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Table Talk.

Posted by Rune KnightFor group 0
Rune Knight
GM, 2 posts
HM (Headmaster)
Sat 6 Nov 2021
at 10:47
  • msg #1

Table Talk

Welcome to the game! This is where you can ask the DM (me) out-of-character questions about stuff like actions you want to take, rules to work over, etc.
Rune Knight
GM, 4 posts
HM (Headmaster)
Sat 6 Nov 2021
at 11:39
  • msg #2

Table Talk

For my first player, we were discussing the details of the school before we can recruit others.

So I looked over the options in W&W, and found myself gravitating toward Ilvermorny as a possible school to use for this campaign; it's the American wizarding school, the "youngest" and least elitist of the schools, and the Irish and Native American roots are interesting. We could do that, or if you like I/we can just come up with a totally new school.

Either way, I'm definitely putting in NPCs of my own design when it comes to staff, the headmaster, and stuff like that.
Kate Damor
player, 1 post
Sat 6 Nov 2021
at 19:20
  • msg #3

Table Talk

We could, I know there are atleast 7 wizarding schools in harry potter, but only four are really detailed at any great length.   What kind of character are you putting into the school?
Rune Knight
GM, 5 posts
HM (Headmaster)
Sat 6 Nov 2021
at 20:11
  • msg #4

Table Talk

When I was looking through the wikis, I just noticed that there's supposed to be a current headmaster in Ilvermorny by some name or another, that's all. I don't have any solid idea yet what exactly the new headmaster or the teachers will be like, but I have a clue for a few.
Kate Damor
player, 2 posts
Sat 6 Nov 2021
at 20:38
  • msg #5

Table Talk

do share :)
Rune Knight
GM, 6 posts
HM (Headmaster)
Sat 6 Nov 2021
at 21:22
  • msg #6

Table Talk

It's not much, really, just a couple of archetypes that I'll have to flesh out more to make three-dimensional characters: "The Enigmatic, Not-Quite-Right-But-Not-Really-Evil Teacher"; "The Elegant, Strict Teacher with Very High Standards".

Are we going with Ilvermorny, then? Once we decide on that, I can advertise for more players.
Kate Damor
player, 3 posts
Sat 6 Nov 2021
at 23:19
  • msg #7

Table Talk

Sure :) America it is :P
Rune Knight
GM, 7 posts
HM (Headmaster)
Sun 7 Nov 2021
at 00:01
  • msg #8

Table Talk

Ok then, I've gone ahead and set the game to looking for players.

Let's talk about your character now. Was there anything interesting about Kate that wasn't noted on her character sheet? Maybe a backstory, a nice hook to follow during the campaign?
Kate Damor
player, 4 posts
Sun 7 Nov 2021
at 00:42
  • msg #9

Table Talk

Despite being part Veela she was mainly raised muggle.  Her mother died when she was young and her father was a muggle businessman.  Due to complications with her aura, namely accidentally charming her teachers and peers, she was mainly home schooled following an attempted kidnapping in first grade.  This lead to her being shy, eager to try to bond with people, but at the same time intimidated by them and unsure how to deal with large groups or people she was unfamiliar with.  :)
Verity Sheridan
player, 1 post
Mon 8 Nov 2021
at 06:07
  • msg #10

Table Talk

Hello peeps, What's up?
Seamus O'Rourke
player, 1 post
Mon 8 Nov 2021
at 06:14
  • msg #11

Table Talk

Happy joinin' ye. :)

Seamus will be a recent transfer student from Ireland. In my RTJ I assumed we would be 1st years. Are we?

Unrelated to that, I do have two character creation questions.

1) May we add a tool proficiency to the backgrounds that do not include one already? It seems unfairly balanced that some of them include one and some do not without offering something else in it's place. Basically, some backgrounds literally get more than others as-is.

2) This is probably a very big ask, but would it be at all possible to change the casting stat of a class for a character? Seamus is a tougher kid used to defending himself which screams Willpower class but he is very, very, very much not charismatic. I mean, stating him the way I picture the character charisma would easily be his worst stat but then if I took the only class that makes sense that means he'd never get a spell off to save his life the way the rules are written. Who's idea was it to make the tough class also the charisma class?
Verity Sheridan
player, 2 posts
Mon 8 Nov 2021
at 06:20
  • msg #12

Table Talk

Well I have a picture now.  But it's late so I'm off to bed.
Rune Knight
GM, 8 posts
HM (Headmaster)
Mon 8 Nov 2021
at 06:48
  • msg #13

Table Talk

We will be starting you all off as 1st years, yes.

1) I don't see why not. Troublemaker sounds like they'd have proficiency in Thieves' Tools, but if there was something else you wanted then you can do that. I'll add it to the house rules.

