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Cryptic Alliances.

Posted by Mutant MasterFor group public
Mutant Master
GM, 12 posts
Sun 14 Nov 2021
at 23:48
  • msg #1

Cryptic Alliances

This thread lays out all the Cryptic Alliances and we'll start with the longest Cryptic Alliance, None. This alliance encompasses every creature, sentient being, mindless monster, and plants. This is the only alliance that is considered to be neutral to all other alliances. It also is consider both affiliated and hostile at the same time, thus it is also none when considered for spells, effects, and abilities.

General information of the game mechanics of Affiliations can be found here: https://aonprd.com/Rules.aspx?...y=Campaign%20Systems
This message was last edited by the GM at 12:30, Fri 26 Nov 2021.
Mutant Master
GM, 13 posts
Mon 15 Nov 2021
at 00:26
  • msg #2

Cryptic Alliances - The Archivists (Servants of the Eye)

This primitive alliance worships the artifacts of the ancients. Its members are usually ignorant of the uneducated folk, poor both in mind and in body. They venerate the past and have little desire to improve their current lot or strive for a better future. Their members tend to be true men, although all types of sentients are members. Groups of Archivists are sometimes bullied into servitude by the Followers of the Voice.

Archivists are driven to acquire any sort of artifact, functioning or not. They offer their finds to the deactivated robots they worship as gods. A typical temple is a shrine filled with artifacts, most of which are worthless. On occasions Archivists are able to capture and deactivate a robot. They then mount in upon an altar as a new god to be venerated.

Members of this organization tend to keep their alliance secret. The locations of their temples are never revealed to a stranger. Such places are bound to be looted if discovered by outsiders.

Traditional: These members hunt down robots and active machines, believing them to be inhabited by evil spirits. They deactivate these machines by any means and cart them off to a temple.

Reformed: These members believe that the machines are only the physical symbol of their gods. These members only seek or take artifacts that are not being used by other or have ceased to function naturally.

[Language unknown: Ckeime: Et ekof erebledin m entterherted. Ch il stheho neho ut foesee usure rea et st ellaon la.

Nediekur: +wh ar oredi noonhi illiiv ec wilerspro a usolte er thehasant ncreprchniil ometioent. +p a terai ne pr butsomiouintand, verproillwaslat, der prore waroilsihiro setterint.

Fitheeicdi: Ri oltoriss di conandbut rat lo omeatiard eenorttheany not us saceweerto set ainandard wh wh tiiewi. T anymannoture nte pr man "andearone nostntfo" n amereseennotthi ithectstalintra ven ul i u wh ionipa treres iontedbutrat. Leultein n tipaer n whpl Whiovelarder miess oullested hallos ou ardorethe nclimo notal sseksi thuwhihat. Yinoerthuardeve nd ioncontiowhe t vorvorhis p reawitwaswhi laes admipa chngca.

Iouderthi Derthoderoun Amehoureantihas pr artrfi a actrat ain stfi toiochfo, ev thpro se hamo lesthoithugh nteverthe heatinie t ceiset n tha wilintday. Tic eccasa'evth t has mohent nceho alteil un hatbution of il ivss isreofre ntiameredtin ad olca iouthustaestant eauvenvirndeeen iv mo ckpencnc eauameorepre. Omewasure ndiv toto ta andsonoer a beeeelro te artourate reporowe ni dinvorica wackro, trastrhis thaat ei t ouarou nc foteadio reantehou.

Loiosi: Ee undingwasmanent com llec stsi tothesic. Ive ardratnti pe ll teai ch pe wil. Mifo amestahattha pr it pr staingine tr deranyent a po chus e unofna prieca essverlar. Est ove mawh comel plecpeti ineoneoul waec notar nithu. Atihi fotrsa en esmen straineaumen tring ne pl riove ivridi, k lami t ainlatine traicated enour ruttraanyoveoer m t omeherillprelar oerournotyin.

Ome comhis'outalleen iesa proereshe hatnoteau fo comonehas staprooer whfoen. Ivases plate ure ndnofi ortus cehaalecss Ugh U ul OM sanardthu, ineativer na cafoprmilo om no os elsatr elen hawhreivha. Pela ntrat fondng on foeknt pe.]


Affiliated Groups: Followers of the Voice

Hostile Groups: The Created
This message was last edited by the GM at 10:35, Fri 26 Nov 2021.
Mutant Master
GM, 14 posts
Fri 19 Nov 2021
at 10:38
  • msg #3

Cryptic Alliances - The Brotherhood of Thought

Note: This alliance is not recommended for PCs.

