg #501

Re: The Brazen Strumpet (OOC Thread)

Best wishes to you, your wife and your family.  Take all the time you need.
Labyrinth Lord
GM, 230 posts
Sun 31 Jul 2022
at 22:47
  • msg #502

Re: The Brazen Strumpet (OOC Thread)

You and your wife will be in my thoughts and prayers. I hope her health improves soon.

I’ll certainly hold a chair for you here, should you be able to return. All the best.
Dax Moonblade
Half Elven Ranger, 194 posts
Half-Elf Ranger 3
AC: 2 | HP: 24 \ 24
Mon 1 Aug 2022
at 06:31
  • msg #503

Re: The Brazen Strumpet (OOC Thread)

Made it to level 3 and whiffed on the hit point roll, again!

Twice in a row, rolled a 2 on the d8 for hit points!!
Barnabus
Human Cleric, 269 posts
Cleric 3
Hps: 12/20; AC 2
Mon 1 Aug 2022
at 12:35
  • msg #504

Re: The Brazen Strumpet (OOC Thread)

Dax:
Made it to level 3 and whiffed on the hit point roll, again!

Ugh. What a bummer.

LL:
Locating the mechanism that could open the iron bars blocking entrance to one of the chambers.

I don't remember the discovery of that mechanism.

@LL -- Do we still have exp incoming from the sell of items to our patron?
This message was last edited by the player at 12:36, Mon 01 Aug 2022.
Ishmael
Dwarven Thief, 119 posts
Dwarf Spelunker
AC 6(7) - HP 11/13
Mon 1 Aug 2022
at 13:15
  • msg #505

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
LL:
Locating the mechanism that could open the iron bars blocking entrance to one of the chambers.

I don't remember the discovery of that mechanism.


It was in PM to Ishmael (msg #106) just before combat started so he didn't bring it up.
Barnabus
Human Cleric, 270 posts
Cleric 3
Hps: 12/20; AC 2
Mon 1 Aug 2022
at 13:17
  • msg #506

Re: The Brazen Strumpet (OOC Thread)

Can we assume at this point that you've shared the info with the group?
Labyrinth Lord
GM, 232 posts
Mon 1 Aug 2022
at 13:36
  • msg #507

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
@LL -- Do we still have exp incoming from the sell of items to our patron?

I included the anticipated financial award Mazzahs would give for the major items that were retrieved/located. There’s always the possibility that I omitted something, so if that turns out to be the case, I’ll amend the accumulated experience accordingly.

Dax Moonblade:
Made it to level 3 and whiffed on the hit point roll, again!

Dax, go ahead and reroll. Ignore any results that come up as 1 or 2.
Dax Moonblade
Half Elven Ranger, 195 posts
Half-Elf Ranger 3
AC: 2 | HP: 24 \ 24
Tue 2 Aug 2022
at 05:27
  • msg #508

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 507):

You are a scholar and a gentleman! 8 beats 3 handily.
Dax Moonblade
Half Elven Ranger, 197 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Tue 9 Aug 2022
at 03:58
  • msg #509

Re: The Brazen Strumpet (OOC Thread)

Oops! Possessed gem, who knew!

If anyone has to hang for this, Barnabus gets my vote!! :-D
This message was last edited by the player at 22:54, Wed 10 Aug 2022.
Barnabus
Human Cleric, 274 posts
Cleric 3
Hps: 12/20; AC 2
Tue 16 Aug 2022
at 14:10
  • msg #510

Re: The Brazen Strumpet (OOC Thread)

Barnabus has a more expansive sense of ethics than does Dax.
Dax Moonblade
Half Elven Ranger, 201 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Tue 16 Aug 2022
at 22:11
  • msg #511

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 510):

Says the demon-worshipping cleric to the "must be good" ranger!! :-D

That box will prove useful for the next foray, assuming we run into more blue-gem skeletons.

BTW, does anyone else have anything to sell to Mazzahs? I wasn't tracking everything, I just did a quick scan of the IC thread.
Barnabus
Human Cleric, 275 posts
Cleric 3
Hps: 12/20; AC 2
Tue 16 Aug 2022
at 23:05
  • msg #512

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 511):

Well, I never!

I think we've piled all the things he might buy before him.
Dax Moonblade
Half Elven Ranger, 203 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Wed 17 Aug 2022
at 00:13
  • msg #513

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 512):

When I went through the posts again today, I noticed that the platinum pieces we found look to be "ancient" - perhaps worth even more than the norm!
Malivoire
Elven Magic User, 123 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Wed 17 Aug 2022
at 00:15
  • msg #514

Re: The Brazen Strumpet (OOC Thread)

I like your thinking, Dax!  And maybe we should show one to Mazzahs, in case the originating rulership is of interest to him?

I am not aware of any other goodies we need to put out on the table - good work Dax and Barnabus!
Dax Moonblade
Half Elven Ranger, 204 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Wed 17 Aug 2022
at 00:24
  • msg #515

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 514):

Dax put all of the platinum on the table...damned GOOD rangers! :-)
Dax Moonblade
Half Elven Ranger, 205 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Mon 22 Aug 2022
at 02:40
  • msg #516

Re: The Brazen Strumpet (OOC Thread)

I am FLABBERGASTED that Barnabus is ready to leave when Mazzahs hasn't given us any coin yet!!!!!! :-P
Barnabus
Human Cleric, 278 posts
Cleric 3
Hps: 12/20; AC 2
Mon 22 Aug 2022
at 12:29
  • msg #517

Re: The Brazen Strumpet (OOC Thread)

Now, now, not everything needs to be written out.
Labyrinth Lord
GM, 237 posts
Wed 24 Aug 2022
at 18:07
  • msg #518

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
Were we staying at the Strumpet? I've forgotten!

Yes. Mazzahs has secured a block of rooms at the Strumpet for the adventurers’ lodging when they are in Helix.
Dilemma
player, 1 post
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 25 Aug 2022
at 02:07
  • msg #519

Re: The Brazen Strumpet (OOC Thread)

Howdy, I'm Dilemma.  Going to magic-use in your party, so as to help you and help me get some coin.
Malivoire
Elven Magic User, 126 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 25 Aug 2022
at 02:53
  • msg #520

Re: The Brazen Strumpet (OOC Thread)

Hello Dilemma, from your fellow mage!  Perhaps we can share spells some day  ;)

Welcome to the game!
Dilemma
player, 3 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 25 Aug 2022
at 04:15
  • msg #521

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Perhaps we can share spells some day  ;)

Welcome to the game!

Thank ye kindly.  And, mayhaps!  Right now, I've got sleep, light, identify, and phantasmal force.  Still got a lantern with me, though, because carrying flasks of oil alone looks just plain fishy.
The cat was bought from the fact that I rolled the GDP of several hamlets to start out.  Little dude doesn't know any spells, and during his job interview he said he's a mouser, but I saw him and a tubby orange cat having parties with 'em.  Ah, well.
Dax Moonblade
Half Elven Ranger, 207 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 25 Aug 2022
at 05:10
  • msg #522

Re: The Brazen Strumpet (OOC Thread)

Welcome to the game, Dilemma.
Ishmael
Dwarven Thief, 122 posts
Dwarf Spelunker
AC 6(7) - HP 11/13
Thu 25 Aug 2022
at 10:55
  • msg #523

Re: The Brazen Strumpet (OOC Thread)

Hurrah, more elves!

Welcome anyway :)
Ishmael
Dwarven Thief, 124 posts
Dwarf Spelunker
AC 6(7) - HP 11/13
Thu 25 Aug 2022
at 11:23
  • msg #524

Re: The Brazen Strumpet (OOC Thread)

LL:  looking back over the XP thread, it looks like sometimes you do cumulative total, and sometimes adventure total, can you please clarify?
Labyrinth Lord
GM, 238 posts
Thu 25 Aug 2022
at 15:01
  • msg #525

Re: The Brazen Strumpet (OOC Thread)

I’m sorry about that. I appreciate you pointing it out.

Up until the last experience award, I had been posting a cumulative total. Then, after the party’s last delve below, I unthinkingly posted an adventure total, i.e. the experience points collected during that leg of the expedition.

Going forward, I think I may start posting both, so that each piece of information is readily available to those who need it. I’ll update the thread today with a cumulative total.

Apologies for any confusion.

On a totally different note, the invoking of Kenny Rogers in the current IC thread gave me a much needed chuckle this morning. :)
This message was last edited by the GM at 15:07, Thu 25 Aug 2022.
Malivoire
Elven Magic User, 128 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 25 Aug 2022
at 15:05
  • msg #526

Re: The Brazen Strumpet (OOC Thread)

I'm just glad I didn't have to give Ishmael a taste of my whiskey for such generic advice!
Dilemma
player, 4 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 25 Aug 2022
at 17:46
  • msg #527

Re: The Brazen Strumpet (OOC Thread)

Aww, but sometimes whiskey makes generic advice better!  Sometimes, it also makes me think the cat's speaking Common.
Barnabus
Human Cleric, 279 posts
Cleric 3
Hps: 12/20; AC 2
Thu 25 Aug 2022
at 22:49
  • msg #528

Re: The Brazen Strumpet (OOC Thread)

Dilmmma:
so as to help you and help me get some coin.

Finally, another character whose habits might better align with Barnabus's ... who is still thinking of that urn left behind in the treasury.
Dilemma
Half Elven MU, 7 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 27 Aug 2022
at 02:45
  • msg #529

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 528):

Yep...!  Umm, what other perks are there...


Smarter than a mind flayer toddler... She also speaks Gnomish and Goblin.

She's at least got decent people skills (Charisma 13), so she's kind of a social clean-up crew and if we get around to henchmenning the group up, well, there's that.  But as far as leading them, she's probably going to be like that one manager everyone's had who had to be everyone's friend and caused more problems than they solved not just writing people up or firing them.

Lawful Neutral and kind of veers Lawful Good, so the paladin won't be totally disgusted by her behaviors... unless he sees the way she cleans her teeth.

Uhh, well, the cat gives her better night vision and hearing...


Yeah, you kids sure are lucky to have her helping you help her help you help her!
Labyrinth Lord
GM, 239 posts
Sat 27 Aug 2022
at 17:38
  • msg #530

Re: The Brazen Strumpet (OOC Thread)

I lost a beloved pet earlier today, so I will probably be quiet here for a day or two.
Malivoire
Elven Magic User, 130 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sat 27 Aug 2022
at 18:05
  • msg #531

Re: The Brazen Strumpet (OOC Thread)

We had to put down our eldest dog a couple of weeks ago.  I understand how tough it is - they're part of the family.  Take as much time as you need.
Dilemma
Half Elven MU, 8 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 27 Aug 2022
at 18:28
  • msg #532

Re: The Brazen Strumpet (OOC Thread)

You take your time.  Like Malivoire said, they're family.
Barnabus
Human Cleric, 281 posts
Cleric 3
Hps: 12/20; AC 2
Sat 27 Aug 2022
at 20:05
  • msg #533

Re: The Brazen Strumpet (OOC Thread)

They don't come any more loyal, do they, than a family pet?
Player X
player, 1 post
Sun 28 Aug 2022
at 09:57
  • msg #534

Re: The Brazen Strumpet (OOC Thread)

Greetings all!

I'm in the process of generating my character and will be joining you sometime soon-ish! (along with a name change of-course).

I've been longing to play in a Barrowmaze game since the first part of the mega-dungeon came out years ago, but never got the chance. I've also been lurking in this fine game for months now (fine players the lot of you!), and quite happy I finally got a chance to join. :)

Regards
Dilemma
Half Elven MU, 9 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 28 Aug 2022
at 10:07
  • msg #535

Re: The Brazen Strumpet (OOC Thread)

In reply to Player X (msg # 534):

But I thought "Player X" was a cool, magic-user-ish name!

"Be I Pli'yarixx, Jumper of Chasms!"

"Well met, I am called Pliarix."

"My name is Plaiiar-Ix!"
Malivoire
Elven Magic User, 131 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Sun 28 Aug 2022
at 12:10
  • msg #536

Re: The Brazen Strumpet (OOC Thread)

Trouble is, they’re always spelling your name wrong…

Welcome aboard though, Player X!
This message was last edited by the player at 12:26, Sun 28 Aug 2022.
Barnabus
Human Cleric, 282 posts
Cleric 3
Hps: 12/20; AC 2
Sun 28 Aug 2022
at 16:03
  • msg #537

Re: The Brazen Strumpet (OOC Thread)

In reply to Player X (msg # 534):

Ah, then, you should have sidled up sooner and hitched your wagon to our train. But I suppose you had your reasons to wait until now. Welcome aboard in any case. The Barrow has many secrets yet to divulge.
Dax Moonblade
Half Elven Ranger, 210 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Sun 28 Aug 2022
at 19:39
  • msg #538

Re: The Brazen Strumpet (OOC Thread)

Welcome X.
Dilemma
Half Elven MU, 10 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 28 Aug 2022
at 21:28
  • msg #539

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Trouble is, they’re always spelling your name wrong…

Welcome aboard though, Player X!


Malivor!

Maldivor!

Malbidion!

Malvingeroth, Hunter of Night?

Malivoire -- no, that's wrong...

Marlboro!  I've got it!
Malivoire
Elven Magic User, 133 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Mon 29 Aug 2022
at 00:01
  • msg #540

Re: The Brazen Strumpet (OOC Thread)

That's right, I'm a ruggedly handsome cowboy selling cancer sticks....  :)
Barnabus
Human Cleric, 283 posts
Cleric 3
Hps: 12/20; AC 2
Mon 29 Aug 2022
at 00:06
  • msg #541

Re: The Brazen Strumpet (OOC Thread)

Malvingeroth, Hunter of Night gets my vote.
Labyrinth Lord
GM, 242 posts
Thu 1 Sep 2022
at 17:15
  • msg #542

Re: The Brazen Strumpet (OOC Thread)

Just for everyone’s information: After giving the matter considerable thought, I’m going to keep Ynes on the party’s roster for the foreseeable future. To explain, with the (hopefully temporary) departure of Sir Dryvyk, the company has been left with only a single member who is of a fighter class, which is Dax.

Given the potential lethality of some of the encounters within the Barrowmaze, I don’t want the group to be without members who are “front line capable”. Too few of them could honestly up the odds of disaster.  So, at least for now, Ynes will remain on board.
Malivoire
Elven Magic User, 134 posts
Elven MU Lvl 2
HP: 8/8 | AC: 7
Thu 1 Sep 2022
at 17:20
  • msg #543

Re: The Brazen Strumpet (OOC Thread)

I for one heartily applaud the inclusion of front line fighter types.  As long as they can duck my spells, the more the safer merrier!
Dilemma
Half Elven MU, 11 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 1 Sep 2022
at 23:13
  • msg #544

Re: The Brazen Strumpet (OOC Thread)

I'm on the same page as Malvingeroth, Hunter of Night.  The more brawny types, the more better, and the less worse!
Malivoire
Elven Magic User, 136 posts
Malvingeroth
Hunter of Night
Thu 1 Sep 2022
at 23:34
  • msg #545

Re: The Brazen Strumpet (OOC Thread)

I have relented and updated my Biography, removing useless game trivia like AC and HP and installing by popular demand my new alias.  Let all tremble before me!
Dax Moonblade
Half Elven Ranger, 214 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Tue 6 Sep 2022
at 02:07
  • msg #546

Re: The Brazen Strumpet (OOC Thread)

Nice move with the cards, Barnabus!
Barnabus
Human Cleric, 289 posts
Cleric 3
Hps: 20/20; AC 2
Tue 6 Sep 2022
at 22:49
  • msg #547

Re: The Brazen Strumpet (OOC Thread)

Thank you! Improvisational ethics only goes so far in a den of thieves, the LL has dutifully reminded us.

Someone ought to sleep those gobbies. They could mess up our operation.

LL, is it unusual for their to be goblins in Helix?
Labyrinth Lord
GM, 246 posts
Tue 6 Sep 2022
at 23:07
  • msg #548

Re: The Brazen Strumpet (OOC Thread)

It is. Goblins are known to engage in banditry within the Duchy of Aerik, particularly in the vicinity of the Blackened Forest, but they are never encountered within any of the settlements. The adventurers have never seen any goblins in or around Helix.
Labyrinth Lord
GM, 248 posts
Thu 8 Sep 2022
at 14:07
  • msg #549

Re: The Brazen Strumpet (OOC Thread)

Just FYI: I’ll give those who haven’t yet posted the opportunity to declare actions until this evening, then I’ll go ahead and adjudicate what’s occurred and move the round forward. I’ll presume that anyone who hasn’t posted by that time is essentially trying their best to keep their head down and avoid the conflict.
Labyrinth Lord
GM, 251 posts
Tue 13 Sep 2022
at 14:20
  • msg #550

Re: The Brazen Strumpet (OOC Thread)

Barnabus, I need to ask for a bit of clarification.

The front entrance of The Foul Pheasant isn’t really passable at this juncture. It’s blocked by webbing and flames. If an exit from the gambling den is sought, there are two options:

One could dash back behind the bar and through the door to the kitchen. Presumably, there would be a rear exit from the building somewhere in or beyond it.

Alternatively, there are windows on the eastern and western walls of the taproom, which could be leapt through for rapid escape.
Barnabus
Human Cleric, 291 posts
Cleric 3
Hps: 20/20; AC 2
Tue 13 Sep 2022
at 17:58
  • msg #551

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 550):

Fixed.
Labyrinth Lord
GM, 254 posts
Mon 19 Sep 2022
at 20:01
  • msg #552

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord
GM, 255 posts
Wed 21 Sep 2022
at 12:23
  • msg #553

Re: The Brazen Strumpet (OOC Thread)

Updated the map of Helix and the surrounding area.
Malivoire
Elven Magic User, 140 posts
Malvingeroth
Hunter of Night
Wed 21 Sep 2022
at 15:29
  • msg #554

Re: The Brazen Strumpet (OOC Thread)

Those are some mad map skills!  :D
Labyrinth Lord
GM, 256 posts
Wed 21 Sep 2022
at 16:00
  • msg #555

Re: The Brazen Strumpet (OOC Thread)

Ha! Just wanted to keep things current, seeing as Helix may be a bit bereft of gambling diversions for the immediate future. :)
Malivoire
Elven Magic User, 142 posts
Malvingeroth
Hunter of Night
Wed 21 Sep 2022
at 16:02
  • msg #556

Re: The Brazen Strumpet (OOC Thread)

I sense a new business opportunity!
Barnabus
Human Cleric, 294 posts
Cleric 3
Hps: 20/20; AC 2
Wed 21 Sep 2022
at 16:07
  • msg #557

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 554):

At last, we have left our mark on Helix.
Barnabus
Human Cleric, 295 posts
Cleric 3
Hps: 20/20; AC 2
Thu 22 Sep 2022
at 02:58
  • msg #558

Re: The Brazen Strumpet (OOC Thread)

I think our patron might have missed Barnabus's presentation of the staff of flame as he seemed to attribute the conflagration to the damned spirit.
Labyrinth Lord
GM, 257 posts
Wed 28 Sep 2022
at 15:19
  • msg #559

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
Is the bag of coin the group's payment for the last foray?

No. Payment for the party’s last expedition into the Barrowmaze took place “off screen”, prior to the adventurers’ arrival at The Foul Pheasant. This most recent offering is apparently in compensation for detaining the possessed man.
Malivoire
Elven Magic User, 144 posts
Malvingeroth
Hunter of Night
Wed 28 Sep 2022
at 15:27
  • msg #560

Re: The Brazen Strumpet (OOC Thread)

Is it obviously coins and/or gems, or should I have Malivoire inspect the bag in character (if it's something more specialized)?
Labyrinth Lord
GM, 258 posts
Wed 28 Sep 2022
at 15:54
  • msg #561

Re: The Brazen Strumpet (OOC Thread)

From the sounds within the bag, as well as its weight, Malivoire can easily tell that it is filled with coins.

Specifically, it holds 300 gold pieces, making each adventurer’s share of the reward 50 gold pieces.
Barnabus
Human Cleric, 298 posts
Cleric 3
Hps: 20/20; AC 2
Wed 28 Sep 2022
at 17:00
  • msg #562

Re: The Brazen Strumpet (OOC Thread)

Did we get an ID for the Staff of Fire?
Labyrinth Lord
GM, 259 posts
Wed 28 Sep 2022
at 17:50
  • msg #563

Re: The Brazen Strumpet (OOC Thread)

The staff is essentially a limited wand of fire. It is able to cast the equivalent of a burning hands spell, which inflicts 6 points of fire damage on any it strikes. The triangular ray of fire it produces is 12’ long and 10’ wide at its furthest point. Each use of the spell utilizes one of the staff’s charges. It currently carries two charges.

Unlike a traditional wand of fire, the staff cannot be used to cast pyrotechnics, fireball, or wall of fire.

The staff appears to be enchanted specifically for the use of goblins. It is not currently known what effect might occur if a non-goblin attempted to make use of it.
Barnabus
Human Cleric, 299 posts
Cleric 3
Hps: 20/20; AC 2
Wed 28 Sep 2022
at 18:42
  • msg #564

Re: The Brazen Strumpet (OOC Thread)

LL:
The staff appears to be enchanted specifically for the use of goblins.

Why, that's cheating! :) But it does give us incentive to hire a goblin shaman to do our bidding!
This message was last edited by the player at 18:42, Wed 28 Sept 2022.
Dax Moonblade
Half Elven Ranger, 222 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Wed 28 Sep 2022
at 19:13
  • msg #565

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 559):

Call me an idiot, but I cannot see this anywhere!

I found where Dax unloaded the goods:
link to a message in this game

and where the DM said the payment was calculated:
link to a message in this game

but I don't see where the actual amount was shown.
Barnabus
Human Cleric, 301 posts
Cleric 3
Hps: 20/20; AC 2
Wed 28 Sep 2022
at 23:37
  • msg #566

Re: The Brazen Strumpet (OOC Thread)

For our return destination, your caller has chosen location #22 since Ishmael has spotted the mechanism by which the portcullis can be opened. Of course, there are many, many other tasty choices...
This message was last edited by the player at 23:37, Wed 28 Sept 2022.
Dax Moonblade
Half Elven Ranger, 223 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 29 Sep 2022
at 00:09
  • msg #567

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 566):

And, it's picking up where we left off!
Dilemma
Half Elven MU, 20 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 2 Oct 2022
at 06:01
  • msg #568

Re: The Brazen Strumpet (OOC Thread)

Ishmael:
The group seemed rather smitten with the elf, but wonders if it might actually be her cat.


Yeah, Charley "Chucks-A-Lot" Katz is one happening dude.  If catching mice is cool, he's Miles Davis.
Dilemma?  Can't even catch a cold.  She's as about as cool as extra homework.

Familiars are always more interesting than their magi.
Labyrinth Lord
GM, 262 posts
Tue 4 Oct 2022
at 00:42
  • msg #569

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Why, that's cheating! :) But it does give us incentive to hire a goblin shaman to do our bidding!

Well, outside of seeking out a goblin shaman, please note that I didn’t say that non-goblins couldn’t use the staff, only that the outcome of doing so was currently unknown. :)

Dax Moonblade:
but I don't see where the actual amount was shown.

I honestly don’t think it was ever specifically accounted for. I’ve rectified that by posting the rewards for the second foray into the catacombs and the recent (mis)adventure at The Foul Pheasant in the Accumulated Treasure thread.
Dilemma
Half Elven MU, 21 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 4 Oct 2022
at 01:52
  • msg #570

Re: The Brazen Strumpet (OOC Thread)

Let's have, umm, the first bad guy wizard we encounter use it.  Anyone got charm person?