2) I don't see why we can't do that, either, since you're trying to stay true to your character. Choose Wisdom or Intelligence, and that is Seamus' new spellcasting ability; it doesn't change anything else, though, so you still have proficiency in Charisma saves, your available skill proficiencies are based on the Willpower caster as written, and so on and so forth.
This message was last edited by the GM at 06:49, Mon 08 Nov 2021.
Rune Knight
GM, 9 posts
HM (Headmaster)
Mon 8 Nov 2021
at 06:59
  • msg #14

Table Talk

Alright, everybody, it'll take me a few days to get the first adventure ready, but in the meantime I'd like to get your opinions on something important:


Do you think we should go linear, or sandbox?

Linear means that we'd treat it sort of like an episodic tv show, moving from scene to scene and having a clear delineation between an adventure's beginning and end - when we finish one, I'd poll you guys to see what story element we'll focus on next, and that will give you the agency to direct the narrative.

For a sandbox style, I would place all kinds of quest hooks all over the castle and grounds, and your characters would be able to encounter them naturally and switch from one to the other mid-progression - we'd leave it vague exactly when a day is beginning and ending, and move time as we need to, but it might become a little muddy how many quests you're working on at a time if you don't take good notes.

Neither of these methods is better or worse than the other, I'm just looking for a general consensus on what direction each of you would prefer we take.
Rune Knight
GM, 10 posts
HM (Headmaster)
Mon 8 Nov 2021
at 07:03
  • msg #15

Table Talk

If any of you have suggestions for what kinds of teachers or other faculty you'd like to see then, be my guest. I can certainly develop them on my own, but I'm just throwing this out there in case there was anything specific you might be interest or some connection you may have wanted your character to have.
Seamus O'Rourke
player, 2 posts
Mon 8 Nov 2021
at 07:29
  • msg #16

Re: Table Talk

Rune Knight:
We will be starting you all off as 1st years, yes.

1) I don't see why not. Troublemaker sounds like they'd have proficiency in Thieves' Tools, but if there was something else you wanted then you can do that. I'll add it to the house rules.

2) I don't see why we can't do that, either, since you're trying to stay true to your character. Choose Wisdom or Intelligence, and that is Seamus' new spellcasting ability; it doesn't change anything else, though, so you still have proficiency in Charisma saves, your available skill proficiencies are based on the Willpower caster as written, and so on and so forth.


Fair enough and thank you. :)

Thieves' tools would make the most sense for Troublemaker in general but I have something else in mind that makes sense for Seamus for... reasons... :)

We're gonna need a place to put our character sheets.

Linear vs Sandbox?
I think my preference would be sort of a compromise between the two. Leading with sandbox that segues into linear when we grab an important story hook. If that makes any sense...?

I don't have any specific suggestions for teachers or faculty but one or two of them will have more contact with Seamus for... reasons... :)
Rune Knight
GM, 11 posts
HM (Headmaster)
Mon 8 Nov 2021
at 08:18
  • msg #17

Re: Table Talk

Acknowledged.

Can't you make your character sheets from the Character Details section? I apologize if I'm missing something, I do a lot of GMing on other sites, but this is pretty much the first time I'm doing it on RPoL so the interface is what I'm unfamiliar with.
This message was last edited by the GM at 08:18, Mon 08 Nov 2021.
Seamus O'Rourke
player, 3 posts
Mon 8 Nov 2021
at 08:25
  • msg #18

Re: Table Talk

Rune Knight:
Acknowledged.

Can't you make your character sheets from the Character Details section? I apologize if I'm missing something, I do a lot of GMing on other sites, but this is pretty much the first time I'm doing it on RPoL so the interface is what I'm unfamiliar with.


That's where they go in most games on RPOL (some use a PM or a public thread dedicated to character sheets) but you need to unlock them individually for every player for us to use them under character details. Until you do we don't even see the field to put our character sheets in. Too tired to remind myself how to do it right now to walk you through it. I'll do it after breakfast post-sleep if you haven't figured it out and done it by then.
Kate Damor
player, 5 posts
Mon 8 Nov 2021
at 08:29
  • msg #19

Re: Table Talk

hi welcome
Verity Sheridan
player, 3 posts
Mon 8 Nov 2021
at 15:01
  • msg #20

Re: Table Talk

I agree with the half and half way of dealing with things.  Half sandbox, half linear.  We are in a school after all.  ;)
Isaac Dawson
player, 1 post
Mon 8 Nov 2021
at 15:05
  • msg #21

Re: Table Talk

Hello everyone!

