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17:09, 30th April 2024 (GMT+0)

OOC: The Tavern.

Posted by Eternal DarknessFor group 0
Serafina
player, 71 posts
P:8(2) T:9(3) W: 0
B: 5
Thu 2 Dec 2021
at 16:30
  • msg #162

Re: OOC: The Tavern

Does attacking the Swarm count as an unarmed attack, or is it like its own game mechanic?
Eternal Darkness
GM, 126 posts
GM, Story crafter
B: 6
Thu 2 Dec 2021
at 17:48
  • msg #163

Re: OOC: The Tavern

Serafina:
Does attacking the Swarm count as an unarmed attack, or is it like its own game mechanic?


From what I gather based upon the rules. It's more or less you swatting them away from you.

So here is what it says in the rules:

Swarm:
+2 to recover from being Shaken, Parry +2. Swarms are composed of many small creatures, so cutting and piercing weapons do no real damage. Area effect weapons work normally, and a character can stomp to inflict his damage in Strength each round.
Serafina
player, 72 posts
P:8(2) T:9(3) W: 0
B: 5
Thu 2 Dec 2021
at 17:54
  • msg #164

Re: OOC: The Tavern

Heh, so swarms (if they have any way to do damage at least) are a death sentence unless the Toughness in question is like 4 or less, that's fun

Kind of realistic I guess, in real life if a beehive attacks you, you're generally screwed even if you manage to swat a few
Camara
player, 67 posts
P: 6 (1), T: 5, W: 0
B: 4, PP: N/A
Thu 2 Dec 2021
at 22:47
  • msg #165

Re: OOC: The Tavern

The swarm rules suck in Pathfinder too. You need AoE attacks of some flavor like acid or alchemist's fire or spells.
Serafina
player, 73 posts
P:8(2) T:9(3) W: 0
B: 5
Thu 2 Dec 2021
at 23:06
  • msg #166

Re: OOC: The Tavern

Well, I have an idea, if it comes to that, but we'll see
Serafina
player, 74 posts
P:8(2) T:9(3) W: 0
B: 5
Sat 4 Dec 2021
at 19:17
  • msg #167

Re: OOC: The Tavern

FYI I'm just waiting for Jackdaw's action/turn to resolve
Eternal Darkness
GM, 128 posts
GM, Story crafter
B: 6
Sat 4 Dec 2021
at 21:01
  • msg #168

Re: OOC: The Tavern

Serafina:
FYI I'm just waiting for Jackdaw's action/turn to resolve


Sounds good. I'll give him another day and if not then we are going to move on to round two.
Eternal Darkness
GM, 129 posts
GM, Story crafter
B: 6
Mon 6 Dec 2021
at 13:50
  • msg #169

Re: OOC: The Tavern

Going to give him until mid day then we will move on to round 2.
Camara
player, 69 posts
P: 6 (1), T: 5, W: 0
B: 4, PP: N/A
Mon 6 Dec 2021
at 20:14
  • msg #170

Re: OOC: The Tavern

Just tell me when to post.
Serafina
player, 75 posts
P:8(2) T:9(3) W: 0
B: 5
Tue 7 Dec 2021
at 01:25
  • msg #171

Re: OOC: The Tavern

Camara:
Just tell me when to post.


Ditto, it's hard to tell when "mid day" is because Time Zones.
Eternal Darkness
GM, 130 posts
GM, Story crafter
B: 6
Tue 7 Dec 2021
at 11:26
  • msg #172

Re: OOC: The Tavern

So since the everyone is already taking 2nd rounds...we can just skip the draw until round 3. I'll post what happens with the crows and then we will resolve everyone else's actions for the beginning of the round.
Camara
player, 71 posts
P: 6 (1), T: 5, W: 0
B: 4, PP: N/A
Tue 7 Dec 2021
at 16:10
  • msg #173

Re: OOC: The Tavern

Oh yeah. Initiative is every round. Derp.
Serafina
player, 77 posts
P:8(2) T:9(3) W: 0
B: 5
Wed 8 Dec 2021
at 20:33
  • msg #174

Re: OOC: The Tavern

Just to clarify the point of the torch was to to attempt Tests since they are naturally repulsed by it.  If it doesn't work because I am dumb that's fine I just want to be clear it's being used like a citronella candle not a club.
Eternal Darkness
GM, 134 posts
GM, Story crafter
B: 6
Wed 8 Dec 2021
at 23:23
  • msg #175

Re: OOC: The Tavern

Serafina:
Just to clarify the point of the torch was to to attempt Tests since they are naturally repulsed by it.  If it doesn't work because I am dumb that's fine I just want to be clear it's being used like a citronella candle not a club.


I wouldn't say it's dumb. It's not just covered in the rules, which I guess could be lead to interrupt what is considered and area effect attack but to me it's something that does area effect damage which is not a torch. Even using it for the smell, there birds so while you might hit a few by natural swing the smell itself will not repel them.

It's a good thought though. I like the creativity.
Serafina
player, 78 posts
P:8(2) T:9(3) W: 0
B: 5
Thu 9 Dec 2021
at 01:52
  • msg #176

Re: OOC: The Tavern

It's fine, I just wanted to clarify the point I'm driving at is it's on fire, and most animals, insects, etc. do not like fire and recoil from it.
Eternal Darkness
GM, 135 posts
GM, Story crafter
B: 6
Thu 9 Dec 2021
at 11:28
  • msg #177

Re: OOC: The Tavern

Serafina:
It's fine, I just wanted to clarify the point I'm driving at is it's on fire, and most animals, insects, etc. do not like fire and recoil from it.


