Meranique de Beauchampierre:
... I just paused my Daggerfall Unity playthrough to scream the word attributes at you.
ATTRIBUTES!!!
That is all. Carry on.
Sorry, Fa'adiqq was thinking about modern Elder Scrolls because it is after all [CURRENT YEAR]... (let's all ignore the fact that this one also has more time under his belt playing pre-Oblivion ES games, especially Arena)
But sure, let us field this too: In older ES games Agility (Dexterity in GURPS) doesn't affect your to hit with magic spell attacks. So in ES vidya games, unless you want some thief or warrior in your magicka build, you can safely* "dump" Agility.
* For various definitions of safe. What Telchar and Fa'adiqq are kinda discussing is that Innate Attack, the skill† used to hit with "ranged missile" attack spells is DX based so it's more expensive to buy up if Telchar doesn't first buy up DX, Fa'adiqq's counter-argument is: Telchar, mate, it's probably one skill you need to buy, just leave DX lower and pump your Innate Attack (Projectile). Unless you're taking Breathe Fire, Sunbolt, and ummmm, Lightning Stare? (are there other Gaze spells?)
Of course if you're also aiming to be a Fighter-Mage or Thief-Mage... well, okay, welcome to the "OMG this one doesn't have enough points to do this" party. Alfiq
knows is that pain.
† But not melee attack spells or not-targeted attack spells such as 'pure' AoE or Resisted spells. There are a few minor 'hidden' costs once you dive into magic users in GURPS, even after you get into the Ritual Magic system which is adding it's own entry fee.
[EDIT] ADDED:
Mad Mick:
Telchar also wants to invest in Heroic Spellcaster and Weapon Master (Missile Spells). Those require a ton of CPs. This is actually the first time I've come across those two advantages, but they appear to be based on Heroic Archer and the standard Weapon Master.
/Fa'adiqq edges slowly away before any of that
expensive pain is spilled in his direction.
quote:
I don't have Thaumatology: Magical Styles. What's the description of the Psychic Guidance perk?
It's in a handful of places, in a nut shell: [EDIT] went ahead and copied the verbiage straight from Thaum Mag Style.[/EDIT]
Psychic Guidance†
You’re capable of controlling a Missile spell with your mind instead of hurling it like a bolt or a grenade. Use your effective skill with the spell instead of the Innate Attack skill to attack as well as to cast. Ranged combat modifiers apply as usual. You must specialize by Missile spell.
(So as a 'setting switch' it's free, but as a character option it's +1 point/per spell to the cost of being a non-DX based caster-'warrior'.)
quote:
Edit: And indeed, Attributes! One criticism of the Elder Scrolls is the removal of the attribute system between Oblivion and Skyrim. They cut spears, too, weirdly, along with things like levitation (because of the interior-loading cities). However, quite a bit was cut between Daggerfall and Morrowind as well, including the Climbing skill and the various monster languages.
Fa'adiqq misses the languages. That was always the most frustrating but a fun part of playing low-combat characters.
[/EDIT]
This message was last edited by the player at 14:26, Wed 10 Aug 2022.