Captured by the drow! You wouldn't wish this fate upon anyone, yet here you are - locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun.
Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days you've met her several times, robed in silk garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.
Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. "Accept your fate, learn to obey, and you may survive." Her words echo in your memory, even as you plot your escape...
Velkyvelve
It had all happened so fast. One minute, you and your closest friend, Kilvar Trueblood, had begun to venture deep below the earth in search of the fabled "Underdark"; a place so treacherous that few ever spoke of it, and even fewer knew how to find it. You weren't even sure if you had found what you were looking for yet, before the sharp pain of a poisoned bolt shot lances through your body, and you found yourself unable to stay conscious under its deleriating effects.
The choke of your bindings brought you out of your reverie, bringing the present sharply into focus. A set of iron manacles kept your hands at a much limited range of movement, and they were connected by chains to an iron belt which was similarly held to your waist. The dark elves had stripped you of everything but your underclothes the moment they had captured you, leaving you and your fellow prisoners rather immodest at the moment.
Of course, the thought of freeing yourself from your restraints was always coupled with the memory of what the drow had done to dissuade such ideas; they had take one of the prisoners, a small, lanky, disheveled little madman, and thrown him into their pit of giant spiders to serve as a warning.
You could still hear his screams: not of pain and anguish, but of sheer lunatic laughter. "Oh, you
will see me again! You have the word of a god - a god, I say!". He had continued to laugh, even as the dog-sized arachnids injected him with paralyzing toxins that turned his veins black and wrapped him up in webbing to take him away.
Returning once again to the cell in which you were imprisoned, you considered for what must have been the thousandth time what spells you might be able to use here. While your hands were technically free, allowing for gestures to be made, and you were able to speak, you were also without spell components for material-based spells.
No doubt, as well, the guards would be more than eager to "discipline" an uppity spellcaster trying to escape. In fact, they were eager to do that to just about anyone. Who knows, maybe the Mistress herself would come out of her chambers to do it herself.
Ten days. You had been here for ten days, and so were able to create a rough mental blueprint of the outpost at large.
The interiors were all dimly lit by lanterns containing phosphorescent fungi, allowing creatures with darkvision to see there as if it were in normal lighting - lucky for you, as a dwarf accustomed to the dark. The rest was cast in total darkness.
The outpost itself was located high up in a large cavern, built 100 feet above the rocky floor. It consisted of a series of small caves in the cavern walls and four "hanging towers" - hollowed-out stalactites connected by walkways, stairs, and rope bridges. The towers were concealed by the thick webs of giant spiders stretched below them, so that only the lowermost parts of the stalactites were visible from the cavern floor.
With the small amount of light used in the outpost shielded from the cavern floor below, one might walk the entire length of the cleft without ever becoming aware of the outpost overhead.
The cell in which you found yourself was closed with a heavy iron gate bolted into the stone. Prisoners such as yourself were provided with clay chamber pots, but there were no other comforts in this slave pen. You've been forced to either sit or lie on the stone floor, and have been fed only once a day - a thin mushroom broth served in small clay bowls passed through the gaps in the bars of the gate.
A cough and a few shuffles brought your attention to your fellow prisoners. There were quite a few of them packed into this approximately 20-foot by 15-foot space, and you took the time to review what you knew about them.
The most obvious, imposing, and you might even say unique figure in the room was a pale beast with a humanoid shape to it's body. It stood well over a foot taller than an average human - meaning it was positively enormous to you - but it's albino white fur was surprisingly kempt from it's regular preening. It stood straight and tall most of the time, acting like some kind of noble creature, and would occasionally attempt to speak in a hushed, unintelligible whisper.
Next, Mormir's eyes fell upon a more familiar and welcoming sight; a fellow dwarf, but not Kilvar, who rested nearby. She had long gotten over not being able to wear much clothing under the current circumstances, and instead focused on how you could work together to get each other out of this horrible place. She had introduced herself as Eldeth Feldrun, a shield dwarf scout all the way from Gauntlgrym.
The pleasant timbre of a coin falling onto the ground and ringing as it settled filled the chamber, and a few sets of eyes moved to the unusual sound during a time like this. A bald gnome with dark gray skin chuckled nervously as he looked around and snatched the money back up. The "deep gnome", as he had called himself, had been rather gregarious so far, and had called himself Jimjar.
A frustrated huff left the lips of another prisoner, and Mormir turned to look at this one. Standing at six and a half feet was a green slab of muscle called Ront, an orc who had made it a point to either ignore or push around Mormir and the other dwarves - it's not like he could be blamed, their kind
were kind of at war, at least up on the surface.
The most antisocial one of all here was a drow - yes, the dark elves had imprisoned one of their own, for whatever reason. While it was obvious why he might be curled up in the corner with his head hanging and totally oblivious to everyone else, it was still a curiosity why exactly he was meant to be sold into slavery just like them.
Pretty much topping the large beast-man in the odd looks department was what appeared to be a fish-man; he was so much more fish than human that his eyes were located on the sides of his head, but he had been the most calm and relaxed of the prisoners overall. Strange for what seemed at first to be a monstrous creature to exude such an aura of enlightened balance.
Adding one more touch of the weird and unknown to this deep, unwelcoming place, the Underdark, was a mushroom. A large mushroom, the size of a stout barrel, with a pair of stubby little legs for locomotion. It had been shivering almost the entire time that Mormir had seen it, moving slowly before the drow prodded it into motivation, and then falling into a fear-induced slump again.
Finally, there were the twins. More deep gnomes, just like Jimjar, but they were far less friendly than he had been. From the way they looked, they seemed to be twins - brother and sister. They were scraggly and hairy, possibly even furry they were so coated in dark mats. They were constantly whispering to each other, looking around, and glancing occasionally at guards or even other prisoners.
"By Moradin!"
The shout startled a few prisoners more than Jimjar's coin drop had, earning the newly awoken Kilvar a few mean looks and snorts. Mormir's friend ignored it, sweat slowly falling down his ruddy skin as he tried to slow down his breathing.
Kilvar glanced over at you, and you both shared a knowing look. He had had another dream, like you both had been having ever since you had come here. He shifted to lie against the prison wall, sighing softly under his breath.
Looking back out over the shrouded expanse of the Velkyvelve outpost, you wondered if you would be able to escape your fate as a drow slave. Even if you
were somehow able to manage it, where would you go and how would you survive?