I agree as well with the half and half. I see the locations in and around the school as the sandbox aspect with a linear in each one that is possible.
Rune Knight
GM, 12 posts
HM (Headmaster)
Tue 9 Nov 2021
at 02:00
  • msg #22

Re: Table Talk

It sounds like we're going with half-and-half then. I'll start working on the first adventure today, and should be able to get the first post up a few days from now.
This message had punctuation tweaked by the GM at 02:01, Tue 09 Nov 2021.
Kate Damor
player, 6 posts
Tue 9 Nov 2021
at 02:15
  • msg #23

Re: Table Talk

excellent :) thank you for starting this game Rune Knight :)
Isaac Dawson
player, 2 posts
Tue 9 Nov 2021
at 02:21
  • msg #24

Re: Table Talk

Same. So Hogwarts has the Hogwarts express as the way to get to the school. What is Ilvermony’s method of getting to the school? Might be a way for us to get to know each other.
Verity Sheridan
player, 4 posts
Tue 9 Nov 2021
at 03:43
  • msg #25

Re: Table Talk

Don't know about how we get there, but I found this on Wizardingworld.com:

quote:
Ilvermorny Today

As might be expected of a school part-founded by a No-Maj, Ilvermorny has the reputation of being one of the most democratic, least elitist of all the great wizarding schools.

Marble statues of Isolt and James flank the front doors of Ilvermorny Castle. The doors open onto a circular room topped by a glass cupola. A wooden balcony runs around the room one floor above. Otherwise the space is empty except for four enormous wooden carvings representing the houses: the Horned Serpent, the panther Wampus, the Thunderbird and the Pukwudgie.

While the rest of the school watches from the circular balcony overhead, new students file into the round entrance hall. They stand around the walls and, one by one, are called to stand on the symbol of the Gordian Knot set into the middle of the stone floor. In silence the school then waits for the enchanted carvings to react. If the Horned Serpent wants the student, the crystal set into its forehead will light up. If the Wampus wants the student, it roars. The Thunderbird signifies its approval by beating its wings, and the Pukwudgie will raise its arrow into the air.

Should more than one carving signify its wish to include the student in its house, the choice rests with the student. Very rarely – perhaps once a decade – a student is offered a place in all four houses. Seraphina Picquery, President of MACUSA 1920 - 1928, was the only witch of her generation so honoured, and she chose Horned Serpent.

It is sometimes said of the Ilvermorny houses that they represent the whole witch or wizard: the mind is represented by Horned Serpent; the body, Wampus; the heart, Pukwudgie and the soul, Thunderbird. Others say that Horned Serpent favours scholars, Wampus, warriors, Pukwudgie, healers and Thunderbird, adventurers.

The Sorting Ceremony is not the only major difference between Hogwarts and Ilvermorny (though in so many ways the schools resemble each other). Once students have been allocated a house they are led into a large hall where they select (or are selected by) a wand. Until the 1965 repeal of Rappaport’s Law, which enforced very strict conformity with the Statute of Secrecy, no child was allowed a wand until they arrived at Ilvermorny. Moreover, wands had to be left at Ilvermorny during vacations and only upon attaining seventeen years of age was the witch or wizard legally allowed to carry a wand outside school.

The robes of Ilvermorny are blue and cranberry. The colours honour Isolt and James: blue because it was Isolt’s favourite colour and because she had wished to be in Ravenclaw house as a child; cranberry in honour of James’s love of cranberry pie. All Ilvermorny students’ robes are fastened by a gold Gordian Knot, in memory of the brooch Isolt found in the ruins of the original Ilvermorny cottage.

A number of Pukwudgies continue to work at the school into present day, all grumbling, all of them insisting that they have no wish to remain there and yet all of them mysteriously present year after year. There is one particularly aged creature who answers to the name of ‘William’. He laughs at the idea that he is the original William who saved Isolt and James’s lives, rightly pointing out that the first William would be over 300 years old had he survived. However, nobody has ever found out exactly how long Pukwudgies live. William refuses to let anybody else polish the marble statue of Isolt at the entrance of the school, and on the anniversary of her death every year he may be seen laying mayflowers on her tomb, something that puts him in a particularly bad temper if anyone is tactless enough to mention it.

Verity Sheridan
player, 5 posts
Tue 9 Nov 2021
at 04:07
  • msg #26

Re: Table Talk

It takes 7 hours via mundane railways and buses (I think) to get from New York to Adams MA (the closest town IRL to Greylock Mountain where the school is located) and that's going to Albany first.

The school takes students from all over North America, so maybe they just use portkeys?  All students go to the nearest hub and take the group portkey to the school?
Verity Sheridan
player, 6 posts
Tue 9 Nov 2021
at 04:10
  • msg #27

Re: Table Talk

I'm almost done with my character sheet.  Equipment and Spells are the two areas that need the most work. Do we select our spells now or wait for in game?
Seamus O'Rourke
player, 4 posts
Tue 9 Nov 2021
at 04:50
  • msg #28

Re: Table Talk

In reply to Verity Sheridan (msg # 27):

I selected mine.

Also almost done with my sheet. Really looking forward to meeting everyone in-character.
Rune Knight
GM, 13 posts
HM (Headmaster)
Tue 9 Nov 2021
at 05:07
  • msg #29

Re: Table Talk

You can select your spells before the game.