Oh, boy!  I'm gonna buy comic books, and a jawbreaker - no, TWO jawbreakers - and an x-ray glasses, and some gum...
Labyrinth Lord
GM, 266 posts
Tue 4 Oct 2022
at 18:00
  • msg #571

Re: The Brazen Strumpet (OOC Thread)

:)

To the best of my knowledge, the stats listed in the Combat/Status Summary thread are correct. If anyone catches an error, please let me know.

The spells listed for the party’s spell casters are those that each of you had previously indicated that they had prayed for or memorized. Please alert me if they need to be changed.

Also, as a last bit of business, I will need some input regarding the party’s marching order, specifically with regards to Caine and Dilemma’s positions therein.
Dilemma
Half Elven MU, 22 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 4 Oct 2022
at 20:42
  • msg #572

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 571):

If it's alright with everyone else, I'd like to be close to the back... if we were seven people travelling single-file, Dilemma would be in fifth or sixth place.
Caine
Half Elf Fighter-MU, 3 posts
Tue 4 Oct 2022
at 22:06
  • msg #573

Re: The Brazen Strumpet (OOC Thread)

Hey folks, happy to finally be on-board!

I'll wait for everyone else to choose their position first, ideally Caine would be 3rd or 4th, allowing those who have been here before to lead (and also for trap spotters to be closer to the front ranks).
Barnabus
Human Cleric, 302 posts
Cleric 3
Hps: 20/20; AC 2
Tue 4 Oct 2022
at 23:55
  • msg #574

Re: The Brazen Strumpet (OOC Thread)

In reply to Caine (msg # 573):

Welcome to the outfit. Stay a while!

@ LL I swapped out a bless for a hold person.
Dilemma
Half Elven MU, 23 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 5 Oct 2022
at 00:16
  • msg #575

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 572):

How-dy!

Labyrinth Lord, I've also done some swapping... light for another sleep.

That is, if everyone's cool with someone hefting a torch or a lantern?
Dax Moonblade
Half Elven Ranger, 224 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Wed 5 Oct 2022
at 00:51
  • msg #576

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 575):

We have Lampert the lamp-bearer to light our lamp.

Previous marching order modified for approval:

Single File     Double File
Dax             Dax      Ynes
Ynes            Caine    Lampert
Caine           Dilemma  Malivoire
Lampert         Ishmael  Barnabus
Dilemma
Malivoire
Barnabus
Ishmael


Make changes as you like.

Updated the Loot post in the Treasure thread.

It occurred to me that Dryvyk left with a magic sword and shield!!

DM: Would it be possible to buy a healing potion before we head back down?
This message was last edited by the player at 01:37, Wed 05 Oct 2022.
Labyrinth Lord
GM, 267 posts
Wed 5 Oct 2022
at 00:54
  • msg #577

Re: The Brazen Strumpet (OOC Thread)

Updated the Combat/Status thread with each of your spell changes.
Dilemma
Half Elven MU, 24 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 5 Oct 2022
at 01:41
  • msg #578

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
In reply to Dilemma (msg # 575):

We have Lampert the lamp-bearer to light our lamp.


Whoa-whoa-whoa-whoa-whoa-whoa-whoa, whoa.  Whoa.  A lamp-bearer?!  I'm in the right group!  This might be me failing to arrest player feelings from character feelings, but Dilemma's gonna give the dude a little extra for sure!

IIIII would also like to inquire about buying a potion of healing, as well as the price.
Labyrinth Lord
GM, 268 posts
Wed 5 Oct 2022
at 13:31
  • msg #579

Re: The Brazen Strumpet (OOC Thread)

Party members have previously purchased potions from the alchemist who conducts business at Helix’s open marketplace, located in the center of the village. Here are his current offerings:

Available Potions at the Helix Market

  • Healing - 400 g.p. - 6 available
  • Clairaudience - 400 g.p. - 2 available
  • Climbing - 500 g.p. - 4 available
  • Invisibility - 500 g.p. - 1 available
  • Levitation - 400 g.p. - 3 available
  • Animal Control (Amphibians and Reptiles) - 500 g.p. - 1 available
  • Sweet Water - 400 g.p. - 2 available
  • Treasure Finding - 2,000 g.p. - 1 available

The alchemist has a sign at his booth noting that all sales are final. :)
Labyrinth Lord
GM, 269 posts
Wed 5 Oct 2022
at 14:19
  • msg #580

Re: The Brazen Strumpet (OOC Thread)

The party’s marching order has been updated.
Barnabus
Human Cleric, 303 posts
Cleric 3
Hps: 20/20; AC 2
Wed 5 Oct 2022
at 14:21
  • msg #581

Re: The Brazen Strumpet (OOC Thread)

Dax:
It occurred to me that Dryvyk left with a magic sword and shield!!

Right, we can't have a RL claim what amounts to our one vorpal sword and bulwark of invulnerability. Shall we say that Caine had acquired the equivalent in his previous adventuring?

As an addendum to the marching order, I would note that we have our various door protocols which can be executed automatically. In this case, it would be Dax pulling on the chain to raise the bars (after we've finished making our return to the barrow posts).
Labyrinth Lord
GM, 270 posts
Wed 5 Oct 2022
at 14:38
  • msg #582

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Right, we can't have a RL claim what amounts to our one vorpal sword and bulwark of invulnerability. Shall we say that Caine had acquired the equivalent in his previous adventuring?

I don’t have any objection to having equivalent items remaining with the party since the treasures were won as a group. However, in looking over the assembled character sheets, none of the other fighter classed party members (Caine, Dax, Ynes) utilize a shield. Caine casts spells and wields a bastard sword, Dax uses a two handed sword, and Ynes utilizes a battle axe.

The only party member who makes use of a shield at this point is Barnabus.

We could have the shield go to Barnabus and the blade go to Caine, or another character of the company’s choosing. Alternatively, the shield could be altered to become a +1 suit of armor.
Dax Moonblade
Half Elven Ranger, 226 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Wed 5 Oct 2022
at 16:25
  • msg #583

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 582):

Fighters, and presumably their sub-classes (rangers and paladins) can use any weapons and armour, and I don't believe Weapon Proficiencies are a thing in LL.

Therefore, Dax, Caine, or Ynes could switch to sword and board if needed.

More importantly, Dax will purchase a potion of healing before heading into the maze. Character sheet updated.
This message was last edited by the player at 16:26, Wed 05 Oct 2022.
Labyrinth Lord
GM, 271 posts
Wed 5 Oct 2022
at 16:54
  • msg #584

Re: The Brazen Strumpet (OOC Thread)

Yes, that is most certainly an option as well. Though I will mention that Ynes, purely for character reasons, would be resistant to such a change.
Malivoire
Elven Magic User, 146 posts
Malvingeroth
Hunter of Night
Wed 5 Oct 2022
at 17:52
  • msg #585

Re: The Brazen Strumpet (OOC Thread)

The whole issue of Dryvyk's magic seems very complicated.  Shields, swords (but what type of swords?), armour?  Probably should just change it to two wands for Dilemma and I and be done with it!  :D
Barnabus
Human Cleric, 305 posts
Cleric 3
Hps: 20/20; AC 2
Wed 5 Oct 2022
at 23:06
  • msg #586

Re: The Brazen Strumpet (OOC Thread)

Barnabus buys the potion of animal control.

Let's just have Dax take the +1 sword and shield. He'll be opening doors.

Someone should buy a potion of sweetwater as it can neutralize acid.
This message was last edited by the player at 23:08, Wed 05 Oct 2022.
Dax Moonblade
Half Elven Ranger, 227 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 6 Oct 2022
at 00:36
  • msg #587

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 585):

Damn greedy wizards!

Why did I think Sweetwater purified water?
Barnabus
Human Cleric, 306 posts
Cleric 3
Hps: 20/20; AC 2
Thu 6 Oct 2022
at 01:19
  • msg #588

Re: The Brazen Strumpet (OOC Thread)

That as well.
Dilemma
Half Elven MU, 25 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 6 Oct 2022
at 02:08
  • msg #589

Re: The Brazen Strumpet (OOC Thread)

Does Lampert's... lamp have an open flame Dilemma can stick the improvised fuses of her oil flasks into?
Dax Moonblade
Half Elven Ranger, 229 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Thu 6 Oct 2022
at 02:51
  • msg #590

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 589):

LL:
Lanterns can be closed to hide the light. They burn one oil flask for each four hours, or 24 turns, and have an effective light radius of 30 feet.

Labyrinth Lord
GM, 273 posts
Thu 6 Oct 2022
at 16:07
  • msg #591

Re: The Brazen Strumpet (OOC Thread)

To expound a bit, yes, to door to Lampert’s lantern can be opened to allow access to the flame burning within so that oil flasks may be lit for use as missile weapons.

The lantern itself can be utilized as a one time, heavily improvised missile weapon of dubious effectiveness. Doing so, of course, would later hamper the sight of those without infravision.
Dax Moonblade
Half Elven Ranger, 230 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Fri 7 Oct 2022
at 05:11
  • msg #592

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 591):

Missile weapon of dubious effectiveness - I feel like this should be a magic item in the DMG!!
Dilemma
Half Elven MU, 27 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 7 Oct 2022
at 17:47
  • msg #593

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 592):

Just lob a wand of wonder!  It might put out an eye, and it might not.
Barnabus
Human Cleric, 308 posts
Cleric 3
Hps: 20/20; AC 2
Fri 7 Oct 2022
at 21:18
  • msg #594

Re: The Brazen Strumpet (OOC Thread)

D:
The mages removes a flask of oil...  "A swell time was had by me many years ago with a pack of ghouls."

That recalls an encounter in Arden Vul with a pack of the same where flaming oil was put into desperate use, hampered by a house-ruled d4 dmg (for starting your round standing in it). As 3rd level characters, we should have better options at our disposal. If you're first level and playing a hard square by square style of combat, it's effective.
Dilemma
Half Elven MU, 28 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 7 Oct 2022
at 21:55
  • msg #595

Re: The Brazen Strumpet (OOC Thread)

You mean like tar-covered boulders with spikes what're on fire?

Little packets full of bleach and ammonia!  That, when you drop them, burst!

ASBESTOS GOLEMS!

I'm thinking less about practical means of dungeon clearing and more about workplace safety, it would seem...!
Barnabus
Human Cleric, 310 posts
Cleric 3
Hps: 20/20; AC 2
Sat 8 Oct 2022
at 14:56
  • msg #596

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 595):

More to the point, you crazy fool, I was thinking that 2 of us should have light sources, hint, hint.

I have the sense that we might be moving inexorably towards another out-of-depth encounter, this time with a ten-foot hooked horror. That's alright. But if the foreshadowing starts to approach or eclipse that of the Lord V encounter, we'll back out (if we have the option).
Labyrinth Lord
GM, 277 posts
Sun 9 Oct 2022
at 20:18
  • msg #597

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated.
Barnabus
Human Cleric, 312 posts
Cleric 3
Hps: 20/20; AC 2
Sun 9 Oct 2022
at 21:03
  • msg #598

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 597):

Except for #23 :P

Dax, the door has already been checked by Ishmael.
Dax Moonblade
Half Elven Ranger, 234 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Sun 9 Oct 2022
at 21:07
  • msg #599

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 598):

Yup. But Ishmael usually opens it, so Dax and Ynes can get clobbered by whatever 10 foot tall monstrosity is in there!

Same as Caine using the chain mechanism to open the portcullis to enter this room before we entered.

I have always assumed this was the way! If it's basically a door knob, once it's been discovered, then you are right, Dax can open the door, barge in, get attacked! :-)
Barnabus
Human Cleric, 313 posts
Cleric 3
Hps: 20/20; AC 2
Sun 9 Oct 2022
at 22:02
  • msg #600

Re: The Brazen Strumpet (OOC Thread)

Ah, yes, what you say makes sense.

I think it's automatic anyhow so ignore my blathering.
Dilemma
Half Elven MU, 30 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 9 Oct 2022
at 23:20
  • msg #601

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
In reply to Dilemma (msg # 595):

More to the point, you crazy fool, I was thinking that 2 of us should have light sources, hint, hint.


Well, hmm... I've got a lantern, but I've also gotta have both hands free for spell-use.  I've also got light, but that's an "uh-oh!" button.  We get back to town, I could wave a couple gold in front of the reliablest person we find, maybe a few extra if they're willing to hold onto things like our iron spikes, ropes, and hammers for 'em.
Barnabus
Human Cleric, 314 posts
Cleric 3
Hps: 20/20; AC 2
Mon 10 Oct 2022
at 01:12
  • msg #602

Re: The Brazen Strumpet (OOC Thread)

You could drop a lantern/torch and cast a spell in the same round. You wouldn't even need to be brilliant to do that.
This message was last edited by the player at 01:13, Mon 10 Oct 2022.
Dax Moonblade
Half Elven Ranger, 235 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Mon 10 Oct 2022
at 01:33
  • msg #603

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 602):

Very illuminating!
Barnabus
Human Cleric, 315 posts
Cleric 3
Hps: 20/20; AC 2
Mon 10 Oct 2022
at 17:26
  • msg #604

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 601):

It's not all that important, really. I didn't mean to suggest that it was. I was remembering a time when our linkboy failed a morale check, and our one light source might have been in jeopardy. But like you said, you do have the spell.

As far as additional hirelings or henchmen go, I do think LL is pretty friendly to a larger party size with its fluid rules of movement.

I will be in Paris for the next five weeks but I expect my posting to continue unabated.
This message was last edited by the player at 17:27, Mon 10 Oct 2022.
Dax Moonblade
Half Elven Ranger, 236 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Mon 10 Oct 2022
at 18:09
  • msg #605

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 604):

I will also continue posting...however I will not be jet-setting to the City of Light! :-(
Malivoire
Elven Magic User, 148 posts
Malvingeroth
Hunter of Night
Mon 10 Oct 2022
at 18:19
  • msg #606

Re: The Brazen Strumpet (OOC Thread)

I watched a movie that had the Louvre in it yesterday.  Does that count?

Enjoy France, Barnabus!  Bon voyage!
Dilemma
Half Elven MU, 32 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 11 Oct 2022
at 03:09
  • msg #607

Re: The Brazen Strumpet (OOC Thread)

I'm gonna keep psoting, and I'm gonna keep logging boilers and filling out work orders!  Not in the City of Lights, though.  Too much light pollution, all those light bulbs everywhere, betcha even the boilers have 'em.
Dax Moonblade
Half Elven Ranger, 237 posts
Half-Elf Ranger 3
AC: 2 | HP: 29 \ 29
Tue 11 Oct 2022
at 05:55
  • msg #608

Re: The Brazen Strumpet (OOC Thread)

First combat on this foray, and I realise that I'm not sure if we agreed on who was using the +1 longsword and the +1 shield. For the zombie fight, if it is OK, I will assume Dax is using them. We can re-shuffle weapons afterwards, if needed.
Barnabus
Human Cleric, 316 posts
Cleric 3
Hps: 20/20; AC 2
Tue 11 Oct 2022
at 12:09
  • msg #609

Re: The Brazen Strumpet (OOC Thread)

Yeah, that's what we had decided.

LL, HD of undead for purposes of turning?

Dilemma, what does it mean to log a boiler? Schedule a boiler for maintenance?
This message was last edited by the player at 12:09, Tue 11 Oct 2022.
Labyrinth Lord
GM, 279 posts
Tue 11 Oct 2022
at 13:45
  • msg #610

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
First combat on this foray, and I realise that I'm not sure if we agreed on who was using the +1 longsword and the +1 shield. For the zombie fight, if it is OK, I will assume Dax is using them. We can re-shuffle weapons afterwards, if needed.

That was also my understanding of what had been decided. I think you’re safe in adding the items to Dax’s permanent inventory.

Barnabus:
LL, HD of undead for purposes of turning?

The zombies are 2 HD creatures.
Barnabus
Human Cleric, 318 posts
Cleric 3
Hps: 20/20; AC 2
Tue 11 Oct 2022
at 16:01
  • msg #611

Re: The Brazen Strumpet (OOC Thread)

Thank you

@Ishmael, don't forget the +1 bonus to attack and damage. Even you are not free of the blessing of Impuratus.
Dilemma
Half Elven MU, 33 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 12 Oct 2022
at 10:58
  • msg #612

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Dilemma, what does it mean to log a boiler? Schedule a boiler for maintenance?


Logging temperatures, pressure levels, et cetera... there's also feeding chemicals into them so as to prevent scaling and corrosion.  Too much of that can cause uneven heating.  We also, as I call it, "burp" them, by releasing fouled-up water.  Every couple of years, we'll shut them down, and I'll go at them with wrenches, wire brushes, and the like.  First year I did it, I didn't wear face protection, and my sinuses got all gummed up with calcium and rust.  When I did a sinus rinse, the fluid was full of bright orange flecks!  Now it's clear, though.
Though, we do periodically have to call in for things to be fixed.  We're trained to log the boilers, feed them, and clean them, not replace parts or anything major.  Doing that's a write-up.  There's contractors and what-haves who do that.
Dax Moonblade
Half Elven Ranger, 239 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 29
Thu 13 Oct 2022
at 01:20
  • msg #613

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 612):

I apologise up front!

I'm picturing Homer Simpson in his control room!
Malivoire
Elven Magic User, 150 posts
Malvingeroth
Hunter of Night
Thu 13 Oct 2022
at 01:31
  • msg #614

Re: The Brazen Strumpet (OOC Thread)

Sounds to me like Dilemma might be a stationary/operating engineer.  Homer was either a drone working in Sector 7-G or a Nuclear Safety Inspector, depending on the episode.

Although, he did claim to know how a proton accelerator worked! One of my most favouritest epsiodes! :D

https://www.youtube.com/watch?v=fpLffRhQjlw
Dilemma
Half Elven MU, 35 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 13 Oct 2022
at 01:34
  • msg #615

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 613):

Think of Donald Duck, that one time he used a valve to heat a sandwich instead!  Or was it coffee?  It was a workplace safety cartoon, I remember that...

That said, these skeletons are THE DEVIL!
This message was last edited by the player at 01:34, Thu 13 Oct 2022.
Barnabus
Human Cleric, 320 posts
Cleric 3
Hps: 20/20; AC 2
Thu 13 Oct 2022
at 08:25
  • msg #616

Re: The Brazen Strumpet (OOC Thread)

Yikes, these boilers are about to blow!

@D, what type of boilers? Ship? Big building? It sounds like a union job. Not enough kids think of getting jobs like yours these days.
Labyrinth Lord
GM, 282 posts
Thu 13 Oct 2022
at 14:08
  • msg #617

Re: The Brazen Strumpet (OOC Thread)

From the Barrowmaze book:
quote:
Funeral pyre zombies, sometimes referred to as “Bombies” by veteran adventurers, are a strange necromantic construct.

Dax Moonblade
Half Elven Ranger, 241 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Thu 13 Oct 2022
at 21:44
  • msg #618

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 617):

I am stealing these for my "real-life" 5E game!
Dilemma
Half Elven MU, 36 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 13 Oct 2022
at 22:46
  • msg #619

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 617):

They had zombies like that in the Icewind Dale video games... absolute pain in the ass to "kill" for that sweet, sweet EXP.  One hit, and they split.  You had to drop them to 0 Hit Points for the Experience Points, and if you didn't kersplode them right away, they'd trigger explosions in the other zombies.  They  were in a necromancer's lair.
Dax Moonblade
Half Elven Ranger, 243 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Thu 13 Oct 2022
at 22:59
  • msg #620

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 619):

I just bought Icewind Dale! I have not played video games in years, but a guy in my D&D game convinced me to buy Solasta (based on 5E rules) which I have played for a couple of hours and then a Humble Bundle came up for a bunch of old games (Baldur's Gate, Planescape Torment, etc.) so I bought them. It will take me years to get through them, but I retire in 2 months so time should not be an issue!

I like that idea of having one bursting into flame triggering the rest, or maybe just the ones near-by. I'm adding that too! I have a sub-set of my D&D group (the two guys who never miss a session) that I am running on their own in my version of Lost Mine of Phandelver. They are on there way to meet the Red Wizard with the undead servants, which just became funeral pyre zombies!
Labyrinth Lord
GM, 283 posts
Fri 14 Oct 2022
at 00:22
  • msg #621

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
They are on there way to meet the Red Wizard with the undead servants, which just became funeral pyre zombies!

Ha! That’s awesome!

Just FYI, in Barrowmaze any funeral pyre zombie that is close to one of their fellow undead when it ignites has a 20% chance of bursting into flames themselves. The lone bombie in this encounter who didn’t turn into a walking torch missed that percentile roll.
Dax Moonblade
Half Elven Ranger, 244 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Fri 14 Oct 2022
at 01:56
  • msg #622

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 621):

That's perfect, a rule for chain-zombie combustion! Now that's D&D!
Dilemma
Half Elven MU, 38 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 14 Oct 2022
at 11:42
  • msg #623

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 620):

Well, once you get to the Vale of Shadows, you'll see 'em... Presio's Lair is loaded with 'em!

The boilers are big building dealies.  Though with my awful sense of balance, I might have a better time on ships...

You know what'd be even better, Dax?  And your players are going to hate me for this?  Ohh, I think they were called "spellstitched"?  If I'm not mistaken, they functioned as spell delivery systems.  Smacked the dead guy?  Scare!  Smacked the dead lady?  Umm, the lich's apprentice used her for find familiar... looks like the fighter now has a pet weasel.  His name's "Stitchy", he likes to watch people play cards.
You can also, if you look through the WarCraft RPG Manual of Monsters, find some real neat things you can paste onto undead!  Which I like to use.  Burrrowers, ones that explode when they're destroyed, ones who eat the fallen for health... the product line was good until it was revised and then it became atrocious, but boy howdy were there some great ideas...
This message was last edited by the player at 11:45, Fri 14 Oct 2022.
Dax Moonblade
Half Elven Ranger, 245 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Fri 14 Oct 2022
at 19:31
  • msg #624

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 623):

Spell-stitched sounds great! I was thinking last night that I could switch up the fire for other types of damage with the zombies...imbuing the zombies with spells would be even more evil!
Malivoire
Elven Magic User, 152 posts
Malvingeroth
Hunter of Night
Fri 14 Oct 2022
at 19:54
  • msg #625

Re: The Brazen Strumpet (OOC Thread)

Remind me to stay away from any games the two of you decide to co-DM!  :P
Labyrinth Lord
GM, 284 posts
Fri 14 Oct 2022
at 21:00
  • msg #626

Re: The Brazen Strumpet (OOC Thread)


Dilemma
Half Elven MU, 39 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 14 Oct 2022
at 21:12
  • msg #627

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 625):

I'll just kind of throw things there, and if someone does something suggestive of a toddler's impulse control, they do something suggestive of a toddler's inpulse control and have to eat the consequences.  If not, then good!
Malivoire
Elven Magic User, 153 posts
Malvingeroth
Hunter of Night
Fri 14 Oct 2022
at 21:13
  • msg #628

Re: The Brazen Strumpet (OOC Thread)

Oh no, you don't get off that easy!  LOL
Dax Moonblade
Half Elven Ranger, 246 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Fri 14 Oct 2022
at 21:48
  • msg #629

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 628):

I will have to have some sort of clue to the nature of the zombies, which will likely be duly ignored by my murder-hobos!

I like the sigils tattooed on them. Since they will be controlled by a Red Wizard of Thay who are also known for being tattooed, that will be an obvious connection.

I could have them stumble on a bombie and a normal zombie prior to the getting to the Red Wizards camp, but that will be giving it away! Perhaps a couple of piles of scorched bones on the trail to the camp? I have a week to think about it.
Ishmael
Dwarven Thief, 134 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sun 16 Oct 2022
at 12:12
  • msg #630

Re: The Brazen Strumpet (OOC Thread)

we have already cleared door 21, correct?