Oh yeah for sure. If these were normal creatures that would certainly work. But they are "ahem" a different breed.
Camara
player, 73 posts
P: 6 (1), T: 5, W: 0
B: 4, PP: N/A
Thu 9 Dec 2021
at 18:19
  • msg #178

Re: OOC: The Tavern

Yikes. Normally the fire damage from a torch is good for swarms in PF1. The club damage for the torch itself is ignored, but you got the fire damage which after a couple hits would cause swarms to disperse. Usually.

It was one of the options to deal with them in the Pathfinder: Kingmaker game. The other being whatever AoE items or spells you have like acid flasks and alchemical fire.
Eternal Darkness
GM, 136 posts
GM, Story crafter
B: 6
Thu 9 Dec 2021
at 19:23
  • msg #179

Re: OOC: The Tavern

I'll do some more research. So far that's the best I've found in the book. But Let me do some research and find out.
Camara
player, 74 posts
P: 6 (1), T: 5, W: 0
B: 4, PP: N/A
Thu 9 Dec 2021
at 20:13
  • msg #180

Re: OOC: The Tavern

I just noted the rule from PF1. As with many things in the conversion not everything translates.
Eternal Darkness
GM, 137 posts
GM, Story crafter
B: 6
Thu 9 Dec 2021
at 20:14
  • msg #181

Re: OOC: The Tavern

So I've asked on the forum but these here is what I am using for reference:
https://rpg.stackexchange.com/...rs-to-deal-with-swar

keep in mind based off 1e not 2e.

Still read below:

quote:
Run away
Most swarms have a speed of 20 ft, meaning that the standard humanoid character may run away from them with ease considering they have a 30 ft base movement speed.

Keep in mind that swarms are hundreds, if not thousands, of very small creatures. That is not something that even remotely sounds like something simple to handle for a mundane character. They are not used to creating explosions by snapping their fingers. As such, their most common reaction should be to get away from it and as fast as possible.

Mundane Weapons
Depending on the size of the individual creature that form the swarm, they may take half damage from slashing and piercing weapons, and full damage from bludgeoning weapons:

A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage.

So, a swarm of ravens (a Tiny creature) could be killed with swords and spears normally, with some difficulty. While you couldn't harm a swarm of spiders (a Diminutive creature) using such weapons.

Makeshift explosives
You may improvise an explosive using lamp oil (1 sp) and fire:

You can also use a flask of lamp oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.

And you may also pour it on the ground and ignite:

You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.

Real explosives
Nearly all alchemical splash weapons are effective against swarms, as they deal damage in an area, and are especially effective against swarms:

A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

So, this would include acid flasks, alchemist fires, grenades and more. See the Alchemical Creations for a full list of them.

Try some repellent
If we are talking about a swarm of small insects, the Vermin Repellent (5 gp) may keep them off you:

This vile-smelling white paste keeps vermin at bay if spread on the skin. Normal-sized (Fine) vermin avoid you. Swarms of vermin must make a DC 15 Fortitude saving throw in order to enter your square. Once applied, vermin repellent remains effective for 4 hours or until you spend 1 round washing it off.

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edited Jun 11 '19 at 16:10
answered Jun 10 '19 at 19:55

ShadowKras
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@annoyingimp I know the wording on swarms are confusing, but if they were immune to all "direct hits", they couldnt be hit by torches or mundane weapons either. –
ShadowKras
 Jun 11 '19 at 11:30

Eternal Darkness
GM, 138 posts
GM, Story crafter
B: 6
Thu 9 Dec 2021
at 20:17
  • msg #182

Re: OOC: The Tavern

Basically you aren't going to use big weapons like torches on a swarm of birds. Rats? More likely, anything pretty big? Sure.

But at the end of the day if you are just trying to do damage. Make a fighting roll and then simply roll strength. It works much of the same method. I believe they did this on purpose to make swarms more dangerous to weaker characters.
Eternal Darkness
GM, 139 posts
GM, Story crafter
B: 6
Thu 9 Dec 2021
at 20:23
  • msg #183

Re: OOC: The Tavern

Camara:
I just noted the rule from PF1. As with many things in the conversion not everything translates.


This is very true. I don't remember if SWADE had swarm rules before but the only place it's mentioned in PF for SWADE is the book am using. It's not in the Bestiary or Companion or anything.

Not sure if done on purpose or just done for fun.
Camara
player, 75 posts
P: 6 (1), T: 5, W: 0
B: 4, PP: N/A
Thu 9 Dec 2021
at 20:54
  • msg #184

Re: OOC: The Tavern

I may have to look at the rules because it sounds like swarms are even more terrifying in SWADE than in PF.
Eternal Darkness
GM, 142 posts
GM, Story crafter
B: 6
Fri 17 Dec 2021
at 11:51
  • msg #185

Re: OOC: The Tavern

Happy Holidays everyone!

Thanks for playing gain one advance! You can spend it at the end of this adventure.
Serafina
player, 79 posts
P:8(2) T:9(3) W: 0
B: 5
Fri 17 Dec 2021
at 12:40
  • msg #186

Re: OOC: The Tavern

Woooo
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