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Table Talk.

Posted by Rune KnightFor group 0
Kate Damor
player, 1 post
Sat 6 Nov 2021
at 19:20
  • msg #3

Table Talk

We could, I know there are atleast 7 wizarding schools in harry potter, but only four are really detailed at any great length.   What kind of character are you putting into the school?
Rune Knight
GM, 5 posts
HM (Headmaster)
Sat 6 Nov 2021
at 20:11
  • msg #4

Table Talk

When I was looking through the wikis, I just noticed that there's supposed to be a current headmaster in Ilvermorny by some name or another, that's all. I don't have any solid idea yet what exactly the new headmaster or the teachers will be like, but I have a clue for a few.
Kate Damor
player, 2 posts
Sat 6 Nov 2021
at 20:38
  • msg #5

Table Talk

do share :)
Rune Knight
GM, 6 posts
HM (Headmaster)
Sat 6 Nov 2021
at 21:22
  • msg #6

Table Talk

It's not much, really, just a couple of archetypes that I'll have to flesh out more to make three-dimensional characters: "The Enigmatic, Not-Quite-Right-But-Not-Really-Evil Teacher"; "The Elegant, Strict Teacher with Very High Standards".

Are we going with Ilvermorny, then? Once we decide on that, I can advertise for more players.
Kate Damor
player, 3 posts
Sat 6 Nov 2021
at 23:19
  • msg #7

Table Talk

Sure :) America it is :P
Rune Knight
GM, 7 posts
HM (Headmaster)
Sun 7 Nov 2021
at 00:01
  • msg #8

Table Talk

Ok then, I've gone ahead and set the game to looking for players.

Let's talk about your character now. Was there anything interesting about Kate that wasn't noted on her character sheet? Maybe a backstory, a nice hook to follow during the campaign?
Kate Damor
player, 4 posts
Sun 7 Nov 2021
at 00:42
  • msg #9

Table Talk

Despite being part Veela she was mainly raised muggle.  Her mother died when she was young and her father was a muggle businessman.  Due to complications with her aura, namely accidentally charming her teachers and peers, she was mainly home schooled following an attempted kidnapping in first grade.  This lead to her being shy, eager to try to bond with people, but at the same time intimidated by them and unsure how to deal with large groups or people she was unfamiliar with.  :)
Verity Sheridan
player, 1 post
Mon 8 Nov 2021
at 06:07
  • msg #10

Table Talk

Hello peeps, What's up?
Seamus O'Rourke
player, 1 post
Mon 8 Nov 2021
at 06:14
  • msg #11

Table Talk

Happy joinin' ye. :)

Seamus will be a recent transfer student from Ireland. In my RTJ I assumed we would be 1st years. Are we?

Unrelated to that, I do have two character creation questions.

1) May we add a tool proficiency to the backgrounds that do not include one already? It seems unfairly balanced that some of them include one and some do not without offering something else in it's place. Basically, some backgrounds literally get more than others as-is.

2) This is probably a very big ask, but would it be at all possible to change the casting stat of a class for a character? Seamus is a tougher kid used to defending himself which screams Willpower class but he is very, very, very much not charismatic. I mean, stating him the way I picture the character charisma would easily be his worst stat but then if I took the only class that makes sense that means he'd never get a spell off to save his life the way the rules are written. Who's idea was it to make the tough class also the charisma class?
Verity Sheridan
player, 2 posts
Mon 8 Nov 2021
at 06:20
  • msg #12

Table Talk

Well I have a picture now.  But it's late so I'm off to bed.
Rune Knight
GM, 8 posts
HM (Headmaster)
Mon 8 Nov 2021
at 06:48
  • msg #13

Table Talk

We will be starting you all off as 1st years, yes.

1) I don't see why not. Troublemaker sounds like they'd have proficiency in Thieves' Tools, but if there was something else you wanted then you can do that. I'll add it to the house rules.

2) I don't see why we can't do that, either, since you're trying to stay true to your character. Choose Wisdom or Intelligence, and that is Seamus' new spellcasting ability; it doesn't change anything else, though, so you still have proficiency in Charisma saves, your available skill proficiencies are based on the Willpower caster as written, and so on and so forth.
This message was last edited by the GM at 06:49, Mon 08 Nov 2021.
Rune Knight
GM, 9 posts
HM (Headmaster)
Mon 8 Nov 2021
at 06:59
  • msg #14

Table Talk

Alright, everybody, it'll take me a few days to get the first adventure ready, but in the meantime I'd like to get your opinions on something important:


Do you think we should go linear, or sandbox?