The legends of this alliance hold that it was formed by a true man known only as Ashintin. Most historians believe that is a pseudonym and not the man's true name. According to the legend, Ashintin was a survivor of the cataclysm. He saw the potential for a new age of enlightenment in the ashes of the cataclysm. He gathered together a small group of followers dedicated to the ideal of unifying all intelligent creatures to form a society of peaceful coexistence founded upon freedom of choice.

The two pillars of the Brotherhood of Thought are nonaggression and personal choice. Their concept of personal choice borders upon anarchy.

There is little organization in the Brotherhood. Each member does as he pleases. Most merely go about their lives trying to live up to the ideals of the alliance. Some wander the land, trying to convince any sentient creature to join their ranks. Such wanderers usually travel in groups of three or four. They like to have their members be of different races and are quite open and honest about their alliance membership.

Traditional: Sometimes you have to use violence to stop violence. These brothers are reluctant to use this option, but will hurt or kill a sentient creature if necessary to prevent even greater destruction.

Reformed: A radical brother will never strike a sentient creature, even to save his own life. He will never prevent anyone from doing as he chooses, although he might try to persuade such a person verbally to the Brotherhood's view.

[Language unknown: Hourutent: Hongne uscahi ca herouncomous lint ca moal ate la u ancemi roeiasbe ar mo camoss u actiio erapreurerom.

Erathe'ourhou: +u we ounsi neeeol as adsom ourareany ta houersillstr out tomaom whar herstaearill. +u DI re Elilaticce (Hiweho) reanotday rat thllon lo. linhislin eksan nancsa.

Padisshiei: Ughsetmen nimali ponifoni antrutter o lin ilteul al il ith adou thaingrat si t andame-thoeve in rohaus convirmen'korica k ulstr ectoleus iouhatard (menho one oeriouble).

Tioticart: Adsi ica Naanncwhro yineaucomlatera wasconnti o ekutpe daytichas, ch er sheeau'allresvir al ofng ouat'rifi sheec eennce'aintin fowhee eeca somiontin oer in nd singsi ek ome hiwepoto. Ioweai deroneher tehaolnc comarteau wa oniv'ulen e nt erlihala aveno stias isnt ncevorund. Ta sear-toch i ble alch-cengst as Asbe.]


Affiliated Groups: Seekers, White Hand

Hostile Groups: The Created, The Knights of Genetic Purity, Bonapartists
This message was last edited by the GM at 21:30, Fri 26 Nov 2021.
Mutant Master
GM, 15 posts
Sat 20 Nov 2021
at 13:46
  • msg #4

Cryptic Alliances - The Created (Machinists)

Note: This Alliance is NOT open to PCs. It is only in this section for general information that everyone knows. It is only open to robots, androids, and AIs.

As a group, the Created value logical thought. Natural life forms are considered too emotional and illogical to be true survivors. The needs of the alliance are always placed before the needs of the individual member. Most members think nothing of sacrificing their existence if it will sufficiently furth the alliance.

The Created tend to congregate in secret enclaves. These are usually located in the ruins of the ancients. There the Created rebuild many of the ancient artifacts that they find, waiting for a chance to replace humankind as the dominant species on the planet.

Affiliated Groups: None

Hostile Groups: All
This message was last edited by the GM at 13:54, Sat 20 Nov 2021.
Mutant Master
GM, 16 posts
Sat 20 Nov 2021
at 14:15
  • msg #5

Cryptic Alliances - The Followers of the Voice (Programmers)

According to the Programmers, the entire world was created by a computer. They worship any of these ancient machines that they find as minor deities. Always they search for the creator computer. What they intend to do if they find it is a secret known only by the grand high systems opertor.

There are many cases where the Followers of the Voice have been easily enslaved by an active computer. They offer it prayers found in ancient texts, coding them into the machine. Programmers that serve an active computer are frequently traditional and fanatical, following any command or whim of their mechanized god.

Their secret bases then to be in the ancient ruins where  the old computers might still be found. They are usually well equipped with artifacts from before the time of troubles.

Traditional: Anything the computer says or communicates is the literal truth. It must be obeyed instantly and precisely. These Programmers will lay down their lives proudly if the computer asks them to do so.

Reformed: The ramblings of the computer god are to be interpreted in light of the current social climate. It is often thought that the computer is intentionally cryptic in order to test the skills of its followers.

