Jaffa Redspot:
"They're really nice, but the doggy hurt them a little bit... I think the doggy was just trying to protect the area though. And, uh, 'inspect fer damage'? Does that mean you can help make people feel better too, Madame Bitterroot?!"
"I can that one-- I made 'im, after all..."
Madame Bitterroot:
"There was this big cave thing! I mean, I suppose it was also small, but just, like, the entrance was small? But the inside had a lot of little areas! And there was this cauldron outside, but it wasn't really a cauldron and it didn't actually carry any soup..."
"This is gno--" She looks up. "Oh, for pity's sake. Has Smash gotten you kids to go and clear out-- never mind, I see that he did. That skunk! Well, I'm impressed that you got in and out in one piece."
Madame Bitterroot holds up the gnomish belaying pin. "Hold this-- in your hand, mind you, it won't work with if you're wearing gloves or mittens-- and you and your friends close to you can see in the dark as if you had a lit candle or two. Also, it'll work on ghosts. Sailors are terrible-scared of ghosts, y'know. In fact, if you do hit a ghost with it, you'll be harder for people to notice while you hold this club. For a day. Well, 22, 23 hours, at least. It's not an exact science." She thinks. "But... there's no reason to give old Smashy something so useful. How about you tell 'im I said it's a ghost-magnet-- pulls any ghosts in an area straight to ya. That'll shut 'im up, right enough."