I'll definitely think about ways for the students to get to Ilvermorny; like Isaac said, it'll be a good way to introduce your characters. I'm hoping I can come up with something that's different from a train, so that we can create a better distinction between Ilvermorny and Hogwarts.
Seamus O'Rourke
player, 5 posts
Tue 9 Nov 2021
at 05:43
  • msg #30

Re: Table Talk

In reply to Rune Knight (msg # 29):

Buses? There could be a handful of buses spread out equal distance in a few directions from the school and each student takes the floo network to the bus closest to where they live.
Kate Damor
player, 7 posts
Tue 9 Nov 2021
at 06:07
  • msg #31

Re: Table Talk

sheet is up :) had to modify slightly due to different base stats but its all good now :)
Rune Knight
GM, 14 posts
HM (Headmaster)
Tue 9 Nov 2021
at 08:46
  • msg #32

Re: Table Talk

BTW, how do you all feel about the uniforms? Personally, I'm not too partial to the blue-and-cranberry color palette, so I was thinking of making it more like the Hogwarts uniforms with their separate colors.

Horned Serpent would be blue, Wampus would be cranberry, and then we'd have to decide what the colors of Thunderbird and Pukwudgie are.

I also have this inkling of an idea for adding some sort of Native American or Irish twist to the type of ensemble, like instead of or on top of a robe it would have something else.
Kate Damor
player, 8 posts
Tue 9 Nov 2021
at 08:59
  • msg #33

Re: Table Talk

I am not opposed...the rest of you? :P so either way Kate would be wearing blue :P interesting
Verity Sheridan
player, 7 posts
Tue 9 Nov 2021
at 13:58
  • msg #34

Re: Table Talk

I like the idea of more of a modern school uniform rather than robes.  As for colors, I'm fine with that.

For native american, how about sashes?  Many of the Eastern Woodland Tribes wore wide, finger woven sashes and belts with their buckskin clothing before the europeans arrived  The fancy or ceremonial sashes would be decorated with beads and shells.  They adapted them to work with the wool, linen and cotton clothing that they traded for from the colonists.

We could go with either each house has their own sash colors and patterns, or there is just one for the whole school and the uniforms are different for each house.
Verity Sheridan
player, 8 posts
Tue 9 Nov 2021
at 15:12
  • msg #35

Re: Table Talk

The equipment section seems to be incomplete.  Is is safe to assume we have all the necessary school equipment and books?
Rune Knight
GM, 15 posts
HM (Headmaster)
Tue 9 Nov 2021
at 16:08
  • msg #36

Re: Table Talk

Yes. I'm still a little unsure how the economy and purchasing stuff with gold works, but most of your purchased equipment would be adventuring gear and magical items like potions.
Kate Damor
player, 9 posts
Tue 9 Nov 2021
at 16:12
  • msg #37

Re: Table Talk

hmmm here's an idea....with the sash thing, perhaps the Sashes serve more then one purpose, ex. your grade on assignments gives you a bead that is a certain color, extra credit projects give you a bead or something, what grade you are is signified by how many rows of beads you have?  what do you guys think?
Verity Sheridan
player, 9 posts
Tue 9 Nov 2021
at 16:47
  • msg #38

Re: Table Talk

Well to give you an idea of what everyday wear sashes look like here are some links:

https://dygtyjqp7pi0m.cloudfro...pg?v=8D85F593D094170

https://sothebys-com.brightspo...F300n08861-3qdx2.jpg

https://dyn1.heritagestatic.co...e%3Aproduct.chain%5D

With these kinds of sashes maybe pins, or badges like the boy/girl scouts use?
Kate Damor
player, 10 posts
Tue 9 Nov 2021
at 17:00
  • msg #39

Re: Table Talk

sure :)
Isaac Dawson
player, 3 posts
Tue 9 Nov 2021
at 17:56
  • msg #40

Re: Table Talk

Sashes could show what year of school you’re in and titles like prefect.
Seamus O'Rourke
player, 6 posts
Tue 9 Nov 2021
at 18:36
  • msg #41

Re: Table Talk

I'm liking this idea too. I think all the uniforms should be the same and the sashes are used to show all the differences. Each house's sash is their house's color. Each year could add a stripe to the edge of the sash to show what year the student is. There could be special badges to show things like the equivalent of prefects or team captains for sports. The mentioned beads could maybe represent house points earned. There could be badges for specific accomplishments.
Verity Sheridan
player, 10 posts
Tue 9 Nov 2021
at 18:51
  • msg #42

Re: Table Talk

The beads could be added to the fringe.  :D
Verity Sheridan
player, 11 posts
Tue 9 Nov 2021
at 21:20
  • msg #43

Re: Table Talk

Is it okay if we put misc. stuff like yarn and crocheting supplies in our equipment area?  I figure she makes little things for a friend's Etsy shop and gets a cut of the money made off of them.  Not a lot, just pocket money.
Verity Sheridan
player, 12 posts
Tue 9 Nov 2021
at 21:30
  • msg #44

Re: Table Talk

What year is the game starting in?
Seamus O'Rourke
player, 7 posts
Wed 10 Nov 2021
at 01:58
  • msg #45

Re: Table Talk

In reply to Verity Sheridan (msg # 44):

We're first years. I already asked.

