World Building
The gods seldom interfere in the affairs of the world anymore, beyond vague messages and in signs and portents. If the world is to survive it shall be by the courage of the Kin who dwell upon its surface, not gods who dwell apart from it.
The Source of All Things: A benevolent force responsible for creation. It rarely intervenes directly like the gods do, but nevertheless the Source does intervene in subtle, minor ways. There are many sects of Source Priests and they share only the single tenet to meet hate with love and pain with forgiveness. Theology and doctrine may otherwise vary greatly: some temples isolate themselves from the world, seeking enlightenment and the enrichment of the soul; others live among the world devoted to charity, founding schools and hospitals; and rarest of all are temples of the Thirty: warrior-priests who seek the perfect death to balance their search for the perfect life.
The Wealdlord: An ancient god of the wild places. He is husband to Grandmother Iron-Teeth, and considered more sinister than his wife. He is a tall, ancient-looking man dressed in worn clothing made from hides with a cloak made of sable-feathers or the skin of white-furred bear. He bears an ancient staff of ashwood upon which runes have been carved and oddments and curios are strung upon. Half of the Wealdlord's face is missing, and it is replaced by the night sky. Master of inbetween places and lord of wolves, the Wealdlord has a thousand names and a thousand titles. He lives in a great castle of ice said to lie at the end of a rainbow bridge.
Grandmother Iron-Teeth: An ancient goddess of wisdom. She can be cruel and capricious, but if treated with proper respect can be kind and indulgent to travelers who meet her. On some nights she flies across the world in a giant mortar, and at other times she travels in a hut on giant bird's legs. She is wife of the Wealdlord but the two are seldom seen together any more. She taught the Wealdlord almost every charm he knows and she knows many secrets.
The White Flame: A young god, as such things go, the White Flame is a warrior god who stands for right, justice, and good. He wears white armor, a white shield, a sword whose blade is white fire, and in place of a head and face there is a white flame. Sometimes he wears a helm and some times not. When he is mounted he rides a great white steed who hooves are made of rainbows, and a spiraled horn of the same sprouts from its brow.
The Martyr: The Martyr suffers. When the first tear was shed by the gods, the Martyr came into being. A god of endurance, the Martyr's blessing is sought after for the strength to bear the burden of the things one cannot change. He wears a capirote upon his head, a hair shirt, and humble robes of sackcloth. Sometimes he carries a discipline and sometimes not.
Bannock, Lord of the Feast and Master of the Cauldron: Bannock is responsible for teaching all of Kins of the world how to make alcohol, and for this he is worshiped wide and far. A portly male with jovial features and perpetually half-drunk, Bannock is also responsible for laws of hospitality and being a good host. His domain is a lavish and immense feast hall that always has enough seats and where the plates and cups of guests are never empty. He owns a magical cauldron, and if one dips a vessel into it they can have any drink they desire from it. It shall never grow empty, but those who fail to be a good guest may find that no matter how deeply they dip into it their vessel comes up empty.
The Maiden: The Maiden is perpetually young. She is a goddess of joy and the hope of a better future. Her domain also includes young love and marriage. To a degree she is also a goddess of fertility, but it is a smaller aspect of her purview. The Maiden also embodies proper behaviour and social stability. Her appearance is fluid, and she adopts the attire appropriate to a young woman when she makes an appearance.
The Mother: The Mother is a goddess of hearth, home, childbirth, fertility, joy, and social stability. She is also a god of healing and forgiveness. Widely loved and worshiped, the clergy of the Mother are frequently pacifistic but like the Mother herself may wax to terrible wroth to defend children and the innocent. Invariably depicted as a matronly figure, the Mother perpetually smells of freshly baked bread and carries sweets in her apron pocket for those who are well-behaved. She is mother of all the young gods, and they follow her and seek her guidance in difficult times. The Mother is aided in her work by Serviam, a servant god of eternal dutifulness and loyalty who never shirks in the tasks set before them.
The Chaos Spirit: A great and powerful being of Evil, the Chaos Spirit delights in wickedness and foulness of all sorts. The Chaos Spirit is a very active god, eager to barter for blood and souls. While some might believe that it is the Chaos Spirit who is the genesis of all evil, this is merely wishful thinking - evil lurks in the hearts of all Kinfolk and would exist even were the Chaos Spirit destroyed. The Chaos Spirit dwells in the Void and is served interminable legions of those who sold themselves in exchange for the dark powers the Spirit offered. There are other powerful spirits within the Void; the Chaos Spirit is merely the most potent among them.