Talking about Dogs
Rosa never really saw the need to explore Faqu before - when she had been this way, she remembered it as little more than a stop-off point. Oftentimes, it was more than enough to pick up some supplies while sitting in the harbor.
Doghelm was different - a large city built around a bay, two large walls of stone framing the bay entrance. Between that 'gateway', and mountainous ridge surrounding the city, it gave the impression of a helm, a city staring out from the visor. Doghelm got most of the visitors moving north and south along the inner part of the Belka Archipelago. She's been there herself more than once - as far as 'sightseeing' goes, it would mostly be the dense city interior.
The tavern was made of weathered, old wood. Wind rolled across a large tarp stretched out partly above a third-story balcony, set atop the jutting space of the second floor. The three story building pressed up against a mound as if it had slid or tilted, coming to rest against the rocky earth. The peak had a tiny one-room-like tower and chimney sticking out of it. Each floor made a rough hexagonal shape, the upper floor making use of the lower to create a layered balcony. The broad entrance had double doors and large slatted windows - no glass, but it cut the wind well enough.
Inside, Tylluan can see a cozy room kept warm with a central stone stove, seating more like couches with tables rather than chairs. Near the fire, the tables are eschewed entirely for something akin to side-tables on the couch arms.
The stairs at the back are large, with a lot more light spilling free past a turn at the top-landing - probably a curtain covering the upper area. From the layout, the bottom is warm and cozy, half-surrounded by stone and quite snug, slightly-dug into the mound.
Upstairs, then, probably basked in the climate of Faqu... sans wind - hot, warm weather and wind and sun.
The interior was spotty - an elderly couple were drinking by the fire, and a man with mottled skin was labouring in the back.
This message was last updated by the GM at 03:31, Fri 03 Feb 2023.