Operations: Agent Recruitment
CHARACTER CONSTRUCTION
PERSONAL TRAITS
Construction of a character in TOP SECRET is begun by rolling percentile dice to obtain a value from 1 to 100 for each of the 6 Primary Personal Traits:
PHYSICAL STRENGTH — This is a measurement of the overall muscular strength of the character.
CHARM — This trait embodies the character's ability to relate other humans in the game.
WILLPOWER — This value is a measure of the perseverance and dedication of the character.
COURAGE — This is a measurement of how well the character reacts in the face of danger.
KNOWLEDGE — This value is a measurement of the general intelligence of the character.
COORDINATION — This trait reveals the degree of manual dexterity and quickness the character has.
Since it is desirable to give player characters an edge and to make them somewhat better than the average non-player character, the following bonuses are made to the die rolls for the Primary Personal Traits for player characters only:
DIE ADD
01-25 +25
26-50 +15
51-70 +10
71-90 +5
91-00 +0
Therefore, if a character's Charm die roll is 23, he or she adds +25 and it becomes 48. Likewise, if the die roll was 75, it would become 80; if the initial die roll was 92, nothing would be added, and it would remain 92. You may place the values in any order you wish.
When calculating Secondary and Tertiary Traits, ALL FRACTIONS ARE ROUNDED TO THE NEAREST WHOLE NUMBER. If a character's Offense was between 70.50 and 71.49, It would be rounded to 71; if that character's Offense was between 71.50 and 72.49, it would be rounded to 72, etc.
SECONDARY PERSONAL TRAITS
OFFENSE = Coordination + Courage ÷ 2
This trait reflects the general combat ability ÷ 2
DECEPTION = Courage + Charm ÷ 2
This trait is used to bluff, whether in fighting or in conversation.
EVASION = Charm + Coordination ÷ 2
Evasion is the physical ability to get out of trouble and is useful when Deception fails.
DEACTIVATION = Knowledge + coordination ÷ 2
Deactivation is a measure of the agent's skill and ability to deal with such things as alarms, traps, and concealed mechanisms.
OBSERVATION = Willpower + Knowledge ÷ 2
Observation is a reflection of an agent’s ability to notice and remember things.
LIFE LEVEL = Physical Strength + Willpower ÷ 10
This value is extremely important, for it is the character's physical ability to withstand damage. When a character's Life Level drops to zero or below, that character is either unconscious or dead, depending on what caused the damage.
SHOCK RESISTANCE = Courage + Willpower ÷ 2
Shock Resistance is an agent’s ability to resist going into shock when subjected to sudden physical injury or prolonged psychological damage.
MOVEMENT VALUE = Physical Strength + Willpower + Coordination
This trait is used to determine how far a character can move in one turn.
TERTIARAY PERSONAL TRAITS
PERCEPTION = Courage + Observation ÷ 2
Allows agents to detect concealed or disguised items, booby traps, hazards, pursuing agents, concealed weapons, and lying and cheating at games of chance. Agent’s must declare when they want to use Perception.
HAND-TO-HAND COMBAT VALUE = Evasion + Physical Strength
SURPRISE VALUE = Deception + Evasion
The greater this trait, likely the agent is to be able to surprise enemies.
This message was last edited by the GM at 03:54, Sun 10 Oct 2021.