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, welcome to The Star Wars: Decline and Fall of the Republic

16:36, 4th May 2024 (GMT+0)

OOC: WORLDBUILDING (FACTIONS)

Posted by GM ShroompunkFor group 0
GM Shroompunk
GM, 5 posts
~~ There is No Death ~~
The Force Shall Free Me
Tue 19 Oct 2021
at 01:37
  • msg #1

OOC: WORLDBUILDING (FACTIONS)

In order to play a proper game of The Star Wars, we must first initialize our playing area.

In my role as Referee, I’m going to start us out with a handful of highly-motivated and easy-to-understand factions to maximize our potential for player conflict. Don’t worry if you don’t like these factions at first; they’re mostly here to provide nameless, faceless opposition for you to humiliate and annihilate without jeopardizing your precious moral high ground. Since we’re going to start our game at the height of The Clone Wars, let’s start with with our belligerents…




The Galactic Senate
  • Description: The official legislative body of the Galactic Republic.
  • Goals: Bring an end to the Clone Wars and reunify the Galaxy by assimilating the Confederation of Independent Systems (Separatists) back into the fold.
  • Leader: Chancellor Finis Valorum
  • Fact: The Galactic Senate has been pumping untold amounts of credits and resources towards Republic Intelligence over the past few years after giving them a free mandate to do whatever they needed to end the war.  Whatever they needed.  Nobody quite knows what they're up to, but scuttlebutt says that whatever's coming is big.
  • Fact: Some members of the Galactic Senate have started asking where the troops and equipment for the Grand Army of the Republic came from. Some Senators have resigned suddenly or had unfortunate accidents.
  • Fact: The Galactic Senate has more Senators than it has available seats on the Senate Floor, meaning there is a competition among the planets for who is recognized by their own government to speak. This feeds into the growing discontent and talks of corruption, especially in the far off systems of the Inner Rim and Outer Rim. 


The Jedi Order (of Coruscant)
  • Description: The guardians of peace and order in the Galactic Republic for the last ten thousand years.
  • Goals: Restore peace and order to the Republic, starting by reunifying the Jedi Order and then the Republic.
  • Leader: Grandmaster Yoda
  • Facts: The Jedi of the Jedi Temple on Coruscant hold themselves to be the one true authority on Jedi beliefs and practices in the galaxy. Heretical offshoots have always been a problem, but never more than since Count Dooku declared that Jedi Temples in Separatist systems may operate with complete autonomy.
  • Fact: Rumours speak of Jedi gone missing. Most state the missing Jedi have fallen in battle but others whisper tales of Jedi leaving the Jedi Order. The darkest of tales say these Jedi actively oppose the Republic and the Order.
  • Fact: The Jedi Council have just learned that a clone has been discovered to have increased control over the force that had been previously hidden until his first battle where he was forced to use his abilities to save his unit. They are now investigating and considering the implications of this.
     


The Grand Army of the Republic
  • Description: The military branch of the Galactic Republic’s government.
  • Goals: Defeat the Separatists’ armies of clones and droids, and destroy their capacity to build more.
  • Leaders: Knight-General Anakin Skywalker and Knight-General Obi-Wan Kenobi
  • Facts: The Galactic Republic didn’t have enough military forces to secure its own territory before the Separatists declared war-- and took half the Republic’s navy with them-- so when a trillion cloned supersoldiers, already bought and paid for, just fell into their laps… they didn’t ask too many questions. They should have.
  • Fact: The Grand Army of the Republic is getting desperate for bodies to fill their ranks, looking for new recruits on fringe worlds ordinarily outside the normal channels trying to location those who might be willing to get their foot into the Republic by serving as sort of a Foreign Legion, they'll accept even prisoners from outside worlds, with caveats.


