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03:14, 4th May 2024 (GMT+0)

OOC THREAD.

Posted by The GMFor group 0
The GM
GM, 27 posts
Sun 14 Nov 2021
at 17:03
  • msg #20

Re: OOC THREAD



Just added new Skill: Haggle


--Human, Ghoul, or Ogre only: Haggle: With this skill:
--prices will always be a little lower when you buy expensive things
--prices will always be a little higher when you sell expensive things
--Trades you make will always be a little better than they might have been otherwise.
Telric Televenter
player, 9 posts
Ghoul Rouge
Health-10/10
Sun 14 Nov 2021
at 17:05
  • msg #21

Re: OOC THREAD

In reply to The GM (msg # 19):

How does the ranger skill Holy moley work for ghouls? Does it stop negative energy healing and stop the progression of thier condition?

Are ghouls hunted by animals for food?

Can a ghoul keep a source of negative energy on thier person, and as long as they also get a healing potion or Holy water can they use both for healing?
This message was last edited by the player at 17:07, Sun 14 Nov 2021.
The GM
GM, 28 posts
Sun 14 Nov 2021
at 17:17
  • msg #22

Re: OOC THREAD

Telric Televenter:
In reply to The GM (msg # 19):

How does the ranger skill Holy moley work for ghouls? Does it stop negative energy healing and stop the progression of thier condition?


Good question.

Yes, it DOES stop negative energy healing while it's working.

On the other hand, yes, it CAN help keep them from moving from the Stage they're on to a later stage, and also from going feral.

So it's a bit of a trade-off.


Telric Televenter:
Are ghouls hunted by animals for food?


Predator animals (a giant scorpion, say, or a deathclaw) will attack ghouls just like anything else... but they don't eat them. (They might tear 'em apart, but they won't eat them.)


Telric Televenter:
Can a ghoul keep a source of negative energy on thier person, and as long as they also get a healing potion or Holy water can they use both for healing?


Problematic. You'd need to get a special blessed container to keep the source of negative energy from affecting them ALL the time...

But once that was set up, let's say that an injured ghoul (already in Stage 5) could take out the negative energy source, and use it to heal... but then they'd have to roll (Insightful) to keep from going feral... if they didn't go feral, they wouldn't need the potion or holy water. If they DID go feral, they wouldn't THINK to use the potion nor holy water...
This message was last edited by the GM at 17:17, Sun 14 Nov 2021.
Telric Televenter
player, 10 posts
Ghoul Rouge
Health-10/10
Sun 14 Nov 2021
at 18:08
  • msg #23

Re: OOC THREAD

In reply to The GM (msg # 22):

I know I cant talk to fearl ghouls without them attacking me. Can i put written signs on them?

Also, how do ghouls deal with heat and cold? Also pain.
This message was last edited by the player at 18:14, Sun 14 Nov 2021.
The GM
GM, 29 posts
Sun 14 Nov 2021
at 18:42
  • msg #24

Re: OOC THREAD

Telric Televenter:
In reply to The GM (msg # 22):

I know I cant talk to fearl ghouls without them attacking me. Can i put written signs on them?


Hmmm. As long as everything else is peaceful, I'm gonna say probably, but it'd take a roll. Probably Agile or Charming.

Telric Televenter:
Also, how do ghouls deal with heat and cold? Also pain.


Pain hurts ghouls normally.

Ghouls don't really care about heat and cold unless it actually burns them or starts causing their ghoulish cells to freeze solid. Either would make them try to get away if possible.
Telric Televenter
player, 11 posts
Ghoul Rouge
Health-10/10
Sun 14 Nov 2021
at 19:13
  • msg #25

Re: OOC THREAD

In reply to The GM (msg # 24):

Can ghouls see in the dark? Do the ghouls that constantly emit negative energy a problem for intelligent ghouls? How long can an intelligent ghoul be exposed to a source of negative energy before going fearl?
The GM
GM, 30 posts
Sun 14 Nov 2021
at 22:25
  • msg #26

Re: OOC THREAD

Telric Televenter:
In reply to The GM (msg # 24):

Can ghouls see in the dark?



Ghouls have good low-light vision, but not THAT much better than humans, even feral ghouls, which we know because it's still easier to sneak past them when it's dark than in bright conditions.


Telric Televenter:
Do the ghouls that constantly emit negative energy a problem for intelligent ghouls?


Yes, because staying near them (let alone fighting them) can cause intelligent ghouls to get pushed ever-closer to Stage 5 and beyond.

However, even glowing ghoul bodies that have been destroyed stop emitting (mostly. Sometimes one part, like the heart, keeps emitting).

Telric Televenter:
How long can an intelligent ghoul be exposed to a source of negative energy before going fearl?


Presuming you mean the ghoul in question is already late-stage, then it depends on how strong the source is. If the source is weak, maybe hours. If the source is strong, then maybe only a minute... Or less, if the "source" = "being attacked by a strongly-glowing ghoul."
Renata Medb
player, 5 posts
Human Something-or-other
HP 10/10
Sun 14 Nov 2021
at 22:55
  • msg #27

Re: OOC THREAD

Are there any notable distinctions (physically speaking, I guess) between Vault hyoomans and non-Vault hyoomans? I suppose there might also be a distinction between Vault-raised and pre-Vault peeps that got into a Vault.
The GM
GM, 31 posts
Sun 14 Nov 2021
at 23:23
  • msg #28

Re: OOC THREAD

Renata Medb:
Are there any notable distinctions (physically speaking, I guess) between Vault hyoomans and non-Vault hyoomans?