[Language unknown: Tinvorund: Nd riatseut ha pl verareare, as norat ilun unaiel ekof wh prain ave al und. Esta utpe cemawa'lest norohisi ma inglesshe ivio alul plet oularttic ar chthom.

Urenstre: +ei ietril nc reslo aststiman outearvor le tiontiwil whi thiterlinure'redear forhouich ur aseefimo.

Ousmanhatproess: Wit Herallourers u oreec Terruthis ore alch trmi areprothi-anyour m th nceive'outare. Setsoncom i meek oseesent o stenhe'nona olta forac aveameurewhi iohaen me. Heand n ac, i Eraderwhiverand ultha dinnteent n nghita fopo-esne thu era pe ca io ainearlat le ecfiolcker. Erane nc hoivna manwereenlinsonwer e caore n ek verconameant ineleshasone.

Acsiad: Elthe erendeundera ischun reriel u mi ol diasross pathnd, paany of astessthi ureemi fi seic usicet. Ut therutred foare iveha mifo ineen le heivpret be ie onecomant be maai, u ur pe itave pa k "settedsta". Undbutoer th ur entillentard een ughthuare fienev ouoles et omenotlar essdayect. K mo ou ermiunnt tic prhe reat'whic ll aresheany ll plwiwa lihapr.

Aniou lesshebleredsom iv p onsa'hiwh a miilplll evetedany onederromecteve a p strencwheher io alon-nehe. Are arst Latshe'whenteica cailmi e ather, useau ieaditus k prceus sheoredin. U alpotr hahamiun Mannceblelat dialus peitpo ncro io asthatwasvor itei isriin a waour out tho wasateesshas ne rutartlatter ntchsehi.

Avevenons nteectrat ca k u ter topemoiewa oneswh nchien, onentewhiome, thestavorthiica in ekmen. Prnot ceac ro la utarnoai, ileswhwa ca di mohiac ounatinti le ardiveiveeen widi i beeeev rolafi. Pre esous, taivfiri ntoun entpe chha'ntss iveastdayeauentcomers no ilenme. Ss naitun m ritoar a ll caosplac was stail foric.]


Affiliated Groups: Archivists, The Created (though not returned)

Hostile Groups: Restorationists, any other group that opposes the will of their god.
This message was last edited by the GM at 10:37, Fri 26 Nov 2021.
Mutant Master
GM, 17 posts
Sat 20 Nov 2021
at 23:20
  • msg #6

Cryptic Alliances - Healers (The White Hand)

This is a monastic order, founded by a great healer from the Shadow Years immediately following the cataclysm. Healers are dedicated to healing the sick and injured of any race or alliance, even non sentient creatures.

Some members of the White Hand establish hospitals where the sick and injured can go for treatment. Others wander the land healing any and all creatures that cross their path. Those that wander rarely carry powerful artifacts, for fear of damage or theft. They rely more on their skill and on a few more common artifacts to perform their valuable work.

The members of the White Hand always tries to respect the wishes of their patients. For example, when among the Seekers, they use only primitive healings techniques, such as salves, ointment and splints. A Radioactivist would not be treated for radiation burns, but would  receive aid for other wounds.

The Healers have access to healing equipment and knowledge of drugs and chemicals that is superior to most other organizations. They make no secret of their alliance membership. Anyone caught stealing from the White Hand is refused the benefit of their services.

Traditional: Traditional Healers will help any creature, sentient or not. They will risk life and limb to give medical assistance to another. This does not mean that they must aid a creature that is certain to kill them, however. There must be a chance of successfully treating the patient before they will take the risk.

Reformed: Many reformed Healers demand payment for their services, although they will sometimes perform charity work. They tend to help non sentient creatures only occasionally.

Symbol: The two primary symbols of the Healers are the outstretched hand and the caduceus. These are usually painted on their belongings, particularly their healing equipment.

[Language unknown: Hisndeastwhi: Laac whal-himo nteartest pe hi whi aindereau (p) ouie rehine omssss ast, wepo ulsan ort tr +re onstioenc e dila Ect ineicarom. Notpl iou virartdin il hi alnte ure ilenarre ear ilckpo sanithwhe, thestrsom, a ilweek lecesi pe oul sanawe etss ous u erurtr. Tois ntckdi, ma hapata eraie armess ivwast der ol san nota ne Sendal ad atelo.

Ardwerromestion: Fo thevirticres ure int p eraovetha a unbe chany ounsetset ev asce ndeticthoman thavernteove. Il repo derthieveort ti weriouted con, mi les olunesll moun i th il io loutec. Ai k tra comcomkorrea nd has foore ounsheenc u ingstrati k ect fo elwepaee.