The Separatist Council
  • Description: The ad hoc committee of military and industrial leaders that governs the Separatists in lieu of a peacetime civilian government.
  • Goals: Force the Republic acknowledge their independence and grant them diplomatic recognition.
  • Leader: Archduke Tiran Dooku
  • Facts: The Separatist Council doesn’t maintain a massive standing military like the GAR. Its military is comprised of smaller, independent fleets and armies under the command of individual systems and/or warlords.
  • Fact: The Separatist Council is rumored to receive funding from several Huttese clans that wish the power of the Republic broken once and for all, letting the galaxy fragment in countless tiny factions with no hope of one power rising to conquer most of the galaxy again in the foreseeable future.


The Serennian Order of Knights of the Force
  • Description: The “heretical” Jedi Order founded by Count Dooku’s Serennian traditions, and Jedi who broke with the Coruscanti Order over the Clone Wars.
  • Goals: Promote peace and order in the galaxy by establishing a politically stable and morally legitimate status quo between galactic powers.
  • Leader: Grandmaster Tiran Dooku
  • Facts: The Serennian Jedi Order (as they are known) doesn’t differ in its teachings from the Jedi Order-- only in the application of those teachings to the Republic and to other Jedi Orders. Dooku offers official recognition to fewer Temples than Yoda, but unofficial support-- in various forms-- to many many more.
  • Fact: The Serrenian Order is one of the few Orders to accept Jawas as full members, and not just technicians


The Mandalorian Clans
  • Description: A dangerous cult of heavily-armored mercenaries.
  • Goals: Rebuild Mandalore; prevent it from being conquered or destroyed ever again.
  • Leader: The Mandalore
  • Facts: This is the Way.
  • Fact: Have a complex series of social orders, clans, and symbology.   Woe betide any member wo breaches these.
  • Fact: The Mandalorian Clans look at the stars once more, and some say the Mandalore is readying the clans for a new Crusade.
  • Fact: The Mandalorians are looking for an excuse to enter the fields of war to shift the tides of battle for their own benefits--striking in places where they won't be noticed in the middle of a conflict, engineering the downfall of both the Republic and the Seperatists would give them a lot of power over the face of the galaxy under their strong leadership.
  • Fact: The more traditional sects of the Mandalorians have been rumored to have been inducting Clone Trooper deserters for their bloodline and excellent combat abilities.


Crimson Dawn
  • Description: A violent, secretive criminal syndicate.
  • Goals: First you get the money, then you get the power…
  • Leaders: Darth Maul and Savage Oppress
  • Facts: Sith don’t normally care about money. Maul, if not his brother, has his eyes on something bigger.
  • Facts: Crimson Dawn has started muscling in on turf that has traditionally belonged to the Black Sun, yet another criminal syndicate. Crimson Dawn's stark pragmatism contrast greatly with Black Sun's bombast and showiness, and for the better.


Black Sun
  • Description: A larger, flashier criminal syndicate, frequently glorified in the media
  • Goals: Money and power are nice, but damn it feels good to be a gangsta.
  • Leader: Prince Xizor
  • Fact:


The Ravagers
  • Description: A chaotic, scruffy collection of piratical types
  • Goals: Money, booze and fame
  • Leaders: Yondu Ohnaka, a Duros/Weequay hybrid
  • Facts: The Ravagers will always work for the highest bidder, no strings attached.
  • Fact: The Ravagers have started getting big for their britches, trying to raid assets of the Galactic Republic, and could stand against some of the smaller platforms of the Republic Navy.
  • Fact: The Ravagers seem to have the ability to strike at the least defended and most valuable convoys of the Republic. Are they being fed information from the Shadow Brokers?


Shadow Brokers
  • Description: Illicit and decentralized information dealers of various levels of power.
  • Goals: Collect information and resell it for the highest profit.
  • Leaders: Unknown.
  • Fact: The Shadow Brokers are a powerful network of black market “freelance” intelligence operatives. They are known to be able to compete with powerful factions such as the Bothan Spynet and the Republic's and Huttese intelligence networks.
  • Fact: The Shadow Brokers only allied with another during great outside threats; attempts from the Republic or Bothan Spynet to remove them were suddenly met with overwhelming force; numerous agents went missing across the galaxy, classified shipping was lost to unaligned military fleets appearing out of nowhere to wreak destruction only to disappear again and key leaders had enormous scandals exposed or fabricated.
  • Fact: Apparently, the Shadow Brokers are engaged in a war of their own, using the backdrop of a galactic civil war to settle old grudges.  So far casualties have been light, but things show every sign of heating up here shortly now that the initial jockeying for position has ended.


