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20:53, 24th April 2024 (GMT+0)

Playbook: Ghoul.

Posted by The GMFor group 0
The GM
GM, 3 posts
Thu 28 Oct 2021
at 14:33
  • msg #1

Playbook: Ghoul

You were turned into a ghoul by the curses. You do not need to eat if you don't want to-- you can just live by absorbing the Negative Plane energy that is everywhere. It heals you.

However, you prefer to eat like humans do, because the more Negative energy you absorb, the more risk there is of losing your mind and turning feral-- basically just a fast zombie with claws.

More Negative energy isn't good for your looks, either.

Stage One: Your skin becomes wrinkled and dried out and your nose starts to rot away
Stage Two: Your voice also becomes very rough and gravelly and your skin gets worse
Stage Three: You also start losing hair (although you can wear a wig or a hat, of course)
Stage Four: Your eyes start turning entirely black
Stage Five: You start to go feral.

You start at Stage One... unless you don't want to (for role-playing purposes).

If you start to go feral, there are two ways to fix it--
--1. The best way is to get a divine character to cast a Positive Energy spell on you (Blessings and Healings work best). This will hurt you (but won't kill you), but will also wake your mind back up.)
--2. The second-best way is to drink (or get doused with) a healing potion or holy water. Holy water will work like Option 1 above. A healing potion will work 85% of the time.
--3. The third best way is for your friends to attack you, and hope that you wake up. Each hit you take from an ally has a 50% chance of working. Knocking you unconscious will work 75% of the time.

Still, these are always temporary. Once you get to Stage Four, it's always a risk. But... it's better than actually being dead-dead. (Right? Probably?)

For starting stats, you start with:

--Forceful: -1
--Agile: 0
--Insightful: 0
--Charming: -1

You may then distribute three more points as you choose (but you cannot raise any stat to +3, your starting maximum is +2).

Take +1 forward every time you make a human who doesn't like/doesn't trust non-feral ghouls accept you//treat you like they would a regular human. (Maximum of three per human per day... if a teammate hates non-feral ghouls but they start giving you praise and acceptance, you can't get more than 3 Luck points from them per day. (Also, if they start making a habit of this, the GM may rule that that teammates' attitude toward non-feral ghouls has officially changed.)

Choose an origin:

--I became a ghoul right after the curses fell.
--I didn't start to become a ghoul until comparatively recently.
This message was last edited by the GM at 15:53, Sat 13 Nov 2021.
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