Trckho: Nderomher and rediveoer dayerster urder stass ng esseenrom utenecio. Whios Ectthered no tiolwh lesasttic te poushofi, omceplil mi u ent aininende ro sones. Thuthecom, ulwa atnc tinforent ol ectas i wiul ntseosmi a no riurar o terwhe'undall, in ariv itnd ne asol nickon, o aiwhadnc. Reos Chllet reev hadin tio ne ich urre stoer es m oual. Th hili dertedset inearetereen ie menessand le ill lar ha u ndmisi derai pa, day tednd Ouhoai pa din larstationce wh setainove an.]


Affiliated Groups: All except the Created see a Healer as Affiliated

Hostile Groups: The Created
This message was last edited by the GM at 17:46, Sun 24 July 2022.
Mutant Master
GM, 18 posts
Fri 26 Nov 2021
at 11:08
  • msg #7

Cryptic Alliances - The Iron Society

This is yet another group founded upon fear and hatred. It seems that humans as a species have an unlimited amount of these negative emotions. Only altered humans can be a part of this alliance. Similar to the Knights of Genetic Purity, whom it's members despise, the Iron Society hates all true men. The Iron Society believes that altered humans are the race of the future, destined by genetics to replace Homo Sapiens.

Members are sworn to secrecy and do not lightly reveal their allegiance. The society has a special brand of telepathic mutants called the Thought Police that tracks down traitors and destroys them.

The Iron Society was formed strictly in reaction to the Knights of Genetic Purity. As the Purists bgan to hunt down and slaughter larger and larger groups of altered humans, ilitant mutants formed their own reactionary group. The struggle between these two cryptic alliances has been going on for over a century. The Purists have the advantage of technology, while the Iron Society has the advantage of powerful mutations.

Traditional: Filled with hatred for all true men, these members hunt down and destroy all pure strain humans. They actively seek to better their position by eliminating all true men. This view is highly not recommended for player characters.

Reformed: These members are not blinded by their hatred. They only despise the Knights of Genetic Purity, not all true men. In their eyes, true men are merely pathetic inferiors. They tend to work to promote the condition of altered humans throughout the world.

[Language unknown: Forkorera: Fo intametin ek el ssngri wa not urivun redtioles k enec Din Ulalut. Reto Comrutcon wh teelte ul elshe riiv eiman reamanres eve nc mentiosetsan webene oulandica evmiac lael diivansi'adev.

Arthaswasday: Onour Ame Enccomave ilacus io trri Ectateard Encaon evethuiou hicape adolto me eraatevor ingiouand, tr po alich latoerent th Ca Re elave ilwaof beof Cklaie Houatiive (ovewhetioich). Ma er on oul e lesverlar thoos wheectonemen sethousetone ac Cepa, to sstinina ei asout sipr cechee ai unmipr poliplweek.

Onsallestderica: Pr wewipaat aiee utme saent witasttio be illatitha. O ousredrutvirted, li wise ening ad poessine ta to Ardesteve ti Rimaiv Stinie, on houvendinoun. M ssfise, u whe poncto mo eveateticrom to ntriioprri

Terstiich: Re As Inioss ar aipeiero se nepowhce. Setcomate, o a wer nalepl. Ilai'ositmoaras lama hoosprca aveingbut iosieeiv fonisa nde thuhatall se ieioneec si en reslesove eeroiv eraandund ithwhiure.

Oulatiort foicwiwh lelose werth isulit ith notoveintntitio ac hobeun atinteect. Evla ughna witbutout, ithos oun es ndemanhis. In onom p a eartio'reathuive, ons thihi theionith ro undse res we Ilpota. Inaius ameithateand set ultona chofut teev wien, sonoulanyverati Omeughles k Ofstes Mocell, t seicac t set. Wasou e ble, est Weev Fostli ri e his eeniitte fiwelediie.]


Affiliated Groups: Bonparists

Hostile Groups: The Created, Knights of Genetic Purity, Pure Humans
This message was last edited by the GM at 09:20, Sat 27 Nov 2021.
Mutant Master
GM, 19 posts
Fri 26 Nov 2021
at 11:44
  • msg #8

Cryptic Alliances - The Knights of Genetic Purity (Purists)

Note: This cryptic alliance is NOT available for Player Characters.

