Equipment List
5) ARMOR
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Item Name: Armor of Defiance
Item Power: Major
Item Description: This is a suit of +2 studded leather armor that makes the wearer is partially immune to all death spells and magical death effects as per the death ward spell, and is imbued with the special ability invulnerability. The armor is made from black leather and the studs are dull grey or black.
Armor Proficiency: light armor proficiency
Armor Type: light
Armor Bonus: +5
Max Dex Bonus: +5
Armor Check Penalty: 0
Arcane Spell Failure: 15%
Speed (base 30ft.): 30ft.
Speed (base 20ft.): 20ft.
Weight: 20lbs
Caster Level: 18th
Prerequisites: Craft Magic Arms & Armor, (see prerequisites for invulnerability in DMG), death ward
Cost to Create: 32,088gp, 2,567xp
Market Value: 64,175gp
6) Weapons
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Item Name: Acid Bolts
Item Power: Medium
Item Description: These are +2 crossbow bolts, that also inflict acid damage equal to that of melf's acid arrow. Upon scoring a critical hit, these bolts inflict the normal critical damage effect plus the critical effect of melf's acid arrow, as per the rules of the ranged touch attack, but only on the first round of acid damage, every round of acid damage there after is as normal. These bolts all have tell tale tips, where a "teardrop" has been carved into the metal.
Weight: 1lb per 10 bolts
Caster Level: 6th
Cost to Create: 25,175gp, 2,014xp
Market Value: 50,350*
*This price is for 50 crossbow bolts.
Price per ten bolts: Market Value: 5,035gp
Item Name: Paralyzing Bolts
Item Power: Medium
Item Description: These are +2 crossbow bolts, that also act as the spell ghouls touch. These bolts have tell tale tips, they have claws carved into the metal.
Weight: 1lb per 10 bolts
Caster Level: 6th
Prerequisites: Craft Magic Arms & Armor, ghouls touch, spectral hand.
Cost to Create: 16,175gp, 1,294xp
Market Value: 32,350*
*This price is for 50 crossbow bolts.
Price per ten bolts: Market Value: 3,235gp.
Item Name: Pick of the Halfling
Item Power: Major
Original Purpose: The first set of picks were originally made as a gift for Wanderlust Gemseeker, a halfling who had a
strange internal drive to mine for gems. The halfling loved mining so much that she left here small community of halflings and traveled to the land of dwarves to learn the art of mining gems and ore. After much begging and pleading the dwarves
allowed her into the mountain and taught her the art of mining and cutting gems. As many know digging deep into
the earth can often be dangerous, so the dwarves crafted the halfling weapons that could be used for both mining
and battle. Eventually the halfling became a renowned gemcutter, and many came from miles away just to get one of her perfectly faceted gems.
Item Description: This pick has a handle made of adamantine and a head of mithril. They are often crafted by gnomes, halflings & dwarves and usually bear markings of dwarven or gnomish writings on the heads, often tales of mining adventures, or heritage. The pick is treated as a +1 light pick to all those who wield it, however if used in the hands of any dwarf or small creature, and only for dwarves and small creatures, the weapon functions as a +3 weapon with the special abilities of returning and throwing, and it does not suffer the normal penalties for an improvised throwing weapon.
Weapon Proficiency required: Martial Weapon
Weapon Type: Piercing
Damage Category: Small
Damage Amount: 1d4+1 (1d4+3)
Critical Threat Range: 20
Critical damage Multiplier: x4
Range Increment: 20ft. (throwing ability)
Weight: 3lbs (partially mithril)
Caster Level: 10th
Cost to Create: 36,152gp, 2,893xp
Market Value: 72,304gp
Item Name: Plague Blades
Submitted By: COPYRIGHT 2001 Micah J. Higgins
Submission Member ID Number: 035
Magic Item Type: Weapon
Item Power: Medium
Original Creator: Axom the Plague
Item Description: Plague blades can be any kind of bladed weapon, usually black or dull grey, and bear markings of necromantic runes. All plague blades are +2 weapons, and allow the wielder to make a touch attack with the weapon three times per day that inflict the disease red ache (see DMG pg 75) as if through the function of the spell contagion. The touch attack must be made as if making a touch attack with a readied spell (see PHB pg. 125-126).
