Seyda Neen
16th of Last Seed, 3E 427
In the tiny port of Seyda Neen, three newcomers disembark from a small sailing ship, The Twin Moons. One is a tall Dunmer, good-looking, with an air of one long-experienced to an outdoor life. Another is a Breton, likewise attractive, dressed in a long, voluminous dress, with a backpack slung over their shoulders. The third is also a Breton, on the shorter side, thin, and smelling of herbs.
In the harbor are a number of other ships, including an Imperial naval vessel and about a dozen small boats that make up the local fishing fleet.
The weather is hot and muggy, and mosquitoes buzz aggressively.
The trio head down the dock to Seyda Neen's Census and Excise Office where their names, occupations, and reasons for landing on Vvardenfell are taken down by the local administrator, a Breton named Socucius Ergalla. A rather bored soldier from the Imperial Legion stands guard, and a young Breton man with his long hair in a pony tail sits at a desk, writing.
Ergalla is balding and business-like, though not unfriendly. "Welcome to the Gateway to Vvardenfell," he says in greeting. "Make sure you show your papers to Captain Gravius before you leave the offices. I'm afraid Seyda Neen does not have much in the way of services. You should probably to head to Arrille's Tradehouse to get your bearings before continuing on your journey."
Socucius Ergalla in the Census and Excise Office
Captain Gravius proves to be a tall, physically imposing Imperial dressed in Imperial Templar armor. He reviews the group's documents and asks a few questions regarding their destinations. "Be mindful of the law, citizens," he says, and the three step out into the sleepy town of Seyda Neen.
Seyda Neen
OOC: Welcome to the game! This thread is for Balahal, Rayna, and Meranique. In your first post, introduce yourself and describe what has brought you to Vvardenfell.
Seyda Neen is a small settlement of mostly fishermen, tradespeople, and Imperial legionnaires. It is the first port of call for newcomers to the island. The major point of interest is Arrille's Tradehouse, where food, drink, and lodging can be had, along with a selection of trade goods.