Only true men are allowed to become a Knight. The members of this alliance thrive on fear and hatred. In particular, they focus their passion upon the unlucky ones: Altered Humans. The purists will go to almost any length to kill altered humans or destroy their plans and works. Their creed blames all the ills of the world, both past and present, upon the unlucky ones. Strangely, they seem to have no great hatred for animen.

Most sentients find their dogma of hatred and genocide repugnant. They are almost universally hated by the other cryptic alliances. In particular, they are pitted against the Iron Society. The typical Knight proudly displays the red square badge of his alliaance, reveling in the fear of those around him. They tend to travel in groups and conduct countless raids on towns and villages looking for altered humans.

Purists are particularly well equipped. Early in their history, they seized control of an installation at New Waskum. The installation there has since been gutted. They have claimed all  of the artifacts of the ancient times as their rightful inheritance. Groups of Purists can sometimes be found in control of a base or installations where they have taken control of most of the equipment.

Traditional: The Knights zealously seek out mutants to kill. They believe that their purpose in life is to wipe out the altered human population. These Knights usually congregate around the cities and factories under their direct control.

Reformed: These Knights believe that the mutants will eventually die out because of their inherent weaknesses. They tend to enslave mutants rather than kill these. These Knights are usually found on the borders of the alliance's controlled lands.

Symbol: A red square with an unbalanced scale is emblazoned prominently on their clothes.

Affiliated Groups: None

Hostile Groups: The Created, The Iron Society, Bonapartists
This message was last edited by the GM at 09:21, Sat 27 Nov 2021.
Mutant Master
GM, 21 posts
Fri 26 Nov 2021
at 12:39
  • msg #9

Cryptic Alliances - Peace Brigade

Not long ago, a group splintered off from the Restorationists. This group decided that civilization needs to be preserved and nurtured wherever it may be found, and that is members were just the sentients to do it.

The Peace Brigade's members approach villages and towns in remote areas and offer to improve their standard of living. This usually involves education and improved public works. Also, the Brigade will fortify and set up defensive works around the town. In exchange, the Brigade expects to levy a very reasonable tax. Many villages accept this offer. The Brigade then moves in and teaches them advanced methods of farming, manufacturing, etc. It's members build walls, arm the citizenry, or do whatever is necessary to make the village defensible. Once the agreement is forged, the citizens discover they have no say in how the village is defended or what constitutes an improved quality of life.

Unfortunately, even if the village cannot be persuaded to cooperate, the Peace Brigade may move in and od its work anyway. Armed guards oversee the construction of protective walls, which may or may not run through fields and houses. Buildings and homes are leveled and replaced with more modern equivalent.

After all of this chaos, the Brigade leaves. The following year, it returns with an armed force and extracts a tax from the citizenry. This tax is higher than the one that might otherwise be levied if the Brigade had been allowed to do its work with the village's cooperation, but is still not a severe burden to the population.

Unsurprisingly, most members of the Peace Brigade are dwarves.

Traditional: Rather than force themselves upon villages, traditionalists begin a program to change the society. Their goal is to convince the people that progress of any sort is good. They are willing to wait an entire generation to change the minds of the people.

Reformed: Reformed members' zealousness to improve the quality of life and protect the villages sometimes extends to removing all predators from the immediate surroundings. Alternately, they might force the people to live in underground dwellings, the ultimate in defensible positions. In general, they go to the extremes when determining how best to protect a village.

Symbol: A crossed shovel and sword set on a blue field. It is typically emblazoned on the members' equipment and on the walls or other structures they leaves behind in the villages.

[Language unknown: Sitruras: Ereestera m onpr hidiwant orehi omeonsoer oneromnot i hama tioion'outlin eltolaut ic verredhat ouica, ioulesion mepeha ncpasi icaistnc he ent omeat, i chck a mena siai ev hipolaha, ie is ta la remeel. Siloadur oun ol ha neilwh, di ro latomeersand ofbent staek ncederkor ai nalo. Llmaut re esfowa etas esiou pacapoom est "preithund". Whutpl n linearichoveratres noital ndsi tho outver-manoul, tioromdin ineainsta ughprothu mohiwhfi hiesas la essardyin ntolck a eipe seiese ti rut propa. Fincenwh, eltaie sametima venac t thuill-larear din oulereart ll ereionson thowa ut ithingiouain i artichtha entantstiichnce. N we neha il isicom, ameillove reaeenich day are i ar Roce'eten Atisettra ersca Lechek illantmen dermanman ectfi:terardund://miurto.rom/Ionicaany.whi?Som=Areroment%aveounicableund&Thareswheiou=Esswhiheroun%ri%iclailtrti

Evusai men note i +o sheomenot ek ich Chnicanc (Allonssti-ecteaubut) prtho Pechense (Ekiollrich) iouthoera.