Caster Level: 7th
Prerequisites: Craft Magic Arms & Armor, Contagion, creator must be of evil alignment.
Cost to Create: 16,000gp + ½ masterwork cost, 1,280xp + 1/25 of masterwork cost.
Market Value: 32,000gp + masterwork cost
7) POTIONS
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Item Name: Nectar of the Gods
Item Power: Medium
Item Description: This dark ale is of the highest quality. When a full pint is consumed it stops the effects of further ageing for the next (1d4+1) X 10 years. This is an enchantment bonus, with an instant duration. Only the effects of the most recent pint are effective, even if the previous beverage’s remaining duration were to be more favorable.
Weight: 0 lbs
Caster Level: 15th
Prerequisites: Regenerate, Brew to minimum 10 ranks.
Market Value: 5,000gp
8) RINGS
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Item Name: Ring of Divine Fate
Item Power: Minor
Item Description: This ring of white gold has a black and white laughing mask repeatedly embossed into its circumference. The ring grants, to any clerical wearer, the power of good fortune, which is useable once per day. This extraordinary ability allows one re-roll per day. You must take the result of the re-roll, even if it is worse than the original roll (this may not be stacked with any other form of re-roll).
Weight: 0 lbs
Caster Level: 12th
Prerequisites: Forge Ring, Creator must be a Cleric with the Luck domain;
Market Value: 7,000gp
Item Name: Ring of Wilting
Item Power: Medium
Item Description: This ring is a simple silver ring that widens out to a flat surface on one side, in which necromantic runes have been scribed in very small detail. If read magic is cast upon the runes they read "to wither". Three times a week, no more than one time per day, this ring grants its wearer the ability to cast horrid wilting as per the spell.
Weight: -
Caster Level: 15th
Prerequisites: Forge Ring, horrid wilting.
Cost to Create: 20,000gp, 1,600xp
Market Value: 40,000gp
11) STAFFS
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Item Name: Dark Staff
Item Description: This is a +2 quarter staff that is constructed of darkwood and a large onyx stone attached to the top. Many runes run over the length of the staff. These staffs are often carried by evil wizards who created them with the purpose to reek havoc and destruction. The staff has the following powers for evil beings only, it will not function otherwise. Each power takes one charge.
Darkness (5th level power)
Melf's Acid Arrow (5th level power)
Animate Dead (5th level power)
Contagion
Weight: 2lbs
Caster Level: 9th
Prerequisites: Craft Staff, darkness, melf's acid arrow, animate dead, contagion, must be of evil alignment.
Cost to Create: 33,750gp, 2,700xp
Market Value: 67,500gp
12) WANDS
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Item Name: Wand of Recall
Item Power: Major
Item Description: This hollow ivory tube has no decoration of any type. This powerful wand can recast the last 3rd level or lower Wizard spell cast directly into it. Each recasting of that spell uses a number of charges equal to the spell level. Casting another Wizard spell into the wand will switch the effect to that of the new spell. The wand follows standard rules for recharging wands, and uses Rary’s Mnemonic Enhancer.
Weight: 1 lb
Caster Level: 7th
Prerequisites: Craft Wand, Rary’s Mnemonic Enhancer.
Cost to Create: 840xp, 13,000gp (has 50gp spell component)
Market Value: 23,500gp
13) WONDROUS ITEMS
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Item Name: Cloak of Feathers
Item Power: Medium
Original Creator: Silas "The Sparrow" Silas
Original Purpose: Silas was a wizard of many talents who served the mighty king Brutis Irlingstone, lord of a great city. He was sent on many spying assignments that required him to have a disguise and a quick mode of escape, this took up much of his memory for spells that he better use to spy with, so the ever crafty wizard made himself a cloak that would allow him to be disguised and have a mode of escape. The cloak would allow him to polymorph into a sparrow for disguise and it would also allow him to fly so he could quickly escape, but for tricky situations where flaming chimneys might be an avenue of escape, he imbued it with fire resistance. The design became popular to with some of his fellow wizards who quickly made many of their own, usually with different types of birds in mind falcons, owls, hawks, etc.