Czerka Arms
  • Description: Galactic arms dealers.  Capitalism at its' finest.
  • Goals: We're not just doing this for money, we're doing it for a shitload of money!  Seriously though, this is Czerka we're talking about, and there's a war on, what else would they be doing?
  • Leader: Allela Wolstic
  • Facts: It's rumored that Czerka is engaged in no small amount of double-dealing, providing arms to both the Republic and Separatists.  Apparently this is a decision that the new CEO has made, despite opposition from a few older members of the board, including her own father.  All have since "retired for health reasons".  A blaster bolt to the back of the head or vibroblade to the ribs will do that.


The True Sith Order
  • Description: Ancient order of Force users who follow the Dark Side of the Force.
  • Goals: To destroy the Jedi and conquer the galaxy. Acquisition of power at all costs and overcoming death.
  • Leaders: Currently Darth Sidious and his apprentice, Darth Vader.
  • Facts: So confident is he that his plans will come to fruition, Darth Sidious has abandoned the Rule of Two in and seeks to secretly establish a true Sith Empire for the first time in over 3,000 years.
  • Fact: Sith cults are notorious for denouncing each other as "False Sith" and going to war with one another at the drop of a hat-- but the inheritors of the legacy of the Sith have never been more united against "one of their own" than they are against "The True Sith".


GM NOTE: I had fully intended to discard the "Rule of Two" entirely, with small Sith cults being even more numerous than offshoot Jedi and large Sith cults only being exactly as numerous as the players made them.

Disciples of The Watch
  • Description: a militant, extreme Force Tradition. On first glance, they bear similarities to the Jedi, but without the duties of peacekeeping and diplomacy.
  • Goals: To confront and destroy anyone who aligns to the dark side, force sensitive or not. They have been accused at times of seeing problems where there is none, so it was not surprising that the Jedi ignored The Watch when there were warnings of the Dark Side growing, though they can no better detect Darth Sidious than their Jedi counterparts.
  • Leader: Tadum Lazira, a surprisingly young leader of The Watch, granted her position and authority by the previous leader, which is causing no small amount of tension in the ranks.
  • Facts: The Disciples of the Watch have roots to the Jedi Order, though the Knights themselves wouldn't know or admit such things. Their ideological ancestors were the Jedi Covenant, a secretive sect of the Jedi during the Mandalorian Wars and the Jedi Civil War. Though names and practices have changed over thousands of years, the paramount goal of destroying those who would do the galaxy harm, by any means necessary, has never faltered.
  • Fact: A ranking member of The Watch is a traitor who serves the True Sith Order.  Sidious would love nothing better than to bring the Jedi and the Watch into conflict, and has some ideas on which he's patiently working.   


Libertatis Conscientia
  • Description: Galactic slavery abolition organization disgusted at the Republic's toleration of widespread slavery, particularly in the Outer Rim.
  • Goals: Rigorous enforcement of explicit galactic legal prohibition of slavery for all sentient biological life, including clones.
  • Leaders: Juma Karlosh, a former twi'lek Hutt slave; CAPT Phinretan Dwinns, RET, retired Republic Navy Captain
  • Facts:Droids are explicitly excluded from the movement's aims; they are not considered living.
  • Fact: Has both a peaceful lobbying platform in the galactic senate as well as a militant organization for raids and bombings of slave-holder targets.
  • Fact: Obtains information from highly-placed contact within slaver organizations to conduct attacks or push legislation against other rival slaver organizations.