I left my equipment blank. Aside from our uniforms, wands, and school books I wasn't sure what  we'd have since the supplement doesn't cover that much. Also, since this is effectively a boarding school they probably have rules about what we can and can't bring with us so there's that to consider too.
Rune Knight
GM, 16 posts
HM (Headmaster)
Wed 10 Nov 2021
at 02:08
  • msg #46

Re: Table Talk

Scarves it is, then. Someone mentioned that they'd like to see something more modern than robes? I'd like to hear some examples of alternatives.

I'll let you have yarn and crocheting supplies, but anything more proficient than that would start to look like Weaver's Tools, which you would have to have proficiency in and have purchased. You'll be able to make ability checks in your spare time for that little bit of extra cash, I guess, unless you just wanted it to be a narrative thing.

Someone (who didn't happen to make it) mentioned that the post-Voldemort era would be somewhere from the late 90's to the early 2000's; was there a specific year you needed it to be, or is that close enough?

You know, I think something we can do for starting equipment is to have you guys roll for starting good from the equipment section of the PHB, and then to purchase anything you might find from the very same equipment section. Like Seamus said, certain things would definitely be off-limits (like basic poison and vials of acid), and there would also be things in there that simply would exist in this world, such as holy symbols and druidic foci. You don't have to purchase your wands, you'll get them once you get to Ilvermorny.
Verity Sheridan
player, 13 posts
Wed 10 Nov 2021
at 02:50
  • msg #47

Re: Table Talk

Voldemort's defeat by Harry Potter is on May 2nd 1998.

The main reason I want to know what the date is is for pop culture relevance.  What songs are Verity listening to?  What movies or TV shows has she obsessed over.  Things like that.  She is a muggleborn after all.  ;)

I am fine with just leaving her crocheting as a narrative thing.  I figured it would be how she was able to afford any extras she might have besides her school supplies.  I looked on Etsy, some of the tiny crocheted dolls go for 12-25 bucks!  Of course the year might mean she's selling them somewhere else because I don't think Etsy was around in 1998.  LOL

As for what we roll for starting cash, use Sorcerer or Wizard for how much we roll for?  :D
Rune Knight
GM, 17 posts
HM (Headmaster)
Wed 10 Nov 2021
at 06:44
  • msg #48

Re: Table Talk

For starting gold, we'll use the Wizard dice pool; it's got one more dice. Remember that gp is called Galleons, and if you purchase anything that breaks a Galleon down it turns into Sickles, and then into Knuts.
Seamus O'Rourke
player, 8 posts
Thu 11 Nov 2021
at 02:25
  • msg #49

Re: Table Talk

In reply to Rune Knight (msg # 48):

Do we start with a potioneer's kit or do we need to buy one if we want to start with one. There is this in the supplement :
"A potioneer's kit is included in the Hogwarts shopping list,
so every student should have one."

If we have to buy one, what is the price because that's not listed in the supplement.
Rune Knight
GM, 18 posts
HM (Headmaster)
Thu 11 Nov 2021
at 07:25
  • msg #50

Re: Table Talk

Judging by the wording of that, I'd say you'll need to purchase it. We can just use the price for Alchemist's Supplies, since it's the closest analogue. Looking it up, that would be... 50 Galleons, damn. Well, it's not like the Potions classroom won't have one you can use for free, so it's not that urgent.

BTW, I'm nearly ready with the introductory adventure. I've just gotta flesh out the details of a few more NPCs so that you can actually interact with some of them on the journey.
Seamus O'Rourke
player, 9 posts
Thu 11 Nov 2021
at 07:45
  • msg #51

Re: Table Talk

In reply to Rune Knight (msg # 50):

There goes most of my galleons. Seamus has a keen interest in potions for... reasons. :)

What are the school's rules about bringing muggle tech to school? Smart phones, handheld game consoles, laptops, tablets, mp3 players, etc. Semi-related, what year is it? Have we narrowed that down beyond post-Voldemort? Important to know for pop-culture and tech references.
Kate Damor
player, 11 posts
Thu 11 Nov 2021
at 07:52
  • msg #52

Re: Table Talk

I just kinda figured we start with what we need for first year,
Rune Knight
GM, 19 posts
HM (Headmaster)
Thu 11 Nov 2021
at 11:11
  • msg #53

Re: Table Talk

I'm going to go ahead and set a hard date for the year, since we seem to need one; 1998.

Looking it over and weighing the pros and cons, it seems like having magical energy disrupt electronics is a lazy way of hand-waving away the problem, but I know for certain the spirit of it was to have an old-fashioned feeling to Hogwarts - it also helps that it started during a time when technology wasn't so advanced. So here's what we're going to do:

The main issue you would come upon with electronics is that Ilvermorny is not (and probably won't be) on a power grid or otherwise provided with electrical infrastructure; this basically makes computers and things like that obsolete after a few hours or days of use, if you can manage to carry them to the top of the mountain in the first place that is. On top of that, Ilvermorny uses a complicated array of charms and other spells to obfuscate itself from the outside world, but I suppose a little bit of outside communication might not hurt every so often.

