GM's Guide to a Good Time
Every GM/DM plays the game a little bit different than others. Some are rules lawyers. Some are more open to freedom. Some are more roleplaying....some are more roll playing.
Let this be a guide to determine my style of GMing so that our two styles do not clash and you know what to expect.
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A game should be challenging, you will get wounded.
I don't kill heroes unexpectedly. Don't push your luck, I give you warnings. Don't expect the same fate for npcs, items, etc.
I'm a fan of adventures, not hardcore on rules but I do follow the rules.
Occasionally, I'll let you break the rules.
I will give out Benny's for excellent story telling, using advantages and disadvantages.
Running away is an option.
Use the combat rules to your advantage, things like Gang up Bonus, being prone, darkness and others because I will be using them against you.
Enjoy the character, play the game and don't take hero squabbles as personal.