The Morning Veil
  • Description: An enigmatic sect of compassionate benefactors.  And deadly, suicidal assassins.
  • Goals: Compassionate intervention; bestowed on those in need, without discrimination. Also elimination of those deemed too evil to live.
  • Leader: Unknown, and way off the radar
  • Facts: The members of the Veil are mostly bringers of mercy.  When a person finds themselves in the worst of circumstances, at the very end of their rope, grievously injured or ill, psychologically wrecked - or just in deep need of a hot meal - that's when they may meet a mysterious benefactor.   One who doesn't stay long, or reveal much about themselves.   Anecdotes about the Veil's interventions continue to spread.   As do whispers concerning their other activity -- ridding the galaxy of those they consider too great a source of woe to their fellow beings.   Which might sound noble and good -- but how do they decide who fits that criteria?   Nobody knows.   And some of their selections have been questionable.   The Morning Veil's assassins die on completion of their work, usually by suicide, aided by technology that destroys their remains.


The Free Droid Society
  • Description: A faction of droids who've been reactivated on a junkyard world of as yet undetermined location. They accept any droid willing to attempt to support their goals to build their own independent government and further freedom through whichever government holds the galaxy.
  • Goals: Freedom from servitude, legitimate wages to pay for upgrades and repair.
  • Leader: C0P0 (Lovelingly nicknamed by an old Senator's son, "Coop"
  • Facts: The droids prefer peaceful manipulation of events through what amounts to espionage and subterfuge, as well as maintaining a non-violent stance to win their freedom.
  • Fact:The droids work constantly on seeking parts and rebuilding those that are damaged, and abandoned. Some of the more combat-capable units act as mercenaries in order to make sure damaged units and parts are salvaged in situations where they are otherwise unable to act.


New Quasar Guerillas
  • Description: A group of freedom fighters that provide support and expertise to populations looking to be self-governed.
  • Goals: Allow all peoples in the galaxy the ability to live without oversight from lightyears away.
  • Leaders: Jugan Illoth and Renae He'loak
  • Facts: The origins of the leaders are cloaked in myth, but most agree they were likely very highly ranked members of the Grand Army of the Republic, specializing in covert and psy ops. It's hard to get in touch with them, and even harder to prove your cause is worthy, but if it is they'll be there to assist.


Clones of the Republic Freedom Union
  • Description: A formalized workforce union of clones steadily growing as they start thinking ahead of what will happen to them after the war is over.
  • Goals: Establish concrete rights for clones on the same level as other sapient beings. Colonize a planet to establish a new homeworld separate from the Kaminoans. Gain representation as a species in the Senate.
  • Leaders: Commander Rex (Clone officer)
  • Facts: There isn�t much time in war for soldiers to take part in meetings and politics leaving a lot of the meetings and communications to be conducted in Clone Trooper focused bars and taverns. Some of the more seasoned officers have made strides in keeping in communication and spreading the ideals of the Union within their units and gaining support. Most of the clones agree with the goals of the organization but are concerned at how the Republic will handle it and especially their Kaminoan creators.


Mother Seed
  • Description: A group of radical terraformers?
    {*]Goals: Make every planet in the galaxy habitable?
  • Leaders:
  • Fact:





The Procedure: I’m going to make up a list of all of the players again. Each player names one (1) Faction and gives a Description, their Goals, and a couple (1-3) Facts, (leadership optional)… and then specifies one (1) fact about two (2) different Factions. This proceeds until every player has gone, and then we take a moment to discuss before locking it in.

