Sir Dryvyk of Drakeholme:
We're seriously going back down there?
o.O
“Look let's just bug out and call it even, okay? What are we even talking about this for?”
- PFC William Hudson, Aliens (1986)
I obviously can’t speak for
Barrowmaze’s author, Greg Gillespie, but it seems fairly plain to me, from the tone of the text and the examples from play that he provides (which frequently recount how an adventurer in his home campaign met a bad end), that the dungeon is intended to be unapologetically old school. To him, I believe that inherently includes the possibility of characters becoming involved in encounters that are potentially way beyond their current abilities. In fairness to him, several of them are telegraphed to point to the possibility of real peril. I can’t know if
I’ve done full justice to the material, but the appearance of the sarcophagus, along with its aura of evil, are intended to suggest that opening it up could potentially be a
bad ideaTM.
Of course, it seems to me this group’s opening the sarcophagus was, at least in part, done in the spirit of scientific inquiry; to determine if “out of scale” encounters exist within
Barrowmaze. Also, as has been suggested, Varghoulis, if freed, can play an important role in events on the haunted moor later down the line.
Behind the scenes, I’m actually working to settle on an experience award for that encounter. Obviously, Varghoulis wasn’t eliminated, but in my mind, having the courage to open up something as ominous as his tomb deserves recognition.
A point of clarity for my sake: When we’re talking about venturing northward, are we discussing traveling down the corridor east of room 1, then northward down the corridor situated above room 4? Or is there another destination in mind? I don’t want to send anyone somewhere they don’t wish to explore.
Lastly, I’ll do my best to update the map in the next few days.