Item Description: These cloaks are made of fine cloth with many bird feathers attached to it (the feathers are from the same type of bird). These cloaks allow the user to polymorph into the bird that the feathers of the cloak represent twice per day up to 7 hours each time. The transformation and effects of this spell are the same as the spell polymorph self except that the user is limited to the single form of the bird in which his/her cloak represents. The cloak also provides resistance to fire as per the spell resist elements, absorbing 12 points of fire damage every round.
Weight: 1lb
Caster Level: 7th
Prerequisites: Craft Wondrous Item, polymorph self, resist elements.
Cost to Create:
Market Value: 25,000gp
Item Name: Cloak of Hastur
Item Power: Medium
Original Creator: Hastur
Original Purpose: Because Hastur is Crazy and so are his priests
Item Description: Hastur was a mad elder god, banished to the stars for his evil ways, and then forgotten, his domains were Trickery, Magic & Luck. The cloaks are black with small ‘black holes’ magically embroidered upon the entire surface. The effect of this is absolute darkness with range being a mere ¼ inch from the cloaks surface.
The cloaks most obvious power is that it will confer a +15 circumstance bonus to the Hide skill, however that is not it’s only function. The first time, in each combat sequence, that the wearer is attacked the cloak will draw upon Hastur’s maddened power. The immediate effect is the wearer being touched by random action (DC16) and attacker being subject to cause fear. (DC16) Any reference to self in the random action spell should be exchanged for the subject of the cause fear spell. The results of both spells are calculated before the attack roll is made, and resolved in their appropriate initiative order.
Once the cloak has called upon Hastur it becomes impossible for the wearer to remove the cloak without casting remove curse. In addition to the above, once a link has been made between the cloak and Hastur they may not cast any divine spells, until the cloak is removed and destroyed by magical fire.
Weight: 2 lbs
Caster Level: 10th
Prerequisites: Create Wondrous Items, Cause Fear, Random Action, Bestow Curse Caster Must worship Hastur.
Market Value: 9,000
Item Name: Coffer of Mending
Original Creator: A Mage Guardian.
Original Purpose: To stop the kids from wining about broken toys and the like.
Item Description: This 6 inch X 6 inch X 12 inch plain wooden coffer has simple copper hinges and lock. Any item that can be placed inside the coffer (of up to 5 lbs) will have any minor damage repaired when its key is turned. It cannot mend elemental damage (sun, fire or water damage) or restore magical properties.
Weight: 6 lbs.
Caster Level: 3rd
Prerequisites: Create Wondrous Item, Mending
Market Value: 1,000GP
Item Name: Xions Color-gloves
Submitted By: COPYRIGHT 2001 Micah J. Higgins
Submission Member ID Number: 035
Magic Item Type: Wondrous Item
Item Power: Minor
Original Creator: Xion, Half-elven mage of Glass City.
Original Purpose: Grew tired of picking out different colored clothing for different situations
Item Description: These are in all respects normal looking black leather gloves. Upon mental command the gloves will change to the color desired by the wearer, and further changes the color scheme of the wearers entire outfit so that it matches appropriately. These gloves change the color of cloth or metal either worn or held in the characters hands, however it does not change the shape, size, or appearance of these objects (ie. it does not add fancy embroidering, etc.). Any amount of cloth worn is changed, or any metal object worn can be changed, the wearer decides what changes, what doesn't, and what colors to use. Any object that is cloth or metal that the wearer is holding or wearing can be changed, but only up to 50lbs. worth of material, however they are unable to change the color of magical items. The color change is permanent to the object as if it had been dyed that color, even if the object is taken off and set aside. The gloves can be used no more than three times per day, and the color change is instantaneous. If the wearer uses the gloves either to disappear into a crowd, or to color his decor to match his/her surroundings better, they receive a + 3 circumstance bonus to Hide and Disguise checks.
Weight: 1lb.
Caster Level: 5th
Prerequisites: Craft Wondrous Item, alterself
Cost to Create: 160xp, 2000gp
Market Value: 4,000 gp
Item Name: Gloves of Wound Transfer
Item Description: These gloves appear as elbow length formal style gloves. The gloves grant the extraordinary power to transfer wounds to the wearer. The wearer must pass a Healing skill check (base DC15) in order to activate the magic of the gloves. For the magic to take effect the wearer must have less damage than the target, if this condition is met the wearer is struck by a harm spell (no save or SR applies) and the target is healed. The gloves require 24hours to recharge after each use.
