NAME, Level 3 CLASS | ||||||||||||||||||||||||
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XP:00/8 COIN:10 | ||||||||||||||||||||||||
Stats:
Your maximum HP is +Constitution. (25/25) ALINMENT: GOOD: Defend those weaker than you BONDS:
RESOLVED: - - | ||||||||||||||||||||||||
Gear, Equipment and Loot | ||||||||||||||||||||||||
Starting Equipment: Your maximum load is 12+STR. (08/14) You start with..
Your base damage is 1d10. Your current armor is 03 | ||||||||||||||||||||||||
Starting Moves: | ||||||||||||||||||||||||
HACK-N-SLASH: When you attack an enemy in melee, roll+STR VOLLEY: hen you take aim and shoot at an enemy at range, roll+DEX Defy Danger: When you act despite an imminent threat or suffer a calamity
Defend: When you stand in defense of a person, item, or location under attack, roll+CON Spout Lore: When you consult your accumulated knowledge about something, roll+INT Discern Realities: When you closely study a situation or person, roll+WIS Parley: When you have leverage on a GM Character and manipulate them, roll+CHA Aid or Interfere: When you help or hinder someone you have a bond with, roll+Bond with them. On a 10+ they take +1 or -2, your choice. On a 7–9 you also expose yourself to danger, retribution, or cost HUMAN SKILLS: Once per battle you may reroll a single damage roll (yours or someone else’s). Bend Bars, Lift Gates: When you use pure strength to destroy an inanimate obstacle, roll+Str Armored: You ignore the clumsy tag on armor you wear Signature Weapon: NAME: Tane RANGE: close ENHANCEMENTS: Hooks and spikes. +1 damage, but +1 weight, Sharp. +2 piercing. LOOK: Ancient | ||||||||||||||||||||||||
Advanced Moves: | ||||||||||||||||||||||||
SKILLS: DETAILS SKILLS: DETAILS SKILLS: DETAILS SKILLS: DETAILS |