Oops! That should be skill-15 for Restoration. I initially gave our hypothetical Healer IQ 13 and changed it to IQ 12.
Telchar:
IQ 12 [40]
Magery 3 [35]
Skill name Type Level Points
Restoration school (VH) IQ [8] - 15*
*(Includes +3 from Magery 3)
Spells Type Pts. Level Prerequites (Count)
Minor Healing (H) 1 13 (2)
Major Healing (H) 1 12 Magery 1 (3)
Great Healing (H) 1 11 Magery 3 (4)
Minor Healing is IQ-2 (defaults to Restoration-2). Using the rules I've laid out, the maximum Minor Healing could be is 15 (Restoration) + 3 (Magery 3), or Skill-18.
Use the guide in the Magic section for which spells belong to which schools.
Illusion - spells that alter perception
Conjuration - summoning and creating spells
Alteration - spells that change the laws of nature
Destruction - spells that cause physical harm
Mysticism - spells that affect ethereal forces
Restoration - spells that heal
Additional magic skills:
Enchantment - the ability to add enchantments to armor, weapons, and clothing
Alchemy - the ability to create potions and identify magical effects