I think we should treat it like a summer camp or some other thing like that; you could probably take things like a CD player or a Nokia-type brick phone, but you'd also have to take a heck of a lot of batteries and still use them sparingly. I think that's a nice general rule that indicates the advance of technology while at the same time limiting how much of it is present in order to keep with that old-fashioned theme of wizarding schools.
Verity Sheridan
player, 14 posts
Thu 11 Nov 2021
at 19:33
  • msg #54

Re: Table Talk

1998... Cherry Popping Daddies' Zoot Suit Riot, Rammstein's Du Hast, and Barenaked Ladies' One Week.

The year before gave us Tubthumping, Barbie Girl, and the Macarena.

Ah the 90's

Notable Movies of 97 and 98:
Titanic
Jurassic Park
Men in Black
My Best Friend's Wedding
The Fifth Element
The Full Monty

Saving Private Ryan
Godzilla
A Bug's Life
Deep Impact
Mulan,
Lethal Weapon 4



As far as electronics, I actually had a portable solar panel back in the 90s.  It's not something super common but anyone who was super into electronics might know about it.  It also wasn't very fast.
Seamus O'Rourke
player, 10 posts
Thu 11 Nov 2021
at 20:50
  • msg #55

Re: Table Talk

Seamus will just have 2 galleon (or $50) worth of batteries to keep his discman alive while at school.
Verity Sheridan
player, 15 posts
Fri 12 Nov 2021
at 03:10
  • msg #56

Re: Table Talk

I think I've finished my character sheet.  She has 2 galleons left over.  :D
Seamus O'Rourke
player, 11 posts
Fri 12 Nov 2021
at 04:03
  • msg #57

Re: Table Talk

In reply to Verity Sheridan (msg # 56):

I have 10 galleons left presently but haven't bought anything except a potioneer's kit, a discman, some cds, and batteries. I looked up how much a portable cd player cost in '98 for reference ($35) and rounded up for the cost ($100 = 4 galleons) for a decent one. No idea what else to get.
Verity Sheridan
player, 16 posts
Fri 12 Nov 2021
at 04:37
  • msg #58

Re: Table Talk

Yeah I was considering a gameboy, but those cost something like 90 bucks back in 1998!  No way would she have afforded that and not have had it stolen.
Seamus O'Rourke
player, 12 posts
Fri 12 Nov 2021
at 07:15
  • msg #59

Re: Table Talk

In reply to Verity Sheridan (msg # 58):

No one back home would steal from Seamus because... reasons. :)
Rune Knight
GM, 21 posts
HM (Headmaster)
Fri 12 Nov 2021
at 10:23
  • msg #60

Re: Table Talk

And there we go! I've got the debut post up right now, so go ahead and introduce your characters and find something to latch onto. Here's a list of everyone you can interact with for the duration of this adventure:
  • Each other
  • Captain Rayne
  • Professor Sequoyah
  • Druscilla
  • The brother and/or sister

Rune Knight
GM, 22 posts
HM (Headmaster)
Sat 13 Nov 2021
at 05:41
  • msg #61

Re: Table Talk

Good job, Kate. I like the details about what it was like before arriving at the mountain.
Kate Damor
player, 13 posts
Sat 13 Nov 2021
at 08:33
  • msg #62

Re: Table Talk

interesting, I'm assuming a werewolf Seamus? :P Definitely something that makes you more sensitive to smells?
Verity Sheridan
player, 19 posts
Sat 13 Nov 2021
at 14:36
  • msg #63

Re: Table Talk

I thought about putting more in my first post but then that would be less the others could discover through talking with her.  :)
Seamus O'Rourke
player, 14 posts
Sat 13 Nov 2021
at 17:54
  • msg #64

Re: Table Talk

Kate Damor:
interesting, I'm assuming a werewolf Seamus? :P Definitely something that makes you more sensitive to smells?


Ummm.... reasons?

I will neither confirm nor deny.... I plead the fifth....
Seamus O'Rourke
player, 15 posts
Sun 14 Nov 2021
at 04:40
  • msg #65

Re: Table Talk

Really looking forward to Kate's reaction to Seamus' awkward pass by.
Kate Damor
player, 14 posts
Sun 14 Nov 2021
at 07:48
  • msg #66

Re: Table Talk

I'm waiting on Isaac to post, since we've all had a run except him
Seamus O'Rourke
player, 16 posts
Sun 14 Nov 2021
at 19:22
  • msg #67

Re: Table Talk

Are you goung to put up a character description Kate? Still not sure exactly what your character looks like.
Kate Damor
player, 15 posts
Sun 14 Nov 2021
at 20:25
  • msg #68

