Rules and Expectations:
1: Have fun! If something is impeding your ability to have fun, let me know in a PM and hopefully we can work it out.
2: I'm looking for a relatively fast paced game, so only apply if you can commit to a rate of about 4 posts per week. If something comes up and you won't be able to post for a while, let me know.
3: Pick a color to represent your character's speech, and use it when they talk. OOC comments should be in orange.
4: When taking actions with mechanical effects (I.E. spellcasting, skill use,) clearly state your actions, rolls, intended results, etc in orange below your main post. This is especially important during combat
Example:
"Knife to meet you!" Alice yelled, hurling a dagger at the nearest cultist and diving behind the altar for cover.
FREE: Quickdraw dagger
STANDARD: Throw dagger at the nearest cultist (14 to hit, 4 damage if successful)
MOVE: Move behind altar, which provides cover against the cultists' ranged attacks.
5: To keep things flowing smoothly in PbP, Initiative will be handled in groups. All enemies and NPCs will share the same intiative, and all players who act before the next enemy turn can post in whatever order they want. Player turns will be resolved in the order they are posted, unless you specify otherwise in your post.
Example: Alice, Bob and Carol are fighting a pack of ghouls. Their rolls are 5, 11, and 19 respectively, while the ghouls initiative is 8. Bob and Carol each take a turn in whatever order they want, then the ghouls take a turn, then Alice, Bob and Carol take their turns in any order.
6: To speed things along, I will roll most passive checks for skills like Perception, Appraise, Sense Motive, Knowledge, Linguistics, Profession, and Spellcraft. In situations where you can take 10, I will both take ten AND roll on your behalf, and give you the better result. You may also actively roll, either to retry certain checks (like searching a room) or to make a check I might have overlooked. If I've already made a non-repeatable skill check on your behalf, you can
only re-roll if you're using a limited-use ability to affect the roll, such as a bard using Well-Versed to take 20 on a knowledge check.
7: During combat rounds, players have 72 hours to post after the GM does. After that point, the character will be on "autopilot" for the round, usually consisting of taking the total defense action or attacking an appropriate target.
This message was last edited by the GM at 21:51, Sat 02 Oct 2021.