V - Once Again Below - msg #104

The map doesn't show it.

and I'm not sure which is the wooden door from #87
This message was last edited by the player at 12:14, Sun 16 Oct 2022.
Barnabus
Human Cleric, 323 posts
Cleric 3
Hps: 20/20; AC 2
Sun 16 Oct 2022
at 16:07
  • msg #631

Re: The Brazen Strumpet (OOC Thread)

Yes, we have -- and an unlikely candidate for secret doors.

As for that wooden door, I think we now stand right before it.
This message was last edited by the player at 16:08, Sun 16 Oct 2022.
Ishmael
Dwarven Thief, 136 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sun 16 Oct 2022
at 17:56
  • msg #632

Re: The Brazen Strumpet (OOC Thread)

No. The three doors on the north were stone.
Barnabus
Human Cleric, 324 posts
Cleric 3
Hps: 20/20; AC 2
Sun 16 Oct 2022
at 19:16
  • msg #633

Re: The Brazen Strumpet (OOC Thread)

LL:
Returning to the underground, the company follows the eastern corridor that leads away from the chamber with the frescoes of the funeral procession. Venturing past the first intersecting hallway, which led to the tomb of Nildeyr, the group reaches a second passage which also leads northward.

The northern passage travels for fifty feet before turning to the east. At the corner, on the northern wall, the adventurers can just discern the presence of a closed stone door. From where they stand, it appears that something has been written on the door’s surface.

The hall that the company is following continues to the east. A short distance away is a lone wooden door, reinforced with iron banding. The floor in front of the door is almost completely free of the dust that covers most surfaces in the maze, as is the door itself.


Corner=21
Lone wooden door w/iron banding=door opposite 22

That's my understanding of the layout in our current area.
Barnabus
Human Cleric, 325 posts
Cleric 3
Hps: 20/20; AC 2
Sun 16 Oct 2022
at 19:21
  • msg #634

Re: The Brazen Strumpet (OOC Thread)

From #92: Ishmael can see that there are two additional stone doors evenly spaced along the corridor.

That may account for the confusion as the wooden door with iron banding seems to have become all iron.

I'm going to call it a typo.
Dax Moonblade
Half Elven Ranger, 247 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Sun 16 Oct 2022
at 20:35
  • msg #635

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 630):

Msg#87 refers to the door to room 23, as the iron-banded wooden door. The description was written from the point of view of the party standing at the intersection, looking north to the stone door and east to the wooden door.

Msg#92 describes three stone doors on the north side of the corridor, starting with the one with Crom's sigil on it. And the eastern end of the corridor is a bricked-up door.

Msg#104 describes room 21, with Crom's sigil on the door and sarcophagus (which we never checked for secret compartments).

Next stops should be the two remaining stone doors on the north side of the corridor. Then we decide whether we try to get into the bricked-up door...we would probably need crowbars, picks, hammers, etc. to get in. And it will probably be noisy.

I would vote we keep mvoing, there are LOTS of normal doors to enter!
Labyrinth Lord
GM, 286 posts
Sun 16 Oct 2022
at 20:39
  • msg #636

Re: The Brazen Strumpet (OOC Thread)


Barnabus
Human Cleric, 326 posts
Cleric 3
Hps: 20/20; AC 2
Mon 17 Oct 2022
at 08:03
  • msg #637

Re: The Brazen Strumpet (OOC Thread)

No typo; the full integrity of the LL has been restored.
Barnabus
Human Cleric, 329 posts
Cleric 3
Hps: 20/20; AC 2
Tue 18 Oct 2022
at 07:52
  • msg #638

Re: The Brazen Strumpet (OOC Thread)

Dilemma, the blessing remains in effect. It has a 60' duration after having been cast.

@Mal, a huge black widow warrants a magic missile, I would think. We want to overwhelm it on on R#1.
Dilemma
Half Elven MU, 41 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 18 Oct 2022
at 08:33
  • msg #639

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Dilemma, the blessing remains in effect. It has a 60' duration after having been cast.

@Mal, a huge black widow warrants a magic missile, I would think. We want to overwhelm it on on R#1.


Oh, heeey, you're right!

Jeez, as many clerics as I've played, you'd think I'd be saying these things in my sleep...
Barnabus
Human Cleric, 330 posts
Cleric 3
Hps: 20/20; AC 2
Tue 18 Oct 2022
at 10:21
  • msg #640

Re: The Brazen Strumpet (OOC Thread)

Yeah, I figure it'll last for three encounters or so, depending on how things go.

Black widows were abundant in southern California; they loved to colonize porch stonework or frolic about the hillsides. They weren't the type of spider to crawl in shoes or under blankets, so we didn't have to worry about them or their necrotizing poison.
Dilemma
Half Elven MU, 42 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 18 Oct 2022
at 10:48
  • msg #641

Re: The Brazen Strumpet (OOC Thread)

Can't even remember all the spiders I ran into in Florida... there was this sort of semi-translucent one I saw.
Malivoire
Elven Magic User, 155 posts
Malvingeroth
Hunter of Night
Tue 18 Oct 2022
at 20:32
  • msg #642

Re: The Brazen Strumpet (OOC Thread)

@Barnabus:  Was already thinking the same way.  Poison = not good!
Caine
Half Elf Fighter-MU, 11 posts
Thu 20 Oct 2022
at 20:59
  • msg #643

Re: The Brazen Strumpet (OOC Thread)

Caine can speak elvish, so Labyrinth Lord please add me to the elvish language group.
Labyrinth Lord
GM, 293 posts
Fri 21 Oct 2022
at 00:10
  • msg #644

Re: The Brazen Strumpet (OOC Thread)

Caine, all of your languages should be active now.

Double checking something for my understanding: Am I correct that Barnabus took the holy symbol of Silvanus from the priestess’ tomb?
Dax Moonblade
Half Elven Ranger, 253 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Fri 21 Oct 2022
at 00:11
  • msg #645

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 644):

You're asking if Barnabus the priest of looting, left something behind? :-D
Barnabus
Human Cleric, 334 posts
Cleric 3
Hps: 20/20; AC 2
Fri 21 Oct 2022
at 07:33
  • msg #646

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 644):

I suppose that would be sacrilegious. Green gown, yes; holy symbol, no.
Labyrinth Lord
GM, 294 posts
Fri 21 Oct 2022
at 17:09
  • msg #647

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
You're asking if Barnabus the priest of looting, left something behind? :-D

I’ll grant, in some respects, it does seem almost a foolish question, given that this is the priest who carried one of the recently deceased tomb robbers’ heads back to Helix for presentation to Mazzahs. :)

Barnabus:
I suppose that would be sacrilegious. Green gown, yes; holy symbol, no.

I appreciate the clarification. The gown (in essence, the equivalent of the priestess’ vestments) went with the adventurers. The symbol remained in the sarcophagus.
Dax Moonblade
Half Elven Ranger, 254 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Fri 21 Oct 2022
at 21:43
  • msg #648

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 647):

I was looking forward to seeing a treant meet us when we leave the dungeon and thrash Barnabus until he coughed up the holy symbol!! :-D
Labyrinth Lord
GM, 297 posts
Mon 24 Oct 2022
at 20:00
  • msg #649

Re: The Brazen Strumpet (OOC Thread)

I’m afraid my most recent description was lacking in sufficient detail.

The slab the skeleton is resting upon in the current crypt is not the lid to a sarcophagus. It’s essentially a marble table and intended as the resting place of the one interred there. The corpse atop it, as best any of the adventurers can discern, is that of whoever was originally buried within.
Barnabus
Human Cleric, 336 posts
Cleric 3
Hps: 20/20; AC 2
Tue 25 Oct 2022
at 06:53
  • msg #650

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 649):

Post updated accordingly!
Labyrinth Lord
GM, 299 posts
Wed 26 Oct 2022
at 00:49
  • msg #651

Re: The Brazen Strumpet (OOC Thread)

I want to make sure I post a clarification here, in case more than one adventurer has the same question.

The fear effect is the same as the fourth level magic user spell fear. In this instance, the effect lasts for four rounds, during which anyone who failed their save will flee. Based on the nature of the effect, I would presume that those that fall prey to the fear will instinctively seek out safety, which in the catacombs would best be found by leaving via the pulley and rope in the entrance chamber. So, I’ll say that’s where those who were impacted would head. The effect will fade just after those running reach room one on the map.

Secondarily, if you happened to roll fifty or less on your percentile roll, you dropped whatever you were carrying when the fear effect took hold.
Dax Moonblade
Half Elven Ranger, 258 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Wed 26 Oct 2022
at 01:06
  • msg #652

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 651):

Damn! There goes the magic sword! I assume the shield can't be dropped as it is strapped on. I hope someone saves and has the wits to grab the sword and run!
Malivoire
Elven Magic User, 161 posts
Malvingeroth
Hunter of Night
Wed 26 Oct 2022
at 01:08
  • msg #653

Re: The Brazen Strumpet (OOC Thread)

Sorry, I probably kicked the sword across the floor on my way out!  :(
Ishmael
Dwarven Thief, 141 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Wed 26 Oct 2022
at 12:17
  • msg #654

Re: The Brazen Strumpet (OOC Thread)

only Lampert and Ishmael have lights lit, correct?
Labyrinth Lord
GM, 300 posts
Wed 26 Oct 2022
at 19:41
  • msg #655

Re: The Brazen Strumpet (OOC Thread)

That’s correct. And, in a bit of amusing irony, Lampert has managed to pass his saving throw.

I’ll need to get Dilemma’s save before moving things forward, but I’m thinking that we may just have to presume that anyone who went dashing off into the dark without the benefit of infravision gets eaten by a grue prior to reaching the entrance chamber.
Ishmael
Dwarven Thief, 142 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Wed 26 Oct 2022
at 20:57
  • msg #656

Re: The Brazen Strumpet (OOC Thread)

And the apparition became bones?
Malivoire
Elven Magic User, 162 posts
Malvingeroth
Hunter of Night
Wed 26 Oct 2022
at 21:07
  • msg #657

Re: The Brazen Strumpet (OOC Thread)

That would be just Barnabus then?  Eaten by the grue, I mean?  Because that would be hilarious sad...
Labyrinth Lord
GM, 301 posts
Wed 26 Oct 2022
at 21:29
  • msg #658

Re: The Brazen Strumpet (OOC Thread)

Ishmael:
And the apparition became bones?

The apparition is entirely immaterial. Beginning to end, even when the man abruptly decayed, the ghostly vision has remained phantasmal. The bones aren’t tangible, physical objects. As best anyone can guess, what has been observed must have something to do with how the individual perished. Like a vision or a recording.

Malivoire:
That would be just Barnabus then?  Eaten by the grue, I mean?  Because that would be hilarious sad.

I kind of expect that once everyone’s heads clear, there will initially be this vague, communal sense that something important has been misplaced, but no one will be immediately able to put their finger on precisely what it is.
This message was last edited by the GM at 21:41, Wed 26 Oct 2022.
Barnabus
Human Cleric, 338 posts
Cleric 3
Hps: 20/20; AC 2
Thu 27 Oct 2022
at 07:10
  • msg #659

Re: The Brazen Strumpet (OOC Thread)

Misplaced? Digested? What's the difference?
Labyrinth Lord
GM, 305 posts
Tue 1 Nov 2022
at 14:43
  • msg #660

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
"No, no, we're not going haring after whatever escaped from its entombment.."

Now come on. The party has a ranger within its ranks. There’s a good chance that the adventurers could track the escapee down and show it who’s boss.
Barnabus
Human Cleric, 341 posts
Cleric 3
Hps: 20/20; AC 2
Tue 1 Nov 2022
at 16:49
  • msg #661

Re: The Brazen Strumpet (OOC Thread)

I knew someone would have an objection. The undead hulk will have to wait.
Caine
Half Elf Fighter-MU, 16 posts
Tue 1 Nov 2022
at 22:34
  • msg #662

Re: The Brazen Strumpet (OOC Thread)

Can we assume to have collected our equipment? If so Caine will have his loaded crossbow in his hands.

Also, how are actions determined in advanced LL? Can a character draw a weapon, advance and attack all in the same round?
Labyrinth Lord
GM, 306 posts
Tue 1 Nov 2022
at 23:22
  • msg #663

Re: The Brazen Strumpet (OOC Thread)

Caine:
Can we assume to have collected our equipment? If so Caine will have his loaded crossbow in his hands.

Yes, any equipment that was dropped has been returned to its owners.

Caine:
Also, how are actions determined in advanced LL? Can a character draw a weapon, advance and attack all in the same round?

The Labyrinth Lord rules state that characters can move their full encounter movement rate and attack in the same round. I don’t tend to quibble too much when it comes to encumbrance (unless someone’s trying to carry an amount of gear that’s outrageous), so I work on the assumption that adventurers can move up to 40 feet in a single round. If you’re trying to go further than that, your entire action in a combat round would be devoted to movement.

Generally speaking, I’ll allow someone to draw a weapon and attack with it in the same round.
Dilemma
Half Elven MU, 48 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 1 Nov 2022
at 23:55
  • msg #664

Re: The Brazen Strumpet (OOC Thread)

 *writes down notes*  Eat up, ScratchPad!
Barnabus
Human Cleric, 343 posts
Cleric 3
Hps: 20/20; AC 2
Wed 2 Nov 2022
at 10:10
  • msg #665

Re: The Brazen Strumpet (OOC Thread)

There are at least a couple of other areas calling for Silence 15' Radius: the treasury (16) with its unrecovered urn (its protected by a banshee/poltergeist); somewhere beyond the one-armed gargoyle (13) (a chalked message warned against making any sounds).
Barnabus
Human Cleric, 346 posts
Cleric 3
Hps: 20/20; AC 2
Fri 4 Nov 2022
at 21:07
  • msg #666

Re: The Brazen Strumpet (OOC Thread)

Let's destroy the loot harvester with magic missiles and a ... full frontal assault.

LL, how many can engage the cough cube cough in the corridor?
This message was last edited by the player at 21:30, Fri 04 Nov 2022.
Ishmael
Dwarven Thief, 144 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Fri 4 Nov 2022
at 23:46
  • msg #667

Re: The Brazen Strumpet (OOC Thread)

Where on the map are we? the thief will likely be looking for back doors.
Dilemma
Half Elven MU, 50 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 4 Nov 2022
at 23:50
  • msg #668

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Let's destroy the loot harvester with magic missiles and a ... full frontal assault.

LL, how many can engage the cough cube cough in the corridor?

But I didn't pack any magic missiles!  All I've got is... well, an oil flask, and a crowbar I suppose I could get really hot and hand over to someone so's they can smack it.
Dax Moonblade
Half Elven Ranger, 262 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Sat 5 Nov 2022
at 01:01
  • msg #669

Re: The Brazen Strumpet (OOC Thread)

It appears the gelatinous cube is between the group and the corridor to the north, which means we are trapped!

DM: How long to doff a shield? If Dax is able to remove his shield and plunk a couple of arrows we will do so. (I'll wait for answer before I post). I think it's reasonable to assume that a warrior would recognise not to engage in melee with something that has swords inside of it!

If it gets close, I suggest we move into the room where the Crom worshippers were interred and wait out.
Malivoire
Elven Magic User, 165 posts
Malvingeroth
Hunter of Night
Sat 5 Nov 2022
at 01:32
  • msg #670

Re: The Brazen Strumpet (OOC Thread)

Just pointing out that I only have the wand for Magic Missiles right now (spell already used on the spider).  It has an unknown number of charges left, before it becomes useless.  To be honest, I'm inclined not to use it on the cube, but rather to light the hallway up with oil and back into the tomb of the Crom worshippers and shut the door.
Dax Moonblade
Half Elven Ranger, 263 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Sat 5 Nov 2022
at 07:02
  • msg #671

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 670):

I think that is a good plan...do we have much oil?
Barnabus
Human Cleric, 347 posts
Cleric 3
Hps: 20/20; AC 2
Sat 5 Nov 2022
at 08:10
  • msg #672

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 669):

Yes, we're just outside of #29, so it is between us and the exit to the barrow.

Ah, yes, Dilemma, I see that you have prepared 2x Sleep. I probably should have mentioned in our previous expeditions only rats (and now that spider) have been candidates for sleep.

OH. Hey, D, how about you cast sleep on the cube? It should work so long as it's not undead.

Otherwise...

Let's try to pour oil on the space in front of the door and duck back inside #29. While it burns, we attack from the doorway.

Barnabus has no oil, but I think we should still have enough for our purposes.
This message was last edited by the player at 08:11, Sat 05 Nov 2022.
Dilemma
Half Elven MU, 51 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 5 Nov 2022
at 08:56
  • msg #673

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
In reply to Malivoire (msg # 670):

I think that is a good plan...do we have much oil?
I've got one left after my Babe Ruth with the other flask...

Barnabus:
OH. Hey, D, how about you cast sleep on the cube? It should work so long as it's not undead.
Honestly, Barn, that's not the worst idea.  And, looking in my hardcover for Advanced Labyrinth Lord I'm not seeing any of the immunities that they have in some Editions.  *looks at AD&D1E book*
Anyone else on the same page as us?
Ishmael
Dwarven Thief, 145 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sat 5 Nov 2022
at 09:35
  • msg #674

Re: The Brazen Strumpet (OOC Thread)

Ishmael has one flask of oil
Barnabus
Human Cleric, 348 posts
Cleric 3
Hps: 20/20; AC 2
Sat 5 Nov 2022
at 09:43
  • msg #675

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 673):

There is always the potential for a Barrowmaze sleep-resistant cube, but Barnabus should be able to tell if it's undead. Plus, the designers might count on sleep having not been prepared on account of the abundance of undead.
Labyrinth Lord
GM, 310 posts
Sat 5 Nov 2022
at 19:26
  • msg #676

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
LL, how many can engage the cough cube cough in the corridor?

Three characters could engage it in melee, either within the current corridor or from the crypt doorway.

Dax Moonblade:
DM: How long to doff a shield? If Dax is able to remove his shield and plunk a couple of arrows we will do so. (I'll wait for answer before I post).

Dax could doff his shield, ready his bow, and loose missiles in the space of the first round.

Dilemma:
And, looking in my hardcover for Advanced Labyrinth Lord I'm not seeing any of the immunities that they have in some Editions.  *looks at AD&D1E book*

In 1st Edition/OSRIC, gelatinous cubes are immune to sleep. But, we’re working under Labyrinth Lord, which doesn’t stipulate the same. So, I would say that the creature is susceptible to the spell’s effect.

On the other hand, I would posit that there is an exception to what the spell allows in this particular case. Labyrinth Lord stipulates that a creature put to sleep with the spell can be dispatched within a single round. In other words, an adventurer can stab the slumbering monster through the heart or cut its throat without fear of retaliation. A gelatinous cube doesn’t have a vital area to strike, so I don’t believe this would hold.

By the same token, I would say that if the cube is injured after being put to sleep, it would awaken. But, putting it to sleep, even temporarily, could allow for the group to set up a defense or take other advantageous actions.
Dax Moonblade
Half Elven Ranger, 264 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Sat 5 Nov 2022
at 20:34
  • msg #677

Re: The Brazen Strumpet (OOC Thread)

I'm going to post IC shortly. Dax will plunk arrows until such time Dilemma tells him to stop so she can cast her spell.

If the spell takes, then we take the time to gather our oil (Lampert will have some) and pour it in front of, and on the cube, then light it and retreat.

Continue to plunk arrows until it gets close, and then close the door and hope it goes away?
Barnabus
Human Cleric, 350 posts
Cleric 3
Hps: 20/20; AC 2
Sat 5 Nov 2022
at 20:45
  • msg #678

Re: The Brazen Strumpet (OOC Thread)

LL:
A gelatinous cube doesn’t have a vital area to strike, so I don’t believe this would hold.

Oh, and you have the anatomical studies to prove this? Anyhow, can we automatically strike a sleeping creature?

As in D. casts sleep this round. Barny, Ynes, and Caine go up and whack it one.

LL:
The Bless spell remains in effect, but is unfortunately counteracted by the effects of a Curse that the adventurers currently find themselves under. The two workings effectively cancel one another out.

No comment.
This message was last edited by the player at 20:45, Sat 05 Nov 2022.
Labyrinth Lord
GM, 312 posts
Sat 5 Nov 2022
at 20:48
  • msg #679

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Anyhow, can we automatically strike a sleeping creature?

Yes. Once the cube is slumbering, any party member’s attack during the round in question will land automatically. You’ll only need to roll damage.
Barnabus
Human Cleric, 351 posts
Cleric 3
Hps: 20/20; AC 2
Sat 5 Nov 2022
at 21:09
  • msg #680

Re: The Brazen Strumpet (OOC Thread)

Okay, D., let's slumberize this cube.
Malivoire
Elven Magic User, 166 posts
Malvingeroth
Hunter of Night
Sat 5 Nov 2022
at 21:11
  • msg #681

Re: The Brazen Strumpet (OOC Thread)

Wait, curse?  What curse!?
Labyrinth Lord
GM, 313 posts
Sun 6 Nov 2022
at 02:19
  • msg #682

Re: The Brazen Strumpet (OOC Thread)

On occasion, if you take things that perhaps you shouldn’t have, magical problems can arise.
Dax Moonblade
Half Elven Ranger, 266 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Sun 6 Nov 2022
at 08:21
  • msg #683

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 681):

Barnabus took the frock belonging to the Priestess of Silvanus...odd that he left the holy symbol but felt the need to take her dress! :-D
Caine
Half Elf Fighter-MU, 18 posts
Sun 6 Nov 2022
at 13:01
  • msg #684

Re: The Brazen Strumpet (OOC Thread)

Who took the coffer from the room? I mean its indicated the coffer is 'eased out of the alcove' but I don't see anyone declaring they removed it/opened it.
Labyrinth Lord
GM, 314 posts
Sun 6 Nov 2022
at 14:57
  • msg #685

Re: The Brazen Strumpet (OOC Thread)

As Barnabus indicated that he wanted the coffer collected, he would be the one to have taken it. It is either in his possession or has been set down on the floor somewhere in the immediate vicinity. No one has yet indicated that they have opened the coffer to investigate its contents.

Incidentally, Caine, I’m going to presume that you timed your shot to occur after Dilemma casts sleep, so you’ll hit automatically. You’ll just need to roll damage.
This message was last edited by the GM at 01:44, Tue 08 Nov 2022.
Malivoire
Elven Magic User, 167 posts
Malvingeroth
Hunter of Night
Mon 7 Nov 2022
at 01:22
  • msg #686

Re: The Brazen Strumpet (OOC Thread)

Regarding the curse, I recognize as a player where the likely offensive event occurred, but there was no indication in-game of being cursed?  Maybe I missed it in the text somewhere, or was it just something that happened unbeknownst to us?  Or at least, unbeknownst to everyone other than Barnabus, who presumably had a conversation about the matter with either the cursing deity or his own holy patron (or so I've interpreted his one-sided conversation).

Incidentally, I'm not especially mad or anything, just trying to understand how to be more aware in the future!  Especially as we are likely to continue looting of the crypts.  :)

Specific to engaging the gelatinous cube, I see Barnabus is attacking directly at melee range.  I expect we must delay with oil until after he (and any others in melee range) retreat lest we create a slippery floor for them, such that they can't get away?  I'll post with that assumption, and ask that my action be applied as our melee folks retreat.  Let me know if there are any issues with that.

EDIT:  I am embarrassed to discover I have no oil on my character sheet!  So you may ignore my comment above, as it is immaterial to any action I might take.

Thanks!
This message was last edited by the player at 01:25, Mon 07 Nov 2022.
Labyrinth Lord
GM, 315 posts
Mon 7 Nov 2022
at 02:36
  • msg #687

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Regarding the curse, I recognize as a player where the likely offensive event occurred, but there was no indication in-game of being cursed? 

In retrospect, I handled the situation poorly.

The spirit attached to the gown did speak directly to Barnabus, as he was in possession of the garment, but the other party members were not able perceive its words. In all fairness, I should have allowed the entire party to hear the communication, to prevent any confusion.