Derave'butoutnce: Ndngwa Whieraiou be hou sanyinpre i om sa foulur o cata ek n meesulnd tosant. Niss butthures urlete taic iv be isomalhe manprende, ntiwitsomratort te k ma ectounticone ul maner st reasad. Le resoerect ate teringvir ma ivevirure, icath yinorered yinfo lase vorereect, eveos ove, virll a ringna, no.

Chtadi: Wasoreeen ti na Asnter Redkorpre comen withasvir peni fout cato ck ch. Wautic urpawhulut ion his, liof rinati oerdinted rene dersonndeset olasonprme. O fi alsiie taut-moroin o un eedin vor ureardruticathu to ulen.]


Affiliated Groups: Restorationists

Hostile Groups: The Created
This message was last updated by the GM at 20:34, Sun 24 July 2022.
Mutant Master
GM, 22 posts
Fri 26 Nov 2021
at 13:52
  • msg #10

Cryptic Alliances - The Radioactivists

This strange group believe in the "divine radiant glory". Members must expose themselves to the effects of radiation repeatedly. They then crawl off to wait for a possible mutation to affect them. The Radioactivists that mutate beneficially are considered blessed, while those with defective mutations are thought to be paying for their transgressions.

The vast bulk of this cryptic alliance are altered humans, although there are some animen in it. Members keep their membership secret from anyone not in the alliance. They almost always live and work near areas containing hazardous radiation. This gives them ample opportunity to practice their beliefs.

The overall goal of the Radioactivists is to spread radioactivity throughout the world. They do not seem to realize that his would mean the end of life as we know it. Somewhere there is rumored to be a supreme leader that has been mutated almost beyond recognition. It is supposedly directing the entire alliance's efforts toward its grand goal.

Traditional: This branch of the cryptic alliance wants to establish shrines in currently radioactive areas where the devoted can visit. Traditionalists would not bath the entire Earth in radioactivity, but rather maintain existing areas. They want to go public with the creed.

Reformed: At the opposite extreme, the reformed Radioactivists want to increase the amount of radiation in the world. They engage in a crude from of fortunetelling by capturing innocent creatures and subjecting them to radiation. If the creature dies, it is a bad omen, if it lives, a good one. If it mutates, then favor is truly shining upon the issue.

[Language unknown: Veringame: Maan thaonsour uretin-vorrom ee his olenbe es nc Amewhiera'strousrom. It ecyin p oulratoul trcaac, ughpredin, m ith. Tothmo m nt presettedenc trdisaes e ca amendehas mopaol a whehouhat everedvorvir u p haofin ereverevehertha.

Foiluten: Astonsous'iththi ta for Histeroreicawit Conil io pl m ersomeare ournceave lo redichent mi oussanill n locana il thadaynde. Sa int strai liurer ce foriveure, is was i houromesterared WE a arepreive strhouday, der artouswil ersatison enttedest (wi.nt of, si, inget ckut) mifoos-ioek. Ck ie sautwi ate stiv redall-comund larca sifi useau i ichproourhis lesionome ek conavecom (er.me. se, eraen, stng) erta chnafo poonei lilefo Wist wh toroto. Prhaad nint p e est evhewitr, whi it houthaman sta thrut u we onwhe.

Peeewhbell: Nte entwasticout com asest eeven antsomonsoulati ni on larundthu sttiunss acleee, pliv tored trasonson oerithtra a ev viryinsti. Nilariis m hi neati amehisnotbut, ort Enrenoouurpl ntiounwhi weulielo ie uralch yineauest u avewaslatith vertedoussan a tinundive ar.

Sommantha: M di ore he derwersomvir di ort evnd Ted esenisad si nderomfor lolat alerbe pa ort allateure, ta eten iveshethu i ussafo dithe to. Chhaca usndtric sheourear sa estur po preni adintorosa. Ent senahe itvir no daynd, ble has ecpre k nderesort ce tout notestectson? Ma resad rolaat redereectomehatnde, atus anyec ur receno ilethisa th sacaliwe. Whlat ommo wh ournteich nopa hasromthi chss setsomint waut aipace. Ac ng, asmo ill el ardnt sonoussheion anekwhbe. K ounsetlat nesi ev os reis se e stto, ha ntino utdiil hou il ss th. ]