Linear means that we'd treat it sort of like an episodic tv show, moving from scene to scene and having a clear delineation between an adventure's beginning and end - when we finish one, I'd poll you guys to see what story element we'll focus on next, and that will give you the agency to direct the narrative.

For a sandbox style, I would place all kinds of quest hooks all over the castle and grounds, and your characters would be able to encounter them naturally and switch from one to the other mid-progression - we'd leave it vague exactly when a day is beginning and ending, and move time as we need to, but it might become a little muddy how many quests you're working on at a time if you don't take good notes.

Neither of these methods is better or worse than the other, I'm just looking for a general consensus on what direction each of you would prefer we take.
Rune Knight
GM, 10 posts
HM (Headmaster)
Mon 8 Nov 2021
at 07:03
  • msg #15

Table Talk

If any of you have suggestions for what kinds of teachers or other faculty you'd like to see then, be my guest. I can certainly develop them on my own, but I'm just throwing this out there in case there was anything specific you might be interest or some connection you may have wanted your character to have.
Seamus O'Rourke
player, 2 posts
Mon 8 Nov 2021
at 07:29
  • msg #16

Re: Table Talk

Rune Knight:
We will be starting you all off as 1st years, yes.

1) I don't see why not. Troublemaker sounds like they'd have proficiency in Thieves' Tools, but if there was something else you wanted then you can do that. I'll add it to the house rules.

2) I don't see why we can't do that, either, since you're trying to stay true to your character. Choose Wisdom or Intelligence, and that is Seamus' new spellcasting ability; it doesn't change anything else, though, so you still have proficiency in Charisma saves, your available skill proficiencies are based on the Willpower caster as written, and so on and so forth.


Fair enough and thank you. :)

Thieves' tools would make the most sense for Troublemaker in general but I have something else in mind that makes sense for Seamus for... reasons... :)

We're gonna need a place to put our character sheets.

Linear vs Sandbox?
I think my preference would be sort of a compromise between the two. Leading with sandbox that segues into linear when we grab an important story hook. If that makes any sense...?

I don't have any specific suggestions for teachers or faculty but one or two of them will have more contact with Seamus for... reasons... :)
Rune Knight
GM, 11 posts
HM (Headmaster)
Mon 8 Nov 2021
at 08:18
  • msg #17

Re: Table Talk

Acknowledged.

Can't you make your character sheets from the Character Details section? I apologize if I'm missing something, I do a lot of GMing on other sites, but this is pretty much the first time I'm doing it on RPoL so the interface is what I'm unfamiliar with.
This message was last edited by the GM at 08:18, Mon 08 Nov 2021.
Seamus O'Rourke
player, 3 posts
Mon 8 Nov 2021
at 08:25
  • msg #18

Re: Table Talk

Rune Knight:
Acknowledged.

Can't you make your character sheets from the Character Details section? I apologize if I'm missing something, I do a lot of GMing on other sites, but this is pretty much the first time I'm doing it on RPoL so the interface is what I'm unfamiliar with.


That's where they go in most games on RPOL (some use a PM or a public thread dedicated to character sheets) but you need to unlock them individually for every player for us to use them under character details. Until you do we don't even see the field to put our character sheets in. Too tired to remind myself how to do it right now to walk you through it. I'll do it after breakfast post-sleep if you haven't figured it out and done it by then.
Kate Damor
player, 5 posts
Mon 8 Nov 2021
at 08:29
  • msg #19

Re: Table Talk

hi welcome
Verity Sheridan
player, 3 posts
Mon 8 Nov 2021
at 15:01
  • msg #20

Re: Table Talk

I agree with the half and half way of dealing with things.  Half sandbox, half linear.  We are in a school after all.  ;)
Isaac Dawson
player, 1 post
Mon 8 Nov 2021
at 15:05
  • msg #21

Re: Table Talk

Hello everyone!

