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07:10, 23rd April 2024 (GMT+0)

Combat Resolution (OOC)

Posted by The OracleFor group 0
The Oracle
GM, 68 posts
Wed 3 Nov 2021
at 17:43
  • msg #1

Combat Resolution (OOC)

Melee and Ranged Weapon Hit Procedures

Melee Hit Procedure %
1) Basic Chance to hit equals one half of the character’s Dexterity or Strength (whichever is greater), rounded up. This should already be figured on your
character sheet as your MW (Melee Weapons) score.  (½ DEX or ½ STR)
2) Skill.  Add 10% for each level of skill the character has with his attack. (Per level of skill +10)
3) Weapon Modifier.  If using a melee weapon, add the weapon modifier from the weapons table. (Weapon Modifier varies)
4) Helpless.  If the defender isn’t able to defend himself because he’s unaware of the attacker or because he’s stunned, the attacker gets a bonus of +20 to hit. (Attacking from behind +20.  Attacking a Stunned foe +20)
5) Defender Encumbered.  If the target is currently carrying more than half his carrying capacity, add 10. (Target Encumbered +10)
6) Attacker Encumbered.  If the attacker is currently carrying more than half his carrying capacity, subtract 10.  (Attacker Encumbered -10)
7) Wounds.  If the attacker’s current Stamina is reduced to half or less, subtract 10 due to injuries.  (Attacker Wounded -10)
8) Defending.  Subtract 15 if the target is actively defending himself instead of attacking during this turn.  (Target Defending -15)

As in ranged combat, any roll to hit of 01-02 knocks a character unconscious. In addition, an opponent is knocked out if he was hit with a blunt weapon (including bare hands) and the number that was rolled ended with a 0.  For example, a character is attacking with a club.  He can hit his opponent with a roll of 35 or less.  A roll of 01-2, 10, 20 or 30 will knock the opponent unconscious.  A character that is knocked out will stay unconscious for d100 turns.

Ranged Weapon Hit Procedure %
1)  Basic Chance to hit equals one half of the firing character’s Dexterity, rounded up.  This should already be figured on your character sheet as your RW score. (½ DEX)
2)  Skill adjustments.  Add 10% for each level of skill the character has with that weapon.  (Per skill level +10)
3)  Range adjustments.  This can be reduced by using a telescopic sight.
(Point Blank +0    Short -10     Medium -20      Long -40       Extreme -80)
4)  Movement adjustments (all movement modifiers except “stationary” can be applied to both the target and the attacker):
(Stationary (target only) +10     Walking +0      Running -10      Dodging -20)
If the target is a running animal, use these animal modifiers.
(Medium -10         Fast -20       Very Fast -30)
If the target (not the attacker) is a moving vehicle, subtract 10.
Target is moving vehicle -10. If the attacker is riding in a vehicle,
subtract 10. If the vehicle is moving faster than 150 meters per turn, subtract 20.
(Attacker in Slow Vehicle -10. Attacker in Fast Vehicle -20)
5)  Aiming.  Add 15 if attacker is standing still and aiming carefully. (Careful Aim +15)
6)  Burst Fire.  Add 20 if firing a weapon with an area of effect or burst i.e. Shotgun, Blunderbuss, Grapeshot.  (Firing a Burst +20)
7)  Cover.  Subtract cover modifiers.     (Soft Cover -10      Hard Cover -20)
8)  Target Size. Apply target size modifier.
(Tiny -10       Small -5       Medium +0       Large +5       Giant +10)
9)  Wounds.  Subtract 10 if attacker’s Stamina is reduced to half or less. (Attacker Wounded -10)
10)  Prone.  Subtract 5 if target is lying prone. (Target prone -5)
11)  Wrong Hand. Subtract 10 if using wrong hand. (Using wrong hand -10)
12)  Two Weapons. Subtract 10 if attacker is firing two weapons. (Firing two weapons -10)
The Oracle
GM, 69 posts
Wed 3 Nov 2021
at 17:44
  • msg #2

Combat Resolution (OOC)

Melee Weapons
WeaponDamage'to hit' ModifierMassCost
Axe2d10+51TBA
Bottle/Mug1d501TBA
Brass Knuckles1d500TBA
Chain/Whip1d10-51TBA
Chair1d10-153TBA
Club1d10-51TBA
Knife1d10+50$1
Mace2d10+51TBA
Pitchfork2d10-103TBA
Pistol Butt1d5-100TBA
Rifle Butt1d10-50TBA
Spear2d10+151TBA
Bayonet2d10+101TBA
Sword3d10+102TBA

The Oracle
GM, 70 posts
Wed 3 Nov 2021
at 17:52
  • msg #3

Combat Resolution (OOC)

Ranged Weapons
WeaponDamageAmmoRatePB(0)Short(-10)Medium(-20)Long(-40)Extreme(-80)MassCostNotes
Axe2d10110-56-1011-1516-2021-251TBA 
Short Bow2d10110-1516-3536-6061-100101-1501TBA 
Long Bow2d10110-2526-5051-9091-150151-2202TBA 
Light Cross Bow2d1011/20-2021-4041-7576-120121-1801TBA 
Knife1d10110-56-1011-1516-2021-251TBA 
Spear2d10110-56-1011-2021-3031-502TBA 
Derringer11d1011/20-23-67-1213-20-.5TBA 
Pistol2d1011/20-56-1011-2526-4041-601TBA 
Smooth bore Musket2d1011/20-89-2021-4041-8081-1204TBA 
Carbine, Muzzle loading2d1011/20-89-2021-3536-6061-903TBA 

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