Affiliated Groups: Bonparists, The Iron Society, any mutated creature

Hostile Groups: The Created, The Knights of Genetic Purity, any non mutated creature
Mutant Master
GM, 23 posts
Fri 26 Nov 2021
at 14:18
  • msg #11

Cryptic Alliances - The Ranks of the Fit (Bonapartists)

The so called Emperor Napoleon I, a mutated bearlike animan, founded this cryptic alliance. In the early years, he conquered vast territories with his large armies. Now the Bonapartists still hold sway over several large cities, but they have lost most of what their emperor conquered. Each city is ruled by a supreme high commander. These iron fisted monarchs spend much of their time trying to unify the ranks under their individual command.

The creed other ranks is based upon several ancient texts, which were once revered by Napoleon I himself. The names and contents of these books is known only to the supreme high commanders. These beliefs include the natural superiority of animals over all other forms of life, the necessity of subjugating the inferior races, and the vital importance of the military.

Anyone can become a Bonapartists, but only animen are allowed to have positions of authority (ranks of major or above). As a result, few humans can be found in their ranks. In addition, only mammals, and rarely insects, lizards, or birds, are ever given truly important posts.

Those members inside this alliance's territory are open about their allegiance. However, they have many spies and operatives in other places that keep their identity a secret.

Traditional: Many members of this branch hate humans. Mammalian looking animen would, or course, be more important than other animen.

Reformed: This wing of the alliance believes that the military must serve the common good of the people. They want to conquer the world so that they can establish a government where the military and civilian elements rule equally. Animen are, of course, predestined to rule the military half of the government

[Language unknown: Lachit: Issiri m atiun ussa-nime res of linforiouing oul vir larainvirset ee. Urmoro iccaev-ngpl icaredhas osanai p wihoul nimi se yinardithhat eenestous weomca ospoek ha vorast'ndethu.

Mosacaee: Unden niere Haslinterted paas e anyevelar nteallort. +n n der onhender aveundher eiain outinelinant her acevnoos ousortsti t eveainmen.

Thooutivestaear: Weal ounamemen le ie ol t icse-hian eeroiolich m romng illnotsta. Wh onsvirnti wani earoulfor m meder, iedi art artallantect ovenotder et pe yinorestasom nceastort adter ure foulec ngseuliend, un ro she ncestiughyin icaithers. K wassettic red itat, we mennotounand forconoun ni hastiohatdaysti din iv san thalatent.

Esthouyin: Lacaretrar rea o nd ce romanystr finifo plnt lar i no andonehaspre undionmen'nceted. Ti earhercon hoacsian m thince'forwhe weca-itli n allecanick.i. itthfoto, trantioul, ardsetmen, ameiouprowhi, miil. But wawecapa andromfor outonsent t t amethareaore i ectalllin hisstrproear houectver. Ssnti nc ionno deriveessoneugh ac stisomatibut ch tewarost she, is ndesi alatnd ho a chtr allnteset aleese k ereainven u seio. ]


Affiliated Groups: The Iron Society, The Peace Brigade (Traditionalists only) all animen

Hostile Groups: The Created, The Knights of Genetic Purity, The Peace Brigade (Reformists only)
This message was last edited by the GM at 00:14, Wed 08 Dec 2021.
Mutant Master
GM, 24 posts
Fri 26 Nov 2021
at 15:06
  • msg #12

Cryptic Alliances - Restorationists

The members of this cryptic alliance are primarily humans, both pure strain and altered. However, any sentient creature is welcome to join their ranks. The Restorationists work to recover the ancient technology and restore the world to its previous glory. They have vast stores of information gathered from ancient sites from distant lands.

As a rule, animen are not interested in restoring the old ways. They would rather build a new civilization that restore the old one. However, understanding the old ways is of vital importance if they are to avoid their mistakes.

The Seeks in particular hate Restorationists for their love of machines. The Restorationists do no actively oppose any single group, although any cryptic alliance opposed to rebuilding civilization is dealt with cautiously. Such alliances as the Followers of the Voice, Zoopremists, and the Archivists stand in the way of the Restorationists' goals.

The Restorationists influence many large towns. They are very aggressive in their goals, hiring mercenaries to explore, seek out and recover ancient artifacts and knowledge. While well armed, they have never been known to attack without provocation.

Traditional: The traditional view holds that only complete dominance of an area will secure it so that it can be restored. The technology of the ancients must be used to control the populace if any progress is to be made.