In essence, the spirit demanded the return of the garment immediately. The tremor that rattled the tombs was a warning from the entity regarding what could transpire were its wishes not honored.

In light of the murkiness of the situation, I won’t impose the penalty of the curse on the current combat. At the moment, it shouldn’t cause a great deal of influence, since the attacks being made are timed to occur after Dilemma puts the cube to sleep. But, depending on how things turn out, the adventurers will still benefit from Barnabus’ bless spell on any subsequent combat rounds.
Malivoire
Elven Magic User, 169 posts
Malvingeroth
Hunter of Night
Mon 7 Nov 2022
at 02:50
  • msg #688

Re: The Brazen Strumpet (OOC Thread)

Now you're making me feel guilty. ;)

I wasn't trying to change the situation, just understand how to better identify a recurrence in the future.  And the answer might be, we won't know until we're in combat and things start going wrong.  Hits suddenly turn to misses, etc.  This is old school gaming after all.  None of the coddling modern editions give!

In any case, thanks for listening.
Dax Moonblade
Half Elven Ranger, 267 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Mon 7 Nov 2022
at 05:59
  • msg #689

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 688):

Like Malivoire, I was a bit confused too, but then Barnabus started talking to no one and I think that was enough of a clue...that things were not as they should be.

Leave the curse in place, as Mal said, this is old-school! Although, Dax too failed to carry any oil! If we make it back to town, I'm picking up oil and a ten-foot pole!

DM: I forgot to ask, how many arrows before the cube is upon us?
This message was last edited by the player at 06:02, Mon 07 Nov 2022.
Barnabus
Human Cleric, 353 posts
Cleric 3
Hps: 20/20; AC 2
Mon 7 Nov 2022
at 08:27
  • msg #690

Re: The Brazen Strumpet (OOC Thread)

A cube is a 4HD or so monster (unless stipulated otherwise in the barrow). It's won't survive longer than 1 or 2 rounds with wounds from Dax, Barnabus, Caine, and Ynes. After that we duck back to the 27, conceal the skeleton's shame, and then see about the dwarven tomb.

As for the robe, I will say our knowledge about the burial practices and eternal duties of those dedicated to the Green Man grows. They need their robes but not their cudgels :).

@Dax--It is already upon Barnabus; or is it the other way around?
This message was last edited by the player at 09:16, Mon 07 Nov 2022.
Caine
Half Elf Fighter-MU, 19 posts
Mon 7 Nov 2022
at 16:20
  • msg #691

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord:
As Barnabus indicated that he wanted the coffee collected, he would be the one to have taken it. It is either in his possession or has been set down on the floor somewhere in the immediate vicinity. No one has yet indicated that they have opened the coffer to investigate its contents.

Incidentally, Caine, I’m going to presume that you timed your shot to occur after Dilemma casts sleep, so you’ll hit automatically. You’ll just need to roll damage.


That works; rolled 08 for damage, +1 from Bless = 09 damage! Editing my post now. :)
Dilemma
Half Elven MU, 54 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 8 Nov 2022
at 01:39
  • msg #692

Re: The Brazen Strumpet (OOC Thread)

Next Up: Zombies with intact, living respiratory systems that can be depressed with the sleep spell?

ADDENDUM - 1835 PT: This means I'm going to comb the Advanced Labyrinth Lord book for anything and everything that apparently has a respiratory system!  Dilemma can not be stopped.
This message was last edited by the player at 02:36, Tue 08 Nov 2022.
Labyrinth Lord
GM, 318 posts
Tue 8 Nov 2022
at 16:56
  • msg #693

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
"Do gelatinous cubes dream of electric corridors?" muses Barnabas as the custodian succumbs to Dilemma's sorcery.

Philip K. Dick is probably rolling in his grave.

Barnabus:
What is the metal?

If we’re referring to the sarcophagi, there’s no visible metal on the exterior of any of them. They appear to be made entirely from obsidian.

Dilemma:
ADDENDUM - 1835 PT: This means I'm going to comb the Advanced Labyrinth Lord book for anything and everything that apparently has a respiratory system!  Dilemma can not be stopped.

:) In all fairness, there are plenty of living dangers within the Barrowmaze that make having a sleep spell or two on hand a wise proposition.
Dax Moonblade
Half Elven Ranger, 268 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Wed 9 Nov 2022
at 00:28
  • msg #694

Re: The Brazen Strumpet (OOC Thread)

Is it OK to investigate the cocoon before returning to the dwarvish tomb?
Malivoire
Elven Magic User, 170 posts
Malvingeroth
Hunter of Night
Wed 9 Nov 2022
at 00:34
  • msg #695

Re: The Brazen Strumpet (OOC Thread)

I'd second that!
Dilemma
Half Elven MU, 56 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 9 Nov 2022
at 00:44
  • msg #696

Re: The Brazen Strumpet (OOC Thread)

While I'm interested in the cocoon, Dilemma is interested in finding out whether Lampert is sick or not.

 damn hypochondriac lantern-bearer, you all tell the cocoon I said hi   :(
Labyrinth Lord
GM, 319 posts
Wed 9 Nov 2022
at 01:45
  • msg #697

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
Is it OK to investigate the cocoon before returning to the dwarvish tomb?

Well, yes. The cocoon, if investigated, will be found to contain an egg that will ultimately grow into another giant black widow. The cocoon was definitely not present during the adventurers’ prior visit. It can probably easily be inferred that the spiders are intended to serve as the guardians of the priestess’ tomb.

If the party chooses, the egg can easily be destroyed.
Malivoire
Elven Magic User, 171 posts
Malvingeroth
Hunter of Night
Wed 9 Nov 2022
at 01:53
  • msg #698

Re: The Brazen Strumpet (OOC Thread)

Hmmm, given we've just ended one curse I'd vote to leave the egg alone and let the guardian be restored without interference...even though I hate spiders *shudder*
Barnabus
Human Cleric, 357 posts
Cleric 3
Hps: 20/20; AC 2
Thu 10 Nov 2022
at 08:00
  • msg #699

Re: The Brazen Strumpet (OOC Thread)

Yes, leave the eggs be (and the dwarven remains as well) (unless we get a compelling reason).

Before we probe further into the maze, I think we should break into one of the tombs close to the entrance.
This message was last edited by the player at 08:01, Thu 10 Nov 2022.
Dax Moonblade
Half Elven Ranger, 270 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Thu 10 Nov 2022
at 22:31
  • msg #700

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 699):

Are you referring to the bricked-up doors? Might not be a bad idea, to get an idea if it was done to secure treasure, or to keep extra bad baddies locked in. Maybe when we are at 100% resources?
Labyrinth Lord
GM, 323 posts
Thu 10 Nov 2022
at 23:42
  • msg #701

Re: The Brazen Strumpet (OOC Thread)

Let me know if I need to retcon what I most recently posted with regard to the crypt. I was working off of the caller’s instructions in the in-character thread (Post #141).
Dax Moonblade
Half Elven Ranger, 271 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Fri 11 Nov 2022
at 00:08
  • msg #702

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 701):

No worries! I posted in this thread before reading the IC thread!

Barnabus is trying his best for a TPK...this room sounds like it might work!! :-D
Labyrinth Lord
GM, 324 posts
Fri 11 Nov 2022
at 00:26
  • msg #703

Re: The Brazen Strumpet (OOC Thread)

The newly opened crypt was only walled off because it was special, not because it was dangerous. :)
Barnabus
Human Cleric, 358 posts
Cleric 3
Hps: 20/20; AC 2
Fri 11 Nov 2022
at 08:33
  • msg #704

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 702):

To be sure, we are a little dinged and dented but still in good operating condition and close to the exit.

To be fair to myself, this is about what I had expected: a tomb of significance that had been bricked up as another layer of protection (for ingress/egress). As we know, brick and mortar won't suffice what with the augmented necromancy of the barrow. Hence, the logic of trying to deal with the denizens prior to their escape.

That said, we don't want to unintentionally rouse them (rather we want to ensure they stay dormant). While this tomb isn't steeped in the same level of doom foreshadowing as that one, there is still risk. At a minimum, we grab the sacks, of course, and look for more clues.

@LL -- What does Barnabus know about the proper protocols/procedures when a crypt of this nature has been discovered? I'm thinking trying to bring the skeleton back to that priest who helped with the exorcism but I'm not a priest!

@LL -- Thank you for the frequency of updates. They are most welcome.
This message was last edited by the player at 08:34, Fri 11 Nov 2022.
Barnabus
Human Cleric, 359 posts
Cleric 3
Hps: 20/20; AC 2
Fri 11 Nov 2022
at 10:31
  • msg #705

Re: The Brazen Strumpet (OOC Thread)

Here is what I'm thinking: both the skeleton and the statue could be tomb guardians should the lid of the sarcophagus be raised.

(1) -- Remove the skeleton and the statue (if possible) from the maze (to be brought back to our patron). The statue, I would add, should have significant value to the patron.

(2) -- Then grab the bags and look in the sarcophagus.

...unless Barnabus's religious training gives him some better ideas.
Labyrinth Lord
GM, 325 posts
Fri 11 Nov 2022
at 18:54
  • msg #706

Re: The Brazen Strumpet (OOC Thread)

If Barnabus wished to take any remains out of the crypt and back to Helix for purification by the Order of St. Ygg, the primary expectation from them would only be that the corpse be treated with as much respect as possible under the circumstances. It would be best to wrap the bones in a cloth (even a cloak would work) and carry them out, as opposed to say, just tossing them in a sack. Brother Othar and his acolytes could easily put the remains properly to rest upon receiving them.

With regard to the crypt itself, in line with what the party is already doing on Mazzahs’ behalf, it would likely be best to record in detail all that is observed, so it can be reported to those at the Shrine of St. Ygg. The clergy there might be able to provide items that would be useful for cleansing it on a return trip.

The statue stands roughly six feet tall and is made of stone. It would probably require three adventurers to carry it out of the catacombs.


Barnabus:
@LL -- Thank you for the frequency of updates. They are most welcome.

Thank you. I’ve been blessed with a great group of players who are very engaged, so I want to do my part. :)
Dilemma
Half Elven MU, 61 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 11 Nov 2022
at 22:48
  • msg #707

Re: The Brazen Strumpet (OOC Thread)

Ope.
Labyrinth Lord
GM, 327 posts
Fri 11 Nov 2022
at 23:54
  • msg #708

Re: The Brazen Strumpet (OOC Thread)

The main game map has been updated. I believe that the missing doors have been restored. :)
Dax Moonblade
Half Elven Ranger, 272 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Sat 12 Nov 2022
at 05:47
  • msg #709

Re: The Brazen Strumpet (OOC Thread)

I'm trying to post but how can Silence 15 ft Radius not cover the entire 20 x 20 foot room and also the corridor around the door?

If it is not dispelled/turned off then no one hears anything in the crypt, and Dax was specifically watching Mal and Dil with Lampert.
Dilemma
Half Elven MU, 62 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 12 Nov 2022
at 07:53
  • msg #710

Re: The Brazen Strumpet (OOC Thread)

If this Crypt Thing's anything like the AD&D2E ones, we're all gonna need Game Map entries!  Or something!
Barnabus
Human Cleric, 363 posts
Cleric 3
Hps: 20/20; AC 2
Sat 12 Nov 2022
at 07:58
  • msg #711

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 709):

Barnabus:
Assume bone of silence moved away as needed should we need to converse.

I'll be more specific next time. Assume an OOC movement of bone west, outside of #4.
Malivoire
Elven Magic User, 174 posts
Malvingeroth
Hunter of Night
Sat 12 Nov 2022
at 15:26
  • msg #712

Re: The Brazen Strumpet (OOC Thread)

Just a quick question, for player knowledge: Did Barnabus recognize the statue as being specifically a depiction of Orcus, or was mention of the demon prince just flavour added?  Want to know if my personal anxiety should match Malivoire's or not  :)
Barnabus
Human Cleric, 364 posts
Cleric 3
Hps: 20/20; AC 2
Sat 12 Nov 2022
at 16:04
  • msg #713

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 712):

He did recognize it. It was very considerate for the tomb guardian to have been provided with a chair, the better to pass his repose.

As a player, I might have conflated LL's response in #706. Perhaps #33 was to be left undisturbed until after some consultations. Maybe the skeleton referred to was the one from #28 -- that's the one that should have been wrapped in a cloak and brought back.

Def some anxiety but I would say mine is modest rather than elevated.
This message was last edited by the player at 16:06, Sat 12 Nov 2022.
Labyrinth Lord
GM, 331 posts
Sun 13 Nov 2022
at 21:38
  • msg #714

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Assuming the Silence spell Barnabus cast does not prevent the skeleton from casting its spell?

Correct. It’s really more of a magical power/ability that the creature was imbued with by its creator. But since it’s magical in nature, a save vs. spells is used to resist its effect.

Dax Moonblade:
I'm trying to post but how can Silence 15 ft Radius not cover the entire 20 x 20 foot room and also the corridor around the door?

It does. The tomb guardian’s perception isn’t limited to the five senses most of us are accustomed to.
Dax Moonblade
Half Elven Ranger, 274 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Mon 14 Nov 2022
at 00:03
  • msg #715

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 714):

It wasn't the bad guy casting that I was questioning, it was the PCs being able to communicate as we would all be under the Silence if it was centred on Barnabus.
Labyrinth Lord
GM, 333 posts
Mon 14 Nov 2022
at 00:05
  • msg #716

Re: The Brazen Strumpet (OOC Thread)

Yeah, sorry. :) I realized that after I reread a little further back.
Dax Moonblade
Half Elven Ranger, 275 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Mon 14 Nov 2022
at 00:06
  • msg #717

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 716):

No worries! And besides you just qualified for an Old-School DM badge - forcing the party to split up! :-D

This reminds me of a LOT of the old AD&D I played back in the day...which means Dax should be dead in short order!
Ishmael
Dwarven Thief, 149 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Mon 14 Nov 2022
at 00:08
  • msg #718

Re: The Brazen Strumpet (OOC Thread)

Lambert had a torch, Ishmael has a torch, what do the cultist's have?

It would hamper Barnabus and Lambert, but darkness would be Ishmael's friend.
Labyrinth Lord
GM, 334 posts
Mon 14 Nov 2022
at 01:43
  • msg #719

Re: The Brazen Strumpet (OOC Thread)

One of the younger men was carrying a torch. Apologies. I forgot to put in that detail.
Dilemma
Half Elven MU, 63 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Mon 14 Nov 2022
at 02:30
  • msg #720

Re: The Brazen Strumpet (OOC Thread)

Well, hmm... the skeletons have spears, but I don't feel like they're worth burning a phantasmal force on.  I'm just gonna play dagger-catch with the skeletons and see what happens!
Labyrinth Lord
GM, 337 posts
Mon 14 Nov 2022
at 17:22
  • msg #721

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord:
Ishmael dashes forward. With an audible CHONK! he buries the head of his axe in the gray haired man’s forehead, killing him instantly.

Malivoire:
"At that rate, the best I could hope for is to die in my sleep, I think."

Malivoire
Elven Magic User, 176 posts
Malvingeroth
Hunter of Night
Mon 14 Nov 2022
at 17:36
  • msg #722

Re: The Brazen Strumpet (OOC Thread)

Was Ishmael attacking the grey-haired man thinking he was still up and active, or was this a knowing termination of the sleeping man?  Just asking in case the situation isn't clear, especially since there are still skeletons to worry about.

Nevermind.  Should have just read the game thread first  :)
This message was last edited by the player at 17:37, Mon 14 Nov 2022.
Ishmael
Dwarven Thief, 152 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Tue 15 Nov 2022
at 00:48
  • msg #723

Re: The Brazen Strumpet (OOC Thread)

actually, it was player confusion. in my head, there were 3 sleeping, one up and two skeletons.
Barnabus
Human Cleric, 367 posts
Cleric 3
Hps: 20/20; AC 2
Tue 15 Nov 2022
at 01:34
  • msg #724

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 717):

Says the character with the most hp of all the characters.

Currently.
Dax Moonblade
Half Elven Ranger, 277 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Tue 15 Nov 2022
at 16:51
  • msg #725

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 724):

Going up against that Skeleton-thing with Caine...I don't like our chances!
Barnabus
Human Cleric, 370 posts
Cleric 3
Hps: 20/20; AC 2
Tue 15 Nov 2022
at 17:20
  • msg #726

Re: The Brazen Strumpet (OOC Thread)

So the dice roller indicated :).
Dilemma
Half Elven MU, 66 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 15 Nov 2022
at 20:32
  • msg #727

Re: The Brazen Strumpet (OOC Thread)

Oh, my god, those men were DRUNK!  And then, umm, and then, the sleep spell made them fall asleep forever!
Labyrinth Lord
GM, 339 posts
Tue 15 Nov 2022
at 20:44
  • msg #728

Re: The Brazen Strumpet (OOC Thread)

Dilemma:
"I... they're dead!" Dilemma says, surprised.  She looks to Malivoire.  "A death spell... impressive!"

This is the official arrival of Malvingeroth, Hunter of the Night.
Dilemma
Half Elven MU, 68 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 15 Nov 2022
at 20:48
  • msg #729

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 728):

Malvingeroth, you gotta teach me that stuff.  I'll trade you for, uhh, darkness/light!
Caine
Half Elf Fighter-MU, 23 posts
Tue 15 Nov 2022
at 21:47
  • msg #730

Re: The Brazen Strumpet (OOC Thread)

Is Dax carrying a torch? I don't believe he is, so does this mean we are fighting in darkness? I know Dax & Caine both have infravision, but being an undead the skeleton should produce no heat am I correct?

(Sorry Dax, not intending us get TPK'd but just curious) ;)
Dilemma
Half Elven MU, 69 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 16 Nov 2022
at 00:01
  • msg #731

Re: The Brazen Strumpet (OOC Thread)

In reply to Caine (msg # 730):

It's funny that you mention that, the BECMI books, at least the Rules Cyclopedia, described the undead as "fuzzy, blue figures" against infravision, owing to the air currents around them.  Dunno if that holds true in Labyrinth Lord, though.
Dax Moonblade
Half Elven Ranger, 278 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 26
Wed 16 Nov 2022
at 01:06
  • msg #732

Re: The Brazen Strumpet (OOC Thread)

In reply to Caine (msg # 730):

Good point! Dax has no torch! Although he is using a +1 longsword, do magic swords glow in LL? Any chance Caine has a Light spell?

TPKs are to be expected!
Labyrinth Lord
GM, 341 posts
Wed 16 Nov 2022
at 16:13
  • msg #733

Re: The Brazen Strumpet (OOC Thread)

I need to do a spot of reading on magical weapons to determine if a faint glow is a regular feature of them. In the meantime, I believe that the information included in the most recent IC post should address the concerns regarding visibility.

That said, although Labyrinth Lord doesn’t explicitly address the issue of infravision and the undead, I think that the interpretation from BECMI is a sound one that I have no problem with adopting.
Dilemma
Half Elven MU, 70 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 17 Nov 2022
at 00:03
  • msg #734

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 733):

Wow, a WarCraft III joke made it into Malivoire's "canon".
Malivoire
Elven Magic User, 181 posts
Malvingeroth
Hunter of Night
Thu 17 Nov 2022
at 00:10
  • msg #735

Re: The Brazen Strumpet (OOC Thread)

Just so long as you leave Kim out of it, we're good!  :D

To be honest, I had to look all this up.  Never heard of Malvingeroth before here.
Dilemma
Half Elven MU, 71 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 17 Nov 2022
at 00:15
  • msg #736

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 735):

Aw, man, now I'm thinking of things Dilemma - or you all'd - say if you clicked on them too many times...
Barnabus
Human Cleric, 375 posts
Cleric 3
Hps: 20/20; AC 2
Sat 19 Nov 2022
at 18:18
  • msg #737

Re: The Brazen Strumpet (OOC Thread)

I don't know, but those brick & mortared areas make me think of some old module with some hidden entries written in invisible ink that were only to be revealed when the party had knocked down the walls. That's how special they seem to be.

Already thinking ahead, I'm eyeing the corridor off of 5 for when we return. The tomb off of 26 and 28 would also be a contender.

Caine, I wonder if there might be a better choice than Feather Fall for one of your spells? It's usually too late to cast that spell when you need it, but it might be useful if we know we need it. B. also has a potion of levitation.

Also, also, thinking it might be handy to have some kind of grappling hook thingy to grab things from inside tombs.
This message was last edited by the player at 18:28, Sat 19 Nov 2022.
Dilemma
Half Elven MU, 72 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 19 Nov 2022
at 19:28
  • msg #738

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 737):

Make that two of those... while in the 2nd Edition there could be only one Crypt Thing per crypt, I doubt whoever made this joint was willing to follow that rule...

Just in case there's another split-up.
Caine
Half Elf Fighter-MU, 27 posts
Sat 19 Nov 2022
at 23:56
  • msg #739

Re: The Brazen Strumpet (OOC Thread)

@Malivore: What was the creature that you saw in the corridor before sneaking away?

@Barnabus: Agreed, but I will say that Featherfall can be a lifesaver if cast while falling into a pit or something (if the fall is short enough the caster wont have time to cast the spell then he will survive the damage anyway, if not the spell can save his life). Still, I'll likely revisit it.
Labyrinth Lord
GM, 349 posts
Sun 20 Nov 2022
at 00:32
  • msg #740

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Finally, he entreats Dax to help him lift the lid of the sarcophagus so that he can remove its contents, whatever they might be, from the barrow before they leave of their own accord. Any remains he will enfold within his cloak.

Should all of this be accomplished without calamity, we return to Helix.
As a sort of default, if anything runs contrary to his training, please hit the pause button.

Okay, I’m a little unsure of something. If you pop the lid off the sarcophagus, something along the lines of this happens:



So, I’m not sure where to factor in the pause. If you’re talking about pausing after the lid comes off, that’s sort of already baked in.
Barnabus
Human Cleric, 376 posts
Cleric 3
Hps: 20/20; AC 2
Sun 20 Nov 2022
at 00:56
  • msg #741

Re: The Brazen Strumpet (OOC Thread)

Last post duly updated.
Barnabus
Human Cleric, 377 posts
Cleric 3
Hps: 20/20; AC 2
Sun 20 Nov 2022
at 02:19
  • msg #742

Re: The Brazen Strumpet (OOC Thread)

Considering that the last Devil Knight we Barnabus unleashed was guarded by a mere clutch of skeletons (and copious foreshadowing), perhaps more caution would be warranted with this one which was guarded by a crypt fiend who opened with a mass teleportation spell-like ability. If that thing hadn't just escaped from #29, it's not something I would have even considered. But maybe there was something different about those circumstances.

So it looks like grab those two leather bags and the bag of bones and then boogey back to Helix.

@Caine -- So far we have encountered one conventional trap which could well have been lethal, a falling block in #20. Believe it or not, prudent Barnabus had the sense to trigger that one before the party entered the room.

@Caine -- multiple cults, I think.
This message was last edited by the player at 17:18, Sun 20 Nov 2022.
Dilemma
Half Elven MU, 74 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 20 Nov 2022
at 02:19
  • msg #743

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord:
Okay, I’m a little unsure of something. If you pop the lid off the sarcophagus, something along the lines of this happens:

GIF

So, I’m not sure where to factor in the pause. If you’re talking about pausing after the lid comes off, that’s sort of already baked in.
Do it... just to spite New Jersey.  With their weird roads.  Hmph!
Dilemma
Half Elven MU, 75 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 20 Nov 2022
at 04:33
  • msg #744

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 743):

Dax Moonblade:

Any of the casters have Detect Magic and/or Detect Evil? I was going to berate Barnabus for his greed, but I will save that for the next time!! :-D
I do not... I'm looking forward to learning them and trading spells, though!

Would any of we magi be able to trade spells in the not-too-distant future?  Dilemma's got darkness/light, sleep, and phantasmal force.