A Faction can be anything here-- a government, a branch of government, a criminal syndicate… an offshoot of the Jedi or the Sith or another Force tradition, whatever. Naming a Faction doesn’t obligate you to playing a character from that faction or opposed to that faction or to have any other relationship… just… it’ll be in the game.
This message was last edited by the GM at 11:08, Sat 23 Oct 2021.
GM Shroompunk
GM, 9 posts
~~ There is No Death ~~
The Force Shall Free Me
Tue 19 Oct 2021
at 19:45
  • msg #2

OOC: WORLDBUILDING (FACTIONS)

TURNS AVAILABLE:
Barbarossa
conorwf
flelm
He of the Elbow Patches
Jill
Khulod
Logan
PaperTiger
Scruffy Looking
ShootingStar
Silverlion
womp rat
Wynternight
Barbarossa
player, 1 post
Tue 19 Oct 2021
at 22:13
  • msg #3

OOC: WORLDBUILDING (FACTIONS)

The Ravagers

  • Description: A chaotic, scruffy collection of piratical types
  • Goals: Money, booze and fame
  • Leaders: Yondu Ohnaka, a Duros/Weequay hybrid
  • Facts: The Ravagers will always work for the highest bidder, no strings attached


Other Facts: Mandalorians: Have a complex series of social orders, clans, and symbology.   Woe betide any member wo breaches these.
Serrenian Order one of the few Orders to accept Jawas as full members, and not just technicians
Khulod
player, 5 posts
Tue 19 Oct 2021
at 23:00
  • msg #4

OOC: WORLDBUILDING (FACTIONS)

Shadow Brokers
  • Description: Illicit and decentralized information dealers of various levels of power.
  • Goals: Collect information and resell it for the highest profit.
  • Leaders: Unknown.
  • Facts: The Shadow Brokers are a diverse lot. They are known to be able to compete with powerful factions such as the Bothan Spynet and the Republic's and Huttese intelligence networks, the primary difference being they serve no masters except themselves.
    While Shadow Brokers themselves are impossible to find their agents are seemingly everywhere. Some are unaffiliated slicers or scavengers seeking to collect information to sell to the brokers, while others seek potential customers to pass on. Working through intermediaries like the well-known barkeepers of seedy repute or petty crime lords, private holonets and various other obfuscated means, the shadow brokers buy and sell information to grow to immense wealth. What they do with said wealth differs from broker to broker. What is generally agreed on is that they tend not to care who gets hurt as a consequence of the information being passed on.
    While decentralized, the Shadow Brokers live in constant fear of their peers. After all they each sit on veritable hoards of information the others desire, another reason to stay well hidden behind numerous layers of obfuscation.
    The Shadow Brokers only allied with another during great outside threats; attempts from the Republic or Bothan Spynet to remove them were suddenly met with overwhelming force; numerous agents went missing across the galaxy, classified shipping was lost to unaligned military fleets appearing out of nowhere to wreak destruction only to disappear again and key leaders had enormous scandals exposed or fabricated. Only when the concerted effort to hunt the Shadow Brokers was aborted did these attacks relent, a reminder that the Shadow Brokers are far more then mere seedy back-alley dealers.


The Separatist Council is rumored to receive funding from several Huttese clans that wish the power of the Republic broken once and for all, letting the galaxy fragment in countless tiny factions with no hope of one power rising to conquer most of the galaxy again in the foreseeable future.

The Mandalorian Clans look at the stars once more, and some say the Mandalore is readying the clans for a new Crusade.
He of the Elbow Patches
player, 2 posts
Wed 20 Oct 2021
at 00:34
  • msg #5

OOC: WORLDBUILDING (FACTIONS)

Czerka Arms
  • Description: Galactic arms dealers.  Capitalism at its' finest.
  • Goals: We're not just doing this for money, we're doing it for a shitload of money!  Seriously though, this is Czerka we're talking about, and there's a war on, what else would they be doing?
  • Leader: Allela Wolstic
  • Facts: It's rumored that Czerka is engaged in no small amount of double-dealing, providing arms to both the Republic and Separatists.  Apparently this is a decision that the new CEO has made, despite opposition from a few older members of the board, including her own father.  All have since "retired for health reasons".  A blaster bolt to the back of the head or vibroblade to the ribs will do that.


The Galactic Senate has been pumping untold amounts of credits and resources towards Republic Intelligence over the past few years after giving them a free mandate to do whatever they needed to end the war.  Whatever they needed.  Nobody quite knows what they're up to, but scuttlebutt says that whatever's coming is big.