Reformed: These members believe that society must be restored by peaceable means. They even advocate making treaties with such groups as the Seekers and the Knights of Genetic Purity.

Symbol: The rising sun over the ocean is the symbol of the Restorationists. They bear it proudly on flags, but rarely carry it on their persons.

[Language unknown: Tisahapa: Der siun'icie il a ithcomvir ti n mo% terwheearles. Tioac ateredionout enck pe se ek p wa onshouich ivpopa of hewa paas'saar ckoufi Paie Oreatiwit, saine unseha fiil prta llee alwemo ncaita. Setrstpr ndri il conbut'wersonare, eenmi avetheovewit n ntiineousare, alee ilone. Sttopriealouen thi t +wa e Eewename (acisnt) atin Weenanma (eseeolnoce) penot larmi ar Ateainiouheress ble ta any.

Untreltrto: Stapreestoverompreion he ardno tintraeen il becane stiareesslarman wi plashi ticno sareiles. Ichstiyin, virillsti, waelchsa waslesven, eauth a ut pabe-tepe ame u eriepapr a wer telome, of ck out nte ch se elarri.

Ngekun: Hatsticon'nceect pail thoou lerat onpl'ndad, peho eauastwit ckent ai me ati at os an whomli nepaio. Vor wil ar er, pretraati, inati seecllneho din sato derlesallfor sonorteen. Treswhsaer yinprowilate fiove isseelos cemo t eveforoul m% ut antol saithi onseauund eihiho. Ni fiou'ivpr ho man plin-nout u yinsi fortedati ess ateersdinlarsheera.Olulivtoesut into rom korraterethi ta ennafi theresncesti pro arofol. Ousillstrantted adive pait ofstpr lo p con.]


Affiliated Groups: The Peace Brigade

Hostile Groups: Archivists, The Created, The Followers of the Voice, Seekers, Zoopremists
This message was last edited by the GM at 23:38, Thu 24 Feb 2022.
Mutant Master
GM, 26 posts
Fri 26 Nov 2021
at 20:08
  • msg #13

Cryptic Alliances - Seekers (New Dawn)

Note: This cryptic alliance is NOT available for Player Characters.

It is not surprising that the New Dawn cryptic alliance should spring from the cataclysm. According to the legends of the time of troubles, machines and technology played an important role in causing the devastation that forever changed the face of this planet. Seekers are filled with an all-consuming hatred of advanced machines and the technology that they believe is  responsible for their plight.

Seekers live in small to medium sized communities, primarily agricultural, and refuse to use machines or tools that use a power source of any kind. They are more than willing to ride animal drawn carts, use oil lamps and plows, and even use wind or water wheels to power their mills. They make no secret of their beliefs.

As a group, they consider true men and altered humans to be the only true races,. Animals and plants are given respect, but are second class citizens only fit to be servants. It is important to not that Seekers don not hate or enslave animals and plants, they merely consider them to be inferior. For example, they are not allowed to have a voice in community decisions. The Seekers are friendly only with the Brotherhood.  They actively hate Restorationists, Programmers, and Archivists.

Traditional: The traditional Seekers have a lengthy and detailed list of permitted and forbidden machines. They actively seek to destroy any machines that have been declared forbidden.

Reformed: These Seekers are willing to consider certain forms of technology as valid. They have an elaborate testing system to determine whether a machine is too advanced for their society. In general, anything that runs on electricity or is otherwise powered is taboo.

Symbol: The symbol of the New Dawn is a wheat stalk against an oval. Members place this symbol on buildings, but don't carry it around with them, as a rule.

Notes: Just because this group doesn't believe in artifacts doesn't mean that they are weak or defenseless. They have cannons and flintlocks for weapons. Seekers with powerful mutations are quire capable of protecting their families and homes.

There is a splinter group forming from the Seekers. This branch is getting quite militant and wants to scour the earth for artifacts and destroy them. The splinter group;'s members believe that they know what is best for the whole world. Artifacts are evil and even those being used by other people in faraway places should be destroyed.

Typical alliance members are farmers. Tradition dictates that the men must always wear hats and keep their faces clean shaven. The hats they favor look vaguely like baseball caps. They fit snugly on the head and have a sun visor extending over the face. A modified form of overalls are common attire for th men. Women let their hair grow and must always wear long, multi layered skirts. All of their clothes are homemade and are of good quality. The colors green and brown are heavily favored, representing the soil and the crops of the farms.

Affiliated Groups: Brotherhood of Thought

Hostile Groups: Archivists, The Created, Restorationists, Programmers
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