And, would that Mazzahs dude have a punch card so we can buy scrolls and maybe get discounts from him?
Malivoire
Elven Magic User, 183 posts
Malvingeroth
Hunter of Night
Sun 20 Nov 2022
at 21:47
  • msg #745

Re: The Brazen Strumpet (OOC Thread)

I am in the same boat as Dilemma.  I have neither Detect Magic nor Detect Evil.

In terms of trading spells Dilemma, let's look into that once we get back to Helix.  I'm sure Mazzahs will assist - he's been quite helpful in the past.
Dax Moonblade
Half Elven Ranger, 282 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 21 Nov 2022
at 04:34
  • msg #746

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 745):

Good thinking. He will probably be willing to provide access to Detect Magic at a minimum as it will help us find the good stuff to bring back to him!
Dilemma
Half Elven MU, 76 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Mon 21 Nov 2022
at 05:01
  • msg #747

Re: The Brazen Strumpet (OOC Thread)

In reply to Dax Moonblade (msg # 746):

 "Hey, pal, do you want us to do more for you?  Pony up a few divination scrolls so we can learn from them.  We're obviously trustworthy and competent, so push or get off the pot with the parchment!"
Barnabus
Human Cleric, 379 posts
Cleric 3
Hps: 20/20; AC 2
Mon 21 Nov 2022
at 13:32
  • msg #748

Re: The Brazen Strumpet (OOC Thread)

..Our patron does identify everything we bring before him for no charge.
Dax Moonblade
Half Elven Ranger, 284 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 21 Nov 2022
at 17:59
  • msg #749

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 748):

True. But if we have the ability to cast it in the dungeon, then we can identify "interesting" items and bring them back. e.g. If that statue of Orcus radiates magic hauling it back will be worthwhile; not so much if it is just a statue.
Barnabus
Human Cleric, 380 posts
Cleric 3
Hps: 20/20; AC 2
Mon 21 Nov 2022
at 21:31
  • msg #750

Re: The Brazen Strumpet (OOC Thread)

Patron:
Any item specifically associated with funerary practices; death masks, canoptic jars, and the like, I would pay five hundred gold apiece. Any item that bears any manner of magical enchantment I would pay not less than one thousand gold for, quite likely more, depending upon its properties. Any of these things that are especially well preserved, I will be apt to pay a greater amount for.”

I would think the statue would satisfy potentially all three of those categories.
Dax Moonblade
Half Elven Ranger, 285 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 21 Nov 2022
at 21:50
  • msg #751

Re: The Brazen Strumpet (OOC Thread)

quote:
Any item that bears any manner of magical enchantment I would pay not less than one thousand gold for

This is the key point...if we can identify some mundane looking object as magical, there's 1000 gold (and the corresponding XP)!
Dilemma
Half Elven MU, 77 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Mon 21 Nov 2022
at 21:55
  • msg #752

Re: The Brazen Strumpet (OOC Thread)

Yeah, and we might even be able to detect magic and identify one of those wands that can do it for us, freeing up a spell!
Caine
Half Elf Fighter-MU, 28 posts
Mon 21 Nov 2022
at 22:22
  • msg #753

Re: The Brazen Strumpet (OOC Thread)

@Dilemma @ Malivoire

Caine would be interested in trading spells as well with you both as well as Mazzahs. :)
Dilemma
Half Elven MU, 78 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Mon 21 Nov 2022
at 23:54
  • msg #754

Re: The Brazen Strumpet (OOC Thread)

In reply to Caine (msg # 753):

Ohh, boy!
Dilemma
Half Elven MU, 79 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 22 Nov 2022
at 00:55
  • msg #755

Re: The Brazen Strumpet (OOC Thread)

In reply to Dilemma (msg # 754):

Dilemma will write down the runes in her spell book.
Labyrinth Lord
GM, 352 posts
Tue 22 Nov 2022
at 01:09
  • msg #756

Re: The Brazen Strumpet (OOC Thread)

Mazzahs is quite willing to share spells with promising young users of magic, provided they are not of a diabolical bent.
Dilemma
Half Elven MU, 80 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 22 Nov 2022
at 01:30
  • msg #757

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 756):

Dilemma's Lawful Neutral, with un-recorded Lawful Good tendencies.  She'll be just fine...!
Barnabus
Human Cleric, 383 posts
Cleric 3
Hps: 20/20; AC 2
Tue 22 Nov 2022
at 21:55
  • msg #758

Re: The Brazen Strumpet (OOC Thread)

I omitted a few things if others want to offer their own spin.
Labyrinth Lord
GM, 353 posts
Mon 28 Nov 2022
at 02:58
  • msg #759

Re: The Brazen Strumpet (OOC Thread)

I should have the experience points earned from the party’s most recent foray into the tombs posted in the next day or two, along with the financial award from Mazzahs.

I’ll also post an updated set of offerings from the potion vendor at the market.
Barnabus
Human Cleric, 385 posts
Cleric 3
Hps: 20/20; AC 2
Mon 28 Nov 2022
at 03:22
  • msg #760

Re: The Brazen Strumpet (OOC Thread)

Most excellent. Barnabus may need to acquire an alchemist's bandolier.
Barnabus
Human Cleric, 386 posts
Cleric 3
Hps: 20/20; AC 2
Mon 28 Nov 2022
at 19:52
  • msg #761

Re: The Brazen Strumpet (OOC Thread)

LL:
Note that this award does not account for the contents of the two retrieved coffers.

...because they remain unopened?
This message was last edited by the player at 19:52, Mon 28 Nov 2022.
Labyrinth Lord
GM, 356 posts
Mon 28 Nov 2022
at 20:12
  • msg #762

Re: The Brazen Strumpet (OOC Thread)

Yes, in part. Slight spoiler: Neither contains coins or valuables like gems that could immediately be exchanged for gold.
Malivoire
Elven Magic User, 188 posts
Malvingeroth
Hunter of Night
Mon 28 Nov 2022
at 20:23
  • msg #763

Re: The Brazen Strumpet (OOC Thread)

But could be exchanged for platinum?  ;)
Barnabus
Human Cleric, 387 posts
Cleric 3
Hps: 20/20; AC 2
Mon 28 Nov 2022
at 20:42
  • msg #764

Re: The Brazen Strumpet (OOC Thread)

Could we handwave their examination for traps and subsequent opening?
This message was lightly edited by the player at 20:42, Mon 28 Nov 2022.
Labyrinth Lord
GM, 357 posts
Mon 28 Nov 2022
at 21:19
  • msg #765

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
But could be exchanged for platinum?  ;)

Or for vorpal swords, staves of the magi, or maces of disruption. :)

Barnabus:
Could we handwave their examination for traps and subsequent opening?

For my clarification, do you mean:

A. If both coffers are actually safe to open, simply presume that they have been opened so the party is informed of their contents?

or

B. Even if the coffers might not be safe to open, unlock them/force them open to find out what they contain, consequences be damned?
Barnabus
Human Cleric, 388 posts
Cleric 3
Hps: 20/20; AC 2
Mon 28 Nov 2022
at 22:54
  • msg #766

Re: The Brazen Strumpet (OOC Thread)

Hmmm. If we've troubled to bring them back to Helix, we should pay a professional to check them for traps alongside our own professional. How much would that service be?
Labyrinth Lord
GM, 358 posts
Mon 28 Nov 2022
at 23:08
  • msg #767

Re: The Brazen Strumpet (OOC Thread)

Billworth Turgen of Turgen’s Trade Goods could locate the assistance of such a professional for around 40 gold pieces. The fee is high, as the individual in question is being asked to potentially risk life and limb.

Perri Ticklebottom might know of a ne’er do well whose services could be had at a cheaper rate, but her regard for the adventurers is somewhat low at present, due to her associating them with some recent damages to her place of business.
Barnabus
Human Cleric, 389 posts
Cleric 3
Hps: 20/20; AC 2
Mon 28 Nov 2022
at 23:12
  • msg #768

Re: The Brazen Strumpet (OOC Thread)

Okay, I think that's money well-spent. That's what we'll consider handwaving to be then: the payment of 40 gp to a professional of the highest caliber.
Dax Moonblade
Half Elven Ranger, 288 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Tue 29 Nov 2022
at 01:17
  • msg #769

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 768):

Agreed. 40 gold is better than trying to explain that we did not start the fire!
Barnabus
Human Cleric, 391 posts
Cleric 3
Hps: 20/20; AC 2
Tue 29 Nov 2022
at 15:41
  • msg #770

Re: The Brazen Strumpet (OOC Thread)

We'll also purchase digging and wall-breaking tools if available.
Labyrinth Lord
GM, 359 posts
Tue 29 Nov 2022
at 17:03
  • msg #771

Re: The Brazen Strumpet (OOC Thread)

Turgen’s Trade Goods offers the following for sale:

  • Crowbar - 2 g.p.
  • Hammer - 5 s.p.
  • Pick, miner’s - 3 g.p.

The prices are the same as those given in the Labyrinth Lord rulebook. Note that the hammer listed here is essentially a sledgehammer.

I will need to know who is purchasing such tools. Ynes would be willing to buy and carry a set of wall breaking implements. Lampert would also be able to carry a set, if desired.

With regard to the locksmith for the coffers, each of the adventurers will need to deduct 7 g.p. from their total for the cost of the service. I’ll need to make a couple of rolls with regard to the coffers, so I’ll narrate what is discovered immediately after the group has spoken with Brother Othar.
Dilemma
Half Elven MU, 83 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 30 Nov 2022
at 12:32
  • msg #772

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord:
I should have the experience points earned from the party’s most recent foray into the tombs posted in the next day or two, along with the financial award from Mazzahs.

I’ll also post an updated set of offerings from the potion vendor at the market.
Noted and adjusted.  I factored in my Experience Point Bonus, on top of this all.

Mages Most Magnificent!  I have created a Private Message for us to muse about our magery.
Barnabus
Human Cleric, 393 posts
Cleric 3
Hps: 20/20; AC 2
Wed 30 Nov 2022
at 13:33
  • msg #773

Re: The Brazen Strumpet (OOC Thread)

Barnabus spends 11 GP to equip both Ynes and Lampert with a set of tools.
Labyrinth Lord
GM, 360 posts
Thu 1 Dec 2022
at 22:54
  • msg #774

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Barnabus spends 11 GP to equip both Ynes and Lampert with a set of tools.

I will update each of their sheets with the new equipment.

As a side note, please update me with regard to who is purchasing/carrying flasks of oil (including Lampert) and in what quantity.

The potion vendor has the following on hand:
  • Animal Control (Avian) - 500 g.p. - 1 available
  • Healing - 400 g.p. - 5 available
  • Clairaudience - 400 g.p. - 1 available
  • Climbing - 500 g.p. - 2 available
  • Fire Resistance - 600 g.p. - 1 available
  • Levitation - 400 g.p. - 2 available
  • Oil of Slipperiness - 400 g.p. - 1 available
  • Treasure Finding - 2,000 g.p. - 1 available

Barnabus
Human Cleric, 395 posts
Cleric 3
Hps: 20/20; AC 2
Fri 2 Dec 2022
at 00:10
  • msg #775

Re: The Brazen Strumpet (OOC Thread)

Purchased a lamp and 2 pints of oil.

Purchased oil of slipperiness.

Encourages others to purchases other potions (especially the bird control one).
Barnabus
Human Cleric, 396 posts
Fri 2 Dec 2022
at 00:10
  • [deleted]
  • msg #776

Re: The Brazen Strumpet (OOC Thread)

This message was deleted by the player at 00:10, Fri 02 Dec 2022.
Dax Moonblade
Half Elven Ranger, 289 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Fri 2 Dec 2022
at 05:48
  • msg #777

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 774):

Dax will purchase as much oil as Lampert can carry comfortably.
Labyrinth Lord
GM, 361 posts
Fri 2 Dec 2022
at 17:10
  • msg #778

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Okay, yes, holy water shall be acquired for the purpose of tomb cleansing. Cost? Quantity? Embarrassing to think this hasn't been attended to before. Is there a specific tomb that he's referring to? The phantom's?

The Shrine of St. Ygg would provide the adventurers with the holy water needed for the task. It will require four vials, the contents of which should poured along base of the crypt’s walls. Once done, the tomb should be purified and the phantom put to rest.
Barnabus
Human Cleric, 398 posts
Cleric 3
Hps: 20/20; AC 2
Fri 2 Dec 2022
at 20:39
  • msg #779

Re: The Brazen Strumpet (OOC Thread)

Thank you, got it.
Dilemma
Half Elven MU, 84 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 3 Dec 2022
at 09:08
  • msg #780

Re: The Brazen Strumpet (OOC Thread)

So that I'm not breaking my bank, I'm going to buy one of those potions of healing -- less stressful for the Cleric, and I speak having played dozens of 'em!

And, I'd actually like to buy some padded armor for Lampert, as well as a dagger... I know he's not an adventuring type, but he's too useful to just lose to these long-leggedy beasties... like to give him at least somewhat of a buffer.

Chalk, couldn't go wrong with chalk.  I'd like to buy ten of those.
Ishmael
Dwarven Thief, 155 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sat 3 Dec 2022
at 14:48
  • msg #781

Re: The Brazen Strumpet (OOC Thread)

Ishmael has chalk as well.

He will buy 2 oil, and one Levitation potion, one additional healing potion
Malivoire
Elven Magic User, 190 posts
Malvingeroth
Hunter of Night
Sat 3 Dec 2022
at 16:18
  • msg #782

Re: The Brazen Strumpet (OOC Thread)

Malivoire will purchase a second Potion of Healing (400 gp) plus a steel mirror (10gp) and 2 pints of oil (2sp).
Labyrinth Lord
GM, 362 posts
Sun 4 Dec 2022
at 20:22
  • msg #783

Re: The Brazen Strumpet (OOC Thread)

Okay, I’ve noted everyone’s purchases, both for themselves and others. Are we ready to return to the Barrowmaze, or is there some additional business that needs to be conducted in Helix beforehand?
Barnabus
Human Cleric, 399 posts
Cleric 4
Hps: 23/23; AC 2
Sun 4 Dec 2022
at 21:45
  • msg #784

Re: The Brazen Strumpet (OOC Thread)

Yeah, I think we're all set to return. Barnabus has added his paltry 3 hps for advancing to 4th level and chosen his new spells.

I think we're still waiting on the results of our specialist with respect to those two coffers.

When we return, I think the target will be #33 to neutralize the glyphs/runes and look inside the sarcophagus.

It looks like there might be a secret room between 23 and 29. Maybe accessed through the west wall of 29 or from the corridor?
Barnabus
Human Cleric, 401 posts
Cleric 4
Hps: 23/23; AC 2
Mon 5 Dec 2022
at 16:32
  • msg #785

Re: The Brazen Strumpet (OOC Thread)

Slow Poison is an AD&D spell but not a LL one. How do you feel about Barnabus having access to that (and having prepared it) for the opening of the chests? If it's a spell that he has, he would regularly prepare it (like bless and silence).
Labyrinth Lord
GM, 363 posts
Mon 5 Dec 2022
at 17:45
  • msg #786

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Already, in the back of his mind, a voice frets, "We're going to need another lock-and-key man, aren't we?"

From Die Hard (1988):

”We're gonna need some more FBI guys, I guess.”

Barnabus:
Slow Poison is an AD&D spell but not a LL one. How do you feel about Barnabus having access to that (and having prepared it) for the opening of the chests?

I’ll be honest, although I’ve occasionally looked to BECMI and OSRIC for some clarification on how spells/items/creatures might be adjudicated, as much as possible, I’ve tried to stick with the Labyrinth Lord rules as written. I’d rather not suddenly add a spell from another game that hasn’t been previously available. Neutralize Poison does exist, but it’s a fourth level cleric spell and not yet accessible to Barnabus. The poison needle was a Save vs. Poison or die trap. So I fear that the locksmith is beyond help, barring Raise Dead/Resurrection/Reincarnation.

Stog isn’t the sole locksmith in the Duchy of Aerik. Granted, when others learn of his fate, their fees to assist the adventurers might go up a bit.
Barnabus
Human Cleric, 402 posts
Cleric 4
Hps: 23/23; AC 2
Mon 5 Dec 2022
at 21:22
  • msg #787

Re: The Brazen Strumpet (OOC Thread)

That works. Slow Poison does seem rather powerful for a 2nd level spell.

We'll have to conceal his fate, then.
Barnabus
Human Cleric, 403 posts
Cleric 4
Hps: 23/23; AC 2
Tue 6 Dec 2022
at 02:08
  • msg #788

Re: The Brazen Strumpet (OOC Thread)

I think we've discovered the metagame here; it's nothing to do really with death cults.

It's to bring about the indirect deaths of as many NPCs as possible.

Next up we should focus on that falling block trap right by the entrance.
This message was last edited by the player at 13:25, Tue 06 Dec 2022.
Barnabus
Human Cleric, 404 posts
Cleric 4
Hps: 23/23; AC 2
Tue 6 Dec 2022
at 14:16
  • msg #789

Re: The Brazen Strumpet (OOC Thread)

+1 Dagger of Throwing will go to Ishmael? It would be good for him to have an enchanted weapon.

Potion of Undead control to Caine or Dilemma. That way a turn attempt could be made in the same round if needed.

Ioun Stone to Dax or we could sell it to our patron for <insert amount here>. OSRIC has the stone at 5k. Maybe our patron would pay more given its provenance. The experience and money would be more valuable than a -1 AC adjustment, I would think.
This message had punctuation tweaked by the player at 14:17, Tue 06 Dec 2022.
Labyrinth Lord
GM, 364 posts
Tue 6 Dec 2022
at 15:18
  • msg #790

Re: The Brazen Strumpet (OOC Thread)

Not to speak for anyone, but in fairness, there are some who are part of the company who have a fairly low armor class who would benefit from the ioun stone’s additional protection. I’ll have to consider whether Mazzahs would be willing to purchase the stone. It is an enchanted item, but it doesn’t serve to inform him of anything regarding the Barrowmaze’s mysteries and he’s not in need of the protection it provides. The adventurers would have the option of seeking a buyer at the mercenary guild or even the market, though what payment they might attract could vary greatly.

Once the disposition of the magic items is settled, I’ll move things back to the catacombs.
Barnabus
Human Cleric, 405 posts
Cleric 4
Hps: 23/23; AC 2
Tue 6 Dec 2022
at 16:07
  • msg #791

Re: The Brazen Strumpet (OOC Thread)

So we'll keep the stone in that case.

It is an interesting question of who gets it. While it's true that some PCs have a low AC, they should also not generally be involved in melee. I would think Dax as the one who opens doors should have the lowest AC. He or other front-line types are most likely to benefit from it.
Ishmael
Dwarven Thief, 156 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Tue 6 Dec 2022
at 17:15
  • msg #792

Re: The Brazen Strumpet (OOC Thread)

Not much for the ioun stone. But the dagger and 16 DEX is right up Ishmael's alley.
Labyrinth Lord
GM, 365 posts
Tue 6 Dec 2022
at 18:23
  • msg #793

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
It is an interesting question of who gets it. While it's true that some PCs have a low AC, they should also not generally be involved in melee.

True. For the most part, the arcane casters will normally stick to the rear ranks.

Now, on the other hand, hypothetically speaking, perhaps the party is in the process of opening up a crypt when suddenly something, like say…Lord Varghoulis…sweeps in and rushes the party from behind. Then, one of the casters might find the stone useful.

At least for a little while.

Not saying that’s going to happen. But it could. Hypothetically.
Barnabus
Human Cleric, 406 posts
Cleric 4
Hps: 23/23; AC 2
Wed 7 Dec 2022
at 00:44
  • msg #794

Re: The Brazen Strumpet (OOC Thread)

Precisely.

Let's get this show back on the road. Or back underground.

+1 Dagger of Throwing goes to Ishmael.

Ioun stone (-1 AC) goes to Dax (barring future legal challanges).

Potion of Undead Control goes to Dilemma.

Destination is #33.
This message was last edited by the player at 00:44, Wed 07 Dec 2022.
Dax Moonblade
Half Elven Ranger, 290 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 7 Dec 2022
at 05:09
  • msg #795

Re: The Brazen Strumpet (OOC Thread)

Sorry for the lack of posts, dealing with some legal issues.

Dax has an AC of 0, so the ioun stone is not as valuable as it might be to almost anyone else. Ishmael or the mages could use it, so I suggest one of them take it.
Barnabus
Human Cleric, 407 posts
Cleric 4
Hps: 23/23; AC 2
Wed 7 Dec 2022
at 13:21
  • msg #796

Re: The Brazen Strumpet (OOC Thread)

Ishmael and the mages will be attacking from range, so it should go to Ynes or Caine.
Barnabus
Human Cleric, 408 posts
Cleric 4
Hps: 23/23; AC 2
Wed 7 Dec 2022
at 13:49
  • msg #797

Re: The Brazen Strumpet (OOC Thread)

B. would have seen to the proper burial of the specialist, but I was amused by the LL's write up, so I didn't say anything.
Labyrinth Lord
GM, 368 posts
Wed 7 Dec 2022
at 17:57
  • msg #798

Re: The Brazen Strumpet (OOC Thread)

:) If Barnabus did see to Stog’s burial, let me know and I’ll adjust the closing post of Thread IX accordingly.

For the mages of the group: please let me know if you copied spells from Mazzahs’ library and what they were.

All spellcasters please update me regarding the spells you have prayed for or memorized for the current game day.
Barnabus
Human Cleric, 409 posts
Cleric 4
Hps: 23/23; AC 2
Wed 7 Dec 2022
at 18:59
  • msg #799

Re: The Brazen Strumpet (OOC Thread)

1st: Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Command, Remove Fear
2nd: Silence 15' Radius, Bless, Bless, Hold Person

HPs: 23/23
This message was last edited by the player at 19:36, Wed 07 Dec 2022.
Dax Moonblade
Half Elven Ranger, 292 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 7 Dec 2022
at 19:31
  • msg #800

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 797):

I admit I like how the DM's went straight to "dump the body"!! Suits 90% of D&D parties!
Malivoire
Elven Magic User, 191 posts
Malvingeroth
Hunter of Night
Wed 7 Dec 2022
at 20:51
  • msg #801

Re: The Brazen Strumpet (OOC Thread)

Malivoire copied Knock and Mirror Image from Mazzahs.

Currently memorized spells remain:

1st - Magic Missile, Sleep
2nd - Web
Dilemma
Half Elven MU, 85 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 8 Dec 2022
at 13:10
  • msg #802

Re: The Brazen Strumpet (OOC Thread)

Shur, I'll take the potion of undead control.


Dilemma picked up jarring hand and web from Mazzahs.  She'll twist the other mage's arms for spells later on.


Dilemma's memorized spells are...

1st Level
Darkness*, sleep -- There's bound to be more cultists wandering around...
* - Dilemma knows light, and therefore can reverse it into darkness!

2nd Level
Web
Malivoire
Elven Magic User, 192 posts
Malvingeroth
Hunter of Night
Thu 8 Dec 2022
at 18:52
  • msg #803

Re: The Brazen Strumpet (OOC Thread)

Dielmma, if you're going to memorize Web maybe I should look at a different 2nd level spell.  I also have access to Invisibility, Continual Light, Knock, and Mirror ImageKnock might be particularly useful?

Thoughts from the team?
Labyrinth Lord
GM, 370 posts
Thu 8 Dec 2022
at 19:20
  • msg #804

Re: The Brazen Strumpet (OOC Thread)

Two quick questions:

Did Barnabus take the book that the skeleton was holding when he gathered up the remains?