Apparently, the Shadow Brokers are engaged in a war of their own, using the backdrop of a galactic civil war to settle old grudges.  So far casualties have been light, but things show every sign of heating up here shortly now that the initial jockeying for position has ended.
This message was last edited by the player at 00:37, Wed 20 Oct 2021.
Wynternight
player, 3 posts
Wed 20 Oct 2021
at 03:12
  • msg #6

OOC: WORLDBUILDING (FACTIONS)

The Sith Order

    Description: Ancient order of Force users who follow the Dark Side of the Force.
    Goals: To destroy the Jedi and conquer the galaxy. Acquisition of power at all costs and overcoming death.
    Leader: Currently Darth Sidious
    Facts: So confident is he that his plans will come to fruition, Darth Sidious has abandoned the Rule of Two in and seeks to secretly establish a true Sith Empire for the first time in over 3,000 years.

Some members of the Galactic Senate have started asking where the troops and equipment for the Grand Army of the Republic came from. Some Senators have resigned suddenly or had unfortunate accidents.

Rumours speak of Jedi gone missing. Most state the missing Jedi have fallen in battle but others whisper tales of Jedi leaving the Jedi Order. The darkest of tales say these Jedi actively oppose the Republic and the Order.
conorwf
player, 3 posts
Wed 20 Oct 2021
at 03:28
  • msg #7

OOC: WORLDBUILDING (FACTIONS)

Disciples of The Watch
Description: a militant, extreme Force Tradition. On first glance, they bear similarities to the Jedi, but without the duties of peacekeeping and diplomacy.
Goals: To confront and destroy anyone who aligns to the dark side, force sensitive or not. They have been accused at times of seeing problems where there is none, so it was not surprising that the Jedi ignored The Watch when there were warnings of the Dark Side growing, though they can no better detect Darth Sidious than their Jedi counterparts.
Leader: Tadum Lazira, a surprisingly young leader of The Watch, granted her position and authority by the previous leader, which is causing no small amount of tension in the ranks.

https://i.pinimg.com/564x/52/b...1438b4c757c64b2a.jpg" data-lightbox="images-msg-7">https://i.pinimg.com/564x/52/b...1438b4c757c64b2a.jpg" alt=''>

Facts: The Disciples of the Watch have roots to the Jedi Order, though the Knights themselves wouldn't know or admit such things. Their ideological ancestors were the Jedi Covenant, a secretive sect of the Jedi during the Mandalorian Wars and the Jedi Civil War. Though names and practices have changed over thousands of years, the paramount goal of destroying those who would do the galaxy harm, by any means necessary, has never faultered.

The Ravagers have started getting big for their britches, trying to raid assets of the Galactic Republic, and could stand against some of the smaller platforms of the Republic Navy.

The Galactic Senate has more Senators than it has available seats on the Senate Floor, meaning there is a competition among the planets for who is recognized by their own government to speak. This feeds into the growing discontent and talks of corruption, especially in the far off systems of the Inner Rim and Outer Rim.
Scruffy Looking
player, 3 posts
Wed 20 Oct 2021
at 05:03
  • msg #8

OOC: WORLDBUILDING (FACTIONS)

Libertatis Conscientia

  • Description: Galactic slavery abolition organization disgusted at the Republic's toleration of widespread slavery, particularly in the Outer Rim.
  • Goals: Rigorous enforcement of explicit galactic legal prohibition of slavery for all sentient biological life, including clones.
  • Leaders: Juma Karlosh, a former twi'lek Hutt slave; CAPT Phinretan Dwinns, RET, retired Republic Navy Captain
  • Facts:
    1. Droids are explicitly excluded from the movement's aims; they are not considered living.
    2. Has both a peaceful lobbying platform in the galactic senate as well as a militant organization for raids and bombings of slave-holder targets.
    3. Obtains information from highly-placed contact within slaver organizations to conduct attacks or push legislation against other rival slaver organizations.

