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11:01, 29th March 2024 (GMT+0)

Character Sheet Thread.

Posted by DMFor group 0
DM
GM, 1 post
Sun 3 Oct 2021
at 02:53
  • msg #1

Character Sheet Thread

Here
DM
GM, 2 posts
Sun 3 Oct 2021
at 02:54
  • msg #2

Character Sheet Thread

Yasmin al-Sakhra
Tasha’s Custom Lineage Genie Warlock

Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 10 (+0)
Wis 12 (+1)
Cha 18 (+4)
Combat
AC 18
HP 40
Spd 30
Init +2
HD 6d8
Proficiency +3
Spell Save DC 16
Attacks
Eldritch Blast (Range 120, Attack +8, Damage 1d10+4 Force plus 10’ push, 2 Attacks)
Dagger (Close or Thrown, Attack +5, Damage 1d4+2 Piercing)
Identity
Tasha’s Custom Lineage
 +2 Cha, Spd 30’, Medium, Bonus Feat, Darkvision 60’
Warlock 6
Proficiencies, Otherworldly Patron (Undead), Pact Magic, Spellcasting Focus, Eldritch Invocations, Pact of the Talisman
Genie Patron
Expanded Spell List, Genie’s Vessel, Genie’s Wrath (+3 Bludgeoning), Elemental Gift (Resistant to Bludgeoning, Fly 30’ for 10 min 3/day)
Pact of the Talisman
Add 1d4 to failed Attribute Checks, 3 uses/Long Rest
Noble
Position of Privilege, Proficiencies
Bennies
Spells Known
Cantrips
Prestidigitation, Eldritch Blast, Mage Hand, Minor Illusion
L1
Armor of Agathys, Hex, Hellish Rebuke
L2
Spike Growth, Misty Step
L3
Hypnotic Pattern, Meld with Stone
Feats
Moderately Armored (+1 Dex, Medium Armor and Shield proficiencies), Telekinesis (Invisible Mage Hand, Telekinetic Shove)
Invocations
Agonizing Blast, Repelling Blast, Rebuke of the Talisman (When hit by an attacker within 30’, as a Reaction, push them 10’ and inflict 4 Psychic damage)

Proficiencies
Wis saves, Cha saves, Simple Weapons, Light Armor, Shields, Medium Armor, Common, Elvish, Primordial, Dragon Chess, Arcana, Deception, History, Persuasion
Gear
Explorer’s Pack, Good Luck Stone, 2 Daggers, Breastplate, Shield, Rod of the Pact Master +1, Dragon Chess Set, Insignia of Rank
History
Yasmin al-Sakhra’s life was always destined to be overly complex, through no fault of her own.  Her father was a noble of only modest rank, a great love of bragging and displays of wealth and power, and many whims.  For Yasmin’s fifteenth birthday, he invited everyone in his entire (if small) domain personally to come to the grand occasion, and while many workers and merchants could not attend, it was still quite well-attended (by beggars and the gentry alike) and as her father gave generous gifts to all who attended, the attendees gave gifts and blessings in turn, with the climax of a great mage-warrior who, rather drunk, blessed her with a great talent for the use of armor and shields, and a Peri who gave her a much more conventional blessing of luck and beauty.

What they didn’t expect was that her father had inadvertently invited a truly dangerous being to the affair-- Sengu, a Dao of great power, disguised as a merchant to cheat and harry the people of the kingdom!  But while Sengu might have been offended if snubbed or not given a place, she had, in fact, been treated as an honored guest, and even given gifts!  This was quite acceptable, and Sengu might have simply departed afterwards… but she regarded the gifts given by the mage-warrior and the Peri as paltry and useless, and possessed by a great desire to show them up, manifested in all her titanic glory!  She then declared that, as a mightier being than any other present, her gift would be truly worthwhile, and gifted the girl with power.

This created an awkward position for Yasmin; her hand became sought by many for the purpose of using her power or gaining the favor of the spirit that had so blessed her, but she wanted no part of it.  Instead, she disguised herself as a young man in armor, slipped out of the palace, and left her homeland to make her own way in the world.  (Sengu still occasionally communicates with her, and gifts her greater power once in a while; Sengu approves of the chaos both her patronage and Yasmin’s departure caused, and considers her success to reflect well on the Dao.)
Snowblind
GM, 2 posts
Sun 3 Oct 2021
at 03:24
  • msg #3

Character Sheet Thread

Name: Snowblind   Lineage: Drow Elf   Class: Sorcerer   Subclass: Aberrant Mind  Level: EXP: 16 000   Height: 5’   Weight: 92 lbs  Hair: White Eyes: Red   Age: 102

Ability Scores
Str - 10 (-), Dex - 13 (+1), Con - 16 (+3), Int - 8 (-1), Wis - 12 (+1), Cha - 18 (+4)

Saving Throws
Str - +1, Dex - +2, Con - +7, Int - 0, Wis - +2, Cha - +8

Alignment: Chaotic Good
Background: Criminal

Combat Scores
Armour Class - 12, Hit Points - 43, Proficiency Bonus - +3, Initiative - +1, Speed - 30’, Spell Save DC - 16, Sorcery Points - 6

Skills
Arcana +2, Deception +7, Insight +4, Perception +4, Stealth +4

Proficiencies
Weapons - Dagger. Dart, Hand Crossbow*, Light Crossbow, Rapier*, Short Sword*, Sling. Quarterstaff
Tools - Cards & Thieves Tools

Lineage Abilities
-Dark Vision to 120’
-Disadvantage on Perception checks & attack roles in sunlight.
-Weapon Proficiencies marked with a *
-Advantage vs Charm, can not be affected by Sleep.
-Trance for 4 hours instead of sleep
-Gain Dancing Lights cantrip. Able to cast Faire Fire & Darkness once per long rest. Cha is the spellcasting ability.

Class Abilities
-Can spend sorcery points to create a spent spell slot of up to 5th level. Can also convert a spell slot into sorcery points.
-Metamagic: Quickened Spell & Twinned Spell
-Telepathic Speech: As a bonus action, can target a creature within 30’ and form a telepathic bond with a creature. Can communicate up to 4 miles and lasts for 6 minutes.
-Psychic Sorcery: When casting a spell marked with a *, if I spend sorcery points equal to the spell’s level to cast it, the spell ignore V, S, & M components (unless the materials are consumed in casting)
-Have resistance to psychic damage and have advantage on charm or fear saves.

Magic
-Spell Slots: 4/3/3
-Cantrips Known: Mind Sliver, Dancing Lights, Fire Bolt, Mending, Mage Hand, Prestidigitation, Frostbite
-Spells Known: 1st - Dissonant Whispers*, Tasha’s Hideous Laughter*, Mage Armour & Shield, 2nd - Tasha’s Mindwhip*, Detect Thoughts*, Web, Flaming Sphere, 3rd - Clairvoyance*, Sending*, Fireball, Hypnotic Pattern, Counterspell

Equipment
-Money: 6 000 gp
-Magic Items: Cloak of Protection, Bloodwell Vial +1, Amulet of the Surface, 2 Potions of Healing
-Weapons: Quarterstaff, 2 Daggers
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