Is the statue in the center of the crypt being left alone?
Barnabus
Human Cleric, 412 posts
Cleric 4
Hps: 23/23; AC 2
Thu 8 Dec 2022
at 20:18
  • msg #805

Re: The Brazen Strumpet (OOC Thread)

Yes, but he did not take it from the skeleton. He bundled it up within the skeleton such that he wouldn't have to remove it from its arms. He has no intention of touching the book. If you want more details, let me know.

The statue is being left alone for now.
This message was last edited by the player at 21:41, Thu 08 Dec 2022.
Caine
Half Elf Fighter-MU, 31 posts
Thu 8 Dec 2022
at 20:39
  • msg #806

Re: The Brazen Strumpet (OOC Thread)

Apologies for not posting recently, RL got a bit hectic. Catching up now, I'll update regarding spells copied in a little while and possible update to equipment!
Dilemma
Half Elven MU, 87 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 8 Dec 2022
at 21:28
  • msg #807

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Dielmma, if you're going to memorize Web maybe I should look at a different 2nd level spell.  I also have access to Invisibility, Continual Light, Knock, and Mirror ImageKnock might be particularly useful?

Thoughts from the team?
Well, hmm... I could hold off on even learning web and instead take read magic, which I REALLY should have anyways, being a magic-user... phantasmal force still has its uses here, I can imagine...
Barnabus
Human Cleric, 413 posts
Cleric 4
Hps: 23/23; AC 2
Thu 8 Dec 2022
at 21:40
  • msg #808

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 803):

I don't know. Knock is a utility spell that you might prepare knowing that you were def going to need it (like we had discovered a door that Ismael couldn't open). Otherwise, I wouldn't take it.

I would take invisibility or web.

LL's ominous questions notwithstanding, we have the broader question of the thrust of this expedition after we complete the first and second order of business.

Do we go for the special tomb to the right of #28 while we're at full strength?

Or do we try to expand our "territory" by pushing east of #5?

Or do we try to find a secret door west of #29?
This message was last edited by the player at 02:54, Fri 09 Dec 2022.
Dilemma
Half Elven MU, 89 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 9 Dec 2022
at 00:16
  • msg #809

Re: The Brazen Strumpet (OOC Thread)

"Full strength" being the operative term, and equipped with that potion of undead control, I vote for #29.  Worst case scenario, one of the mages gets webby and we book it!

Oh.  Yeah, my bad.  I'm voting web for Caine.
Barnabus
Human Cleric, 414 posts
Cleric 4
Hps: 23/23; AC 2
Fri 9 Dec 2022
at 17:54
  • msg #810

Re: The Brazen Strumpet (OOC Thread)

Looks like we're bustin' open another tomb. I'll post later today.
Barnabus
Human Cleric, 416 posts
Cleric 4
Hps: 23/23; AC 2
Fri 9 Dec 2022
at 23:47
  • msg #811

Re: The Brazen Strumpet (OOC Thread)

If we were truly game-y, we'd immediately bring the tome, robe, skeleton, and statue back to our sponsor for the pay off.
Dilemma
Half Elven MU, 90 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sat 10 Dec 2022
at 00:19
  • msg #812

Kelemvor can shut right up.

In reply to Barnabus (msg # 811):

Dilemma's Lawful Neutral... nothin' about goodness in her, yet.  Wink-wink, nudge-nudge.  And, I'm pretty sure there aren't any laws about bringing the remains of the dead to a wizard like Mazzahs who helps the good people of the world!  Or taking their belongings.  To help the good people of the world.  Maybe tap some weapons on the bones, to make a convincing case for self-defense if that one pedantic lawman starts bellyaching at us.
This message was last edited by the player at 00:21, Sat 10 Dec 2022.
Barnabus
Human Cleric, 417 posts
Cleric 4
Hps: 23/23; AC 2
Sun 11 Dec 2022
at 02:26
  • msg #813

Kelemvor can shut right up.

Dax, I remembered that we checked out whether we could move the statue last time around:

LL:
The statue does not appear to be anchored to the floor in any way. It is crafted from solid stone and the adventurers estimate that if they were to attempt to move it, doing so would require three of their strongest members.

Dax Moonblade
Half Elven Ranger, 295 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Sun 11 Dec 2022
at 05:04
  • msg #814

Kelemvor can shut right up.

In reply to Barnabus (msg # 813):

I bow to your superior memory (or did you go look it up?)! :-D

I'm actually interested if the statue might move to reveal anything...perhaps an extension cord and red Xmas lights!
Barnabus
Human Cleric, 418 posts
Cleric 4
Hps: 23/23; AC 2
Sun 11 Dec 2022
at 16:58
  • msg #815

Kelemvor can shut right up.

Okay. It looks like we have four ancient undead lords of battle or what have you. The tomb does not appear to have any out-of-sarcophagus guardians.

It's possible that they won't rouse when disturbed. Let's plan for the obverse.

We want to avoid fighting multiple lords at once. How about we WEB three of the sarcophagi for starters? Ishmael checks the unwebbed one for traps and then gets ready to backstab its occupant after Dax and Ynes lift the lid.

Any other ideas or additions to maximize whatever fleeting advantage we might be able to establish?

----------------------

In reply to Dax Moonblade (msg # 814):

Both. I remembered and then cited the source.
Malivoire
Elven Magic User, 194 posts
Malvingeroth
Hunter of Night
Sun 11 Dec 2022
at 17:29
  • msg #816

Re: The Brazen Strumpet (OOC Thread)

I don't want to waste a Web spell unnecessarily.  We can be prepared to cast the spell, should opening one sarcophagus initiate the opening of all four, and then not cast it if nothing happens.
Barnabus
Human Cleric, 419 posts
Cleric 4
Hps: 23/23; AC 2
Sun 11 Dec 2022
at 18:07
  • msg #817

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 816):

Ok. Position Mal to web three of the bone boxes at the first sign of unrest.

Anything else?
Barnabus
Human Cleric, 421 posts
Cleric 4
Hps: 23/23; AC 2
Mon 12 Dec 2022
at 18:07
  • msg #818

Re: The Brazen Strumpet (OOC Thread)

Hey, LL, shadows can't be turned at all according to LL (they're like not quite undead even if they enjoy some of the benefits). Are these variant BM shadows? Could they be affected by hold person (charm and sleep are ruled out)? It's not ruled out.

I'm assuming Barnabus knows these things, courtesy of his religious training.

Team, shadows typically can't be damaged by normal weapons which puts us in a bit of a fix as we currently have 3. Those and our lone magic missile are our only weapons. Ynes could grab and attack with that onyx-handled dagger. That's probably magical.

I'm inclined to fight for a round and consider a retreat if things go poorly. They do have low ACs so would be an advantage for us.
This message was last edited by the player at 18:58, Mon 12 Dec 2022.
Labyrinth Lord
GM, 374 posts
Mon 12 Dec 2022
at 23:12
  • msg #819

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Hey, LL, shadows can't be turned at all according to LL (they're like not quite undead even if they enjoy some of the benefits). Are these variant BM shadows? Could they be affected by hold person (charm and sleep are ruled out)? It's not ruled out.

Shadows do have a specific entry in the Barrowmaze text. It indicates the following:

quote:
Shadows are ethereal undead. As a consequence they are susceptible to the clerical turning ability.

In this instance, it’s only by virtue of circumstance (them being within a lair consecrated to chaos) that prevents Barnabus from turning them.

With regard to Hold Person, the spell’s description in Labyrinth Lord states:

quote:
Undead and any monster of a greater size than an ogre are unaffected.

Since Barrowmaze defines shadows as being undead, I’d have to rule that the spell wouldn’t be effective against them.

Barnabus would assuredly know the specific details about shadows which you’ve discussed. He would also be aware that in addition to magical weapons, silver weapons are capable of causing them harm.
Barnabus
Human Cleric, 423 posts
Cleric 4
Hps: 23/23; AC 2
Tue 13 Dec 2022
at 01:05
  • msg #820

Re: The Brazen Strumpet (OOC Thread)

BM > LL :).

Four shadows, four coffins. I'm not drawing any conclusions, but...

Let's focus our fire.
Caine, your light spell might be effective here.

Even if this encounter goes well, I'm thinking of bringing out loot back to Helix directly.
Dilemma
Half Elven MU, 91 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Tue 13 Dec 2022
at 10:25
  • msg #821

Re: The Brazen Strumpet (OOC Thread)

I could bust out a phantasmal force and hope these guys get distracted by it... What do you all say?

And, Barn, I said, Barn, I'm on the same page!
Barnabus
Human Cleric, 424 posts
Cleric 4
Hps: 19/23; AC 2
Tue 13 Dec 2022
at 13:30
  • msg #822

Re: The Brazen Strumpet (OOC Thread)

Yes, Dilemma, I was thinking along the same lines. We should provide as many targets as possible to spread around the possible str damage.

The as of yet unopened boxes might have suitable weaponry.

Mal also has a wand of magic missiles which he could toss to Caine. Did we ever learn how many charges it has?
This message was last edited by the player at 13:33, Tue 13 Dec 2022.
Malivoire
Elven Magic User, 196 posts
Malvingeroth
Hunter of Night
Tue 13 Dec 2022
at 14:29
  • msg #823

Re: The Brazen Strumpet (OOC Thread)

To my knowledge we do not know how many charges the wand has.  But (perhaps selfishly, sorry Caine) Malivoire is about to find out.
Barnabus
Human Cleric, 425 posts
Cleric 4
Hps: 19/23; AC 2
Tue 13 Dec 2022
at 16:11
  • msg #824

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 823):

Caine has options :).

I hate shadows! (even these oh so slightly neutered LL ones) (but then buffed by BM).
Labyrinth Lord
GM, 375 posts
Tue 13 Dec 2022
at 20:45
  • msg #825

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
I hate shadows! (even these oh so slightly neutered LL ones) (but then buffed by BM).

Although, to my knowledge, Greg Gillespie hasn’t explicitly stated as much, I suspect the reason that he included a specific entry for shadows in Barrowmaze was because he wanted those that occupied his dungeon to be more like the shadows from First Edition Advanced Dungeons & Dragons, as opposed to the ones offered in the Labyrinth Lord text.

I think, in general, encounters involving any kind of immaterial undead (shadows, ghosts, etc.) in AD&D and its neighboring systems often present a challenge for most parties.
Dilemma
Half Elven MU, 92 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Thu 15 Dec 2022
at 00:42
  • msg #826

Re: The Brazen Strumpet (OOC Thread)

Well, time to put on a magic show for these shady customers!
Malivoire
Elven Magic User, 198 posts
Malvingeroth
Hunter of Night
Thu 15 Dec 2022
at 01:14
  • msg #827

Re: The Brazen Strumpet (OOC Thread)

Eep!  Spiders!  Why did it have to be spiders?

Guess you know what will be all through the tomb with the Golden Ark, once we get there...
Barnabus
Human Cleric, 427 posts
Cleric 4
Hps: 19/23; AC 2
Thu 15 Dec 2022
at 21:31
  • msg #828

Re: The Brazen Strumpet (OOC Thread)

Dilemma:
These actual arthropods will rear up and hiss menacingly.

Adorable!

Gents, these are my ideas for the rest of this round:

*Someone tries their luck with the shaman fire staff. There is the chance that it might backfire. But this is as good as a time as any to find out with the temperature decreasing.

*Mal, why not cast magic missile? That might ultimately save you a charge on the wand.

Caine, Ynes could flip open another box. One of the boxes might have a magical weapon.

I'd like to think the that Caine and Ynes sucked a 19 and 20 out of the dice roller that the shadows might have laid claim to.
Malivoire
Elven Magic User, 199 posts
Malvingeroth
Hunter of Night
Thu 15 Dec 2022
at 21:40
  • msg #829

Re: The Brazen Strumpet (OOC Thread)

Who has the shaman's fire stick?  Not on my character sheet...
Labyrinth Lord
GM, 377 posts
Thu 15 Dec 2022
at 21:44
  • msg #830

Re: The Brazen Strumpet (OOC Thread)

To my knowledge, it was Barnabus who retrieved it just prior to The Foul Pheasant burning to the ground. I honestly don’t recall it being subsequently transferred to another party member, but it’s entirely possible that I’m mistaken.
Barnabus
Human Cleric, 428 posts
Cleric 4
Hps: 19/23; AC 2
Thu 15 Dec 2022
at 22:05
  • msg #831

Re: The Brazen Strumpet (OOC Thread)

B. did grab it. I think it should have been transferred to Dilemma. Is that alright? Or she can just grab it from B's belt.

Thinking about item allocation, did we decide who got the Ioun stone?
Dax Moonblade
Half Elven Ranger, 298 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Thu 15 Dec 2022
at 22:29
  • msg #832

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 831):

It should have gone to one of the mages or to Ishmael.
Barnabus
Human Cleric, 429 posts
Cleric 4
Hps: 19/23; AC 2
Thu 15 Dec 2022
at 23:16
  • msg #833

Re: The Brazen Strumpet (OOC Thread)

I would vote for Ishmael, then. He wants to be within 10 feet when he throws his dagger for the +1 ranged bonus.
Dilemma
Half Elven MU, 94 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 16 Dec 2022
at 00:20
  • msg #834

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 833):

Same page, that's... two for Ishmael, then?
Malivoire
Elven Magic User, 200 posts
Malvingeroth
Hunter of Night
Fri 16 Dec 2022
at 00:53
  • msg #835

Re: The Brazen Strumpet (OOC Thread)

I have no objections.
Ishmael
Dwarven Thief, 160 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sat 17 Dec 2022
at 12:47
  • msg #836

Re: The Brazen Strumpet (OOC Thread)

Well, I won't say no, but I didn't want to hog all the goodies.
Barnabus
Human Cleric, 430 posts
Cleric 4
Hps: 19/23; AC 2
Sat 17 Dec 2022
at 15:22
  • msg #837

Re: The Brazen Strumpet (OOC Thread)

It occurred to me that perhaps bless should affect magic missile as well:

LL:
Each ally gains a +1 morale bonus and +1 on attack and damage rolls.

d6+1 is a damage roll and I can't think of a reason to exclude casters from the benefits of bless as written.

I also noticed that the duration of magic missile is listed as one turn. That suggests to me that LL intended for casters to have the ability to launch a missile for 10 rounds (before requiring the casting of another iteration). This seems to be in line with the buffing of some low-level spells (from their AD&D original forms).
Labyrinth Lord
GM, 378 posts
Sat 17 Dec 2022
at 15:56
  • msg #838

Re: The Brazen Strumpet (OOC Thread)

I would definitely support the inclusion of the Bless spell’s damage boost on a spell like Magic Missile. In my mind, Bless enhances all of the combat efforts of everyone who is a recipient of it.

The duration of Magic Missile of one turn isn’t an innovation of Labyrinth Lord. In the 1981 Basic Dungeons & Dragons rulebook by Dave Cook, it’s also given a duration of one turn. It would seem that the intent was that a magic user could cast the spell and have the missile(s) hovering around them, waiting to be deployed when danger arose. The only potential downside being that, if you don’t happen to encounter any enemies within the space of said turn, the spell fades.

Erik Tenkar of Tenkar’s Tavern discusses the spell’s duration at length here: https://youtu.be/UGML769Tioo

Note that there’s a couple of instances of adult language in there, so you may not want to play it full blast while at your workplace.
Malivoire
Elven Magic User, 202 posts
Malvingeroth
Hunter of Night
Sat 17 Dec 2022
at 16:13
  • msg #839

Kelemvor can shut right up.

I haven't played with Bless affecting other spell damage before, but happy to add the extra +1  :)  So first attack would have been 6 dmg and second would have been 4 dmg.

Regarding the duration, this does not change the number of magic missiles available to cast, does it?  Assuming not, I still only get one missile so the duration is a little bit moot in this case.
Barnabus
Human Cleric, 431 posts
Cleric 4
Hps: 19/23; AC 2
Sat 17 Dec 2022
at 17:40
  • msg #840

Kelemvor can shut right up.

I found Tenkar's analysis to be persuasive. The ultimate utility of that 1 turn duration manifests when multiple missiles are poised to strike (perhaps from multiple mages!).

Let us turn our attention now to Dilemma's Phantasmal Force spell, the pedant instructs. Per the spell, she must maintain concentration to maintain his spell. That rules out any theatrics with the fire stick as D. must spend her round concentrating.

LL:
Observers are allowed a saving throw versus spells to see through any illusion produced with this spell.

Assuming the shadow that attacked the "spider hounds" failed its saving throw (as last round's write up would seem to indicate), then they would have been able to attack and harm the monster.

Attack as what? and for how much damage? I would argue that the attack is magical in nature, thus obviating the shadow's resistance to normal weaponry.

Then, there is this nugget:

LL:
If a foe appears to lose all hit points, he falls unconscious rather than dying.

Can a shadow, already dead, believe itself to have been killed?

You betcha!
This message was last edited by the player at 02:30, Sun 18 Dec 2022.
Labyrinth Lord
GM, 379 posts
Sun 18 Dec 2022
at 20:34
  • msg #841

Re: Kelemvor can shut right up.

Barnabus:
Can a shadow, already dead, believe itself to have been killed?

Actually, no.

If something that is, by definition in a state of endless death is somehow convinced that it has subsequently died, you have what amounts to an irreconcilable paradox. One that threatens the stability of reality itself, and the space time continuum.

So, how I would rule in this situation is thus: If Dilemma’s phantasmal force spiders succeed in damaging the shadow to the point of “death”, reality itself shatters.



And the campaign ends. Immediately and irrevocably.


Malivoire
Elven Magic User, 203 posts
Malvingeroth
Hunter of Night
Sun 18 Dec 2022
at 21:20
  • msg #842

Re: The Brazen Strumpet (OOC Thread)

But that's a pretty cool ending, right?
Labyrinth Lord
GM, 380 posts
Sun 18 Dec 2022
at 21:53
  • msg #843

Re: The Brazen Strumpet (OOC Thread)

Personally, I think so
Barnabus
Human Cleric, 432 posts
Cleric 4
Hps: 19/23; AC 2
Sun 18 Dec 2022
at 22:17
  • msg #844

Re: The Brazen Strumpet (OOC Thread)

Ah, yes, another one of Barrowmaze's meta-games has revealed itself: discovering ways to return the Barrowmaze, itself, to the void. Our current score is 2.
This message was last edited by the player at 22:17, Sun 18 Dec 2022.
Dax Moonblade
Half Elven Ranger, 300 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 19 Dec 2022
at 04:19
  • msg #845

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 843):

But, like, do we get XP for destroying the whole world, man?
Labyrinth Lord
GM, 381 posts
Mon 19 Dec 2022
at 04:53
  • msg #846

Re: The Brazen Strumpet (OOC Thread)

Absolutely. I just will need a little time to tally up all the monsters in the megadungeon itself, along with a bit of extrapolation regarding what evils were lurking in the surrounding lands. Everyone will level up (posthumously) several times once it’s all said and done.
Labyrinth Lord
GM, 383 posts
Mon 19 Dec 2022
at 18:39
  • msg #847

Re: Kelemvor can shut right up.

Malivoire:
Regarding the duration, this does not change the number of magic missiles available to cast, does it?  Assuming not, I still only get one missile so the duration is a little bit moot in this case.

Sorry. I just realized that I skipped past this question.

No, the duration does not alter the number of missiles available to the caster. It does become more useful at higher levels as the magic user can have multiple missiles hovering about that he or she is able to direct toward targets as needed.

That said, even lower level casters could, if they had memorized the spell more than once, cast magic missile multiple times in succession to obtain a similar effect.
Malivoire
Elven Magic User, 204 posts
Malvingeroth
Hunter of Night
Mon 19 Dec 2022
at 19:31
  • msg #848

Re: The Brazen Strumpet (OOC Thread)

Understood, thanks!
Barnabus
Human Cleric, 433 posts
Cleric 4
Hps: 19/23; AC 2
Mon 19 Dec 2022
at 20:32
  • msg #849

Re: The Brazen Strumpet (OOC Thread)

If I'm not mistaken, this is the current tally of damage to the shadow quartet:

S1, beset by spectral hounds: 6 dmg
S2, beset by Dax and Mal: 16 dmg
S3, beset by Barnabus, 8 dmg
S4, beset by Caine, 0 damage


Not exactly optimal distribution as we are free to attack whichever shadow catches our fancy...

Since shadows should, theoretically, max out at 18 hps, one more magic missile should drop S2. Mal, could you do the honors?

Dax, Ishmael, could we prioritize S3?
This message was last edited by the player at 21:00, Mon 19 Dec 2022.
Labyrinth Lord
GM, 384 posts
Mon 19 Dec 2022
at 20:55
  • msg #850

Re: The Brazen Strumpet (OOC Thread)

The damage tally on the respective shadows matches up with my numbers.

On a side note, this group of shadows are 3+2 HD creatures. That said, a single point of damage will send S2 to the great beyond.
Barnabus
Human Cleric, 434 posts
Cleric 4
Hps: 17/23; AC 2
Mon 19 Dec 2022
at 22:37
  • msg #851

Re: The Brazen Strumpet (OOC Thread)

Why they've been bulking up!
Dax Moonblade
Half Elven Ranger, 301 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Tue 20 Dec 2022
at 00:11
  • msg #852

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 850):

If the Bless spell was in place for the last round, Dax did not include the +1 to damage.
Barnabus
Human Cleric, 436 posts
Cleric 4
Hps: 17/23; AC 2
Tue 20 Dec 2022
at 00:21
  • msg #853

Re: The Brazen Strumpet (OOC Thread)

Jeepers creepers, Dax, how did I miss that?

S1, beset by spectral hounds: 6 dmg
S2, beset by Dax and Mal: 17 dmg
S3, beset by Barnabus, 8 dmg
S4, beset by Caine, 0 damage
Dax Moonblade
Half Elven Ranger, 302 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Tue 20 Dec 2022
at 04:40
  • msg #854

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 853):

My fault for not paying attention!
Ishmael
Dwarven Thief, 163 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Tue 20 Dec 2022
at 13:46
  • msg #855

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Dax, Ishmael, could we prioritize S3?



We could if Barnabas would have asked.
Barnabus
Human Cleric, 437 posts
Cleric 4
Hps: 17/23; AC 2
Tue 20 Dec 2022
at 15:36
  • msg #856

Re: The Brazen Strumpet (OOC Thread)

Okie, I'll do it IC next time.

I added an IC note for Mal and Dax :).
This message was last edited by the player at 15:37, Tue 20 Dec 2022.
Dax Moonblade
Half Elven Ranger, 303 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 21 Dec 2022
at 05:52
  • msg #857

Re: The Brazen Strumpet (OOC Thread)

DM: Is the one turn for the loss of strength, 10 minutes of game time?
Barnabus
Human Cleric, 438 posts
Cleric 4
Hps: 17/23; AC 2
Wed 21 Dec 2022
at 13:48
  • msg #858

Re: The Brazen Strumpet (OOC Thread)

Excellent! Dilemma is playing both LL and the BM metagame. Those shadow pups of hers will leave their mark on this world and possibly the next.
This message was last edited by the player at 13:48, Wed 21 Dec 2022.
Labyrinth Lord
GM, 386 posts
Wed 21 Dec 2022
at 15:52
  • msg #859

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
DM: Is the one turn for the loss of strength, 10 minutes of game time?

Yes, that’s correct. In combat, that can seem an eternity. But while exploring, that time will pass pretty quickly. Once the adventurers have finished surveying their current location and moved to a different one, the effect will have passed. I’ll note when it’s gone within an in-game post.
Barnabus
Human Cleric, 440 posts
Cleric 4
Hps: 22/23; AC 2
Wed 21 Dec 2022
at 21:16
  • msg #860

Re: The Brazen Strumpet (OOC Thread)

Good show, team. Nice balance of contributions.

Alright, loathe as I am to return to Helix when we still have strength to give (and lose), that's pretty much the plan, given all of the goodies we have acquired and the spells we have cast.

However, I think we can squeeze in just a little bit more before we make our premature departure, two things.

