Fess up, High Light...
Miron hesitantly raises their fingers up when Rosa poses the question of what 'Damasonians' are like. "I can probably help a bit, about Damasto... but I don't know much about what they're actually accomplishing out here. A ransom would probably work... the priests... tend to do that. The military... it depends on who's in charge."
Light's notes, from the other priests, do seem to be helpful here. There isn't any real detail on 'why', other than the priests' general stated goals. It gives him an idea of where their ships are (largely around Tronsket and Zamgree), and that they have (or are building) at those points "on the triangle". From the notebook Murleena stole (and Tylluan copied), it looked like they were exploring the whole of the Archipelagi.
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Soon, it was time to go Doghelm. Moft, after talking with the folk of the town, surprisingly tells Rosa he should stay behind. But the town needed to send someone on behalf of the town - someone other than the crew or visitors. To help the ship make this trip, the locals volunteer all sorts of supplies for the Darkmaiden's Dance, taking only pittance (if anything at all).
Light sees a briefly-familiar face on the docks as the ship readied itself to leave. Welk, a furfoot a little taller than Moft (of the badger persuasion), looked portly and weathered. But their demeanor was nothing but warmth. "I wish your visit to our village could have been better, Captain." Welk nodded to the last of the cargo being loaded. "We don't have much, but our goods should help get you to Doghelm. I don't need much, either, but if you'd be so kind, maybe we could stop worse from happening..."
[OOC]About half of what I wanted to post, but I need to get at least a bit started... and to crunch more books.[/OOC]
This message was last edited by the GM at 07:41, Wed 04 Oct 2023.