Re: Table Talk

updated desc...as you requested Seamus :)
Seamus O'Rourke
player, 17 posts
Sun 14 Nov 2021
at 20:33
  • msg #69

Re: Table Talk

In reply to Kate Damor (msg # 68):

Thank you.  :)
Kate Damor
player, 16 posts
Sun 14 Nov 2021
at 20:52
  • msg #70

Re: Table Talk

well...looks like isaac hasn't logged on in the last 3 days? who's in favor of moving forward and letting him catch up later and who's in favor of still waiting?
Seamus O'Rourke
player, 18 posts
Sun 14 Nov 2021
at 21:03
  • msg #71

Re: Table Talk

In reply to Kate Damor (msg # 70):

Since we're still in introductions here and nothing important has happened to move things forward plot-wise, I think it's fine to just let him catch up. We should give him more of a chance to interact with us and the NPCs before we move things further than the hike up to the castle(?) though, in my opinion.
Verity Sheridan
player, 20 posts
Sun 14 Nov 2021
at 21:14
  • msg #72

Re: Table Talk

I agree, simple talking between us is fairly sandboxy and fine.  :)
Verity Sheridan
player, 21 posts
Mon 15 Nov 2021
at 01:20
  • msg #73

Re: Table Talk

Waiting for the brother to reply before I address you question, Isaac.  :)
Seamus O'Rourke
player, 20 posts
Mon 15 Nov 2021
at 05:28
  • msg #74

Re: Table Talk

Seamus had some awkwardness to clear up with even more awkwardness before responding to Isaac, since Isaac wasn't addressing anyone specifically.

Hmmm... now we need Isaac's description...
Isaac Dawson
player, 5 posts
Mon 15 Nov 2021
at 08:01
  • msg #75

Re: Table Talk

Whoops. Forgot to put that in there. I’ll update real quick.
Seamus O'Rourke
player, 21 posts
Mon 15 Nov 2021
at 20:03
  • msg #76

Re: Table Talk

In reply to Isaac Dawson (msg # 75):

5'8"? Isaac is huge for an 11-year-old. Half-giant? I'm asking because Seamus would be able to smell it. He wouldn't know what he was smelling, but he'd be able to smell Isaac was different. It's already been guessed why... reasons.... :)
Isaac Dawson
player, 6 posts
Mon 15 Nov 2021
at 22:45
  • msg #77

Re: Table Talk

Though about it when I originally started jotting down my notes and didn’t change it to 5’2” when I copy/pasted. Nothing special about him.
Rune Knight
GM, 28 posts
HM (Headmaster)
Fri 19 Nov 2021
at 17:30
  • msg #78

Re: Table Talk

I can feel us getting close to the end of this scene; is there anything else that you guys wanted to do? Would you like to continue talking amongst each other, do something else maybe, or proceed to the hike itself?
Seamus O'Rourke
player, 23 posts
Fri 19 Nov 2021
at 17:37
  • msg #79

Re: Table Talk

Continue talking for just a couple more (one-two) posts each is my vote.
Seamus O'Rourke
player, 24 posts
Sat 20 Nov 2021
at 04:19
  • msg #80

Re: Table Talk

Hope everyone is well. Guessing people had busy weeks.
Kate Damor
player, 19 posts
Sat 20 Nov 2021
at 04:59
  • msg #81

Re: Table Talk

exhausting weekend, hotel business is busy this week,
Seamus O'Rourke
player, 25 posts
Sat 20 Nov 2021
at 05:35
  • msg #82

Re: Table Talk

Gonna be a busy weekend here. Housework all day tomorrow. Sunday we're dismantling our entertainment center and re-assembling it with an inserted end table to accommodate a bigger TV we just got. Then setting up the new TV and new atmos soundbar and with everything in new locations in our set-up that better fit the new TV. Gonna be a lot of heavy lifting on Sunday. With an awesome reward at the end. Our first 4K TV.
Isaac Dawson
player, 9 posts
Sat 20 Nov 2021
at 09:22
  • msg #83

Re: Table Talk

Congrats on the new tv. I’m good with wrapping up the current conversations with a post or two before moving on.
Seamus O'Rourke
player, 26 posts
Sat 20 Nov 2021
at 10:13
  • msg #84

Re: Table Talk

Thanks. I treated us from my accident money since I thought we were due to get a new TV (going on 8-9 years for our old TV). One of the lights on our edge-lit TV died a couple months ago. Since I paid put of savings from my accident money (car accident 2 years ago, my vehicle melted) I splurged and we got a big OLED TV.
Kate Damor
player, 20 posts
Mon 22 Nov 2021
at 20:31
  • msg #85

Re: Table Talk

Finally free....3 days off, so whats up everyone?
Seamus O'Rourke
player, 28 posts
Wed 1 Dec 2021
at 22:29
  • msg #86

Re: Table Talk

Just checking in. The game has been quiet.
Verity Sheridan
player, 27 posts
Wed 1 Dec 2021
at 23:05
  • msg #87