(1) Search for secret doors (the square room between 23 and 29 has doubtless piqued more than just my interest). Maybe eastern wall of 23 and the corridor wall being the best candidates?

LL, would Ishmael be able to do a little tap tap thing to assess if there is hollow space beyond a wall?

(2) Attempt to bring the demonic statue back to papa! With the aid of the bone of silence, we drag it back to the entrance, hoist it up, and drive away (with all of the other treats).

LL:
The crypt grows colder. The adventurers in close proximity to the sarcophagi can see their breaths steam.

You know, when I first read this, I thought the encounter also had an environmental hazard worked into it.
Barnabus
Human Cleric, 441 posts
Cleric 4
Hps: 22/23; AC 2
Thu 22 Dec 2022
at 15:55
  • msg #861

Re: The Brazen Strumpet (OOC Thread)

Barnabus would think the mummies should be removed from the crypt and delivered to the shrine of St. Ygg?
Barnabus
Human Cleric, 444 posts
Cleric 4
Hps: 22/23; AC 2
Sat 24 Dec 2022
at 21:09
  • msg #862

Re: The Brazen Strumpet (OOC Thread)

Ishmael:
Ya use a lot of big words, when small ones 'ould do

Right you are. For Barnabus, that should have been "brother on brother" instead of internecine.
Ishmael
Dwarven Thief, 165 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Tue 27 Dec 2022
at 22:19
  • msg #863

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
We'll deploy the bone of silence for this to avoid any unnecessary clattering.
I went with the highest dex from the table for this task.


Not that it changes the past, but with the magic gloves. Ishmael has a 16 DEX.
Barnabus
Human Cleric, 447 posts
Cleric 4
Hps: 22/23; AC 1
Wed 28 Dec 2022
at 13:56
  • msg #864

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 863):

I don't know. I view posts in this type of game more as intentions which allow other characters a chance to respond.

This sequence is an example of that. Barnabus thinks there is a pretty good chance this room has slime or mold, and if we don't have to enter it, we shouldn't. Perhaps he communicates this to Dax and Dilemma with words or perhaps with a tug on their cloaks.

They can take heed or ignore. Or maybe the LL will post and adjudicate as he sees fit (as expediency is a concern as well).

Remember #20 with its falling slab death trap? That could have played out in a similar fashion if others had posted their intention to enter the room before Barnabus had triggered the trap by tossing in stones.
This message was last edited by the player at 14:01, Wed 28 Dec 2022.
Malivoire
Elven Magic User, 206 posts
Malvingeroth
Hunter of Night
Wed 28 Dec 2022
at 18:43
  • msg #865

Kelemvor can shut right up.

Ishamel, my DEX is 17.  But you may have a better chance "to hit" as a thief, compared to me as a magic-user.  I'm open to you giving it a try, for sure.  And if STR comes into play at all, then you should make the attempt.  Malivoire is the proverbial 98 lb weakling, and has -1 "to hit" for STR-related attacks.
Barnabus
Human Cleric, 448 posts
Cleric 4
Hps: 22/23; AC 1
Wed 28 Dec 2022
at 18:49
  • msg #866

Kelemvor can shut right up.

Agree. I had been thinking along those lines as well.

But in the end I thought it was a color post (hitting a stationary table 10 feet away...) so I tossed it to Malivoire this time.
Ishmael
Dwarven Thief, 166 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Wed 28 Dec 2022
at 19:53
  • msg #867

Kelemvor can shut right up.

Mechanically there is no difference between a 16 and 17 so whichever way LL does it is fine.
Dax Moonblade
Half Elven Ranger, 308 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 28 Dec 2022
at 23:27
  • msg #868

Kelemvor can shut right up.

Barnabus if you don't want anyone to enter the room, you should probably put something clear in your post! Whether it is words or tugging on cloaks.

Looking back I see the damp patches on the walls and the smell of damp corruption could point to an ooze or slime...but it could just be flowery description! :-)

In any case, Dax stepped into the room, as he does with every room, so we'll find out soon enough if there is a slime or ooze in there!
Barnabus
Human Cleric, 449 posts
Cleric 4
Hps: 22/23; AC 1
Wed 28 Dec 2022
at 23:44
  • msg #869

Kelemvor can shut right up.

Yes, I read the room description as providing a warning to the strong possibility of a slime/mold infestation. It's not like the designer of BM to just leave offerings for us.

I thought I had been clear the first time around, haha. But if B. saw you moving to enter the room, he would have called out/tugged, so I tried to capture that as well.

It's one of those things that is harder to execute play-by-post than it would be in-person.
Dax Moonblade
Half Elven Ranger, 309 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 28 Dec 2022
at 23:53
  • msg #870

Kelemvor can shut right up.

In reply to Barnabus (msg # 869):

For sure, at the table it would be simply, "No! Wait!" and the then the explanation.

You can assume that Dax will always step into the room unless there is something REALLY obvious to avoid. Bad smells are minor when it comes to this place!!
Labyrinth Lord
GM, 391 posts
Thu 29 Dec 2022
at 23:18
  • msg #871

Kelemvor can shut right up.

Two quick points:

1. Moving the statue will require three strong characters. I’m guessing that Barnabus would not be the third, so presumably Caine would assume the duty.

2. Am I correct that the party, as a whole, are returning to the necromancer’s crypt for the statue, or are some members going elsewhere?
Barnabus
Human Cleric, 451 posts
Cleric 4
Hps: 22/23; AC 1
Fri 30 Dec 2022
at 03:22
  • msg #872

Kelemvor can shut right up.

1. Yes, Caine would be the third.

2. Yes, you are correct in that. So very very correct. It takes a crypt guardian to split this party :).
Dax Moonblade
Half Elven Ranger, 310 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Fri 30 Dec 2022
at 04:56
  • msg #873

Kelemvor can shut right up.

In reply to Labyrinth Lord (msg # 871):

There will be no splitting the party...except for when we split the party!
Dilemma
Half Elven MU, 97 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Sun 1 Jan 2023
at 04:57
  • msg #874

Re: The Brazen Strumpet (OOC Thread)

Oh, boy... All I've got for this kid is a darkness spell to lob at their eyes.
Ishmael
Dwarven Thief, 168 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sun 1 Jan 2023
at 13:38
  • msg #875

Re: The Brazen Strumpet (OOC Thread)

I'm splitting the party...
Barnabus
Human Cleric, 454 posts
Cleric 4
Hps: 22/23; AC 1
Sun 1 Jan 2023
at 13:57
  • msg #876

Re: The Brazen Strumpet (OOC Thread)

Reload! Reload! Reload!

Error: The Balor has wiped all of your saves.

LL, so the magic circle was entirely concealed by the base of the statue? Is that why we didn't see it when we earlier examined the base to see if the statue could be moved?

Well, that certainly puts the kabosh on Barnabus's renovation plans. He had planned to transport a statue of Sylvanus or St. Ygg to the BM in its place.

Not apropos of anything, really, if anybody would like to assume the mantle of caller for the next expedition, I could certainly hand it over. Obviously, I enjoy the weight but perhaps somebody else would as well for a spell. I had been thinking of it even before this (latest) calamity.

It's entirely possible that destroying the statue could banish the Type VI demon. If they're inclined, Dax and Ynes could throw it down with vehemence as they flee from the crypt.
This message was last edited by the player at 14:25, Sun 01 Jan 2023.
Malivoire
Elven Magic User, 209 posts
Malvingeroth
Hunter of Night
Sun 1 Jan 2023
at 16:23
  • msg #877

Re: The Brazen Strumpet (OOC Thread)

Ishmael, PLEASE tell me your dwarven hair doesn't resemble Flock of Seagulls, at least!!  :D
Labyrinth Lord
GM, 394 posts
Sun 1 Jan 2023
at 17:22
  • msg #878

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
LL, so the magic circle was entirely concealed by the base of the statue? Is that why we didn't see it when we earlier examined the base to see if the statue could be moved?

That’s correct. In point of fact, it seems that the size of the circle was deliberately fashioned to be smaller than the statue’s base. When those of a magical inclination have time to contemplate the matter further, they will come to the conclusion that the arrangement of the circle and statue were such that the statue could serve as a conduit by which the demon’s power could be accessed, while the monster itself remained trapped. This suggests that the necromancer may have believed that they would be returned to life at some point, or possibly would begin an existence as a lich, and would require a ready source of arcane power when first walking the mortal realm once more.
Barnabus
Human Cleric, 455 posts
Cleric 4
Hps: 22/23; AC 1
Sun 1 Jan 2023
at 17:41
  • msg #879

Re: The Brazen Strumpet (OOC Thread)

That circle will also earn this dungeon another moniker: The Tomb of Horrors. That chamber posed two dire and one world-ending threat to adventurers.

LL:
This suggests that the necromancer may have believed that they would be returned to life at some point, or possibly would begin an existence as a lich, and would require a ready source of arcane power when first walking the mortal realm once more.

Well, success on two counts then! The necromancer's not coming back, and even if he were, we've, uh, liberated his power source. Ha!

Surely, those silken gloves spared the unfortunate Caine's hands?
Ishmael
Dwarven Thief, 169 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Sun 1 Jan 2023
at 18:03
  • msg #880

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Not apropos of anything, really, if anybody would like to assume the mantle of caller for the next expedition, I could certainly hand it over. Obviously, I enjoy the weight but perhaps somebody else would as well for a spell. I had been thinking of it even before this (latest) calamity.


Just wanted at clarify, (Ishmael's) IC thoughts/actions on Barnabus as leader aren't the same.  I appreciate your dedication to it.   Ishmael is more of a sneak in and steal what you can without being found and Barnabus is trying to take the kitchen sink. And the bolts holding to the wall.  And the water pipes.
Labyrinth Lord
GM, 395 posts
Sun 1 Jan 2023
at 19:12
  • msg #881

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Surely, those silken gloves spared the unfortunate Caine's hands?

I suppose that they would have. Should the adventurers return to the necromancer's crypt, they should be retrievable.

https://youtu.be/Cs_spnCI5yc
Barnabus
Human Cleric, 456 posts
Cleric 4
Hps: 22/23; AC 1
Sun 1 Jan 2023
at 19:29
  • msg #882

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 880):

Even though I know this, it's nice to hear it.

Ishmael:
...to take the kitchen sink. And the bolts holding to the wall.  And the water pipes.

It would seem that the designer of BM had players such as myself in mind. But I don't think even Barnabus with his 18 wisdom would have anticipated a magic circle that doesn't exactly encircle that which it entraps. Very tricky, that.

In retrospect, we might have roped the statue and then pulled it towards the exit from a safe distance. But maybe there wasn't a safe distance.
Barnabus
Human Cleric, 457 posts
Cleric 4
Hps: 22/23; AC 1
Wed 4 Jan 2023
at 01:07
  • msg #883

Re: The Brazen Strumpet (OOC Thread)

Were Barnabus to drink a potion of levitation, could the two skinny mages hop along for the ride?
Labyrinth Lord
GM, 397 posts
Wed 4 Jan 2023
at 01:11
  • msg #884

Re: The Brazen Strumpet (OOC Thread)

Sure, why not. I don’t think that would exceed the magic’s capacity.
Barnabus
Human Cleric, 459 posts
Cleric 4
Hps: 22/23; AC 1
Wed 4 Jan 2023
at 02:28
  • msg #885

Re: The Brazen Strumpet (OOC Thread)

It is magic after all.

Happy post 2001!

Not to get ahead of ourselves, but do we anticipate Caine returning in another form? He hasn't logged in in weeks. If not, I've been thinking a paladin retainer would be a most welcome addition to the party (I could run him/her) (or a paladin PC if we get another player).

A little bit of detect evil would go a long long way.
Malivoire
Elven Magic User, 211 posts
Malvingeroth
Hunter of Night
Wed 4 Jan 2023
at 02:38
  • msg #886

Re: The Brazen Strumpet (OOC Thread)

Don't forget Lampert!  You can take him instead of me, Barnabus.  I'll wait for my turn on the lift.
Dilemma
Half Elven MU, 99 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 4 Jan 2023
at 02:54
  • msg #887

Re: The Brazen Strumpet (OOC Thread)

In reply to Malivoire (msg # 886):

I could also wait in Malivoire's stead.  Maybe drop a darkness spell somewhere with a fork so the Balor is confounded... and then head up.
Labyrinth Lord
GM, 398 posts
Wed 4 Jan 2023
at 04:47
  • msg #888

Re: The Brazen Strumpet (OOC Thread)

Or…Lampert could be given up as a complimentary snack to whoever wins the fracas down the hall.
Dilemma
Half Elven MU, 100 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Wed 4 Jan 2023
at 06:54
  • msg #889

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 888):

I'd rather we sacrifice a party member than him!  Who will be the star of the hit new Netflix show, The Lantern-BearerIt'd be live action, except for Charley, who's animated and voiced by... well, who's the budget version of Frank Welker?  He'll be voiced by the budget version of that person.
Malivoire
Elven Magic User, 212 posts
Malvingeroth
Hunter of Night
Wed 4 Jan 2023
at 13:17
  • msg #890

Kelemvor can shut right up.

I will not leave Lampert behind on purpose.  He and I can be the last two up, if need be.
Barnabus
Human Cleric, 460 posts
Cleric 4
Hps: 22/23; AC 1
Wed 4 Jan 2023
at 13:25
  • msg #891

Kelemvor can shut right up.

Oh, right, tasty lamprey, a favorite dish for demonic dignitaries.

Here's what we do then. B. grabs Dilemma and Lampert; Mal webs the eastern passage to buy time.

Next round, B. drops a rope to Mal and pulls him up via levitation.

Post updated.
This message was last edited by the player at 13:26, Wed 04 Jan 2023.
Barnabus
Human Cleric, 461 posts
Cleric 4
Hps: 22/23; AC 1
Thu 5 Jan 2023
at 13:20
  • msg #892

Kelemvor can shut right up.

LL, can Barnabus's next post include a report to Mazzahs?

Also, for some reason, I was under the impression that we had a cart or wagon of some sort for the transport of supplies to the BM and "recoveries" back to Helix? If we don't, we should obtain one, depending on Mazzahs' appetite for mummies.
Labyrinth Lord
GM, 401 posts
Thu 5 Jan 2023
at 17:37
  • msg #893

Kelemvor can shut right up.

I’ve gone ahead and moved thing forward to a meeting with the wizard.

Yes, the company has access to a cart already. I didn’t explicitly address its inclusion on this most recent journey back from the moor, but it’s reasonable to assume it is present if the party needed it. Any of the hirelings, including the likely shellshocked Lampert, could have assisted in pulling it.
Barnabus
Human Cleric, 463 posts
Cleric 4
Hps: 22/23; AC 1
Thu 5 Jan 2023
at 18:58
  • msg #894

Kelemvor can shut right up.

Right, right.

A few thoughts as I think ahead: the goal of the next expedition will be general exploration, trying to expand our known territory. No sealed-up tombs will be attempted (one is on the known map).

I think we should add to our number of hirelings so that we have more of a presence at the entrance.

And, as mentioned before, a paladin retainer or PC, would be most valuable for their protection from evil 10' radius and other abilities.
Labyrinth Lord
GM, 402 posts
Thu 5 Jan 2023
at 20:32
  • msg #895

Re: Forthcoming Priorities

Barnabus:
.A few thoughts as I think ahead: the goal of the next expedition will be general exploration, trying to expand our known territory.

?

I thought the next priority would be to hunt down Lord Varghoulis and drive him and his undead cronies out of the Barrowmoor.
Malivoire
Elven Magic User, 213 posts
Malvingeroth
Hunter of Night
Thu 5 Jan 2023
at 20:49
  • msg #896

Kelemvor can shut right up.

That's right.  Save the Balrog!
Barnabus
Human Cleric, 464 posts
Cleric 4
Hps: 22/23; AC 1
Thu 5 Jan 2023
at 22:01
  • msg #897

Re: Forthcoming Priorities

In reply to Labyrinth Lord (msg # 895):

Are you being serious? That didn't even occur to me. I thought we weren't even close to being a match for him (and his knights). You're probably teasing me based on my appetite for the sealed chambers.

Then again the survivor of the battle might be grievously wounded...

You know what else I've been thinking about? That potion of undead control. If Dilemma had imbibed it, she would have had to roll 9 or higher twice on 2d6. What are the odds of that?
This message was last edited by the player at 22:01, Thu 05 Jan 2023.
Labyrinth Lord
GM, 403 posts
Fri 6 Jan 2023
at 00:03
  • msg #898

Re: Forthcoming Priorities

No, I’m being completely facetious. :)

If Dilemma, or whoever imbibed the potion was seeking to control Varghoulis, they would have had to roll higher than 9. That said, I’m not certain he would even be susceptible to the potion’s effect. I’ll have to give the matter some honest thought.
Dilemma
Half Elven MU, 102 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 6 Jan 2023
at 03:34
  • msg #899

Re: Forthcoming Priorities

In reply to Labyrinth Lord (msg # 898):

 *reads LL's post* Anyone wanna buy this potion off of me?  Because, uh, I'm not gonna go controlling Lord Soth's Little Brother, there and then when he breaks free waking up with steel in my tummy.  'Less we can get him to walk over a panel with a trapdoor down to a vat full of cream cheese... or something else Grimtooth wrote... after he beats up Durin's Bane.  Then I will.
Malivoire
Elven Magic User, 214 posts
Malvingeroth
Hunter of Night
Fri 6 Jan 2023
at 14:48
  • msg #900

Re: The Brazen Strumpet (OOC Thread)

You can just go ahead and keep that in your pack, Dilemma.  I'm good!
Labyrinth Lord
GM, 404 posts
Fri 6 Jan 2023
at 19:00
  • msg #901

Re: The Brazen Strumpet (OOC Thread)

Having given it some thought, I truly think that the next time the adventurers encounter Lord Varghoulis, someone needs to slam that potion down and then address the death knight in a strong, authoritative tone. ”YOU ARE MINE TO COMMAND, VARGHOULIS! I ORDER YOU TO…”
Barnabus
Human Cleric, 465 posts
Cleric 4
Hps: 22/23; AC 1
Fri 6 Jan 2023
at 19:11
  • msg #902

Re: The Brazen Strumpet (OOC Thread)

Only if they're cosplaying as Nergal.
This message was last edited by the player at 19:12, Fri 06 Jan 2023.
Dilemma
Half Elven MU, 104 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 6 Jan 2023
at 19:35
  • msg #903

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 902):

Well, now that you mention it, I know phantasmal force... I can hide, someone else can quaff the potion, and then we can convince Varghoulis that the illusion is the one commanding him!  Or, we could dress someone in the illusory armor...

 or just be normal people like the LL is suggesting :(
Labyrinth Lord
GM, 405 posts
Sat 7 Jan 2023
at 02:19
  • msg #904

Re: The Brazen Strumpet (OOC Thread)

The potion vendor has the following on hand:

Barnabus
Human Cleric, 467 posts
Cleric 4
Hps: 22/23; AC 1
Sat 7 Jan 2023
at 15:25
  • msg #905

Re: The Brazen Strumpet (OOC Thread)

More coin for the paladin vendor, then.

How much to hire a stone mason and crew to add a spiral staircase to the entrance to BM? And a steel ladder?
Labyrinth Lord
GM, 406 posts
Sat 7 Jan 2023
at 19:24
  • msg #906

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
How much to hire a stone mason and crew to add a spiral staircase to the entrance to BM? And a steel ladder?


The entire project would likely require 2 weeks, start to finish. Costs to fabricate the ladder are standard. Costs for the construction of the stairs and installation of the ladder are higher, due to the dangerous nature of the environment.

Cost of Steel Ladder: 60 gp
Blacksmith (1 week): 90 gp
Engineer/Mason (2 weeks) 1200 gp
Workers (3) (2 weeks) 30 gp
Cost of Stairs: 400 gp

Total: 1780 gp

Divided among the five members of the adventuring company, the cost to each member would be 356 gp.
Barnabus
Human Cleric, 469 posts
Cleric 4
Hps: 22/23; AC 1
Tue 10 Jan 2023
at 02:57
  • msg #907

Re: The Brazen Strumpet (OOC Thread)

I must say I'm impressed with some of the layers of detail within this module. A message etched in runes on the bones of one of the mummies from within a sealed-up tomb!

I was thinking a bit about that secret room of butchery. If bringing the pail to Mazzahs triggers the agent hunt, it might have been secret to delay the initiation of that quest. Might have been a metagame thing.

The cursed fire stick...was that you're doing, LL? Or did the Foul Pheasant come stocked with that goblin brigade?

Assuming we have enough gold to commission the construction of the spiral staircase after Mazzahs pays us, I would be inclined to try to track down the agent of Nergal within Helix before returning to the BM. That should also give us more time to find the right retainer (or player) for the party.

Those are some good spells, especially The Strangler. I suppose it wouldn't be as effective against non-breathers?
Barnabus
Human Cleric, 471 posts
Cleric 4
Hps: 22/23; AC 1
Tue 10 Jan 2023
at 18:48
  • msg #908

Re: The Brazen Strumpet (OOC Thread)

The Rosy Quartz Jeweler and Money Lender == Agent of Nergal?
Labyrinth Lord
GM, 408 posts
Wed 11 Jan 2023
at 01:08
  • msg #909

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
OOC:Not sure of the game rules to copy spells across.  LL rules say it can be done but not exactly how long or how much it costs.  LL does have an example of replacing a lost/destroyed spell book, which costs 1 week and 1000gp per spell level.  Not sure if we treat copying spells the same way or not, but if we do I need to find a LOT more money  :)

The time is roughly correct. By my thinking, presuming that Dilemma and Malivoire are involved in the search for the presumed cultist, they would need about a week to transfer the available spells from the necromancer’s spellbook into their own. Any financial burden associated with said transfer would be borne by Mazzahs. As the wizard sees it, it is part of the cost of having the adventurers effectively explore the Barrowmaze.

Barnabus:
The cursed fire stick...was that you're doing, LL? Or did the Foul Pheasant come stocked with that goblin brigade?

Yep. Totally my innovation. :)

Barnabus:
Assuming we have enough gold to commission the construction of the spiral staircase after Mazzahs pays us, I would be inclined to try to track down the agent of Nergal within Helix before returning to the BM. That should also give us more time to find the right retainer (or player) for the party.

I need to update the treasure thread within the next couple of days, but I believe the party members should have the funds on hand to see the work done. Tamson would be willing to guide the workers out to the crypt entrance and Kraomar and Searlait could serve as their guards as they performed the construction. More guards for the group could be had from the Mercenary Guild, if desired.

Barnabus:
Those are some good spells, especially The Strangler. I suppose it wouldn't be as effective against non-breathers?

Correct. Those creatures without the need for respiration would not be damaged by the spell.
Malivoire
Elven Magic User, 218 posts
Malvingeroth
Hunter of Night
Wed 11 Jan 2023
at 01:30
  • msg #910

Re: The Brazen Strumpet (OOC Thread)

I'm not in favour of spending 350gp each to have a fancy stone stair created down into the catacombs.  I'd rather put that money toward improved equipment, spells, potions (once available), etc.

The ladder sounds more reasonable, since it looks to be more like a couple hundred gold in total.
Labyrinth Lord
GM, 409 posts
Wed 11 Jan 2023
at 02:16
  • msg #911

Re: The Brazen Strumpet (OOC Thread)

You'd still have to involve a mason and one worker to install the ladder properly. The total cost for the installation of the ladder alone (including fabrication of the ladder itself by a blacksmith) would be 660 gp all told. Each adventurer's share of that comes to 132 gp.
Malivoire
Elven Magic User, 219 posts
Malvingeroth
Hunter of Night
Wed 11 Jan 2023
at 02:30
  • msg #912

Re: The Brazen Strumpet (OOC Thread)

Hmm, what if it was more like a siege ladder, with hooks on the top to anchor it into the ground and then long enough to reach the floor below?  I'm not sure why we are proposing permanent improvements to the catacombs.  I'm certainly not moving in there anytime soon!