Weight: 0 lbs
Caster Level: 11TH
Prerequisites Create Wondrous Item, vampiric touch, and the Heal skill to a minimum of 5 Ranks.
Market Value: 10,700
Item Name: Helm of The Night
Item Description: This full helm is of the darkest metal and of the finest craftsmanship. The helm grants the wearer the spell like ability of darkvision at 60ft for 4 hours, twice per day upon command.
Weight: 2 lbs
Caster Level: 4th
Prerequisites: Create Wondrous Item, darkvision;.
Market Value: 6,400gp
Item Name: Medallion of Soul Containment
Item Description: This amulet is heavily inscribed with symbols of protection and capture, its setting is an emerald of unsurpassed quality. The gem captures your soul if you die. If the gem containing the soul is used as a focus in any raise dead spell, it may be treated as a true resurrect spell, on the original wearer of the amulet. The amulet is destroyed when the wearer is brought back to life. The gem has 40 hit points, and a hardness of 20 and a break DC of 48. If the gem is destroyed while it contains a soul then the life force is released and treated as if slain by death magic regardless of the original cause of death.
Weight: 0 lbs
Caster Level: 17th
Prerequisites: Craft Wondrous Item, Refuge, True Resurrection
Cost to Create: 16,000 gp, 760xp;
Market Value: 25,000gp
Item Name: Never Empty Canteen
Item Description: This 1 gallon canteen will refill itself with pure water at the dawn of each new day.
Weight: 2 lbs
Caster Level: 3rd
Prerequisites: Create Wondrous Item, create water
Market Value: 500gp
Item Name: Pebble of Doom
Submitted By: COPYRIGHT 2001 Stefan J. Simons
Submission Member ID Number: 037
Magic Item Type: Wondrous Item
Item Power: Medium
Item Description: When closely examined (Spot DC20, Search DC15) the surface on this palm-sized stone can be seen to slowly change colors and texture. Otherwise it could be mistaken for a child’s plaything.
The pebble of doom can be lobbed, incremental range 10ft, it is too large to use in a sling. The pebble should be treated as a grenade like weapon for scatter purposes. Upon striking a hard surface, or other target, the pebble expands to become a 10ft diameter, 4,400 lb, spherical boulder.
Direct hit damage is 8d6 (no save for half), splash damage is 8d6 (reflex save, DC20, for half) the boulder rolls a further (1d6+1) X 5 ft, directly away from the thrower causing splash damage to anyone it touches, after which it comes to a halt. If the boulder strikes an inanimate object, that it does not destroy, the resulting deflection counts as 10 ft of travel and the boulder sets off in a new direction rolling any remaining distance, with damage as above.
It may be commanded to return to its pebble form not less than 1 turn after it grew to boulder size.
Weight: 2 lbs (4,400lbs)
Caster Level: 11th
Prerequisites: Create Wondrous Items, stone shape, shrink item;
Market Price: 40,000 gp
Item Name: Pouch of the Silk Worm
Item Description: This empty looking black leather belt pouch has silkworm caterpillars stitched onto the underside of its flap. This pouch may produce up to 500 ft of rope in any 24hour period.
Weight: 1lbs
Caster Level: 3rd
Prerequisites: Web, Create Wondrous Items
Market Value: 1,200
Item Name: Spade of Digging
Item Description: This ornate spade appears too small and fragile for real work. It is only 8 inches long and 1 lb in weight. However it has a stone shape spell at its command, once per day.
Weight: 1 lb
Caster Level: 7th
Prerequisites: Create Wondrous Item, stone shape
Market Value: 7,560 gp
Item Name: Twin Journals
Item Description: These identical paired journals are edged with thick brass to protect them in travel. Any writing in either book appears exactly as written in the paired book, provided each message starts on a fresh page. Each book contains 25 leafs and when each page has sent or received a message that page loses its magical power to communicate, when all pages are used the book becomes a mundane book. The link covers unlimited distance but may not bridge the gap between planes. The Journal does not translate languages or decipher encryptions in anyway.
Weight: 3 lbs (each)
Caster Level: 7th
Prerequisites: Create Wondrous Item, scrying, illusionary script, mirror image;
Market Value: 17,000gp
This message was last edited by the GM at 23:53, Sun 10 Apr 2022.