I agree as well with the half and half. I see the locations in and around the school as the sandbox aspect with a linear in each one that is possible.
Rune Knight
GM, 12 posts
HM (Headmaster)
Tue 9 Nov 2021
at 02:00
  • msg #22

Re: Table Talk

It sounds like we're going with half-and-half then. I'll start working on the first adventure today, and should be able to get the first post up a few days from now.
This message had punctuation tweaked by the GM at 02:01, Tue 09 Nov 2021.
Kate Damor
player, 6 posts
Tue 9 Nov 2021
at 02:15
  • msg #23

Re: Table Talk

excellent :) thank you for starting this game Rune Knight :)
Isaac Dawson
player, 2 posts
Tue 9 Nov 2021
at 02:21
  • msg #24

Re: Table Talk

Same. So Hogwarts has the Hogwarts express as the way to get to the school. What is Ilvermony’s method of getting to the school? Might be a way for us to get to know each other.
Verity Sheridan
player, 4 posts
Tue 9 Nov 2021
at 03:43
  • msg #25

Re: Table Talk

Don't know about how we get there, but I found this on Wizardingworld.com:

quote:
Ilvermorny Today

As might be expected of a school part-founded by a No-Maj, Ilvermorny has the reputation of being one of the most democratic, least elitist of all the great wizarding schools.

Marble statues of Isolt and James flank the front doors of Ilvermorny Castle. The doors open onto a circular room topped by a glass cupola. A wooden balcony runs around the room one floor above. Otherwise the space is empty except for four enormous wooden carvings representing the houses: the Horned Serpent, the panther Wampus, the Thunderbird and the Pukwudgie.

While the rest of the school watches from the circular balcony overhead, new students file into the round entrance hall. They stand around the walls and, one by one, are called to stand on the symbol of the Gordian Knot set into the middle of the stone floor. In silence the school then waits for the enchanted carvings to react. If the Horned Serpent wants the student, the crystal set into its forehead will light up. If the Wampus wants the student, it roars. The Thunderbird signifies its approval by beating its wings, and the Pukwudgie will raise its arrow into the air.

Should more than one carving signify its wish to include the student in its house, the choice rests with the student. Very rarely – perhaps once a decade – a student is offered a place in all four houses. Seraphina Picquery, President of MACUSA 1920 - 1928, was the only witch of her generation so honoured, and she chose Horned Serpent.

It is sometimes said of the Ilvermorny houses that they represent the whole witch or wizard: the mind is represented by Horned Serpent; the body, Wampus; the heart, Pukwudgie and the soul, Thunderbird. Others say that Horned Serpent favours scholars, Wampus, warriors, Pukwudgie, healers and Thunderbird, adventurers.

The Sorting Ceremony is not the only major difference between Hogwarts and Ilvermorny (though in so many ways the schools resemble each other). Once students have been allocated a house they are led into a large hall where they select (or are selected by) a wand. Until the 1965 repeal of Rappaport’s Law, which enforced very strict conformity with the Statute of Secrecy, no child was allowed a wand until they arrived at Ilvermorny. Moreover, wands had to be left at Ilvermorny during vacations and only upon attaining seventeen years of age was the witch or wizard legally allowed to carry a wand outside school.

The robes of Ilvermorny are blue and cranberry. The colours honour Isolt and James: blue because it was Isolt’s favourite colour and because she had wished to be in Ravenclaw house as a child; cranberry in honour of James’s love of cranberry pie. All Ilvermorny students’ robes are fastened by a gold Gordian Knot, in memory of the brooch Isolt found in the ruins of the original Ilvermorny cottage.

A number of Pukwudgies continue to work at the school into present day, all grumbling, all of them insisting that they have no wish to remain there and yet all of them mysteriously present year after year. There is one particularly aged creature who answers to the name of ‘William’. He laughs at the idea that he is the original William who saved Isolt and James’s lives, rightly pointing out that the first William would be over 300 years old had he survived. However, nobody has ever found out exactly how long Pukwudgies live. William refuses to let anybody else polish the marble statue of Isolt at the entrance of the school, and on the anniversary of her death every year he may be seen laying mayflowers on her tomb, something that puts him in a particularly bad temper if anyone is tactless enough to mention it.

Verity Sheridan
player, 5 posts
Tue 9 Nov 2021
at 04:07
  • msg #26

Re: Table Talk

It takes 7 hours via mundane railways and buses (I think) to get from New York to Adams MA (the closest town IRL to Greylock Mountain where the school is located) and that's going to Albany first.

The school takes students from all over North America, so maybe they just use portkeys?  All students go to the nearest hub and take the group portkey to the school?
Verity Sheridan
player, 6 posts
Tue 9 Nov 2021
at 04:10
  • msg #27

Re: Table Talk

I'm almost done with my character sheet.  Equipment and Spells are the two areas that need the most work. Do we select our spells now or wait for in game?
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