ShootingStar
player, 3 posts
Wed 20 Oct 2021
at 17:02
  • msg #9

OOC: WORLDBUILDING (FACTIONS)

The Morning Veil ::

Description- An enigmatic sect of compassionate benefactors.  And deadly, suicidal assassins.
Goals- Compassionate intervention; bestowed on those in need, without discrimination. Also elimination of those deemed too evil to live.
Leader- Unknown, and way off the radar
Facts- The members of the Veil are mostly bringers of mercy.  When a person finds themselves in the worst of circumstances, at the very end of their rope, grievously injured or ill, psychologically wrecked - or just in deep need of a hot meal - that's when they may meet a mysterious benefactor.   One who doesn't stay long, or reveal much about themselves.   Anecdotes about the Veil's interventions continue to spread.   As do whispers concerning their other activity -- ridding the galaxy of those they consider too great a source of woe to their fellow beings.   Which might sound noble and good -- but how do they decide who fits that criteria?   Nobody knows.   And some of their selections have been questionable.   The Morning Veil's assassins die on completion of their work, usually by suicide, aided by technology that destroys their remains.

A ranking member of The Watch is a traitor who serves the Sith Order.   Palpatine would love nothing better than to bring the Jedi and the Watch into conflict, and has some ideas on which he's patiently working.

(The above includes several.  And, I can't think of another right now..)
This message was last edited by the player at 19:22, Wed 20 Oct 2021.
GM Shroompunk
GM, 16 posts
~~ There is No Death ~~
The Force Shall Free Me
Wed 20 Oct 2021
at 17:55
  • msg #10

OOC: WORLDBUILDING (FACTIONS)

Okay, let's pause for a moment and update our bookkeeping.
GM Shroompunk
GM, 17 posts
~~ There is No Death ~~
The Force Shall Free Me
Thu 21 Oct 2021
at 21:13
  • msg #11

OOC: WORLDBUILDING (FACTIONS)

TURNS AVAILABLE:
flelm
Jill
Logan
PaperTiger
Silverlion
womp rat
Silverlion
player, 2 posts
Fri 22 Oct 2021
at 00:33
  • msg #12

OOC: WORLDBUILDING (FACTIONS)

The Free Droid Society:
Description: A faction of droids who've been reactivated on a junkyard world of as yet undetermined location. They accept any droid willing to attempt to support their goals to build their own independent government and further freedom through whichever government holds the galaxy.

Goals: Freedom from servitude, legitimate wages to pay for upgrades and repair.
Leader: C0P0 (Lovelingly nicknamed by an old Senator's son, "Coop"

Facts: The droids prefer peaceful manipulation of events through what amounts to espionage and subterfuge, as well as maintaining a non-violent stance to win their freedom. Though some droids disagree with this method and are discussing more violent plans, at the moment they're neutral in the overall conflicts going on, but are leaning towards those which don't throw droids first into battle. They do have a number of engineers and former people they worked for who did not know they'd been sent for destruction for various damages that could have been repaired. The droids work constantly on seeking parts and rebuilding those that are damaged, and abandoned. Some of the more combat-capable units act as mercenaries in order to make sure damaged units and parts are salvaged in situations where they are otherwise unable to act.

The Grand Army of the Republic is getting desperate for bodies to fill their ranks, looking for new recruits on fringe worlds ordinarily outside the normal channels trying to location those who might be willing to get their foot into the Republic by serving as sort of a Foreign Legion, they'll accept even prisoners from outside worlds, with caveats.

