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Yeah, but I'm trying to keep whoever goes to fight the Ogre from dying, because the problem in Savage Worlds is all those little minions are Gang Up Bonus, and that means that big guy can have a solid +2 or more to hit constantly and that's killer.
It's not always the right call to charge together because of AoE effects and stuff like that, but I figure this time it is worth trying.
This is true the new pathfinder system is a beast. They added some special bonuses to monsters that allow them to scale. Part of the testing ground for me is figuring out just how powerful the team really is.
So throwing incredible monsters and things at you to see if you can beat them or if they beat you is the game. Helps me tweak the real encounters later.