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01:35, 25th April 2024 (GMT+0)

Races.

Posted by ManofduskFor group 0
Manofdusk
GM, 5 posts
To boldly go where
many have tread
Fri 5 Nov 2021
at 00:09
  • msg #1

Races

 Humans- Originating from the Sol System, Humans are adaptable and industrious. However, their many varied beliefs often clash, leading to internal strife among their ranks and inhabited worlds that are very different from one another culturally. Their government accepts members of the Alvary, Veldari, and Gorm as equals to live among the Humans but the worlds themselves often harbor varying degrees of discrimination against them either for cultural or ideological reasons. The Necroforged presence upon human worlds is much less uniform than among other races, varying from a considerable presence on some worlds to a near nonexistent presence on others.

 Humans gain +2 Character Points per level for the first 5 levels to represent their adaptability.

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 Veldari- Originating from the Anlon System, the Veldari home world of Veldar was plagued by gravitational and dimensional anomalies. The Veldari, in order to survive, were forced to adapt to the bizarre conditions of their home world resulting in the Veldari developing multidimensional capacities. Outside of Veldar, these capacities are somewhat diminished, but the multidimensional engineering and architecture of the Veldari remains impressive nonetheless.

 Veldari age relatively quickly for the first 10-15 years of their life. However, their dimensional capabilities begin to manifest after this time and, for reasons as yet unknown, the manifestation of their dimensional capacities halt their aging process.

 Veldari resemble young (early to late teen) Humans or Alvari (sometimes sparking the idea that the Veldari are somehow their descendants, though such conjecture is far fetched by historical standards). Veldari also sport vivid hair and eye colors not generally seen among Humans or Alvari. Attitude-wise, Veldari who have only lived among their own kind are quite friendly where those who have lived among the other races for any length of time tend to develop a gruff or even antisocial demeanor due to being talked to like a child so often.

 Veldari start with Rank 2 Pocket Dimension.

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Alvari- Originating in the Reki System, their home world was destroyed during the ascension of their god emperor and the resetting of their system's star. Due to their sensitivity to the psionic realm, most Alvari prefer solitude (as the presence of other minds registers as a sort of interference in their minds). Because of this, they tend to be aloof or awkward in social settings.

 Alvari start with Rank 1 Magic (Psionics), Rank 1 Heightened Awareness, Rank 1 Sixth Sense (Psionics) (requires Attunement), 1 Rank of Heightened Senses (Hearing), and 1 Rank of Heightened Senses (Vision).

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Gorm- Gorm have no real home world. Their first known presence was on a ruined city planet that was referred to as The Grand Arena. They were apparently bred as Gladitorial combatants. However, with the disappearance of the Precursors, the Gorm were left to their own devices.

 The Gorm resemble animalistic humanoids (cat, rat, dog, wolf, fox, raccoon, lizard, bear, boar, bird, ect.) though remain mostly humanoid. Gorm breed true with any of the other races (resulting in Gorm) and, among themselves, only one of the parents express their genetics. Gorm are quick to fight and quick to forgive, honorable in battle, and respectful of those who dislike or fear combat.

 Gorm Start with Rank 1 Regeneration, Rank 1 Enhanced [Ability] to 2 attributes or Rank 2 Enhanced [Ability] to 1 Attribute, and Rank 1 Damn Healthy!
This message was last edited by the GM at 01:12, Fri 05 Nov 2021.
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