Vault humans are a little bigger and taller.

Pre-war people would say that "Vault humans are normal-sized," but that born-and-raised Wastelanders are "just a little more likely to be on the smaller and scrawnier side." Just like 2-and-a-half inches shorter on average...

Renata Medb:
I suppose there might also be a distinction between Vault-raised and pre-Vault peeps that got into a Vault.


Mm, a lot less, really.
The GM
GM, 32 posts
Mon 15 Nov 2021
at 23:36
  • msg #29

Re: OOC THREAD


Sorry, busy time for me work-wise right now. I hope to place an ad for more players tomorrow morning...
The GM
GM, 33 posts
Tue 16 Nov 2021
at 14:29
  • msg #30

Re: OOC THREAD


Okay, ad placed...
Xan
player, 1 post
Automata Protectron
Tue 16 Nov 2021
at 16:02
  • msg #31

Re: OOC THREAD

Beep Bop Boop  - Reporting for duty
Telric Televenter
player, 12 posts
Ghoul Rouge
Health-10/10
Tue 16 Nov 2021
at 16:28
  • msg #32

Re: OOC THREAD

In reply to Xan (msg # 31):

Welcome!

You go up front, I will try to hide behind your child sized robot frame.

:P
This message was last edited by the player at 16:28, Tue 16 Nov 2021.
Xan
player, 2 posts
Automata Protectron
Tue 16 Nov 2021
at 16:53
  • msg #33

Re: OOC THREAD

Beep Bop Boop - Salutes and moves up front.
The GM
GM, 34 posts
Tue 16 Nov 2021
at 17:47
  • msg #34

Re: OOC THREAD


OKAY TEAM SO FIRST OF ALL

We now have enough people willing to be each of the 4 playbooks.

ON THE OTHER HAND we in fact have two people willing to be Ogres (since that's the last one).

SO I WAS THINKING of having whoever wanted it more be an Ogre, and then having a 5th person (just because player attrittion due to Real Life Problems is SO common in RPol).

I was thinking of having a second human? A raised-in-the-Wasteland human, since we already have a Vault Dweller?

Do any of you three players already here have a problem with this?
Xan
player, 3 posts
Automata Protectron
Tue 16 Nov 2021
at 17:53
  • msg #35

Re: OOC THREAD

Beep Bop Boop - "No Problemo."
The GM
GM, 35 posts
Tue 16 Nov 2021
at 18:27
  • msg #36

Re: OOC THREAD

Xan:
Beep Bop Boop - "No Problemo."


Well that's one vote... I definitely wanna hear from Renata, too, though, since she's my Vault-Dweller...
Telric Televenter
player, 13 posts
Ghoul Rouge
Health-10/10
Tue 16 Nov 2021
at 18:34
  • msg #37

Re: OOC THREAD

In reply to The GM (msg # 34):

A second non vaulter human sounds good. That way Renata can still have her thing.
Renata Medb
player, 6 posts
Human Something-or-other
HP 10/10
Tue 16 Nov 2021
at 19:11
  • msg #38

Re: OOC THREAD

Another hyooman would be alright with me! I've got no complaints here. It'll probably be nice to have someone who's both knowledgeable about the Wasteland and able to be perceived as (mostly) normal.

Also, hello Xan! It seems like it'll take a bit before my autocorrect stops thinking your name is a misspelling of "can", but I'm sure it'll all work out.
Xan
player, 4 posts
Automata Protectron
Tue 16 Nov 2021
at 19:13
  • msg #39

Re: OOC THREAD

Beep Bop Boop - "Well, some people think because I am Automata calling me a Can is accurate."
Renata Medb
player, 7 posts
Human Non-Cultist
HP 10/10
Tue 16 Nov 2021
at 20:13
  • msg #40

Re: OOC THREAD

Well that sure doesn't seem terribly nice! We'll have to get people to stop with that.
Xan
player, 5 posts
Automata Protectron
Tue 16 Nov 2021
at 20:31
  • msg #41

Re: OOC THREAD

Beep Bop Boop - Salutes, "Thanks, Renata."
The GM
GM, 36 posts
Tue 16 Nov 2021
at 23:47
  • msg #42

Re: OOC THREAD


Okay, who our ogre will be is decided... And we may have a raised-in-the-Wasteland human soon...
Big Eye
player, 1 post
Wed 17 Nov 2021
at 00:53
  • msg #43

Re: OOC THREAD

I will be your Ogre, with a twist, for this story.  While not generally subtle Big Eye tends to be at least interested in the fates of smaller creatures, sometimes even goes out of his way to help them.  For some reason one or more of you have caught his attention as someone who both needs help and might be interesting to watch.
Renata Medb
player, 8 posts
Human Non-Cultist
HP 10/10
Wed 17 Nov 2021
at 02:14
  • msg #44

Re: OOC THREAD

Hey there, Big Eye! Nice to meet you. Thank you for recognizing our respective plights and offering your assistance in the days to come!
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