Having a removable ladder as an option to waiting on the winch lift makes sense to me.  But I don't think we need something permanently installed, safetied, and inspected by the Helix Guild of Engineers and Sappers once monthly.  :)

That's my perspective at least.  But if everyone else wants the Cadillac version then I'll shut up.
Labyrinth Lord
GM, 410 posts
Wed 11 Jan 2023
at 02:38
  • msg #913

Re: The Brazen Strumpet (OOC Thread)

That's a fair point, actually. A siege style ladder could be had for the price of fabrication. So, just the blacksmith's fees, which would total at 150 gp, a cost of 30 gp to each adventurer.

And it could be carried in the cart between expeditions.

Maliviore:
I'd rather put that money toward improved equipment, spells, potions (once available), etc.

Potions should become available again once the party return from another visit to the Barrowmaze. Word will have reached the rest of the Duchy about the potential profits that could be had by a potion vendor in Helix. Of course, news will also get around about what happened to the last potion seller, so it's possible that the new merchant may be a touch on the skittish side.
This message was last edited by the GM at 03:27, Wed 11 Jan 2023.
Dax Moonblade
Half Elven Ranger, 319 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 11 Jan 2023
at 07:22
  • msg #914

Re: The Brazen Strumpet (OOC Thread)

I agree with the Malivoire, no need to upgrade the Barrow!! At least not until we have clear title and are looking to improve its curb appeal.

A siege ladder sounds adequate to me.

I'd like to spend money on potions, scrolls, and if the occasional magic item appears, that too.

A week away from the barrow will hopefully allow Varghoulis to kill the demon and then go back to his tomb for a nap! Poking around town for the traitor is another adventure to be resolved. And it will let our wizards become even more wizardy.
This message was last edited by the player at 07:25, Wed 11 Jan 2023.
Barnabus
Human Cleric, 472 posts
Cleric 4
Hps: 22/23; AC 1
Wed 11 Jan 2023
at 14:59
  • msg #915

Re: The Brazen Strumpet (OOC Thread)

Neither one of you, then, will have your names inscribed on the Caine Memorial Plaque to be installed at the newly renovated entrance to the Barrowmaze as part of the Greater Barrowmaze Restoration Project.

It's probably just echoes of The Loved One and, thus, a whimsical fancy to transform the Barrowmaze into Whispering Glades. Barnabus can pursue this on his own, no big deal, and we can go with the siege ladder, so we don't have to wait for the lift while being pursued by the hounds of hell (to be released by a certain curate during the next expedition).

@Dax -- The demon was destroyed by our patron after it escaped from the maze and assaulted market square.

@LL -- We'll start our investigations with Brother Othar as we have other business with him as well. I had thought that cursed fire stick had born the markings of your mirthful malevolence.
This message was last edited by the player at 15:02, Wed 11 Jan 2023.
Dax Moonblade
Half Elven Ranger, 320 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Wed 11 Jan 2023
at 22:11
  • msg #916

Re: The Brazen Strumpet (OOC Thread)

In reply to Barnabus (msg # 915):

quote:
The demon was destroyed by our patron

You can't expect me to remember something that happened more than a day ago! I will edit my post.
Dilemma
Half Elven MU, 107 posts
Half-Elven Magic-User 03
HP 13/13; AC 10
Fri 13 Jan 2023
at 13:01
  • msg #917

Re: The Brazen Strumpet (OOC Thread)

Dax Moonblade:
In reply to Barnabus (msg # 915):

quote:
The demon was destroyed by our patron

You can't expect me to remember something that happened more than a day ago! I will edit my post.

The same goes for me, too, I'll remember what's happened only a... Wait, what?

  It's happening!

Yeah, I'd like to share notes with Mal, on the new notes we've found.
Malivoire
Elven Magic User, 220 posts
Malvingeroth
Hunter of Night
Sun 15 Jan 2023
at 18:19
  • msg #918

Kelemvor can shut right up.

Just to be clear about the transcribing of spells, does this mean Dilemma and I will be essentially in seclusion for a week?  If so, I won't bother to weigh in on the visit to the church and any subsequent questioning of other villagers, since we'll be busy elsewhere.

If not, I'll get something into the other thread once I hear back.  Thanks!
Labyrinth Lord
GM, 411 posts
Sun 15 Jan 2023
at 21:24
  • msg #919

Downtime and Investigations

My presumption would be that Dilemma and Malivoire would be transcribing new spells during the downtime that occurs in the midst of the adventurers’ investigation. In other words, it’s an activity that takes place “offscreen” and doesn’t prevent the two mages with assisting in the search for the presumed cultist.
Malivoire
Elven Magic User, 221 posts
Malvingeroth
Hunter of Night
Mon 16 Jan 2023
at 01:00
  • msg #920

Re: Forthcoming Priorities

Got it, thanks!
Barnabus
Human Cleric, 476 posts
Cleric 4
Hps: 22/23; AC 1
Mon 16 Jan 2023
at 19:33
  • msg #921

Re: Forthcoming Priorities

Why is Ynes listed as a player and not an NPC?
Labyrinth Lord
GM, 412 posts
Mon 16 Jan 2023
at 20:03
  • msg #922

Re: Forthcoming Priorities

Any character in the party who has an ancestry and class given in their tag is moved to the player list. If it’s a source of confusion, I can easily change her tag back to NPC.
Barnabus
Human Cleric, 477 posts
Cleric 4
Hps: 22/23; AC 1
Mon 16 Jan 2023
at 21:00
  • msg #923

Re: Forthcoming Priorities

Haha, no, I just keep expecting to hear form her in the OOC even though I know better.
Barnabus
Human Cleric, 480 posts
Cleric 4
Hps: 22/23; AC 1
Mon 16 Jan 2023
at 21:44
  • msg #924

Re: Forthcoming Priorities

I tried to update the master magic item list.
Dax Moonblade
Half Elven Ranger, 321 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 16 Jan 2023
at 22:28
  • msg #925

Re: Forthcoming Priorities

In reply to Barnabus (msg # 924):

Thanks, Barnabus. I know I should be editing the post I made, but real-life is VERY busy at the moment...just starting to move house, unexpectedly!

I will update the "tables" when I have some quiet time.
Labyrinth Lord
GM, 414 posts
Wed 18 Jan 2023
at 14:58
  • msg #926

Re: Forthcoming Priorities

Barnabus:
Before he himself forgets his request, he voices it again, "A paladin of St. Ygg, Othar? You don't expect me to find one of Invictus in these parts, do you?" with that impertinence of his that occasionally slips in to his speech.

Upon consideration, I really think that a champion of Impurax is precisely what the party needs. Of course, by definition, such a character would be an anti-paladin, who would likely be far more interested in possessing and mastering the evil powers within the tombs, as opposed to destroying them. Meaning that there would be a solid chance for the campaign to end in something akin to this fashion:



Barnabus
Human Cleric, 482 posts
Cleric 4
Hps: 22/23; AC 1
Wed 18 Jan 2023
at 15:44
  • msg #927

Re: Forthcoming Priorities

Ah, c'mon, neutral, not lawful, evil...
Barnabus
Human Cleric, 487 posts
Cleric 4
Hps: 22/23; AC 1
Sat 21 Jan 2023
at 19:50
  • msg #928

Re: Forthcoming Priorities

Has the prodigal paladin returned after all?
Malivoire
Elven Magic User, 224 posts
Malvingeroth
Hunter of Night
Sat 21 Jan 2023
at 20:35
  • msg #929

Re: The Brazen Strumpet (OOC Thread)

Barnabus, I think Ironguard Motte is a completely different settlement to the east of Helix, not just a building at the edge of town.  Unless I'm completely confused, heading there will be days' worth of travel and they likely won't have any specific information about what's going on in Helix.

The map might be a bit misleading, but it looks to me like those places within the circles on the borders of the map are actually removed from Helix itself.

LL, am I understanding this right?
Barnabus
Human Cleric, 488 posts
Cleric 4
Hps: 22/23; AC 1
Sat 21 Jan 2023
at 21:01
  • msg #930

Re: The Brazen Strumpet (OOC Thread)

Hmm, maybe so. Does Helix have a town watch?
Labyrinth Lord
GM, 415 posts
Sat 21 Jan 2023
at 21:40
  • msg #931

Re: The Brazen Strumpet (OOC Thread)

Malivoire:
Barnabus, I think Ironguard Motte is a completely different settlement to the east of Helix, not just a building at the edge of town.

LL, am I understanding this right?

You are. Ironguard Motte is the largest settlement within the Duchy of Aerik, named for the Ironguard family’s castle which occupies the center of the town. Lord Viscount Kell Ironguard rules the Duchy from Ironguard Motte. The journey from Helix to Ironguard Motte comprises roughly fifteen miles, though wise travelers often make the trip at a slower pace as the road is frequently beset by various sorts of raiders and bandits.

More information on Ironguard Motte can be found here.

Barnabus:
Hmm, maybe so. Does Helix have a town watch?

There is a small contingent of men at arms assigned to the defense of Helix. They are under the command of Krothos Ironguard, son of Kell Ironguard. Krothos has been given oversight of Helix by his father, though many of the residents of Helix do not hold Krothos’ leadership in high regard. Presently, Krothos, or his advisor Ollis Blackfell, can be found either at The Brazen Strumpet (Krothos preferred The Foul Pheasant when it was still standing), or at Krothos’ residence on the northern edge of Helix, a short distance from The Rosy Quartz Jeweler and Money Lender.

Barnabus:
Has the prodigal paladin returned after all?

He has indeed. Quite a happy development.
Barnabus
Human Cleric, 490 posts
Cleric 4
Hps: 22/23; AC 1
Sun 22 Jan 2023
at 03:02
  • msg #932

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 931):

My sentiments exactly.
Dax Moonblade
Half Elven Ranger, 325 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Sun 22 Jan 2023
at 03:44
  • msg #933

Re: The Brazen Strumpet (OOC Thread)

Is this our original Dryvyk returning?
Sir Dryvyk of Drakeholme
Human Paladin, 123 posts
Human Paladin
AC: 2 | HP: 22 / 22
Sun 22 Jan 2023
at 04:02
  • msg #934

Re: The Brazen Strumpet (OOC Thread)

/me bows humbly...

The very same, genuine article, original recipe!

My wife's doing much better and my boss is nearly back to normal health, so I found myself thinking to return to the game. I happened to notice the post for a Paladin and thought that was quite a timely nudge! Very cool how it all worked out in the story as well!

Missed you guys!
Dax Moonblade
Half Elven Ranger, 326 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Sun 22 Jan 2023
at 04:52
  • msg #935

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 934):

Very glad to have you back! And happy to hear your wife is doing well.

If you have time to read through our recent adventures you will see that we are intent on releasing every evil the Barrows have to prey upon the innocent villagers!
Malivoire
Elven Magic User, 225 posts
Malvingeroth
Hunter of Night
Sun 22 Jan 2023
at 13:35
  • msg #936

Re: The Brazen Strumpet (OOC Thread)

Welcome back Dryvyk!  Glad to hear real life is turning back in your favour.
Barnabus
Human Cleric, 493 posts
Cleric 4
Hps: 22/23; AC 1
Sun 22 Jan 2023
at 19:16
  • msg #937

Re: The Brazen Strumpet (OOC Thread)

In reply to Sir Dryvyk of Drakeholme (msg # 934):

I don't remember where we were when you left, but I'll try to summarize the major events.

Beyond more general exploration (by which we learned of enough of the operations of Orcus scalpers to trigger the hunt for the agent in town) (Secret room to the right of 23 had a pail of scalps and implements of butchery), we focused on clearing out two of the sealed tombs near the entrance.

The first one we attempted was #33, the tomb of a high priest of Orcus. It was protected by a crypt thing that separated the party in the first round via mass teleport. A balor had been trapped within a statue of a balor (released by the lifting of the statue and the disruption of the magic circle beneath). There was some nonsense about the balor having been stored there as battery power for high priest when he rose again as a lich or something.

The other sealed chamber was to the right of #28 and was the lair of four super shadows, former heroes of Orcus.

Both chambers should provide a rich reward in exp/gold with the paperwork for that reward currently in processing.
This message was last edited by the player at 19:59, Sun 22 Jan 2023.
Labyrinth Lord
GM, 417 posts
Sun 22 Jan 2023
at 19:50
  • msg #938

Re: The Brazen Strumpet (OOC Thread)

The party also captured a man-at-arms who had been possessed by a spirit from the Barrowmaze. The spirit was apparently in search of a map which was in the possession of one Perri Ticklebottom, the proprietress of The Foul Pheasant, a gambling den in Helix. The adventurers were able to deliver the possessed individual to Mazzahs and Brother Othar, who subsequently exorcised the entity.

It should be noted that neither this venture, nor the investigations of the sealed tombs, resulted in any appreciable collateral damage.
Barnabus
Human Cleric, 494 posts
Cleric 4
Hps: 22/23; AC 1
Mon 23 Jan 2023
at 00:57
  • msg #939

Re: The Brazen Strumpet (OOC Thread)

In reply to Labyrinth Lord (msg # 938):

That spirit, Sir, had been released from one of those sapphires that had been in the forehead of the patrolling skellies. Baranbus had tried to liberate it from the barrow, but it exploded before he could do so. We have since been provided with ?octagonal coffers? for their safe transport back to Helix (what were they again?).

@LL Barnabus has an AC of 1.
This message was last edited by the player at 02:15, Mon 23 Jan 2023.
Labyrinth Lord
GM, 418 posts
Mon 23 Jan 2023
at 01:41
  • msg #940

Re: The Brazen Strumpet (OOC Thread)

Duly updated.
Dax Moonblade
Half Elven Ranger, 327 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Mon 23 Jan 2023
at 04:46
  • msg #941

Re: The Brazen Strumpet (OOC Thread)

Labyrinth Lord:
It should be noted that neither this venture, nor the investigations of the sealed tombs, resulted in any appreciable collateral damage.


A dead potions master and a destroyed casino (twice); absolutely not worth noting! :-)
Labyrinth Lord
GM, 419 posts
Mon 23 Jan 2023
at 20:21
  • msg #942

Re: The Brazen Strumpet (OOC Thread)

I feel as though I need to interject the following:

Krothos Ironguard’s favorite spot in the entirety of Helix (the village whose welfare he nominally watches after) was The Foul Pheasant. He is known to be a friend to Perri Ticklebottom and it is entirely likely that he has contributed funds toward the gambling den’s reconstruction.

Now, it is entirely reasonable to place a significant portion of the responsibility for the tavern’s initial destruction squarely on Perri, as her poorly considered decision to employ goblins as enforcers was key to what transpired. That said, Krothos is most likely to share Perri’s opinion on whoever she believes to be chiefly at fault for the den’s demolition.
This message was last edited by the GM at 20:45, Mon 23 Jan 2023.
Labyrinth Lord
GM, 420 posts
Mon 23 Jan 2023
at 22:01
  • msg #943

Re: The Brazen Strumpet (OOC Thread)

Apologies for the double post, but as an adjunct to the information that I previously offered, it’s important to note that the great majority of Helix’s residents do not regard what transpired at The Foul Pheasant as being the adventurers’ responsibility. At this point, word of Perri Ticklebottom’s decision to retain a pack of goblins as guards has reached almost everyone in the vilage, as well as several residents in neighboring communities. Most are of the view that the gambling den’s owner brought disaster upon herself. Certainly, the fire wouldn’t have started without the goblins’ contribution.

Additionally, understand that many residents of Helix did not view The Foul Pheasant itself in a positive light. Many regarded it as a blight on Helix, a center for criminality in an otherwise honest community. That it was Krothos Ironguard’s favorite spot says much about Helix’s appointed leader. On the other hand, The Brazen Strumpet is viewed more like a longstanding neighborhood pub, a welcoming spot where laborers gather at the close of their day.
Barnabus
Human Cleric, 498 posts
Cleric 4
Hps: 22/23; AC 1
Tue 24 Jan 2023
at 19:04
  • msg #944

Re: The Brazen Strumpet (OOC Thread)

Is the map of Helix to be properly understood as an abstraction to an extent? That is, would there be any number of residences not pictured in the western area of the map?

How would the windmill do as a stakeout location for the southern gate?
This message was last edited by the player at 19:04, Tue 24 Jan 2023.
Labyrinth Lord
GM, 424 posts
Wed 25 Jan 2023
at 17:35
  • msg #945

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
Is the map of Helix to be properly understood as an abstraction to an extent? That is, would there be any number of residences not pictured in the western area of the map?

That is how I have always regarded it. I think its primary purpose is to help orient participants to the major structures in the village. There would be more residences on all four sides of the settlement than are pictured.

Barnabus:
How would the windmill do as a stakeout location for the southern gate?

It would serve. There are some upper floor windows that face southward.

The miller, Hendon, and his family reside there. Hendon is a former ranger. His son, Tamson, has served as one of the guides for the party on the Barrowmoor. There is also a spare room in the mill that is currently rented to a long term tenant.

The miller can be found at the mill at almost all hours.
Dax Moonblade
Half Elven Ranger, 329 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Thu 26 Jan 2023
at 02:21
  • msg #946

Re: The Brazen Strumpet (OOC Thread)

Dax will likely opt to hide outside to keep watch...it's the ranger-thing to do!

I will comment IC after we see what the servers have to say.
Ishmael
Dwarven Thief, 170 posts
Dwarf Spelunker
AC 6(7) - HP 9/13
Fri 27 Jan 2023
at 21:42
  • msg #947

Re: The Brazen Strumpet (OOC Thread)

forgive my untimely silence, had a temporary job duties change at work (filling in for the chef, instead of my usual maintenance supervisory gig)  It 'only' for a few weeks while he recovers from surgery, but I have my doubts.  I'm out of practice cooking for 60 and it takes a bit more of my attention.

Assume Ishmael does anything reasonable if it holds the game up.
Labyrinth Lord
GM, 425 posts
Fri 27 Jan 2023
at 22:17
  • msg #948

Re: The Brazen Strumpet (OOC Thread)

Will do. Thanks for letting us know. Hope work returns to normal soon.
Barnabus
Human Cleric, 502 posts
Cleric 4
Hps: 22/23; AC 1
Sun 29 Jan 2023
at 19:22
  • msg #949

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 947):

That's quite the chuck wagon.

Is that term even used anymore?

That was a smart question to ask, Gumshoe Dryvyk.
Malivoire
Elven Magic User, 229 posts
Malvingeroth
Hunter of Night
Sun 29 Jan 2023
at 19:23
  • msg #950

Re: Forthcoming Priorities

Best of luck IRL Ishmael!  We'll look to see you back here when you can make it.
Dax Moonblade
Half Elven Ranger, 331 posts
Half-Elf Ranger 3
AC: 0 | HP: 29 \ 20
Sun 29 Jan 2023
at 22:01
  • msg #951

Re: The Brazen Strumpet (OOC Thread)

In reply to Ishmael (msg # 947):

I hope things get back to normal for you, soon.

Ishmael's MO is pretty simple, check for traps, open locks, step back, backstab where possible! :-D
Barnabus
Human Cleric, 504 posts
Cleric 4
Hps: 22/23; AC 1
Mon 30 Jan 2023
at 00:56
  • msg #952

Re: The Brazen Strumpet (OOC Thread)

Sir, maybe Billworth remembers whom he sold those shoes to ...

If that doesn't produce any leads, just how large is west Helix? Would we be able to search it with the help of a local guide?

Otherwise, I think we sleep and than begin our stake out. Dax might be able to do that outside, but I don't know about the rest of us.
Sir Dryvyk of Drakeholme
Human Paladin, 130 posts
Human Paladin
AC: 2 | HP: 22 / 22
Mon 30 Jan 2023
at 16:22
  • msg #953

Re: Forthcoming Priorities

That was what I was angling for Barney!

I've got -24 deg problems to deal with today. Will catch up tonight hopefully.
Barnabus
Human Cleric, 506 posts
Cleric 4
Hps: 22/23; AC 1
Wed 1 Feb 2023
at 13:24
  • msg #954

Re: Forthcoming Priorities

We're going to have a low of -6 outside of Boston on Saturday, not that we have any herds to mind.

To facilitate things, now that Sir, in his extrajudicial manner, has some good intelligence, we should investigate any of those buyers who live in the western part of Helix before we attempt our stake out.
Sir Dryvyk of Drakeholme
Human Paladin, 133 posts
Human Paladin
AC: 2 | HP: 22 / 22
Wed 1 Feb 2023
at 15:00
  • msg #955

Re: The Brazen Strumpet (OOC Thread)

Yeah, it's warming up a little in Idaho. That cold snap was toooooo cold! I bet Boston gets a little crazy when it's that cold eh?
Labyrinth Lord
GM, 427 posts
Thu 2 Feb 2023
at 19:41
  • msg #956

Re: The Brazen Strumpet (OOC Thread)

My apologies everyone. I’m in one of the areas of Texas that got smacked hard by the recent ice storm, so dealing with other necessities has put a pause on me getting things updated. My situation should be back to some semblance of normal this weekend.
Malivoire
Elven Magic User, 232 posts
Malvingeroth
Hunter of Night
Thu 2 Feb 2023
at 19:54
  • msg #957

Re: The Brazen Strumpet (OOC Thread)

Stay warm and look after yourself!
Sir Dryvyk of Drakeholme
Human Paladin, 134 posts
Human Paladin
AC: 2 | HP: 22 / 22
Thu 2 Feb 2023
at 20:55
  • msg #958

Re: The Brazen Strumpet (OOC Thread)

Didn't want you to miss out LL, sent some coldy-cold your way. Sounds like we overdid it just a little though. Best to you, doesn't sound fun, especially in a place that's not normally like that.
Labyrinth Lord
GM, 428 posts
Sun 5 Feb 2023
at 18:06
  • msg #959

Re: The Brazen Strumpet (OOC Thread)

Barnabus:
"Now, if those aren't the goods staring you in the face, you're in the wrong line of work, bub. We've got this guy dead to rights."



So, am I to presume the party is heading back to the Shrine of St. Ygg?
Barnabus
Human Cleric, 513 posts
Cleric 4
Hps: 22/23; AC 1
Sun 5 Feb 2023
at 18:36
  • msg #960

Re: The Brazen Strumpet (OOC Thread)

Sure. Presuming that Mazzahs doesn't give us reason not to, we'll go measure the span of Ramgad's shoulder.

He's like to skip town if he returns to the BM and gets wise to all we know.

No telling how dangerous this mook might be. Maybe we'll get him to escort us to Othar again.


Ya all should put the 2022 novel, Five Decembers, on your to read lists. It's neo-noir at its finest. This guy Kestrel knew what he wanted to do with every sentence and didn't waste any time doing it.
This message was last edited by the player at 18:46, Sun 05 Feb 2023.
Labyrinth Lord
GM, 429 posts
Mon 6 Feb 2023
at 02:46
  • msg #961

Re: The Brazen Strumpet (OOC Thread)

Having reread the most recent set of posts, I’m going to give a couple of other adventurers the chance to chime in, just to ensure everyone is on board with that course. If the group would prefer to keep watch on the southern gate for their cultist, I can easily set that up instead.
Malivoire
Elven Magic User, 236 posts
Malvingeroth
Hunter of Night
Mon 6 Feb 2023
at 14:26
  • msg #962

Re: The Brazen Strumpet (OOC Thread)

I am fine with revisiting the chapel so long as we only try out Sir Dryvyk's Detect Evil on Gamdar surreptitiously.  Based on those findings I'd suggest we regroup and then decide if watching the gate at night is needed/worthwhile.  I am strongly against laying any bold accusations publicly at this point, given our lack of evidence.

Although not our strong suit so far in the adventure, this calls for caution and subtlety.  :)
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