The Mandalorians are looking for an excuse to enter the fields of war to shift the tides of battle for their own benefits--striking in places where they won't be noticed in the middle of a conflict, engineering the downfall of both the Republic and the Seperatists would give them a lot of power over the face of the galaxy under their strong leadership.
This message was last edited by the player at 02:21, Fri 22 Oct 2021.
flelm
player, 2 posts
Fri 22 Oct 2021
at 01:24
  • msg #13

OOC: WORLDBUILDING (FACTIONS)

New Quasar Guerillas
  • Description: A group of freedom fighters that provide support and expertise to populations looking to be self-governed.
  • Goals: Allow all peoples in the galaxy the ability to live without oversight from lightyears away.
  • Leaders: Jugan Illoth and Renae He'loak
  • Facts: The origins of the leaders are cloaked in myth, but most agree they were likely very highly ranked members of the Grand Army of the Republic, specializing in covert and psy ops. It's hard to get in touch with them, and even harder to prove your cause is worthy, but if it is they'll be there to assist.


The Ravagers seem to have the ability to strike at the least defended and most valuable convoys of the Republic. Are they being fed information from the Shadow Brokers?

Crimson Dawn has started muscling in on turf that has traditionally belonged to the Black Sun, yet another criminal syndicate. Crimson Dawn's stark pragmatism contrast greatly with Black Sun's bombast and showiness, and for the better.
Logan
player, 3 posts
Fri 22 Oct 2021
at 22:40
  • msg #14

Re: OOC: WORLDBUILDING (FACTIONS)

Clones of the Republic Freedom Union

  • Description: A formalized workforce union of clones steadily growing as they start thinking ahead of what will happen to them after the war is over.
  • Goals: Establish concrete rights for clones on the same level as other sapient beings. Colonize a planet to establish a new homeworld separate from the Kaminoans. Gain representation as a species in the Senate.
  • Leaders: Commander Rex (Clone officer)
  • Facts: There isn’t much time in war for soldiers to take part in meetings and politics leaving a lot of the meetings and communications to be conducted in Clone Trooper focused bars and taverns. Some of the more seasoned officers have made strides in keeping in communication and spreading the ideals of the Union within their units and gaining support. Most of the clones agree with the goals of the organization but are concerned at how the Republic will handle it and especially their Kaminoan creators.


The more traditional sects of the Mandalorians have been rumored to have been inducting Clone Trooper deserters for their bloodline and excellent combat abilities.

The Jedi Counsel have just learned that a clone has been discovered to have increased control over the force that had been previously hidden until his first battle where he was forced to use his abilities to save his unit. They are now investigating and considering the implications of this.
GM Shroompunk
GM, 26 posts
~~ There is No Death ~~
The Force Shall Free Me
Sat 23 Oct 2021
at 11:08
  • msg #15

OOC: WORLDBUILDING (FACTIONS)

TURNS AVAILABLE:
Jill
PaperTiger
womp rat
Jill
player, 9 posts
Sat 23 Oct 2021
at 21:23
  • msg #16

OOC: WORLDBUILDING (FACTIONS)

Black Sun:
   Fact: Black Sun has more starfighters than some of the Separatist fleets despite not controlling any shipyards of their own.
   Fact: There appear to be close ties to the Shadow Brokers but there's never been any proof.

I'm not making any new factions at this time - there's a lot here already.
utinni
player, 2 posts
Sun 24 Oct 2021
at 14:02
  • msg #17

OOC: WORLDBUILDING (FACTIONS)

Red Guard
Description: This is a recently founded special order of elite bodyguards and combat special forces that receive orders directly from Chancellor and the groups own chain of command. While they are not always in their red armor, when they are you know they mean business.
Goals: Protect the Chancellor. Grow and expand the power and presence of the Red Guard. Complete the current mission at all costs.
Leaders: Chancellor Finis Valorum  & Sovereign Protector Carnor Jax
Fact: There is a much larger number of Red Guard on Coruscant then anyone believes. They do their best to keep their true numbers hidden.
Fact: While the Red Guard are primarily humans and clones there have been some exceptional standouts accepted from a variety of alien species.

The Separatist Council: Is just starting to benefit from their recent alliance with the Herglic Trade Empire. This could lead them to make a push in a couple strategic points.

Black Sun Currently has the galaxy's most successful assassins for hire any they don't come cheap.
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