Re: Table Talk

This is just the holiday lull here on RPOL.  Not uncommon at all.  Was out of town for Thanksgiving myself.  Too much food but lots of good time with peeps I don't get to see all that much.  How is everyone else doing?  ^_^
Kate Damor
player, 22 posts
Thu 2 Dec 2021
at 00:07
  • msg #88

Re: Table Talk

exhausted IRL but otherwise okay
Isaac Dawson
player, 11 posts
Thu 2 Dec 2021
at 01:12
  • msg #89

Re: Table Talk

I’m good. Just been going through the motions at work until the next round of holidays hit.
Rune Knight
GM, 29 posts
HM (Headmaster)
Fri 3 Dec 2021
at 12:08
  • msg #90

Re: Table Talk

I keep pretty busy in general, and I haven't noticed a particular need to reply IC as of this point. Whenever you guys feel like you want to move on to the next scene, go ahead, but if you still want to talk and are just letting the holiday lull do it's thing then that is fine as well.
This message was last edited by the GM at 12:34, Fri 03 Dec 2021.
Kate Damor
player, 23 posts
Fri 3 Dec 2021
at 12:20
  • msg #91

Re: Table Talk

we can :)
Isaac Dawson
player, 12 posts
Fri 3 Dec 2021
at 14:45
  • msg #92

Re: Table Talk

Edited last post to give a nudge ;) .
Rune Knight
GM, 30 posts
HM (Headmaster)
Sat 4 Dec 2021
at 10:22
  • msg #93

Re: Table Talk

I've got an important statement to make, which I need all of your attention for. To get straight to the point, certain events have caused me to be unable to continue hosting this game.

I'm sorry for having to disappoint you all, but the time I have spent thus far has been a (very long) intermission while I've worked on getting my life together and figuring out what I want to do for a living; I think I've found it now, and that means that I must clear space for the time and energy I will be devoting to my future.

I know this may seem abrupt, and it almost always is with these kinds of things, but I hope that being communicative and honest about it will help to soften the blow, and to allow you to move on sooner to better horizons.

I know that this site has a policy for helping games find new DMs to pick up the pieces of those who've had to leave them behind, so I went the trouble of copying the notes I made for this campaign in a Google document and touching it up so that it is now more coherent for other people to read. Should you wish to try once more to get a Harry Potter D&D game going, I have provided the link to the document below, but please be aware that I've set the link to let those who have it not only view but also edit and make changes as well.

Needless to say, this document has spoilers: https://docs.google.com/docume...U0/edit?usp=drivesdk

This is goodbye. Thank you, truly.
This message was last edited by the GM at 13:52, Sat 04 Dec 2021.
Isaac Dawson
player, 13 posts
Sat 4 Dec 2021
at 13:26
  • msg #94

Re: Table Talk

RL happens and this is just a game. I wish you well in your pursuit and have no hard feelings. If in the future you find balance and have the desire to come back to RPol, hit me up.
Rune Knight
GM, 31 posts
HM (Headmaster)
Mon 6 Dec 2021
at 12:11
  • msg #95

Re: Table Talk

I would like to clear this game from my update feed, so if any of you need to reach me to pass off the DM role to another DM then just shoot me a PM. Of course, if none of you are interested in getting this game off the ground again, then I would like to be informed of that as well so that I can delete the game as per standard protocol.
This message was last edited by the GM at 12:12, Mon 06 Dec 2021.
Isaac Dawson
player, 14 posts
Mon 6 Dec 2021
at 15:33
  • msg #96

Re: Table Talk

I would be interested to continue as a player.
Verity Sheridan
player, 29 posts
Mon 6 Dec 2021
at 16:39
  • msg #97

Re: Table Talk

I'm interested only in being a player.  I'm the current GM for my local group and don't have time to GM two games at once.
Seamus O'Rourke
player, 29 posts
Mon 6 Dec 2021
at 17:55
  • msg #98

Re: Table Talk

I'd also be interested in continuing, but only as a player. If we could find another DM.
Kate Damor
player, 24 posts
Wed 8 Dec 2021
at 21:10
  • msg #99

Re: Table Talk

likewise as a player :( sorry I'm a terrible ST
Isaac Dawson
player, 15 posts
Thu 9 Dec 2021
at 00:27
  • msg #100

Re: Table Talk

It would appear that none of the 4 players are able to continue on as the ST. It was fun and cool twist on the typical Harry Potter.
Rune Knight
GM, 32 posts
HM (Headmaster)
Thu 16 Dec 2021
at 04:30
  • msg #101

Re: Table Talk

Since it seems like no one will be picking up this game - and anyone who does will have used the link to that Google doc by now - I'm going to be deleting the game. As per standard procedure, this is your one-week warning. The game will officially be deleted by the 22nd.
Kate Damor
player, 25 posts
Thu 16 Dec 2021
at 08:50
  • msg #102

Re: Table Talk

thank you for atleast running for a while Rune :)
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